Remake It! Sonic's Smash Moveset

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Smash has seen a whole lot of fighters across its history, with a variety of design ideas going into them. Guest fighters in particular often feel like they walked right out of their home series, with physics and mechanics designed to feel as close to their original gameplay as possible. However...it doesn't always happen that way.
Sometimes things don't go according to plan, and a certain blue hedgehog is proof of it--for various reasons, Sonic's gameplay in Smash has never quite clicked. His moveset, while inspired by his games (Sonic the Fighters especially), still feels like it misses its potential. And through various quirks and oversights, his optimal playstyle for a long time has been to run away from opponents and slow down matches in a way that feels completely out-of-character!
But what if we could do something about that? Let's remake Sonic's design as a Smash fighter, retooling and overhauling his moves and abilities to be truer to character, more fun to play as, and less infuriating to play against!
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Follow on Twitter at: / delzethin
Support via Patreon at: / delzethin
Graphic design by Voyager: / fire_voyager
Post-production assistance by Neoxon: / neoxon619
Additional Sources:
Sonic Advance 2 - Humming Top (LongplayArchive): • Longplay of Sonic Adva...
Sonic Adventure 2: Battle - Somersault (Bdcool213): • Sonic Adventure 2 Batt...
Sonic Battle - Tutorial (Bakuhatsu Reborn): • Let's Play Sonic Battl...
Sonic Frontiers - Emerald Dance (Gamer’s Little Playground): • SONIC FRONTIERS All Cu...
Sonic Frontiers - Super Sonic Transformation (Boss Fight Database): • SONIC FRONTIERS - All ...
Sonic Mania - Insta-Shield (BlueMue): • Sonic Mania - Insta-Sh...
Sonic Mania - Spin Dash (Sonic Central): • The Evolution of Sonic...
Sonic the Hedgehog 2 - Gameplay (LongplayArchive): • Longplay of Sonic the ...
Sonic the Hedgehog 2 - Speedrun (JoeyBaby69): • Sonic the Hedgehog 2 -...
Super Smash Bros. Ultimate - Sonic Mini-Trailer (Smash Bros. Official): • 38: Sonic - Super Smas...
Super Smash Bros. Ultimate - Sonix (Sonic) vs. QuiK (Samus) (VGBootCamp): • LMBM 2023 - Sonix (Son...
Super Smash Bros. Ultimate - Sparg0 (Pyra/Mythra) vs. Wrath (Sonic) (VGBootCamp): • SWT Championship Winne...
Super Smash Bros. Ultimate - Tweek (Wario) vs. Sonix (Sonic) (VGBootCamp): • May Major Winners Semi...

Пікірлер: 814

  • @NotSoGenesiz
    @NotSoGenesiz Жыл бұрын

    i always love seeing everybody’s interpretations of a sonic moveset. because they’re always better than the original lol

  • @griffinhamm7783

    @griffinhamm7783

    Жыл бұрын

    IKR, but to fair, it’s not that hard to do so in the 1st place 😂

  • @brandonwilliams6119

    @brandonwilliams6119

    Жыл бұрын

    If you check Remix 64’s take on Sonic they gave him a unique stage entrance animation with Tails flying him in with the Tornado and his Down Air being ripped right from Yoshi which is ingenious and fits him like a glove too imo, he also has a sex kick too which is neat. His Stages are not just Green Hill but Casino Night and Metallic Madness to name a few.

  • @SuperPlacido1

    @SuperPlacido1

    Жыл бұрын

    @Genesiz Capital letters, you know?!

  • @DJR_1999

    @DJR_1999

    Жыл бұрын

    Sonics SpinDash needs a Active Hit Box When Charging.

  • @Zekken_The_Lodestar

    @Zekken_The_Lodestar

    Жыл бұрын

    I love seeing these different ideas since well... The possibilities are never ending!

  • @brycebitetti1402
    @brycebitetti1402 Жыл бұрын

    Just as a little addition, I think that adding the ability to increase the boost meter through taunting would be a fun inclusion. Not only does it harken back to Generation's trick system, but it would encourage the player to taunt between stocks to keep the meter up, which adds to that narrative of Sonic being the ultimate cheeky bastard.

  • @channellastname3527

    @channellastname3527

    Жыл бұрын

    Honestly, I love this idea. "You're too slow!" being an actual game-plan in competitive play would be the true Sonic.

  • @maup2900

    @maup2900

    Жыл бұрын

    Maybe not ground taunts but air tricks would make sense

  • @seabass64

    @seabass64

    Жыл бұрын

    wouldnt that mean players would also be allowed to run away and spam taunts and get rewarded with a better recovery though

  • @anasimosmekonnen5802

    @anasimosmekonnen5802

    Жыл бұрын

    @@seabass64 while that’s true, I’d imagine you’d be stuck in the taunt(s) mid air so the opponent would have a good opportunity to punish assuming no i-frames are involved with midair taunts

  • @dewaynemcknight-di4kn

    @dewaynemcknight-di4kn

    11 ай бұрын

    Because the boost bar only being charged by landing hits would encourage Sonic Players to, you know, approach their foes instead of run away and throw the matches? The whole point of this remake it is to iron out Sonic's campy aspects to make play like an actual hit & run character and not a keep away character

  • @baby_bear179
    @baby_bear179 Жыл бұрын

    I REEEEEAAAAAALLLLLLYYYYYYYY hope Sonic gets revamped next time he dukes it out with Mario and the others

  • @thesadbread

    @thesadbread

    Жыл бұрын

    Dont you mean... "smashed it out with Mario and brothers"?

  • @baby_bear179

    @baby_bear179

    Жыл бұрын

    @@thesadbread oh how clever of you, MrSadBread With such a Super moveset, Sonic could finally have the Ultimate Brawl 4 good

  • @thesadbread

    @thesadbread

    Жыл бұрын

    @@baby_bear179 and then, sonic can properly smash all this bros.

  • @DJR_1999

    @DJR_1999

    Жыл бұрын

    Sonics SpinDash needs a Active Hit Box When Charging.

  • @ocarinaholmes

    @ocarinaholmes

    Жыл бұрын

    @@thesadbread stop saying that 😂😂

  • @SOSHI2002
    @SOSHI2002 Жыл бұрын

    I loved how you incorporated the boost and momentum in Sonic’s moveset. I think those would make his gameplay much more dynamic and fun.

  • @DJR_1999

    @DJR_1999

    Жыл бұрын

    Sonics SpinDash needs a Active Hit Box When Charging.

