3D water physics and more - Timberborn Update 6 brings big changes
Ойындар
Timberborn Update 6 landed on Experimental and it is a big update with fundamental changes to the type of things that you can build in the game. With the addition of 3d water, sluice gates, over hangs, and more there are a lot of crazy new things that you can build.
In this video I go over the new 3d water physics and the new structural buildings (sluice gates!). For each, I explain how they work and give some examples and ideas of what this practically means for building.
Also in this update are Wonders and tail tattoos, but in this video I just concentrate on the new structural buildings.
Steam:
store.steampowered.com/app/10...
Update Notes:
store.steampowered.com/news/a...
#timberborn #strategygames #colonybuilder #strategy #letsplay #gaming
0:00 - Intro
0:27 - 3D water physics
1:41 - Overhangs and Platforms
2:28 - Overhang examples
4:09 - Vertical power
5:30 - Treehouse Example
5:50 - Impermeable Floor
8:45 - Sluice gates
11:17 - Sluice gate water farm example
11:50 - Sluice gate bad-tide example
12:35 - Pipes and communicating vessels
Пікірлер: 159
Hmm. Plants should need nearby light so you can't quite cover it all over but could still do an aqueduct over it
@Petq011
15 күн бұрын
Technically, they should, but it's fine, because by the time you have enough resources to do that, it's already "far enough" into the game. In other games, you'll have researched hydroponics or something like that by then. If anything, We should get "sun lamps" or something like that and still let us make the farm under our cities. I've been wanting to do that for so long. Or even like, put grass/dirt on top of houses and plant some food on the roofs, kind of like, roof gardens... like they have in some places.
@NineEyeRon
15 күн бұрын
Hopefully the devs address this in the future. For now we can just set our own rules, I know I will.
@hipeopleidkwhatisgoingon
14 күн бұрын
shhhhhh
@gabewilliams380
12 күн бұрын
I think the same, I was just playing and had trees growing underneath my massive iron platforms for buildings
@UNaMon
8 күн бұрын
That was my immediate thought too, they need to add sunlight into the model. Too bad Extract burns with a green flame or we could have used that to grow our plants... Love the idea of using dirt to make roof gardens.
Also note that water will only flow through Sluice gates in one direction. This makes it possible to build dams where water won't flow out of the input side if the input water level drops below the height of the dam.
@TheLoiteringKid
15 күн бұрын
One way valves you say? ::Homer Simpson noises:: My builds always devolve into> >before bad tide: big dam/reservoir with a single wide full height outlet abusing the 2.2 flow rate of a tile edge to ensure a constant flow of exactly 2.2 units of water flow(or 4.4/6.6, you get the idea) out into the irrigation network till the dam was empty or otherwise, and taking off as much power as I could/needed in the meen time. That slowly evolved to completely defeating the "anti perpetual motion" mechanics, and would be pumping the spent water back into the dam and the only loss was evaporation/direct use or overfilling. >After bad tide: All the above except the perpetual motion machine went in-front of the dam inlet to power the pumps that filter and feed the dam, that outlets back to the filters again resulting in once again only clean water loss being evaporation, direct use, or overfilling the reservoir. What it is looking like after 3d water: a couple of those sluice gates and the filtering is set on the inlet side(hell of a lot cheaper/easier then a mechanical pump), wonder what the flow rate is on a sluice gate?, I beleave they said they abandoned the anti perpetual motion "solution" that initially implemented(the resistance each wheel added or whatever), and pumps are 2 blocks longer now, took two of the three usable levels from a water pimp to power itself with the last layer being your over unity take off, if nothing else changed two more water layers makes it two layers to power the pumps and three to take off and be industrious little beavers with.
8:30 finally realistic beaver home
I kind of hope that they make it so that crops and trees will require sunlight, or at the very least lose efficiency if they’re covered. Being able to just “bury” your fields sounds really lame. Maybe they could add greenhouses like the hanging gardens that require more resources or something to work.
@FlyingFox86
16 күн бұрын
And while they are at it, they could finally have the sun move independently of the camera.
