Rating Base Game Cards - Ep. #32

Ойындар

Follow me on Twitch at / marsexpert to catch me live streaming Terraforming Mars regularly.
Follow me on Twitter at mars_expert?t=dnh... to get news, updates and more.
Please also check out my second channel, where I post Total War: Shogun 2 campaign series: Please also check out my second channel, where I post Total War: Shogun 2 campaign series: / @ikkomanu
In this video series I go through all the base-game cards and rate them based on their strength and combo potential. Do you agree with my ratings? If not, let me know in the comments!
Rating Scheme:
S: gamebreakingly strong in most situations or never pass
A: gamebreakingly strong in some situations, very strong otherwise or cannot be passed sometimes
B: very strong in some situations, strong otherwise or avoid passing
C: strong in some situations, mediocre otherwise or avoid passing in some situations
D: mediocre in some situations, weak otherwise
F: complete garbage
All ratings so far can be found in this Google Doc: docs.google.com/spreadsheets/...
Intro: (0:00​)
Quantum Extractor - B: (0:16)
Rad-Chem Factory - D: (2:05​)
Rad Suits - F: (2:59​)
Regolith Eaters - D: (3:55)
Release of Inert Gases - D: (5:32)
Outro: (6:06)

Пікірлер: 16

  • @krysto2012
    @krysto2012Ай бұрын

    The only one I disagree with is Rad-Chem Factory, though not by a huge margin. There are, in base game, very many ways to get Energy Prod for cheaper than SP, and several that are incidental enough that it's a bit of a non-cost. For example, playing GSMs or Nuke Power to fuel a 2-energy card often leaves you with 1 floating energy. As far as ways to convert spare energy production into points, this one's pretty inoffensive. Sure it doesn't have the upsides of a city, but it's decent at all stages of the game. It's also a bit of a natural payoff to going the steel/building route since that's where most energy prod and payoffs come from. If my opponent is sitting on energy prod, I'm sure not too happy to pass them this. Don't get me wrong it's not an all star, but I think it's closer to C than D.

  • @marsexpert4276

    @marsexpert4276

    Ай бұрын

    Yeah, I get what you're saying. It's an okay card, a fine steel dump in the mid- to late-game if you have excess power prod. But I just think it should be high D tier, not low C tier. It's a marginal difference for me.

  • @hightac
    @hightacАй бұрын

    Good stuff! :) Rad Chem Factory is not that bad of a late game card imo. 2 TM that you can pay with surplus steel and one energy prod is B tier, in my eyes. Also slightly torn about Quantum Extractor. Often a priority midgame on the path to OGT or to get the bumper up. Would've put it into A I think

  • @marsexpert4276

    @marsexpert4276

    Ай бұрын

    I can see C tier for Rad-Chem since it can definitely be an okay steel dump in the mid to late game if you have surplus power prod, but B tier is too high for me. And Quantum is difficult to rate. I think it's a liiiittle too slow for A.

  • @JohnCollinsIsAWizard
    @JohnCollinsIsAWizardАй бұрын

    i used to play a lot of 12-gen TR63 solo mode where I'd challenge myself to achieve 63 TR without using any standard projects. even with those very particular conditions that made me value TR bump cards higher, there was almost never a good time to play Release of Inert Gases. it's just too expensive with no real combo potential and no steel/titanium payment options. strangely though, Rad Chem Factory was more favorable under those playing conditions than in a standard game. probably because i usually had fewer big steel targets (cities or something like Space Elevator).

  • @marsexpert4276

    @marsexpert4276

    Ай бұрын

    I think I personally like Rad-Chem a lot more than Release of Inert Gases - it's and okay steel dump in the mid- to late-game if you have excess power prod while Release is just unplayable most of the time. But both somewhat belong in D tier in my opinion. Rad-Chem at the upper end and Release at the lower end.

  • @fortunastreet
    @fortunastreetАй бұрын

    Episode 32/42!

