Recreating Classic 2D Effects by Simulating Them in 3D
Фильм және анимация
TY @_ODDEEO_ for the example animation cells!
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Building parts of a physical animation studio in 3d animation software has got to be the most meta thing I've ever heard of
@crimson-foxtwitch2581
9 ай бұрын
have you ever seen sirrandalot’s camera?
@3g0st
9 ай бұрын
Meta? Wdym
@PauLtus_B
9 ай бұрын
Look up "make your renders unnecessarily complicated."
@minuteman1043
9 ай бұрын
@@PauLtus_B WOW! That's awesome. Puts "physically based rendering: to shame. :D
@PauLtus_B
9 ай бұрын
@@minuteman1043 I'm amazed it actually works. But it does make it oddly believable.
This is a fun way of doing this. Combined with Grease Pencil in Blender this could look neat.
@Dantti
9 ай бұрын
This totally works with Grease pencil! You can try to add some glow fx and rim fx with high blur to sell the effect better :)
@scrunky8683
9 ай бұрын
hey ross!
@thiagodasilva3022
9 ай бұрын
What does grease pencil do?
@xguitarist_
9 ай бұрын
@@thiagodasilva3022grease pencil is blender’s 2d drawing tool. Cool thing it does is your strokes are actually in 3d so you can create like a hybrid 2d/3d workflow and put your drawings “in” a 3d scene
@thiagodasilva3022
9 ай бұрын
@@xguitarist_ thank you, blender is very complex and it seems that behind every feature a whole world awaits.
This is basically how a lot of modern 2D platformers render themselves in engine! Hollow Knight and Shovel Knight for example are both games that technically run on a 3D engine, but with multiple overlapping 2D planes, to achieve a parallax scrolling effect.
@MorganWable
9 ай бұрын
check out the video about shovel Knight on boundary break - even though the background layers are set up in 3D space, the camera is actually orthographic... meaning it renders them completely flat with no perspective. they still move the background layers manually in the code to get the parallax effect. I think I remember them saying this was done both to visualize the parallax while editing levels, as well as to aid in rendering the effect in 3D on the 3DS
@NyanCoder
9 ай бұрын
I'd say there's no much difference between 2d and 3d when it comes to rendering, the only difference is which matrix you put to the shader (perspective or orthogonal, or you could calculate your own projection matrix if you want, i recently made isometry matrix, for example, it totally differs from main ones but its 100% 3D, even without perspection), so technically only matters how many dimentions do you use (some people would say if the depth nap used, but i'd say there's some sprite based "2D" games using depth maps at least to render light). Some people'd say UI elements are 2D, and obviously they're right, but what if i say in most times those drawn in the same render pass and only difference is the matrices (so, technically they're 3D)? Also the bloom effect a lot people tends to say that it's 3D effect, but actually it's just 2D postprocessing effect (like the most screen-space techniques, like screenspace reflection (a.k.a. SSR), screenspace ambient occlusion (a.k.a. SSAO), etc.). Ofc you could make true 3D bloom effect with ray-marching, but it worth only in rendering solutions like blender, cinema4d, etc. It's not worthy to do that in realtime rendering situations like games cuz it takes too much computing time and the result not much differs comparing to 2d method, so "why bother to do extra heavy computing that doesn't matter at all?"
@inv41id
9 ай бұрын
@@NyanCoder Isometric projection is actually just orthographic projection with very specific parameters.
@MINIMAN10000
9 ай бұрын
I mean the main reason we have to separate them at all is simply because overlapping 2D results in z-plane fighting where the order in which they are drawn is unspecified and it's just a mess. You can also just use data to specify the draw order of overlapping objects but because simply having physically separate assets works out of the box, typically that's what is done.
@_Pawelski
9 ай бұрын
Unity is always 3d even when making completely 2d game so theres that
Blender novice here-Do you have any advice for how to process the feelings of guilt after sacrificing the default cube? I've tried telling myself it's what the cube would have wanted but it hasn't worked for me. Any tips would be helpful, thanks!
@Jam2go
9 ай бұрын
I always sacrifice the cube as quickly as possible, and try not to think about it at night.
@idiotcube
9 ай бұрын
As a cube myself, I can tell you that the default cube is a rat bastard who 100% deserves the pain of being deleted and reborn a million times over.
@grizzlymelon8376
9 ай бұрын
You should realize it's either the cube or you. No need to feel guilty since it was simply survival of the fittest
@xaf15001
9 ай бұрын
Don't worry. It's just a useless shape in your grandpa's Blender.
