Cyberpunk 2.0 Ray Reconstruction Comparison, DLSS 3.5, & Benchmarks

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NVIDIA's Ray Reconstruction technology, which debuted alongside DLSS 3.5, is now a graphics option in Cyberpunk 2077 2.0. This launches just ahead of the Cyberpunk: Phantom Liberty DLC/Expansion and technically can work on all RTX video cards. Ray reconstruction specifically attempts to resolve issues left behind by more traditional denoising solutions, especially as upscalers have entered the fray and amplified some artifacts. Our testing today is focused almost entirely and exclusively on ray reconstruction (DLSS and frame generation are other aspects of the technology, and ones which we've looked at in the past). That means most of this video will provide graphics comparisons -- particularly ones with motion, as this exaggerates the temporal differences -- and we'll look at a couple quick benchmarks with ray reconstruction on vs. off.
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TIMESTAMPS
00:00 - The Marketing Embargo Onslaught
02:45 - Focusing on Ray Reconstruction
04:22 - How Ray Reconstruction Works
07:29 - Testing Methodology Notes & Settings Bugs
10:14 - Car Scene Improvement
12:17 - Overpass Shadows & Reflections
13:05 - Sidewalk Reflections & NPC Ghosting
13:59 - Puddles, Reflections, & Flickering Trees
15:35 - Club Detail, Reflected Light, & A Bug
16:20 - Bar Scene Sharpness, Increased Detail
17:11 - Parked Car & Street Detail
18:00 - Arasaka Parade Float Ray Reconstruction On vs. Off
18:46 - Server Room Fixing Flickering
19:33 - Good Motion Response in Server Room
20:03 - THE BUGS
22:06 - Performance Benchmarks
23:17 - Ray Tracing Denoising Flaws vs. Reconstruction
24:25 - Conclusion
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Host, Writing, Testing: Steve Burke
Writing, Testing: Patrick Lathan
Writing, Testing: Jeremy Clayton
Video Production: Vitalii Makhnovets

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  • @GamersNexus
    @GamersNexus8 ай бұрын

    OK, next question: What's the interest level in Phantom Liberty standalone benchmarks in a few days? We haven't updated our Cyberpunk numbers since around 1.6, so it'd involve all the new patches and could show some performance swings. Maybe we could test in a new Phantom Liberty game area. The alternative would be spending the benchmarking time on a different game or product, so let us know what you prefer! Check out our Starfield Graphics Optimization Guide: kzread.info/dash/bejne/g3yOqduEp7W1h5M.html The best way to support our work is through our store: store.gamersnexus.net/

  • @Browser404

    @Browser404

    8 ай бұрын

    Personally and I feel as I would be in the minority, I have zero interest in anything they put out or its performance. They seem to be trying to use CP as a a testing bench to push everything but zero quality in the game itself so I expect nothing much from this DLC bar another buggy mess and a 12 month + wait for it to be useable 😆

  • @TheToMiToX

    @TheToMiToX

    8 ай бұрын

    I'm curious about 0.1 and 1% lows, cyberpunk always felt quite stuttery so that might have changed since.

  • @nateo200

    @nateo200

    8 ай бұрын

    Absolutely want to see Phantom Liberty benchmarks but I’d like to see it as part of a “look at the performance increases in cyberpunk since launch and our last analysis “ type thing. I know you guys test A LOT so I can’t emphasize how much I and I think others would appreciate this

  • @nameltneGesreveR

    @nameltneGesreveR

    8 ай бұрын

    I think that, for a lot of people, there's a feeling that 2.0 is what should have launched. It'll have flaws, sure, but what we're getting now should've been what launched and CDPR iterated on post-release. There's a fair amount of hype, both cautious and optimistic, and seeing eminently objective outlets such as DigitalFoundry and yourselves at GN cover it would be interesting - particularly given you're capable of giving clear measurements of relative improvement from 1.0 -> 2.0.

  • @zzzyyyxxx

    @zzzyyyxxx

    8 ай бұрын

    Absolutely interested, especially because CDPR said that the system requirements are heavier this time for Phantom Liberty.

  • @Aotearas
    @Aotearas8 ай бұрын

    I'd love to see a CPU test now that the devs have included higher core count support with the current patch. I am very interested to see how my R9 3900X would stack up. Its single core performance isn't as good as the newer generations, but I'd hope that with better utilization of cores it'd be a solid performer leaving only my old GPU as the performance bottleneck.

  • @BIGBASSSAMA_4

    @BIGBASSSAMA_4

    8 ай бұрын

    Does it utilize up to 16 cores now I have a 7950x 16 core cpu

  • @MrGiHunt

    @MrGiHunt

    8 ай бұрын

    Higher core count support? more like core count requirements*. Totally not the same thing.

  • @Aotearas

    @Aotearas

    8 ай бұрын

    @@BIGBASSSAMA_4 how's the workload? Is it going like a Cinebench stress test like the dev comment implied or does the higher corecount tax individual cores less? Dev said something about disabling SMT with higher core CPU and I'm still not sure exactly why he recommended that.

  • @Aotearas

    @Aotearas

    8 ай бұрын

    @@MrGiHunt Well previously people had to resort to mods to make better use of higher core count CPUs, that is now natively supported. That's higher core count support in my books. Whether that coincides with the game now also wanting more cores (as you mean it if I understand you correctly) is something a CPU test would show I'd assume.

  • @gozutheDJ

    @gozutheDJ

    8 ай бұрын

    @@MrGiHunt your interpetation is entirely wrong

  • @shukterhousejive
    @shukterhousejive8 ай бұрын

    It's a shame you can't just DLL swap this into older titles, early RT games like _Control_ would really benefit from this denoiser

  • @guotyr2502

    @guotyr2502

    8 ай бұрын

    I would LOVe to see this in titles like ratchet and clank

  • @Hotobu

    @Hotobu

    8 ай бұрын

    Control is noisy af

  • @Netsuko

    @Netsuko

    8 ай бұрын

    Control actually has a mod that significantly reduces the noise of Ray Tracing.

