Ranking Every SORCERER In D&D 5e

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Of all the Sorcerer subclasses In D&D which one is the best? Let's talk about it!
I've been told to use keywords in video descriptions, but I don't know what I'm doing. I stole these tags from MonkeyDM who seems on top of this type of thing when we chat.
TIER LIST How to play Dungeons and Dragons Beginners Guide What class to play in dungeons and dragons best class in D&D best subclass most powerful optimised monk build DandD Warlock Bard Dungeon Master, Fighter, Ranger, Artificer, Cleric, Barbarian, Wizard, Sorcerer, Monk, Paladin, Rogue, DnD Shorts D&D Shorts TikTok Dungeons and Dragons potentially a bit a with dungeoneering tabletop community next to tabletop RPG dungeons and dragons tt 5th edition dragons 3.5e DM GM dungeon master game master tips dnd shorts
0:00 - Intro
0:13 - Aberrant Mind
2:22 - Clockwork Soul
6:23 - Divine Soul
7:49 - Draconic Bloodline
9:49 - Lunar Sorcery
12:10 - Shadow Magic
14:44 - Storm Sorcery
16:33 - Wild Magic

Пікірлер: 531

  • @DnDShorts
    @DnDShorts24 күн бұрын

    Grab your *FREE* 120-page module for Torrents of the Spellhorder here! elderbrain.com/collections/torrent-of-the-spellhoarder/products/torrents-of-the-spellhoarder-advenutre-module-sample-free-pdf-download And get 10% off *Everything* with code "DNDSHORTS10OFF" elderbrain.com/collections/torrent-of-the-spellhoarder

  • @VanBurenPhilips

    @VanBurenPhilips

    23 күн бұрын

    So... scrolls are .torrent files for spells? 🤔😵‍💫

  • @danielvezina5521

    @danielvezina5521

    23 күн бұрын

    I think th best way to implement Wilg surge, every spell an extra d20, "even" nothing happens, "odd" wild goes on.

  • @szolnokilazar5049

    @szolnokilazar5049

    23 күн бұрын

    bro, clockwork soul is THE best sorcerer subclass

  • @hcpgamer8783

    @hcpgamer8783

    17 күн бұрын

    nope not really free if you have to enter your info to get it for free, otherwise great content

  • @nathano176

    @nathano176

    8 күн бұрын

    Question: It seems like everyone on YT does t-shirts for merch, so when will you be releasing D&D shorts for yours?

  • @camael4209
    @camael420923 күн бұрын

    Clockwork soul sorcerer is insane with armor of agathys. Since you can get it and your ability allows you to reduce incoming damage, you can guarantee several triggers from AoA and thus deal massive damage to your attackers while staying healthy

  • @DnDShorts

    @DnDShorts

    23 күн бұрын

    never considered a warlock/clockwork multiclass but that interaction is really cool!!

  • @MarcWagner75

    @MarcWagner75

    23 күн бұрын

    @@DnDShortsthey don’t need to be Warlock. Armor of A can be trained into by a Clockwork Soul replacing a spell like Alarm.

  • @DnDShorts

    @DnDShorts

    23 күн бұрын

    @@MarcWagner75 oh ofc! Okay, that's wicked; I'd bump them to A tier then, probably didn't give their spell list enough credit as wall of force is also very good

  • @camael4209

    @camael4209

    23 күн бұрын

    @@MarcWagner75 exactly! It's insane the spells you can get as a clockwork soul sorcerer

  • @logancuster8035

    @logancuster8035

    23 күн бұрын

    It’s all about the added spells for Clockwork. Wall of Force? On a Sorcerer? Bruh

  • @DnDShorts
    @DnDShorts23 күн бұрын

    y'all convinced me, I reckon I'd bump Clockwork to A tier thanks to some cool interactions with their flexible spell list!

  • @mattheusfinco

    @mattheusfinco

    23 күн бұрын

    you should pin this

  • @zcjonesy

    @zcjonesy

    23 күн бұрын

    A step in the right direction lol, to me it’s S tier, but hey I didn’t make this content, thanks DnDShorts! Sorcerer is my favorite class and two of my players are either straight or multi classes into this, so this will be helpful for my party

  • @heimko3618

    @heimko3618

    23 күн бұрын

    What about Pyromancy?

  • @LittleBananaJoe

    @LittleBananaJoe

    23 күн бұрын

    Im sorry but I also still disagree. Abjuration and transmutation are absolutely fantastic spell lists for sure. But the reason why clockwork souls are S tier is simply bc they’re a sorcerer with 25 spells instead of 15. They (and aberrant minds ofc) get more spells than bards and especially clockwork souls have a distinctly better spell list. I agree that the features are mid which is super sad. And it’s also sad that the defining advantage they hold over all other subclasses except aberrant minds is the number of spells. Yes Tasha’s was a power surge. We can be mad about it and I am. Bc I love divine souls. But until that is corrected clockwork souls are S tier

  • @thegloatingstorm8323

    @thegloatingstorm8323

    23 күн бұрын

    Clockwork is the best sorc in the game ¯\_(ツ)_/¯

  • @The_Indubitabler
    @The_Indubitabler23 күн бұрын

    Clockwork Soul is easy S-tier because of the Clockwork Magic feature alone. By level 9, it gives you TEN extra spells known, each of which you can swap out for pretty much any abjuration or transmutation spell. Keep in mind, level 9 sorcerers only get ten spells known as a whole, so this one feature literally doubles their list!

  • @benjaminpierce9996

    @benjaminpierce9996

    23 күн бұрын

    If Silvery Barbs isn't available, then I'd rate Clockwork Soul above Aberrant Mind. There are simply far more good abjuration and transmutation spells available. Armor of Agathys plus Bastion of Law makes the sorcerer phenomenally tanky. "Hey, you hit me! Eat thirty cold damage. No, my AoA didn't go away, you didn't even get to the temporary hit points yet. Go ahead and hit me again."