@ZeddTheBuilder
16 күн бұрын
I think it is tempered somewhat by the cost of the overhangs - you would need a pretty solid economy before you could cover your crops that way. Personally I think I would like the reverse: buildings underneath and crops on the roof tops. I wondering if at some point we'll have the ability to place soil or farmable plots on top of solid structures.
@FlyingFox86
16 күн бұрын
@@ZeddTheBuilder I think that would be the best solution. Require sunlight for crops for realism, but give us planters to place on rooftops. Maybe add a crop that doesn't require sunlight, like mushrooms.
@Panboy2k
16 күн бұрын
id see this as an oversight and id put money on them doing a patch to kill the carrots if they are in daytime shadow all the time.
@Random_Tech-Priest
16 күн бұрын
@@FlyingFox86it’s a good thing that mushrooms are already in the game then
I know it's not relevent to the video but I've always pronounced the c in sluice as an s I've never heard it pronounced as an f before, just regional variation I guess
@Jenn-ri4ld
16 күн бұрын
I just wrote it off as a minor speach impediment. It really should be said like loose with a leading S.
@ZeddTheBuilder
15 күн бұрын
That’s a mispronunciation on my part that made it through my post editing 😨
@justinwhite2725
14 күн бұрын
Thanks, to me it sounded like he was saying 'sleuth gate'
Kudos to the Timberborn development team for adding support for 3D water. I'm really looking forward to this release. in this video I concentrated on the water and new structural buildings, but there a a few other additions including Wonders, Tattoos, and some tweaks to vertical water pumps. For the full details, check out the release notes: store.steampowered.com/news/app/1062090?emclan=103582791465548220&emgid=4236280100277465743
One thing I notice is that you can make a vertical water wheel power system. Build levies all around a water source, fresh of bad water, so the water is contained until you get high up. Then set up aqueducts that travel back and forth. Each end of one drops water into the aqueduct underneath it. Then the water is routed back the other way. Instead of having to spread out to get water flow you can use a small amount of land for the system. you could even put Gravity Batteries to drop over the side. It would be a VERY late game to accomplish because all the metal you would need but it is possible.
the underground pipe i didnt think the physics was that complete this update is more epic than i thought
Now we can make underground rivers and caves.
@mephInc
13 күн бұрын
I have a scrap metal mine completely submerged in a lake with a tunnel up to the surface.
Finally a coherent and concise summary of updates! I’ve been looking for a good video like this since the update has come out
As I understand it, this update makes it possible to pump water upwards. Normally, if you build a pipe that climbs a hill, the water obviously won't flow upwards. However, if you completely seal off the source blocks so that water can only go through the pipe, the water will be pumped through it. Haven't tested this myself yet though.
@ZeddTheBuilder
16 күн бұрын
I just did a quick test and yes you can. Once sealed, water will fill the pipe and can go upwards at pipe bends. It acted similar to the pipe example near the end of this video.
@FlyingFox86
16 күн бұрын
@@ZeddTheBuilder Great! Thanks for confirming. That means you can build some really high water reservoirs without having to build the reservoir around the source blocks or using pumps.
@dstods
16 күн бұрын
im using it to great success on the map with all the craters and large pools to prevent bad tides from affecting the main water source by diverting it upwards and away
You should now be able to have pumps in large reservoirs under the water so they can take water from the entire reservoir if you use the new plates and build a structure around the pump itself so it doesn’t get flooded Basically 1 pump a few block above the bottom of the reservoir that’s able to utilize all the water no matter which level the water is at or how deep the reservoir may be
@harry68784
16 күн бұрын
Plates are not going to work, as they let water through, if it rises from below. So you have to put levees on the platforms.
@ZeddTheBuilder
16 күн бұрын
@harry68784 - Good news! They just patched that on experimental. Impermeable floors are now solid from top and bottom.
@adamt195
15 күн бұрын
You could just make a little thing like he did in the video here with the aquaponics farm. Have a little sluice pond and have your pumps off of that.
