Playtesting - How to Get Good Feedback on Your Game - Extra Credits

Ойындар

User feedback is one of the most important steps in the iterative design process, but too often designers shy away from it due to insecurity. Don't be afraid--your game will only get better with quality feedback, if you know how to ask for the right kind.
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(Original air date: December 14, 2011)
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Пікірлер: 400

  • @milesbeler3974
    @milesbeler39749 жыл бұрын

    "Alright kids, gather 'round! We're going be be playing a game called Amnesia! It's gonna be so fun, just let me turn the lights off. I'll be back in an hour or two!"

  • @FluffyTurbo

    @FluffyTurbo

    7 жыл бұрын

    bump the age up to the youngest you think people should be to play your game a kinda pre esrb rating as you will it it is like GTA get your youngest being 18 from hardcore gamers to moderates to those who don't play a lot of games at all.

  • @neilisbored2177

    @neilisbored2177

    5 жыл бұрын

    @@FluffyTurbo Or, for another example, sonic boom, where the minimum age where you should play is 1024. Because nobody should play that game.

  • @FluffyTurbo

    @FluffyTurbo

    5 жыл бұрын

    @@neilisbored2177 SoNiC bOoM sOnIc BoOm SoNiC bOoM

  • @neilisbored2177

    @neilisbored2177

    5 жыл бұрын

    @@FluffyTurbo Is that like a reference to that game grumps episode?

  • @FluffyTurbo

    @FluffyTurbo

    5 жыл бұрын

    @@neilisbored2177 yea

  • @MetalKing1417
    @MetalKing14179 жыл бұрын

    13. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation. -Evil Overlord list

  • @paranidherc
    @paranidherc10 жыл бұрын

    Alrighty, gathering some 10-year-olds for my take on silent hill, thanks for the tipp.

  • @Scarletraven87

    @Scarletraven87

    8 жыл бұрын

    "Still playing child games, aren't you?" aunt Sofie asked. My friend didn't reply at first, but slowly, malisciously grinned ... for Sofie didn't came to visit alone: her 8 year old son was with her.

  • @angelwhispers2060

    @angelwhispers2060

    7 жыл бұрын

    roflmao

  • @FraserSouris
    @FraserSouris9 жыл бұрын

    "Only 2 kinds of people always tell the truth, children and drunk people".

  • @cringelord5446

    @cringelord5446

    9 жыл бұрын

    and my sleep-talking sister :3 .

  • @cringelord5446

    @cringelord5446

    9 жыл бұрын

    :O *Hic*

  • @CreeperOnYourHouse

    @CreeperOnYourHouse

    9 жыл бұрын

    ***** *hic* was it back in 2012? *hic* Were you thrown out *hic* after your shenanigans killed 20 scientists? *hic*

  • @BlackINKim

    @BlackINKim

    9 жыл бұрын

    Allright, got it, I'm going to order 200 drunk children to playtest my game to oblivion.

  • @cringelord5446

    @cringelord5446

    9 жыл бұрын

    i would volunteer >:D

  • @xseth1
    @xseth110 жыл бұрын

    I feel like every developer and game company should see every single episode of this show.

  • @Multiwoopdedoo

    @Multiwoopdedoo

    10 жыл бұрын

    agreed, especially the company that made nfs rivals. such a shitty port to pc

  • @fluffy6923

    @fluffy6923

    6 жыл бұрын

    They defiantly saw loot boxes & game budgets episodes.

  • @whatislife459

    @whatislife459

    4 жыл бұрын

    God I wish this aged well.

  • @zak9399

    @zak9399

    4 жыл бұрын

    @@whatislife459 I know exactly what you're talking about. I try to be open to ideas but that episode...yikes

  • @gemstonepuppet

    @gemstonepuppet

    2 жыл бұрын

    @@zak9399 Can I have context?

  • @GraeHall
    @GraeHall9 жыл бұрын

    I only had the success with my game design due to playtesting in the manner described here. Listen to everything he says, write it down, set aside your feelings, and do it. Over and over. Do it early, do it smart, do it often and at every new point in your projects design. This video may be the single most useful and important set of advice to improve the success of your work. You can not let your feelings dictate otherwise. A++ video Extra Credits

  • @MrBeef-sh3lc

    @MrBeef-sh3lc

    8 жыл бұрын

    Yeah. I'm trying to start a club at school concerning game development.Where we live, we don't have this, so I might as well try. I've been binge-watching Unity, Blender, and GIMP tutorials. I've been also watching this for the mental aspects of game development.

