Ranking the Best Finishers in Commander | Commander Clash Podcast 68
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Пікірлер: 302
Full rankings here: i.imgur.com/HLOsnwS.png
I always think that this'll be the week they actually bring up a tier list to arrange things upon
@andyspendlove1019
Жыл бұрын
I mean, they create one for the thumbnail that’s actually filled in with their real picks! But they just…. don’t share it anywhere??
@narkfly
Жыл бұрын
They could easily just put it up at the end of the video.
@hahahafunniness
Жыл бұрын
Probably has something to do with not being able to handle the comments/hate of random people on the internet. These nerds are soft af
@bye1551
Жыл бұрын
@@hahahafunniness those be fighting words for an anonymous, random generated looking ass name with no internet footprint lmao And before you say "WeLl So ArE yOu" I'm not the one who criticised people for putting themselves on the internet.
@jordangroblewsky2087
Жыл бұрын
@@andyspendlove1019 they probably share it on discord or something while they're recording the episode, is my guess. Or Tomer makes it just for the thumbnails.
And then you learn that you can cast Akroma's will off of Sunforger
@Spaced92
Жыл бұрын
jesus
Lol Phil you had me looking for a bug 🐛 🤣 😂
@fabiogliosci8305
Жыл бұрын
L
@bouncingbeebles
4 ай бұрын
It's the "most replayed" part of the video 😂
"Is Akromas Will better than Craterhoof?" If you play Selesnya, you don't have to choose 😎
@antarath517
Жыл бұрын
Even better, just do WUBRG
43:14 the pure look of horror on Phil's face 😂😂
Seeing Phil's reaction to Seth's fun suggestions for Tooth and Nail targets makes me want an episode for that.
As a suggestion, would it be possible to have an ongoing tier list displayed as the video progresses, with a row for each tier and the card images in the rows? That way it would be much easier to make comparisons as more and more cards are added.
@j.w.213
Жыл бұрын
they have it in the thumbnal but don't do it in the video like wtf
@punkypinko2965
Жыл бұрын
I agree something like that would be helpful, if it were clear, but I like it the way it is. The ongoing tier list just takes up too much screen and the cards are too small to make sense of it all by the end.
What i like about akromas will: - only very few options to get around it (counterspells, farewell, sac) - lifelink and vigilance helps on crackback - protection helps on getting to the player - doublestrike is a damage buff most of times - even only one side will save you or can win you the game - instandspeed cause ofc.
I came here to look for the bug Phil was talking about, did anyone see it? I'm not seeing anything. Edit: also Gary is ABSOLUTELY an incredible wincon. It's almost too easy. Cast it, sacrifice it, reanimate it, sac it again, recur it, cast it again, etc. Once you have a boardstate you can do a ton of (potentially fatal) damage.
Rift isn't just mass evasion. It puts people back so many times you can basically operate unimpfeeded until you win the game. You guys should do stats on how often the rift player loses because it's not often.
If you have never seen Cyclonic Rift win the game, you are lucky. This is a spell that when it gets casts, it acts as a board wipe + time walk.
Surprised finale of Devastation isn't on the list. Good in go wide decks and go tall decks if you grab pathbreaker Ibex. Wins me the game most times I cast it
An episode on the tension between a deck's focus on tempo vs. value (and how that relates to power level) would be nice.
Tomer mentioning his skull deck made me think it might be nice to hear everyone's favorite silly, non-mechanical themed commander decks, or themes they wish they could do but don't have the pieces or tools.
Fun video guys! When Tooth and Nail first came out during Mirrodin block the Standard combo was Mephidross Vampire + Triskelion. Good memories. Unrelated, I just heard about the pre-Modern format. That reminds me of the good old Extended format with its decks. Extended was my jam 20 years ago during Tempest, Urza, Odyssey, , Onslaught era.
My favorite finisher is probably Rite of Replication the amount of different cards that just win the game from it is insane and are probably already in whatever deck id run this in anyways. Five copies of Gary everyone dies. Five copies of kokusho five death triggers, if you copy it once you drain the table for 50. Even in General Tazri this thing wins off of like 3 to 4 different allies.