@schwa4883
9 ай бұрын
Don’t let this person play Portal, guys…
Blender being used for things like this is truly one of my favorite things to watch. When art tries to pass and vintage or retro without paying attention to the tiny artifacts created from old production pipelines, I think most people can feel the difference, whether they're aware of these details or not. Going the extra mile to have the light actually come from a strong light source leaking out of a masked background made all your examples look so authentic! I would love to play around with this. Artists like you posting discoveries like this really elevate Blender from an open source program to a open source artistic community, thank you.
@svnsetexe7326
9 ай бұрын
🏆 3:58 The song? Would you have the name kindly 🏆Thank you'
@Hella_Animations
9 ай бұрын
@@svnsetexe7326 firefray by jam2go
Regarding the end - realizing that I could "sketch in Blender" where I make a rudimentary setup of the scene in Blender, then cover over it with 2D, is maybe one of the most important things I've learned to do as a creative, I think. The fact that you can decide on a perspective and then immediately change that perspective to get a better feel is pretty huge I think I'm overall still a beginner at Blender, I've made very few things and I have a long way to go and I want to get better at it because you can express a lot in 3D, but as a beginner I would also recommend leaning the basic of Blender to anybody, including 2D artists
@svnsetexe7326
9 ай бұрын
🏆 3:58 The song? Would you have the name kindly 🏆Thank you'
@jordanmynes2638
9 ай бұрын
@@svnsetexe7326also curious for the song, but probably should be a top level comment, instead of threaded
@TokyMiku
9 ай бұрын
@@svnsetexe7326 Jam2go - FireFray as a fellow dnb producer i noticed its his own muisc :D
what if when you die, you wake up in another place along with all the default cubes you killed in your life
Damn that bloom looked really good. Somehow it never really occurred to me that you could just recreate some practical effects like that
this is rad, the multiplane/2.5d effect feels way better in blender than just doing it in after effects. feels like you're filming a real model. love that authentic artificiality
@sycration
9 ай бұрын
I swear there's a way to do this really realistic in Nuke, but it has escaped me
For emissive effects like at 1:44 I’m pretty sure you can just straight up use the emissive material with grease pencil strokes, so you can just hand draw your 2d animation effects in blender without having to jump between programs
"Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided. It’s the sound of failure: so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart. The distorted guitar sound is the sound of something too loud for the medium supposed to carry it. The blues singer with the cracked voice is the sound of an emotional cry too powerful for the throat that releases it. The excitement of grainy film, of bleached-out black and white, is the excitement of witnessing events too momentous for the medium assigned to record them." - Brian Eno
Okay but like… This could be something truly transformative. I’m no coder, but there’s DEFINITELY a potential pipeline for turning a digital animation output into a transparency-enabled video file of some kind. From there, you could place it into a 3D rendering software, adjust its properties to match that of a drawn animation cell, light it as it would have been lit, then run it at a pre-set framerate and “record” it using the 3D rendering camera. Throw in some advanced caustics, refraction, and other light-transport rendering techniques to approximate the other idiosyncrasies of the old animation recording process, and you could more or less *bottle in code* the entire process of 2D classical animation. Replicating the effect at a near mathematically perfect level. And allowing for the “lost style” of old-school 2D animation to be replicated through completely digital means. With enough programmers and enough will, you could re-de-revolutionize 2D animation in nothing more than a handful of config files, and a single executable.
@ultimaxkom8728
9 ай бұрын
Or with enough AI and data.
@gibsonflyingv2820
5 ай бұрын
There's hundreds of videos doing this and it never looks like old 2D style animation. Look it up, its always digital looking to an extent. The reason for that being its irrelevant, the layers of complexity you're adding don't change the fundamental fact. This is a digital medium, and a completely different visual phenomenon than something which is produced in real life. There's no "mathematically perfect level" to where it looks identical because its not about caustics, refraction, light transport rendering or anything like that. It's the difference between pixels of light and actual electromagnetic radiation bouncing off of physical matter. Stop being lazy and just use analog tools if you want to "re create" the old way, because its the only way how.
I sacrificed the default cube 😂😂😂
Maaan, i literally talk all the time about how bloom from cel animation looks amazing because it is capture in camera and how modern digital 2d compositing often doesnt look as good. I need to try this now this is awesome.
Love that more and more 2D artists uses the benefits of a 3D software. We shouldn't limit ourselves to one medium. Arcane and Spiderverse showed us just how much quality we can get out of mix and mashing both 2D and 3D to create splendid results.