@boboke8060
15 күн бұрын
@@adamt195yeah but that’s the easy solution lol
@mephInc
13 күн бұрын
Put your pump next to the reservoir and have a sluice at the bottom feed a small pool for the pump to utilize.
wonderful recap! I played a full game on experimental 6 and didn't realize just how useful the sluices were
Nice review of the update. One of the best I've seen explaining the sluice gates. Thanks.
I didn't think of putting the floors on buildings. Having an aquaduct go through your town may be a bit more nice looking if you can use your existing buildings as an foundation!
Dang. Timberborn taking another step toward "Dwarf Fortress, but 3D and with beavers", those water physics are quite Uristian 👍
Awesome walkthrough of the new update. TYSM!
That tank fluid mechanics at the end is honestly crazy 🤯
Awesome video. Excited to see Whitewater take advantage of these features. The underground pipes are so cool!
huge update, been having a lot of fun playing it
That was concise & well presented. Subbed.
Oh man just discovered you this morning and Ive already caught up D= Update 6 is gonna be amaving for the game
Best explanation. Loved it. ❤
Another great video. You are very good at clearly explaining the new features in a way that is entertaining and informative. I would not be surprised if you were a teacher or trainer IRL
that is awesome ! great news, I'm so thrilled to see this game finaly allowing me to manage water this way ! How exciting !
Great work on the video man
Another benefit of the sluice gates that I found is that they only allow water to flow in a single direction so you can divert badwater tides to existing badwater rivers and use sluice gates at the point where the diversion channel feeds into the river to prevent the river from flowing into your diversion channel when there's no badwater being diverted.
omg yes! I was waiting for this ❤
Very nice. Looking forward to this and the mods i use updating to support it
I haven't checked in on my last colony, but seeing these new changes makes me excited to make a new colony. And I'm fine with all of this being end game. That's the reward for creating this world. End game should be about fun. And here's another edit. With aqueducts and vertical power, we can now build mega and hive, cybeaver punk. I also hope the devs throw modders some love.
This update is definitely interesting to see in a future playthrough I'm already excited for it
omg that last overflow looked like a siphoning effect, like the one a toilet u-bend employs. If this level of water physics is in the game, that means we can pump water uphill...
13:46 Such overflow is water hammer. It's so cool.
It's about time! Been waiting for the devs to make these water changes for over a year.
Dang I reached the end of the line here! That update looks sweet!
OMG this HUGE love it been hoping for somthing like this is awesome love this game
Seeing these new changes are awesome, the vertical power shafts will make pumping projects so much more efficient 😊
I'm really excited about the water level automation. Having to constantly fiddle with opening and closing dams is one of the things that kept me from playing much in the late game.
now I feel like this game is worth playing, amazing update
This is probably the biggest update yet for our beaver friends.
Wow, this is huge!
Just wait when the devs added a mechanic where plants and trees needs sunlight to grow
@brianmiller1077
22 сағат бұрын
Then they can do seasons!!
Awesome demo vid
Being beavers, one of the things I thought would work would be the stackable buildings being able to hold back water as part of large dams (was also surprised at even slight flooding making all buildings unusable). I mean, they're beavers. They build that homes in dams and live on the water. Hopefully the waterproofing can at least get housing and warehouses back into the dam action.
What a brilliant update! Probably the best so far.
So many great updates. Verticle power shafts! Finally!
Great update 6 video. Hoping you do a long format build.
@ZeddTheBuilder
2 күн бұрын
Thanks! I'm planning on doing a long-play through once released. I have a feeling it won't be backwards compatible with old maps so am going to wrap up the Whitewater series on update 5 first.
I lowkey wish the Sluice gate was less powerful, or at least required more engineering to access its more powerful features, like if you had some sort of sensor or something that you'd have to mechanically connect. I'd also be interested in lower tech overhangs, maybe wooden ones with weight limits or something.
Ich kann das Update kaum erwarten. :)
Farmland should need sunlight 😕
@brianmiller1077
22 сағат бұрын
If they add that they can add seasons - more light in the summer, less in the winter.
