PSVR 2's Display Persistence vs the Competition

Ғылым және технология

I got very motion sick during my first couple days of PSVR2. I wanted to see if there were ways I could mitigate it. Which led me on a very time intensive investigation into PSVR2's default higher persistence than other HMDs I've used since 2016
bradsmells.com/patreon
Audio taken from Tentacular the Game

Пікірлер: 254

  • @hammadsheikh6032
    @hammadsheikh6032 Жыл бұрын

    You are insane. This must have been so much work. Thank you for doing this. You are truly pushing the industry forward.

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    It was a lot of fun. Almost like detective work. And the realization has paid off!

  • @moncimoov

    @moncimoov

    Жыл бұрын

    @Chin Zhang no ...Valve should he take too much valve copium already, there's no going back

  • @JawKnee86

    @JawKnee86

    Жыл бұрын

    ​@@moncimoov Anybody who owns an Index and another HMD to compare it to is going to have a hard time not sounding like a Valve shill. I personally own an Index and a PSVR, and have used a Rift S, as well as both Quest 1 and 2. The Quest 2 is the only one I can even begin to see as competition.

  • @moncimoov

    @moncimoov

    Жыл бұрын

    @@JawKnee86 i own an index, i still love both headset. but if i have to choose , the depends on what game (most game actually except beatsaber) clear winner is PSVR2 👍 , i would sacrifice the audio, cheaper steam price and Low persistence just for that Oled Quest 2 is collecting dust for me.. i dont use it besides re4VR and real VR fishing

  • @JawKnee86

    @JawKnee86

    Жыл бұрын

    @@moncimoov I only have the OG PSVR, I haven't had the chance to try PSVR2 out for myself yet. I might have a hard time with that one too.

  • @StreamGawd
    @StreamGawd Жыл бұрын

    I love u for this vid. Its works. Much better experience on my psvr2. Im shocked this isnt talked about. U popped up on as a news notification on my phone & i found this vid. Thx again

  • @po-pi-po
    @po-pi-po Жыл бұрын

    thank you for your time

  • @pixellegolas
    @pixellegolas Жыл бұрын

    Saw this from an article and it felt good to hear I am not the only one feeling the psvr2 give me motion sickness that no other VR headset has ever done. I have quest 2 and played every tror of game. Never felt motion sick. Tested psvr2 at a friend's house and after 5 minutes I could not bare more. Tested Gran Turismo and horizon. Or felt so strange to test the latest tech and it felt worse

  • @NeonPizzas

    @NeonPizzas

    Жыл бұрын

    Sony made such a bone headed decision by leaving the brightness slider maxed out of the box since it results in horrible motion persistence/high motion blur. We're supposed to be combating VR motion sickness, not making it 10x worse. Instead they chose to dazzle the player with high brightness and colours that pop in favour of quality motion, which will no doubt give people poor first impressions where they automatically assume THAT'S just how the motion is. I was about ready to return mine until i found out that by lowering the brightness slider activates BFI, and gives you a PSVR1 experience in terms of motion persistence. selecting zero on the slider gives you almost CRT-like results(Could of sworn Blur Busters mentioned it had around 2ms persistence, CRT is 1ms by comparison), nearly zero blur. It's excellent, but brightness goes down the tubes and can make several games look bleak. You can always find a happy medium since there's around 10 notches on the slider, but eh. If Sony would of at least used QD-OLED, there would of been more brightness to spare at the lowest setting. I'd rather just drop the $3000 US and get Apple VR and call it a day, but the PSVR2 will have it's share of AAA exclusives. And I can't live without my Resident Evil: Village VR, upcoming RE4 Remake VR, maybe a new Astro Bot etc. :P As much as i hate it's fresnel lenses(Small sweet spot), Tethered cable, Bulked out chunky long front visor, no VR eco system, weak BFI brightness and cumbersome VR controllers thanks to the rings that wrap around your hands. I feel so mixed on it. Apple VR makes Sony's VR2 look 10+ dated aesthetically speaking. It's boasting pancake lenses, Micro-OLED, 4K per eye, 120d FOV, it's wireless, all inclusive, portable, compact, very light weight(Since the wireless battery clips on to your waist), the graphics chip is rumoured to be very powerful, it offers quality AR, the works. The Sony VR2, was doomed from the start due to Sony cutting corners, but i guess they had to knock the sticker price down to $749 CAD It would have a far better chance with a Wireless to PS5 connection(Using the same method as Apple VR), flat front visor, Brighter QD-OLED or micro-oled display, ring-less VR Controllers with Quest Pro-like tracking, and Pancake lenses for a wide sweet spot. All of the above would probably make the headset trickle past a $1000 CAD, and people would be complaining about that. The reality is, so many people have unrealistic expectations when it comes to VR. They want an amazing VR experience, but expect it to cost less than a Console.

  • @datruth9607
    @datruth9607 Жыл бұрын

    PSVR sux not worth the price for last gen vr tech and motion sickness

  • @NeonPizzas
    @NeonPizzas Жыл бұрын

    Weren't you saying that the PSVR2 offers a 2ms motion persistence @60nits(Dim and bleak) only when the VR brightness dial is set to zero? But If you raise the slider dial to 25% it gives you 110 nits, but how high does the motion persistence become? It's been said that Quest 2 delivers a 1ms persistence(Zero motion Blur) @100nits. Yet i wonder if Quest 3 will pack a bit more brightness this time around with the same 1ms. I think ultimately, the PSVR2's immersion breaking cumbersome cable(Which breaks stand up VR for me personally), small finicky frustrating sweet spot, disappointing motion persistence + brightness, bulky front visor and Big ring'd controllers really sets the headset back. Part of me almost wants to get rid of it. It feels like it's pushing VR forward but at the same time feels like a generation behind, especially when stacked against the Q3. Sony shot themselves in the foot with that thing for nearly all of the reasons mentioned above. It already needs a version 2/redesign! :P With a wireless to PS5 Connection, flatter front visor, Pancake Lenses, Ring-less VR Controllers and a better display that gives you 1ms @100 nits at the lowest Slider setting, and more brightness(but higher persistence) the higher your raise the slider. And combined with a PS5 Pro it might be able to run certain titles like RE: Village at 90fps too. Still worth owning imo, just for Resident Evil Village and the upcoming Resident Evl 4: VR Mode. They'll most likely release an Astro Bot: Rescue Mission port or sequel down the line as well.

  • @bluebell1
    @bluebell1 Жыл бұрын

    Love your passion for figuring out what makes things tick and what causes issues! Nice job Brad!

  • @ThirdEye_oOo
    @ThirdEye_oOo Жыл бұрын

    I've been playing RE8 on about 30% brightness since your recommendation and it's significantly better! Thanks for your hard work and big brain

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    Glad it helped!