As an animator whos been trying to also recreate the look of old back lit animation bloom I gotta say this is a genius approach
Truly wild coincidence but I know EXACTLY where that skybox for the daylight scene was taken! I have been there a couple times to walk down to the bay thats below it, but its just a random bit of mountainside in Cape Town. Shot out out of my seat in surprise when I saw it haha
@Jam2go
9 ай бұрын
Wtf that’s so wild!
Every time I see a video like this I'm shocked by how versatile blender is! I need to try this myself
The wording of "sacrificing" the default cube had me laughing harder than it should have
Technically, this is the same but digital. In traditional means, they are still laying a 3D object over another to create an effect. Here, you are doing the same, but in a digital space. So cool
I DESPISE and REVILE the animators that threw away the lightbox bloom effect after moving to digital.
In general, modern anime use after effects for much of their "撮影" processing, including these kind of light effects (like the T-光 effect shown here) and multiplane, 3d multiplane is a built-in feature of AE iirc and there are a lot of anime-specific plugins that are industry-used. Blender could be used for such a purpose but if you have the option to, definitely give AE a try since much of the support for these kind of 2d effects are centralized there.
I just saw this on twitter, this is so huge!!! I love how authentic you were able to get with it, amazing work!!
These workflow / breakdown videos are wonderful
I'm on like day two of learning Blender and immediately came here to replicate this myself, banger tutorial this
I've been looking for how to do this for so looooong!! Thank you so much, this effect is so iconic
COOL UPLOAD👌🏾 IT REALLY HELPS GETTIN A DEEPER UNDERSTANDING OF ALL THE MOVING PARTS💯
that d'n'b BGM slays fam
Wow, thank you for sharing!! I love seeing the bloom and the cohesive look and feel 💫
Damn, this is amazing dude! Loved how you were able to show a ton in such a short amount of time!
This is wonderful, man. I adore the asthetic of old cel anime and the early '00s blend of cel and computer animation, so I really wish that someday we can get proper anime studios to start experimenting with bringing back some of these aesthetic elements through modern day computer and animation techniques. We got some of that with Megalobox and it did look pretty cool, but they could do so much more with it. Anime like Witch Hunter Robin, Wolf's Rain, Texhnolyze, The Big O and etc. have such amazing, amazing aesthetics that are now lost to time...
this is BEAUTIFUL ! hats off to you sir
Incredible work. Really creative. I was thinking recently about how parts of adobe software are meant to resemble the editing floors/rooms themselves. They must have had similar ideas while reconstructing or digitizing certain feature. what i mean to say is a happy summary - now we can recreate analogue using same methods the corpos did in the 90s but for free in blender!! Hell yes
That's so cool. I was using familiar methods to animate my illustrations and make them look like they have depth. Especially the method from 2:06. It's so fun to see people using blender in such creative ways.
1:35 That _quick and dirty_ lightning. Just WOW!! 😲🤯
0:38 R.I.P. Default cube. Gone but never forgotten! 🫡
Oh the 2d planes in blender is exactly how I've been animating recently! I love that technique, it's really fun to draw the individual layers and see them come together :)
That was super cool to watch, ty for making this
Woooow, this is so cool! I know less than nothing about animation and you blew my mind.
"sacrificed the default cube" hahaha I love it.
You are seriously talented and immensely creative, you're very impressive
I came across the twitter thread like a week ago and it felt like discovering stonehenge or the pyramids.
Shiiishhhh man! This is sick stuff! Good job!
Reading my mind with this video Ive been obsessing on this kinds stuff lately! Awesome stuff dude.
Oh this is fantastic! I'm an animation student and I'm always trying to replicate older techniques with my stuff! Your setup in blender is almost exact to how it would've originally been done give-or take the differences between digital and analog-one of my professors used to be a camera operator for cels, and when I asked him how they got the lighting effect he said the exact same thing!
This was suggested to me. Glad I discovered the links to your soundcloud in the description. Your music is great!
This is so amazing, and cool DNB in the background
oh man finally someone recreating 2d cel animation by simulating the "3d" or i guess real world process. ive been wondering about this for months and this backlight effect 2D does has always been my go to example how Cel animation's visuals can theoretically come back without using the environmentally unfriendly cels. you can simultate the light in 3D and put them under flat planes
thnak yoy so much! this brings me one step closer to making my ideas real !
beautiful just beautiful. always a treat when you upload
I dont know much about animation so I dont know how complicated what you do really is (the way you explain it it sounds simple), but your animations are super dope.
I love this! I don't know much about working in 3D, but I suppose using this method is much like using layers. It's all so really cool being able to manipulate a camera in a 3D space, though!