  • @Neoxon619
    @Neoxon619 Жыл бұрын

    A few things I would like to point out with regards to how Sonic is portrayed… - Some of his animations do need work since they saw a regression post-Brawl. More of Sonic’s expressiveness being brought back would be nice. - Due to Smash not being unionized, Roger Craig Smith wasn’t able to do unique voice lines (as well as a number of other issues regarding to the voice actors of various characters in English). Unionizing the next Smash game would allow for us to get more unique Sonic lines next time, including Roger’s take on “You’re too slow!” & potentially the deeper tone introduced in Frontiers. There’d also be the benefit of finally getting English Cloud & Sephiroth as well as Jennifer Hale recording new lines for Bayonetta. - I’m surprised you didn’t suggest the SOAP Shoes, especially given that Frontiers brought them back as an alt for Sonic.

  • @DJR_1999

    @DJR_1999

    Жыл бұрын

    Sonics SpinDash needs a Active Hit Box When Charging.

  • @jefeover945

    @jefeover945

    Жыл бұрын

    i aint reading all that 💀

  • @TheGreatCragWyvern

    @TheGreatCragWyvern

    Жыл бұрын

    @@jefeover945 How did you pass school?

  • @parttimelazy4593

    @parttimelazy4593

    Жыл бұрын

    ​@@DJR_1999It doesn't have one?

  • @KikoStardust

    @KikoStardust

    Жыл бұрын

    @@jefeover945 come on, it doesn’t even have the “read all”, you can do it

  • @castform7
    @castform7 Жыл бұрын

    This is near everything I wanted for a true Sonic moveset. I also like how you worked on making sure Sonic is now incentivised to fight since running away and slowing down the battle is the opposite of what Sonic would want to do in a fight. Two of my favourite changes were the air tricks and the Spin Dash fusion. I've never heard those ideas before but they feel so right.

  • @brandonwilliams6119

    @brandonwilliams6119

    Жыл бұрын

    It’s honestly ridiculous how Spindash has never been repurposed to a possible kill move depending on how long you charge it.

  • @DJR_1999

    @DJR_1999

    Жыл бұрын

    Sonics SpinDash needs a Active Hit Box When Charging.

  • @sheridan5175

    @sheridan5175

    Жыл бұрын

    @@DJR_1999 NO

  • @StaySwaggin

    @StaySwaggin

    Жыл бұрын

    @@DJR_1999bro really said this under everyone’s comment 💀

  • @doubledipdork

    @doubledipdork

    Жыл бұрын

    @@StaySwaggin I’d say ignore them, seems like they’re just trying to start something in everyone’s replies

  • @StickMaster500
    @StickMaster500 Жыл бұрын

    Hopefully whenever the next Smash game comes out, it incorporates a lot of these ideas to make Sonic not as annoying as he currently is

  • @fasttheplayer2535

    @fasttheplayer2535

    Жыл бұрын

    Sonic isn't annoying y'all need to get good

  • @gabeskai

    @gabeskai

    Жыл бұрын

    ​@@fasttheplayer2535username checks out xD

  • @mauroo65

    @mauroo65

    Жыл бұрын

    Currently smash is smash "ultimate" there ir no next smash

  • @fasttheplayer2535

    @fasttheplayer2535

    Жыл бұрын

    @@gabeskai it sure does

  • @derple8524

    @derple8524

    Жыл бұрын

    ​@@mauroo65I agree, seeing how Nintendo has been these last couple years I don't think there will be a next anything. This was the last Smash game

  • @matthewwonks2534
    @matthewwonks2534 Жыл бұрын

    As a huge Sonic fan, I endorse a lot of the ideas presented here.

  • @eclipse_6670

    @eclipse_6670

    Жыл бұрын

    Same

  • @masterreece1098

    @masterreece1098

    Жыл бұрын

    Same here buddy

  • @speedthehedgehog4967

    @speedthehedgehog4967

    11 ай бұрын

    Same

  • @JaysBoi

    @JaysBoi

    7 ай бұрын

    Same

  • @michaelgrant6284

    @michaelgrant6284

    Ай бұрын

    As a huge endorsement fan, I Sonic a lot of the presentations idea'd here.

  • @BigBossMan538
    @BigBossMan538 Жыл бұрын

    I really want Sonic to go back to looking impatient when he taps his foot in his idle animation. Why they removed that expression in Smash 4 is a mystery.

  • @waffleman8053

    @waffleman8053

    Жыл бұрын

    He's one of the only characters that have had an animation downgrade.

  • @orangeslash1667

    @orangeslash1667

    Жыл бұрын

    @@waffleman8053 That is sadly Sega's fault kzread.info/dash/bejne/aKt72suMp8y_mbQ.html

  • @BigBossMan538

    @BigBossMan538

    Жыл бұрын

    @109 Percent! which one?

  • @TOGthat1guy

    @TOGthat1guy

    10 ай бұрын

    ​@@BigBossMan538the dance 😢

  • @fastvelocitor
    @fastvelocitor Жыл бұрын

    As a Sonic fan, I can say that this was a perfect moveset for Sonic! -Boost as side special makes sense, but not broken cause it doesn’t deal damage -Combining his side and down specials AND the Drop Dash was a genius idea -Putting the Sonic Eagle on Back air was a really smart idea, makes it so much more balanced -Stomp was a great choice for down air -Wild Rush up special was unexpected but works really well -Super Phantom Rush balances his Final Smash perfectly (not OP like Brawl/SSB4, but not weak like Ultimate) -Love the addition of the Air Tricks 10/10, one of the best Sonic moveset I’ve seen. Makes his play style more in-character, but also keeps it balanced.

  • @dino_mite8403

    @dino_mite8403

    Жыл бұрын

    I'd say boost promotes running away a little too much since it doesn't do anything other than have him run away, boost having some knock back and possibly low dmg would promote it as a combo tool instead of just promoting the keep away play style but that's just imo

  • @captainmega6310

    @captainmega6310

    Жыл бұрын

    ​@Dino_Mite8 well, he is supposed to be a hit and run style character in Smash

  • @omarmendez0402

    @omarmendez0402

    Жыл бұрын

    Also remove Windy Hill Zone stage and Keep the Green Hill Zone one for Smash 6, and replace it with a more unique stage like City Escape or Planet Wisp.

  • @captainmega6310

    @captainmega6310

    Жыл бұрын

    @@omarmendez0402 removing is unnecessary.

  • @jamainegardner4193

    @jamainegardner4193

    11 ай бұрын

    @@captainmega6310 It was an unnecessary stage to begin with as there's much better options. City Escape however is NOT one of them. If you're gonna add a new Sonic stage it should either be casino themed or from Space.

