Programming Particle Effects in my Game Engine

Ойындар

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. This time I'm implementing particle effects into the game!
Support the channel on Patreon and get access to the code for this game, the city-builder, and Equilinox:
/ thinmatrix
My previous game "Equilinox":
store.steampowered.com/app/85...
You can follow the progress of the game on my social media:
Twitter: / thinmatrix
Instagram: / thinmatrix
Facebook: / thinmatrix
Trello: trello.com/b/W3zkIJTM/farm
Email: thinmatrix@gmail.com
Background music by Jamal Green:
open.spotify.com/artist/50jTM...
Outro music by Dannek Studio:
/ dannekstudio
#devlog #Homegrown

Пікірлер: 406

  • @ThinMatrix
    @ThinMatrix Жыл бұрын

    Sorry it's been a while since the last upload! I was on holiday at the start of October and then had an annoying cold for a week or so, so progress was a little slower than usual last month. Back on track now though!

  • @zays7146

    @zays7146

    Жыл бұрын

    👌

  • @legenddon

    @legenddon

    Жыл бұрын

    @@trotyl1432 java

  • @EnderLincolnYT

    @EnderLincolnYT

    Жыл бұрын

    No need to apologize

  • @TyZo

    @TyZo

    Жыл бұрын

    Welcome back man!

  • @ZyfoAI

    @ZyfoAI

    Жыл бұрын

    @@trotyl1432 english

  • @10produz90
    @10produz90 Жыл бұрын

    Those 3D particles look awesome. The game feels much more "alive" with them

  • @Anto-xh5vn

    @Anto-xh5vn

    10 ай бұрын

    Absolutely mate

  • @dukereg
    @dukereg Жыл бұрын

    One bit of feedback about the placeholder digging effects when clearing the grass (as someone who has been doing it for real this morning 😄): when you take a green lawn and dig it up, you're usually lifting chunks of grass/soil held together by grass roots, which comes apart in chunks. It has relatively moist (dark& heavy) soil crumbling down off of it. It's full of worms and gives an impression of fertility and richness and life. Dry-looking dust effects billowing upwards give an impression of dead, infertile dirt that clashes with the green grass and probably with the mood of the game. Just my 2¢.

  • @Selrisitai

    @Selrisitai

    9 ай бұрын

    I'm surprised that this didn't get a response, at least a heart, as it's one of the most lucid and meaningful responses.

  • @KestrelQ
    @KestrelQ Жыл бұрын

    The leaf on Rufus' face as he looked at the camera melted my heart

  • @RobertjrPlays
    @RobertjrPlays Жыл бұрын

    Really nice work on the particle system, especially the cleanliness of the new code! Only thing I would suggest is for harvesting plants, you should have an animation of the plant being pulled up instead of particles that make it look like its being ruined/trashed.

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    Thanks! And yess, I definitely agree. I'm not really sure how I'll do that with the wheat, but I was planning on doing that for plants like the carrots and turnips.

  • @RobertjrPlays

    @RobertjrPlays

    Жыл бұрын

    Awesome, thank you so much for the response!

  • @OKayD3N

    @OKayD3N

    Жыл бұрын

    @@RobertjrPlays you’re welcome

  • @kurtisbradley5724
    @kurtisbradley5724 Жыл бұрын

    Honestly, I'm just mezmerized by the beautiful morph shots at 5:55 and 10:27

  • @heavyhand27
    @heavyhand27 Жыл бұрын

    The particles are looking amazing and really satisfying too. Can't wait to hear the sound effects to go along with them! I'm already imagining them each time you show the particles off in the video :))

  • @garytheblobfishdev
    @garytheblobfishdev Жыл бұрын

    ThinMatrix, I want to say thank you for your content. The content you produce now gives me and others tonnes of insipiration for programming and your old OpenGL tutorials gave us a foundation for doing so. I know that I still have a lot to learn and hopefully I will get there someday making games to a similar standard to what your games are made at. Thank you!

  • @marcruijs1039
    @marcruijs1039 Жыл бұрын

    Holy cow did I ever underestimate the usefulness of particle systems. I never felt like they added much, so I never bothered with them. But seeing yours now, man, that’s a whole new level of immersion. Well done mate!

