Ray Tracing on Mobile is Here Thanks to the Immortalis-G715 GPU

Arm has announced three new GPUs: The Immortalis-G715, the Mali-G715, and the Mali-G615. All three include Variable Rate Shading and the Immortalis-G715 adds hardware accelerated Ray Tracing!
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Пікірлер: 100

  • @Ou8y2k2
    @Ou8y2k22 жыл бұрын

    I couldn't imagine this 20 years ago on a desktop PC. Now it's going to be on smartphones. In - freaking - sane.

  • @panzerofthelake4460

    @panzerofthelake4460

    Жыл бұрын

    I know, right? Soon, it's going to be even crazier

  • @evacody1249

    @evacody1249

    Жыл бұрын

    Yes it is in that people like you think that it's good. Have fun playing at 20 fps.

  • @moRaaOTAKU
    @moRaaOTAKU2 жыл бұрын

    So they delivered what AMD+SAMSUNG promised?

  • @arky9002

    @arky9002

    2 жыл бұрын

    Well it depends on the performance, which is where Xlypse faltered.

  • @robertceron9056

    @robertceron9056

    2 жыл бұрын

    No games to test it, no devs supporting it, barely supportng xynos 2200 and less optimizations update. So it's progress that exynos 2200 got more support by devs but ray tracing is not going to be in these years. It needs to be more wide spread to give devs incentive to make games on mobile with ray tracing. Loving UE4 on mobile and I hope UE5 mobile becomes widespread for all devices android and ios. To answer your question, did samsung bring VR promise? I say they kept people interested, same will happen for ray tracing and their processors.

  • @justpushon1487

    @justpushon1487

    2 жыл бұрын

    Yes,they delivered disappointment.

  • @saulghim2661

    @saulghim2661

    Жыл бұрын

    It would probably be fine if it was delivered on TSMC's 5 or 4nm process. As evidenced by the Snapdragon 8+ Gen 1 processor, simply moving the same exact chip design from Samsung's "4 nm process" to TSMC's "5nm process" allowed them 10% greater performance while SIMULTANEOUSLY using 20% less power. That isn't to say they haven't done a horrible job designing the chip however, given that Exynos was also on the same exact process yet was far inferior as well...

  • @gigantesupremo97555

    @gigantesupremo97555

    Жыл бұрын

    @@arky9002 Xclipse 920

  • @Shadowed007
    @Shadowed0072 жыл бұрын

    Level 0 - Legacy Solutions Level 1 - Software on Traditional GPUs Level 2 - Ray/Box and Ray/Tri Testers in Hardware Level 3 - Bounding Volume Hierarchy (BVH) Processing in Hardware Level 4 - BVH Processing with Coherency Sorting in Hardware Level 5 - Coherent BVH Processing with Scene Hierarchy Generator in Hardware So to which level does ARM GPU Raytracing belong to?

  • @GaryExplains

    @GaryExplains

    2 жыл бұрын

    Level 2.

  • @Shadowed007

    @Shadowed007

    2 жыл бұрын

    @@GaryExplains Thank you.

  • @goldnoob6191

    @goldnoob6191

    2 жыл бұрын

    Don't overlook ARM, since Nvidia has put the driver inside their GPUs bios, everithing is hardware now 😆

  • @WiiNV
    @WiiNV2 жыл бұрын

    Gary explained Ray Tracing is coming to Mobile, thanks to Power VR Prism 2 years ago, not forgetting PowerVR Photon architecture announced around Nov/Dec last year! 🤫

  • @B.D.F.

    @B.D.F.

    2 жыл бұрын

    Don’t forget PowerVR’s ray tracing hardware acceleration from 2014. What’s old is new again. Nvidia was showing off real-time ray tracing on their Kepler architecture in 2012, too, long before RTX.

  • @WiiNV

    @WiiNV

    2 жыл бұрын

    @@B.D.F. AMD poached Martin Ashton from Intel, 4 yrs ago, who worked @ Imagination for over 25yrs, when the company was called Videologic.

  • @VampiresDarkCreed
    @VampiresDarkCreed2 жыл бұрын

    Thanks for the info breakdown. 👍

  • @jackFatal
    @jackFatal2 жыл бұрын

    I think DLSS is more important than ray tracing, and Qualcomm and Samsung should focus on that tech. That’s being said , it’s interesting to see phones powerful enough to mimic gaming pc features

  • @kreamypie
    @kreamypie2 жыл бұрын

    What happend to speedtest g by the way?

