Real-Time Ray Tracing Explained

Ойындар

We talk with NVIDIA's Tom Petersen about how ray tracing works, with some specific information on real-time ray-tracing.
Ad: Buy the EVGA X299 DARK on Newegg (goo.gl/rcwkwY)
Article: www.gamersnexus.net/guides/32...
Real-time ray tracing has been "the next big thing" in gaming (and cinema) for what feels like forever. We first covered some nVidia predictions on real-time ray tracing in games around ~2012-2013, when the company projected an equivalent to RTX happening around 2015. That, obviously, was a few years early, and we're now revisiting the topic in 2018. Now, with Tensor cores in Volta architecture, nVidia is able to render real-time ray tracing at 4K60 on about $12,000 of graphics cards, and the company almost assuredly intends to move this down to more consumer-affordable hardware in the future.
In this video, we talk about how real-time ray tracing works, including examples of ray tracing (many made by GN) in Unreal Engine or Blender. The real-time aspect is what makes 3D graphics hard to render, and what we're mostly talking about today.
We have a new GN store: store.gamersnexus.net/
Like our content? Please consider becoming our Patron to support us: / gamersnexus
** Please like, comment, and subscribe for more! **
Follow us in these locations for more gaming and hardware updates:
t: / gamersnexus
f: / gamersnexus
w: www.gamersnexus.net/
Host: Steve Burke
Video: Andrew Coleman
Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.

Пікірлер: 687

  • @GamersNexus
    @GamersNexus6 жыл бұрын

    You might also like our X370 vs X470 coverage: kzread.info/dash/bejne/mYqO1rObiJfIcpc.html Article: www.gamersnexus.net/guides/3279-real-time-ray-tracing-explained

  • @Zarcondeegrissom

    @Zarcondeegrissom

    6 жыл бұрын

    I always find it a tad disappointing when render engine demos only use inanimate matter objects rather than organic stuff. I guess because Sub surface scatter and skin texture (bump, displacement, normal map stuff) is far more expensive to render and equally as difficult to make look real, than something made of plastic rock and metal. It's still nice to see more and more lifelike looking stuff become realtime for games. Great vid by the way. B)

  • @d3c0deFPV

    @d3c0deFPV

    6 жыл бұрын

    You are correct, I do like your X370 vs X470 coverage. :D

  • @zerabp1130

    @zerabp1130

    6 жыл бұрын

    Andy he said "We haven't announced anything."

  • @stevethea5250

    @stevethea5250

    4 жыл бұрын

    @@Zarcondeegrissom Public Service Announcement: Think twice before using this med. If your liver is already overworked because of alcohol drinking, taking this medicine will put further strain on your liver. votes bookmark hide -2 votes +1 vote spaceflight 1 hour 58 min ago I don't know why you are negged, paracetamol and alcohol are not a good mix. If you are hungover take ibuprofen instead. metro.co.uk/2017/01/01/why-you-shouldnt-take-paracet... (or Google and find a medical Journal about it for a non news article) votes bookmark hide +1 vote warenick 2 hours 1 min ago Don’t ever take paracetamol with or right after alcohol consumption. It becomes toxic and might cause liver failure and death. You were probably thinking of Aspirin, not Panamax

  • @ciri151
    @ciri1515 жыл бұрын

    The amount of people who are just dismissing ray tracing in the comments... I don't think they realize how important lighting is in games. it's not just a brightness setting people..

  • @wolfy333sp

    @wolfy333sp

    5 жыл бұрын

    Slash Le Pew I agree its one of the most important aspects of a game or scene, along with sound physics and gfx.

  • @arturasp9738

    @arturasp9738

    5 жыл бұрын

    Slash Le Pew yes! those plebs doesnt understand that light and shadows make the image! it cant look realistic without those. Global illumination was the last hurdle to the ultra realism in games

  • @soufilms

    @soufilms

    5 жыл бұрын

    They just never worked with CGI :) Probably only those people, who worked with Graphics closely would realize how revolutionary it is.

  • @VanguardDetonados

    @VanguardDetonados

    5 жыл бұрын

    we are dismissing the $1100 price tag for it, not worth it.

  • @Reefy8306

    @Reefy8306

    5 жыл бұрын

    @Melchior Magni 2070 for 499 is that a joke?

  • @cyberneticghostofchristmas
    @cyberneticghostofchristmas6 жыл бұрын

    Who knew Nvidia's headquarters was in the food court at the mall...

  • @GrimmieXII
    @GrimmieXII6 жыл бұрын

    Fantastic video, I actually learned quite a lot and it was super interesting! Excited for the future and what kind of fidelity better hardware will bring.

  • @GamersNexus

    @GamersNexus

    6 жыл бұрын

    Glad to hear! Thanks for letting us know.

  • @misterringer

    @misterringer

    6 жыл бұрын

    Came here to say this. Now it actually makes sense and isn't just a buzzword like half of the "tech advances" you hear about.