  • @riamu94
    @riamu94 Жыл бұрын

    You know how when Megaman dies, he explodes into the blue ball things? Well, for Sonic, when he dies off screen, rings should go flying everywhere, that woulda been super cool to see!

  • @gabrielchee8470

    @gabrielchee8470

    Жыл бұрын

    Or probably any time he takes damage

  • @inkdragoon4547

    @inkdragoon4547

    8 күн бұрын

    ​@@gabrielchee8470Unless the next Smash game is on a more powerful console, I could see that leading to some *serious* performance issues.

  • @superflameking03
    @superflameking03 Жыл бұрын

    As a long time Sonic main and a long time Sonic fan, this has been my favorite fan re-design of Sonic's moveset! It seems a perfect representation while rewarding people for doing what they're supposed to: fight! Thanks for this video

  • @JadeGullyZone
    @JadeGullyZone4 ай бұрын

    sonic being the character who had his moveset ultimately rushed to meet a deadline is really ironic

  • @nintony2994

    @nintony2994

    4 ай бұрын

    in a Nintendo game too lmao

  • @insertobligatoryreferenceh489

    @insertobligatoryreferenceh489

    2 ай бұрын

    Or perfectly fitting, depending on how you see it.

  • @TheRealZXXZ
    @TheRealZXXZ Жыл бұрын

    Despite being the billionth Sonic moveset remake, this one is underrated. The many I've seen gone HAM on the ideas but don't even mind about potential balancing issues or throwing out an entire play style for something more flash. The momentum based movement might be taxing for some, but if done well, it might be an okay new element.

  • @DJR_1999

    @DJR_1999

    Жыл бұрын

    Sonics SpinDash needs a Active Hit Box When Charging.

  • @jonikari100

    @jonikari100

    Жыл бұрын

    A bit early to be underrated. It's only been out for an hour

  • @Neoxon619

    @Neoxon619

    Жыл бұрын

    @@jonikari100 Can't even say it's underrated now that he's at well over 100k views.

  • @waffleman8053
    @waffleman8053 Жыл бұрын

    Pretty sold. But I think forward and back air should swap. Sonic Eagle just fits in too well as a forward air. (It also contrasts with Mario's, which is something I want his moveset to do more of.)

  • @Myoo263

    @Myoo263

    Жыл бұрын

    oh, i like the idea of contrasting mario's in some places. as long as it doesnt take away from sonic being Sonic. and that's why i think have a spike on the *opposite* aerial from him fits this idea best

  • @SuperFunnyboy78

    @SuperFunnyboy78

    10 ай бұрын

    Yeah, I can do everything else, but forward air needs to be the Sonic Eagle.

  • @GoodGirlPeruru

    @GoodGirlPeruru

    6 ай бұрын

    It also makes sense because in SADV2, the spin kick had the ability to mostly instantly change your momentum from one direction to the other. It would make perfect sense for forward air to remain for Sonic Eagle and for back air to be a momentum-switching spin kick like how it acted in the game.

  • @insertobligatoryreferenceh489

    @insertobligatoryreferenceh489

    2 ай бұрын

    Personally, I think the opposite direction of the spike further emphasizes the contrast, kind of like DK & K. Rool’s forward and back airs.

  • @LukePS7013
    @LukePS7013 Жыл бұрын

    Amazing video! I hope Sonic gets a rework similar to this whenever the next Smash comes around. One change I’d make is somewhat bringing back his old dash attack from Smash 4. Pressing the button once would have him curl up into a ball for a multi hit attack, pressing it again would have him do the slide mentioned in the video. It’s another “ball move” which some people complain about, but I feel this one would be fitting as rolling was a big part of keeping momentum in the classic games. EDIT: Also, I feel like Up Special is a little strange. I understand the current spring being an annoying move but I feel like it could be reworked by using the modern springs that have propellers when in the air, same functionality without the gimping.

  • @ballisticboo7808

    @ballisticboo7808

    Жыл бұрын

    Or maybe he could have a "dash special" where pressing a uses the slide, but pressing b has him roll while conserving momentum

  • @rambuskey
    @rambuskey Жыл бұрын

    Honestly i am shocked that sakurai has not taken the fan mod approach by adding a new character that takes the old moveset of a character and give the old character new moves, like Black Shadow from F-Zero with Ganons old moveset & Classic Sonic with Modern Sonic’s old moveset Edit:Also the costumes could just be outfits sonic has worn in his actual games like the Beat, Racing suit, Santa suit & Baseball uniform

  • @DJR_1999

    @DJR_1999

    Жыл бұрын

    Sonics SpinDash needs a Active Hit Box When Charging.

  • @castform7

    @castform7

    Жыл бұрын

    Yeah, I feel like that would solve a lot of problems. Characters like Sonic and Ganon can get movesets that actually rep them well and their player bases don't get alienated.

  • @rambuskey

    @rambuskey

    Жыл бұрын

    @@castform7 Brawl mods do this already too like Zelda and Bowser have slightly new movesets so they added Toon Zelda & Dry Bowser to utilize those new moves without ditching the old ones

  • @ethanhutchins4769

    @ethanhutchins4769

    Жыл бұрын

    I wish Majin Sonic and/or his Sonic Boom design were alts(maybe even Fleetway Super Sonic as an alt if they wanted to expand to the comics)

  • @captainmega6310

    @captainmega6310

    Жыл бұрын

    I'm guessing because movesets and character are very intertwined with each other. It's like taking away an old, super useful special move in place of a new one and then slapping it on another character. Yeah it still works, but it just doesn't _feel_ the same...

  • @kingnewcomer2029
    @kingnewcomer2029 Жыл бұрын

    Nice to see the Blue Blur get a retooled Moveset finally as he desperately needed one since his Smash debut! You did an excellent job of toning down Sonic's speed so whenever players are fighting against him, he isn't constantly exhausting them, and whenever players are fighting with him, they aren't constantly abusing him, while still capturing the spirit of his games, and still being the fastest fighter in Smash, and also not having him curl in a ball as often! I especially love how you incorporated the Boost mechanic while also trying to make sure it isn't too OP! I even love the idea of Sonic's knee Pummel being faster to bring out while also dealing less damage, and I actually thought of a way that it could be enhanced even further! Instead of a single knee strike, now he hits his caught opponents with both of his knees individually at a fast pace, or a quick double knee strike, to stand out from other knee jabs, and also to really emphasize that speed (though it would also be one of the weakest Pummels for obvious balance reasons)! Could even give him a smug expression on his face while he's doing it to further show off his personality! Now maybe it's just me, but, I also kinda feel like Sonic has become both more expressive, and less expressive at the same time from For onward if that makes any sense, and what I mean by that is that I wish he kept his shit-eating grin from X as opposed to just smirking as while I do think the latter still fit his character, I feel like the grin really defied who he is. If we do get Smash 6/7, I do hope Roger Craig Smith says Sonic's more iconic lines in the English version of X as I'm not a fan of his newer ones in For onward. Another solid Remake It! video, Delzethin! :D Very impressive how you managed to not use much material from Frontiers while still finding ways to swap out some of his older moves with better improved ones, and leaving some of his old ones alone, and not make him as broken! I look forward to seeing what you have install for future RI videos! Maybe you could find ways to make Daisy not be a clone of Peach anymore, and could be her own, separate fighter! Or maybe include abilities from Super Princess Peach as part of Peach's Moveset while also checking to make sure it fits Smash's fighting style! Perhaps have Bowser where he isn't fast since he's much slower in the Mario universe, as well as having him use more claw attacks, and headbutts like in the past as opposed to just punches, and kicks!