  • @erictaylor5462
    @erictaylor54627 жыл бұрын

    When I played Portal for the first time, I came to a level that at first seemed quite complicated. It involved switches and boxes and other shit in 3 different rooms, then I found a solution that was very fast, easy and simple. I assumed that all the other stuff was for a distraction, that the simple solution was the "correct" solution. Then, playing with the commentary on, I found out that the simple solution was unintended by the game makers. The game makers found this in testing but allowed the "ninja solution" stand because they felt this solution took more skill than the intended solution.

  • @animeaddict2202
    @animeaddict220210 жыл бұрын

    A little kid definitely won't hesitate to say what they're thinking...

  • @aaronb6379

    @aaronb6379

    9 жыл бұрын

    O MA God mooooom jour so fat

  • @ericdripp3791

    @ericdripp3791

    9 жыл бұрын

    AnimeAddict Actually ...umm...nevermind...

  • @caden8428

    @caden8428

    6 жыл бұрын

    AnimeAddict I

  • @genericgamer1271

    @genericgamer1271

    5 жыл бұрын

    We won’t

  • @michelekribel2247
    @michelekribel22479 жыл бұрын

    Never use 1 to 10 scales on your surveys. They are even, meaning you don't have an exact mid-point, hence causing innate bias. 11 or 7 are your friends. And make sure you add meaningful headers on your survey, say "0 = Terrible, 5 = Sort of OK, 10 = Awesome".

  • @musaran2

    @musaran2

    6 жыл бұрын

    +Andrei Despinoiu : Nope, mid-point i 5.5. 5 is the midpoint of 0-10. Anyways, I would go one step further and recommend a -/+ scale centered on 0, so that neutral is obvious and extremes less tempting.

  • @Aazdremzul
    @Aazdremzul9 жыл бұрын

    Lol, that ending is so true, when I got my little brother to play a game I was making, he destroyed it. I was just like "what happened? Dafuq did you do to my baby?" He's just like "There was a glitch here, here, and I don't know why but this thing didn't work after I walked through this wall. It was weird."

  • @ThaVillageGamers

    @ThaVillageGamers

    9 жыл бұрын

    In other words, your game was pretty unstable

  • @Aazdremzul

    @Aazdremzul

    9 жыл бұрын

    ThaVillageGamers Oh yea

  • @veloc.raptor9136

    @veloc.raptor9136

    4 жыл бұрын

    Progress of game?

  • @starpeep5769

    @starpeep5769

    2 жыл бұрын

    damn?? this tip actually works but what about difficulty cuz difficulty is more various..

  • @hanneshauptmann
    @hanneshauptmann9 жыл бұрын

    I actually give some mates in my class my prototype of a jumping men with a little lighter/lamp .... I thougt I become bad feedback, or "Hey, thats boring" .... but they were all positive suprised :) Now, I am motivated, I will complete this game !

  • @coyraig8332

    @coyraig8332

    3 жыл бұрын

    It's been 6 years. What's the progress?

  • @mickyblue011
    @mickyblue0119 жыл бұрын

    These guys deserve so many more subscribers than they already have.

  • @nuevolithium7421

    @nuevolithium7421

    9 жыл бұрын

    Kristen ingram do you really mean that?

  • @LordBloodySoul

    @LordBloodySoul

    9 жыл бұрын

    Kristen ingram True that. I am glad that I found some help in testing my family project game on communities for hobby developer :3 We play-test it ourselves, but we also wish to have the insides on flaws from people who don't know us and don't know our game :3

  • @mickyblue011

    @mickyblue011

    9 жыл бұрын

    Nintendoman 678 I wouldn't have said it if I didn't mean it.

  • @soul6134

    @soul6134

    9 жыл бұрын

    Kristen ingram That's why I subscribed. ;)

  • @paranidherc

    @paranidherc

    9 жыл бұрын

    Kristen ingram Problem is - they have too many biased opinions. It is merely scientific if at all. There is no "better" in science. Many things they say is just their personal preference rather than a fact and this makes the show unattractive for professionals.

  • @SoulGameStudio
    @SoulGameStudio9 жыл бұрын

    Taking into account the order in which players give their feedback notes, is actually really smart, never thought about that one. Tanks!

  • @1cool

    @1cool

    2 жыл бұрын

    Tanks!

  • @bauefrenchmen3126
    @bauefrenchmen31268 жыл бұрын

    even if they tell you only what you already know atleast now you know what you know is relative/relevant and thats something worth knowing.