@jayjayhooksch1
Жыл бұрын
Rite of replication is one of my favorite finishers too. I love that it's flexible enough to be cast as a decent 4 mana spell, and at 9 mana it can potentially win the game. It's especially good in my Anhelo deck; copied kicked spells are kicked. 10 good etbs is enough value to put you in a winning position even if it doesn't end the game on the spot.
@salmonking007
Жыл бұрын
Your comment needs more attention. Rite of Replication is a gem, and I was expecting them to bring it up when talking about Gary and his requirement of pips. No one said anything D:
@thoop6795
Жыл бұрын
Just hours ago I copied a triplicate titan. Powerful, fun, “Fair”, I love it.
I know there aren't any cards that say they draw the game on them, but there ARE some actual unbounded infinite loops that draw the game in some situations. This is the tier list we need now: top 10 draw the game combos.
Craterhoof Behemoth, Akroma's Will, and Cyclonic Rift are things that turn a threatening board state into a lethal board state. Rise Of The Dark Realms, Tooth and Nail, Blatant Thievery, Insurrection, Eerie Ultimatum, and Torment of Hellfire are things that turn a poor board state into a hopefully lethal board state. The difference is really in play style. Crim and Phil play more reactively and tend to not be the aggressor that is dictating the place of play. Tomer and Seth tend to be more proactive and are challenging the group to stop/control them. This is also a very good point to consider when you are building your deck. What kind of player are you? What is the end game for the deck you are trying to build? Identifying this will help you select finishers that are far less likely to be "dead" when you are trying to close out the game.
@josephwodarczyk977
Жыл бұрын
Thing to note about craterhoof: you only need 5 1/1 tokens to kill someone with it. At 10, you can kill the whole board with 15 damage to spare
@RyanEglitis
Жыл бұрын
Tooth, Torment, & Insurrection do it immediately though. And Craterhoof "combos" with a ham sandwich, which along with tutorability, is why it rides at the top.
The red craterhoof is Surge to Victory. It requires a bit of setup but it’s bananas.
@johnperseo1044
Жыл бұрын
Underrated gem here.
My favourite finisher is the 4 mana high risk high reward card, Bedlam. For those who don't know it's a 2rr enchantment that says "creatures can't block".
Commander clash idea, one week play all S cards from the podcast rankings are banned. Lands, creatures, ramp, wrath's, finishers, etc. Every podcast's rankings included.
@Ixidora
Жыл бұрын
Right! Bring it back to battle cruiser for an episode lol, I hope they do this at some point, I bet it'll end up being just massive splashy spells all over the place!
Cyc rift is absolutely a finisher. It gets played when you have a winning board state, and use it to clear the pieces your opponents have out. Not just creatures, but spells and other tools.
@timbombadil4046
Жыл бұрын
Agreed. My Talrand deck basically aims to get head to head cast it or say Spectral Deluge, and then win as a control deck with an established board state. You really going to re-establish against a deck thats mostly interaction?
@wchenful
Жыл бұрын
I think it's just a definitions issue. A "finisher" has to actually end the game. Cyclonic rift is always playable but doesn't guarantee a win when you cast it. A lot of the time, you'll cast it for value or to reset the board. For a cyclonic to end the game, it's highly reliant on other finishers already being on your board before you cast it. In comparison, resolving tooth and nail = insta game over >90% of the time if you run a combo.
@Droid6689
Ай бұрын
Cyclonic Rift doesn't clear spells
As someone who started playing commander in 2013, who was a middle school Timmy gamer, it is heartbreaking to see genesis wave as a b tier. Rip literally every monogreen ramp deck having more boring finishers rn.
@brandandixon3943
Жыл бұрын
Read the way they rate.
@xylerianproductions7245
Жыл бұрын
@@brandandixon3943 oh I don’t deny the validity of its ranking it’s more so missing Gen wave x=35 on turn 17 commander lmao
@dancarlson4982
Жыл бұрын
I use wave and exsanguinate in my Beledros deck. Just some good, wholesome finishers. I am playing them before T8, so it might not be the slow finish of yesteryear, but still a good time.