  • @paxtoncargill4661
    @paxtoncargill4661 Жыл бұрын

    I wonder if we'll see desktop arm gpus, I feel like arm would fix a lot of the issues modern gpus have.

  • @AchwaqKhalid
    @AchwaqKhalid2 жыл бұрын

    Oh man i just want to game on my handheld device without having to worry about the battery until I have to sleep 🌃

  • @rishiprince9596
    @rishiprince9596 Жыл бұрын

    wish this video reaches atleast a million views, so that the Mediatek chips deserves more reach next year

  • @taranagnew436
    @taranagnew4362 жыл бұрын

    is it a mobile GPU or a computer gpu and tv's?

  • @muddyexport5639
    @muddyexport56392 жыл бұрын

    And another 4.0 performance. Looking forward to the next installment of the computer build. Assembler >>>===> C+ maybe.

  • @cybernit3
    @cybernit3 Жыл бұрын

    I am just curious this immortalis-G715 gpu is equivalent to what graphics cards on the market? like would it be like a weaker RTX 3050? Of course it might takes 1/2 as much power right? Nice to see some developments for the ArmPC market; too bad some of these Arm SBC didn't have a better bus than m.2 so we could see some decent graphics cards for them. I think Nividia got an RTX 3060 working with an Arm cpu; but I haven't seen much lately on the market.

  • @sheeeesh9405

    @sheeeesh9405

    Жыл бұрын

    The adreno 740 in the s23 ultra was quite often compared to a GTX1050 by reviewers at launch, and given that recent leaks have pointed to the Immortalis-G715 being only slightly faster than the Adreno 740, I'd say about GTX1050 level is a safe assumption, which for a device designed to be used without any active cooling, is extremely impressive.

  • @tanbenard9955
    @tanbenard99552 жыл бұрын

    So........... where is the performance uplift figure?

  • @neppie14.
    @neppie14. Жыл бұрын

    Now uh What game supports it

  • @Zulgurub
    @Zulgurub2 жыл бұрын

    very useful info

  • @stromx6973
    @stromx6973 Жыл бұрын

    Can thet support dlss??

  • @ClintochX
    @ClintochX2 жыл бұрын

    00:58 You got it wrong. Immortalis & mali both feature ray tracing and variable ray tracing The key difference is that Immortalis features hardware level ray tracing, as opposed to mali which only uses software ray tracing.

  • @GaryExplains

    @GaryExplains

    2 жыл бұрын

    LOL, no. All of the 715 GPUs are capable of hw ray tracing, however to earn the name Immortalis it must include hw ray tracing. Arm doesn't officially offer SW ray tracing.

  • @asandax6

    @asandax6

    2 жыл бұрын

    I don't think we should include Software Ray Tracing as Ray Tracing capable for GPUs because you can do ray tracing even on a cpu using software, only problem is the speed to complete those calculations.

  • @francescogiuseppearagona1109
    @francescogiuseppearagona11092 жыл бұрын

    Am I wrong or AMD's Xclipse GPU which is used in Samsung's Exynos 2200 supports ray tracing as well? Do you think there will be performance differences between the Snapdragon and the Exynos versions of the Galaxy S22 when ray tracing games will come out? Also, do you know whether there are differences between ARM and AMD's approaches to ray tracing? Is AMD's RDNA2 ray tracing hardware ray tracing?

  • @pervy16

    @pervy16

    2 жыл бұрын

    It does support hardware Ray tracing..just isn't utilized

  • @robertceron9056

    @robertceron9056

    2 жыл бұрын

    No games to test it, but would be interesting to see it on blender 2.9 using linux bypass to windows 11 or pc emulators to open blender and render some things. If blender gets a mobile version maybe we can find out if its too good to be true

  • @alexbaytenov
    @alexbaytenov2 жыл бұрын

    Hey, tnx for the vid! Do you know if Qualcomm have any plans to support ray tracing in their gpus? Bc as far as I know, ARM gpu stuff only applies to Samsung and MediaTek products, which, let's be honest, are unlikely to swing the market.

  • @akarimsiddiqui7572

    @akarimsiddiqui7572

    2 жыл бұрын

    Samsung will be using their own in-house GPU for high-end stuff. for mid to low end, they will use ARM GPU. It won't concern itself with ray tracing very likely. Qualcomm doesn't have anything ATM for ray tracing hardware.