  • @joesterling4299

    @joesterling4299

    6 жыл бұрын

    Yes. You knocked this one out of the park. Thanks!

  • @mjc0961

    @mjc0961

    6 жыл бұрын

    Grimmie XII I agree. Yeah, I don't have anything more to say than that

  • @MarcusHast

    @MarcusHast

    6 жыл бұрын

    If you want to learn more Carmack gave a talk at QuakeCon a few years back about how computer graphics are generated. And IIRC he also talks about how you do it "properly", ie with ray tracing and BRDF materials (Bidirection Reflection Distribution Function). Basically it's a way to define all possible light interactions when a ray hits a surface in one function, or if your prefer "it makes shit look real". kzread.info/dash/bejne/gmqJrcqLYLeck9Y.html

  • @armandoantoniogarduno4969
    @armandoantoniogarduno49695 жыл бұрын

    this is the first real attempt to bring 3d animation algorithms that we're used to see in the movies, into real time hardware. This is pure gold.

  • @Jelle987
    @Jelle9876 жыл бұрын

    He dares to proclaim ray-tracing as the holy grail in the face of tech Jesus himself? Blasphemy! Hairworks is the alpha & omega.

  • @amirabudubai2279

    @amirabudubai2279

    6 жыл бұрын

    Fool, you don't understand. Ray tracing can render hair in an ever more glorious way.

  • @ConstantinDumitru

    @ConstantinDumitru

    6 жыл бұрын

    We'll see in Metro Exodus I guess :P

  • @adent6x7

    @adent6x7

    6 жыл бұрын

    this made me laugh harder than i'd care to admit

  • @Jelle987

    @Jelle987

    6 жыл бұрын

    My first thoughts were 'I tune shadows down in game options first anyhow, then our messias said their flashy 2 second intro took 2 days to render. So, meh maybe when I replace my 1070 for a 5070 this will be relevant to me.

  • @DavidWilsonsays

    @DavidWilsonsays

    6 жыл бұрын

    Can't wait for this to be incorporated into Crysis that should help..

  • @georgemorley1029
    @georgemorley10296 жыл бұрын

    Watching this made me think of the scene in blade runner where Deckard searches inside a photograph and finds Zora. He traces the light in the picture back to where it came from. This technology makes me feel like the impossibility of manipulating a digital image in that way when people saw that film in 1982 wasn’t so far fetched!

  • @notapplicable7292

    @notapplicable7292

    6 жыл бұрын

    it was.

  • @liquid527
    @liquid5276 жыл бұрын

    This is awesome - Thanks for your more detailed videos such as this that delve into information about things that matter!

  • @micThurrr
    @micThurrr6 жыл бұрын

    While his information about refractions, while on the surface, isnt technically wrong. There is a reason why none of the demos have anything with refractive properties. at minimum a refraction is going to require 4x the trace depth to achieve similar quality results to reflective materials. the problem is that 4x trace depth isn't 4X more processing its more in the realm of 4 orders of magnitude higher in processing requirements, because of the nature of ray tracing. this is why we wont see ray traced refractions in games for a while, but will have hybrid render engines that create raytraced AOV's such as ambient occlusion, reflections, shadows etc, that are composited over a more traditionally rendered real time frame.

  • @ShredST

    @ShredST

    6 жыл бұрын

    " the problem is that 4x trace depth isn't 4X more processing its more in the realm of 4 orders of magnitude higher in processing requirements, because of the nature of ray tracing. " How so?

  • @SerBallister

    @SerBallister

    6 жыл бұрын

    I would have thought refractive materials would cost only 1 extra path (the path from the surface going inside the object to the surface were the ray leaves the object), and this path is somewhat faster since the ray only needs to search for an exit-surface for that object and not the entire scene. Although that assumes none of your objects are overlapping.

  • @badbennys3583

    @badbennys3583

    5 жыл бұрын

    Michael Theurer Nvidia.com wants to know your location

  • @frowlinian8175

    @frowlinian8175

    5 жыл бұрын

    Michael Theurer but the new cards run at 16 trillion gigaracks or whatever lol

  • @or2kr
    @or2kr6 жыл бұрын

    Nice honest guy, only explains the technology and doesn't promote nVidia cards over AMD's. Sad that the tech will stay at nVidia because they appareantly hate open source

  • @naibaf710

    @naibaf710

    6 жыл бұрын

    Not hard to implement on your own... RTX is just a backend to DX12 and maybe Vulkan for the raytracing based stuff. AMD has it's drop-in replacements for that ready already. Although you won't be enabling this stuff lightly, this will likely double the requirements from "Ultra" settings today.

