Product Animation in 15 min [Solidworks/Blender/Keyshot]
Фильм және анимация
This is a very basic tutorial, but I hope it can help industrial designers who don't have experience in animation to make their works a little more interesting.
0. Introduction 0:04
1. export as .stl 0:42
2. zero origin 1:45
3. reset origin 4:24
4. set parents 5:46
5. move along normal 6:41
6. add keyframe 7:40
7. add camera 9:46
8. export as .abc 11:41
9. edit normals 12:29
10. render 14:17
Instagram: / shanechen7
Website: www.shanechendesign.com/
Пікірлер: 81
Hi, why didn't you rendered the animation in blender?
@shaneXstuff
3 жыл бұрын
Blender is my primary render tool. The reason I didn't do it in the video is it was made for designers who use Solidworks and Keyshot but have almost 0 experience in Blender and the render setting in Blender is another big subject that maybe too much to digest in a limited time.
@artkiko4460
3 жыл бұрын
@@shaneXstuff great answer. i'm a C4D guy and learning blender render is not easy.
@kirandev
3 жыл бұрын
you can export your design to web or mobile device for interactive 360°
@harivenkatesh3816
3 жыл бұрын
The first question should be 'why didn't you model in blender?'
@MILOminatisch
2 жыл бұрын
@@shaneXstuff Thank you so much c:
In blender, right click on your objects and choose "shade smooth." Then in the object data properties turn on autosmooth, which is defaulted to 30deg already. It's Much faster to edit that in blender than keyshot.
This is the workflow I was looking for! subbed!
Very useful tutorial video for the cad user,Awesome job~bro~Many thanks~
helped me a lot, might be able to finish my assignment by tomorrow
Excellent work
Thank you so much for the tutorial 🧡
This is awesome thank you!
Awesome! 🔥🔥🔥
thank you very much for the tutorial!
Great stuff. As an Industrial Designer trained in Solidworks and Keyshot and currently learning Blender this was eerily on the nose haha. But really thank you. It's been hard to find good product design blender tutorials that aren't incredibly long so I appreciate this very no nonsense and to the point approach. Subscribed!
GREAT WORK
Nice vidéo, thanks!
I can use blender for all of these stages, or just model in solidworks and then export to keyshot and create animation key in there
感谢你的分享,对我的启发很大,谢谢
Thank you very much!
👍👍👍👍👍 thanks for sharing!
THANK YOU SO MUCH!!!!!!!!!!!!!🤩🤩🤩
U made great video, please make more videos
best video
New subscriber, I hope you create more content like this
Thanks
Wow!
good shit here
Thank you +1
Where can your learn solid works to gain certification
👍👍👍
please upload this kind of video
Awesome. Can we able to import the model from creo to blender
@shaneXstuff
3 жыл бұрын
Yes we can, just export it as .stl .obj format would be the best but not every CAD program can export that.
How anout autodesk inventor? can it export to bleder?
@shaneXstuff
3 жыл бұрын
yes it should work
希望能有更多類似的作品 謝謝 目前想要做機械結構擠壓的動畫不知道是否可以分享一下經驗
@shaneXstuff
3 жыл бұрын
不好意思那麼晚回覆!機械結構可以用rigging建立零件之間的關聯性,若有流體擠壓的話投機一點可以用boolean遮住不需要的地方,真實一點的話就要用particle或menta flow模擬了
Very informative thank you. Do you think Keyshot's rendering engine is better than Blender's for photorealism? I would like to know the pros and cons of who uses both thanks
@shaneXstuff
2 жыл бұрын
I think the pros of the Keyshot would be simpler workflow due to ready-made materials, compatibility to various CAD files and very good render results for photorealism, the cons include it's bad at reading animated files such as abc. fbx. and the rendering time for image sequence is slow. Simply put, both software can do photorealistic renderings, I think KS is easy but less flexible whereas Blender needs more time to set up but there is way more things you could do as the groundwork is laid.
@lucalorenzetti9905
2 жыл бұрын
@@shaneXstuff thank you bro
@gokiburi-chan4255
2 жыл бұрын
@@shaneXstuff Do you think doing things in blender would be better if you're already familiar with the workflow?
@shaneXstuff
2 жыл бұрын
@@gokiburi-chan4255 I think it depends on what things you're doing and whom you're working with. I use Blender for everything for all my personal projects, but my job requires me to work collaboratively with engineers and other industrial designers. Since engineers use SW mostly and ID use SW and Keyshot, I developed this Solidworks/Blender/Keyshot workflow to accommodate my situation. I didn't mean to raise an argument about which workflow is the best but it's interesting to see people share their opinions :)
@gokiburi-chan4255
2 жыл бұрын
@@shaneXstuff any tips on how I could land a job similar to yours? I’m a mechanical engineer graduate
Please make a tutorial video of how to make those airbuds in solidworks
@shaneXstuff
3 жыл бұрын
thanks for the suggestion, I'd like to share Blender techniques more but I'll think about it :)
@xyengineeringandtechnology8497
2 жыл бұрын
Like my channel. I'll do that if you still need
Why you didn't render it on Blender? Just wondering because Blender has good rendering to. Otherwise nice tutorial.
@shaneXstuff
3 жыл бұрын
Because I think the rendering section of Blender is too much for a designer who only knows Keyshot to learn in a short time and I want to keep this short. Personally, 90% of my projects is rendered with Blender :)
Blender was enough
HI, is it real? I am so confused to render mechanical movement in keyshot hopefully some rigging in blender will make it better
@shaneXstuff
3 жыл бұрын
rigging will definitely help!
Did you make the model in solidworks by yourself?
@shaneXstuff
3 жыл бұрын
yes I did :)
Can I animate on keyshot and import it to blender?
@shaneXstuff
2 жыл бұрын
I haven't tried it. You probably can :)
where do we get the solid works files?
@shaneXstuff
3 жыл бұрын
Sorry the files are not provided. Please feel free to use any model that you build with SW for practicing :)
Will you be offering a course on this?
@shaneXstuff
3 жыл бұрын
I improved the workflow a bit after making this, so there will be probably an update video, I'm definitely considering a full course yes, but I'm still gathering things together.
@more2much696
3 жыл бұрын
@@shaneXstuff As an engineering student I really need this, God bless you, Sorry for the offends with you not religious
@more2much696
3 жыл бұрын
@@shaneXstuff is there a way we can contact you?
It's all fun and games until you have to work with glass... Exporting stl from SW looks just aweful with transmissive materials.
@shaneXstuff
Жыл бұрын
I agree that transparent materials are tricky... instead of stl, I recently find a way to have decent hard surface models in Blender: opening native SW files in Keyshot and export them to .OBJ, I don't know the reasons but Keyshot turns out to be a good OBJ format converter compared to other tools I've used.
国内有号讲课吗
@shaneXstuff
Жыл бұрын
不好意思目前我沒有開喔,不過Blender的資源應該不難找的😁🙏