[PS2] Gradius V - 1-ALL Clear (3,139,570 to 2-5)

Ойындар

Turn on captions for some extra comments.
Gradius V was released in 2004 as a PS2 exclusive, five years after the last mainline Gradius game. The game is interesting because it's a Gradius game made by Treasure. Treasure being known for Ikaruga, Radiant Silvergun, Gunstar Heroes, Alien Soldier etc. You can quite see the influence, the game is very, very good. The game is also designed to be a bit more modern, in the sense of upping the bullet count and lowering the hitbox sizes.
It's quite a shame it was never released in arcades, because it certainly has arcade quality and difficulty.
Speaking of difficulty, the game is pretty damn hard. Which is not something you'd expect from a console exclusive shmup. It's very much the arcade difficulty you'd expect from an arcade Gradius.
The game is brutal and relentless and you'll be slaughtered if you don't know exactly what you're doing.
Gameplay is like what you'd expect from Gradius. Enemies drop powerup capsules that advance the powerup meter and you can get the current highlighted weapon if you so desire.
Like always you have a ton of different weapons to choose from. You can choose between four weapon load-out types from the start and beating the game also unlocks Weapon Edit.
Weapon Edit lets you customize your load-out while also having a ton of weapons that are not featured in the main four types. Many of these being callbacks to previous games.
- Of all the missile types I find Spread Bomb to be the best by far. It does a ton of damage and also covers a large area of effect.
- For Double I like Vertical because it's useful for the stage 4 boss as well as the backwards scrolling section in stage 6.
- For Laser I like Ripple. It's continuous fire unlike the normal laser and it's also pretty wide.
- For Multiple the Freeze options are easily the best. Being able to freeze options is extremely versatile. It also lets you do a ton of very useful tricks and boss speedkills that the other option types cannot do.
- For the ? category, Force Field is also easily the best. It gives you three free hits and those hits are pretty essential in later stages and the loops.
Freeze options change the normal Gradius gameplay very drastically. With enough finesse you can make all kinds of different formations that you normally wouldn't be able to make. Like clumping up all four options at once and placing it on top of a core to melt it instantly. Max speed also lets you make formations with the options spread out really far, making you able to reach places that are normally very far out of reach.
Speaking off speed, unlike previous games, max speed is still very controllable. Having max speed is also really beneficial because your options are spread out more, so there is no reason to not go for max speed in this game.
Something this game does different from the previous games is that there are no checkpoints. If you die you don't get send back to a previous checkpoint. You still lose all your powerups, but you have an opportunity to pick up your dropped options, which makes recovery a lot more doable. A bit like how it works in Salamander.
Like all previous Gradius games though, this game does have infinite loops. Which is a bit surprising for such a modern game to have. Each loop keeps getting harder until like loop 10, where the rank maxes out. Differences in the loop is that enemies fire more, are faster, more aggressive and destroying enemies will make them shoot suicide/revenge bullets at you. There are also more enemies added in various places and some bosses have new attacks. The stage 1 boss in particular is wildly different because there are now two of them.
The Option Hunter makes a return from previous game and functions basically the same. They will aim for your first option in an attempt to steal all your options. How they work exactly in this game is that they will appear around 14 to 15 minutes after you activate your 4th option. They are annoying and will get in the way a lot, but luckily if you time your 4th option well you can make them only spawn at the start and end of stages. You do this waiting to activate your 4th option until you reach the part in stage 2 where the screen start scrolling vertically (thanks to @Nickvonwilhelm for the tip).
Your hitbox in this game is actually really tiny, it's literally a 2x2 pixel hitbox. The hitbox of the Force Field is a lot bigger though, so keep that in mind.
PCSX2 usually has really bad input lag making shmups mostly unplayable, but this game is actually quite playable combined with DisableDWM to reduce windowed input lag.
The only issues I've noticed are the graphical glitch in the stage 2 cutscene and the occasional lag freeze.
Only real complaint I'd say is the length and the bullets being really hard to see in the loop.
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/ jaimersstg
/ jaimersstg

Пікірлер: 49

  • @freshpasta9463
    @freshpasta94634 жыл бұрын

    "This requires two ships" I've never played or even watched someone play any of the Gradius games, so I feel like I understood very little about what was going on in this run. Somehow, that still didn't stop me from watching this until the credits rolled after 1-ALL... there's something strangely enticing about the minimalist stroytelling this genre often employs. It makes me want to find out what's going to happen later, even though it is often completely irrelevant as it takes a backseat to the gameplay. That said, I really liked the detail of your past movements from Stage 2 being remembered for the final part of the game and had to laugh at your snarky comment. I can tell a lot of effort went into writing the commentary alone. I don't think this game is my cup of tea and probably will never play it, but I still appreciate it very much. Thank you for being so passionate about this genre!