  • @jackdavenport5011
    @jackdavenport5011 Жыл бұрын

    Seeing a glimpse of Socuwan again after all this time was very cool :)

  • @mathewmccloskey8242
    @mathewmccloskey8242 Жыл бұрын

    Rare Socuwan mention! I started watching during its development

  • @smjonas8616
    @smjonas8616 Жыл бұрын

    To make the code for the different particle components even nicer, you could use the builder pattern so you can simply chain the different effects :D

  • @leoingson

    @leoingson

    Жыл бұрын

    That's exactly what he does? He takes a collection of (component)classes, and calls all their update() methods one after another.

  • @sky01james28

    @sky01james28

    Жыл бұрын

    @@leoingson I think they mean “make the addComponent method return the instance instead of void” but it really doesn’t make a difference when the components are read from a file anyway

  • @Keatosis_Quohotos
    @Keatosis_Quohotos Жыл бұрын

    I love how these videos are one part Dev log, one part lifestyle vlog, with really high production values across both

  • @MrVook
    @MrVook Жыл бұрын

    I'm sure it has been mentioned, but i LOVE the fact that this game is called "Homegrown" - its about growing plants at home, in an engine that was "homegrown". You're a genius, awesome video

  • @erc0re526
    @erc0re526 Жыл бұрын

    I love that you're making your own stuff, in Eclipse, Java, tools you know, tools that everyone online would tell you not to use because "they aren't performant" (bullshit), "old" (not true) and "not a game engine" etc. You don't let anything of the sort stop you, and you're making a beautiful game! Also those particles look cool. It's part of the polish people love to see in a game, I think

  • @megahombre24
    @megahombre24 Жыл бұрын

    I hope BusfahrerWalter is doing allright, I miss him. Awesome video once again, so interesting and chill, I can't get anough of it, keep up the great work.

  • @kozan7493
    @kozan7493 Жыл бұрын

    That was an impressive pepper. With the name of "Homegrown" I'm guessing there will be a restaurant "frontend" with some kind of cooking in the game eventually? That would be a fun gameplay loop. Grow veggies > store in the kitchen > cook from what you have > serve guests It would just be your character to start, but you'd have to hire staff to cater to your garden, man the grills, serve guests, etc.

  • @edsilver
    @edsilver Жыл бұрын

    Your description of your component implementation makes me so excited to code something! Would love a video or two on the overall class structure of the game; would be invaluable. Otherwise, thanks for these calming videos, the farming game looks better everyday :)

  • @morris4622
    @morris4622 Жыл бұрын

    beautiful work, u never fail to impress us.

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    Thanks!

  • @morris4622

    @morris4622

    Жыл бұрын

    @@ThinMatrix No you thanks for the awesome content!

  • @At-M
    @At-M Жыл бұрын

    Just a quick idea for later, add the ability to set specific amounts of particles, regarding to the performance setting people choose. For example: If you have a good pc and set "particles" to high, it has 100% of the particles, medium has 50% and low something like 15% or so. I've had a few games just bog down on FPS when the amount of 3d particles is not correctly scaled with performance settings

  • @ffdetonados
    @ffdetonados Жыл бұрын

    I love the dust hiding the floor and also the mesh update; also, just make every vfx 3D, they look like they are part of the world, and it's so nice watching them react to the environment...

  • @JN-hs5xl
    @JN-hs5xl Жыл бұрын

    I love that you are making your game in Java. If you were to ask on any forum people would tell you Java is a terrible choice and you should use C++ instead (or Rust nowadays would probably be recommended). But Java is fun to use, IDEs work amazingly well, the performance is good.

  • @tobias-edwards

    @tobias-edwards

    Жыл бұрын

    what forums are you going on... o.O

  • @manfrombritain6816
    @manfrombritain6816 Жыл бұрын

    how is it possible to have your life this well put together. i feel like i would go insane with this much order

  • @JohnSheppard92WasTakenThxYT
    @JohnSheppard92WasTakenThxYT Жыл бұрын

    Nice system! I think you could improve it even further by implementing a way to randomize parameters within a given range. What you have basicly done here is creating a fairly simple way to make prefabs for your particle effects with the files you create for them. If you wanted to, at a later time, add some variation to an effect, it could mean you having to create multiple versions of it and choosing one of those versions each time you play the effect. If you instead implement some sort of way to put ranges for the parameters instead of hard numbers, you could make every particle effect just a little bit different. For example having the number of particles chosen at random between 50 and 100 instead of a fixed 75. You'd still have a great amount of control over all your effects but they would feel different each time without you actually having to create different versions of them. Maybe you already have added something similar to this though, since I do see some properties with "average" in their name. Hope it helps anyways :)

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    Thanks, and yes, I do already have support for that with most of the settings such as size, speed, life length etc. Most components have an average value and standard deviation value which I use to create some randomness. I haven't done it yet for the particle count though - I'll do that!