  • @naibaf710

    @naibaf710

    6 жыл бұрын

    What are you? A stupid kiddie? I'm a GPU software developer, moron xD

  • @backupplan6058

    @backupplan6058

    6 жыл бұрын

    UHD Gaming PC, I’m sure Intel was saying the same thing before Ryzen release but if you follow the technology then you would know Vega was not the one set out to be the game changer, Navi was. Vega was just the stepping stone until they could properly utilise infinity fabric into their GPUs, making Navi a true scalable GPU. It’s already making waves in the CPU market and combined with 7nm architecture. We have no idea how much Volta GPU are going to set you back but all expectations put it at more that the current equivalent. If the use of infinite fabric allows for better yields per silicone and the miners stop or least reduce their obsession with AMD cards then we could be looking at a competitive future. Remember consoles outsell high end GPUs it’s already looking like that Sony at least is going with Navi architecture so expect games to be better optimised towards AMD than Nvidia come 2019/2020 because Vulcan optimised games already have shown in some benchmarks Vega64 beating out the 1080. I would not get your hopes up on an 1180ti/2080ti (whatever they decide) this year. They will draw out Volta same as Pascal so expect it 2019. I’m an Nvidia fan but I’m not going to fan boy them by dissing on AMD. Nvidia only has two considered consumer friendly cards better than the 64 and they too showed that with high demand prices rocketed. We should all be wishing AMD well because true competition, competitive prices and innovation will be the reward for every gamer.

  • @nextlifeonearth

    @nextlifeonearth

    6 жыл бұрын

    The main thing Nvidia did was make a denoiser based on deep learning. With that (and some other tricks) they can generate a good image with just a single sample per pixel. For decent performance that requires their tensor cores though, because they use those in their deep learning algorithms. The tech is really built around their own, newest GPUs. Tom is really a great guy, honestly. I just don't like the ethics of the company he works at and as the employee of that company he may have to do things I disagree with. Among which RTX is one of them. Nvidia effectively writes part of the rendering pipeline of a game, whose performance on both GPU vendor's hardware will influence potential GPU buyer's decisions. IMO game devs should not use code they themselves can't read or both the vendors. If AMD and Nvidia are both like "yeah, it's good code" by all means. If one claims to be at a mayor disadvantage because of the way it's coded, or simply not have an idea, then there's something wrong. If you let AMD paint your house, you get a red house. If you let Nvidia paint your house, you get a green one. But in de end both would be better off if you just painted it white yourself.

  • @alexisleftist778

    @alexisleftist778

    6 жыл бұрын

    ray tracign isn't nvidia source its direct x so it will be able to be utilized for both types of gpu's thank god tye and im gettign a navi card next

  • @pornogibber
    @pornogibber5 жыл бұрын

    The video elements made it really easy to grasp the content. Thanks.

  • @shaunmadden545
    @shaunmadden5455 жыл бұрын

    Great talk, its so good to see people know what they are talking about and how to ask questions that will give the expert some time to answer.

  • @haxpor
    @haxpor4 жыл бұрын

    Good stuff. I have to go back to read more in-depth stuff about ray tracing, path tracing, and things around these topics then go back here to be able to at least fully grasp the discussion at hands. Interesting stuff.

  • @levik1832
    @levik18326 жыл бұрын

    This is one of those videos that makes me scratch my head as to why GN is still under 250k subs. It's got excellent, informative content, high quality production levels, and Steve clearly knows how to conduct a solid interview. Oh well, better to great than popular I suppose, just too bad it can't be both. Hopefully in time it will. :) One follow up question I would have for Tom - given the current trajectory of hardware improvement from generation to generation, how far away are we (if we stick to the same improvement rate) from achieving the same real-time rendering ability in these newest demos in a consumer level graphic card? Thanks and keep up the great work!

  • @0g0mogosepikworld31

    @0g0mogosepikworld31

    3 жыл бұрын

    Hello your answer is today

  • @dreammclackers

    @dreammclackers

    Жыл бұрын

    Things have changed!

  • @RicochetForce
    @RicochetForce6 жыл бұрын

    That method of figuring out what light needs to be simulated is a very clever workaround! Very informative video.

  • @blech71
    @blech715 жыл бұрын

    It’s wild how you can see the passion being represented of the engineering teams but then It gets ruined by the marketing team; specifically speaking to RTX.

  • @anotheryoutubeaccount5259

    @anotheryoutubeaccount5259

    Жыл бұрын

    No

  • @Phillybilli
    @Phillybilli6 жыл бұрын

    I really like your interviews with people from the industry! They are always very interessting

  • @ScottishCyclops
    @ScottishCyclops6 жыл бұрын

    It was very chill. I loved this interview. It sounded "genuine"

  • @Jiberybob
    @Jiberybob6 жыл бұрын

    Really interesting stuff, I'm doing a games programming degree just now and looking at things like graphics programming for the GPU - this is definitely something I'll be keeping an eye on for honors project ideas.

  • @il2xbox
    @il2xbox6 жыл бұрын

    This is pretty cool, I tried implementing raytracing for a school project a month or two ago, but it all ran on the CPU and was very slow XD. Glad to know the time I spent trying to understand what the hell was going on wasn't wasted and this might be a viable thing soon.

