No video

Procedural True FPS Kit Plugin Feature Showcase (WIP) - Unreal Engine 5

Get the WIP Project Files here: / tornellidev
Just wanted to share my progress with my upcoming True FPS Kit Plugin for Unreal Engine 5. Everything replicated and made in C++.
All the FPS animations were made using only a FPS pose (1 frame) and a TrueFPS Control Rig (Plugin's main feature). Every asset present in the Project is extracted from Lyra and totally FREE. Zero money spent.
It works with Third Person gameplays and should be easy enough for integrating with Advanced Locomotion System (although I haven't tried this integration yet).
It isn't finished but you can donate and help with the development. And by donating, you get the current project files version (and the later versions that will be released soon enough).

Пікірлер: 37

  • @ReinhardtBuhr
    @ReinhardtBuhr2 ай бұрын

    does this work in unreal 5.3?

  • @ReinhardtBuhr
    @ReinhardtBuhr2 ай бұрын

    is this a plugin or project file?

  • @karolcampos767
    @karolcampos767 Жыл бұрын

    good job my fiancé!!👏🏻

  • @tornelli7227

    @tornelli7227

    Жыл бұрын

    Thank you very much my fiancé ❤😊

  • @shiMcPants

    @shiMcPants

    Жыл бұрын

    Goals

  • @FelipeDual
    @FelipeDual Жыл бұрын

    NICE WORK DUDE!

  • @tornelli7227

    @tornelli7227

    Жыл бұрын

    THANKS BRO!!

  • @trevizmat
    @trevizmat Жыл бұрын

    Cara, muito bom! Primeiro mod FPS do Lyra que da gosto de ver. Aposto que quando lançar o curso vai bombar, eu pelo menos vou assinar hahaha

  • @MattJSowards
    @MattJSowards Жыл бұрын

    Very cool, would love to see some grenades , smoke grenades, flash bangs, kevlar armor, sprint stamina, and polish up the guns animations ..

  • @tornelli7227

    @tornelli7227

    Жыл бұрын

    Thanks you very much for the feedback! I'll definitely add features such as the ones you mentioned, stay tuned!

  • @thekraken1173
    @thekraken11735 ай бұрын

    So is it complete

  • @Adam-uw4hc
    @Adam-uw4hc Жыл бұрын

    Would be cool to see like a udemy course for procedural fps :) And are you planning on making it more beautifull ? I don't like how the guns is going to the middle of the head, maybe it could rotate its head? For the wall avoidance i was thinking could the weapon be brought closer to the head and after some treshold then lifted?

  • @tornelli7227

    @tornelli7227

    Жыл бұрын

    Thank you for the suggestion! I might release a small course on the Patreon page teaching on how to create this system from scratch. And about the wall avoidance improvement, I think that you can already achieve that my playing around with the customization transform. There is a configurable min and max distance, and from these values I create an alpha and apply a transform based on it. So you can not only rotate up but also move to left/right.

  • @Andromen22

    @Andromen22

    Жыл бұрын

    @@tornelli7227 It's an amazing work you've done so far. I would totally buy a course to learn how to build this from scratch !

  • @lonelysapiens

    @lonelysapiens

    Жыл бұрын

    @@tornelli7227 Hi! Only is possible to hold guns. Or it also would be possible to hold others objects including finger ik for objects that need finger moviment? If you could add to your Patreon the finger ik for hold different objects in fps. It would be amazing.

  • @Famedawg

    @Famedawg

    Жыл бұрын

    @@lonelysapienshuh?

  • @lonelysapiens

    @lonelysapiens

    Жыл бұрын

    @@Famedawg finger moviment like to put different things on scissors. To hold it properly.

  • @NvdGoorbergh
    @NvdGoorbergh8 ай бұрын

    Woah, this looks perfect for my idea of a game. I recently started with ue5 game development and i’m struggeling with getting a good ballistic system. I am only usic blueprint at the moment. Would it still be possible to integrate this? What is the current status of this plugin?

  • @cail5624
    @cail5624 Жыл бұрын

    Good.....Some examples of how it would work with ALV4

  • @MaxStudioCG2023
    @MaxStudioCG2023 Жыл бұрын

    hey man ...1 question ..If the project is C++ can be modified for blueprints people (meaning people who dont know nothing of C++ ,starting with blueprints type for now) so if that the case ,the project can be modified in blueprints to add new weapons all that stuff, character meshes ,mabe make enemies for singleplayer, etc ?

  • @Metal4gamer
    @Metal4gamer Жыл бұрын

    Show Man muito maneiro.

  • @roydash5657
    @roydash5657 Жыл бұрын

    Please I am really needs your help. If you making this tutorial I will so grateful for you and supported you! Please.. You can make a tutorial about a character from the ground picking up some weapons and using them. Different weapons sword, pistol and axe. And each weapon will have its own animation without the inventory system, but each weapon will be activated with buttons. For example the Q button of the gun and the R button of the ax and the T button of the Hammer to attack. Like in Bloodborne, dmc and dark souls

  • @GhostViper69
    @GhostViper69Ай бұрын

    Does this work with ue4 skeletons

  • @Famedawg
    @Famedawg Жыл бұрын

    Might be worth adding this is no longer supported.

  • @ioano5432
    @ioano5432 Жыл бұрын

    Goodjob! Is this on UE 5.2?

  • @LetPlayLeaks
    @LetPlayLeaks Жыл бұрын

    tutorial how to change add weapon ?

  • @tammobahn1179
    @tammobahn1179 Жыл бұрын

    looking great so far bu looks like the right hand is permanently attached to the weapon like other systems wich makes it almost impossible to handle sniper rifles that need the right hand for loading the next bullet with the grip. will you implement something for that case?

  • @mrwilsonisland1946

    @mrwilsonisland1946

    Жыл бұрын

    Yes this is also the issue I keep running into ! what to do fellow animators !?

  • @korypostma

    @korypostma

    9 ай бұрын

    Attach to socket/bone that is not the hand bone, in the animation keep the weapon attach socket location fixed while moving the hand bones.

  • @zerohcrows
    @zerohcrows4 ай бұрын

    Are you still working on this?

  • @ioano5432
    @ioano5432 Жыл бұрын

    Hey, are you still working on this?

  • @user-ge6gc9ti9c
    @user-ge6gc9ti9c Жыл бұрын

    Looks like lyra core

  • @tornelli7227

    @tornelli7227

    Жыл бұрын

    As I wrote in the description, all the assets were extracted from Lyra, but zero code extracted... I definitely wrote everything, and you can confirm that by becoming a patron and reading the source hehe.

  • @HalalSongsOnly
    @HalalSongsOnly9 ай бұрын

    how can i get this?

  • @Ruskivotka
    @Ruskivotka Жыл бұрын

    Hi whats your discord?