Aminatou's Augury into Mnemonic Deluge in Riku is the dumbest, most satisfying thing ever. Agreed Phil
Cyberdrive Awakener is one of my favorite wincons in my Tivit, Seller of Secrets deck, in addition to Tezzeret, Master of the Bridge, (not running Time Sieve or Expropriate because not into those wincons). I was running Rise and Shine until very recently but decided to switch it for Braids, Arisen Nightmare for some additional card draw.
44:25, there is no spider. That looks to be a light's reflection on the glass furniture that resides behind Seth's right shoulder.
Hey, Divine Intervention may not win you the game, but it absolutely FINISHES the game, so it is technically a finisher!
@YourPalJamieEllis
9 ай бұрын
I'm just saying, find me a player who ticked Divine Intervention up all the way and that person is without fail grinning ear to ear while everyone else is grumbling and ready to choke them out. If that's not a win I don't know what is.
Came here from the podcast just to say that Skullstorm has won me the game several times. I play it in Grixis Anhelo. Let’s say you hit it with a copied Spelltwine where you target a wrath among other cards then Skullstorm hits an empty board. Or you cast it fair for 9 mana but you have multiple copy effects on the board and maybe the board just got wrathed the turn before. As you guys discussed it’s pretty good even if it doesn’t outright win.
If Cyclonic Rift isn't a finisher then neither is Craterhoof. Craterhoof makes your boardstate lethal when it comes done by making you able to go over your opponents creatures and giving them a damage boost to more reliably have lethal, similar Cyclonic Rift takes your opponents creatures out of the equation by bouncing them making you able to attack for game. And even if you only kill off one person. You probably have gained enough advantage from that you can kill the remaining players on your next turn.
Issue with blatant thievery compared to A tiers is that it's reliant on your opponents having something worth stealing and hoping that all 3 of your opponents have something good. Aroma's will and Craterhoof are purely reliant on your own board state
The last 2 times I cast cyclonic rift I won on my next turn.
It was cool to see you at the Magic Summit! I wish I could've caught a game with you this weekend!
I like how Tooth and Nail is 9 mana to win the game and it gets B’s and C’s for being so crazy expensive, then later cards get A’s because they win the game if you put 20 mana into them
Homeward part is a win condition for my Jon Irenicus deck, good card that needs a few reprints.
Aminatou's Augury is legit one of my favourite magic cards. You absolutely don't need to hit 8 targets to make it worth it in a spellslinger deck that can copy. Most times 4 cards puts you waaaay ahead of everyone else.
These are some of my favorite magic content videos
I use Cyberdrive Awakener as a part win con in my Attractions deck. I already run flicker effects in there anyways.
There is actually a nerfed version of Divine intervention, called Celestial convergence, it comes in with seven Omen counters and the person with the highest life total wins the game when the last is removed... But if two players have the same life total the game is a draw.
In reference to genesis wave, I do think it may be important to point out that while you do have to spend at least 10ish mana to make it a "finisher" the fact that you can pump more mana into it and make it a one card wincon does give it a bit of an edge against some other finishers that require creatures on the board etc.
Interestingly, there is a Historic combo deck, which has drawing the game as a serious part of its best of 3 gameplan. www.reddit.com/r/spikes/comments/yotyi2/discussion_niambi_and_the_27_club_lines_and_primer/ Arena won't let you loop Niambe and glasspool mimic more than 27 times without forcing a draw, which "wins" by generating that many 1/1s and swinging for lethal on the next turn. Against control decks which just wipe the board, you intentionally force a draw in game 1, then play the rest of the match pre-sideboarded with counter magic.
I ran Cyberdrive in a Tivit blink deck. I would get around 40 total tokens from Tivit alone, and Cyberdrive was oppressively good
I won three games at magic 30 in Vegas copying opponents Torment of Hellfire, copy spells are amazing finishers.
love to see my favourite Commander Clash players advertise one of my favourite utility lands so much ❤❤❤
Tomer, I vote in favour of Skull Storm! It's actually my primary finisher in my Jeleva deck. It's probably the card that's most often directly won me the game when I've cast it, and it's just delicious to cast for free of Jeleva and copy it a bunch of times. Plus, Jeleva tends to get blown up a lot, and even benefits from it, so it's just naturally synergistic there, too.