  • @jdogdarkness

    @jdogdarkness

    8 ай бұрын

    IF it was all just a DLSS improvement u could do exactly that, in case u didn't know. Techspot & other websites keep a page with ALL DLSS .dll files explicitly for that purpose.

  • @shukterhousejive

    @shukterhousejive

    8 ай бұрын

    @@Netsuko If you're talking about the "HDR" mod, it does that by jacking up the number of rays. Which is good, but very expensive

  • @Benjamas-
    @Benjamas-8 ай бұрын

    20:04 hey! Ray reconstruction simulates what’s it like to have astigmatism! That’s kind of cool

  • @some7ransChick

    @some7ransChick

    8 ай бұрын

    Dammit… 😆

  • @egida6486

    @egida6486

    8 ай бұрын

    I guess V should visit his/her ripper doc to get it fixed.

  • @reptarien

    @reptarien

    8 ай бұрын

    You're right! That's what lights ALWAYS look like to me at night!

  • @Erickzy

    @Erickzy

    8 ай бұрын

    Hmm I might need glases

  • @brulaapgaapmeester8052

    @brulaapgaapmeester8052

    8 ай бұрын

    Yes very cool, who doesn't want astigmatism?

  • @himanshukansal5509
    @himanshukansal55098 ай бұрын

    Dammn!! There's so much hard work that goes into making such detailed videos. Hats off to you and your team! 😮

  • @AwesomeBlackDude

    @AwesomeBlackDude

    8 ай бұрын

    Just throwing it out there, but isn't the Nvidia RTX 4090 more of a professional card than a gaming one? 😳

  • @bradleyaustin5978

    @bradleyaustin5978

    8 ай бұрын

    It should still be a capable gaming card@@AwesomeBlackDude

  • @Auziuwu

    @Auziuwu

    8 ай бұрын

    @@AwesomeBlackDude ehh It's both.

  • @darlokt51
    @darlokt518 ай бұрын

    Just as info, what you called „gritty details“ at 16:18 (and probably also at 16:59) are actually artefacts from the (temporal) denoisers. This is not supposed to be there, you can see it from the „pulsing“ of the pixels, as it struggles with the accumulation of (temporal) information due to the glossy and irregular nature of the surface at a subpixel level, the RR version is probably way more accurate. It’s a common problem with the hand-tuned denoisers used, you can see it even better in some of the „sequin-like-in-surface“ outfits worn by some characters in the game like I believe „Hanako“ (?). Also the higher perceived sharpness is not oversharpening per se, but rather a byproduct of performing denoising and upscaling in one process. Both at a very high level work alike, sacrificing high frequency detail for a „cleaner“ image, so with RR you only do it once, maintaining more high frequency information in the output image, therefore „sharper“. It’s remotely comparable to recompressing a compressed video and loosing even more information in the process.

  • @notoriouspomegranate5612

    @notoriouspomegranate5612

    8 ай бұрын

    Yeah I HATE the pulsing effect of Path Tracing in Cyberpunk, I hope this is the biggest improvement with RR. I’m actually surprised he didn’t talk about it.

  • @Cikflipp180

    @Cikflipp180

    8 ай бұрын

    Your comment was relatively inoffensive

  • @olotocolo

    @olotocolo

    8 ай бұрын

    Yeah that silver sofa is DEFINITELY not supposed to have this artifacts and it's massive improvement in RR version

  • @rapzid3536

    @rapzid3536

    8 ай бұрын

    Some good observations in this video but suss conclusions.

  • @TobyIKanoby

    @TobyIKanoby

    8 ай бұрын

    yeah the "gritty details" didn't look like the y were supposed to be there to me

  • @CrowCZ
    @CrowCZ8 ай бұрын

    That light blowout bug after loading save has been in the game since the launch, even without RT. It's pretty bad that it's still there even with this patch.

  • @gozutheDJ

    @gozutheDJ

    8 ай бұрын

    WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH

  • @matthias6933

    @matthias6933

    8 ай бұрын

    usual CDPR quality

  • @sammigiordani7878

    @sammigiordani7878

    8 ай бұрын

    @@gozutheDJ waluigi? is that you?

  • @theoneshot236

    @theoneshot236

    8 ай бұрын

    @@matthias6933 yeah like... with best and most advanced engine on the market to render such city lol what a cap and finding sth to bitch about

  • @gozutheDJ

    @gozutheDJ

    8 ай бұрын

    @@sammigiordani7878 its you wailing

  • @JacobG5
    @JacobG58 ай бұрын

    Great in detail comparison video as always from you guys. That being said I have a quick suggestion on the off chance someone reads this. I've rewatched several parts of this comparison especially when you flicker back and forth between RR on and off because it was kind of hard to track what version of the scene I was looking at. Maybe in the future for side by side comparisons like this you could have a color coded screen boarder or some other more obvious indicator of which is which. Say when RR is enabled there is a noticeable green boarder around the frame and when the setting is turned off the boarder is gray or something. Small nitpick on an otherwise great video.

  • @Relatyvity
    @Relatyvity8 ай бұрын

    One of the most prominent improvements is (I think) has been made to chain-link fences: Before 2.0, when you were close up they were incredibly noisy and further away they just became blurred. Now they look exactly how you'd expect. I do feel like there were possibly improvements done to DLSS as well, cause even witjhout RR, it looks much better then before the patch, though RR cleans them up even better.

  • @CDHarris
    @CDHarris8 ай бұрын

    It's funny that RR's improvement in the lag between lighting changes ended up revealing more bugs. For example, what you identified as a bug with RR at ~16:00 is actually visible in the original shot as well, just smeared over by the aggressive temporal denoising. You can tell by how the two states flickering back and forth on the left are both visible overlaid on top of each other on the right. I imagine something similar is happening when the lighting on objects switching between LODs briefly flickers with RR on. The regular denoiser is probably just smearing old lighting data over it and hiding the flicker as a happy accident.

  • @TheTaxxor

    @TheTaxxor

    8 ай бұрын

    Even some lighting changes, for example when you look around and the scene gets darker or brighter in response, are much quicker without RR for me. If I have RR enabled, these changes are slower and ghosting is especially strong during those changes if you dare to move your weapon at the same time

  • @Kryptonic83
    @Kryptonic838 ай бұрын

    Thanks for the in-depth coverage on this!