  • @MkurugenziMwenyekiti

    @MkurugenziMwenyekiti

    2 жыл бұрын

    I wouldn't write-off Mediatek's sway on the market, seeing how it's now one of (if not) the largest fabless chip designer by number of chips sold. Sure, the high-end is a Qualcomm stronghold but mid-level to low end is fair game to everyone else making chips. If the strong game they've brought in recent years is anything to go by, the next few years are going to be very interesting and beneficial to the chip market.

  • @akarimsiddiqui7572

    @akarimsiddiqui7572

    2 жыл бұрын

    @@MkurugenziMwenyekiti Yes, but it's unlikely we will see anything like ray tracing from MediaTek anytime soon. Their best chip is ~10 months delayed to Qualcomm response last time I checked.

  • @MkurugenziMwenyekiti

    @MkurugenziMwenyekiti

    2 жыл бұрын

    @@akarimsiddiqui7572Watch kzread.info/dash/bejne/iHaaxctumLy0YcY.html. We already have ray-tracing on a system run by a Mediatek ARM CPU Nvidia and Mediatek worked together in 2021 to put a discrete RTX GPU in an ARM-based laptop powered by Mediatek Kompanio 1200 processor. It's not beyond the realm of possibility that Nvidia can license a shrunk down version as the integrated GPU, in a similar fashion as Samsung and AMD's partnership. Yes, Qualcomm are well ahead on their own compared to Mediatek. But partnerships and collaborations like the two aforementioned help those lagging to catch up. You are aware that Qualcomm's ADRENO was once part of AMD's RADEON fold, and AMD sold off their mobile GPU team to Qualcomm. Such collaborations and acquisitions help make for better products.

  • @bungkusi2432

    @bungkusi2432

    2 жыл бұрын

    (1) Currently mediatek sold more SOC than Qualcomm. (2) In area where's 5G mmWave is not available, and only sub-6 5G available.... Mediatek rules!!! As latest mediatek 8000/9000 have 3CC 5G, and Qualcom sub6 5G only have 1CC. (3) mediatek price is more pocket friendly.

  • @YoloTub3
    @YoloTub3 Жыл бұрын

    Now mobile games can finally experience ray traced microtransactions 😂

  • @showvickferdosx7284
    @showvickferdosx72842 жыл бұрын

    I think mediatek Dmcity 9000 have software based ray tracing But is there any mobile game supports ray tracing?

  • @pervy16

    @pervy16

    2 жыл бұрын

    Minecraft

  • @w1ck3dz0d1ac
    @w1ck3dz0d1ac Жыл бұрын

    This could make a standalone VR headset with ray tracing possible in the next two years.

  • @bungkusi2432
    @bungkusi24322 жыл бұрын

    Since Qualcomm use their own GPU. This means Dimensity 10000 of 2023 will be better than 8Gen2?

  • @niveZz-
    @niveZz- Жыл бұрын

    there is a small typo in the title

  • @GaryExplains

    @GaryExplains

    Жыл бұрын

    Thanks. Fixed. 👍

  • @mithilagrawal6444
    @mithilagrawal644411 күн бұрын

    i came here to find out if it worth buying cmf phone 1 with this GPU and what gaming performance it will give but here comments seems like from a different decade where no one thought gpus will be on your smartphones in your hands lol and conclusion this is "immortalis" not "ARM Mali-G615 MC2" so yeah........

  • @akarimsiddiqui7572
    @akarimsiddiqui75722 жыл бұрын

    Qualcomm need to figure out Ray Tracing since Samsung, ARM, and others already jumped on the hype train.

  • @PeterJohnston42
    @PeterJohnston422 жыл бұрын

    What about Apple? I presume immortalis is not in M2 or A15, but what about M3 and/or A16? Or will Apple do something in-house?

  • @GaryExplains

    @GaryExplains

    2 жыл бұрын

    Apple does everything in-house. It doesn't use Arm's designs for CPU or GPU.

  • @sriramsundar8388
    @sriramsundar83882 жыл бұрын

    Does Apple Silicon support Ray tracing?

  • @1jackpenner

    @1jackpenner

    2 жыл бұрын

    No

  • @showvickferdosx7284
    @showvickferdosx72842 жыл бұрын

    Can apple use immotalis because arm also designs cores for apple i guess! I know they dont share the same API like vulkan, opengl Does vulkan is better than metal?