@Zentenski
Жыл бұрын
Also, it's fantastic to hit with Mnemonic Deluge, since you cast the copies. That's a lot of skulls :D
Craterhoof is most certainly an A, the deck has to be slightly built around it for it to be a finisher. You need lots of creatures cheap enough to have a lot of them on board before being board wiped. I prefer Overwhelming Stampede in stompy decks and Craterhoof in elf/token decks.
I tend to run Mob Rule over Insurrection, does almost the same job at 6 mana
man thats what i want when i cast eerie ultimatum...my fetchlands lol love hearing about your stuff
In mono black...I run both Ex and Torment however the actual finisher in my Human aristocrat deck is Repay in Kind and at 7 mana will impact the board...easy. And always will net the same result.
I play Cyberdrive awakener in my Shirokai Vehicles and my Brudiclad deck and it performs super well as a finisher in both
1:24:09 earned my like. What expert presentation. 😂
I'm always shocked they don't break up these lists into videos for each color. More content, deeper dives into colors, themes, etc.
I never realized just how bad white is in need of finishers until I saw this video because the only mono white finisher (besides divine intervention, which is not really a finisher because it just prematurely ends the game) that was mentioned in this video is akroma's will and that was printed only 2 years ago.
Controversial opinion: I run Mirror Entity over Craterhoof in any deck that's Green white as its much more flexible. No trample but doubles as protection and trial synergies. Mirror entity is the best overrun effect 😬😂
I already know that the next tier list will be nice
Majestic Genesis is an auto include in Thrasta and Ghalta.
I think that Eerie Ultimatum and Rise of the Dark Realms are probably about the same, Sure Rise costs more but it's just in a single color (and thus can be put in more decks) and it being playable in Mono-B makes it every enticing with Cabal + Urborg. There is also the fact that you can play Rise in more of a control deck so you don't even need to fill up your GY, you can let your opponents build up the value for you.
@vds92
Жыл бұрын
Or if you are playing cards that tax opponent's life, add Mindcrank and Rise gets even better.
What about Expropriate? I think it's blatant thievery but actually wins the game! It's so strong and can actually win even if you have nothing on board!
Cyclonic Rift is a finisher ONLY when you are able to cast it on the end step before your turn. In this case, it is a complete blowout, but that alone DOES NOT win you the game. It only sets you up to potentially do something great or win on the next turn. If you use the Rift in any other situation, the other players have a chance to rebuild, depending on when you cast it. And, there is a HUGE downside to the RIFT -- leaving that much mana open to cast it means you probably didn't do anything on your turn to progress your board state. Probably the only exception to this is when you have Seedborn Must or some other "untap all your lands" effect. This would allow you to do stuff on your turn, THEN untap lands for a possible RIFT on the end step before your turn. For this reason, I would give RIFT a solid B. It is an AMAZING card in blue, and nothing beats it, but because of the downsides and the fact that it doesn't give you an insta-win, it is definitely a B. Giving it A (for some people) is understandable, but it is overrated with an A. Another downside is that you have to get it overloaded to get the full potential, but you cannot cast it for the overload cost as an alternative cost in most cases. In other words, I can't cast it for the overload cost for free, in most cases.
All the over run effects with no mentions of Finale of Devestation. Search for a creature or recur a creature and if you dump the mana for 10+ you get craterhoof effect too.
@sethlennberg4516
9 күн бұрын
Just tutor hoof for overkill
It was actually Seth that won the game with divine intervention. I was just re-watching old school episodes with Jake in them and I think it was episode 4 or 5
In regards to craterhoof behemoth... it's 8 mana for Overrun, which is a 5 mana card. We can actually do some math to figure out exactly what you need to make it win the game. Commander, 40 life total, 4 players. You need 120 damage. For simplification, lets assume you are not currently significantly ahead of your opponents (that would make Craterhoof just a win-more effect, after all), so total power and toughness will be roughly equal for all players pre-craterhoof. Ok, so what do you need to win? 40 damage to each opponent, ok... but even if it was 1 opponent, that's 5+6x6 creatures for 41 total damage. So, even in a 1v1, you need 5 creatures to make Craterhoof worth playing. But it's not a 1v1, you need to overcome 3x your board, plus an additional 120 after that. 11 creatures for an additional 126 damage is what gets you there... but, if we're assuming you're not already winning, that means you need to get over 33 of your opponent's equal creatures in the process. We need 1 more creature to get enough damage to overrun the enemy here. This is the minimum to make craterhoof a winning play instead of a win-more card. Alternatively, it could be used as a finisher for a game you were already ahead on... but overrun does the same for less mana. It's good, but if it were S tier you'd also be running Overrun for its ability to do the exact same thing.