  • @DJCurry25
    @DJCurry258 ай бұрын

    i really loved this video! thank you. i also do appreciate the summary at the end as well!

  • @psyedk
    @psyedk8 ай бұрын

    great coverage guys! love these technical deep dives analyzing what's really going on

  • @gearheadlydia
    @gearheadlydia8 ай бұрын

    This video really felt like someone at GN has an art degree, in the best way possible! The detailed explanations of subtle differences are enthralling here. Also wow, y'all clearly combed through the whole game to find some of these scenes; given that this is by no means a small game, the dedication to your craft is clear!

  • @ryanj610

    @ryanj610

    8 ай бұрын

    It's super hard to do visual comparisons (which are so subjective), but GN is doing pretty well. I think Digital Foundry is still the gold star with this type of content, but I always like Steve's more skeptical take, too.

  • @Kuriketto
    @Kuriketto8 ай бұрын

    There's a mod that allows the number of rays cast per pixel to be adjusted. Going to have to test if upping the number of rays will help shore up RR visual fidelity while hopefully roughly maintaining the same baseline performance of path tracing alone.

  • @zaidlacksalastname4905

    @zaidlacksalastname4905

    8 ай бұрын

    I love the implication that you can run path tracing without the performance boost lol

  • @Kuriketto

    @Kuriketto

    8 ай бұрын

    @@zaidlacksalastname4905 From what I recall, that's viable on a 4090 at 1080 and even 1440p, but I'd enable upscaling and frame gen in any scenario involving path tracing regardless. Haven't had a chance to jump back into the game just yet to verify.

  • @georgwarhead2801

    @georgwarhead2801

    8 ай бұрын

    @@Kuriketto imagine needing a 1500$ gpu to play a game in 1080p or 1440p natively...

  • @Kuriketto

    @Kuriketto

    8 ай бұрын

    @@georgwarhead2801 $1600

  • @qwertyrewtywyterty

    @qwertyrewtywyterty

    8 ай бұрын

    ​@georgwarhead2801 imagine not knowing how exponentially demanding graphics gets the more realistic it is

  • @anthonyrizzo9043
    @anthonyrizzo90438 ай бұрын

    So ray reconstruction makes the game look more like it would with RT off, but with RT on. It also cleans up dirt which is great.

  • @backfischritter

    @backfischritter

    8 ай бұрын

    You have not even watched the video yet lmao

  • @GamersNexus

    @GamersNexus

    8 ай бұрын

    haha, that's actually pretty accurate for some aspects of it. Great phrasing. Denoising gets kind of recorrected back to what it should be (if you had upscaling artifacts, anyway)

  • @anthonyrizzo9043

    @anthonyrizzo9043

    8 ай бұрын

    ​@@backfischritterit's sort of a joke man, I can clearly see the better lighting and reflections.

  • @zeekjones1
    @zeekjones18 ай бұрын

    You may be able to see if there is a config file you can edit, for consistent settings on launch. I have not checked if Cyberpunk has one, but most games do, and also can give more settings than what the menus have available.

  • @plarpoon
    @plarpoon8 ай бұрын

    @GamerNexus I strongly suggest once customized the settings in the menu to set the configuration save file to immutable. That way you can test those settings without any fear that it would change and when you need to change the values you just remove the immutable bit. Just as a workaround for now.

  • @daedaluxe
    @daedaluxe8 ай бұрын

    The paint flake shimmering with RR looks amazing

  • @sorena2952
    @sorena29528 ай бұрын

    Testing very early, or near release after a couple updates builds of cyberpunk vs the current in similar scenarios would be a nice video. to see if performance of the game has improved either due to driver or game engine improvements. and to see if they game has changed in minor/major ares Visualy.

  • @aviral1230
    @aviral12308 ай бұрын

    Thank you for all your hard work!

  • @DTheProducer
    @DTheProducer8 ай бұрын

    Great video, as always!

  • @Squishydew
    @Squishydew8 ай бұрын

    I watched some other videos on this like hardware unboxed and it looked like this barely did anything.. Your overview was so much clearer and actually showed significant differences. Nice. I definitely wouldnt trade sharper reflections for that ghosting though, id rather have the blurry reflections any day.

  • @barrupa
    @barrupa8 ай бұрын

    Great quote from FPS Doug @ 7:43

  • @AceStrife

    @AceStrife

    8 ай бұрын

    It's things like this that make me feel old. :(

  • @Rare_Pepe

    @Rare_Pepe

    8 ай бұрын

    BOOM Headshot!

  • @ozner55
    @ozner558 ай бұрын

    I'm definitely going to give it a try. Thanks for the quality content as always. Where is that Evo XL thermals vid. lol

  • @SuRReal2k
    @SuRReal2k8 ай бұрын

    Yesus take a break guys. The video frequency and quality is absolutely outstanding! I dont want to see anybody of you burned out :( Greetings from over the ocean and thank your for your videos

  • @REALGRANTMACDONALD
    @REALGRANTMACDONALD8 ай бұрын

    Keep up the great work! Glad to see more in depth ray tracing benchmarks.

  • @billyeveryteen7328
    @billyeveryteen73288 ай бұрын

    The bug with lighting being blown out whenever you load a save is really common in my playthrough of Baldur's Gate 3 as well, which isn't using ray tracing, and I don't think it's using DLSS, and it's on a completely different engine.

  • @fabrb26
    @fabrb268 ай бұрын

    Thanks, look forward for Phantom Liberty 👌

  • @reanimationxp
    @reanimationxp8 ай бұрын

    Fantastic video. THANK YOU ty ty for always unapologetically hunting for truth and delving into so much detail. This is the quality we can expect from GN. I also appreciate the litmus test at the end being the TESTER's opinion rather than your own on whether he'll use it himself. That (and your self-awareness that you probably didn't see everything he did) speaks volumes. Hat's off.

  • @jon-umber
    @jon-umber8 ай бұрын

    Already loved Cyberpunk 2077 on day one (yes, I'm one of the few, I guess), I'm so pumped to play 2.0 and Phantom Liberty.