  • @Myoo263

    @Myoo263

    Жыл бұрын

    quite an essay you wrote there - but having sonic's knee strike pummel alternate legs like he's jogging in place… galaxy brain idea

  • @alijahaskew4644
    @alijahaskew4644 Жыл бұрын

    I've been waiting for this for a long time, and overall it's...pretty good. I especially love how you combined the Spin Dashes together AND added the Drop Dash from Mania. That's an idea I've also wanted Sonic to do. I was a little thrown off when you put the Sonic Eagle as the Back Air, but after you explained why you did, it makes sense. I am still a tiny bit mixed on giving Sonic the Boost and a meter mechanic though, but with the way you made it work, it makes Sonic a lot more fun to play as and less annoying to fight against, so I'm a lot less mixed. The only thing I'm not a fan of is replacing the Spring with Wild Rush as Sonic's Up Special. I get that it's so that Sonic doesn't constantly gimp people with it, but Springs are a very iconic part of Sonic and I personally feel like getting rid of it is rather disappointing. But other than that, this was a really good moveset revamp!

  • @Koobird784

    @Koobird784

    Жыл бұрын

    Maybe to combat the gimp potential, the spring won’t have a hitbox, sorta like mega man

  • @alijahaskew4644

    @alijahaskew4644

    Жыл бұрын

    @@Koobird784 Yeah that could work. Or make them like the propeller springs from Sonic Adventure 2.

  • @DJR_1999

    @DJR_1999

    Жыл бұрын

    Sonics SpinDash needs a Active Hit Box When Charging.

  • @fencerderio9814
    @fencerderio9814 Жыл бұрын

    I hope in the hypothetical Smash 6, Sonic’s moveset gets revamped to make him feel, at the risk of sounding cliché, undefeatable.

  • @s.p.d.magentaranger1822

    @s.p.d.magentaranger1822

    Жыл бұрын

    IT'S TIME TO FACE YOUR FEEEAAAARRR

  • @orangeslash1667

    @orangeslash1667

    Жыл бұрын

    @@s.p.d.magentaranger1822 Sakurai tends to overly simplify Characters for the Sake of balance.

  • @averyseldin8485
    @averyseldin8485 Жыл бұрын

    Look, I'm a Sonic main. He has been my main since Brawl. But even I can't deny he needs some serious work. Two of his moves are almost the same!

  • @hotcofi2969
    @hotcofi2969 Жыл бұрын

    As someone who plays sonic aggressively, this is very good, he needed a rework desperately

  • @Sean_Bird
    @Sean_Bird Жыл бұрын

    Yeah, this was pretty expected for the next Remake It. Sonic is not in a great spot right now moveset wise, and a character as iconic as him should have a more interesting moveset. Overall Thoughts: Encouraging aggression via the boost meter is a good change, reminds me of Guilty Gear’s Tension Gauge. I don’t think giving characters meters is that big of a deal, as long as it makes sense for the mechanic in question. Sonic Eagle being Back Air is kinda weird, but I do see your reasoning. (Later Edit: Though I do think FAir and BAir being switched would work just as well.) The new Final Smash is perfect. I do think we could stand to bring in more of Sonic’s personality, though, as in Smash 4 and Ultimate, that part of him is lacking.

  • @xraenon1664
    @xraenon1664 Жыл бұрын

    The one thing I would want to change is his forward smash. When I first played Sonic Boom: Rise of Lyric, I always thought his basic full-power charged attack in that game would work amazingly. (For those who haven’t seen it, Sonic leans back to one foot while charging, then launches into a multi-hit torpedo-like horizontal spinning kick.)

  • @Cubeguythethird27

    @Cubeguythethird27

    Жыл бұрын

    That sounds like a good idea

  • @jamainegardner4193

    @jamainegardner4193

    11 ай бұрын

    Where could I find this?

  • @xraenon1664

    @xraenon1664

    11 ай бұрын

    @@jamainegardner4193 if you’re talking about the game, it might be a little later to get it yourself. (Sonic Boom is a Wii U game, and the E-shop just shut down.) I can pretty much guarantee that there’s a handful of gameplay videos out there though.

  • @jamainegardner4193

    @jamainegardner4193

    11 ай бұрын

    @@xraenon1664 I can't find videos showing the charged attacks.

  • @xraenon1664

    @xraenon1664

    11 ай бұрын

    @@jamainegardner4193 you get a glimpse of it in this video at about 18:40 and 23:13 kzread.info/dash/bejne/lYF5ycywhqe_lto.html

  • @LuigiStar31
    @LuigiStar31 Жыл бұрын

    I just love watching these remakes of sonic's moveset even if literally everyone says The exact same thing. I still enjoy them

  • @Sonicgamer3035
    @Sonicgamer3035 Жыл бұрын

    I love how so many KZreadrs make their own movessets for Sonic because they all have amazing ideas and make Sonic more unique and better than how he is in SSBU!! They also make it where Sonic is more fun to play as and fight against!!

  • @HomeWingGamer
    @HomeWingGamer Жыл бұрын

    Overall a really great redesign, even if it's really hard for me to imagine the boost really being all that good without feeling the acceleration physics in action.

  • @smashbronikko
    @smashbronikko Жыл бұрын

    This is a really neat interpretation of a new moveset for Sonic. If you wanted to incorporate the cyloop into it. I've had the idea that it could be up throw, since it pops enemies upwards in Frontiers. Maybe change his down smash to a break dance kick, I dunno something about Sonic doing that as an attack just feels right.

  • @DJR_1999

    @DJR_1999

    Жыл бұрын

    Sonics SpinDash needs a Active Hit Box When Charging.