  • @Rebel_at_Heart

    @Rebel_at_Heart

    Жыл бұрын

    me too..... but on this level of brightness the mura is even more obvious in my headset :(

  • @jaysoegaard

    @jaysoegaard

    Жыл бұрын

    I toned my brightness down too and personally love the look less saturation in my opinion

  • @grahamkelly8662

    @grahamkelly8662

    Жыл бұрын

    @@Rebel_at_Heartsame here 😢

  • @NeonPizzas

    @NeonPizzas

    Жыл бұрын

    With Village, it's strange. It's almost like the HDR can't be turned off completely and black crushing occurs if you drop the slider to 0 or below 50%. I had to leave the slider at about 60%, to strike a balance.

  • @Splarkszter
    @Splarkszter Жыл бұрын

    Cool. thanks!

  • @warlockboyburns
    @warlockboyburns4 ай бұрын

    I didn't notice any blurring on the wall text even when I paused the video. It's in your mind.

  • @Capy.AnonyMou5
    @Capy.AnonyMou5 Жыл бұрын

    I returned my psvr 2 shoz was shiz

  • @CognosSquare
    @CognosSquare Жыл бұрын

    That is some Karl Guttag level shit right here.

  • @blenderalien
    @blenderalien Жыл бұрын

    So basicly VR shutterspeed or

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    Haha, that’s kinda a good way to call it. Since the displays or backlights technically do a “rolling shutter” most of the time.

  • @feraligatorade99
    @feraligatorade99 Жыл бұрын

    Are you reviewing the HTC XR Elite? I'd like to hear your thoughts on it, and whether I should keep believing that the deckard is real

  • @munton5150
    @munton5150 Жыл бұрын

    This video. Best PSVR2 vid yet. I noticed a huge difference even at 70% brightness and thanks for confirming through testing.

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    Glad you find it relative to your experience too 😅

  • @munton5150

    @munton5150

    Жыл бұрын

    @@SadlyItsBradley mura or SDE filter issue was also a little better with that lower brightness, and after readjusting the IPD to be more narrow than what the Sony app recommended (making the stereoscopic image more natural). I’m hoping they add the actual IPD value in a future software update. Love your channel! My top VR channel next to Tyriel Wood.

  • @coffeebreakhero3743
    @coffeebreakhero3743 Жыл бұрын

    shit like this is why you're the best VR channel

  • @SuneJorgensen
    @SuneJorgensen Жыл бұрын

    When do we get the Tilt 5 review ?

  • @benozkleenex
    @benozkleenex Жыл бұрын

    I mean everyone is different I guess I have had absolutely zero dizziness with psvr2 but quest 2 I wanted to barf.

  • @Pendrokar

    @Pendrokar

    2 ай бұрын

    Quest on PC? Agree. Even with a wire.

  • @limbo3545
    @limbo3545 Жыл бұрын

    I waited for you to speak for the first 30 seconds until I realized I should probably be reading.... 😅

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    {Silent “Hi I’m Brad” Inserted here}

  • @13lake
    @13lake Жыл бұрын

    Looking forward the that review. Thanks for the work.

  • @TuttoinVR
    @TuttoinVR Жыл бұрын

    Gj!!!

  • @goteer10
    @goteer10 Жыл бұрын

    This probably explains why some vr veterans felt sick while others didn't even notice. Probably just defaulted to different brightness levels for comfort (I know I set my brightness fairly low on everything else my eyes just fucking die)

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    I was genuinely shocked that it made me feel woozy after 40 minutes of gameplay on my first day. I’ve been doing vr for 7 years. Including things with motion smoothing. So I felt something was not right.

  • @laartwork

    @laartwork

    Жыл бұрын

    ​@@SadlyItsBradley same here. Last time I got sick in VR was trying to play the GTAV Luke Ross mod on a 1080.

  • @jlepage36

    @jlepage36

    Жыл бұрын

    @@laartwork GTAV mod on a 3080 got me good, especially the cut scenes. PSVR2 hasn't been an issue at all for me though.

  • @Idontwantahandle1111

    @Idontwantahandle1111

    Жыл бұрын

    Never made me feel sick outside of Kayak but that game with the water definitely does some weird things with motion. I'm a VR veteran myself having owned two other headsets

  • @Thegooob95
    @Thegooob957 күн бұрын

    Issue with low brightness is that the oiled panels suck at being equal. If you go low brightness in a dark scene, one eye will be darker, and there will be spots of patches of black. I’ve had three headsets, they all do it. And you lose dynamic range. It might seem better, but it compresses the tones to be one tone. If you raise the brightness you get a much larger range of darks. Also. Fuck mura.

  • @Gamingwithmatteo311
    @Gamingwithmatteo311 Жыл бұрын

    Queue the angry people who claim this isn't real.

  • @mstrthief00

    @mstrthief00

    Жыл бұрын

    Sony fanboys: you’re wearing it wrong

  • @brett9358

    @brett9358

    Жыл бұрын

    Sony fanboys: Just pretend you dont notice it

  • @Raidz-448
    @Raidz-448 Жыл бұрын

    Thanks Brad for being the deep diver we sorely need, look forward to your full review!

  • @zach_actually
    @zach_actually Жыл бұрын

    No clue what I'm looking at but thanks

  • @simonjohnade
    @simonjohnade Жыл бұрын

    Amazing level of information. Really appreciate your videos 👌

  • @piotrekf943
    @piotrekf943 Жыл бұрын

    Its just oled haracteristic, puting brightnes to 0 is plain stupid :d just find some balance, I have around 85% at no problems playing for hours in gt7 or horizon

  • @virtuallyreal
    @virtuallyreal Жыл бұрын

    Maybe a cv1 chucked into results would make people understand why I like the damn things so much

  • @foxtrap614tango8
    @foxtrap614tango8 Жыл бұрын

    Well done 👍

  • @Leathal
    @Leathal Жыл бұрын

    MiniLED not looking like a great middle ground here. Wonder if maybe that’s why they didn’t bother with 120hz on the Quest Pro

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    Ya. I’m not impressed with that either. I think telling the array of MiniLED chips to scan/pulse is too time intensive

  • @atriusvinius319
    @atriusvinius31910 ай бұрын

    Tryed to distinguish a difference at the end of the video but did not notice anything.

  • @rtn6518

    @rtn6518

    14 күн бұрын

    you have to do it in your hmd ... go to blur buster or rtings to understand, how persistence blur works.

  • @gogreengameon2146
    @gogreengameon2146 Жыл бұрын

    I'm really glad I held off buying into PS VR2, having been burned by these issues (mainly reprojection) on PS VR1. I've always been a console gamer so I'm hesitant about building a PC. But I think I'll do it towards the end of the year for VR. I was hoping a PS5 PRO might solve these issues... But then it seems apparent that PlayStation never learns. Why wait for them to fix these problems. Fed up of the headaches and nausea from reprojection/persistence.

  • @JohanVFX
    @JohanVFX Жыл бұрын

    This is amazing.

  • @dysnomia1132
    @dysnomia1132 Жыл бұрын

    If it gonna be better with a Ps5 pro??