  • @MDMDMDMDMDMDMDMDMD

    @MDMDMDMDMDMDMDMDMD

    8 ай бұрын

    They were literally refunding the game with no stipulations, publicly apologized repeatedly, and were successfully sued by their investors; I think you know that you're one of the few that was happy with the launch state.

  • @daveblueballz6659

    @daveblueballz6659

    7 ай бұрын

    @@MDMDMDMDMDMDMDMDMD and who won in the end? the non-bandwagoners

  • @johngalactus4014
    @johngalactus40148 ай бұрын

    RR doing a great job cleaning up the image, still some ways to go but this is amazing.

  • @MFMArt

    @MFMArt

    8 ай бұрын

    It cleaning up the muddiness cannot be understated. I left my save for a new play through at the arasaka hotel bar scene with Jackie and the whole floor and all the couches are a blurry mess, I'm excited to see how that improves in a few hours. Pretty massive update for the future of RT in games imo, and like all the tech so far will get better the more training models they handle so it's atleast a good stepping stone for a new feature.

  • @imjody
    @imjody8 ай бұрын

    I can definitely appreciate this! Thank you. :)

  • @PierreLeroy76620
    @PierreLeroy766208 ай бұрын

    I was expecting multiple GPU test ? But thank for the coverages! Thank you

  • @lagrangemechanics
    @lagrangemechanics8 ай бұрын

    I have had a quick look with RR in the game's Overdrive mode, and it definitely cleaned up a lot of the artifacts that the previous denoise had struggled to remove. A lot of those were temporal "sparkles" that you started seeing on some surfaces when the game is in Overdrive mode (possibly because the game is fully path traced in that mode) and you probably can't show them well in KZread due to compression, but they were moderately conspicuous. RR cleaned those up quite well, and the temporal stability that RR offers is, to me, more valuable than less blurry RT effects, which is also very much welcome.

  • @AlindBack

    @AlindBack

    8 ай бұрын

    I second all if this. I have experienced the same on my setup.

  • @mouseFPV
    @mouseFPV8 ай бұрын

    The image quality of these videos is phenomenal. It's like one of the only things that makes my phone display really shine. Woah.

  • @1Dustin
    @1Dustin8 ай бұрын

    Great detail and breakdown!

  • @INSANEDOMINANCE
    @INSANEDOMINANCE8 ай бұрын

    This has helped me get a better grasp on these new technologies as I feel overwhelmed with this tech. I do enjoy changing settings for getting the best visuals for the performance but I do miss just a simple plug and play where a game just works and is bug free. Ill test this out on my 3070ti….. I’ve not had good experiences with these technologies yet. Someday..

  • @j.w.grayson6937
    @j.w.grayson69378 ай бұрын

    That was a lot of work Steve! But, I doubt that I would notice the stuff you pointed out while playing the game.

  • @hizacaine
    @hizacaine8 ай бұрын

    Nvidia could introduce a canned set of test modes that would accompany the card, or driver, to toggle the settings and allow apple to apple comparisons for any game and user/reviewer.

  • @KaziQTR
    @KaziQTR8 ай бұрын

    From what I tested long ago that distortion around the NPCs is caused by the TAA used by the game in native mode that can’t be turned off in the menu. You need to modify it in the ini file. That’ll take care of it. I hope you see this. I feel TAA was unnecessary for 4K. It’s really powerful for lower resolutions. Because of that, devs probably thought to make it a must and never expose it as an option in the menu.

  • @shinyhappyrem8728

    @shinyhappyrem8728

    8 ай бұрын

    According to pcgamingwiki: "DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working"

  • @KaziQTR

    @KaziQTR

    8 ай бұрын

    @@shinyhappyrem8728And that's why I said for native resolution not DLSS.

  • @YoodielandExplorer

    @YoodielandExplorer

    8 ай бұрын

    ​@@KaziQTRno ray reconstruction without dlss on

  • @KaziQTR

    @KaziQTR

    8 ай бұрын

    @@YoodielandExplorer at one point somewhere in the middle of the video Steve was comparing image quality around NPCs against native rendering.

  • @Dorraj

    @Dorraj

    8 ай бұрын

    I'd agree but modern games like this have a ton of alpha effects that are run at / resolutions. Often 1/2 or 1/4, sometimes even 1/8 or 1/16. TAA does its job by blurring this. Things like hair in modern games are just made with TAA in mind, and if you force them off, it looks terrible. Go play Stray and force TAA off. That cat looks like a walking nightmare with how much alaising is there. I hate how much we rely on temporal AA nowadays, but that's the way games are made now. It sucks.

  • @Lexxxco1
    @Lexxxco18 ай бұрын

    Ray Reconstruction adds heavier ghosting on further objects and very noticeable neural-network related artifacts, test it while driving the cat in the city during any chase - it will be looking as an oil painting or drug trip effect. It is visible on all DLSS modes, further from quality mode = more visible. Strangely this effects are more noticeable on 2K resolution, not 4K. This may be related to the resolution of training models.

  • @fernandes327

    @fernandes327

    8 ай бұрын

    Yeah the ghosting is unbearable, you're not the first person i see saying 4K is better for this issue. I'm playing on 1440p and the only reason i didn't enable RR is the ghosting/smearing. I wonder if the difference from 1440p to 2160p is that big, ghosting-wise (since its the only downside i found from RR)

  • @emresdioshi

    @emresdioshi

    8 ай бұрын

    I will suggest you something against ghosting and smearing because it worked with my 4080. Turn off your DLSS and use FSR. You should keep the frame generation On somehow. RT and other Nvidia related things you can keep turned on somehow. I am hoping that you will get more clear image like this with the same fps. If you try please give feedback.

  • @Neovalen
    @Neovalen8 ай бұрын

    One thing I noted when I booted up the game is that the overdrive preset made LOD to low. I manually changed it back to high.

  • @georgewood7893
    @georgewood78938 ай бұрын

    this the type of review I've been looking for. no cdpr fanboy, honest impressions and facts.