I remember seeing this going viral on Twitter too and now YT has recommended me this video! Pretty awesome to see it explained, thanks :)
Lovely. It looked so amazing on the warehouse and laser!
Everything Jam does is quality!
Another great banger vid, keep it up my man
More videos like this, super interesting, and such a chill vibe throughout this whole video.
I love that bloom effect.
i literally thought I started my spotify on accident XD Love the vid, love the tunes!
your music is so good man
That is so cool! I am going to go do this right now. It's so cool. I'm in a good mood now, thanks.
The sacrifice the defauly cube line had me sub
Your stuff is really creative but also extremly inspiering! I dont know how i never got the idea to use blender in this way i have actually been attempting that glitchart tech in UE5 myself!
It's eerie how this suddenly appeared after I've been trying to find a way to simulate the effect. Have you tried replicating any other effects like the registration being slightly off or shaking? Or replicating the dropshadow? Also for replicating the 2d glow effect, would it be viable to do so using Eevee?
@quantumblauthor7300
9 ай бұрын
The algorithm's been getting better, slowly
@Jam2go
9 ай бұрын
Eevee was what I used for the glow effect! I tried some shaking effects and it works pretty well as long as you keep it subtle.
@JLCL01
9 ай бұрын
@@Jam2go is there a video or text on how to do the shaking effect? I know you're busy with other stuff so you don't have to explain all the details lol.
@Jam2go
9 ай бұрын
@@JLCL01 you can just animate the location of the plane, there's a way to add noise to the keyframes as well in blender which would make it looks shakey.
This video of yours inspires me so much that I want to try these effects in my art! Please make more content like this one!
Beautiful and amazing work.
You just elevated my future editing style THANK YOU man.
Creating a paralax animation in blender is so sureal, but I like it a lot! A lot of missed oplortunity with blender animation that I am now going to be trying. Thank you!
bro for the life of me I couldn’t figure out the name of that light technique that was of the 90s-2000s era, nd now that I know it, especially going into 3d animation, I’m extremely grateful for this video. That effect just get off a homey-comfy type of feel that you can’t describe. Loved it in bleach nd neon genesis evangelion. Perfect.
Thank you for exporting your 4:3 videos in 4:3. Nothing hurts more than putting a 4:3 video into fullscreen and getting black bars on every side
Using 3d software for animation opens up so many possibilities, like a dynamic sequence in a large area, the animation can still be 2d, but the scenario can be 3d to be more dynamic.
This technique is a good way to getting around the issue of reusing animations without it looking cheap or stolen. It lets you use other animations sort of as a preset. The body movements are mostly the same as the other animation but the execution on paper is going to be unique (since none of the original lines are being traced).
brilliant video
This is incredible! I'll definitely be trying something like this for myself!
This guy is a legend. I don't have any artistic ability, but I feel like I could watch these all day.
It's funny how I just saw this on twitter and thought it was kind of neat and then this randomly popped up in my sub feed. I didn't even realize I was following you but it must have been for the state bird video.
FINALLY SOMEONE DID THIS! I've been wondering if this sort of technique was possible to create an authentic cell animation look. It's fantastic
@gibsonflyingv2820
5 ай бұрын
It still looked like digital anime to me anyway, but it also helped a lot that he used shots from real anime cels. That wouldn’t be achievable without the analog reference obviously.
Flipping sick ideas. Simple stuff that I would never have thought thought do :0
'The deer noticed you '
I saw this on twitter and thought it was so cool, Thanks for showing this.
I saw this happen on twitter, such a clever solution
Wow this is the ultimate look how far technology has come moment for animation
This is beautiful
I'm simply amazed to see the myriad of ways of how people use blender. This blew my mind
Bounce2me clip made me subscribe, please never stop making tutorials, be the next blender legend on youtube
I love this, thank you.
This is beautiful!!!
This is sick man 🔥
dude you're literally a genius
Thanks for the tips, Vaati! Can't wait for more Blender deepest lore.
This effect is pretty neat!!
I've been using blender to do this and other effect and make better alpha layers for watermarks in a more interesting way. It's pretty cool how this actually simulates how the cells were stacked on top of eachother, and the light would shine through the stack and get natural bloom on film!
I’ve been wanting to do this for some time. In real-time 3D it might make sense to use a stencil buffer to expose the backlight layer for the transparency prior to bloom
I've been watching this unfold on twitter all day. cool seeing it as a video
legend right here^
Very interesting!
this is so awsomeQQ
Found this really inspiring! Gonna go try some things. Thanks :)
The cubes sacrifice will be remembered 😞
Thats sick dude