  • @cocccix
    @cocccix Жыл бұрын

    Omg this game looks so beautiful now. I was no expecting the particle effects to be so useful.

  • @wcrb15
    @wcrb15 Жыл бұрын

    The 3D particles look so freaking good!! It's not something I would have guessed would have made much difference, but boy do they look better than flat 2D ones.

  • @mryeezy9162
    @mryeezy9162 Жыл бұрын

    Man, Rufus is a cool guy. Loved when he had a leaf on his face. 10/10 video.

  • @otoS97
    @otoS97 Жыл бұрын

    Amazing addition to the game. They look so smooth and fit the style perfectly. Love it!

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    Thank you ^^

  • @StarContract
    @StarContract Жыл бұрын

    I would suggest adding the ability to render text as a particle effect. Example of use: when you harvest corn, an additional particle effect will render "+2 corn" moving up the screen and fading away.

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    Yeah I agree, something like that would definitely be good. Thanks!

  • @Grimille
    @Grimille Жыл бұрын

    Glad to see the shadow moving along with the wind as we discussed in your last video ! Great work !

  • @leoingson
    @leoingson Жыл бұрын

    Great example for component based architectur! The common descriptions are so uselessly abstract - in reality it is pretty simple, and makes a lot of sense.

  • @ramoncf7
    @ramoncf7 Жыл бұрын

    The particle effects look great and really help making the world feel alive. Thank you for your work, your OpenGL tutorials have helped me a lot and I can only wish you the best for this game.

  • @mia_bobia_
    @mia_bobia_ Жыл бұрын

    I really enjoy how you structured the particle class with component objects. Blowing my mind a little I can't wait to try out that style of OOP :)

  • @deyama2012
    @deyama2012 Жыл бұрын

    Dust particles and especially wheat harvesting particles are amazing. Seed planting ones are nice too.

  • @henningKO
    @henningKO Жыл бұрын

    I didn't know what was missing before but, yes: Just a little bit of "juice"! Looks great, especially the dust cloud bits.

  • @TwoTeaTee
    @TwoTeaTee Жыл бұрын

    It's a privilege to learn few design principles along the vlog.

  • @JC-jz6rx
    @JC-jz6rx Жыл бұрын

    5:56 -5:57 I see what you did there, getting slick with the editing skills on that transition I see. Thank you for the update on the project

  • @ThePandaKingFTW
    @ThePandaKingFTW Жыл бұрын

    In every single one of your videos, the thing I am most jealous about is your ability to just casually make good meals lmao. I feel like its a struggle just to make a bowl of cereal

  • @GabrielAguiarProd
    @GabrielAguiarProd Жыл бұрын

    Nice touch with the particle effects, they really add an extra layer of vividity to your game. Awesome content as always 👍

  • @monochroma3803
    @monochroma3803 Жыл бұрын

    i gotta say i really like how particle effects look now! very satisfying to watch... Good luck on your further development! 🔥

  • @helsontaveras7961
    @helsontaveras7961 Жыл бұрын

    Hot reloading for your engine (will make you massively more productive, and should be a video!) 1. Store your config files for your game engine in JSON file (or YML, doesn't really matter) 2. In your game engine, instantiate your systems by reading from the config files 3. When your game starts, run a file watcher to detect changes in your config files 4. If a change is detected, iterate through your systems and re-read from the config files / refresh their state. If there's a difference, update the system attributes and/or component attributes. 5. it should render the next frame according to your new data/configurations if you are using ECS framework.

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    Thanks, that sounds good, I'll give it a try!

  • @fmvlee
    @fmvlee Жыл бұрын

    The particles look great and I like that each action has some sort of effect whether that be a small effect with planting seeds or a big effect when watering, they all give the user feedback. Thanks for explaining the component system you are using, it makes sense to create it that way and I can think of many use cases for that pattern having seen it here.