  • @andreigoldenvipers6684

    @andreigoldenvipers6684

    5 жыл бұрын

    Imagine what will happen for those like me who has low-end pc gaming configurations running with no reflections vs those who can get RTX with reflections on multiplayer sessions as a big example like you with very low end pc you see 3 out of 6 lights last 3 you cannot see them because you don't have RTX graphics reinvented you see shadow and your enemy is staying right near the other 3 lights shooting at you and killing you from a blinded spot equals it is not right for you with very low end pc and this situation will make you quit that game it will not be any more enjoyable for you so unrealistic game unrealistic style and unbalanced and a very big didisadvantage

  • @nswitch1083
    @nswitch10836 жыл бұрын

    Amazing stuff. Great video as always.

  • @BigEightiesNewWave
    @BigEightiesNewWave6 жыл бұрын

    I just want a new 1060 6GB to go down below $300.

  • @drakZes

    @drakZes

    5 жыл бұрын

    You mean the old 1060 6Gb

  • @zamond258

    @zamond258

    5 жыл бұрын

    Francois Smit No he said a new 1060 6gb not second hand. New means an unopened sealed box.

  • @hangalane9963

    @hangalane9963

    5 жыл бұрын

    its 300$ on amazon rn. www.amazon.com/MSI-GAMING-GTX-1060-6G/dp/B01IEKYD5U

  • @Ku5hFi3nd

    @Ku5hFi3nd

    5 жыл бұрын

    He said below $300

  • @zamond258

    @zamond258

    5 жыл бұрын

    Kush Fiend It's $299.99

  • @Toddis
    @Toddis4 жыл бұрын

    This is the best explanation of ray tracing I've seen so far, subscribed!

  • @cptnawzum5663
    @cptnawzum56635 жыл бұрын

    man thank you, I did not think I would be able to understand it but I do! Great explanation!

  • @CinematographyDatabase
    @CinematographyDatabase6 жыл бұрын

    Awesome video, looking forward to building some RTX games/apps 🔥

  • @ItsFrostyKun

    @ItsFrostyKun

    3 жыл бұрын

    What about minecraft

  • @razorblazor571
    @razorblazor5716 жыл бұрын

    Just make sure there is a switch that disables ray tracing and enables conventional lighting so that I can get 3000 fps vs the 29fps I'd get.

  • @Hyzalker

    @Hyzalker

    6 жыл бұрын

    A cool thing about many raytracing software is that the image quality and render time is highly based on the number of rays the camera emits, so I believe it wouldn't be too difficult to increase fps by decreasing the number of rays emitted on the engine. Of course, you would sacrifice quality over fps, but how much is probably going to depend on how good that denoise filter is.

  • @gameguy301

    @gameguy301

    6 жыл бұрын

    There almost has to be. RTX relies on DRX which is itself an extension of DX12. There are plenty of breakpoints and it’s unreasonable to expect non accelerated hardware to perform at even remotely acceptable levels.

  • @Hyzalker

    @Hyzalker

    6 жыл бұрын

    Andy, the star wars presentation was using unreal engine. Don't know about the rest tho.

  • @gameguy301

    @gameguy301

    6 жыл бұрын

    seems to be planned but not yet implemented.

  • @mikecrapse5285

    @mikecrapse5285

    6 жыл бұрын

    Hyzalker Lucas unreal engine is horribly unoptimized. its overall performance is single thread limited, and its graphics are very basic and synchronous(another word for single threaded) so it doesn't take advantage of asynchronous compute. maybe ue5 will fix these issues and truly become a next gen engine

  • @erikbennacer2717
    @erikbennacer27175 жыл бұрын

    Nicely done, thanks. I am modeling Nvidia stock and had to get more info on ray tracing without getting excessively technical.

  • @stanisawszczypua9076
    @stanisawszczypua90766 жыл бұрын

    Excellent video. Highly appreciated.

  • @pcpeasantsgaming
    @pcpeasantsgaming5 жыл бұрын

    This was really really nice to watch. Thank you.

  • @spartan23456789
    @spartan234567895 жыл бұрын

    "Accurately calculate the order which things are getting lit" My life

  • @Author_SoftwareDesigner

    @Author_SoftwareDesigner

    3 жыл бұрын

    This was a good one lol underrated comment

  • @kyvss

    @kyvss

    3 жыл бұрын

    Logged in to upvote. Didnt remember my password, do the math.

  • @namdoyle
    @namdoyle5 жыл бұрын

    since there is a technology for using Dual display card , is it possible that using one card for denosie only, the other card for normal rendering only?

  • @stairfall12345678900
    @stairfall123456789006 жыл бұрын

    Just learned that in my Computer Graphics class this semester. Awesome to see the industry making big steps to make this dream a reality!

  • @chineolee
    @chineolee6 жыл бұрын

    Great stuff, very illuminating - thanks!

  • @AAvfx
    @AAvfx3 жыл бұрын

    So cool 😊 thanks!

