No video
Procedural True FPS Kit Plugin Feature Showcase (WIP) - Unreal Engine 5
Get the WIP Project Files here: / tornellidev
Just wanted to share my progress with my upcoming True FPS Kit Plugin for Unreal Engine 5. Everything replicated and made in C++.
All the FPS animations were made using only a FPS pose (1 frame) and a TrueFPS Control Rig (Plugin's main feature). Every asset present in the Project is extracted from Lyra and totally FREE. Zero money spent.
It works with Third Person gameplays and should be easy enough for integrating with Advanced Locomotion System (although I haven't tried this integration yet).
It isn't finished but you can donate and help with the development. And by donating, you get the current project files version (and the later versions that will be released soon enough).
Пікірлер: 37
does this work in unreal 5.3?
is this a plugin or project file?
good job my fiancé!!👏🏻
@tornelli7227
Жыл бұрын
Thank you very much my fiancé ❤😊
@shiMcPants
Жыл бұрын
Goals
NICE WORK DUDE!
@tornelli7227
Жыл бұрын
THANKS BRO!!
Cara, muito bom! Primeiro mod FPS do Lyra que da gosto de ver. Aposto que quando lançar o curso vai bombar, eu pelo menos vou assinar hahaha
Very cool, would love to see some grenades , smoke grenades, flash bangs, kevlar armor, sprint stamina, and polish up the guns animations ..
@tornelli7227
Жыл бұрын
Thanks you very much for the feedback! I'll definitely add features such as the ones you mentioned, stay tuned!
So is it complete
Would be cool to see like a udemy course for procedural fps :) And are you planning on making it more beautifull ? I don't like how the guns is going to the middle of the head, maybe it could rotate its head? For the wall avoidance i was thinking could the weapon be brought closer to the head and after some treshold then lifted?
@tornelli7227
Жыл бұрын
Thank you for the suggestion! I might release a small course on the Patreon page teaching on how to create this system from scratch. And about the wall avoidance improvement, I think that you can already achieve that my playing around with the customization transform. There is a configurable min and max distance, and from these values I create an alpha and apply a transform based on it. So you can not only rotate up but also move to left/right.
@Andromen22
Жыл бұрын
@@tornelli7227 It's an amazing work you've done so far. I would totally buy a course to learn how to build this from scratch !
@lonelysapiens
Жыл бұрын
@@tornelli7227 Hi! Only is possible to hold guns. Or it also would be possible to hold others objects including finger ik for objects that need finger moviment? If you could add to your Patreon the finger ik for hold different objects in fps. It would be amazing.
@Famedawg
Жыл бұрын
@@lonelysapienshuh?
@lonelysapiens
Жыл бұрын
@@Famedawg finger moviment like to put different things on scissors. To hold it properly.
Woah, this looks perfect for my idea of a game. I recently started with ue5 game development and i’m struggeling with getting a good ballistic system. I am only usic blueprint at the moment. Would it still be possible to integrate this? What is the current status of this plugin?
Good.....Some examples of how it would work with ALV4
hey man ...1 question ..If the project is C++ can be modified for blueprints people (meaning people who dont know nothing of C++ ,starting with blueprints type for now) so if that the case ,the project can be modified in blueprints to add new weapons all that stuff, character meshes ,mabe make enemies for singleplayer, etc ?
Show Man muito maneiro.
Please I am really needs your help. If you making this tutorial I will so grateful for you and supported you! Please.. You can make a tutorial about a character from the ground picking up some weapons and using them. Different weapons sword, pistol and axe. And each weapon will have its own animation without the inventory system, but each weapon will be activated with buttons. For example the Q button of the gun and the R button of the ax and the T button of the Hammer to attack. Like in Bloodborne, dmc and dark souls
Does this work with ue4 skeletons
Might be worth adding this is no longer supported.
Goodjob! Is this on UE 5.2?
tutorial how to change add weapon ?
looking great so far bu looks like the right hand is permanently attached to the weapon like other systems wich makes it almost impossible to handle sniper rifles that need the right hand for loading the next bullet with the grip. will you implement something for that case?
@mrwilsonisland1946
Жыл бұрын
Yes this is also the issue I keep running into ! what to do fellow animators !?
@korypostma
9 ай бұрын
Attach to socket/bone that is not the hand bone, in the animation keep the weapon attach socket location fixed while moving the hand bones.
Are you still working on this?
Hey, are you still working on this?
Looks like lyra core
@tornelli7227
Жыл бұрын
As I wrote in the description, all the assets were extracted from Lyra, but zero code extracted... I definitely wrote everything, and you can confirm that by becoming a patron and reading the source hehe.
how can i get this?
Hi whats your discord?