  • @mysteriousshamrock
    @mysteriousshamrock10 жыл бұрын

    I've done testing for some of the game students at my uni, and was fun, I just felt they hovered over me the entire time I was playing >.< it made me want to stop playing because I felt they were waiting on me to say something when I'd barely played the thing! Plus I wasn't good at the controls and they kept looking like they wanted to grab the game back and go "No, like this!"

  • @oicmorez4129
    @oicmorez41297 жыл бұрын

    Made brutal game with a lot of blood and 2 sex scenes: *Kids, check this out and tell me what you think.*

  • @moxierains5448

    @moxierains5448

    7 жыл бұрын

    Kissing on the lips doesn't count as sex, Reaper.

  • @oicmorez4129

    @oicmorez4129

    7 жыл бұрын

    damn i always misunderstand stuff

  • @Private27281

    @Private27281

    6 жыл бұрын

    I thought of how badly a kid would be scarred from Cod, Gta, Silent hill, and Hatred

  • @Drakensson
    @Drakensson8 жыл бұрын

    "If you think your difficulty is just about right, it is usually way too hard" MOAAAAAAAAHHAHAHAHAHAHHAHAHA YIIIIIIIHAAAAAAAA!!!!!

  • @izikblu

    @izikblu

    8 жыл бұрын

    +Drakensson sooooooooooooo if i want a super hard game i just balance it till i think its hard?

  • @Drakensson

    @Drakensson

    8 жыл бұрын

    izikblu depends how you want to proceed

  • @izikblu

    @izikblu

    8 жыл бұрын

    lol

  • @Drakensson

    @Drakensson

    8 жыл бұрын

    izikblu im sorry?

  • @izikblu

    @izikblu

    8 жыл бұрын

    no you are fine

  • @RyuTora2808
    @RyuTora28089 жыл бұрын

    So, the message is: 1. Playtest early. 2. Pay close attention to all of the feedback you get. 3. *Your best testers are kids because they won't hesitate to tell you what sucks.* Good advice!

  • @grassblightthechespin4389

    @grassblightthechespin4389

    9 жыл бұрын

    RyuTora2808 and they totally will tell you it sucksif you don't automaticly give them 9001 guns they'll tell you it sucks because everyones a cod kid nowadays

  • @99sonder

    @99sonder

    9 жыл бұрын

    grassblight the chespin Well he also said that you should let a lot of kids play it, not all kids are CoD schumks.

  • @grassblightthechespin4389

    @grassblightthechespin4389

    9 жыл бұрын

    was I saying they were cod kids?

  • @99sonder

    @99sonder

    9 жыл бұрын

    grassblight the chespin Well the important thing was that you should study how the kids play, find out where they get stuck or if there was a way they could enjoy themselves more. Prefrences doesn't matter in that regard (and it's not like the developer will bend over and add in *everything* the player says).

  • @grassblightthechespin4389

    @grassblightthechespin4389

    9 жыл бұрын

    ... okay now that this has stretched into ridiculos traitory 2+2 = chickhen unless we divide it by carcrass beaks alongside steam

  • @moviemaker1986
    @moviemaker198611 жыл бұрын

    This is an awesome series, and this video really hits home. I and a group of about a dozen other people spent the past year designing and developing an iPad game, and seeing this video is almost like hearing a fly on our wall throughout the process. It's wonderful how all this applies so much to the process! Just shared this video/channel with another guy on our team.

  • @andrewporter1348
    @andrewporter13488 жыл бұрын

    Hmm i don't recommend to tell little children to come to my house to play some games.

  • @ES21007
    @ES2100711 жыл бұрын

    You still have your whole life ahead of you. EC has other videos dealing with specific jobs in the industry, watch those as well. But really, all we can say is just do your best. Love it? Do it. That's all man. And every gamer out there is rooting for you, whether you see it or not. Good luck with that.

  • @MichaelReetz
    @MichaelReetz7 жыл бұрын

    and here is one input from me, I enjoyed this outro. Not so loud as in nearly all videos before and I began to swing with it. good done

  • @darnact
    @darnact8 жыл бұрын

    Uuuum, what if you're making a horror game? Man, dem poor kids ^ ^

  • @chillbro1010

    @chillbro1010

    8 жыл бұрын

    +darnact Test the game early before you have any textures, a brightly lit corridor may not tell you how good your horror is, but they might have something to say with how the character moved, how it felt to pick things up, or if they understood what the puzzle was. Do they learn quickly that you hid a key in a drawer? Or that you can even interact with the drawer? stuff like that. As he said, you can play test even before you have models in the game, just squares floating around.