Finally i can build proper polders. Also theoretically with waterproof floors and platforms you could build an entire city, dome it over and put a lake on top of it. Hell, aside from the food and wood, you can build a proper multi settlement hive city with platforms and waterproof stuff.
I'm currently in the process of flattening an entire map and building a completely "under" water city. The water reserves are 5 high and the entire width and length of the map with a series of locks to automatically bring water down to the surface.
You can bring the vertical power shafts directly to the building and then connect buildings directly to other buildings like before.
wow thats really nice. cant wait to use some of these things :D but im still new to that game so i first need to play through a map ^^ can you explain to me how to proper manage in/export with districts? i messed that up somehow. got massiv supply in one disctrict but the other one dont get these. there are enough beavers and i set the things i need to "import allways" but stil nothing is getting there. would be nice to get an explainer video or so 😁
we can now make water pump case, like a stair case but with pumps, to have a water reservoir that is at the maximum height and maximum depth so we can minimize the water evaporation.
The whole time playing this game I've been wishing for aquaducts!! I can't wait, however, I am kind of sad by how much this update is going to completely change the game!
Tbh it's kind of more accurate to real beavers to put their houses in the river.
@magnanimus9692
16 күн бұрын
Heck you can prob even have whole underwater cities and farms. Get like a bioshock beaver community going.
Hell yeah. Its like a new game
im going to need a lot more logs
This makes the Dutch in me proud
I wonder if there is a way to use sluice gates to 'pump' water uphill.
SLUICE RHYMES WITH JUICE
A while ago I almost bought the game, and this specific feature missing was why I didn't. Guess I'll have to get it now. Definitely excited by the update, they smashed through my expectations with this! All I wanted was stackable waterways, I didn't expect communicating vessels, but seeing them in game gets me really hyped!
@ZeddTheBuilder
2 күн бұрын
Building aqueducts was one of the first things I tried to build when I first got the game and I was disappointed it wasn't supported - happy to see support for it land!
There is only one thing i want now to be coming asap too: "airlock" gates for dams. Or at least something like tunnels. It would be significantly more (for the beavers to walk) through certain bodies of water with a tunnel or something than having to for example take a walk around it or having stairs and a bridge over it. I can imagine it being a late game structure, but I suspect it may come one day :)
@mephInc
13 күн бұрын
You can most certainly build tunnels now. I have a mine that's completely under a lake with dry tunnels going down to it.
@abyssal_phoenix
13 күн бұрын
@@mephInc that is true actually! Didn't think of that. still would like placeable tunnel structures though:)
@mephInc
13 күн бұрын
@@abyssal_phoenix Yeah, it is kinda poopy that tunnels have to be 3 wide but they do work. You can also build pipes and push water uphill ;)
Now we need Dynamite that can dig tunnels through a mountain. =) If thats not in the Game by now.
@8:35 this would force all beavers to have the wet fur perk wheb leaving their home.
They should also create a wallversion off the impermeable floor
@justinwhite2725
14 күн бұрын
You can use levees or most other solid buildings.
Are you able to put floodgates ontop of platforms? Cause then you could make a multitier dam i think.
@ZeddTheBuilder
16 күн бұрын
Yes you can! If you combine platforms and overhangs you can making dams that hang over other parts of your city.
Hi Can you make suction in pioe too? I mean tge weight of water in pipe pull water from behinde and make siphon.
@ZeddTheBuilder
2 күн бұрын
I don't think suction/siphons work but haven't it in a scenario yet
@Mostafa-vs8bd
2 күн бұрын
@@ZeddTheBuilder can you test it in one video?
Sluice gates do a thing I've wanted for a very long time. The 'pipes' are also useful for the ways I've tried to build things in the past. Edit: i just saw your video from last week - they will help with your aqua farm issues. No more having to remember to raise the floodgates.