  • @rezthefalcon
    @rezthefalcon Жыл бұрын

    Coming from a Sonic main, and Sonic fan in general, this is probably the best new moveset concept I’ve ever seen! I would love to see a moveset like this be added to Sonic in a future Smash title, and even if not, I would love to see a modder in the Smash community make this moveset a reality!

  • @wavedotwav
    @wavedotwav Жыл бұрын

    9:01 the subtle jab at the infamous "flickey down smash" LMAO

  • @bert6236
    @bert62365 ай бұрын

    This is SUCH a good moveset, and I love how you explain why you went with the changes you went with.

  • @MoebiusX9
    @MoebiusX9 Жыл бұрын

    Honestly I think I prefer the Bounce Bracelet for his down air. It looks like it would combo super well with Drop Dash

  • @cds3703

    @cds3703

    Жыл бұрын

    another ball move

  • @DJR_1999

    @DJR_1999

    Жыл бұрын

    Sonics SpinDash needs a Active Hit Box When Charging.

  • @cds3703

    @cds3703

    Жыл бұрын

    @@DJR_1999 that would make it more broke, most players are already hesitant to approach sonic charging spindash

  • @wildberrysherbert3803

    @wildberrysherbert3803

    5 ай бұрын

    @@cds3703 Curling up into a ball is kinda what Sonic does to kill enemies

  • @wildberrysherbert3803

    @wildberrysherbert3803

    5 ай бұрын

    @@cds3703 just give it super low priority so that any attack will beat it out.

  • @someaccount2299
    @someaccount22996 ай бұрын

    The Quick Cyloop could work well as a replacement for his up throw. Also, with the Final Horizon update, his Grand Slam against The End would make for a perfect Final Smash animation.

  • @dlontabrown
    @dlontabrown6 ай бұрын

    12:11 perfect opportunity to bring back his “you’re too slow” line

  • @Neoxon619

    @Neoxon619

    4 ай бұрын

    That would require Nintendo to unionize the English voice production of the next Smash game so Roger could record the line.

  • @LARAUJO_0
    @LARAUJO_0 Жыл бұрын

    This moveset is PERFECT! It incorporates Sonic's newer abilities like boosts and Frontiers combat, and it encourages a rushdown-style mindset, which is the far more fun way to play Sonic. The only thing I'd consider changing is making his nair more of a lingering hitbox to represent how he attacks by jumping in 2d/classic Sonic games

  • @ShowBizTorize
    @ShowBizTorize8 ай бұрын

    I've been watching you're content for a while now and I gotta say, I LOVE all the smash reworks you're doing. Not only should somone make mods that resemble you're reworked movesets, but its also inspiring me to try out this for myself

  • @Rhino-n-Chips
    @Rhino-n-Chips Жыл бұрын

    "No need to swap it out for an awkwardly placed reference" - Swaps several acceptable moves to reference Sonic Frontiers, throws in a dive down-special that he didn't need

  • @Xxblade17
    @Xxblade17 Жыл бұрын

    Love seeing these types of videos cause Sonic has so much potential for a moveset

  • @ryanwebb309
    @ryanwebb3097 күн бұрын

    Just for fun, here's my version: Jab: 5 hit punch from Fighters F-tilt: same U-tilt: Up Draft from Battle D-tilt: Slide Dash attack: Air Boost Up Smash: his third hit from Frontiers Forward Smash: same Down Smash: Sonic Flare from Battle Neutral Air: spinning kick, which I believe is called the Top Spin Forward air: Sonic Eagle from Battle Up air: same Back air: same Down air: Stomp from Sonic Unleashed Grab: grapple beam from Sonic Boom, which means yes, I am giving him a tether grab and a z-air All of his throws will stay the same. Alternatively, you could also give him one of his attacks from Frontiers Neutral special: same Side special: same for balancing reasons, but it'll look more like the Light Speed Dash from the Adventure games Up special: Tails Carry from Colors Ultimate Down special: same Final Smash: Team Ultimate from Heroes. He'll fly towards the opponent, and if successful, it'll transition into a cutscene where Super Sonic, Super Tails, and Super Knuckles will attack them

  • @TheBritishSn0rlax
    @TheBritishSn0rlax Жыл бұрын

    Ngl this was perfect! Good job, good sir! Ever considered doing one for byleth? The godess of time's vessel's kit is fanservice heavy through the relics but it dosent go far enough onto her time based abilities, her whip sword and (possibly) magic. Good video, mate!

  • @TheChckster
    @TheChckster Жыл бұрын

    Usually I dont like videos like these, esepically on Sonic, but wow! That boost gauge mechanic is... just wow!

  • @thelegendstar9049
    @thelegendstar9049 Жыл бұрын

    That was an excellent move set redesign, also could you make moveset redesigns for Mario, Luigi, Wario, Peach & Bowser in the future.

  • @massimodalessandro108
    @massimodalessandro108 Жыл бұрын

    I've been hoping for this video for a very long time!! I really loved it!! A revampoed Sonic moveset is absolutely my number 1 wish for any future Smash games besides just adding Shadow to the roster lol... Thanks so much for the video, it was very fun to watch!

  • @brawlmasterjoelstudios
    @brawlmasterjoelstudios9 ай бұрын

    I thought Sonic's Nair WAS the insta-shield. The Sonic Advance vesion.

  • @GB6__YT
    @GB6__YT Жыл бұрын

    Really really loved this one. I like to make remake movesets on my notes app just for fun, and yours are always so much cooler than anything I can dream up!

  • @Myoo263

    @Myoo263

    Жыл бұрын

    omg hi gb6

  • @GB6__YT

    @GB6__YT

    Жыл бұрын

    @@Myoo263 editor cameo 😳

  • @Leafyy_Edits
    @Leafyy_Edits Жыл бұрын

    I really love how you remain sonic it really shows how he can be the one that we all love I would change like 3 things but it’s mostly perfect. Good job keep up the good work. 👍

  • @MarxistClownism
    @MarxistClownism11 ай бұрын

    You did. Absolutely fantastic! I’d love this revamp to be implemented in the next smash!

  • @Bravice
    @Bravice Жыл бұрын

    why does your voice sound so smooth like srsly it's so relaxing

  • @ContentWinner89
    @ContentWinner895 ай бұрын

    This would be so fun!

  • @r0byl328
    @r0byl3282 ай бұрын

    If the only change was the side special, I would be more than satisfied

  • @sonimatic
    @sonimatic Жыл бұрын

    I love your ideas for new Special moves. Frontiers coming out did wonders to what sonic can do.