  • @michaelcruz8425
    @michaelcruz84258 ай бұрын

    Last time I was this early tech Jesus had short hair

  • @mziv112

    @mziv112

    8 ай бұрын

    Same lol

  • @matteo964

    @matteo964

    8 ай бұрын

    We should ask Steve

  • @nateo200

    @nateo200

    8 ай бұрын

    Lmao

  • @joelcampos9429

    @joelcampos9429

    8 ай бұрын

    I would love a tech jesus and gun jesus mashup discussing that biometric gun he had on.

  • @AakashKumar-tn6yh

    @AakashKumar-tn6yh

    8 ай бұрын

    🤣🤣🤣🤣

  • @RCmies
    @RCmies8 ай бұрын

    13:27 that looks really bad. Not sure it's supposed to do that. I hope not because I'm not sure it's worth the upgrade if there is so much ghosting around NPCs.

  • @Jossages

    @Jossages

    8 ай бұрын

    IIRC this could happen sometimes if you just stood still for a while, so unsure if that's the cause or if it's RR.

  • @melcorchancla9431

    @melcorchancla9431

    8 ай бұрын

    @@Jossages it is, I disabled it and the image is 1000x cleanser in 1440

  • @WholesomePotato1

    @WholesomePotato1

    8 ай бұрын

    The ghosting is my biggest complaint about RR so far. I hope they can patch it out, because I don't remember it being that bad before. Other than that it runs and looks better, which is great 🙂

  • @AdamAmbrus
    @AdamAmbrus8 ай бұрын

    21:43 the initial overexposure is weirdly also present in Enscape, a GPU rendering program :)) i need to swing the camera around for the correct exposure to set in when doing live previews of a scene

  • @NooBSyBoT69
    @NooBSyBoT698 ай бұрын

    Cant wait for the dlss 4.5 ray reconstruction 2 analysis video

  • @shingod700
    @shingod7008 ай бұрын

    I feel like other new dlss feature it will greatly improve over time.

  • @dudanvictor4203

    @dudanvictor4203

    8 ай бұрын

    For sure.

  • @Real_MisterSir

    @Real_MisterSir

    8 ай бұрын

    Absolutely. Just looking at how DLSS itself has improved since its initial version to where we are now, that's the beauty of deep learning and progressive AI solutions. The fact that the starting point is already as promising as it is now, is pretty remarkable. Industries have relied on traditional denoising for decades, and now they're mostly obsolete and the outcome on average is better, sometimes significantly so. By no means perfect, but knowing Nvidia and their continuous support and development of their tech, I am definitely looking forward to seeing this tech progress in the coming years.

  • @ramonandrajo6348

    @ramonandrajo6348

    8 ай бұрын

    A gimmick is a gimmick. XD

  • @TTx04xCOBRA

    @TTx04xCOBRA

    8 ай бұрын

    ​@@ramonandrajo6348your coping is pathetic

  • @rudrasingh6354

    @rudrasingh6354

    8 ай бұрын

    ​@@ramonandrajo6348everything is a gimmick to you isn't it

  • @tclark5481
    @tclark54818 ай бұрын

    A recommendation for a future video. How about doing an in-depth dive on how to optimize graphics settings in a game to get the best performance. This would be a generic discussion and would include how various settings impact fps as well as graphic fidelity. It would also be good to tie different graphic settings to hardware features on a GPU. For example, how does a particular hardware feature drive certain graphical aspects of the game and what settings control that?

  • @RyneLanders

    @RyneLanders

    8 ай бұрын

    Digital Foundry has that exact video for this exact game already. For RT Overdrive mode, there are no adjustable settings - it's either on, or off.

  • @OmegaPhattyAcid

    @OmegaPhattyAcid

    8 ай бұрын

    GN has done this in the past, go digging. They deserve the viewtime

  • @tclark5481

    @tclark5481

    8 ай бұрын

    @@OmegaPhattyAcid I watch them all the time. I'll look for the video.

  • @milohajek
    @milohajek8 ай бұрын

    Another great video Steve and GN Team

  • @matthewpenkala
    @matthewpenkala8 ай бұрын

    17:49 So has this been confirmed as intended behavior? I was under the impression that this type of distortion above & around the fire was a deliberate rendering technique to emulate that light displacement/refraction 'mirage' effect from the heat... i.e., not just a hazy & blurry filter.

  • @tamago5765

    @tamago5765

    8 ай бұрын

    Yes heat warping is an intended effect, thats just kinda how fire works irl lol(otherwise it wouldnt be there in native) I think RR just sees it as noise and tries to "fix" it

  • @RedundancyDept
    @RedundancyDept8 ай бұрын

    Hardware Unboxed found that Ray Reconstruction offered a performance uplift in Cyberpunk only with the 4090. Lower-tier cards took a (tiny) performance penalty. Just throwing it out there; It doesn't seem that the performance variance for this feature is determined solely by the game. Thanks for the great video.

  • @TheScrubmuffin69

    @TheScrubmuffin69

    8 ай бұрын

    I have a 4070ti, so it seems like it's still a plus for me at least. I'm only at 1080p so that helps lol

  • @ricky_pigeon
    @ricky_pigeon8 ай бұрын

    Top quality as always GamersNexus, thanks for an awesome comparison.

  • @jujuteuxOfficial
    @jujuteuxOfficial8 ай бұрын

    ngl the tower lights having those trails is pretty damn cool

  • @R6ex
    @R6ex8 ай бұрын

    Great! Time to do my 1st playthrough of the base game and expansion!

  • @Melrieoi
    @Melrieoi8 ай бұрын

    Not sure what GN's take is on 17:56. The heat distortion is removed by RR, which it may see as noise, but is supposed to be there because it is a fire.

  • @123JimmyTheCookie

    @123JimmyTheCookie

    8 ай бұрын

    IMO while they didn't explicitly say it, it was implied to be a negative

  • @opmike343
    @opmike3438 ай бұрын

    Correction: You don't have to have the RT Overdrive preset selected to enable Ray Reconstruction. You just have to make sure that the Path Tracing preview is toggled ON.