  • @Failsy1
    @Failsy16 жыл бұрын

    Seeing Crunch in that room hits me in the feels. RIP Paragon

  • @matthewpellegrini5126
    @matthewpellegrini51265 жыл бұрын

    Could you get some follow up information on ray tracing utilized for directional sound?

  • @NilsonFeLima
    @NilsonFeLima6 жыл бұрын

    hey Steve, Im a game developer which uses Unreal Engine in which that Star Wars short-movie sample was made. One of the developers which worked with that demo told us he was using a GTX 1070 with half screen resolution for that scene and getting 8-10 FPS during most of the development of the scene, meaning that the technology can work on lower end hardware, but it is not optimized. Depending on how you assemble a game, it is very possible to see this tech in games sooner than expected, but will required optimal hardware to perform well

  • @Brandon-xd5uc

    @Brandon-xd5uc

    6 жыл бұрын

    That's cool, so you're saying that with another 5 - 6 years, maybe this will be running at 60fps on peak RT settings on like a (for instance) GTX 1680 Ti or something. And with slight de-noising and stuff, it could even be running within like 4 years.

  • @chibanga88

    @chibanga88

    6 жыл бұрын

    Unreal Engine usually doesn't have the best performance implementations, I think we need to way for it to became mainstream to be actually relevant for the daily gamer

  • @NilsonFeLima

    @NilsonFeLima

    6 жыл бұрын

    That short movie was rendered realtime in a workstation with 4 x Tesla V100 producing 60FPS. You can check the videos from GDC. Again, thats what it takes for a movie quality, for a game that will be feasible on future hardware.. (cof- needs tensor cores- cof) I would pretty much be satisfied with UHD at 60FPS for that quality :)

  • @RadoVod

    @RadoVod

    6 жыл бұрын

    And this half screen resolution was A * Y pixels? The demo video from unreal only seems to offer 1080p, which is 1920x1080 pixels. "Half screen resolution" can be a bit ambiguous and can mean either 1920x1080 / 2 or 540p, which is 960x540 pixels that takes a quarter of the time. Also did he mention if FP16 was used for the raytracing when using V100s (which have double throughput)?

  • @NilsonFeLima

    @NilsonFeLima

    6 жыл бұрын

    Half resolution is a term we use in game development to reduce by half the amount of pixels being handled internally on the GPU, meaning that even showing an image of 1920x1080 it will really affect only half of pixels which reduces the quality in order to increase performance only. This is useful during development so you wont suffer dealing with slow frame rate which is terrible for creative work (the editor has its own workload on the GPU to consider). There are two videos from GDC to get the details from the implementation with Unreal + ILM + nVidia colaborators: kzread.info/dash/bejne/fHV_utuMicmyh9I.html and this one from the nVidia's CEO kzread.info/dash/bejne/a2mi0sqvpLnMY5c.html. Also Im asking about to real rendered resolution (I think it was 4K) and also about the FP being in use.

  • @ADR69
    @ADR696 жыл бұрын

    Tom is a great addition to the channel!

  • @ericwright8592
    @ericwright85926 жыл бұрын

    So next gen gaming gpu's may include tensor cores or a variant of them for RTX purposes?

  • @catbertz
    @catbertz6 жыл бұрын

    Nice interview! I really enjoyed listening to that guy. Would buy him beers and ask a million questions!

  • @academknig6847
    @academknig68475 жыл бұрын

    Super interesting, thanks very much!

  • @SirCrest
    @SirCrest6 жыл бұрын

    Tom Peterson is always great to watch and listen to.

  • @Ravenscaller
    @Ravenscaller3 жыл бұрын

    It's nice to have what all the food fight in the food court explained. I have several questions. Do games have to be specifically optimized to benefit from ray tracing. If so how do you know which? Is MSFS2020 one of them? I know that it already struggles with FPS and it is difficult to run with even high end hardware with all the features turned on high. Is ray tracking worth an additional hit? Same applies for other games. Is it even worth talking about for the near future or are we at least a couple of generations away from it?

  • @TonkarzOfSolSystem
    @TonkarzOfSolSystem5 жыл бұрын

    Great interview.

  • @PowBamZing
    @PowBamZing6 жыл бұрын

    Thanks for the video! Enjoyed watching this and it gave me a great understanding of the basics. Ray tracing looks gorgeous, but the power needed to determine every angle of light contacting the camera at 60FPS must be absolutely bonkers. I wonder if standalone physics cards will make a comeback to do those calculations and let the GPU focus on the graphics. It would also allow the consumer to choose how much ray tracing they wanted by buying a high or low end card. Not sure if that's even feasible. But I like the idea.

  • @tiittalts3944
    @tiittalts39446 жыл бұрын

    great stuff, best content is usually if some field expert gives interview.

  • @Jiero761
    @Jiero7616 жыл бұрын

    Great video! You deserve more subs!