  • @The_Indubitabler

    @The_Indubitabler

    23 күн бұрын

    Just to see how crazy it is, here is a potential list of spells that clockwork souls get IN ADDITION to their regular choices: 1st: Armor of Agathys / Shield 2nd: Aid / Levitate 3rd: Counterspell / Haste 4th: Banishment / Polymorph 5th: Animate Objects / Wall of Force

  • @The_Indubitabler

    @The_Indubitabler

    23 күн бұрын

    @@benjaminpierce9996 Yeah! 6th level AoA might be a bit too expensive imo, but if you can get the damage off 3 or 4 times then that's almost certainly worth it. Silvery Barbs is permabanned at my table for a reason. It's too good to the point of limiting choice due to how much better it is than nearly every other option. A choice between a longsword, a scimitar, and a Holy Avenger isn't really much of a choice at all

  • @szolnokilazar5049

    @szolnokilazar5049

    23 күн бұрын

    ​@@The_Indubitabler hot take: haste sucks

  • @tiagolorenzotube

    @tiagolorenzotube

    23 күн бұрын

    ​@@The_Indubitablerthats the same reason I ban Shield. Really, the game is better without the shield spell

  • @CivilWarMan
    @CivilWarMan23 күн бұрын

    A homebrew I saw for Wild Magic was from D20's Unsleeping City. For the d20 roll to check for a Wild Magic Surge, the target number increases by 1 for each subsequent Surge that doesn't happen. So, you start out RAW, where you only surge on a 1. If you don't surge, your next check causes a surge on a 1 or 2. If that doesn't surge, your next check causes a surge on a 1-3, and so on. Then, once the check causes a surge, the target number resets back to 1 and you start again. It really fits the flavor of the subclass, since the wild magic energy keeps building up over time until it is unleashed.

  • @steakknives

    @steakknives

    21 күн бұрын

    Thanks for describing what I was going to post. I don't think it's op but definitely more useful. All hail the Vox Phantasma!

  • @yetifrog

    @yetifrog

    11 күн бұрын

    A version of the Wild Magic Surge I've really enjoyed in the past is similar, except that instead of it increasing every time the surge doesn't happen, it increases with every levelled spell you cast. Basically, it turns the surge into a check where the DC 1 equals 1 + the levels of spells you've cast, and it resets once the surge goes off. It makes it feel like the more powerful magic you cast is riskier, but unless you stick to cantrips, every spell adds to the risk. So for example, let's say you cast a 1st level spell and you haven't casted any spells yet. As long as you roll above a 1, you're safe. Then you cast a 4th level spell. Now you have to roll above a 5 or the surge goes off. It's just a flat d20 roll, so if you somehow manage to cast 20 levels of spells without it having gone off, you guarantee a wild magic surge. It makes it the surges more likely to happen than just increasing by 1 every turn, but keeps the same idea you said about it building up over time.

  • @colonelcabbage
    @colonelcabbage23 күн бұрын

    My first ever D&D character was a wild magic sorcerer, in an adventure league style system. He had to be retired as he was exiled from his adventuring guild for fireballing himself inside an NPC’s home after casting suggestion in a dialogue scene, resulting in an entire town burning down. This event became a major historical event in the lore of the world. 11/10 best subclass in D&D.

  • @kilgoresandtrout

    @kilgoresandtrout

    6 күн бұрын

    GLORIOUS!!!

  • @MarkWiseTechno
    @MarkWiseTechno23 күн бұрын

    17:35 Rob the GM from VLDL has a great home brew rule for wild surges. If a wild surge check fails, meaning the wild surge doesn't happen, the dice threshold increases by one for the next wild surge check. Once the wild surge happens, the threshold resets back to 1. So you start at the 1 threshold, and if the you roll, say, a 7 on the first check then the threshold goes up to a 2 on the next wild surge check. If you roll above a 2 on that next check, the threshold increases to a 3, and so on until the wild surge happens. This way, the odds of wild surging aren't fixed at 1/20, and more wild surges occur, but it does mean you have to always track where the trigger threshold is.

  • @jonny-lancs1944

    @jonny-lancs1944

    23 күн бұрын

    THIS! I was just gunna comment this but you got there first good sir!

  • @hoid9407

    @hoid9407

    23 күн бұрын

    I thoroughly enjoy this method. Rob explained it as the magic bubbling up within you, eventually forcing itself out. I love that take

  • @BevIsGuilty

    @BevIsGuilty

    23 күн бұрын

    I’ve been playing with this homebrew in my game and it makes the subclass infinitely more fun

  • @retropunk24

    @retropunk24

    23 күн бұрын

    I utilize this rule in my campaign and it's way better than only crit fails. Truly ramps up the fun and chaos with Wild Magic.

  • @NuclearNoxi

    @NuclearNoxi

    23 күн бұрын

    Brennan did that for the season they had a wild magic sorcerer. It seems super fun, and I plan on offering it anytime someone wants to play that subclass.

  • @RaptorsVevo
    @RaptorsVevo23 күн бұрын

    My DM homebrewed every single sorcerer to have the same type of expanded spell list as Abberant Mind and Clockwork Soul just to that it didnt feel like the other options were less good. My favourite one he did was making Divine Soul Sorcerers get to pick a Cleric Domain spell list to get access to. It makes so much sense, and fixes up the imbalance between old and new sorcerer subclasses

  • @BlackQueenA1825

    @BlackQueenA1825

    23 күн бұрын

    This is amazing. The lack of expanded spell list is exactly why I chose Clockwork Soul over Divine Soul. I'd LOVE to play Divine Soul that way

  • @flameofmage1099

    @flameofmage1099

    23 күн бұрын

    Wait thats so cool though

  • @RaptorsVevo

    @RaptorsVevo

    23 күн бұрын

    @@flameofmage1099 I KNOW RIGHT! He was particularly proud of wild magic's spell list, which included spells with similar effects to the wild magic surge table, like polymorph, misty step, gust of wind, etc.

  • @RaptorsVevo

    @RaptorsVevo

    23 күн бұрын

    @@BlackQueenA1825 Yea, the flavour of having a Domain spell list is so cool. Makes different divine souls seem vastly different, plus you can swap them out for other Cleric spells like with Aberrant and Clockwork.

  • @flameofmage1099

    @flameofmage1099

    23 күн бұрын

    @@RaptorsVevo Chaos Bolt is a must here

  • @LordBrittish
    @LordBrittish23 күн бұрын

    I’m currently a fan of the Divine Soul Sorcerer. I made mine a Protector Aasimar. Party: Can you be the healer? Me: Sure! **fight starts** Me, first round: LEROYYY JENKINS!!!

  • @meepthewizard1240

    @meepthewizard1240

    23 күн бұрын

    Twin spell healing spells go crazy

  • @LordBrittish

    @LordBrittish

    23 күн бұрын

    @@meepthewizard1240YES! I also enjoy Twin Spell buffing my teammates. Shield of Faith two allies… Warding Bond two allies?! ☠️ (maybe if we have a second healer, lol) *Oh, and also Twin Guiding Bolt.

