Procedural Mountain Range

Фильм және анимация

How to create procedural mountains in 3DS Max
NOTE: In more recent versions of 3DS Max you will need to turn on Legacy Map support in your render settings if you are using Arnold so you can access the old shader nodes that are being used here in 2014.

Пікірлер: 49

  • @johnline
    @johnline4 жыл бұрын

    so many of these features exist inside max but users don't know they're there, paul is revealing them to us

  • @Kahenui
    @Kahenui7 жыл бұрын

    At first I was like "meh", but then I was like "wow dude!". Thanks!

  • @JunkyViking
    @JunkyViking10 жыл бұрын

    Great as always! Before i was using multiple gradient ramps combined in a composite map in screen mode, but Displace space warps give you more control over the positioning of mountains. Thank you!

  • @jammin78
    @jammin787 жыл бұрын

    Brilliant tutorial, came together brilliantly at the end!

  • @involutionOcean
    @involutionOcean10 жыл бұрын

    Simple, fast, yet potentially very powerful. No plugins required and endless variation possible. Thanks Paul, for a relative noob like me, this is good stuff.

  • @John-mz8rj
    @John-mz8rj3 жыл бұрын

    Great control.

  • @duncanh6045
    @duncanh60456 жыл бұрын

    Using multiply displacement modifiers on the one mesh is a clever way of making mountains.

  • @cnckitsplus1
    @cnckitsplus17 жыл бұрын

    Awesome info. Had no idea you could do that. Thanks.

  • @mostafaelgammal
    @mostafaelgammal7 жыл бұрын

    Wooow that really stunning enjoy it so so much

  • @mcelik000
    @mcelik0007 жыл бұрын

    Really nice tutorial and wonderful technique thank you!

  • @niallcochrane3331
    @niallcochrane33317 жыл бұрын

    Great tutorial Paul, thanks !

  • @gabesantoriello8402
    @gabesantoriello84023 жыл бұрын

    Fantastic tutorial. Learned so much- Thank you!

  • @paulneale

    @paulneale

    3 жыл бұрын

    You're welcome.

  • @ariesmp
    @ariesmp Жыл бұрын

    Dude can make an entire movie using only gradient ramp maps.

  • @paulneale

    @paulneale

    Жыл бұрын

    And now you can toss the Retopology modifier on top and you have a low res version of it.

  • @shinjihirano3545
    @shinjihirano35456 жыл бұрын

    Thank you for very informative tutorial!

  • @jasonwade1607
    @jasonwade16077 жыл бұрын

    Great tutorial, thank you very much for the help *subscribed*

  • @sneffetsd
    @sneffetsd10 жыл бұрын

    Nice tutorial, thanks!

  • @develt2012
    @develt20126 жыл бұрын

    Thanks for the trick ! good tutorial

  • @paulneale
    @paulneale9 жыл бұрын

    x is the hotkey for searching for anything in Max.

  • @_GGG__
    @_GGG__6 жыл бұрын

    Amazing tutorial, than you very much.

  • @polyrider81
    @polyrider8110 жыл бұрын

    Like a Boss! Awesome, many thanks Paul. Big fan of your stuff.

  • @TOER1113
    @TOER111310 жыл бұрын

    wow really good !

  • @OenopionsCrush
    @OenopionsCrush9 жыл бұрын

    Wow, that was great. As a max beginner struggling to build out a mountain range to fly past, this method helped me create an impressive line of mountains and foothills. My problem is in getting the texturing to look good on something as large in scale as a mountain range. Using rock bitmaps, they get stretched and tiling doesn't cut it either. Can I put a vote (request) in for a part 2 to this video that picks up where you applied the gradient color ramp as a diffuse (which was a pretty cool use) but instead go for a more detailed texture job? There isn't much out there that really creates a great looking end result, and you do a very good job with your tutorials! Thanks again for the video, -O

  • @paulneale

    @paulneale

    9 жыл бұрын

    OenopionsCrush Well I will consider it if I ever get the time.

  • @Gedagnors
    @Gedagnors7 жыл бұрын

    Thank you!!!!!!!!!!!!!!

  • @KkmagnoBragaNeves
    @KkmagnoBragaNeves7 жыл бұрын

    Tanks!

  • @OramiIT
    @OramiIT8 жыл бұрын

    When I try to modify values my program seems to chug down a bit. I am wondering if there are rendering settings that you have set that help with that? I am currently running an i7 with 64 gigs of ram, 2 graphics cards in SLI (GTX 970), and SSDs. I can do building design for my game no problems, but for some reason when doing these mountains it laggs a bit and I can't figure out why any ideas?

