PWI - 1on1: Stormbringer vs Archer, Assassin and Duskblade - Random

Ойындар

Just little bit of extra, random 1v1-Fun. Enjoy.
Gears used in this video: mypers.pw/10/#533342
Note: This video has been sped up to x2 the original Speed.
Disclaimer:
I do not own any of the music used in this video. All Copyrights belong to the respective Bands and Owners. I also don't earn money with this. It's for fun and entertainment only.
Music used in order of appearance:
-Golden Sun OST: Cameo Battle Fan-Remix
Support the music if you liked it.

Пікірлер: 28

  • @jayelvenjoven5417
    @jayelvenjoven54173 жыл бұрын

    I'm a total newbie. What build do you suggest for SB? I haven't decided which character really fits me. I'd like to have a character from a magical class.

  • @Sin1XTro
    @Sin1XTro7 жыл бұрын

    Joe do you know some Channel about stormbringer rune skills? =/

  • @JoePWI

    @JoePWI

    7 жыл бұрын

    Nah, none available. I know which I'm going to use tho =P

  • @mariuspw5502
    @mariuspw55027 жыл бұрын

    Hi, Joe. I played both sage and demon barb, and on my server, "Beast of Homestead" patch didn't come yet. So I ask you: Did reduce damage from crits passive nerf crits to the ground? I'm asking because I'm demon now, the best advantage as a demon barb is crit. But what's the point about being demon if the damage from crits will be nearly the same as non crit attacks? Everyone will have crit passive + Ink Dragon's blood (-40% damage from crits), with dusk buffs will be a reduction of 85%! I don't know, but with this pacth coming, sage may be an option again. I miss sage spark and panda/tiger form from sage, but demon has loads of crits =S Both are good... What's your opinion about sage and demon barbs nowadays in PWI?

  • @JoePWI

    @JoePWI

    7 жыл бұрын

    Demon is still and will always be superior. the 20% crit reduce from the passives dont make that much of a difference compared to before and as I mainly do 1v1 I only have to deal with the 20% from the passives. One way or another, a crit is more damage then a non-crit. In mass-pvp you hardly deal enough damage to kill equally geared people yourself anyways (as long as they are fully buffed). Onslaught is still my favorite thing about barbs and the damage difference is gigantic still imho :D

  • @csquaredgaming

    @csquaredgaming

    7 жыл бұрын

    I think you may have misunderstood how the buffs work. It isn't -crit dmg. It is -rage dmg. The difference is subtle but important. Based on how things normally are, a normal hit is '1' dmg, and a crit is '2' dmg. If these buffs and passives were truly -crit dmg buffs instead of -rage buffs, we would expect to multiple the crit dmg '2' by (0.8) which is -20% for the passive, and by (0.8) another -20% again for the inkdragon, and by (0.55) a -45% for the db buff, which would mean we reduce our 2 dmg down to 0.7. Or, if you imagine the -crit buffs added together (20+20+45 =85) and multiply the 2 dmg by (1-0.85 =0.15), 2*0.15 = 0.3 dmg. In either chase, this would have crits hitting for less damage than normal hits. This clearly isn't true though---crits always do hit harder! So its quite clear that the buffs and passives are -rage buffs instead, and they reduce the amount of rage dmg by a flat amount. What is rage dmg? For all classes except sins, a crit is 200% rage dmg (basically, 100% extra dmg). And the various passives and buffs are chipping away from that 200% rage dmg by a flat amount. So passive buff reduces rage dmg from 200% to 180%; inkdragon reduces it from 180% to 160%; and db buff reduces it from 160% to 115%. Note: if you are a sage sin with 220% rage dmg, you have 135% rage dmg after reductions, and if you are a demon sin, 155% rage dmg. But your basic concern remains the same; crits are not nearly as effective as they used to be in group pvp. Classes that rely solely on crits for their dmg will struggle to kill people more and more. However, g17 weapons are starting to pop up in more abundance on our servers, and everything is changing, as classes like archers start to get access to zerk (a zerk is always a double dmg and doesn't get reduced by anything!) and classes like sins start to get purge. Where the balance will ultimately be I can't say. Joe also has a point. On our servers, most of the time, people don't use inkdragon bloods for everything (inkdragons are in limited supply, we tend to save them for big pvp events like TW or SvS) and you don't always have a duskblade buffing squad either. Crits are still quite important in these scenarios. However I can imagine on a private server, if everybody has virtually unlimited access to inkdragon buffs and db buffs, then crit dmg will certainly be less important than it used to be. In such case I wouldn't blame you for starting to think about the superior chi gain and higher base dmg of a sage barb vs demon barb. However, do keep in mind demon does still have a couple other advantages, including higher % chance to stun, and harder hitting arma. Things to consider. Hope this helped!