  • @syntheticfox_
    @syntheticfox_ Жыл бұрын

    I dig the particle effects, nice work. Slight suggestion / personal opinion: I feel like the watering plants particle effect is a bit too much all at once. maybe some type of swooshing of water back and forth like from one corner to another or from a few points might look nice. kinda how it would look as if you were actually watering an area of plants.

  • @vrojak7636
    @vrojak7636 Жыл бұрын

    Damn the spooky paprika is genius, I'll make some myself this week 🤤

  • @andrewgallimore9521
    @andrewgallimore9521 Жыл бұрын

    You should have the water bucket inside the well drop down as you are filling your watering can, it would just add more movement to the game. Even if it doesn't make sense that water is splashing from the well or that it is filling up without the bucket coming back up until after you release your mouse. It would hopefully be a small amount of eye candy & flourish to the game. Amazing work so far!

  • @sky01james28

    @sky01james28

    Жыл бұрын

    What happens if the user stops holding mouse down before the animation is complete? Might look funny

  • @andrewgallimore9521

    @andrewgallimore9521

    Жыл бұрын

    Your right, it would have to be some programed animation that can adjust to the users actions rather than pre-baked animation that just runs. So that it would lower withing 0.5 sec of clicking, and raise for 0.5 sec as soon as the user finishes clicking. It would look a little funny if you thought about how it would actually be getting you the water, so it would be more movement for movements sake in this case. :D

  • @embergamedev
    @embergamedev Жыл бұрын

    Always love these videos. Keep it up! Your code is looking so clean. Always brightens my day to see a new vid posted by one of my favorite game devs.

  • @ashleyedwards9523
    @ashleyedwards9523 Жыл бұрын

    All of your videos bring me os much peace! Another great update, the 3D particles are looking really cool! Can't wait to see what's to come

  • @phirenz
    @phirenz Жыл бұрын

    When you first said you implemented support for 3D particles, I was doubting their potential usefulness. But the results really speak for themselves. It's a bit of an understatement to say they fit the art style... They almost redefine the art style into something new.

  • @kipcrossing
    @kipcrossing Жыл бұрын

    Love your work! I also love the style of your videos; I get inspired by you.

  • @ezeveritta6871
    @ezeveritta6871 Жыл бұрын

    I loved the transitions between screen and video. good video, you always inspire me

  • @rubixkyoob2
    @rubixkyoob2 Жыл бұрын

    Your devlogs always make me feel so cozy :D Awesome work on the particle system! It's always inspiring to watch your progress on this project.

  • @rstar0000
    @rstar0000 Жыл бұрын

    These look very good! Great job on the implementation and looking forward to playing this game

  • @KipashCreates
    @KipashCreates Жыл бұрын

    It's lovely and funny to see how your decisions remind me of how Unity have their CPU based particle system implemented as well❤love your game-dev-vlogs, keep it up :)

  • @leemclafferty5622
    @leemclafferty5622 Жыл бұрын

    I love all the plants at your set-up. I wish I had a nice big window like that. Keep up the awesome work!

  • @casualdutchman
    @casualdutchman Жыл бұрын

    Very nice particles. Awesome implementations. Maybe you could add a leaf color to crops and then use that color when the leafExplode particles are emitted. Could save you on making a ton of different systems

  • @Wuskus

    @Wuskus

    Жыл бұрын

    I was going to suggest the same thing!

  • @Atomic67G
    @Atomic67G Жыл бұрын

    I think these dev vlogs are wonderful. You have a very fluid, professional flow to your videos. Once everyone is able to play the game , people who have followed your vlogs will have a whole new respect for the amount of work that goes into the game. Every time we do a task in the game we will remember that we saw it being created. Enjoyed the update 😊👍

  • @localvoidlander8093
    @localvoidlander8093 Жыл бұрын

    I'm so glad I found your channel so many years ago. you're a huge inspiration and I can't wait to play your next game!

  • @Sandrogo_
    @Sandrogo_ Жыл бұрын

    You releasing a new video makes me so happy. Keep up the great work!

  • @kylemason01
    @kylemason01 Жыл бұрын

    So impressed by how far this is coming on. Loving the new effects!