  • @mulkmulkmulk
    @mulkmulkmulk Жыл бұрын

    Needs more party music and bass

  • @mattymatt2323
    @mattymatt2323 Жыл бұрын

    I need you to peel the diffusion layer off of the screens to solve the mira/diffuser controversy

  • @treschlet
    @treschlet Жыл бұрын

    it would be kinda cool if the display could basically process two low-persistence frames. The first is displayed the normal length of time, and the second follow right behind it. on the headset, it could split the image into one picture where each pixel is clipped from 0.0 to 1.0, and the second image is set to is value minus one, then clipped. So then most of the inage would be maximum persistence, but only the brightest of lights would "smear" a little bit more, which honestly might look really convincing, and replicate a bit of "persistence of vision streaking" it would be a simpler way of having individual pixels persist different amounts. It"s not perfect, and maybe it wouldn't look good at all, but I'm really curious. Especially if it could actually do a slight motion offset on the HDR 'extention frame" based on thr most up to date IMU info

  • @vrgamer5045
    @vrgamer5045 Жыл бұрын

    太专业了

  • @phillea708
    @phillea708 Жыл бұрын

    Bradley I have that mura like a grainy in dark areas, like kayak vr, do you think Sony will do an update to solve this problem, regards

  • @Maraksot78

    @Maraksot78

    Жыл бұрын

    My understanding is Mura is caused by color ununiformity in the pixels themselves and is just a fact of life with OLED displays. It's not something that can be fixed with a software update or anything. Lowering the brightness can help minimize it but it's not something that can be completely eliminated.

  • @phillea708

    @phillea708

    Жыл бұрын

    @@Maraksot78 thank you for that genuine answer, maybe a software update will not help, what do you think could be done, any ideas, regards

  • @Maraksot78

    @Maraksot78

    Жыл бұрын

    @@phillea708 I actually just finished a 3 hour play session following @SadlyItsBradley's advice and it was the most fun I've had in PS VR2 since I bought it. I turned the brightness all the way down to 0% and did not feel sick once! Like he said it lowers the persistence and makes things feel much more comfortable. I did notice the reprojection artifacts in Call of the Mountain but overall the experience was great. But that's not what you're asking about is it? 😅 As for the Mura I only noticed it when I looked for it. With the headset brightness turned all the way down it was very subtle and I didn't notice it while I was playing. It didn't just jump out at me like it did the first time I put on the headset; I had to stop and look for it. It was a very enjoyable experience.

  • @phillea708

    @phillea708

    Жыл бұрын

    @@Maraksot78 OK thank you so much for your respond I'll try with the brightness again, mine is like a grainy filter over the headset, regards

  • @VirtualSteven
    @VirtualSteven Жыл бұрын

    Thank you Bradley for putting this together. Very informative.

  • @dfcx1
    @dfcx1 Жыл бұрын

    Insane how competitive Valve's 2019 product still is in 2023... please Valve give us an update already!

  • @KindOldRaven

    @KindOldRaven

    Жыл бұрын

    Valve's Index is a great piece of tech. It's not perfect, but when compared to the competition, it's easy to see there's current headsets that still don't match up in certain areas, even though the Index is surpassed in some others.

  • @MKwadratPodcast

    @MKwadratPodcast

    Жыл бұрын

    @@KindOldRaven index is still my daily driver.

  • @Vartazian360

    @Vartazian360

    Жыл бұрын

    @@KindOldRaven Everyone I know who has tried PSVR2 says it is better in almost every area than the index. Maybe just not this ONE thing.

  • @JohnDoe-sw2nc

    @JohnDoe-sw2nc

    Жыл бұрын

    there's different headsets that beat the index in different areas but none of them manage to beat it at everything so it's still the best all-rounder headset

  • @MKwadratPodcast

    @MKwadratPodcast

    Жыл бұрын

    @@JohnDoe-sw2ncAs current owner of Index Vive, Quest 2, Pico 4 and PSVR2 I wholeheartedly agree.

  • @BOLL7708
    @BOLL7708 Жыл бұрын

    Me no big brain enough to read all text 😅 Maybe we should train a TTS on Bradley's voice for videos like this...

  • @robotman011
    @robotman011 Жыл бұрын

    Very interesting. Looking forward to the full video on this

  • @waleedisnowagamecatspecifi1499
    @waleedisnowagamecatspecifi1499 Жыл бұрын

    Hi Brad. Great video and findings!! Do you think Sony can make improvements to your findings via patch updates??? Or does this need new hardware??

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    Well, they could just set the default brightness to 0% and give a warning that higher brightness may sacrifice motion clarity. That’s an easy software change id recommend.

  • @VR_Wizard
    @VR_Wizard Жыл бұрын

    Is the TLDR that PSVR 2 can't increase the brightness of the screen any more and instead increases the time it displays the image resulting in a brigter but more motion blur containing image? If that is so did they do booth, meaning they increase the electricity they send to the OLED screen and increase the time they have it in 'on' mode at the same time? If that's the case I think the better solution would be for Sony to release an update where booth is decoupled. Maybe a brightness slider which only changes the true brightness of the screen and an extra HDR slider which increases the 'on' time.

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    Yes that is the TLDR. They probably could increase light emission from pixels instead, but I imagine they fear running into OLED lifetime issues

  • @possamei
    @possamei Жыл бұрын

    This is because of Sony's OLED using PWM for brightness control, right? Other vendors therefore are using true brightness control I imagine

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    Possible. I don’t know the details for that, unfortunately.

  • @StreamGawd
    @StreamGawd Жыл бұрын

    Sheesh so its not me. Krazy how this is not talked about. So lemme get this right, turn down the VR brightness?

  • @laartwork
    @laartwork Жыл бұрын

    Other KZreadr's fix blurry image on PSVR2 videos: clean your lenses, adjust the headset. Bradley: Hold my beer (or whatever beverage you consume).

  • @mstrthief00

    @mstrthief00

    Жыл бұрын

    Other KZreadrs said psvr2 better than quest pro and aero with 4090 too

  • @EJ200ce1
    @EJ200ce1 Жыл бұрын

    You've got questions? You want answers? SadlyItsBradley will provide!

  • @FrostKittyPaw
    @FrostKittyPaw Жыл бұрын

    I feel like one day Brad will have enough of HMDs plagued with issues and somehow create the perfect HMD on his own with all the knowledge he has learned.

  • @TimLongson
    @TimLongson Жыл бұрын

    How does it compare yo the new "bigscreen vr" headset? Obviously the bigscreen vr will display far better PC graphics, as the PS5 is nowhere near as powerful as a high end PC. But hardware wise & display performance, can you rate PSVR VS bigscreen vr?

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    I’ll definitely try to measure it when I get it

  • @TimLongson

    @TimLongson

    Жыл бұрын

    @SadlyItsBradley great thanks, looking forward to it! Do you know when you will be getting one?