  • @kylestanley7843

    @kylestanley7843

    23 күн бұрын

    ​@@LordBrittish Metamagic + revivify. Quickened revivify. Distant revivify. _Twinned revivify._

  • @lore_shards

    @lore_shards

    22 күн бұрын

    I took metamagic adept feat at level..11 i think. It's been a wils combo

  • @laszloszikorszky9866
    @laszloszikorszky986623 күн бұрын

    Clockwork Soul is absolutely the best sorcerer subclass. Abjuration and transmutation are both really good schools to choose spells from, honestly better than what the Aberrant mind gets. And do you know what they also get and Aberrant Mind does not? Wall of Force and Greater Restoration. With just the extra spells, you are nigh wizard-level in terms of power. And on top of everything, you are incredibly hard to take down, especially if you multiclass for armor proficiencies, as well as the nice synergy of Armor of Agathys and Bastion of Law, so it lasts much longer, thus dealing a lot more damage.

  • @EldritchNight

    @EldritchNight

    23 күн бұрын

    I did this with fire shield and it was great

  • @RyuTama42

    @RyuTama42

    23 күн бұрын

    Honestly thinking of making a Clockwork Soul Tortle. High AC, high Con, healing and damage? I think I’m sold.

  • @samelkind9314
    @samelkind931423 күн бұрын

    11:32 -- "New Moon is probably the best." -DnD Shorts, Twilight aficionado.

  • @MercuryCasts
    @MercuryCasts23 күн бұрын

    I have a Wild Magic Sorc in the campaign I am currently running, and we have a system that we have found nets *just* the right amount of surges for it to be fun without it happening to often to take the shine away from the feature: - We started a dice countdown on the first session his character was introduced, on a d8. The player never knows the current number on the d8. Whenever the sorc casts a levelled spell, I roll a d8 behind the screen and subtract the amount from the countdown die's total. When the countdown reaches 0, a surge triggers (for instance, the die could be sitting on a 5, and if I roll a 3, it goes down to a 2 on the countdown. Next time I roll, say I roll a 6 for instance, the countdown will finish and a surge will trigger, and then the countdown is reset on the d8, with the remainder being subtracted, in this instance, back to 5 on the d8. If the sorc uses their highest level spell slot, the dice roll is treated as an 8 instantly, so it will guarantee a surge. It's caused some very fun moments so far, and the surges trigger just often enough for him and the rest of the table to have fun with the subclass. Would love to hear how you fellow DMs rule how often the surge triggers!

  • @CanineCoyote

    @CanineCoyote

    23 күн бұрын

    Maybe kinda similar but my friend and I decided that each time the surge wasn’t hit the threshold would go up by one. So first spell if I don’t hit the nat 1, it can be 1 or 2 the next time and so on. Made for a lot more puckering if you didn’t hit one by your last slot (and of course I got the fireball centered on self result)

  • @cjr4908

    @cjr4908

    23 күн бұрын

    My method is pretty simple: roll the d20 every time you cast a leveled spell. If you roll equal to or lower than the _level of the spell you cast,_ trigger a surge. when Tides of Chaos is on the recharge, roll with disadvantage. (also doubles always trigger a surge when you're rolling with disadvantage). More frequent surges, without compromising on the ~utterly random chaos!~

  • @Bruh-kg9nw
    @Bruh-kg9nw23 күн бұрын

    Clockwork soul is easily top of S-tier

  • @AtelierGod
    @AtelierGod23 күн бұрын

    I think you are underselling the clockwork soul a little, it’s features might be defensive in nature but that spell has some heavy hitters like Aid, Dispel magic, summon constructs and Wall of force should be by far more than enough to reach the same level as aberrant mind.

  • @DnDShorts

    @DnDShorts

    23 күн бұрын

    yeah I think I'd drop them in A tier on reflection, imho they're definitely not aberrant level but y'all have pointed out some great interactions I hadn't ever thought of for them!

  • @tiagolorenzotube

    @tiagolorenzotube

    23 күн бұрын

    I really think the clockwork soul is THE most powerful sorcerer out there. Transmutation and abjurarion from almost any spell list? This is HUGE. This is better than anything aberrant mind has tô offer.

  • @AtelierGod

    @AtelierGod

    23 күн бұрын

    @@tiagolorenzotube we could argue back forth but I think the spells clockwork souls are about even with aberrant minds psionic sorcery with its free spell casting, lower cost than converting sorcery points into spell slots and subtle casting them so much you don’t need material components unless they are consumed.

  • @zcjonesy

    @zcjonesy

    23 күн бұрын

    ⁠@@AtelierGodnot mention the trouble of counter spelling those psionic spells due to their subtlety and getting it at lvl 6 is huge, but you could also take the subtle spell meta magic with any sorcerer, which isn’t as good as the aberrant minds feature, but it’s close. I still prefer clockwork, definitely agree they are both equally superior to the other sub classes

  • @jeewjitsu

    @jeewjitsu

    23 күн бұрын

    You didn't take into account for clockwork soul that with restore balance + heightened spell creatures that have advantage on saving throws against spells can have disadvantage because you get rid of the advantage using the feature you don't grant it disadvantage

  • @mateusfernandes9685
    @mateusfernandes968523 күн бұрын

    love sorcerers, playing a clockwork soul rn and it's really good if you're going for a more supportive build. also, lunar sorcerer learns all the spells, which adds to the complexity but also the versatility of the subclass. hopefully all of the subclasses get a spell list to keep up with the newer ones.

  • @jakubgodlewski9104
    @jakubgodlewski910422 күн бұрын

    Clockwork is definitely the strongest subclass of Sorcerer, with only Aberrant Mind being anywhere near it. Almost every single feature is super powerful (if you use AoA, every single one), they get twice the spells of other Sorcerers and choose them from some of the best schools. It's bonkers and putting in B tier sounds almost like ragebaiting lmao. Well played.

  • @etolanleyvon8277
    @etolanleyvon827721 күн бұрын

    Finally someone mentions the hill dwarf draconic sorcerer combo. I picked up on that one years ago but no one I saw on KZread mentioned it.