  • @matthewwarner1606
    @matthewwarner16068 ай бұрын

    I really enjoyed the sponsor plug on this one. lol

  • @vihu2001
    @vihu20018 ай бұрын

    Your polish pronounce of CD Projekt Red was flawless, thank you and respect

  • @fuckoff5893
    @fuckoff58938 ай бұрын

    Graphics comparisons at this level of detail feels like arguing about angels dancing on the head of a pin

  • @martinkrauser4029

    @martinkrauser4029

    8 ай бұрын

    nu-uh

  • @mz4637

    @mz4637

    8 ай бұрын

    Yeah seems pointless

  • @J--Dubs
    @J--Dubs8 ай бұрын

    Fantastic review. I'm hoping DLSS 4 solves the massive increase of ghosting to distant moving objects/npcs.

  • @djam7484

    @djam7484

    8 ай бұрын

    DLSS 4..like DLSS 3 where 30 series owners got shafted. but this time with the 40 series getting shafted. only avalible for 50 series gpus..coming late 2024 early 2025

  • @Real_MisterSir

    @Real_MisterSir

    8 ай бұрын

    @@djam7484 The only aspect of DLSS 3.0 that wasn't available to older cards, is the frame generation which is a standalone tech within the DLSS suite. Everything else is comparable to DLSS 2.5 that is available for all cards.

  • @djam7484

    @djam7484

    8 ай бұрын

    @@Real_MisterSir still an aspect that is shut of for people with older cards. and its not the first time this has hapend.

  • @tuputamadre9770

    @tuputamadre9770

    8 ай бұрын

    There was way more ghosting before this update with path tracing it's actually playable now

  • @kamikaze00007

    @kamikaze00007

    8 ай бұрын

    @@djam7484 And fully done by sparkling new AI cores that only 50 series gpus have for +50% price increase.

  • @theftking
    @theftking8 ай бұрын

    Ngl I'm pretty excited to crush _Phantom Liberty_ @ 1440p. I didn't play Cyberpunk until ~6 months ago, and whatever the state was in at launch, for the $40 or whatever I paid, thought it was phenomenal. Very impressive game. I did notice that while I get ~120FPS with path tracing + DLSS everything @ 1440p on a 4090, the 1% lows are abysmal. Like... big hitches to 40 on a consistent basis.

  • @zivzulander
    @zivzulander8 ай бұрын

    Multiple embargoes seems very in the spirit of "cyberpunk". The dystopian future genre, I mean, not the franchise. 😁

  • @Muppet-kz2nc

    @Muppet-kz2nc

    8 ай бұрын

    theres a lot of dumb reviewers that would spoil story beats if not mandated to b-roll. I think you're either the type of person to assume the worst or give the benefit of the doubt when it comes to CDPR's intentions. Some have chosen the former.

  • @goofball1_134

    @goofball1_134

    8 ай бұрын

    Yeah cdpr has some very sketchy restrictions on what can and can't be shown. The restrictions seem to convey they are hiding bugs/issues to avoid bad press prelaunch. Not cool.

  • @riven4121

    @riven4121

    8 ай бұрын

    @@goofball1_134 It's the same thing with the 1.0 release. There's a very good reason why reviewers of the launch game were not allowed via embargo contract to show or review the console version of the game.

  • @panvlk
    @panvlk8 ай бұрын

    Extra thumbs up for pronunciation of CD Projekt Red:).

  • @kibsterIXI
    @kibsterIXI8 ай бұрын

    Great video but one thing that was missed is the difference in texture quality especially shown on npc face's up close, a lot of the quality was lost with the old denoisers and RR shows a lot more. Can see the difference in DF's video.

  • @DeeSnow97
    @DeeSnow978 ай бұрын

    between this and hardware unboxed's testing i'm fairly sure nvidia needs to add the roughness map to ray reconstruction's inputs, it could help the model decide if the smudges are surface detail that should be preserved or raytracing noise that should be removed

  • @mo0rd
    @mo0rd8 ай бұрын

    The game looks absolutely gorgeous now. Keen to actually play it this time on the 4090.

  • @azaril7780

    @azaril7780

    8 ай бұрын

    Same, waiting to do a fresh run when my 4090 arrives next week (curse you long shipping times) may actually do more side quests instead of blasting through the campaign.

  • @Decenium
    @Decenium8 ай бұрын

    this is an excellent video, it really shows how much work is still left.

  • @AlbertoMartinez765

    @AlbertoMartinez765

    8 ай бұрын

    and also how little of a difference it actually makes to the actual gameplay.

  • @kazioo2

    @kazioo2

    8 ай бұрын

    Unless neural rendering takes over and reboots the entire industry.

  • @antont4974
    @antont49748 ай бұрын

    17:21 I wonder if the window is an Artistic Choice 'cause I've seen mirrors just like that IRL- layered and blocky

  • @lTwojaStara
    @lTwojaStara8 ай бұрын

    2023 and we still got vector/square trees, pots, railings - but it reflects the light in the puddle! :C

  • @thomasleif
    @thomasleif8 ай бұрын

    I have a 4070, the trailing/ghosting is really bad in some instances. Objects that are picked up seem to fade away slowly, any work on the computers is choppy and has a trailing cursor, but overall the reflection quality is making me keep it on. It. Looks. FANTASTIC. :)

  • @MS10x

    @MS10x

    8 ай бұрын

    Hi, I am planning to buy 4070, how does it performs in recent AAA titles ? I want to game at 2k high settings Thank you

  • @emresdioshi

    @emresdioshi

    8 ай бұрын

    I will suggest you something against ghosting and smearing because it worked with my 4080. Turn off your DLSS and use FSR. You should keep the frame generation On somehow. RT and other Nvidia related things you can keep turned on somehow. I am hoping that you will get more clear image like this with the same fps. If you try please give feedback.

  • @nontoxic9960
    @nontoxic99608 ай бұрын

    6:59 you can see an NPC bottom left literally smear while walking

  • @Fake-ty7nr
    @Fake-ty7nr8 ай бұрын

    Awesome video

  • @tempeczek
    @tempeczek8 ай бұрын

    immediately gave a like for Polish pronunciation of "projekt" :D Respect Man!