  • @peanutpomsky520
    @peanutpomsky520 Жыл бұрын

    woof

  • @BenTechTalk
    @BenTechTalk Жыл бұрын

    Great work! What's your take on mura?

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    Mura is honestly fine to me. I find there to be way worse stuff than that. Like the thing in this video! Also people report turning down the brightness may also mitigate Mura. I haven’t done enough testing of that yet, though

  • @mstrthief00

    @mstrthief00

    Жыл бұрын

    @@SadlyItsBradley PSVR2 Small sweetspot, SDE and Reprojection make image blurry, dim and with a grain filter effect on the screen. For anyone who has been playing PCVR with a decent GPU, both the blurriness of the picture and the reprojection are very very noticeable and feel like a downgrade.

  • @joelface

    @joelface

    Жыл бұрын

    @@mstrthief00 The FOV is wider than most headsets.

  • @mstrthief00

    @mstrthief00

    Жыл бұрын

    @@joelface typo sweetspot

  • @jeremycronic
    @jeremycronic Жыл бұрын

    Love how the music made this so dramatic. Like it's a conspiracy theory. Awesome video.

  • @waleedisnowagamecatspecifi1499
    @waleedisnowagamecatspecifi1499 Жыл бұрын

    Also Brad I am a casual PSVR gamer and have been playing GT7 and Re8 village and I honestly do not feel motion sick at all. I had lens fogging issue and motion sick issue on psvr1 bit on psvr2 i have been very comfortable. But i do experience blur issue overall. I am worried if i lower brightness i will lose the intended quality of the game. What do you suggest I do??

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    I would honestly just play 2 different sessions and decide for yourself what you feel comfortable with! For me, I’m going 0% all the time. But if people don’t feel uncomfortable at 100%, then they should continue that

  • @waleedisnowagamecatspecifi1499

    @waleedisnowagamecatspecifi1499

    Жыл бұрын

    @@SadlyItsBradley thanks Brad I will do that. Just got Pavlov today and will see how it goes!! Also looking forward to your full technical analysis and further psvr2 videos!!! I honestly think Sony should hire you as a playtester and have their Japanese engineers hear your thoughts and feedback

  • @moncimoov

    @moncimoov

    Жыл бұрын

    ur just like me, i dont have issue with motion clarity vs motion sickness.. my biggest issue is just the reprojection. and hopefully SONY can give us an option to set it 120 or 90hz 😊 to fix that

  • @SpacehotelMusic

    @SpacehotelMusic

    Жыл бұрын

    I've been 100% fine with full brightness and have played 5 hour + sessions in GT7 *and* RE8. I've had VR since DK2 (then vive, psvr1, rift cv1, quest 2), I'm a guy who rarely got sim sickness in VR though, even doing full speed barrel rolls in Air car on my Rift CV1 ;) I just feel the sensation (like a roller coaster) but don't feel sick. The only time I felt even slightly bad in PSVR2 was in horizon turning with smooth turning (which is fine in RE8 I run everywhere without blinders and smooth turning). Once I got my sweet spot locked in (which took over week before I realised exactly how to keep it perfect so it doesn't slip or drift by even 1mm or it goes blurry - which can make me feel less than great) it's been solid since. For me that means the front part goes higher on my head, back part lower, screen fully in as far as it will go (I don't wear glasses/contacts and it doesn't touch my nose) - look in a side mirror in a stopped car in GT7 - close one eye and find the perfect position - do the other eye - check both - then lock it in pretty tight so it doesn't slip. I used to slip almost every couple of laps, made me wanna return the damn thing, but tonight I just played 3 hours straight in GT7 and had zero slip or blur... no adjustments mid game! GT7 I've been pushing for hours on end, spinning off the track etc... it feels awesome. I see the blurs and ghosting on the sides of cars (esp moving across my line of sight) but it's very minor and has no effect on me other than 'wish we had a PS5 Pro to run this' lol. I tried turning brightness down and adjusting EV compensation in GT7 to test things out, still has mura (which doesn't bother me as much as grey blacks on LCD HMDs) and didn't notice anything that made me feel better, I just missed the brightness of the HMD... the sun rises/sunsets in GT7 on full brightness when you catch them just right are what VR is all about. Thankfully I don't have Bradley's problem.

  • @mstrthief00

    @mstrthief00

    Жыл бұрын

    @@moncimoov It's the PS5 hardware that can't keep up with the AAA graphics like Horizon, Village, No man Sky , ps5 are forced 60fps to 120 fps using reprojection which cause ghosting, blurry image, texture wobbling artifacts Games that don't try to go overboard on graphics like Vacation Simulator, Cosmonious High, Thumper, beyond what the PS5 is capable of look absolutely fantastic.

  • @Glerox
    @Glerox Жыл бұрын

    nice catch! I felt super sick yesterday while playing GT 7. I will try with low brightness!

  • @635574
    @635574 Жыл бұрын

    I dont think the blur is visible in the shaking test, I expected a 1000 hz video analysis on that one too.

  • @WesleyFiles

    @WesleyFiles

    Жыл бұрын

    This footage? It looked like the screen share capture at that part. I think it was meant as a demonstration of what kind of test you can do while inside your own PSVR 2 headset.

  • @mayc8160
    @mayc8160 Жыл бұрын

    the big question is if we lower the brightness we lower the nits and therefore lose HDR to a large extent, is this correct?

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    I don't feel its too extreme. Since the highest nits to eye isn't even close to the first nonVR HDR brightness standard

  • @mayc8160

    @mayc8160

    Жыл бұрын

    @@SadlyItsBradley When you turn on the glasses, if you don't have any controllers in your hand you get a system message, with the same design for example as when you see through the cameras, but you notice that it is at a much higher resolution than when you see them and you are running a game. I have not seen that message again with that resolution when I have the glasses on with the controllers in my hand. Just speculation, but I think that message defaults to the actual resolution the background application is running at, which could be an indication that most if not all games are not running at the highest resolution the psvr2s can go. Steamvr for example automatically downgrades the resolution if you try to run things at higher hertz or supersampling than your machine theoretically can. It is not excluded that there is some similar system here or for some reason the developers themselves are doing it. Or that the current ps5 does not have enough power to run with ease the maximum resolution, and is "waiting" for a possible ps5 pro or similar to give the top. In my opinion if you see that message it is evident that there is one more scale of resolution that is not being executed.

  • @funkysloth2902
    @funkysloth2902 Жыл бұрын

    So is it kind of like your eyes are still seeing light from the last frame when the next frame is presented?

  • @slothsarecool
    @slothsarecool Жыл бұрын

    Kayak made me feel dizzy, it’s completely fine in the Quest Pro, PSVR definitely has some issues, I hope most can be resolved in software. I’m not sure the OLEDs are worth all of the tradeoffs.

  • @K4YSTR547
    @K4YSTR547 Жыл бұрын

    Really hope that Sony will actually take action and address this issue in a future software patch if that's possible. Last thing anyone wants while using VR is motion sickness due to this minor issue. Shocking how this got pass QA.