  • @arcticbanana66
    @arcticbanana6623 күн бұрын

    For Wild Magic Surge, I know a DM who has Wild Magic sorcerers roll a d10 instead of a d20 every time they cast a spell. If the roll is greater than the level of the spell, you don't roll on the Wild Magic table, and if the roll is less than the spell level, you do roll on the Wild Magic table. If the roll is equal to the spell level you can choose if you roll on the Wild Magic table; if you choose to roll then you don't have to roll the d10 when you cast your next spell, and if you choose not to then you automatically have to roll on the Wild Magic Table the next time you cast a spell. I got the perfect ad break at 1:57. "Finally, at level 18-" "I can turn _anything_ into pillow!" (Pillowmancer subclass when?) And another one at 10:57. "14th level gives you-" "Red licorice or black licorice?!"

  • @coolgreenbug7551

    @coolgreenbug7551

    22 күн бұрын

    Pillowmancer sorcerer and Garlic Bread cleric

  • @BobbyGentile
    @BobbyGentile23 күн бұрын

    Clockwork Soul in B tier is criminal imo 😂 the spells available for swapping alone make them one of the best "God Mages" in 5e. Treantmonk did a video on it and its insanely good

  • @Stargazer1091
    @Stargazer109123 күн бұрын

    Getting Wall of Force on Clockwork soul, which you can cast subtle to avoid Counterspell is alone more powerful than all other Subclass features; how is this Subclass in B Tier?

  • @adambielen8996

    @adambielen8996

    23 күн бұрын

    It is also one of 2 Sorcerers that can get a summon, and Summon Construct is pretty good.

  • @mateusmarcilio5892

    @mateusmarcilio5892

    23 күн бұрын

    Access to armor of agathys as well. Between silvery barbs and restore balance, it is the ultimate nullifier

  • @morrohir
    @morrohir23 күн бұрын

    about the lunar sorcerer: you always know all spells added, not only the one in your current moon phase. and with the variant rules you can swap them when you level up since they count as sorcerer spells for you. this is better than the abberant mind sorcerer spell list because you have no restrictions

  • @peachycat5199

    @peachycat5199

    23 күн бұрын

    I was looking for this comment! People keep misunderstanding the lunar Sorocer and their spells. The subclass does still have a few issues in my opinion. But, having that much spells let you be much more versatile then the other Subclasses.

  • @Rashagar

    @Rashagar

    22 күн бұрын

    My brain is very tired so just asking to be sure; you're saying you can tailor all of the lunar phase spell lists?

  • @morrohir

    @morrohir

    22 күн бұрын

    @@Rashagar yes. the subclass says: ' Each of these spells counts as a sorcerer spell for you...'. and the rules for sorcerer in general say: '...when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list'. so RAW you should be able to change them (one spell per level up).

  • @Rashagar

    @Rashagar

    22 күн бұрын

    That is really interesting, thanks for mentioning it!

  • @thefloridaman41
    @thefloridaman4123 күн бұрын

    Now that’s a hot take on Clockwork Sorcerer, I’ve seen a lot of other D&D’tubers treat it like the sorcerer version of Twilight clerics and Bearbarians. Just far and away the strongest subclass.

  • @JFKwentAFK_
    @JFKwentAFK_23 күн бұрын

    Clockwork Soul getting B-tier is crazy! It's like the superior twin to the Aberrant Mind Sorcerer when they both came out together at the same time! It gets the same "expanded spell list" but with better schools of magic, and those spells come automatically "prepared" instead of having to take them like other sorcerer subclasses! Not only that, but sorcerer's weakest point is their defenses, which is what clockwork soul's subclasses address! Easy SSS+ tier!!!

  • @taylorsmith9197

    @taylorsmith9197

    23 күн бұрын

    1000% agree. I can see the argument for Aberrant mind being the better of the two, but that's the only other Sorc subclass that is even close. And I think Clockwork is one of the best subclasses in the entire 5e. All their features are useful, clockwork magic might be the single best subclass feature in the entire game from a power aspect. The spells known and getting access to many GREAT spells the sorcerer base doesn't get is S tier by itself. AoA, Aid, Greater Restoration, Summon Construct, WALL OF FORCE! Oh, I could wax poetically for pages about the awesomeness of a clockwork. I really REALLY want to play one, just happens that the group I play with is pretty much always exclusively not optimized spell casters so I usually go marshal just to balance the party, and I like playing martials too.

  • @LoveReacts
    @LoveReacts23 күн бұрын

    Your ad at 5:20 was how I felt talking to Gale about his infliction.

  • @saskiascott8181

    @saskiascott8181

    23 күн бұрын

    Hahahah same!

  • @williamtaylor6886
    @williamtaylor688623 күн бұрын

    I share the love for Divine Soul and Shadow (super flavorful and interesting subclasses) and salute your mention of the tanky hill dwarf-Draconic sorcerer combo.

  • @deru72
    @deru7223 күн бұрын

    Clockwork is easyest the best sorcerer subclass. You forgot that your 10 bonus spells are from the best schools, so you would already want them. Moreover has the best lev 5 spell in the game - wall of force - and access to armor of agathys, transmute rock, aid

  • @WizardVolovik
    @WizardVolovik23 күн бұрын

    What I love about Lunar Sorcery is the amount of spells you have. Because Lunar Embodiment gives you spells that you *learn*, you can swap them for another spell in sorcerer's spell list as you level up. In the end, you will have more spells prepared than a Wizard character. Very versatile!

  • @xandermasters8961
    @xandermasters896123 күн бұрын

    A Tempest cleric and storm sorcerer multiclass is actually quite a strong build, since the cleric channel divinity allows you to get max damage on any lighting or thunder damage you do

  • @Operative34

    @Operative34

    23 күн бұрын

    Is it really that strong tho? You only need to be a sorc to get spells like lightning bolt, arguably another sorcerer subclass would be a better pick as storm sorcerers themselves are mediocre at best. Almost everything good from that build comes from the tempest cleric or simply just being a sorcerer. Not to mention that their magic ability modifier is on different stats it’s somewhat hard to optimise that build.

  • @stetsonshirley4387

    @stetsonshirley4387

    15 күн бұрын

    Transmute that Fireball is what I'm hearing. Sorc and cleric also make the best tank. Obviously shield spell and magearmor, but clamping sturdiness at the base of a towershield with mold earth for 3/4 cover for +5 ac and another +2 if your cleric pulls out a buckler. Also, cleric for bane to make a party Tank. Then, magearmor transmute lightning Fireball

  • @zander2095
    @zander209523 күн бұрын

    We did a homebrew of wild magic where you’d reroll the ones on the wild magic table. The more you rolled, the worse you’re next nonmagic roll would be. I ended up sealing the material plain from all of the other realms.