  • @progammler
    @progammler6 жыл бұрын

    Great introduction. Just to add a detail destinction: the holy grail is actually Monte Carlo path tracing. Basic Raytracing can be done in real-time since ten years, path tracing is the hard one. Nvidia Intel and AMD all have developed fast libraries over the years, the new thing with RTX is just the integration into the driver so that it can be used like an extension. The performance will still be similar, you just won't have to waste your time on writing and optimizing compute shades that much anymore.

  • @simonriley6198
    @simonriley6198 Жыл бұрын

    Using xbox series x should I download raytracing packs just using a 1920×1080 will it try and compensate for that or would it not work on a normal TV, as I noticed on forza it seemed to work even know I didn't think it would

  • @sblantipodi
    @sblantipodi5 жыл бұрын

    When will you post the etc family benchmark?

  • @Battler624
    @Battler6246 жыл бұрын

    Steve, How does VXAO works in comparison to AO made by Ray-Tracing?

  • @jah4t
    @jah4t6 жыл бұрын

    genial!!... Justo el vídeo que necesitaba para entender que era NVIDIA RTX. Gracias.

  • @simstash9889
    @simstash98895 жыл бұрын

    Thanx, that was helpful.

  • @TheDezminator
    @TheDezminator6 жыл бұрын

    The Paragon feels when seeing Crunch... F

  • @RicochetForce

    @RicochetForce

    6 жыл бұрын

    Yeah, I got a wave of sadness when seeing raytraced Crunch.

  • @TheBlkbeltkid17

    @TheBlkbeltkid17

    6 жыл бұрын

    F

  • @soemrsfeik
    @soemrsfeik6 жыл бұрын

    #askGN will Turing and/or following consumer achitectures have tensor cores to make ray tracing faster ?

  • @ptose
    @ptose6 жыл бұрын

    I wonder how many years the transition between hybrids and the real thing (or better, to games using exclusively ray tracing) will require. I suspect it will not be a fast thing. Probably decades I guess. It's very exciting nonetheless to know that we will see a gpu dedicated to it for the first time.

  • @chibanga88

    @chibanga88

    6 жыл бұрын

    Even the guy said that Volta is still not enough

  • @sasquatchcrew
    @sasquatchcrew6 жыл бұрын

    Can we dedicate in nVidia control panel a specific ray tracing card?

  • @DJHeroMasta
    @DJHeroMasta5 жыл бұрын

    Man, I was already gawking of Battlefront 2's lighting and reflections. I can only imagine how the next one would look if it it utilized Ray Tracing. Edit: Oh Wait, I don't have to! Just remember about that Star Wars Tech Demo.

  • @kenwilson2597
    @kenwilson25974 жыл бұрын

    I missed something at the end. When he talks about getting Ray Tracing into the public, is there something/someone blocking this, or is he referring to tech companies catching up?

  • @Ryan_Perrin
    @Ryan_Perrin5 жыл бұрын

    It's can be a pretty hard thing for hardware to do. It's how shadows are rendered, try shadows off then on and check your load and fps. I've worked with real time simulations and adding ray tracing is easily the most taxing of all things I've done.

  • @spaminbox
    @spaminbox6 жыл бұрын

    this is my favorite GN video so far. while this video might have felt 'easy' to make by comparison, it's all your technical hard work which put you face to face with this opportunity, and prepared you with the right questions. well done GN, and thanks Tom for being willing to chat. respect.

  • @deltacx1059
    @deltacx10596 жыл бұрын

    GN i think it would work well to use a add on card full of tenser cores to simulate the light and tne normal card for the rest

  • @LukeCypert
    @LukeCypert5 жыл бұрын

    Excellent video! How'd you find this great guy?

  • @WarpRulez
    @WarpRulez5 жыл бұрын

    The one thing I would like to see a demo of is the archetypal floor full of different-sized reflective spheres, so you get reflections of the sphere, and reflections of reflections of spheres and so on. Yet can't find any.

  • @mosab643
    @mosab6433 жыл бұрын

    I don't understand it. How did they use to do lighting before rtc?

  • @PookaBot
    @PookaBot5 жыл бұрын

    Hmm wonder if a wider Fov would dramatically increase the amount of tracing that needs to be done.

  • @nicholaso2365
    @nicholaso23655 жыл бұрын

    That disney video is about path tracing, which is a few steps above ray tracing

  • @ZhangMaza
    @ZhangMaza6 жыл бұрын

    nice explanation steve, now in general i know what raytracing is, thx :)

  • @VredesbyrdNoir
    @VredesbyrdNoir6 жыл бұрын

    Those demos were lit.

  • @TheChachilover96
    @TheChachilover963 жыл бұрын

    What a great interviewer and interviewee

  • @AdnanAhmed
    @AdnanAhmed5 жыл бұрын

    KZread algorithm aced for once. Perfect video leading up to the RTX 2000 series unveiling.

  • @S0oo
    @S0oo6 жыл бұрын

    With games getting more and more expensive to make what an effect will high end Ray-Tracing have on the market, when the tech is ready in 10 years? Will it be more expencive to build games or even cheaper because of standardization?