Was hoping to see Apex Devastator. It's always silly when it resolves, but it's always super fun, even if it doesn't always end things when you whiff.
I have a lonis deck, cyberdrive is soooooooo good in it. Phil, you should run it. Indeed the deck tends to spin his wheels a lot and not kill but with cyberdrive + rise and shine or kappa cannoneer, or even rampage of the clans its much more easier
I don't see Cyclonic Rift as a "finisher" in that I am going to necessarily attack for lethal because now my stuff will be unblocked.. But most commander decks rely on building up a synergistic boardstate until you can hit "escape velocity" and either combo off, or just produce so much value /control/etc that the other players teaming up are too late to stop you. Rift ends games by putting you 1-2 turns ahead on tempo as everyone else is forced to redeploy. It's more like an Extra Turn spell in that regard. And yeah sometimes it's like "I would have been better off playing Time Warp", but if your opponents have to spend 2 whole turns redeploying, it's closer to a Time Stretch (in terms of tempo, not card advantage, since they're still drawing).
Skull storm is actually AMAZING in an Awaken the Blood Avatar deck, but that deck is also super powerful, I think I played it 4 times, won everytime with it, and then dismantled it cause it was just too powerful for my taste in commander decks. I’ve casted Skull storm twice in it tho, and it slaps! I highly encourage one of you to try and build a blood avatar deck and take it on commander clash to try the skull storm 😉
The bug digression as the best part of the ep lol
I think the fact tooth and nail requires no prior setup to end the game bumps it up at least a tier relative to everything at the same cost.
My favorite finisher is a White Weenie + Sword of Fire and Ice.
I have 10 decks and each has a Homeward Path. Taking other people's creatures is lame and this land just destroys those tactics. What makes it even better is it stops EVERYONE'S creatures being stolen
if you want to win with skullstorm you can do it with dargo as a commander. i have a deck built around saccing dargo for value. it's quite easy to cast dargo 7 times or so. copy it with fury storm for max copies.
I love skull storm! Don't underestimate it completely. It's really fun in Aminatou, since she draws a lot of aggro.
@HRPufnsting
Жыл бұрын
I run it in my Jon Irenicus deck, your opponent can’t sac the creatures you give them so they have no choice but to give up their creatures or life.
@jordangroblewsky2087
Жыл бұрын
I actually forgot about Skull Storm completely. I still have my copy in my Commander box, and now I gotta put it in something.
What do you guys think about Omniscience
Why is insurrection an S at 8 mana while tooth and nail is a B at 9 (but in a much stronger ramp colour and also being less reliant on board state)?
Omg Phil’s face at 43:14
Crim is right about Gary. Top-tier finisher due to his easy repeatability
May I have the link for the game that end with a draw with Divine Intervention. I want to see this game
Cyclonic Rift is an extra turn spell. It's such a tempo play, for 7 mana you destroy all tokens and make your opponents pay mana equal to their board. It's not a sweeper- it's a delay. It's not a finisher - it's a tempo play. Cyclonic Rift is an extra turn spell
@johnathanrhoades7751
Жыл бұрын
If it were phrased as “destroy all tokens your opponents control. Take an extra turn after this one” that’s sorta what it mostly does.
@beanthebuilder
Жыл бұрын
@@johnathanrhoades7751 Except that most of the time it's more of a "take two extra turns after this one" because whoever's ahead likely has a higher mana value board than the amount of mana they can produce. Plus it removes all +1/+1 counters. Plus it can be used on the end step, forcing a player to discard down to 7. Plus it removes all blockers, so if you have a good board, you can alpha strike for the win. It's good when you're losing, or when you're winning, and the only time it's bad is early game, when you can STILL cast it for 2 to stop a combo
@johnathanrhoades7751
Жыл бұрын
@@beanthebuilder yup. It’s pretty good 😄 I love it in my talrand deck and just wish it would drop in price so I could pick up another copy…
My favorite combo atm is ghalta the stampede into craterhoof the looks you receive
I’ve hit a 5 person table with 4,900+ damage from craterhoof. Can’t say the same for any other non-infinite cards
@brandyourfan9244
Жыл бұрын
6.67 to the 16th power looks like 66700000000000000
I'm with Tomer and Crim. Gary is a more powerful finisher than torment or exsanguinate. Sure you need to loop it, but for 5 mana it's so easy to get out early, sacrifice it and reanimate or encore or unearth or return it to hand then replay or blink it or bounce then replay or...