  • @bebgab1971

    @bebgab1971

    23 күн бұрын

    wait can you elaborate, I dont really understand how this works

  • @TheTrueLeafless
    @TheTrueLeafless23 күн бұрын

    A neat thing about the Abberant Mind Sorc is that they get an additional Cantrip with Mind Sliver Wild Magic is mostly turning you blue....and sometimes other stuff, but that is suspiciously the thing that happened most often. Shadow Sorc belongs into S tier in my eyes. The pupper is a block of 40HP summoned as a BA for 3 Sorc Points without concentration. It cost a BA but otherwise the same as Heightened Spell, just that it isn't limited to the first save, it deals damage and it is a distraction on the field. The moment it imposed disadvantage for the second time it was already worth it. Also as soon as you have the Sorc Points for it...just summon more. There is no limit to it. A build centered around Saving Throws is a force of nature.

  • @HarryLouSassole
    @HarryLouSassole23 күн бұрын

    Clockwork Soul at B tier is a crime. It should be A at least.

  • @caosisaac
    @caosisaac23 күн бұрын

    Abberant mind sorcerer is the scariest caster in all d&d for 1 reason and 1 reason only; Modify Memory. They are the only sorcerers that can learn modify memory and by expending 5 or more sorcery points can cast it subltey while still being able to apply another metamagic option to it; like heightened or distant spell. At a high enough level you can alter anyone's memories without being detected and almost guaruntee success between heightened spell and silvery barbs. You also cannot be counterspelled. You are now the ultimate gaslighter and manipulator. You can convince anyone of anything and unless you are being super obvious about it noone will catch on. Whatever you want someone to believe they will believe. You could take anything you want, you could do whatever you want with almost no consequences. With enough time and prep you could overthrow kingdoms or place yourself in an ultimate position of power over said kingdom and noone would ever realize what you are doing. At level 14 you could do this while flying out of sight, hidden in a crack in the wall, or under a doorframe or rock. It's the scariest thing in all of 5e imho.

  • @bradwillis7415
    @bradwillis741523 күн бұрын

    I am so glad you did another one of these! Awesome!!

  • @Dutchofclass
    @Dutchofclass23 күн бұрын

    I love these type of vids in which you rate the subclasses. Keep'em coming❤❤

  • @NinjaElite24
    @NinjaElite2421 күн бұрын

    My DM let my character, a fighter, brew random potions that I could use whenever and it worked exactly like a wild magic surge. It was very fun to use and it led to a fun moment where I coated my blade in one of the potions and it COMPLETELY HEALED the ghouls we were fighting. Safe to say, I only used the potions on me after that

  • @taylorsmith9197
    @taylorsmith919723 күн бұрын

    Dude, you're killing me smalls. Clockwork is easily a top 2 sorcerer subclass. The Transmutation/Abjuration schools are the best overall schools to pull from. Allowing Sorcerers to not only double their spells known for a large portion of the life of the PC, but you can pick absolute banger spells for all 10 spells in the clockwork magic feature. Including amazing spell choices the Sorc doesn't normally get including Aid, Armor of Agathys, Greater Restoration, and WALL of FORCE! Putting others such as Shield, Enlarge/Reduce, Fly, etc. for the rest allows you to pick all the other juicy spells for your normal picks. Combine possibly the juiciest spell list known to any Sorcerer with Meta Magic?! legit endless possibilities. Restore Balance is a great feature for supporting your allies and landing a critical spell. Yeah, bastion of law is meh, but that's really the only "bad" feature of the subclass, but you can stack it with AoA for a nasty combo. You say you wished there was something offensive for the subclass, which the Aberrant mind doesn't really get either, but you're already a Sorcerer, offense has never been your issue. If you got fireball, that covers your offense most of the time 🤣. Also, extended spell plus upcasting Aid sleep, apply bastion of Law and an upcasted AoA, you are the beefiest spellcaster possible. All that said, nothing but love man, just a friendly (but strong lol) disagree from me. Love your vids. Take care

  • @flameofmage1099
    @flameofmage109923 күн бұрын

    The way my table does magic is every time you cast a leveled spell you roll a d100. If you roll equal to or less than ten times the spell's level you surge. So if you cast Misty Step and roll a 20 or lower you surge. This fun because you surge way more often and its great flavor!

  • @Olav_Hansen
    @Olav_Hansen23 күн бұрын

    Clockwork soul is straight up better then abbarant mind sorcerer, and here is why: as a sorcerer, you have plenty of offensive options, but you generally lack the spells known for versatility. Clockwork soul straight up gives you wall of force, but the school of abjuration and transmutation build you a really strong core. level 1 shield/mage armor (absorb elements is also solid) level 2 pass without trace/spike growth are 2 of the best spells in the game that the sorcerer doesn't have access to. level 3 counterspell/dispell magic level 4 polymorph & death ward level 5 wall of force and animate object If you pick this setup, you can pick the most offensive basic sorcerer spells and you will still have all the support and control spells available that you might want. Just compare this version of the sorcerer to the wizard. It has some of the best wizard spells and can prepare more spells then the wizard can during almost the entire game.

  • @Psychomaniac14
    @Psychomaniac1423 күн бұрын

    can't believe you didn't rank Jim. He's at least an A-tier sorcerer

  • @ThePizzaPirateEX
    @ThePizzaPirateEX23 күн бұрын

    I was just binging the other tier lists (for like the 3rd time) last night and now there is a new one today!

  • @jonny-lancs1944
    @jonny-lancs194423 күн бұрын

    Easy way to step up storm sorcerers power, slap two levels tempest cleric on it, now all your lightning and thunder magic can be maximised, slap transmute metamagic and at lv7 (2cleric/5sorcerer) you can cast fireball at lv4 transmute it and maximise it for a free 54 damage every short rest

  • @camael4209

    @camael4209

    23 күн бұрын

    My first bg3 play through was exactly this. Filthy a storm sorcerer with high ac, high mobility and can dish out huge damage each short rest with lightning bolts. Wouldn't run it on my own dnd campaigns because it's too powerful for my playgroup.

  • @NubZ-wo4jz
    @NubZ-wo4jz23 күн бұрын

    I have been going over the concept for my first sorcerer for a while. and scoured your playlists for this video after watching fighter, druid and barbarian. and now it is here! impeccable timing sir - humble request for a paladin tier list ?

  • @chuck6458
    @chuck645823 күн бұрын

    GOO! I really enjoy your content, thanks.

