Ready or Not - Brixley Talent Time OST (custom mix)

Ойындар

this is long overdue, I've had these mixes for a while and just now decided to share it, enjoy! combat section is kinda messed up
inspired by Rise's mix; • Ready or Not : Agency OST
Ready or Not music kit; mega.nz/folder/OFJmwa4A#KjT-I...
00:00 ambiance
02:30 strings
04:23 tensing up
06:10 combat
08:07 post combat strings
10:40 ending

Пікірлер: 13

  • @yerabcs
    @yerabcs Жыл бұрын

    That chant is horrifying. Never realized its there before.

  • @Sychyov

    @Sychyov

    11 ай бұрын

    I thought they were part of the map at first, like it's somewhere playing and not the OST lol

  • @-unusual-
    @-unusual- Жыл бұрын

    love the strings on this map

  • @MrGrieves
    @MrGrieves8 ай бұрын

    Insanely good soundtrack, great job mixing it

  • @lfaded_phantoml8232
    @lfaded_phantoml82327 ай бұрын

    Dude this is is just awesome, well done 👍🏻

  • @SheppLab
    @SheppLab Жыл бұрын

    Very nice job man 👍

  • @-unusual-

    @-unusual-

    Жыл бұрын

    thank you!

  • @GreyStormPlays
    @GreyStormPlaysАй бұрын

    I never noticed that ceiling, with the skylight. I was always too focused on my corners.

  • @muscalay7516
    @muscalay75167 ай бұрын

    Why did they change this. I hear no strings in the new one :(. But you do hear it when you pick up images in 23 megabytes

  • @-unusual-

    @-unusual-

    7 ай бұрын

    yeah, one thing I don't like about the 1.0 is that the music isn't nearly as prominent as before

  • @ZackHamilton

    @ZackHamilton

    5 ай бұрын

    No changes to the logic for this OST in 1.0 - a lot of it is based on randomization

  • @Foxtrot19

    @Foxtrot19

    5 ай бұрын

    @@-unusual- my theory behind the music not being as prominent is because of how fast the combat is. hypothesis-- the music only picks up with two factors: 1. amount of pawns in a firefight 2. how long that firefight goes on for with how fast the vanilla suspects and AI interact, the fight's done in two seconds or less. suspects aren't sticking around for peek-fights. they will stand their ground or push you very aggressively, spoonfeeding their lives into SWAT. roaming suspects will hunt you down, they won't set an ambush (vanilla reaction time may as well be if they were lying in wait). you can notice factor #1 in solo/low-player multiplayer, versus when playing with bots. if it's just you and your buddy, there isn't enough "action" to kick in the extra instruments or trigger climaxes. you + friend + 2 suspects = 4 person firefight. now, you + SWAT + 2 suspects = 7 person firefight. after installing an AI mod that reduces both suspect AND SWAT accuracy, the firefights now go on for prolonged periods of time. this gives the logic room to breathe and actually play some tunes.

  • @pardnergaming2136

    @pardnergaming2136

    3 ай бұрын

    @@Foxtrot19 that's part of it, but I think another part of it is that 1.0 switched from longer OST's to what I feel like to be either shorter OST's, or more ambience based OST's, Don't get me wrong the music still kicks ass, I just wish that certain tracks had a little more to them. ends of the earth and coyote both in particular take a more ambience based route but I wish they had a little more action in them.

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