  • @JagGentlemann

    @JagGentlemann

    4 жыл бұрын

    I just laughed out loud reading this comment. Thank you.

  • @PassportBrosBusinessClass

    @PassportBrosBusinessClass

    10 ай бұрын

    We've been years without a good follow up. I'm very disappointed in Konami.

  • @LittleBigKid707b

    @LittleBigKid707b

    10 ай бұрын

    Kaname is not as good as it used to be. I will say though, at least they remember Contra and Castlevania. They've been doing really good with some of their games and releasing compilations of them so we at least we got that

  • @dtape
    @dtapeАй бұрын

    Great information in the description. I'm only starting to get into shoot'em ups but Gradius V so far has been the most fun. It's so hard, even when using save states to ratchet through the hard parts. Gradius V runs really well on my Retroid Pocket 3+ using NetherSX2. I have it running at 1.75x native resolution to max out the 750p screen on the RP3+. It's fun to output this game onto a projector too using the HDMI out on the RP3+. Using a projector makes it a lot easier to see the diamond-shaped bullets.

  • @NeoVejiita
    @NeoVejiita4 жыл бұрын

    I never played this game, but that time travel sequence was so cool! I was wondering what was happening there during the early level portion, and it all clicked by the end. Very cool how they reused your gameplay for the lower ship

  • @ReonLeon
    @ReonLeon4 жыл бұрын

    Thank you youtube algorithm for bringing your vid to me, and oh maaaan, this brings back so much memories. Although I'm no where as good as you, I did managed to complete the game with "Free Play" credits mode, which is unlocked after u spent a lot of time (i forgot how long it needs). Really appreciate the effort you put in for the captions noting down all the pro-tips, just wished I known them a lot sooner to lessen my frustrations last time. Thanks for making a channel dedicated to shmup games, and this is a definite subscribe from me!

  • @painovoimaton
    @painovoimaton3 жыл бұрын

    Damn this game is so well-presented. Such a cool, clean style to everything.

  • @606808909
    @6068089094 жыл бұрын

    Nice. Just in time for my bedtime watch. Keep em coming jaimers ✌

  • @kj1621
    @kj16214 жыл бұрын

    I don't know whether I should get this or the Gradius Collection, but your gameplay is awesome! I haven't seen other players using the ripple laser often, but you put them in pretty good use.

  • @kj1621

    @kj1621

    3 жыл бұрын

    I already got both months ago.

  • @r.a.6459
    @r.a.6459 Жыл бұрын

    This game is RIDICULOUSLY hard, especially in later loops. Even the best players couldn't get it to max difficulty (loop 10), the furthest a human got is Stage 6-2 by PEG (he got WTFraped by Stage 5-2).

  • @PassportBrosBusinessClass

    @PassportBrosBusinessClass

    10 ай бұрын

    I found the game to be all memorization. Once you unlock unlimited continues it's EASY to playthrough - you just may not have a good high score.

  • @Sepheta7
    @Sepheta711 ай бұрын

    I don't know how but I beat this game for about 10 years on normal difficulty. It was damn hard.

  • @PassportBrosBusinessClass

    @PassportBrosBusinessClass

    10 ай бұрын

    Once you played the game enough to unlock unlimited continues, you can breeze through it.

  • @daserfomalhaut9809
    @daserfomalhaut98094 жыл бұрын

    Favorite PS2 game, man...

  • @LoppinLazy
    @LoppinLazy4 жыл бұрын

    If only R-Type Final had gameplay as good as this

  • @nunyabusiness9056

    @nunyabusiness9056

    3 жыл бұрын

    R-type final 2 baby. Definitely a huge improvement. I highly recommend it.

  • @LoppinLazy

    @LoppinLazy

    3 жыл бұрын

    @@nunyabusiness9056 Played it for an hour and refunded it, was every bit as lifeless and boring as I was hoping it wouldn't be

  • @nunyabusiness9056

    @nunyabusiness9056

    3 жыл бұрын

    @@LoppinLazy pearls before swine i guess haha

  • @LoppinLazy

    @LoppinLazy

    3 жыл бұрын

    @@nunyabusiness9056 I mean if you liked it more power to ya, but imo both this game and its precursor fell way short of the quality of all that came before it. The stages I did play in F2 had no interesting gameplay, music, or unique set pieces to make me want to replay them a billion times to unlock all the ships. If I were to liken an Rtype to pearls it would be 3 or delta, definitely not this one

  • @nunyabusiness9056

    @nunyabusiness9056

    3 жыл бұрын

    @@LoppinLazy Lol the gameplay is literally exactly like every r-type. I'ts also funny because delta is the one it's most compared to among r-type fans.