  • @twitwit99
    @twitwit9923 күн бұрын

    In my Drkkenheim campaign, 1st encounter at 1st level, Wild mage rolls a surge and TPKs the party with the fireball.

  • @prasiolite

    @prasiolite

    22 күн бұрын

    That's so amazingly on-brand with the chaos of Drakkenheim, I kind of love it.

  • @kazekamiha
    @kazekamiha23 күн бұрын

    After your video on shadow magic I came up with a lvl1 rogue/shadow magic sorc idea.

  • @catchingphoenixrtr
    @catchingphoenixrtr23 күн бұрын

    Sorcerer is my favorite class, so I've been looking forward to this one!

  • @teradb4881
    @teradb488122 күн бұрын

    There's some clips in this X-Men movie😂 Great video! Your shadow hound is very cute

  • @Cyb3rM1nd
    @Cyb3rM1nd23 күн бұрын

    My wild magic homebrew rule is when you cast a levelled spell roll 1d10, the surge happens if the result is equal to or less than the spell's level. This means surges occur more often but not all the time which can get very cumbersome, higher level spells have higher chance to surge. And any time you do surge you regain Tides of Chaos.

  • @Cruzing_Snoozing
    @Cruzing_Snoozing23 күн бұрын

    YEEESSSSSSSSSS!!!!! I've been waiting for this video!

  • @syrupchugger421
    @syrupchugger42123 күн бұрын

    I like this video! Please keep doing this with the rest of you enjoy it

  • @someguywithacoconut9895
    @someguywithacoconut98953 сағат бұрын

    My table decided to make the most chaotic Wild Magic Surge mechanics. I play the sorcerer, and the surge effects EVERY creature that casts a spell of 1st level or higher. And the roll for if you surge or not is a COIN FLIP, instead of 1 on a d20. The radius of who is affected is those that are 60ft away from me. It’s the goofiest and most wild shit I’ve ever experienced in DND. Highly recommended, if you have the right group that thinks it’s fun

  • @RJeremyHoward
    @RJeremyHoward23 күн бұрын

    I have so much fun with my WM Sorcerer player. The Feywild Shard puts him in control of some of the randomness, and I usually remember to call for the d20 if he doesn't use sorcery points. If not, he remembers. I played a Mountain Dwarf Divine Soul "cleric" with "cleric" points. It was a big above table metajoke, because he was hiding his arcane nature (and could do the medium armor thing). The players were in on it, so it was actually really fun.

  • @jpjfrey5673
    @jpjfrey567312 күн бұрын

    Its hard to agree on Wild Magic being meh when mathematically, it's beneficiary. Precisely 3 of the 50 options rolled on Surge Table are very bad - self Fireball, turning into a plant and Polymorphing yourself. About 5-10 of those 50 are fluff (like growing a feather beard, balding etc) but the remaining ones are almost strictly positive. And even in case of 3 bad options, there are ways to circumvent the circumstances: Self-Fireball damage can be reduced by Absorb Elements and Tides of Chaos, gaining resistance and advantage. It also procs another Surge, which is mathematically unlikely to Fireball you again. Self-Polymorph turns you into a sheep with 1 health. Polymorph ends if the form's HP is reduced to 0 so a feeble punch from your fellow backliner will bring you back in action. You can also run off a 10 foot fall and do it to yourself to spare your teammates the Action. Potted plant can work to your advantage, considering enemies can't tell if its still you or not. A plant is smaller than a person, so if you stay behind cover (and you should be, d6 hit die), you remain behind cover and reduce in size, potentially gaining full cover. 3 negative results are worth risking for around 35+ positive ones which can provide spell effects at full duration at no spell slot or concentration cost

  • @spoonz202
    @spoonz20223 күн бұрын

    I've been waiting for more of these vids

  • @aaronwhite1882
    @aaronwhite188223 күн бұрын

    Currently playing a Wild Magic Sorcerer. My DM and I changed the text in Wild Magic Surge and Tides of Chaos from "Your DM can choose" to read "You roll". It looks like this is how they're going about it in One D&D as well, and it makes the class insanely fun. Plus it lets me know generally when a surge is coming, so I can step 20 feet away from the party before casting a spell.

  • @RadiantHealer
    @RadiantHealer23 күн бұрын

    19:44 Add a skill called Chaos Control, where you gain the ability to fully negate your Wild Magic results an amount of times equal to your Sorcerer level divided by 2 per long rest

  • @brokenmeats5928
    @brokenmeats592823 күн бұрын

    I love ALL DnD Shorts videos!

  • @andrewshaughnessy5828
    @andrewshaughnessy582823 күн бұрын

    I came up with the following additions to make the draconic bloodline more competitive without being overpowered: 1) Elemental Affinity - spells that deal your draconic ancestor's damage type also ignore resistance, and your own resistance becomes permanent at 10th level. 2) Dragon Wings - these are now spectral (precedent: divine soul) to avoid damaging your clothing. 3) Draconic Presence - the first use is now free (precedent: aberrant mind/clockwork soul). This should also apply to the shadow sorcerer's Umbral Form.

  • @paulknight4450
    @paulknight445023 күн бұрын

    Thank you for the video!

  • @oneoftheboyz1538
    @oneoftheboyz153823 күн бұрын

    17:42 I have made a house rule in my games that the wild surge chance increases by 1 each time you do not wild surge, as the magic builds up within you, reducing back to its original value after you wild surge successfully or after a long rest, whatever comes first. And Tides of chaos is just applied to the next spell you cast whenever you cast it (even if a long rest has passed).

  • @Wintermute909
    @Wintermute90923 күн бұрын

    The shadow sorcerer's shadow doggo sounds so cool here...except that ALL it can do is move towards the target and disappears as soon as they die.

  • @djago9415
    @djago941523 күн бұрын

    I love how you start with the 2 opiest

  • @andrewshaughnessy5828

    @andrewshaughnessy5828

    23 күн бұрын

    Yep, there was massive power creep in Tasha's Cauldron.

  • @coranbaker6401

    @coranbaker6401

    23 күн бұрын

    He went in alphabetical order

  • @stephenburley4581
    @stephenburley458123 күн бұрын

    Correction, Aberrant Mind Sorcerers pick their bonus spells from the Enchantment and Divination lists *for Sorcerers, Warlocks and Wizards*, so Command isn't actually on the list of spells you can pick, as it's only on the list for Clerics and Paladins.