  • @djdjinn6340
    @djdjinn6340 Жыл бұрын

    A great moveset! honestly, I'd have been okay if you made it even more different than his in-game form, but you did a bang up job with this. Can't wait for more Remake It!s

  • @cohenlemcke
    @cohenlemcke Жыл бұрын

    I love most of these! They're exactly what I would've chosen myself. Personally though, I would've kept his up-b as is. Since Sonic moves so fast, and since the original launched him so high, it served as a good move to recover with in case you accidentally overshot a move (such as his original side-b).

  • @TehJellyLord
    @TehJellyLord Жыл бұрын

    I enjoy this new moveset idea, but I disagree with removing the spring for the up special. Springs are one of the most iconic parts of Sonic. To compromise, we could make the move technically function exactly how you described the Wild Rush up special working, but just have Sonic bounce off a spring (or a series of springs in the case of spending a boost charge).

  • @darealkrisofficial
    @darealkrisofficial Жыл бұрын

    As a Sonic fan I was waiting for this video, gotta say you nailed it🔥

  • @RyanSumthn
    @RyanSumthn Жыл бұрын

    no way the part where you talked about down smash referenced the spawning two flickies thing lmao

  • @dr.ninjake
    @dr.ninjake Жыл бұрын

    Great moveset! I put out a similar pitch fairly recently, but I think I'd def rather have a boost side special than a Sonic Boom side special like I pitched. Kinda wild that everyone who makes one of these vids seems to be pitching air taunts, but I guess that just goes to show how sick they'd be!

  • @catharcact2
    @catharcact2 Жыл бұрын

    now THIS is a video I've been looking forward to

  • @the_dark_tortellino8499
    @the_dark_tortellino8499 Жыл бұрын

    Love these videos

  • @tamalemuncher789
    @tamalemuncher789 Жыл бұрын

    "see the endless possibilities" Me: I see it I see it now. It's all within my reach

  • @brosiyeah
    @brosiyeah Жыл бұрын

    If people are looking for a Sonic moveset utilizes a boost side special currently, I definitely recommend the Brawl mod, Brawl Minus.

  • @CaptainKirbz
    @CaptainKirbz Жыл бұрын

    We all know sonic needed this

  • @overlordx19964
    @overlordx19964 Жыл бұрын

    I love the majority of this as a long time Sonic fan, but personally would have kept his Up B, it's something more unique to him being the stronger object drop Up Bs. Otherwise, very little to complain about, only other thing I do think is a bit of an issue is his skill oriented invincibility to go through projectiles and catching people dropping on him, to keep it in the same vein and make the meter more worth it, perhaps we keep those invincibility frame on his boost for the same duration, but there isn't a hitbox, he just has a way to force his way in or get himself out in certain situations and still needs to be timed incredibly well to get the value

  • @shadowsnake5133
    @shadowsnake51333 ай бұрын

    Down smash could be changed to be more akin to one pulled off during break danceing. Cyclone kick could also use a blue tornado effect, referencing sonic heroes. It's minor, but it could double duty with no changes here outside color. Also, insta shield should gain the ability to block projectiles. Not enough things interact with them despite how prevalent they are, and that's literally part of its functionality. Humming top isn't the reference here, if it's a shorter spin kick your looking for, go for sonic battles windmill. It's literally exactly what your looking for, a shorter version of that spin kick, used in a fighting scenario. Also, I'd replace stomp with bounce, allowing you to jump off enemies to recover, rather than the suicide option off stage stomp is. It could transition into stomp if you hold down when landing, allowing for a mix up, but that's not necessary here. Homing attack is cancelable, allowing it to actually perform as intended. And, it gains a second input, like incineroars command grab, where he kicks the opponent if timed right for more damage, referencing the homing attack kick from lost world, and making it actually useful. It also means no flying off unintentionally, fake outs, and a mix up on where he sends you, and more shield pressure if they time it right, as it dies increased shield damage and spaces you away from a grab with the kick, all based on two simple additions. Also, I'd give side b one pivotal change, have it ignore projectiles, at the cost of slowing down immediately rather than it's normal distance. This further helps it against zoners, who could otherwise easily snuff it out. As for up b, make it cancelable into side b, keeping the damage from up be in that instance, and rewarding you for being willing to spend that much meter, and giving it more angles to work with. Also, let's maybe rework that gauge, as enemies are now rewarded for the same play with that little if he doesn't attack, he loses meter bit, it's antithetical to the goal of making camping not an option, and we shouldn't limit it to just him. Infact, let's do the opposite for the first bar only, meaning if he dies and the opponent tries running to stall, sonic gets rewarded instead of them. Obviously,bit should be slower than hitting the opponent, to stop sonic from thinking this means he should camp, and it's only the first bar, but it's enough to disincentivise camping on both parties.

  • @shadowsnake5133

    @shadowsnake5133

    3 ай бұрын

    I like how the first half is me shoe horning in references via animations and correcting one to be slightly more accurate in name, and the the specials happened, and outside stomp, it's all minor changes. Oh, and the insta shield, but I have a problem with smash and projectiles, and I play Mewtwo, so I by all accounts I'm getting the better end of the deal, but I still hate it, so I'll always ask for more interactions with them until most of the roaster has 1 option at least outside universal options like air dodge and shield. If they're going to be this prevalent, everyone should know how to deal with them.

  • @RednekGamurz
    @RednekGamurz Жыл бұрын

    Outside of making the Sonic Eagle the back air, I think this is a pretty damn good moveset. If it were me, I'd just make it the forward air, and keep the current back air, cause while it's not a reference or anything, it's still a fun move to perform that fits Sonic. Also yeah, meters are a cliché, but it makes sense not only because it keeps the boost and wild rush in check, but the boost is always restricted with a meter of some kind in the games anyways, so it works. Dunno if you saw, but Smash Crusade is changing Sonic's FS in their game to the Super Phantom Rush as well, and I think it's a cool idea. It's certainly better than how Super Sonic has been in past Smash games. Here's hoping the next Smash game at least makes some of these changes to Sonic.

  • @DJR_1999

    @DJR_1999

    Жыл бұрын

    Sonics SpinDash needs a Active Hit Box When Charging.