You can make coruscant now
5:25 So they encorporated that mod with the power shafts going up, but only halfway, not adding the junctions on them? I guess we're still using a mod for that minor addition then? 😂
@mephInc
13 күн бұрын
Thank you. They added these and I could swear I already had them lol
Insane !! Do you know if the performance have been improved as well ?
@mephInc
13 күн бұрын
Certainly not. I have around 500 beavers and 250 bots and the pathing crawls when trying to add new routes. Same with time of day changes.
i didnt knew the game didnt allow for aqueducts before, outside of not having means to building them
Can you place dirt on the metal platforms?
@mephInc
13 күн бұрын
No dirt
🤩
They should introduce LEDS or lights that consume power to light up crops underneath those platforms
@brianmiller1077
22 сағат бұрын
Could be the ironteeth version of beehives.
I can see underground pipes being used to take water over very long distances to other town centers on large maps. Just a deep 1x1 and a water pump to use like a well point. Far away water has been an issue for me in multiple maps.
@justinwhite2725
14 күн бұрын
Don't even need a water pump, just use a sluice gate.
@mephInc
13 күн бұрын
@@justinwhite2725 Yes but you can also pump water uphill using pipes as well
sleuth or sluice gates?
When is this update scheduled to go live?
@starwhip7697
16 күн бұрын
It's available to play on the experimental branch, no specific release time yet as far as I know
how do you place buildings in a way that they're not grey and awaiting construction materials? I see you're using the dev console but so do i and the only way ive found to get closer to a "creative mode" is to place the greyed out building, then click it, then click the finish now button... instead of having it appear directly, colored, built and ready for use
@ZeddTheBuilder
15 күн бұрын
If you hold down the control key on your keyboard while you are building it will insert the building prebuilt! It works for resources like food and trees too. I always forget and end up having to delete the preview
@WillDa713
15 күн бұрын
@@ZeddTheBuilder thank you so much!! And thank you for the upload as well, i learned what the first option of the sluice was about as well as how to pronounce that word lol
@ZeddTheBuilder
15 күн бұрын
No worries! I think my pronunciation was a bit off in the video: I think its supposed to be more like “sloos”, similar to “loose”
someone should see if they could make a ram pump with the new one direction sluice gates
@mephInc
13 күн бұрын
You can
Sleuth gates?! It's sluice gate my good sir.
@ZeddTheBuilder
2 күн бұрын
I didn't catch my mispronunciation until after the video release and got well roasted in the comments for it!
From what I've seen of this update, it's awesome. I want to try it, but there's 1 small problem. It doesn't work on Windows 7, which is literally the only negative thing I have to say about this update. I've tried to get Windows 10 working on this computer, it really doesn't like it, so I guess this is motivation for me to try harder.
A lot of this is really cool. However, I greatly dislike having the ability to build platforms over the farms. Plants need sunlight. Covering them should not be possible without causing the crops to fail.
Can you build dirt on top of platforms now? That way you can build all your storage under a farm or forest, and still have the plants and trees on top. Edit: No you can't. That's a shame.
dont like the platforms over farms should probably check if there is something over it to simulate blocking sunlight seems this update removed a lot of the limitations wich also removes the need for creative solutions and that is kindof the fun of the game
You mean we can finally make water dams in a game were you manage beavers to make dams without having still water flooding my base ?
"Sleuth" gates?
@ZeddTheBuilder
15 күн бұрын
It's a very inquisitive gate! I didn't realize until after publishing that its pronounced "sloos"
That c in Sluice is pronounced the same as c in city not cat
SLEU-SSS NOT SLEUTHHH AAAAAAA
Wow I thought they'd never do this, considering it was a flaw inherent in their engine. The lack of 3d water physics was why I delegated the game to the dustbin of mediocrity. This changes everything.
Sluice is pronounced like juice. NOT Sleuth. That's a different word entirely. These gates do not investigate crimes.
Not really a fan of some of these features, it seems like it removes alot the challenge, and encourages ruining the aesthetics of the game, especially those overhang platforms If you can build over any building, what's the point of unbuildable buildings?
Already is😂