  • @dj_4point084
    @dj_4point08422 күн бұрын

    I love the idea of a Shadow Magic Sorcerer and a Blind Fighting Fighter. Two character that might have vastly different personalities, but travel together because of their fighting synergy. Maybe that could be a video? Exploring duos of classes or builds that have a strong or unique synergy. I could imagine a pair of characters that are twins with the same build (whatever that may be) that just bounces off itself endlessly.

  • @_david_8242
    @_david_824223 күн бұрын

    What my table does for wild magic is after every levelled spell you roll a 1d20 starting at a DC of 1 and every time you beat it, the DC increases by 1. It's fun because you actively see the wild magic surge build up until you inevitably explode.

  • @water..8320
    @water..832023 күн бұрын

    let the mighty dice gods shine upon thee

  • @viciousrodent
    @viciousrodent23 күн бұрын

    I had a wild mage & trickster cleric multiclass in my most recent 5e game [me as GM]; I ran it it so she had to roll a d20 with *every* level 1 or higher sorcerer spell, so, she usually got a wild magic surge every few fights for a while. I also let her use tides of chaos pretty reliably -- mostly because rolling on the surge table is fun, and often whatever comes up complicates things enough to keep tides of chaos from being too powerful an ability really. She learned to be careful with it early on when a use of it lead to her casting levitate at a very inopportune time or somesuch thing. Later in the game, she found a cursed magic amulet that, whenever she wore it, bypassed the 1 in 20 chance to be a d% roll on the surge table, and made her sorcerer cantrips also cause a wild magic surge ^^ Things got very chaotic, very quickly, but, having *every single sorcerer spell* come with a random side effect ended up being really fun for the end of that campaign. In the last fight of the campaign she ended up levitating, dripping grease, with a big feather beard, and a few other things that just left her characer looking a complete mess by the end. The whole table loved it and joked about her like, ascending to be an aatar of her chaotic trickster luck deity.

  • @gnikhcil
    @gnikhcil17 күн бұрын

    My kobold draconic sorcerer is currently on his way to burn your house down, just thought I would warn you.

  • @FizWolf93
    @FizWolf9323 күн бұрын

    My personal homebrew for wild magic surge: after every spell roll d20. If roll less or equal to spell level - roll the surge. If roll higher than spell level, but less or euql to your sorcerer level - you can deside to release or hold the surge. After using tides of chaos - simply roll 2 d20 on next roll for surge, take lesser result. Ofc DM can force you to roll d100 any time without d20 check. *So DM don't have to trace anything about your subclass.* And finally some balance for iconic TPK - wild surge fireball damage now (your_sorc_level)*d6 instead of permanent 8d6. So it does't oneshot you (and party) from full hp (on average), but it become funny one on higher levels. spell level for counterspelling this fireball increases to 4 at lvl 11 and to 5 at lvl 16. So expierenced wild magic sorcerer can make surroundings realy hot.

  • @mikemcguinness92
    @mikemcguinness9223 күн бұрын

    Will be using the advice for the Wild Magic Sorcerer in my Waterdeep Campaign :)

  • @skeepodoop5197
    @skeepodoop519723 күн бұрын

    I agree with Aberrant Mind in S tier. I played a sorcerer with that subclass and it was so damn fun.

  • @jelqy
    @jelqy23 күн бұрын

    Honestly i would be scared of anyone who doesn't die a little inside if someone leaves the lid of the milk..

  • @ChaosWolf3
    @ChaosWolf323 күн бұрын

    Shadow Sorcerer is the class I'm multiclassing in on my Grave Cleric in a reskinned ancient Rome campaign. I'm a Tabaxi cleric of Anubis with a very neutral way of looking at death as its an inevitability for all. I wear a mask of Anubis at all times, so literally a cat wearing a canine mask. As I dip into shadow sorcerer I'll reskin the hound to be a jackal akin to Anubis. Mixing the channel divinity to impose vulnerability on the next damage applied to a creature with my own ability to resist death through shadow sorcerer as well as max healing on any downed ally and a bonus action 30ft range use of.. that stabilizing cantrip the name of which escapes me at the moment, this character is a master of that line between life and death. I run mostly necrotic spells, giving up guiding bolt for inflict wounds and the planned setup combo is to have an ally cast Hold Person on an enemy that I can then run up to (aided by tabaxi movement if needed) to then apply vulnerability to them with my action and quicken inflict wounds at max level for a guaranteed critical hit. With a 4th level slot, that's 6d10 doubled to 12d10 from the crit with that damage being doubled once rolled. That's 24-240 potential damage and I can pull it off at level 8.

  • @jameswilmshurst6973
    @jameswilmshurst697323 күн бұрын

    The clockwork souls restore balance ability is super good, I usually use it for when the paladin/fighter in heavy armour needs to make a stealth check to take away their disadvantage or using it to remove an enemies advantage on saving throws against spells

  • @TheRunningDafini
    @TheRunningDafini23 күн бұрын

    I have a couple players that Love playing Wild Magic Sorcerer, and the chaos that comes from it is a delight! To spice it up, I selected a handful of Wild Magic Rollers online, and would roll the die to see which would be used (or even the Official one) and watch chaos happen, Per Spellcast using Tides of Chaos! Would also need to roll the Targets for these effects sometimes. The most unfortunate person to be affected by these so far was a Skeleton NPC. He was forcibly blurting out Crimes he never commited, and at one point caused the party to be visited by a Future Self of the skeleton, who somehow ended up being a lich... If you got a player going for the Chaos of Wild Magic, indulge them! Your world may break, but thats part of the fun

  • @chriswood7632
    @chriswood763223 күн бұрын

    I played a lunar sorcerer in out dragonlance campaign, played him as a support sorcerer because of his versatility, had a blast. lots of extended Aid spells and twinned haste spells and such.

  • @VestAround
    @VestAround23 күн бұрын

    I really like how Dimension 20 ran their Wild Magic Sorcerer. They had it to where the bottom number increased after each non-surge. So if the sorcerer didn’t roll a 1 after casting any spell, they then would have wild magic on a 1 & 2 (and the minimum being raised each time after the sorcerer avoided a wild magic surge). I loved this because it kept the balance but still made wild magic have a regular impact in the game.

  • @Reaper_of_Mars
    @Reaper_of_Mars22 күн бұрын

    Aaah! I wish I had a 3d printer! Your minis are so original and interesting I'd love to paint them!