  • @williamforbes6919
    @williamforbes69196 жыл бұрын

    The big innovation here, because everything else isn't particularly new per say, is the AI based denoising. That in specific is a really special and significant piece of software.

  • @naibaf710

    @naibaf710

    6 жыл бұрын

    Although not really, since you could also just use a classical filter. Their deep learning based "filters" are nothing more than a learned 3 stage convolution to fill in missing data. Something that in a similar fashion (haar wavelets and dictionary encoding) has been used in the movie industry / movie compression for... ages.

  • @naibaf710

    @naibaf710

    6 жыл бұрын

    I could implement that interpolation filter nVidia has for you in 2 days, fyi.

  • @williamforbes6919

    @williamforbes6919

    6 жыл бұрын

    Fabian Tschopp True, even the rather rudimentary filter in the Q2 raytraced project does a fantastic job with cleaning the image. I thought it was still fairly impressive with how clean the image was after the filter. Then again, we have no idea how efficient it is. Most everything will run fast when you have over 240 tflops of performance. This whole demo does seen rather overblown though. Two or three bounce raytracing using the rasterized environment as an HDRI background is not nearly as technically advanced as they lead on. Otoy has been showing this level of tech off at SIGGRAPH for years, they just didn't use a supercomputer for the demo.

  • @naibaf710

    @naibaf710

    6 жыл бұрын

    Yeah and the filters don't even have to be used on the whole output image (as opposed to full-scene raytracing). Since only ambient occlusion, reflexions and maybe sub-surface scattering will be done with RTX first... this basically means you do: 1. Generate textures/shader input data based on raytracing 2. Filter textures/shader data based on convolutional filters 3. Apply to objects...

  • @andreigoldenvipers6684

    @andreigoldenvipers6684

    5 жыл бұрын

    Imagine what will happen for those like me who has low-end pc gaming configurations running with no reflections vs those who can get RTX with reflections on multiplayer sessions as a big example like you with very low end pc you see 3 out of 6 lights last 3 you cannot see them because you don't have RTX graphics reinvented you see shadow and your enemy is staying right near the other 3 lights shooting at you and killing you from a blinded spot equals it is not right for you with very low end pc and this situation will make you quit that game it will not be any more enjoyable for you so unrealistic game unrealistic style and unbalanced and a very big didisadvantage

  • @Kaleopan
    @Kaleopan6 жыл бұрын

    8:47 No amount of Volta will be able to trace the rays bouncing from your hair.

  • @TuttixD
    @TuttixD6 жыл бұрын

    I really like listening to Tom Petersen, seems like a genuine nice guy.

  • @malamri424
    @malamri4246 жыл бұрын

    When playing games, I never compromise on my reflection setting. It really adds something special to the scene.

  • @grezgorztube
    @grezgorztube5 жыл бұрын

    I'm guessing that Ray Tracing will come with a big performance hit, even on the RTX cards. It might be really hard to run it, especially at higher resolutions, so once it's available, people might not be enabling the feature all that often, or perhaps they just won't be able to run it on its highest setting. It has to start somewhere. The same sort of thing has happened with other cool looking graphics techniques as well. Maxing out AA used to be something which wasn't worth doing, but over time, they found more efficient ways of doing it, and the cards also simply became more and more powerful.

  • @DanielLiberato
    @DanielLiberato5 жыл бұрын

    9:52 the most relevant question!! There is no point if hardware can handle this amazing/stunning/awesome feature if devs don't even know how to work with. It's like give a Space center for a kid.

  • @djillusii7333
    @djillusii7333 Жыл бұрын

    to think that, still, this is only the beginning of real time raytracing progressing, and it looks so good now, i cant wait to see what the future holds

  • @changjeffrey829
    @changjeffrey8295 жыл бұрын

    This is a really good explanation for ray tracing.

  • @durragas4671
    @durragas46716 жыл бұрын

    I'd love to see that demo generated with only way tracing, but fully, to compare a real brute force render (like they do for movies today) with the real time nvidia is doing on volta, and see the differences.

  • @TheGokki
    @TheGokki6 жыл бұрын

    wow, he was very quick to deflect that Vulkan question, almost hostile, almost "yeah, we don't deal with those tossers, please don't talk about them".

  • @weesenpai9056

    @weesenpai9056

    6 жыл бұрын

    Forced G+ Account NVIDIA Haters. goodluck with your vulkan AMD fanboys

  • @TheGokki

    @TheGokki

    6 жыл бұрын

    I use an nvidia card, stop judging by preconception.

  • @GamersNexus

    @GamersNexus

    6 жыл бұрын

    No, he said they haven't announced anything. It's a standard response when they can't talk about something.

  • @TheGokki

    @TheGokki

    6 жыл бұрын

    Yeah, i get it, but just the way he instantly dismissed it felt weird. Guess i'm reading too much into it.