I'm brewing an Orvar deck and was looking for a unique or more interesting wincon, so I think Cyberdrive would be perfect. Copy a bunch of mana rocks and other artifacts with Orvar and make them cool flying mechs
I think the topics need to change up a bit. Almost every "tier list" somehow becomes mostly a conversation about a very small pool of cards like Craterhoof, Dockside, Blatant, etc. Commander is a much more diverse environment of topics and discussions than rehashing a top-10 staples list almost every week.
would you call tezzeret master of the bridge a finisher?
Phil - Love the Dogma Buddy Jesus in the background! Great seeing you all at M30!
So honestly I can understand Exsanguinate in something like an Anhelo deck. Being able to cast it for a big amount and copy it seems a lot better for that deck seeing as it plays alot of spells and doesn't have much of a devotion amount for something like Gary. Both are good, but I do like how there are some times where both cards are playable. it just depends on the deck.
Thank God Phil is here to be a voice of reason.
I think cyclonic rift is completely fine and people who have a problem with it, should question themselves imo. It's exactly what I expect a blue board wipe to be and actually doesn't even kill anything besides tokens. just a good ol' bounce spell, which is in many situations way worse than the other colors board wipe options, because people can rebuild their stuff (yes, I'm looking at you farewell)
Tomer: *slaps hood of Skull Storm* Let me tell you about this beauty...
Play Skull Storm right after a late game board wipe by the player before you. Still situational but would love to see it
Cyberdrive Awakener looks like a sweet finisher for my Teferi artifact deck
I just built Marneus Calgar around Cyberdrive Awakener. I make a million treasures then swing in with them.
I run Torment in my Nicol Bolas, the Ravager because Dockside Extortionist with Deadeye Navigator or Displacer Kitten is a thing lol
43:36 I think Phil just saw the "B" in front of his camera. 😉
As an overrun, I think Hoof wins it. Akroma's will has the instant speed if needed, so can be used for other things too. And also gives vigilance, indestructible, lifelink, etc, so great if winning isn't certain. BUT Akroma's Will is less of a definitely win if you are exclusively wide and not tall. Hoof is already a total win at a relatively small number of creatures, which can be puny 0/1 plants. But obviously, if you can, play both.
Surprised to not see Underworld Breach here. In casual storm lists it's just game over when this hits. I think Cyc Rift is kind of a finisher in the sense that you need a board. Imo it's better than Craterhoof as it also has a purpose outside of ending the game. Plus being instant to cancel someone else's aggro finisher. There's a reason why Cyc Rift sees cedh play in every blue deck but Craterhoof doesn't in every green deck. It's the versatility. You out everyone's board and then follow up with a win condition. In casual where board states are build up over multiple turns Cyc Rift becomes such a huge tempo swing. Cyc Rift + Rhystic Study/Remora is also basically a 2 Card combo that just wins you the game if it gets back to you and study/remora doesn't get popped.
the thing with torment is that, even when not lethal, can cause such a mayhem, that you might end up winning anyway because of that spell, is almost as a black asymetrical armaggedon. That being said.... for it to be trully relevant, you need an X much bigger than, lets say... deathcloud, wich is a trully devastating for far less mana
Cast Magestic Wave in a baldurs gate draft...and flipped 7 straight lands for the funniest feelbad of the day. Though, at least I didn't need to spend the next 7 turns drawing lands...
There’s no link to the list on the article?
@MTGGoldfishCommander
Жыл бұрын
Full rankings here: i.imgur.com/HLOsnwS.png
Majestic Genesis is a HOUSE in the Ur-dragon. Tomer might want to look at it for tribal tribal.