  • @lefteriseleftheriades7381

    @lefteriseleftheriades7381

    Жыл бұрын

    It was an intentional decision to increase persistance so they would get more brightness

  • @grahamkelly8662

    @grahamkelly8662

    Жыл бұрын

    @@lefteriseleftheriades7381but why the fuck do we want more brightness, if it’s making people sick? I’d rather play in black and white.

  • @NeonPizzas

    @NeonPizzas

    Жыл бұрын

    @@lefteriseleftheriades7381 OLED and especially LED TV's have lousy high motion persistence and low motion resolution(Without black frame insertion, which the vast majority don't use because they think > Durp. Picture is now darker. Yet the feature is crucial tp get plasma-like motion and it makes a world of a difference.) so they translated that over to VR assuming it would appear natural to them. It was a bone headed decision because it just enhances VR motion sickness and makes me want to yank off the headset within minutes. What good is all of that brightness and eye popping color if you feel like you're gaming through the eyes of a drunk tard? They should of stuck the slider dial at 50%. Clearly 0 offers the best motion but then there would of been a lot of people complaining about the lack of brightness. it's a double edge sword with this headset. Sony advertised 4K resolution instead of it's actual '2K per eye', along with HDR(And failing to mention that it greatly compromises motion persistence), and 90-120hz which made me automatically assumed that 60fps 120 reprojection was finally canned, but it's not. This headset, to me is like a 6-7 out of 10. It's capable of GREAT VR experiences, but i can't get past the annoying small sweet spot(fresnal lenses) ugly front hulking visor, tethered cable, weak brightness at 0 VR brightness, and those cumbersome Ringed controllers. Apple VR is going to make VR2 feel ancient

  • @evran86
    @evran86 Жыл бұрын

    In order of lowest pixel persistence to highest (measured using the footage from this video). PSVR2 @120hz (0% brightness): 0.54ms PSVR2 @90hz (0%): 0.73 Quest 2 @120hz: 0.75 Index @120hz: 0.9 PSVR2 @120hz (*25%): 1.02 Quest 2 @90hz: 1.05 PSVR2 @90hz (25%): 1.21 Quest Pro @90hz: 1.4 PSVR2 @120hz (*50%): 1.50 Vive and Vive Pro @90hz: 1.7 PSVR2 @90hz (*50%): 1.93 PSVR2 @120hz (*75%): 1.97 PSVR2 @120hz (100%): 2.45 PSVR2 @90hz (*75%): 2.53 PSVR2 @90hz (100%): 3.13 *Interpolated values using measured data. Also, Index@90hz was 1 frame of footage, so I couldn't really estimate. It's well below 1ms though (seems to be lower than Index@120hz, which was weird). The margin of error is like 10% or so.

  • @NeonPizzas
    @NeonPizzas Жыл бұрын

    PSVR 2 games running at 90fps, with Brightness Slider down to 0 seems to eliminate the Drunk O' Vision head movement effect almost completely, along with environmental & character movement blur. Regardless of frame rate, setting the slider half way seems like a happy medium, but even then it's disappointing. I like it at zero or 1 point, but then, titles like Resident Evil 8 VR suffer with black crushing when brightness is that low, so it forces you to put the slider dial at least half way. it all depends on the game. Kayak VR is another one that looks lifeless with brightness all the way down, yet the game comes alive after pushing it past 50%, but then you're screwed with motion blur. It's a shame, i automatically assumed PSVR2 was going to have a brighter display than VR1 without having to sacrifice motion persistence to get there. Reviewers seem to be sweeping this motion problem under the rug, that, and sony's HDR marketing was deceptive.

  • @KindOldRaven

    @KindOldRaven

    Жыл бұрын

    It feels like a mixed bag to me TBH. I mean, the ''HDR-feeling'' is really there under certain circumstances for me. The scenario's where OLED is usually strong. Think REVillage with the flashlight and then shining it at your hands, or when the sun shines through into an otherwise darker area in Horizon. In other scenario's (Horizon's outdoor areas for instance) my eyes adjust too quickly and that ''bright sun'' effect is lost completely on me. But sacrificing motion clarity to get there is not the way to do it imho. Arghh, I feel so conflicted about this damn headset! One one hand I think it's a brilliant all-round headset, I really do. On the other hand it's making compromises I really wish they'd done differently to the point I'm still hesitant on keeping it or not. Ugh... luxury issues. (The one-a-year I will afford myself if applicable)

  • @MKwadratPodcast

    @MKwadratPodcast

    Жыл бұрын

    It's deceptive both on HDR and on 4K. So "4K HDR" are two lies wrapped in one. Also, most psvr2 games run at 60fps, which I find baffling as PS5 has enough power for more. Even Quest 2 with a 3 year old mobile chipset runs games at 72 or 90 fps.

  • @KindOldRaven

    @KindOldRaven

    Жыл бұрын

    @@MKwadratPodcast Honestly I think there's also a part ''lazy devving'' going on, especially with some of the ports that reproject. Sony basically gives devs the choice of going for 60 repr 120, 90 native or 120 native. If the first one's all you gotta meet to get on the store... well... that's the easiest one by far. Not much optimization needed, just crank the resolution up a bit and throw it on there. And Sony's first party titles will always go graphics over smoothness. They've done so since forever - so Horizon I wasn't surprised about for instance.

  • @MKwadratPodcast

    @MKwadratPodcast

    Жыл бұрын

    @@KindOldRaven All Sony's first party titles have a 60fps performance mode. For me the equivalent of 60fps in VR is 72 or 90fps.

  • @NeonPizzas

    @NeonPizzas

    Жыл бұрын

    @@KindOldRaven Resident Evil 8 in VR needs that extra oomph in brightness, even if it's 50% on the slider. At 0, there seems to be over darkening of areas or some nasty black crushing going on. Couldn't play it at 100% brightness, too much blur, as expected. But for what it's worth, OLED TV's still have more motion blur when gaming at 60fps(without BFI), like Resident Evil: Village in flat screen mode. But with VR, the blur is more nauseating since it's smacking you straight in the face, even if there's less of it. It's definitely a frustrating headset. HDR/max brightness is compromised with high motion persistence/excess blurring, they also advertise the VR2 as using a 4K display, but your average uniformed consumer is going to think they're getting a 4K picture like they do with their 4K TV, when really VR2 is just splitting it in half for each eye. :P AND, they claim 90-120fps, which had me thinking that 90fps would be the default standard(with 120 being a luxury) yet here we are still having to deal with numerous titles running with 60fps reprojection...I mean seriously, Call of the Mountain(which uses 60fps+R) was just awful based on the 2+ hours i threw into it. I don't get what all the fuss is about, it was very underwhelming. Resident Evil 8 is the real VR star of the show, and Moss Book 2, imo. Anyways, I would love to see a revision/version 2 of the PSVR2 in late 2025 or early 2026. Give me > Pancake Lenses Micro-OLED display Flat slim front Visor Wireless to PS5 Connection Ring-less VR Controllers with improved motion tracking (like Quest Pro or 3) Higher brightness with low motion persistence

