Quaddicted - 1997-04-01: virtus.zip - Station Omega [ve1m5.bsp] (Nightmare 100%)

Ойындар

Exit: Not Possible
All secrets: Possible
All kills: Possible
Notes: Playing in Quakespasm, you get stuck in the wind tunnel. Used noclip to bypass this issue.
Map: www.quaddicted.com/reviews/vi...
Played with rotfish fix, to provide accurate enemy counts.
Played on QuakeSpasm 0.96.0.

Пікірлер: 7

  • @lagomoof
    @lagomoof26 күн бұрын

    Oof. Not allowing yourself to carry the weapons over from the previous map(s) gave this Nightmare experience an extra side of Nightmare. Absolute madman.

  • @Rotfish

    @Rotfish

    24 күн бұрын

    This map was the first one where I kept thinking to myself "Maybe I should just carry the weapons from previous maps". However, after a while, it turned into a sort of puzzle. "How can I get past this room?", "How can I get past this next one?". Ended up being quite satistying.

  • @OleksiiTheAngry
    @OleksiiTheAngry26 күн бұрын

    These Virtus maps are almost Copper-level hard, but in an abstract / absurd way, not hard per se. They're hard to read (texture choice / geometry), and heavily reliant on infighting / sparing use of resources. Or was it just me... They gave me quite a lot of fun though!❤

  • @Rotfish

    @Rotfish

    24 күн бұрын

    It's certainly not as bad, if you keep the weapons from previous maps in the episode.

  • @Chuma95
    @Chuma9526 күн бұрын

    If we talk about the date the map was made and the use of the tec textures i could really say the map does not look bad, but it's poorly balanced and seem to be made for trolling.

  • @chpsilva
    @chpsilva25 күн бұрын

    What a boring map. Broken wind tunnel (a very basic mistake). Lots of nails but no weapons. No shells either. You start facing a shambler _AND_ a vore and have to cheese the AI for most of the fights. ZERO fun.

  • @Rotfish

    @Rotfish

    24 күн бұрын

    I'm starting to think that vanilla Quake did something different in regards to wind tunnels. Such a high percentage seems to be broken in current source ports. Surely people didn't keep releasing maps with non functional ones, back in the day. Or maybe they did. Who knows?

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