  • @paulneale

    @paulneale

    8 жыл бұрын

    All depends on the number of polys that you have going. Reduce the poly count until you can work with it. Place a Turbosmooth or Open Sub Div in the stack and set it to Off in Viewport so that at render time it adds the detail back in.

  • @niighthawk21
    @niighthawk219 жыл бұрын

    nice job on this but how to add some Realistic textures on the mountains to get a nice fit ? unwrap ? .. because the gradiant itself is not enought to make it real . Thanks

  • @paulneale

    @paulneale

    9 жыл бұрын

    niighthawk21 Well the plane already has an unwrap on it that is flat from the top It will be stretched in some places but will often do. This is also a crazy amount of geometry so I would also suggest taking it into Mud or Z and doing an auto retopo on it and then unwrapping it for the final.

  • @johnnydospassos5167
    @johnnydospassos51676 жыл бұрын

    Is it possible to make a realistic Flat Crumpled Paper with sharp dents with this tecnic? ( Dented paper )

  • @paulneale

    @paulneale

    6 жыл бұрын

    I got a decent result with a Displace modifier and two Cellular textures blended together with an Average.

  • @johnnydospassos5167

    @johnnydospassos5167

    6 жыл бұрын

    A new video will be nice on your channel !! ;)

  • @paulneale

    @paulneale

    6 жыл бұрын

    Don't have the time, just try it.

  • @RolandXtri
    @RolandXtri3 жыл бұрын

    Amazing tutorial ! It's a crazy way to make mountains. Just a question : how many polys is the scene ? Is there a way to have less weight ? Merci ! Roland

  • @paulneale

    @paulneale

    3 жыл бұрын

    Thanks, and to answer your question in 2021.3 there is no the Retopology modifier that will do it very nicely.

  • @RolandXtri

    @RolandXtri

    3 жыл бұрын

    @@paulneale Thanks a lot. Finally I'm very surprised about the weight of the model : I've made two mountain chains bigger than yours and the model is only... 1,5Mo ! Amazing ! So I think that the retopology modifier will not be useful ! Thanks again Paul Roland

  • @dirtdivertube
    @dirtdivertube8 жыл бұрын

    i dont see how you open "the slate"

  • @paulneale

    @paulneale

    8 жыл бұрын

    +Dirt diver "M"

  • @spaghetti8061
    @spaghetti80619 жыл бұрын

    im using the same version of 3ds max as you, but when i place down the gradient ramp, their is barely any black on the gradient by default.

  • @paulneale

    @paulneale

    9 жыл бұрын

    Spaghetti Not sure that I follow. I would assume that you are using 2.2 Gamma instead of 1 so the curve will not be linear.

  • @spaghetti8061

    @spaghetti8061

    9 жыл бұрын

    paul neale actually, I found out the default gradient is broken. heres an image showing the problem www.dropbox.com/s/y0jndiql2zk065h/broken%20gradient.png?dl=0

  • @bengoobidiegootch7233

    @bengoobidiegootch7233

    9 жыл бұрын

    paul neale when i make a fresh gradient ramp, it looks like this photos-5.dropbox.com/t/2/AAATd40rjjnEWAbmLTkGnRUmP4wDChadRxC1B35qlCDQJw/12/368875393/png/32x32/1/_/1/2/broken%20gradient.png/CIGv8q8BIAEgAiADIAQgBSAGIAcoASgC/SnEk-6IttHi64JRcRkcptRO5LmQ0NUGau9Kg6rDkBtE?size=1280x960&size_mode=2 this happens with versions 2013 and 2014.

  • @bengoobidiegootch7233

    @bengoobidiegootch7233

    9 жыл бұрын

    paul neale actually nevermind, you were right, the gamma was defaulted at 2.2, which makes no sense, but went into the config file and changed it back. thanks!

  • @paulneale

    @paulneale

    9 жыл бұрын

    Well 2.2 is the correct gamma. Better read up on it.

  • @dragonlobet
    @dragonlobet7 жыл бұрын

    are you using meter?

  • @paulneale

    @paulneale

    7 жыл бұрын

    Do you means Meters as in measurements? My guess is it was just Max default which is Inches

  • @Graphics834
    @Graphics83410 жыл бұрын

    Who needs Vue?

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