Redoing Everything because of YOU - Timberborn Update 6

Ойындар

Lots of great comments on Episode 2 that helped me redo large portion of my Timberborn Update 6 world. Redoing lodge area and making it more efficient. Now we have room for 100s of beavers. We are also redoing storage area for more food storage.
Part 1 • Timberborn Update 6 Ne...
Part 2 • Power! Sluice! Industr...
Part 3 • Redoing Everything bec...
Part 4 • New Aqueduct and Expan...
Part 5 • Building The Most Beau...
Part 6 • MORE POWER! MORE FARMS...
Part 7 • Building Most Efficien...
Part 8 • Using dynamite for Mon...

Пікірлер: 30

  • @anush5989
    @anush598927 күн бұрын

    I think you can stack over large piles if you use 2 high platforms and then use the new hanging platforms

  • @abyssal_phoenix

    @abyssal_phoenix

    27 күн бұрын

    Yup! I think i saw that in a showcase video!

  • @itszeeeti

    @itszeeeti

    27 күн бұрын

    Thats true! I forgot about the new overhang. TY!

  • @Axquirix

    @Axquirix

    22 күн бұрын

    Or just play Ironteeth who have solid roof piles by default.

  • @ZhiLawd
    @ZhiLawd25 күн бұрын

    A tip for making the beavers close to food and water is to put 1 small warehouse and a small tank right next to a location and have them on pull supplies

  • @itszeeeti

    @itszeeeti

    25 күн бұрын

    A really great idea! Will do that

  • @KrakenIsMahB
    @KrakenIsMahB26 күн бұрын

    it would be great to utilize that big ridge that you have above the starting district center. you could build some houses or warehouses under the stairs leading up to it and get rid of many buildings that are standing on precious farmland, which is essential on this type of miniature map. Also placing few buildings on platforms in river is strategy too.

  • @itszeeeti

    @itszeeeti

    26 күн бұрын

    Youre absolutly right, should look into that

  • @tompeled6193
    @tompeled619327 күн бұрын

    13:26 The right most overpass can be simplified. Instead of going up, down, then up again, on the power line, it can turn left and head straight, continuing to the road with the hauling post. Also, the power line is taking up space between the plank factory and the metal block factory.

  • @itszeeeti

    @itszeeeti

    26 күн бұрын

    That was a choice made in earlier episode because of the cost

  • @tarquinfoxglove
    @tarquinfoxglove22 күн бұрын

    Enjoying this series so much I've started the map. I wouldn't worry about bad water contamination by the sluice gates, I've not noticed any delay in water coming through the sluice when a badtide ends. I put waterwheels in the flow near the water & bad water sources, so we can keep working during the badtides. Currently adding windmills but they are an inconsistent back up. There isn't a lot of green land so I've tried to move all the buildings off it, like putting water pumps, farms & the forrester onto platforms on the river, industry & storage near the power sources.

  • @itszeeeti

    @itszeeeti

    16 күн бұрын

    This map is fantastic! I really enjoy it. Thanks for lots of great suggestions. I might do some of them

  • @Z.DeAllen
    @Z.DeAllen25 күн бұрын

    If you cluster the decorations between the houses as close as possible, then all beavers get multiple bonus while sleeping.

  • @itszeeeti

    @itszeeeti

    25 күн бұрын

    That's a great idea

  • @user-cf6iw9xo9x
    @user-cf6iw9xo9x27 күн бұрын

    loving the series btw…

  • @itszeeeti

    @itszeeeti

    26 күн бұрын

    Thanks, glad you enjoy it

  • @Z.DeAllen
    @Z.DeAllen26 күн бұрын

    Right from the start and your housing staircase gave me a headache lol

  • @itszeeeti

    @itszeeeti

    26 күн бұрын

    it gave me headache too lol

  • @targetdreamer257
    @targetdreamer25726 күн бұрын

    If you put a couple of 2 high Floodgates right there after the water pump and the Showers you could hold a lot of water. It will help to keep your crops and trees green for longer.

  • @iSqueam

    @iSqueam

    26 күн бұрын

    U6 basically eliminated floodgate use cases with sluice gates.

  • @itszeeeti

    @itszeeeti

    26 күн бұрын

    Thats the plan for the next episode, but will use sluice instead

  • @Notarocketscientist
    @Notarocketscientist27 күн бұрын

    put inventors on the top of the living huts so they will represent something like a roof

  • @abyssal_phoenix

    @abyssal_phoenix

    27 күн бұрын

    Could also build a normal roof decoration, or don't they add to the wellbeing? I keep on forgetting which decos do and don't add to wellbeing...

  • @itszeeeti

    @itszeeeti

    27 күн бұрын

    That could look nice! Ty

  • @Notarocketscientist

    @Notarocketscientist

    26 күн бұрын

    @@itszeeeti Also, you can build to schlooses right in front of, and right behind the main water source, and upscale the dam that you already have. so that it will be filled all time, and when the bad water comes, your schools in front of water source will close up, and the one behind will open. And the dam filled with clear water will remain open. This way you will have water for droughts and bad ties, but when the bad water comes it will fall of the map as soon as it comes out of water source, without infecting your dam full of clean water.

  • @NineEyeRon
    @NineEyeRon27 күн бұрын

    I open KZread and see this? What did I do?

  • @poxekk

    @poxekk

    27 күн бұрын

    Idk man , maybe subscribed?

  • @NineEyeRon

    @NineEyeRon

    27 күн бұрын

    @@poxekkand hit the bell icon

  • @itszeeeti

    @itszeeeti

    27 күн бұрын

    You did good today and got this video as reward

  • @abyssal_phoenix

    @abyssal_phoenix

    27 күн бұрын

    We did everything! Muahahaha

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