  • @weesenpai9056

    @weesenpai9056

    6 жыл бұрын

    Forced G+ Account you read to much about ayymd

  • @uncllecrappy4k351
    @uncllecrappy4k3516 жыл бұрын

    How long i need Waite for matrix style ?

  • @simonthedigger99
    @simonthedigger995 жыл бұрын

    so probably rt is rtx stands for ray tracing right are these really made for gaming in mind or just for workstations

  • @minilabyrinth
    @minilabyrinth5 жыл бұрын

    My question as a 3d modeler is: Will raytracing affect how the current PBR texturing/modeling process goes for game development?

  • @bryantalvarez6152
    @bryantalvarez61526 жыл бұрын

    Exciting stuff. You know they're gonna be launching some cool graphics cards. Just wonder when :P

  • @theprfesssor
    @theprfesssor5 жыл бұрын

    It's simple really in the future we will be able to have true dynamic lighting at real time in gaming, reflections and refractions will be from the lightsource that's present in the game area and will act with surfaces realistically with mathematics based on physics pretty cool stuff after last gen consoles I have always thought the next revolution in gaming would be lighting and it showed that in current games but this is the next step to bad it will be another 5-10 years before this is mainstream in gaming but I think we will be fine the meantime

  • @henriquebalzani1563
    @henriquebalzani15636 жыл бұрын

    Very nice! : )

  • @omarshoqar2558
    @omarshoqar25585 жыл бұрын

    i enjoyed this video so much

  • @StefsEngineering
    @StefsEngineering6 жыл бұрын

    Can't wait untill the end of the month for the new SolidWorks (visualize) SP3. It will include these new features like AI denoising and ray tracing.

  • @gandalf6700
    @gandalf67006 жыл бұрын

    THANKS . i was wondering what ray tracing is , and why the hype about it was . now i know , thank you :)

  • @AB-hi6ru
    @AB-hi6ru5 жыл бұрын

    Thanks

  • @jozefsk7456
    @jozefsk74566 жыл бұрын

    This is the incredible denoising that was shown featured by "two minute papers" yt channel. Amazinstuff.

  • @Moneybagzsz
    @Moneybagzsz6 жыл бұрын

    7:40 does this mean having a higher FOV would have an impact on performance?

  • @Multimeter1

    @Multimeter1

    6 жыл бұрын

    I think so as there will be more to render on the screen

  • @LZaX3IProductions

    @LZaX3IProductions

    6 жыл бұрын

    Not really if the samples per pixel stays the same, with current graphics there is actually more effect because it cannot cull as many objects because more of them are in the view.

  • @Multimeter1

    @Multimeter1

    6 жыл бұрын

    LZaX3IProductions yeah but with higher fov there is more objects to render say at 2560x1440 or even 4K depending what resolution you’re running at.

  • @LZaX3IProductions

    @LZaX3IProductions

    6 жыл бұрын

    sure but also less rays/pixels to represent those objects and if those don't change I don't think it will have that much of an effect with raytracing. Actually tested this quickly in blender and weirdly got faster render with higher fov, it might have something to do with having less of those samples per object, like if we were to sample difficult materials like glass more to get better result then having less pixels needing those samples would increase performance I'd imagine.

  • @Multimeter1

    @Multimeter1

    6 жыл бұрын

    LZaX3IProductions well maybe you’re right on that devs will have less ray traces as your fov goes up. Battlefield 4 renders less on screen as your fov goes up. Try it out in test range. You can see further the smaller your fov is. Which is stupid imo

  • @GhostlyGhille
    @GhostlyGhille5 жыл бұрын

    @1:11 crunch from paragon wtf... please say it's coming back

  • @Pakadork
    @Pakadork6 жыл бұрын

    I’ve been waiting for re traced lighting since vxgi was announced

  • @TehJumpingJawa
    @TehJumpingJawa5 жыл бұрын

    @Gamers Nexus Wish you'd asked about whether or not RTX increased complexity/cost of content creation; I imagine raytraceable scenes require more/different material information than even today's complex rasterized scenes contain. The short term hybrid lighting systems Tom suggested again sound like they'd increase the complexity of content creation; assets needing to be either segregated ahead of time, or be compatible with both rendering pipelines. On a related note, is RTX something that would be realistically retrofittable to games already in production? (e.g. Star Citizen)

  • @DaveGamesVT
    @DaveGamesVT6 жыл бұрын

    I hope this gets widespread adoption in games and isn't left to rot as some rarely used proprietary nvidia bullshit.

  • @sean8102

    @sean8102

    3 жыл бұрын

    Good news!

  • @syth-1
    @syth-16 жыл бұрын

    If anyone watched the release of the pascals gpu, when they showed the server which rendered an image - there was a person on stage with the host who gave nvidia a challenge, next time his on the stage he would like to see that done on a single gpu, I guess nvidia took the statement srsly and making the following advancements

  • @FilipNag
    @FilipNag5 жыл бұрын

    Kind of funny to watch this interview after RTX was released.

Келесі