  • @andrewlevin6331
    @andrewlevin633123 күн бұрын

    I love these ranking videos

  • @williamsolis3678
    @williamsolis367823 күн бұрын

    Thank you for my new character class 😁

  • @AndroidMaxine
    @AndroidMaxine23 күн бұрын

    if I remember correctly, Lunar Sorc actually knows all of the moon phase spells all the time, it's just the free casting of one of them that is determined by your current phase.

  • @klanordo
    @klanordo23 күн бұрын

    That was a fantastic video

  • @dejatwo
    @dejatwo23 күн бұрын

    Please make one of these videos for every class!!!

  • @moxar2220
    @moxar222021 күн бұрын

    As someone who has played the hill dwarf draconic sorc with the tough feat and +5 con its a really underrated tanky build when paired with the right spells

  • @theWriterofLove
    @theWriterofLove23 күн бұрын

    I like the building rolls magic surge version. Like the Dimension 20 version. First Spell, it is a 1, if you succeed, next time it is a two and so on and so forth. Until you have a wild magic surge then you start back at one. On average you don't get past 4, but I like that it builds tension/anticipation and feels very much thematic and has a ton of roleplay potential of the character maintaining their control if just barely or getting over confident until it happens all over again.

  • @_henzo3259
    @_henzo325923 күн бұрын

    The video we all waiting for

  • @MatheusHenrique-oe4ds
    @MatheusHenrique-oe4ds23 күн бұрын

    I absolutely LOVE wild sorcery. I made my dreams come true in a campaign where I got a fireball in myself in one session (almost TPKed the group), and straight up the next session I evoked an unicorn (that saved our lives from a TPK) that character was awesome

  • @PiiskaJesusFreak
    @PiiskaJesusFreak23 күн бұрын

    Another thing not mentioned about Aberrant mind: psionic spells has better conversion rate than converting sorcery points into spell slots. In high level this means extra castings of 5th level spells compared with other subclasses. Considering that starting at 3rd level a single spell can potentially win a whole encounter, this is definitely great feature.

  • @MaskedMike004
    @MaskedMike00417 күн бұрын

    Recently finished a long term campaign playing an Aberrant Mind Sorcerer up to Level 17, and can confirm they are awesome :) I had so much fun with telepathy and basically free Subtle spell in social situations, and Telekinesis and blasting stuff with Twin Spell Psychic Lance in combat

  • @keesgeerligs8123
    @keesgeerligs812323 күн бұрын

    Very niche use for grappler, if you have a dragon problem. Moon druid lvl 10 with an enlarge potion and a belt of hill giant strength can shapeshift into an air-elemental, make two grapple checks a turn (one for each attack)and if he succeeds drag a dragon to the floor. (Legendary save doesn't work because its a contested role)Then your party can go balistic on the creature. If he wastes his action to get free its worth it and you do the same thing next turn. Haste spell helps too. You also have resistence to slash/bludgening/piercing so he won't cut through your 80 HP that quick. If its a green dragon use heroes feast and it should be a walk in the park

  • @Cyb3rM1nd

    @Cyb3rM1nd

    23 күн бұрын

    What does this have to do with ranking Sorcerer subclasses? Did you comment on the wrong video?

  • @AnchorJG
    @AnchorJG23 күн бұрын

    I think the way Felix of Fool's Gold/Dingo Doodles infamy handled Wild Magic was very interesting. As a result of a progressive curse, so as the story progressed, the odds of Wild magic coming up and the table he had resulted in countless story twists

  • @boredguy1297
    @boredguy129723 күн бұрын

    I gotta hand it to whoever built that elderbrain website was functionally very smooth.

  • @DaddyAsh3r
    @DaddyAsh3r23 күн бұрын

    Another option i will add that i think Brennan uses for wild magic sorcerers: everytime you dont surge the dc for rolling a wild magic surge goes up by one. So if you dont roll a nat 1 to surge after a spell, the next check would make you surge on a 1 or a 2. This DC only resets when you surge, being unaffected by rests so it makes a wild magic surge inevitable without it being all the time. I find this works best because if surges become too frequent they lose their magic and your party just starts to get annoyed at you. It still should be infrequent i think just not statistically improbable

  • @LanceorTC
    @LanceorTC23 күн бұрын

    Clockwork soul getting done super dirty. Clockwork magic gives access to 10 extra spells, from a list that includes many of the best spells for their level in the game, many of which sorcerers don't get access to normally. Plus, even though the abilities are pretty defensive, they are all strong. I'd take getting rid of disadvantage on party members rolls over telepathically linking to a party member for a few minutes every time. I'd take an HP shield that stacks with temp HP and can be handed to other party members over a few free uses of subtle casting for a few spells most times.

  • @cruzcontrol4109
    @cruzcontrol410923 күн бұрын

    Love ya vids bro

  • @zashgekido5616
    @zashgekido561623 күн бұрын

    I just realized another boost to psionic sorcery. You technically don't burn a metamagic despite it using the features of subtle spell. Meaning functionally, you could layer two metamagics when normally you couldn't

  • @GunnarWahl
    @GunnarWahl21 күн бұрын

    Fun fact, Magical darkness is not a barrier for creatures with dark vision, the Darkness spell specifically specifies that things with dark vision can't see in it, however things like Shadow of Moil or anything else that gives magical darkness that isn't the darkness spell, does NOT stop dark vision from seeing in it.

  • @Zarkonem
    @Zarkonem23 күн бұрын

    Divine soul is my favorite. I once did a paladin 5 and then went the rest of the way as divine soul sorcerer and she was a BEAST!

  • @maxkogan3785
    @maxkogan378521 күн бұрын

    Lunar in B is crazy. Unless there was some update I didn't know about, you can basically use metamagic use sorcery points free of cost depending on the phase you choose. Being able to subtle spell a counterspell without losing any sorcery points is OP, and that's just one example.

  • @wolfaesha5232
    @wolfaesha523219 күн бұрын

    As a person playing an Aarakocra Storm Sorceress on a pirate ship who’s best friend is a halfling Aberrant Mind sorcerer who rides on her back (separate player in the campaign) we are our DMs worst nightmare. Just this last session I revived an ally with Wither and Bloom while the halfling prepared his spells. And then the next turn I hit the boss with Storm Sphere (was already up) and Lightning Bolt in the same turn during a fly by so triggering Stormy Eruption as well followed immediately by the Halfling using font of magic for another 4th lv spell to Polymorph the cleric I just revived into a giant ape which is what the Druid did to himself the turn before. Needless to say we went from losing that fighting to winning in 6 seconds lol.

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