  • @JoePWI

    @JoePWI

    7 жыл бұрын

    csquared ofc, thats why I said "a crit is always more damage than a normal hit". The only time a crit could be lower damage than a normal hit would be if the rage damage would drop below 100 which would be absolutely stupid which is why they prolly never introduce further crit damage reductions xD

  • @mariuspw5502

    @mariuspw5502

    7 жыл бұрын

    I was saying from a mass PvP perspective. In 1v1s people will be self buffed, so the only concern will be the -crit damage. But in mass, saying TW for instance, where people will be at least with ink dragon blood, I don't know if demon will still being a good option if we compare with sage's advantages. Also, some advantages of demon will be advantages of sage too when runes come out (Mighty Swing, Stomp of Beast King, Devour). But Joe had a good point saying that fully buffed I wouldn't kill anyone anyways, doesn't matter if I'm sage or demon ('cause I don't outgear people a lot in my server, PWBR is similar to PWCN in terms of gear, and I'm just an average R8r player). Decisions, decisions... I think I'll at least wait for "Beast of Homestead" patch to see these changes in pratice.

  • @SeekerKing
    @SeekerKing7 жыл бұрын

    lol at the end, not even waiting for your cd and says "gf" xD

  • @sizzzpwi1721

    @sizzzpwi1721

    7 жыл бұрын

    Seeker_King cuz we were doing this like, if one person dies the other jumped in kinda thing lol

  • @MHF_H
    @MHF_H7 жыл бұрын

    Venomancer combos for melee enemies 1. Pet --- Sacrifice : Lose 75% of current HP to inflict 400% of Pet's base physical damage --- Devour : Absorb enemy's Mana equal to half of Pet's missing HP, restoring Pet's life. 2. Veno --- Deals base physical damage plus 9303, burns their souls for 9 seconds, consuming 2400 Mana 3. Genie --- Cause a soul transfusion to SWAP your target's HP and MP values

  • @csquaredgaming

    @csquaredgaming

    7 жыл бұрын

    And when your enemy uses a mana charm (a lot of ppl here do they are dirt cheap) and an auto potter (because why not, you are using one anyways for defense charms)? You succeed in blowing 2 sparks and your whole genie for no effect. Not a good idea. Or, you do succeed---because sometimes this combo may actually work---and you swap their low mana value with their (presumably high) hp value. And the only result is you tick their hp charm, which isn't hard to do in the first place. For this combo to work, you have to first tick their hp charm, then lower their mana, then swap the values, all while consuming 2 sparks, your whole genie, and avoiding cc, and hoping they don't have mana charm + auto potter in. Yeaaaaah... good luck with that. Atm there are no mana debuffs powerful enough to make somebody's mana hit 0 for a period of time long enough to target. And unlike hp, you can never be sure how much mana enemy has left. One other consideration for the 'Devour' skill: PW china likes to mix up 'chi' and 'mana' a lot. I suspect in this case it really does mean 'mana', but double check to make sure.