  • @Itchy-Pixel
    @Itchy-Pixel8 ай бұрын

    Honestly, I switched it on when I loaded up the game on my 4070ti and it does look pretty when you are stood still looking at the effect, but within an hour I had turned ray tracing back off again because when actually playing the game normally I hardly ever notice it and I prefer higher frame rate. Just a personal preference I guess but the tech is cool.

  • @rocstarang5747

    @rocstarang5747

    8 ай бұрын

    Same. I'd be happy with a setting that only turned on rt (and ultra) in screenshots.

  • @deivytrajan

    @deivytrajan

    8 ай бұрын

    Disagreed. I keep path tracing on because the game lighting, shadows and reflections become real life like and improve visuals so much. It’s a big difference. Rtx 4090 user here

  • @fraysure1298

    @fraysure1298

    8 ай бұрын

    @@deivytrajanagreeded 4080 user

  • @Juanguar

    @Juanguar

    8 ай бұрын

    @@deivytrajansame here with a 4060 I run it on 1080p though but with DLSS I can manage at least 40 fps

  • @HoroJoga
    @HoroJoga8 ай бұрын

    They way you guys circunvented the embargo was genius.

  • @citizen_or_civilian
    @citizen_or_civilian8 ай бұрын

    Appreciate what you guys do. Keep up the great work.

  • @-BEASTOR-
    @-BEASTOR-8 ай бұрын

    Splendid information.

  • @Zenzuu
    @Zenzuu8 ай бұрын

    It’s sad the talks and focus especially regarding GPU’s is all about DLSS/FSR and Ray tracing which is essentially just more accurate lighting/reflections/shadows now days I much rather prefer for developers use the resources to push for higher polygon counts, more destructible, object/environments, better AI, more advance & better physics.

  • @Relrion

    @Relrion

    8 ай бұрын

    Look into unreal 5 tech demos, they are covering that stuff

  • @MrArrmageddon
    @MrArrmageddon8 ай бұрын

    Before watching any of this video I tested out DLSS 3.5 Ray Reconstruction in game and I noticed a difference and prefer it. In my screenshots I took I noticed improvements for sure. It's nothing major but it's helpful. I gained about 6-7 FPS on my 4080 as well as a buff in visual aspects. I noticed a few downsides as well. But overall a positive.

  • @sereph9612

    @sereph9612

    8 ай бұрын

    I have a 4080 and haven't had time to boot the game up with the new update. Overall, how is your performance and are you using FG?

  • @tringuyen7519

    @tringuyen7519

    8 ай бұрын

    DLSS 3.5 works differently for those who own a 3080 or 2080 than a 4080. Read the fine print before you’re disappointed.

  • @MrArrmageddon

    @MrArrmageddon

    8 ай бұрын

    @@sereph9612 Yes I strongly prefer FG in just about all games. 12700K and 4080. I get about 100-116 FPS with 100% maxed settings. 1440P, DLSS Quality, Path Tracing and RR on. With as you mentioned FG. I say 100 to 116 as it depends on where you are in game. I'm sure in some places it's going to be lower than 100 and in some over 116. But in general the game runs at 100+ towards the minimum. I toggled RR on and off a few times. Notice at least a consistent 5 or more FPS boost having it on. Not that 5-7 FPS does not matter to much. But I like RR on anyways so it's win/win with some visual glitches which is true with most settings. I don't really notice the issues with RR on though. I have to mostly focus in on them. But this video does point the worst ones out. As for FG I notice very minimal issues. In fact I have to try to notice problems with FG to notice them. I get a lot of FPS boost having FG on. The smoothness it brings far off sets and possible negatives. I am a gamer who loves FG. It's very, very good. lol I know not everyone agrees.

  • @sereph9612

    @sereph9612

    8 ай бұрын

    @@MrArrmageddon I also use FG in any game that supports it because they are all mainly single player story driven games that don't require next level input latency so the added latency is never an issue. I play at 4K res because I game on a C2, so I can expect my frame rate to be quite a bit lower than yours, cheers!

  • @conecrazy
    @conecrazy8 ай бұрын

    In the Pyramid Song quest (Judy's scuba quest). In DLSS mode, there is an outline on everything dark. I wonder if RR helps with that.

  • @Star_Gazing_Coffee_Lover
    @Star_Gazing_Coffee_Lover8 ай бұрын

    Id like to see some PL benchmarks and maybe a settings guide?

  • @VanethReaper
    @VanethReaper8 ай бұрын

    The flaws in it aside, i have been a fan of ray reconstruction as a whole since the update went live. playing at 3440x1440 fully path traced, with frame gen, dlss quality and RR on. I like RR for the more subtle things it lets come through, like the shadows under the cardboard you noted at 12:55 and whatnot. it just brings back some of that scene "depth" and makes the world feel less flat. I think it has a lot more upsides than downsides that make it well worth running, at least to me.

  • @KingGameReview
    @KingGameReview8 ай бұрын

    I feel like ray reconstruction is bugged for me. When I turn it on it makes everything look like it has an extreme sharpening filter on it. Everything has a dark outline, and almost looks like borderlands or something. I have DLSS sharpening set to zero, and it still has that effect.

  • @carpelunam

    @carpelunam

    8 ай бұрын

    are you using the right resolution for your game and monitor?

  • @KingGameReview

    @KingGameReview

    8 ай бұрын

    @@carpelunam yes. I'm using the max resolution for my monitor and using "quality" DLSS. 0 sharpening. The sharpen artifacts only appear when I turn on ray reconstruction. When I turn that off, then the game looks normal again.

  • @PhilipClouds

    @PhilipClouds

    8 ай бұрын

    Same here. It looks absolutely disgusting to the point I got super happy when I realized it went away with RR off lol

  • @KingGameReview

    @KingGameReview

    8 ай бұрын

    @@PhilipClouds Glad I'm not the only one. Everyone I see talking about it says that, at its worst, it's the same or better than with it turned off. That has not been my experience at all.

  • @PhilipClouds

    @PhilipClouds

    8 ай бұрын

    @@KingGameReview Yes. There seems to be some benefits but I will never sacrifice clarity like this. Look at NPCs faces, reflections in movement and oversharpened edges on everything. People must be blind

  • @Tyuwhebsg
    @Tyuwhebsg8 ай бұрын

    Impressive results!