  • @DolanAndGoobyFTW
    @DolanAndGoobyFTW Жыл бұрын

    so much for “HDR”

  • @KindOldRaven
    @KindOldRaven Жыл бұрын

    Great stuff Bradley! I do find the extra blur a lot less jarring when it's not combined with reprojection-induced issues myself. Games that run at a higher framerate and refreshrate natively (the simpler titles, Cosmonius etc etc) I don't find it much of an issue. But when it combines with the, somewhat crude feeling, double images in Horizon for instance it's... well it reminds me of my TV - which forces 120 backlight strobes (without actually being BFI) when I enable game-mode which always results in double images (or quadrupple ones) when playing 30 or 60 fps games. (Only looks 'normal'-ish when playing a 120fps locked game.) And in VR I don't find that very comfortable either. You don't supposed it's possible that they use some more motion-interpolation to smooth this out? Like how you can enable what basically feels like a 'better' version of reprojection (which takes into account your hands and other moveable objects, besides just head-rotation) on PCVR?

  • @InspectorGamecat

    @InspectorGamecat

    Жыл бұрын

    There is a chance the latest system update has tweaked the reprojection, unless it's just setting the brightness lower by default now 🤣

  • @tomdchi12
    @tomdchi12 Жыл бұрын

    I wonder what their internal testing said about this? Presumably some people are more or less sensitive. But it’s still an odd trade off as nits of brightness isn’t (yet) a marketing thing for VR. I hope other OLED HMDs aren’t facing this problem to this degree.

  • @GreyMatterShades
    @GreyMatterShades Жыл бұрын

    I hope this info helps more people enjoy their headset comfortably. As for the software reprojection, I'm hoping PSVR 2 titles start offering Fidelity and Performance modes like flat PS5 games do. Some people aren't bothered by the reprojection and would rather have higher visual fidelity, but a lot of people would rather compromise the visuals a bit to hit a native 90 fps.

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    I agree with this so much. Playing a native 90fps game at 0% brightness on this HMD feels like I put something entirely different onto my head 😅

  • @moncimoov

    @moncimoov

    Жыл бұрын

    @@SadlyItsBradley do u know how to disable 120hz and run 90 hz on all games?

  • @shark140

    @shark140

    Жыл бұрын

    @@moncimoov You cant, welcome to sony';s walled garden.

  • @pauljones9150
    @pauljones9150 Жыл бұрын

    Very oddly specific, not something a big tuber would see. Good detective work

  • @808jonnysmith
    @808jonnysmith Жыл бұрын

    That's why getting OLED to be bright enough is a challenge, especially with pancake lenses. If psvr2 had pancake lenses, the brightness would have been too dim for most people. You can start off with 3000 nit panels, drop down to 300 nits with 10% efficient pancake lenses, then drop down to 30 nits with 10% duty cycle. These aren't exact numbers but just illustrating how much brightness you need to start off with in order to have sufficient brightness to the eye.

  • @handsomejustin

    @handsomejustin

    Жыл бұрын

    Just use LCD then. Who the hell wants a foggy screen with mura all over your face from dark to bright scenes!? SONY fucked up big time on this and the PSVR 2 is not even better than a Quest 2. And it's actually competing with the PICO 4, Quest 3, 4, 5, 6 so this is DEAD ON ARRIVAL.

  • @Rick2k2k

    @Rick2k2k

    Жыл бұрын

    @@handsomejustin it has its flaws but it has its benefits as well, quit being dramatic, it's not "dead on arrival", relax

  • @handsomejustin

    @handsomejustin

    Жыл бұрын

    @@Rick2k2k Give me your counter argument if you believe otherwise then. It's dead on arrival in every single way and I own 3 VR headsets.

  • @Rick2k2k

    @Rick2k2k

    Жыл бұрын

    @@handsomejustin I own 6 so what? None of its flaws will make it dead on arrival. The PSVR2 will live and die on its amount of quality content. Sony needs to support it with big AAA titles. That's it. That's all that matters. Players can live with the flaws if the content is there. And the PSVR2 is good ENOUGH for mainstream. It has pretty good resolution, decent comfort, haptics, and the power of PS5 To run some good looking games. The mura, reprojection, persistence blur are minor flaws in the grand scheme of things (and believe me they bother me) but the flaws tend to melt away when you're immersed in the game and just forget about it. Most gamers aren't as dramatic as you. They will just enjoy the software and that's it

  • @MissingYouser

    @MissingYouser

    Жыл бұрын

    @@handsomejustin Its not DOA when it comes to profitability. Sony is in 2nd place when it comes to headsets sold even without PSVR 2. They sell a bunch of headsets while people are locked to their platform so they make profit or at the very least way closer than the comp. A bunch of people buy a Quest or Pico and hook it up to their PC. How do they make money when a ton of their users don't buy many things on their platform and instead go to steam? Since VR is so niche and could disappear if companies aren't making money with it, you need to be smart and think about profitability when you buy your headset. Companies that aren't making money have a clock on VR support. They're doing a sprint during a marathon which is risky. Sony and Valve are the only ones in the VR space that have that profitability factor at this point.

  • @Peetey
    @Peetey Жыл бұрын

    Amazing work! Do you think this would be an issue on the bigscreen beyond as well seeing looks like it has a small pixel aperture too.

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    I am scared to answer since I don’t have my unit on-hand to do longer term testing. I should get it this month though. One thing to note is that the displays on PSVR2 are pentile Diamond layout. So the pixel gap is not letting much brightness through naturally. The SeeYa Tech displays are RGB stripe which helps.

  • @goxy287

    @goxy287

    Жыл бұрын

    @@SadlyItsBradley I didnt actually realize bigscreen has pancakes and oled, how the hell will they pull that off if sony couldnt

  • @MKwadratPodcast

    @MKwadratPodcast

    Жыл бұрын

    @@goxy287 they're almost twice the price without controllers, for starters.

  • @SnakeHelah
    @SnakeHelah Жыл бұрын

    Is this the reason why no one goes OLED for VR ? I mean, I’m kinda bummed this is the only commercial OLED headset. I love it so much for the black levels and immersion in darker and contrasting scenes. I think the haters of OLED are just obvlivious of how much immersion not having the gray backlight on all the time in darker settings brings. This is gaming after all. But you can indeed feel this effect when turning your head between different lighting environments really fast (dark to light for example) it sort of feels like the image lags behind for a sec. Im just so disappointed my unit has a few stuck pixels tho

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    LCD can go much brighter than standard OLED. But another big reason is the ease of making “RGB” stripe panels which eliminate screen door effect. After asking my friends at iFixIt to put a microscope to their PSVR2’s display, we found it actually uses Diamond pentile like the older HMDs. And OLED smartphones

  • @NikolaBg35

    @NikolaBg35

    Жыл бұрын

    Mine had a couple of stuck pixels as well and I'm having it replaced. I hope next one is good, but I've seen a lot of people mentioning they have those. Manual says Sony thinks they are normal but my retailer decided to replace mine after they reviewed it.