  • @GaryExplains

    @GaryExplains

    2 жыл бұрын

    Arm doesn't design cores for Apple.

  • @sbrader97

    @sbrader97

    2 жыл бұрын

    Apple makes there own cpu cores there just based off the arm architecture much like on pc theres x86 cpus from amd and intel amd license the x86 from intel to make there own architectures. They might add there own hw rt either this year or next year if the android side is all doing so 1st with exynos 2200 now arm is doing it and qc will also probably add it for there next adreno

  • @WiiNV

    @WiiNV

    2 жыл бұрын

    Apple licenses Imagination Technology IP 🤫

  • @sbrader97

    @sbrader97

    2 жыл бұрын

    @@WiiNV i thought they stopped using them or is it just loosley based off imaginations ip and then customized it themselves?

  • @ethanblake4

    @ethanblake4

    2 жыл бұрын

    @@sbrader97 correct, they design their own chips based on tech they license from imagination

  • @vinithd6320
    @vinithd63202 жыл бұрын

    snapdragon 888 had ray tracing and variable rate shading isn't?

  • @GaryExplains

    @GaryExplains

    2 жыл бұрын

    It had VRS, but not Ray Tracing.

  • @silverfoenix
    @silverfoenix2 жыл бұрын

    I have a dream that arm will design xeon like machines for Desktops (depending on power draw imagine 4 sockets in a server)! would the GPU then be considered 4 way Sli? They just have to sign with Motherboard manufacturers, etc~ Anyhow it would violate the market!

  • @franchocou

    @franchocou

    2 жыл бұрын

    It already happened few years ago with neoverse 1, neoverse 2 support up to 512 core & up to 40 socket dram/hbm, 144 interlink, you can also make glued together style using consumer based cpu cortex x2 up to 12 core per dsu(l3 cache controller), 8 link with arm coherent interconnect (up to 3tb/s bandwith with 2ghz link) so 12x8 96 core or you can double it with A510 since it hardware multithreading to 192 core, these design will lower manufacturing cost since lower cost/die & smaller & scalable if didn't sell you can make 1x cpu style & sell to consumer phone 😄

  • @silverfoenix

    @silverfoenix

    2 жыл бұрын

    @@franchocou I totally missed those! Those are BIG numbers!!!! Thanks for the heads up Mega-Chan

  • @emiel333
    @emiel3332 жыл бұрын

    Hw ray tracing on mobile? Yes!

  • @Bois948
    @Bois9482 жыл бұрын

    I hope PC games are available on mobile

  • @trondialsingh594
    @trondialsingh594 Жыл бұрын

    Wonder if nvidia will make another tegra chip with this tech

  • @yoman9446
    @yoman94462 жыл бұрын

    The worst about mobile gaming is, even though our phones are perfectly capable of running games from the PS3 era, there's not much interest towards making mobile gaming better. The fact that subway surfers and temple run, great looking gabmes from a decae ago are still considered peak mobile gaming, is saddening. We could have the whole Uncharted series on our phones but the best we're gonna get is another angry birds clone.

  • @mouth7137

    @mouth7137

    2 жыл бұрын

    At least the upcoming skyline switch emulator would fill that gap as the Nintendo switch has ports from ps3/Xbox 360 era games. Skyline only emulates the gpu and runs the cpu natively so any device with a gpu better than the tegra x1 will run switch games as if it were ran natively.

  • @B.D.F.

    @B.D.F.

    2 жыл бұрын

    Part of the problem is few, if any, developers feel like porting their games to mobile due to the burden imposed by the technical differences. Could they rewrite GTA 5 to run on iOS, iPadOS, macOS, and tvOS? Absolutely, but then they’d have to learn Metal, and even though they’d be able to target over 1 BILLION users, including plenty of whales, they still won’t bother. Maybe if Apple allowed developers to REQUIRE a controller, but even then I doubt they would bother.

  • @pervy16

    @pervy16

    2 жыл бұрын

    ​@@B.D.F. look at alien isolation for mobile...thats a clear sign that developers are starting to jump on the mobile gaming scene

  • @Ou8y2k2

    @Ou8y2k2

    2 жыл бұрын

    Some flagships are capable of running games from the *PS4* era.