  • @HermSezPlayToWin
    @HermSezPlayToWin8 ай бұрын

    Thanks Steve!

  • @JazerMedia
    @JazerMedia8 ай бұрын

    I think with a little more time, a new iteration of DLSS could fix of the issues we're seeing with RR. At the moment, it's really promising and solves more issues than it creates!

  • @dudanvictor4203

    @dudanvictor4203

    8 ай бұрын

    I prefer it on , despite some little ghosting here and there, it improves the overall image , the reflection are so crisp now and that very distracting shimmering that occurred before has been reduced to very acceptable now. In 2 years I think it's gonna be perfect.

  • @AxeDragon1989

    @AxeDragon1989

    8 ай бұрын

    Obviously, this is literally the first iteration ever of RR

  • @MrTobiKay
    @MrTobiKay8 ай бұрын

    Can you do benchmarks with Ray Reconstruction ON vs OFF for RTX 3000 cards? I assume that a card like the 3060 would experience a higher relative FPS increase (in %) than a 4090

  • @DelgaDude

    @DelgaDude

    8 ай бұрын

    Ray reconstruction is not supposed to be there for an fps increase just an increase in visual quality without losing performance. If u couldn't run RT well brfore this update u won't be running it well now either.

  • @tringuyen7519

    @tringuyen7519

    8 ай бұрын

    @@DelgaDudeIncorrect. DLSS 3.5 includes frame gen for RTX 4000 cards. But for older RTX cards, DLSS 3.5 can’t & won’t use frame gen & degrade fps.

  • @DelgaDude

    @DelgaDude

    8 ай бұрын

    @@tringuyen7519 Ray reconstruction and frame gen are two completely different things.

  • @tepkisiz
    @tepkisiz8 ай бұрын

    If you are not looking into every detail RR picture is in general much sharper and stable, loving PT mode now on my 4070 TI which wasnt usable before on 1440p quality , even 1440p balanced looks awesome now.

  • @TheScyy
    @TheScyy8 ай бұрын

    Whoever added the FPS Doug quote at 7:40 is clearly a person of culture.

  • @JazerMedia
    @JazerMedia8 ай бұрын

    Having had a chance to play 2.0 already with RR, I'm glad I'm not the only one noticing the near painter-like quality of DLSS 3.5. Some will hate it, some will like it.

  • @G0A7
    @G0A78 ай бұрын

    Its not bad for a first time and in a game made without this tech in mind, it should get better over time

  • @davidgagnon5581
    @davidgagnon55818 ай бұрын

    Most excelent review

  • @paulleggett9735
    @paulleggett97358 ай бұрын

    15 years?!?! Wow..had to go back and see some early Steve. Hair has always been a theme!

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains34188 ай бұрын

    Im really impressed with the shadows and ambient occlusion on the RR. The sharper highlights and more dynamic range is also really impressive to me. It overall looks as if the game is path traced.

  • @skirmich

    @skirmich

    8 ай бұрын

    Funny thing, Ray Reconstruction only works on the Overdrive mode (Path Tracing). Not with just Ray Tracing on.

  • @MrEL91N

    @MrEL91N

    8 ай бұрын

    I was actually thinking about this and how I can't run path tracing in 4K on my hardware but honestly I don't even feel like I need it because regular ray tracing looks so good as is.

  • @CaracuSC
    @CaracuSC8 ай бұрын

    As much as I love Digital Foundry for great software related content, I'm loving these Gamers Nexus' deep dives on graphics. People at GN are so knowledgeable on both hardware and software, they definitely are my go-to for anything gaming.

  • @olotocolo

    @olotocolo

    8 ай бұрын

    I used to love Digital Foundry but recently they are doing some REALLY weird things... Their Starfield review has completely different tone than "pc settings" on the same game, which, ok. But what really really rubebd me the wrong way was them in a review saying "this game looks gorgeous most of the time" WHILE SHOWING FOOTAGE LOOKING LIKE PS3. But ok, maybe just mismatch from footage to text read. I'm playing Starfield for few days now. It looks like utter s**t. It's probably the ugliest AA-AAA game of this year, and it would be also of the previous if it wasn't for gollum. It's absolutely disgusting and it's much wors if you do not have filter-removing mod. And Digital Foundry calls that georgeus.

  • @rcavicchijr

    @rcavicchijr

    8 ай бұрын

    ​@@olotocoloI think quite a bit of starfield looks great. They definitely upgraded their lighting, character models, animations, and textures for the creation engine. Especially compared to fallout 4. The physics system is also a huge upgrade. It's obviously not as pretty as some recent fully next gen games like U.E. 5, but it's approach and gameplay are quite limiting in that aspect. Calling it ps3 level graphics is just ridiculous though, I'd say it looks more mid-late 8th gen with some 9th gen stickers on it.

  • @abeidiot

    @abeidiot

    8 ай бұрын

    @@olotocolo starfield looks great. you may need a new pair of glasses. Of course it doesn't hold a candle to path traced graphics, but otherwise it's pretty good. The crowd character models are horrible though

  • @mtlvmpr

    @mtlvmpr

    8 ай бұрын

    ​@@olotocolo You should just ignore everything said on Digital Foundry if it's not related to a tech a game uses. The channel was better when it was just fps graphs over gameplay videos.

  • @robw7381

    @robw7381

    8 ай бұрын

    @@rcavicchijr Starfield looks terrible a minor upgrade to FO4 in 8 years. No improved AI, loading screens everywhere. I knew it would be terrible when Bethesda said they will continue using their creaking old Creation Engine which is 20 years old now

  • @JusticeFPS
    @JusticeFPS8 ай бұрын

    For Fortnite, and paired with a 3080, what will perform better as Ryzen 5 5600x of intel i9 10900k? I know these are outdated but I’ve wondering this years ago and never got a definitive answer.

  • @GamerMcBaggin
    @GamerMcBaggin8 ай бұрын

    Thanks, Steve

  • @delayed_control
    @delayed_control8 ай бұрын

    This is the only English language channel where I consistently hear "CD Projekt" pronounced correctly.

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