  • @Okapifan
    @Okapifan Жыл бұрын

    I really love your dev stories. And these particles look amazing! One thing I noticed... when digging the dust particle most of the times completely blocks the view, sooo maybe a little less there. Anyways good job again :D Looking forward to the next video

  • @HaeriStudios
    @HaeriStudios Жыл бұрын

    Particles look very juicy! I think it would be also cool to have a 3d animation of the item when it is being used. Spawn it out of thin air, play a playful animation and have it disappear again. Would be a lot of work but in a game dedicated to gardening, this could make the fundamental interactions much more satisfying.

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    That is something I've been considering! It would mean though that I have to make a 3D model and animation(s) for every new tool that I add, and I'm planning on adding quite a lot of tools, so that is putting me off doing it a little bit. But I'll keep considering it!

  • @HaeriStudios

    @HaeriStudios

    Жыл бұрын

    @@ThinMatrix this could also help justify the time it takes for an action to complete. Say for example a small and cheap watering can would play a much longer animation to water the same area compared to a big and expensive one. But yeah, for sure it would be a lot of work. By the way, thank you for all the great tutorials you have done. I managed to make a small game engine for my bachelor thesis with the help of your and theBennyBox's tutorials :D

  • @nokkturnaldev
    @nokkturnaldev Жыл бұрын

    This looks great. The new art style screams "fluffy, bouncy animations" to me. The dust particles are great, definitely not too much. Hell, you could even go one step further and make the ground 'bounce' when you do it. Like my old art director used to say, 'Sometimes less is more, but often more is more'.

  • @tropicallion9662
    @tropicallion9662 Жыл бұрын

    The game looks amazing! I cannot wait to see what else u do! Also can’t wait to buy the game when it is released always wanted a game like this

  • @cineblazer
    @cineblazer Жыл бұрын

    I can't express how much seratonin these devlogs bring me.

  • @timbelion3765
    @timbelion3765 Жыл бұрын

    Mixture of 2d and 3d particles looks amazing!

  • @hypercharge26
    @hypercharge26 Жыл бұрын

    The new art style very much suits the particle system! Also I feel your devlogs are really unique. Waiting for the next one! :)

  • @platinpalladium
    @platinpalladium Жыл бұрын

    Very nicely done. I especially like the watering effect!

  • @AtGigis
    @AtGigis Жыл бұрын

    Your life seems so peaceful. Your garden in real life is beautiful by the way!

  • @BarneyCodes
    @BarneyCodes Жыл бұрын

    Great video as always! You've given me a lot of things to think about for the particles in my own game. I've been doing the monolith particle update like you were doing in equilinox, but I'm really keen to try out the component method!

  • @MattKander
    @MattKander Жыл бұрын

    Loved the little Halloween pumpkin!

  • @erenozdemir9247
    @erenozdemir9247 Жыл бұрын

    Great job mate! I loved the harvesting effect especially.

  • @GAE260688
    @GAE260688 Жыл бұрын

    Those effects look really really good! I also really like the art style 😊

  • @MaximSchoemaker
    @MaximSchoemaker Жыл бұрын

    Amazing progress, love the art direction ^^3 in terms of editing particles, maybe hotloading the .cba is easier than making an editor interface ✌️✨

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    Thanks :) And that's true, I hadn't really considered hotloading but I guess it would be a pretty good solution. I'll give it a try!

  • @Nadeloehr1990
    @Nadeloehr1990 Жыл бұрын

    Dude, the particles look AMAZING!!!!

  • @IslamAudioStation
    @IslamAudioStation Жыл бұрын

    The particles made the game so much better.

  • @KuroSamaMG
    @KuroSamaMG Жыл бұрын

    Amazing work as always!

  • @MartehTech
    @MartehTech Жыл бұрын

    I love the particles! I don’t think the dust is too much; I think the fact that it is a pretty big cloud actually fits perfectly with the very slight cartoony art style. One small piece of feedback is that the watering looks a bit off. The particles look great, it really feels like a splash of water. However, the colour change on the ground doesn’t really match that; it is already at its darkest when the water is still dropping. Maybe you could delay the colour change ever so slightly to make it look even better!