  • @TheGamingJoshy
    @TheGamingJoshy Жыл бұрын

    Nintendo should take notes

  • @jaredtherock5692
    @jaredtherock5692 Жыл бұрын

    Man, that boost was the best thing because it made me so frustrated at the idea, but when you explained it I started to love the idea. Very thankful how you put that Frontiers spin on it. The only thing I wild thing that I would add is that when his Final Smash starts, the stage music changes to a random theme that has been used for Super Sonic that plays for either the final Smash or even better if it continues playing after it ends until he loses a stock

  • @rodrickgoldberg2324
    @rodrickgoldberg2324 Жыл бұрын

    This is certainly refreshing. Though I do have one small nitpick: Sonic’s up special and how you incorporated that boost gauge into it. Instead of just holding down the button for one extra surge, how about Sonic just taps the special button again to use one boost arrow for an extra dash. At a full gauge, he could perform a maximum of 4 wild rushes. He could use these for either combos or recovery… But to compensate for potential ladder combos, Sonic can’t get any boost until he touches the ground. And if they over extended a combo by using the last boost arrow in reserve, they go into free fall. And just like with that slide, if Sonic collides with someone’s shield, he stops dead in his tracks. This allows Sonic to quickly get in, land some hits, and dip out safely. But if his opponents can see him coming and react fast enough, they should be able to put the hedgehog on ice.

  • @RadzPrower
    @RadzPrower Жыл бұрын

    Only tweak I'd make is to Wild Rush. I'd have it work kind of like Pikachu's Quick Attack where you pick which direction you move after each subsequent dash and you could get ONE extra dash per boost bar segment (assuming it was three segments like the illustration). Depending on balance needs, you could have it require a segment to make any attack dash so that you're limited to three dashes max instead of four but I think four would be fine if they're short.

  • @Kaybeeguy
    @Kaybeeguy Жыл бұрын

    Wow! A moveset that actually reworks Sonic to make him feel more balanced but also to make him feel like his games more. I think the moveset ideas here are actually really great, and I especially agree with the Final Smash being based on Super Phantom Rush from Sonic Frontiers. Getting rid of Super Sonic for his Final Smash doesn't make sense, so having Super Sonic being based on Sonic Frontiers with a more cutscene oriented Final Smash is definitely a much welcome change. I also like how you incorporated moves from Frontiers, and also included the boost mechanic but had it deal no damage. I know Sonic fans are tired of the boost mechanic, but I think it would work well as a run away tool and a recovery tool. I also love how you incorporated the Drop Dash from Sonic Mania into Sonic's reworked Down Special (Which by the way, the way you reworked it makes perfect sense since his current side and down are basically the same thing). The Drop Dash, to me, can make for some interesting plays and could work pretty well. Regardless, amazing moveset. Would love to see the Smash team for a potential future game to take some of these ideas into a reworked moveset. Hopefully the guys at Sonic Team also see this and takes notes, and gives their input if they were to be contacted again.

  • @Hutch2Much
    @Hutch2Much Жыл бұрын

    this sounds FANTASTIC!

  • @RexGaming107
    @RexGaming107 Жыл бұрын

    Finally a fitting moveset for the blue blur, I always felt like his Ultimate moveset was really lacking and didn't feel as Sonic-like as it should've, so if this was his official moveset it would be way better as it keeps the Sonic players constantly attacking while also being able to escape fast enough if they get into a sticky situation, and it makes it all the harder to camp with him wich makes him less toxic.

  • @temmssmdisnas
    @temmssmdisnas Жыл бұрын

    I love this interpretation of Sonic, this feels more of an homage of Sonic's entire history compared to the 90% classic spinoff + clone moves of the official moveset. I had something similar to a boost meter in my overhaul proposal, however the purpose was to increase his overall mobility and damage when it was filled (Sonic's base speed was nerfed to ~fox level to compensate). I also changed his up special to be the Sonic Cyclone, another Adventure era move that won't send Sonic as far as his spring, but will send anyone upwards for an aerial combo. Good work!

  • @insaneedoko999
    @insaneedoko999 Жыл бұрын

    This is amazing!!! Even better than my own which I may have to revamp again! I don’t think I’ve ever seen someone add the tricks into the moveset at all! It works quite well. Oh by tricks I mean the ones in the modern games nowadays like Generations and all as they’re ones I know well. Especially generations since it’s my personal favourite with Frontiers dangerously close due to it’s soundtrack

  • @TheAnchorArmsChad
    @TheAnchorArmsChad Жыл бұрын

    THANK YOU for my prediction on the Wild Rush

  • @togarashi6437
    @togarashi6437 Жыл бұрын

    9:00 I see what you did there. This is probably the best Sonic rework I've seen. It actually tries to fix Sonic's biggest flaw: his playstyle. Giving Sonic more agency with this speed will make him a lot more fun to watch and play. Anything to not make him obnoxiously evasive.

  • @djskingdom9640
    @djskingdom9640 Жыл бұрын

    you did pretty good

  • @brontomage20
    @brontomage207 ай бұрын

    To be fair, Sonic’s original tilt attacks are super useful against the likes of, say, Mario

  • @alexanderlycan4275
    @alexanderlycan42753 ай бұрын

    it"s been almost a year since this came out and I love the new move set for sonic. but i have a few ideas. Most of his attacks are fine but for his sonic eagle, he sends anyone behind him upwards and the one in front of him downwards if you get the spike sweet spot. For his down smash, he should have the breakdance down smash he used in project m. As for his specials, you can really abuse the boost mechanic for them. Homing attack gains more power and reaches further depending on how long you hold down the b button. And if you expend all 3 boost bars, sonic gains a light blue aura and homing attacks multiple different enemies or just one multiple times. For the boost special itself, the more you hold the b button, the longer the move lasts, and you zoom past or completely move through any projectiles and enemies. and if you hit a wall, sonic runs up the wall or bounces off it and quickly turns around. Finally for his spin dash, if you hold down the b button, you expend the boost gauge for further distance, more power, more hits like his old down special, and if you use all 3 bars, sonic gains super armor for most of the move until he stops moving like his new wild rush. But for the downsides, sonic's charged attacks have more end lag, more startup, and can be interrupted at the start. my final idea is for the taunts. Using more fluidity depending on the voice actor, the ability to change the voice lines through settings or something new, like they can use Ryan Drummond, Jason Griffith (My favorite personally), or Roger Smith's old voice lines or smash makes new ones entirely, i'd prefer to stick to Jason Griffith but i"ll take what i can get.

  • @Glitchtin_1064
    @Glitchtin_1064 Жыл бұрын

    Just a couple of details that could help. Sonic entering the battle should be him exciting cyber space. One of Sonic’s victory animations should be the chaos emeralds dance, and a new idle animation when injured could be his corrupted animation from frontiers. I also thing that sonic should start with a single boost bar at the beginning of the round, that would allow one to begin combos a lot easier. You know I must have been playing Sonic wrong in smash bros, I’ve always been very aggressive and usually start the battle with a spin dash jump and homing attack combo.