  • @Fafhrd42

    @Fafhrd42

    Жыл бұрын

    @@SadlyItsBradley That's really surprising that they're using pentile after PSVR1 was full rgb, even though PSVR1 was LCD. Presumably they figured that the higher resolution makes up for it, but I would assume that Sony could manufacture full RGB OLEDs if they wanted to.

  • @SpacehotelMusic

    @SpacehotelMusic

    Жыл бұрын

    The difference is massive between OLED HMDs and LCD. I have quest 2 as an LCD but everything else I had was OLED. SO much detail and depth of image is lacking with LCD. It's not even just the 'jet blacks' of switched off pixels vs never-quite-blockable backlighting, it's the contrast and colour range. Even my old Rift CV1 felt better on recent tests on lone echo due to better colours, deep blacks, no 'lcd fog' where colours band up in or posterize on textures. OLEDD has mura, sometimes black smear, issues with persistence but none of that is worse to me, and many, than LCD's garish and flat depiction of 'reality', to the point VR feels less immersive with LCD due to grey crush (I won't call it black crush :/) and less contrast. It got so I'd rather play kayak on PC on my rift CV1 than my quest 2 even at twice the resolution (yeah it's a LOT sharper/clearer in that respect) but all the detail is lost in the shadowy rocks and even the water looks shit on LCD... A shame they went with Diamond pentile on PSVR2 instead of full RGB like PSVR1 but costs I guess... I still think it's an awesome HMD for the money and outclasses most med level PCVR/standalone in many tangible ways that add up to much more exciting/immersive VR, inc the haptics.

  • @SpacehotelMusic

    @SpacehotelMusic

    Жыл бұрын

    @@Fafhrd42 PSVR1 was RGB OLED not LCD. It was the outlier of the generation as everything else was pentile OLED at the time, but my PSVR1 had blotchy mura and PS4 was way underpowered (I bought a ps4 pro AFTER selling PSVR1 on), PSVR2 is not perfect but it's much much better overall and, mostly, all I wanted from PSVR1 in the first place. GT7 on PSVR2 is a game-changer to me. I've played Alyx, Lone Echo etc... not on the top end HMDs but my rig was pretty good (RTX3080), but am having way more compelling/low friction VR fun on PSVR2 with GT7 and RE8. Once we get more AAA games it'll be VR's golden time (until next-next gen with micro-OLED/Pancake everywhere... ;) )

  • @fabriciofontes2898
    @fabriciofontes2898 Жыл бұрын

    Luckily for me I don't give a damm. Play everything at full brightness.

  • @cherryfruit5492
    @cherryfruit5492 Жыл бұрын

    I got sick the first few days. But now it's like I've gotten used to VR all over again. This slow motion footage is really cool. I personally won't turn down brightness however, because I just love how bright these panels are. I'm optimistic that Sony will roll out better and better reprojection software. So far I've been having a lot of fun with the psvr 2.

  • @davidlark4213

    @davidlark4213

    Жыл бұрын

    Wouldn’t trust Sony to fix this problem, they’ll wait till version 12

  • @mauzen_
    @mauzen_ Жыл бұрын

    UwU

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    oWo

  • @mamefan
    @mamefan Жыл бұрын

    Lose the background sounds. Music is fine.

  • @brodycloud3405

    @brodycloud3405

    Жыл бұрын

    The sounds and song are both from the game

  • @vdentertaiment4088
    @vdentertaiment4088 Жыл бұрын

    Nice find. I was initially skeptical as to how Sony would achieve HDR brightness in VR when they announced the PSVR2. Given OLED TVs still suffer major brightness loss when using Black Frame Insertion. Well, this is the answer. A bit disappointing. Also, slightly disappointing to me is the switch from RGB OLED that was on the original PSVR to the pentile layout. I understand why they did it but NGL It did kind of bum me out.

  • @gogreengameon2146
    @gogreengameon2146 Жыл бұрын

    Bradley, great video. I understood everything, but I'm confused by "The amount of light emission each pixel gives during the "On" Timings are the same". Isn't it less light, hence the lower persistence, and better motion clarity? Am I interpreting this wrongly? Many thanks dude 👍. Also, is persistence performance at full brightness hardware-locked, or potentially fixable via software updates? (I'm guessing it's the former. I know reprojection is algorithm based).

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    Basically what I am saying here, with LCD headsets, they don't change the persistence level at all. They just make the backlight BRIGHTER during the "On" periods. With PSVR2, they are just changing the on/off periods. So when your brain pieces together the longer black frame insertion, it appears dimmer. I also wouldn't say it's hardware locked. But I don't expect them to push the OLED pixels even brighter to compensate a change. Due to lifetime concerns

  • @mikeb3172
    @mikeb3172 Жыл бұрын

    I feel like that should be built into the backplane of the oLEDs at this point. 1000hz black strobe.

  • @fabriziocentonze1590
    @fabriziocentonze1590 Жыл бұрын

    There is another solution to suggest at Sony: a software Update to introduce selectable frame rate adding 75 Hz . For example 60 Hz, 75 Hz, 90 Hz, 120 Hz, 60 to 120 Hz

  • @shanroxalot5354
    @shanroxalot5354 Жыл бұрын

    Its not advertised this way, but at least Sony is giving us a choice between brightness and persistence, I wish I could have an option like that on more normal displays. LG C1 BFI the goat for non-vr games.

  • @bavafan2236
    @bavafan2236 Жыл бұрын

    interesting, is this locked by hardware or something that could be fixed in software?

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    I mean, firmware updates could “improve” defaults. But I don’t think Sony will do it

  • @MidnightPodcastGaming
    @MidnightPodcastGaming Жыл бұрын

    We need HITMAN on the blurry grainy murarry PSVR 2!!!!!!!!!!

  • @jonah3985
    @jonah3985 Жыл бұрын

    Neat you did all this work, but for me whatever tradeoffs Sony needed to make to get HDR OLED panels was absolutely the right call. I was initially a little bummed by fresnel lenses as opposed to pancake, but if this what was needed to make light look genuinely incandescent, then I'm fully on board. No issues with motion sickness here, The PS VR2 is a revelation for me. And I'm coming from a Samsung Odyssey+ which is also OLED. Even so, the PS VR2 has way better black levels, colors, and the bright, bright lights are a game changer. Some of the scenes in RE8 look so natural, especially when the sunrise comes around toward the back half of the game.

  • @Idontwantahandle1111
    @Idontwantahandle1111 Жыл бұрын

    Luckily I'm not sensitive to this at all. Regardless around 50-70% brightness is a good balance to maintain HDR highlights while also not going low enough to increase the appearance of the mura. I'll still take it over the god rays of the Index!