  • @LaSandWitch
    @LaSandWitch Жыл бұрын

    I love it! Personally I'd suggest making the dirt and water particle effects a little more subtle. It's kind of distracting at the moment. Smaller particles for those effects, and maybe a level of transparency on the water effects would be beneficial, I think.

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    Thanks for the suggestion, I'll try and tweak the effects a bit :)

  • @lukehibbert3000
    @lukehibbert3000 Жыл бұрын

    upload notification from you make my day, i love seeing all these systems come together to make this game a lot more beautiful.

  • @joeyc.7845
    @joeyc.7845 Жыл бұрын

    To make the particle system match the plant, add a component where you pass the mesh of the plant. The particle system can then uses the mesh and material color to generate the particles.

  • @rohanvishayal8724
    @rohanvishayal8724 Жыл бұрын

    You are an inspiration. A little thing I noticed is you are using rounded corners for almost everything, so I think the farm should also have rounded corners instead of sharp edges. Thank you for making such good videos.

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    Thanks ^^ And yes I agree, I'll be working on the terrain very soon :)

  • @Joern290
    @Joern290 Жыл бұрын

    Love the 3d particle effects! They make the game look so lively 😊

  • @dumonyu5027
    @dumonyu5027 Жыл бұрын

    Love the progress so far! My thought on the leaf particles per plant: you could make your leaf object white, add a property to your particle system for a tint or color then assign each plant a "leaf color" property. That way you could use the same particle system for every plant but the colors of the particle system would dynamically change as needed!

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    Thanks! And yes, that's what I plan on doing :)

  • @MrOmega-cz9yo
    @MrOmega-cz9yo Жыл бұрын

    I'm envious of your coding and cooking skills! 😜

  • @qv8686
    @qv8686 Жыл бұрын

    Wow! The game looks fantastic!

  • @dombou70
    @dombou70 Жыл бұрын

    ThinMatrix, looking good mate. I'm sure someone else here has mentioned it, but you can solve the harvesting effect color problem, but assigning your plants a "HARVEST_COLOR", and then having your harvesting particle effect components read that color. It's better that the particle system doesn't duplicate any color info (by hard coding colors for each plant in the particle system), but instead gets that info from the plant.

  • @thegabman
    @thegabman Жыл бұрын

    Such a huge improvement in immersion. Love the 3D particles! ❤

  • @terrencemurray8153
    @terrencemurray8153 Жыл бұрын

    Great stuff. I recommend adding durability to the tools and as well the ability to expand the fence as an upgrade. Perhaps automation as well to give the player something to work towards.

  • @MhiranPatel
    @MhiranPatel Жыл бұрын

    Great progress!

  • @LookiePookie
    @LookiePookie Жыл бұрын

    hey man ! your doing some really great stuff. so excited to buy this. good things come slow, so take your time! loved the video

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    Thanks :)

  • @ashersaipe
    @ashersaipe Жыл бұрын

    Wow this is really cool. The particles look great! Nice video

  • @eboatwright_
    @eboatwright_ Жыл бұрын

    Looks awesome! The game is coming along well :)

  • @nitricswight
    @nitricswight Жыл бұрын

    This series inspired me to finally get my head down with OpenGL and my own engine for a game. Particle systems is something I'll be getting to soon as well!

  • @bertrodgers2420
    @bertrodgers2420 Жыл бұрын

    ha 5:56 that was a very clean transition - nice!

  • @ApocalypeX
    @ApocalypeX Жыл бұрын

    Looks great. You should add hot reloading (using file watching apis) of the particle files so you can edit the file and see the changes in the game immediately, would save on iteration time without having to build an editor.

  • @ThinMatrix

    @ThinMatrix

    Жыл бұрын

    That does seem like a pretty good solution. Definitely easier than making an entire editing app. I'll give it a try!

  • @ocleidyreve6361
    @ocleidyreve6361 Жыл бұрын

    Amazing as always!!

  • @tuni7264
    @tuni7264 Жыл бұрын

    nice job ! keep up the good work

  • @linkrider2302
    @linkrider2302 Жыл бұрын

    I love the particle system, good job ❤

  • @midkaa
    @midkaa Жыл бұрын

    Omg, the particles looks so cool and the editing program is something that would be really usefu 👍l. Youre also so inspirational ❤️

  • @ba-a-a
    @ba-a-a Жыл бұрын

    Big props for using Eclipse, my man!

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