  • @genso6052
    @genso6052 Жыл бұрын

    You earned my subscription. Thank you.

  • @benjamingesinski9170
    @benjamingesinski9170 Жыл бұрын

    Cool moveset. I'd personally keep his jab and side-tilt the same since the examples you gave are kind of hard for me to imagine, but everything else is really good. For the longest time, I thought Sonic's boost would work like Palutena's Super Speed custom side special from Smash 4, but the way you handled the boost makes it a lot more dynamic. It's like a mix of the Frontiers boost and the version from Sonic Unleashed on Wii.

  • @sgb8254
    @sgb8254 Жыл бұрын

    The way you reworked sonic's move-set makes it seem like if he were to be added as dlc. Only because of how many gimmicks you added, like the boost gage for example. I also think that these changes would have made sonic more fun to play, and that's coming from a sonic main.

  • @primitivejovizone6044
    @primitivejovizone6044 Жыл бұрын

    Thank you

  • @fco92DS
    @fco92DS Жыл бұрын

    11:54 For D-throw i think you can use the Quick Cyloop from Frontiers. The cyloop itself will deal damage and will spawn a boost pad (like some chests on Chaos / Ouranos Island) that launches the opponent forward at a low angle to tech chases, exactly like his actual d-throw but with a reference to his recent game (Maybe the boost pad can throw opponents that are near enough but only if they are grounded)

  • @cmrobbins88
    @cmrobbins8811 ай бұрын

    In terms of costume I think Sonic could definitely use more references from his games and have more themed swaps like Link, Pikachu, and Link instead of just tinting his fur and changing his shoe color. P1: original P2: SA2 Soap Shoes with flame ring and bounce bracelet P3: Sonic Riders glasses and boots P4: Werehog pallet with grey blue gloves and dark red shoes with grey strap and socks. P5: original Crystal ring pallet (no changes) P6: Silver pallet with gold bands on gloves and boots P7: a Master Emerald pallet similar to Crystal Rings with glow effect (no fur tint change) P8: probably impossible, but a Metal Sonic pallet swap similar to Olimar and Alph/ Ridley and Meta Ridley being one character roster.

  • @ComboFood
    @ComboFood Жыл бұрын

    This actually sounds really good

  • @chaoticwarrior9884
    @chaoticwarrior9884 Жыл бұрын

    A really cool change to sonic’s move set. I think one thing that would be cool is if you’re boosting on the ground you can use some unique smash attacks that have either high knock back or damage, but missing the attack leaves sonic open to a counter attack so timing a boost attack is important

  • @bog4612
    @bog4612 Жыл бұрын

    For his costumes he could have accessories from others games with a slightly different fur color (Like some playable Pokemons that have hat accessories and a slightly different color). The iron glove from The Black Knight A flame and ring from Seven Rings Even full fur color changes as references to his transformations like Darkspine Sonic, Werehog Sonic and Dark Sonic (I think thats already in game but it can be darker).

  • @logogogo4872
    @logogogo48726 ай бұрын

    the final smash concept sounds amazing although I would personally add the giant sword he uses in the Knight titan fight too

  • @leohernandez8751

    @leohernandez8751

    6 ай бұрын

    The final smash idea does sound good, but how I would’ve done it would be Sonic transforms into Super Sonic, then dashes straight into the opponents and anyone hit will be launched into a cinematic cutscene where the opponent are eaten by the first titan in Sonic Frontiers. Then Super Sonic will beat the ever loving crap out of the titan and then delivers the final blow to the titan by ramming straight through the core, making the titan explode with the opponents inside it and after the explosion launching the opponent away when the cinematic ends.

  • @wildberrysherbert3803

    @wildberrysherbert3803

    3 ай бұрын

    too specific to one game

  • @boydixonentertainment

    @boydixonentertainment

    2 ай бұрын

    @@leohernandez8751Personally, I’d just use Sonic’s Grand Slam from during the Final Boss of the Final Horizon which is also something he’d done before in the IDW comics. It’s flashy, it hurts, and it wastes zero time.

  • @JuegaMoises
    @JuegaMoises Жыл бұрын

    This was the best remake ever. I hope that someone atleast makes a mod with this moveset.

  • @zichithefox4781
    @zichithefox4781 Жыл бұрын

    Aerial taunts would be pretty cool. I also think it'd be neat to incorporate directional dash attacks to show his versatility at high speed, since he has both his sliding dash and his sliding kick from Sonic '06. For his up dash attack, it could just cancel into up tilt to avoid upward attack redundancy. Finally, I think the final hit for his Final Smash should be a supercharged homing attack; and as an aesthetic flare, hits so hard it scatters the Chaos Emeralds and immediately reverts Super Sonic back to base form. It'd also be neat if he could act out of it, potentially landing a homing attack to finish off an opponent that wasn't quite K.O.'d from his Final Smash.

  • @Crimson_Insanity
    @Crimson_Insanity2 ай бұрын

    when he said "endless possibities" I felt that

  • @Artista_Frustrado
    @Artista_Frustrado Жыл бұрын

    -honestly the most impressive part of this Moveset is not that is great & i need it by Brawl, but that it actually uses Modern's moves rather than go hard on the Classic references only -that being said, for Up Smash i would like to see Sonic using all 3 Elemental Shields: Start the Jump with Electric, then Dash with Fire, then end with the Bubble Stomp-bounce - that Boost mechanic is how i wish it worked in the main games tbh - Sonic's main gimmick should be Taunt combo, also the up-taunt should be the actual SA1 pose rather than the Sonic X's arm crossed one

  • @ROFLOLGAMER
    @ROFLOLGAMER Жыл бұрын

    Momentum mechanics are nifty and ought to belong on every Smash moveset.

  • @immasword
    @immasword Жыл бұрын

    1:00 rare footage of sonic training for smash bros by moving so fast he begins sparing with himself

  • @glitchtyr7341
    @glitchtyr7341 Жыл бұрын

    Need this!

  • @Shmicah1235
    @Shmicah12356 ай бұрын

    In my opinion this is the most well thought out revamp out there, bravo! Laser focusing him on not camping and instead being rushdown/bait and punish is the right call, and I love the idea of giving him a meter that benefits his approach more than anything, but ISN'T a bullshit comeback/snowball mechanic. Also midair taunts is a baller idea, that would be so hype

  • @highcaliburx3751
    @highcaliburx3751 Жыл бұрын

    I would imagine Boost would work like Banjo’s Wonder Wing

  • @gilman-yh1jm
    @gilman-yh1jm Жыл бұрын

    Two thing that the spindash need: An active hitbox while charging (idk) and that momentum mechanic you mentioned (me).

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