  • @rcontrerastaule

    @rcontrerastaule

    Жыл бұрын

    Have you tried 25%?

  • @jmh4313
    @jmh4313 Жыл бұрын

    Second!

  • @dragonmarble7562
    @dragonmarble7562 Жыл бұрын

    White this is super interesting technical analysis, why allow it to bother you if you can't even notice it unless you focus on some tiny text on a wall when at the same time shaking your head like crazy? Since current VR technology always involves tradeoffs, focusing on what you gain and ignoring what you lose will allow you enjoy every headset more.

  • @abeidiot

    @abeidiot

    Жыл бұрын

    not at all. it is super obvious and impacts usual gaming usage

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    It affected my comfort a lot. As someone who is used to running headsets at lower persistence. To the point I got nauseous in some instances

  • @kazioo2

    @kazioo2

    Жыл бұрын

    You misunderstood the video. That example with text on wall is used only as a testing indicator, but the overall feel of motion blur can affect people who are sensitive to it all the time.

  • @dragonmarble7562

    @dragonmarble7562

    Жыл бұрын

    @@SadlyItsBradley Is it because you use smooth turning a lot? Maybe another solution is snap turning. But sacrificing HDR, one of the two unique selling points of PSVR2 (the second being haptics)? You don't get that anywhere else -- even though watching your video I learned that Sony kind of cheated to get this feature.

  • @Blight-fp3vt
    @Blight-fp3vt Жыл бұрын

    Is this something you get used to? Because I felt a bit woosey in the beginning, but now I am fine? I assumed it was all part of the VR acclimatisation process that everyone talks about.

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    It’s very possible you can get used to it. In fact, new vr users probably won’t notice it much compared to longtime ones. Because they don’t have a point of reference

  • @Blight-fp3vt

    @Blight-fp3vt

    Жыл бұрын

    ​@@SadlyItsBradley I use an OLED monitor, so perhaps I am already used to the oled pixel off to on added delay? Anyway, yes I don't think I notice it.

  • @evran86

    @evran86

    Жыл бұрын

    @@SadlyItsBradley Me and my brother are both long time VR users. He finds 100% perfectly fine, but I need it down at 37.5% (I don't get motion sickness, but my eyes periodically lose the VR effect for some reason). I measured out the pixel persistence for each headset using your footage (I posted that up as its own seperate comment). 37.5% brightness @90hz is slightly better than the Vive, and @120hz it's only a little worse than a Quest2@90hz - it makes sense to me why that was the cutoff

  • @funkysloth2902
    @funkysloth2902 Жыл бұрын

    Dang that sux

  • @thecaybob1
    @thecaybob1 Жыл бұрын

    unless we're moving our heads while looking at the text this video is pointless for anyone using a monitor. It's moving too fast for us to 'focus on the text'

  • @ttoby8440
    @ttoby8440 Жыл бұрын

    Hi Brad, could you maybe clarify in the near future that OLED doesn't necessarily mean "Mura"? The PSVR2 has now caused a lot of uncertainty and prejudice.

  • @ttoby8440

    @ttoby8440

    Жыл бұрын

    Same with persistence and motion blur 😞. Atm, PSVR2 seems to be a very good advertising for Quest3 with LCD-panels.

  • @zipppiz
    @zipppiz Жыл бұрын

    It's funny how the brain/eyes works differently, for me coming from PSVR1 this is the first time I can use smooth turn in games.

  • @foolishoptimist9903
    @foolishoptimist9903 Жыл бұрын

    I think this video might have benefitted from the screenshots in the comparisons being more similar - particularly from a brightness/contrast perspective. The 120hz comparison makes PSVR2 seem incredibly brighter regardless of how long the image persists. Given you are questioning whether the PSVR2 qualifies for the "HDR" tag - the screens shown for 120hz are supporting the HDR tag.

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    It’s kinda hard to do that because the pixels will be emitting full blast at all brightness levels. It’s our brains that piece together the images between “off” pulses. But I have a display luminance meter that might be able to discern nits to eyes, at least.

  • @foolishoptimist9903

    @foolishoptimist9903

    Жыл бұрын

    ​ @SadlyItsBradley A Nits to eyes comparison would be good. But I was more talking about the content of the screenshots. The 90hz comparison had a landscape with horizon on the vive Pro/Index but the title screen from Song in the Smoke on the PSVR, which is mostly a rock wall. On the 120hz comparison PSVR2 has a landscape with horizon, but the Index is showing a wall. It's hard to judge whether elements from each comparison should be comparable brightness or not. But it's still very interesting to see these screens operating at 1000fps :)

  • @icedbear

    @icedbear

    Жыл бұрын

    @@foolishoptimist9903 But the video only compares for how long images are displayed, no need to do what you recommend as it's not relevant.

  • @foolishoptimist9903

    @foolishoptimist9903

    Жыл бұрын

    @@icedbear The video also puts forward the theory that the high persistence is for the purpose of “High Brightness HDR”, which is undermined by the 120hz comparison images used.

  • @kylepop7912
    @kylepop7912 Жыл бұрын

    first

  • @jajajagia2
    @jajajagia2 Жыл бұрын

    Wow really sony?

  • @User-cw7fo
    @User-cw7fo Жыл бұрын

    I’m having trouble understanding exactly what is being tested here. Do you have a video or other info about this application or how it works with the refresh rate/whatever it is showing? I know you mentioned it in another recent video, but I’m having trouble grasping what exactly it is allowing you to test/compare.

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    I’ll probably longform explain it in my full review. But tl:dr - testing how long each frame is off. More off = less motion blur during head movements

  • @grey_north9016
    @grey_north9016 Жыл бұрын

    I wonder. Is this issue similar to the frame reprojection you get when playing a flat game on SBS mode using usb connection with Virtual Desktop or similar apps?

  • @mstrthief00
    @mstrthief00 Жыл бұрын

    SDE+reprojection+Mura=bad vr experience

  • @moncimoov

    @moncimoov

    Жыл бұрын

    not if the hardware and optimization is great. maintaining the fps. and sony did great job for that. that's why i dont feel sick at all

  • @mstrthief00

    @mstrthief00

    Жыл бұрын

    @@moncimoov sde+50% reprojection +mura+underpowered PS5 graphic at low to medium settings lol

  • @Glerox
    @Glerox Жыл бұрын

    So I tried using lower brightness and it's definitely working! I can even see (or feel?) that there is less ghosting . It's a shame however because you're losing all that HDR goodness... I guess you can't have it all! sigh

  • @richhelstrip2620
    @richhelstrip2620 Жыл бұрын

    Dude give me chance to read, pausing on a phone ain't fun

  • @SadlyItsBradley

    @SadlyItsBradley

    Жыл бұрын

    Sorry. Didn’t wanna waste people’s time (and normally low attention spans) before getting to the “data footage”

  • @808jonnysmith

    @808jonnysmith

    Жыл бұрын

    Demanding aren't we

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