  • @MHF_H

    @MHF_H

    7 жыл бұрын

    Autopotion recover 6.000 : 10 = restore 600 MP/sec . r9 Barb (1.700MP) Blade (2.000MP) Sin (2.400) pet Supreme Walker (8.000 HP) . My combos steps : (start when targets HP below 60%) 1. Malefic Crush = drain 2.400 : 9 = 266 MP (800MP every 3sec) -> First step is using this for get over the autorecovery CD, usually trigger at 90% MP, that will take 10 sec CD, (wait 4-5 sec before go to step 2) . 2. Consume (8.000 x 25%) = 2.000 MP instantly absorbed and recover pet HP with this only can trigger MP Charm and Autopotion on CD -> second step is using this for get over the MP Charm CD, after that go to step 3 immediately . 3. Sacrifice + Devour = 3.000 MP instantly absorbed and recover pet HP . lets say the target has 2.000 MP, in the last sec of step 3, you can swap his HP to 1 and get last hit of pet or yours if you lucky, if not then he will get mana regen (600mp) or 30% HP from MP (600:2000x100 = 30%)

  • @csquaredgaming

    @csquaredgaming

    7 жыл бұрын

    It seems plausible that you can kill somebody by expending full genie and 2 sparks of chi + multiple pet skills. And maybe on people who are brain dead or just haven't seen the combo before, it'll work. But how stupid would you have to be to see your mana go to 0 (or just about), having seen the hp/mana swap before, and not realize what you are about to do? Anybody who doesn't realize that they'd better go immune to dmg at that point deserves to die to that combo. You know what else you can do with 2 sparks and full genie and pet skills? Paranova followed up with occult ice followed up with Monkey King stun followed by your own stun for a ridiculously long cc lock. Demon ironwood + Monkey King stun + arcane antimony. Double or triple spark + extreme poison + Monkey King stun. These are all good ways to kill people that don't rely on extremely tricky timing, and on the enemy not knowing what you are doing. That being said, it is a good trick to have as an 'ace up your sleeve'. A trick of sorts to surprise an unsuspecting enemy. I can see the value in training the timing so you can do it now and then. But to expect a combo like this to be some sort of 'bread and butter' thing, that you kill a lot of people with? I doubt that. Maybe with barbs, who have a lower-than-normal mana pool, and are also one of the hardest classes for venos (for anybody?) to kill, this trick might work. Probably better in mass pvp, where the barb isn't likely to notice what you are doing. In 1vs1 or small scale pvp, any barb who has seen this combo once, and notices his mana has just dropped to 0, should be wise enough to run away out of your genie range and/or go immune to dmg.

  • @MHF_H

    @MHF_H

    7 жыл бұрын

    read the steps 2, you can also use the steps 2 to trigger MP charm + Autopots, it means you don't have to use 2 spark for malefic crush

  • @MHF_H

    @MHF_H

    7 жыл бұрын

    for myself, MP swap combos has a higher rate of success than Pdef 0 combos

  • @adrianmarquez2369
    @adrianmarquez23697 жыл бұрын

    ok i will see

  • @adrianmarquez2369
    @adrianmarquez23697 жыл бұрын

    make barb video best class on pw

  • @JoePWI

    @JoePWI

    7 жыл бұрын

    NP, Barb vs Assassin vid coming up very soon!

  • @HorizonMediaGaming
    @HorizonMediaGaming7 жыл бұрын

    You edited out your deaths lawl

  • @JoePWI

    @JoePWI

    7 жыл бұрын

    NO! The title of this vid is 1v1 not random attacks after a 1v1 is over xDD I just left the last one in because yolo xD

  • @HorizonMediaGaming

    @HorizonMediaGaming

    7 жыл бұрын

    Joe PWI lawl then u would only keep the ones with sizz lawl

  • @JoePWI

    @JoePWI

    7 жыл бұрын

    Eternity PWI because it was the end of the fights anyways xD

  • @Chisien
    @Chisien7 жыл бұрын

    Sizzz (sin) plays epic pw and is the shittiest sin ever

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