  • @magicthegatheringlover4277
    @magicthegatheringlover4277Ай бұрын

    That Rad-Suits rating is the rating so far I most disagree with you on from all these videos. It is a mid game for an engine strategy that performs that role quite well. You are absolutely right that no one goes "yay" rad suits, but especially (although not exclusively) when drawn for free, it's rare that you won't play it. It's not a good card in the first few generations, but you can't normally play it then anyway. But when your engine is drawing you a ton of cards it's a very well affordably priced point. In fact, when drawn, I believe it is the most affordable point card that you can play in the mid game. Ought to be C-tier

  • @evanchan9983

    @evanchan9983

    Ай бұрын

    Not sure that's a fair criteria; when evaluating cards doesn't it really only make sense to think about them during draft (when you can choose) and thus with the 3mc cost? Since otherwise, stuff like dust seals is also C-tier, in that I'll play it nearly whenever I draw it off of random card draw

  • @krysto2012

    @krysto2012

    Ай бұрын

    I think you should rewatch the rating criteria for a better understanding of why it's as low as it is. It certainly isn't the most atrocious card in the game, but it's so inert that you can safely pass it over pretty much any other card during draft and the consequences of your opponent getting it is virtually nil. It has no combo potential, even with the best case scenario, and doesn't fight over any milestone or award (1 MC Prod is very unlikely to swing Banker). The opportunity cost for just not playing the card at all is minimal, and thus, you're better off saving that 9 MC to play a more impactful card later. Plus, that requirement is not nothing. This card can sometimes be unplayable in 1v1 for quite some time.

  • @magicthegatheringlover4277

    @magicthegatheringlover4277

    Ай бұрын

    @@evanchan9983 No. Part of what makes dust seals so bad is that it's requirement means it can only be played before you can usually draw it. I think we would agree that dust seals would be absolutely broken if it could be played even a little later. Being the cheapest point card (in absolute terms, at least for the base game) that can be played after the set up turns (generally generations 1-3) gives Rad-Suits a no-brainer position for most engines, it is often a pretty good thing to do with your MC. I don't usually recommend buying it during research unless you're flushed with MC but it's role as a cheap point is a good one for those who draw it or have discounts. Drawing, discounts, or flushed with cash, that's basically all the types of engines, so saying Rad-Suits is good in engines is a generally true statement. Plus it even costs less if there are a few generations left due to the production. But even when played last generation, Rad-Suits is a perfectly acceptable card to buy, it's often one of the best uses for your money if you have lots of cash, and oftentimes you have leftover cash last generation, and if that looks to be the case, it's a very good play, to spend 6 or even 9 on this. I am not saying it's the best card ever, far from it. It has a pretty low ceiling, but it also has a pretty high floor, it varies from slightly non-optimal to pretty decent. And in some situations it's the best thing you can do.

  • @davidjones88

    @davidjones88

    Ай бұрын

    It's 1 MC prod at 6+3 cost, which is poor for engine/economy. So it's only valuable really for its VP, which on average is valued about 5. So it's not really doing anything well, isn't subject to any rebates, and has no tags. Sure, if you draw it for free and have general discounts, you'll be happy. But in that situation you're always happy. F is fair.

  • @magicthegatheringlover4277

    @magicthegatheringlover4277

    Ай бұрын

    ​@@davidjones88I disagree. Looking through the tier list, the vast majority of the F cards and even many D cards, I would not play most of them if I drew them for free. (Micromills being the only exception. If I drew that generation 1-2, however unlikely that is, I would play it). Further, I don't think the production should be dismissed off hand. Say you play it even two generations before the end, that's an effective cost of 7, which is the true cost of points with a few exceptions. It's a card that is solid in the later generations except when you are super pressed for cash, which is fairly rare when the cost is only 6 or 9. I agree that it's sometimes not good and instead mediocre but it's not "complete garbage". It fits much more with the definition and cards of C tier than F tier. Also gone unmentioned is that it will give almost any player some value at only a slightly inefficient rate at almost any point in the game. Also it should be noted it gives effective TR (MC+points) at the same rate as the D tier rated cards in this video, and their respective advantages are at least canceled out by the fact that cards that require less overall investment are more easily playable than cards which give more at a slightly cheaper rate (sponsor>>acquired company despite valuing production at 4.5 compared to 4.33).

  • @davidjones88
    @davidjones88Ай бұрын

    I feel like Regolith should be a tier or two lower. It is a terrible, terrible card.

  • @marsexpert4276

    @marsexpert4276

    Ай бұрын

    There's only one tier below :D maybe it belongs there...need to think about that again once I'll do the final overview.

Келесі