  • @oo--7714

    @oo--7714

    Жыл бұрын

    Better than ps3 imo, compare forza horizon 2 to asphalt 9. It’s like early 2014 Xbox one tier graphics on mobile nowadays. Like asphalt 9 looks overall better than forza 2 on Xbox one. The only real issue is storage sizes and budgets, you cannot fit uncharted onto a phone unless you remove a lot of features. Seriously, most phones have 64-128gb storage, that limits the scope of these mobile games by a lot. You cannot put 50gb games on phones, the most you can do is 20gb, Genshin is that large. This leads to games that are very cut back in terms of graphics so then it can run on the largest amount of devices. Not to mention performance, whilst lots of phones are more powerful than ps3, a lot are weaker. Developers need to account for even the crappy 3gb ram mediatek chip phones.

  • @Durkhead
    @Durkhead2 жыл бұрын

    Instead of asking if they could they should've asked if they should

  • @tetzet3254
    @tetzet32542 жыл бұрын

    Dimensity!

  • @OpenWorldCraftGame

    @OpenWorldCraftGame

    2 жыл бұрын

    I also using redmi k50 pro that has dimensity 9000 to wait them add rt driver to experience it

  • @panzerofthelake4460
    @panzerofthelake4460 Жыл бұрын

    I hope they add support of raytracing in Minecraft 😂

  • @shlokshah5379
    @shlokshah5379 Жыл бұрын

    Can it beat adreno 410😂

  • @VSink7631
    @VSink7631 Жыл бұрын

    Slam this shit in a quest and we got some great hardware.

  • @jan9221
    @jan92212 жыл бұрын

    Jetzt nur noch gute Spiele ohne pay to win

  • @El.Duder-ino
    @El.Duder-ino2 жыл бұрын

    When Arm talks about future HW ray tracing support, you can be sure Apple is already implementing it in their newest chips ;)

  • @GaryExplains

    @GaryExplains

    2 жыл бұрын

    Not future, actually here.

  • @El.Duder-ino

    @El.Duder-ino

    2 жыл бұрын

    @@GaryExplains Yes its here on paper and presentations, but Apple is already putting it in their chips as they are always couple of steps ahead of everybody else. Their close collaboration with Arm many times behind closed doors is not going to stop especially with increasing popularity of the Arm architecture thx to their chips.

  • @GaryExplains

    @GaryExplains

    2 жыл бұрын

    @@El.Duder-ino I don't understand. Arm's Immortalis isn't just on paper, it will be in phones in just a few months. Also if Apple is adding ray tracing to its GPUs it will be from Imagination not Arm.

  • @El.Duder-ino

    @El.Duder-ino

    2 жыл бұрын

    @@GaryExplains OK, but why Apple would add ray tracing HW features from Imagination and not Arm? Isn't Apple having close/first hand collaboration with Arm in developing new features for their future architectures? I would expect Apple to be first to benefit from whatever Arm is pushing to the market.

  • @GaryExplains

    @GaryExplains

    2 жыл бұрын

    @Duder No, Apple doesn't use any designs from Arm at all, not for the CPU, not for the GPU. Apple's GPU uses tech from Imagination. Apple does contribute to the Arm architecture specification, because it needs to implement the features in its CPUs. There is no GPU architecture specification from Arm, it isn't open, chips makers just buy the GPU as a complete unit.

  • @starkfuture1057
    @starkfuture10572 жыл бұрын

    It is frustrating having to wait for years to see these SoCs in a viable minipc or SBC. What are we, still stuck in a72 cores in SBCs? That is pathetic.

  • @GaryExplains

    @GaryExplains

    2 жыл бұрын

    It isn't pathetic, it is just market forces. The bigger Jetson boards use better CPUs

  • @starkfuture1057

    @starkfuture1057

    2 жыл бұрын

    @@GaryExplains it just irks me to no end that it takes the likes of Microsoft, Google or Nvidia (and Apple) to make any meaningful progress in making newer more powerful SoCs available to customers.

  • @GaryExplains

    @GaryExplains

    2 жыл бұрын

    I don't understand. Every year new smartphones are released with the latest SoCs. The problem with SBCs is that they are cheap. A leading flasgshiup costs around $1000, but you want an SBC with the same processor, lots of RAM, lots of storage, Wi-Fi, Bluetooth, etc for $99 or less. An SBC is just a smartphone without the display. You can't go from $1000 to $99 by just taking away the display.