  • @MylstarElectronics
    @MylstarElectronics4 жыл бұрын

    Treasure games strikes back!

  • @getter7seven
    @getter7seven4 жыл бұрын

    Quite entertaining clear.

  • @PassportBrosBusinessClass
    @PassportBrosBusinessClass10 ай бұрын

    The pilot created the space time anomaly. The pilot is responsible for bringing the alien ship to Gradius orbit.

  • @LittleBigKid707b

    @LittleBigKid707b

    10 ай бұрын

    Love your take. Gradius is one of the very few shmups where I actually care about the story. What is your opinion on the R -Type story?

  • @FredPilarczyk
    @FredPilarczyk4 жыл бұрын

    Nice run! Did you use a Dualshock for this? One of my frustrrations with this game was it always felt like you needed a Dualshock due to moving the multiples.

  • @JaimersSTG

    @JaimersSTG

    4 жыл бұрын

    I used an original Sega Saturn pad for this.

  • @QuakedoomNukem
    @QuakedoomNukem4 жыл бұрын

    Actually, there are checkpoints in this game via Revival Point(?) in options solely for the purists, like Seahawk (respect).

  • @rustyroche1921
    @rustyroche19214 жыл бұрын

    why is horoscope a category in the high score charts lol

  • @euglena8112
    @euglena81124 жыл бұрын

    ヴォアー

  • @sawneytenmillion8339
    @sawneytenmillion83394 жыл бұрын

    Yo jaimers! Ive been watchin ur stuff a long time and Im thinking about making a shmup of my own but I wanna get some opinions abt the genre other than just my own to try n make it the best it can be. Is there any way to contact ya or is just asking you questions in the comments section fine?

  • @God-ch8lq

    @God-ch8lq

    4 жыл бұрын

    in terms of making a shmup, there are 2 main styles the touhou style and the CAVE style touhou style is defined by 1. having (relatively) undense patters that somehow still get you killed 2. bosses are divided into spell cards and nonspells 3. each spell card has a specific method to solve it optimally, and no matter how frustrating it is, it is doable 4. character, enemy and boss sprites are mostly humanoid CAVE style is defined by 1. having extremely difficult patters that mostly require you to both memorize and reflex dodge 2. bosses have a single health bar (or multiple ones if the boss has multiple phases 3. character, enemy, and boss sprites are mostly spaceships 4. attacks don't neccecsarily need to be humanly possible (the shmup genre originated from arcades, wehre you had to pay for each continue, so they were insanely difficult just to drain your wallet that's where the term 1cc ciomes from (1 credit clear = you didn't pay any extra credist for continues), i think CAVE started this way) if you want to make a touhou style game, there are development libraries for that (danmakufu), you could also make CAVE style shmups, but it's more complex for the cave style, idk what engine you should use, you could code one from scratch, but it's gotta utilize multithreading (so many bullets), or use unity or something (tho i'd use unreal engine, since i am more familiar eith it)

  • @Nordicus0114

    @Nordicus0114

    4 жыл бұрын

    i would make something that stands out from the typical cave or touhou clone.

  • @ThiagoCOZ
    @ThiagoCOZ2 жыл бұрын

    Which pcsx2 GS settings have you used?

  • @Michael-ny6mr
    @Michael-ny6mr4 жыл бұрын

    😮😮

  • @nesing1667
    @nesing16674 жыл бұрын

    A PS2 game ? Wow.

  • @pkkingcrimsonrequiem1332
    @pkkingcrimsonrequiem13324 жыл бұрын

    Jaimers, when are you going to play Battle Garegga?

  • @JaimersSTG

    @JaimersSTG

    4 жыл бұрын

    I already did though?

  • @pkkingcrimsonrequiem1332

    @pkkingcrimsonrequiem1332

    4 жыл бұрын

    @@JaimersSTG Oh shit...I forgot somehow... Well....what about Batrider, or Bakraid?

  • @johngavalas74
    @johngavalas74 Жыл бұрын

    Do you think this could run on switch?

  • @faraj5789
    @faraj578926 күн бұрын

    Why not taking the 4th option (multiple) in the first stage ??

  • @JaimersSTG

    @JaimersSTG

    26 күн бұрын

    To manipulate when the option hunter appears.

  • @faraj5789

    @faraj5789

    26 күн бұрын

    @JaimersSTG Thanks 👍

  • @VeneoTheVGMMusician
    @VeneoTheVGMMusician Жыл бұрын

    “This requires two ships.” Nah, just skill issue.

  • @Blahblahblah28504
    @Blahblahblah285044 жыл бұрын

    Freeze formation too OP plz nerf

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