  • @egarulastinn7438

    @egarulastinn7438

    8 жыл бұрын

    +Connor Hill i'd argue testing puzzles on children isn't the best idea, as they are, well, children. But it's funny to imagine 5-year-olds playtesting braid

  • @chillbro1010

    @chillbro1010

    8 жыл бұрын

    Kora Octavia I don't mean puzzles in the sense of giving them a sudoku to do in the middle of the game, but im pretty sure even kids know how to weigh down a seesaw to get to a higher area, or understand that keys open locks. Not saying every puzzle should be super easy, just that sometimes the game flows better if even a child could find the answer EVENTUALLY. Again, unless the game is based around puzzles and new thinking. Basically: Puzzle can mean anything from mensa level down to simply "fit the block in the hole"

  • @harrison6082

    @harrison6082

    8 жыл бұрын

    Since little kids r the best testers. Does this explain why companies like EA, and activison market test from them? Instead of a majority of their audience?

  • @MrBeef-sh3lc

    @MrBeef-sh3lc

    8 жыл бұрын

    I don't think it is allowed for them to use children for their tests. The game is governmental rated "M", so having children will be pointless. They just use the mentally-challenged CoD players.

  • @Fluttterbob
    @Fluttterbob9 жыл бұрын

    This is pretty sweet advice, and a good series in general! Also, nice MOTHER song at the end there.

  • @Raymaniak
    @Raymaniak9 жыл бұрын

    I heard that strangers make the best playtesters from many sources now, but all of them miss on the crucial information: how do I get them? I have a feeling that walking up to a stranger on the street propably won't work. Various cons may make it easier, but then you are just playtesting your game with the kind of audience that goes to cons, which is really not very representative. Any ideas?

  • @otacon1024

    @otacon1024

    8 жыл бұрын

    Mate, this is the Internet :D Use it. It gives you access to millions of people of all kinds.

  • @playr1077

    @playr1077

    7 жыл бұрын

    Raymaniak you'd be surprised how many people are willing to help someone out so i say go for it, but make sure you are not making it sound like you're getting ready to kidnap the volunteer

  • @apocolypseToreador
    @apocolypseToreador10 жыл бұрын

    I feel like a lot of this information on playtesting is also very relevant to other art mediums and critique. :D Very useful and informative!

  • @MrAntiKnowledge
    @MrAntiKnowledge11 жыл бұрын

    Damn I love your channel. I planned to get into gamedevelopment for a long time (even started coding already (though only recently so nothing to show yet)), and you show me so much stuff I haven't thought about, yet is so obvious. I stopped coding and will take some time going through your videos. I'm confident that your channel will help improve the quality of my future games.

  • @Peizur
    @Peizur11 жыл бұрын

    4:35 Seras Victoria and her Harkonnen cannon. My God, EC And Hellsing in the same Video. This made my day.

  • @GoldphishAnimation
    @GoldphishAnimation10 жыл бұрын

    Get a group of toddlers to playtest the next gorefest horror game. Great idea! Loljk good vid, makes me wish I could make games.

  • @Hylander27

    @Hylander27

    10 жыл бұрын

    knowing some kids they may complain that's it need more gore or more guns

  • @LostScarf

    @LostScarf

    10 жыл бұрын

    Hylander27 This is every nephew and niece.

  • @BlueBleedStl

    @BlueBleedStl

    10 жыл бұрын

    Hylander27 With HYPER REALISTIC BLOOD... can't forget that cliche

  • @TheAvgCommentator

    @TheAvgCommentator

    10 жыл бұрын

    BlueBleedStl More like stereotype.

  • @Malcurious
    @Malcurious11 жыл бұрын

    Your videos really help me to understand what it will be like diving into game design.

  • @someguy7727
    @someguy77279 жыл бұрын

    Ubisoft needs to watch this video. They've actually messed up both Tetris and Monopoly, both games that have been around for years and have obvious tried and true rules. This is sad.

  • @Mdude123456789
    @Mdude12345678911 жыл бұрын

    I'm in the same boat. I've been trying to develop a game before I go to college so that by the time I get through college, I'd have something to build on. Extra Credits really helped me with designing it, and maybe one day when I make a game, I'll put their names in the "special thanks" list in the credits.

  • @c.d.dailey8013
    @c.d.dailey80134 жыл бұрын

    Play testing is fun. It is nice to work so hard on a game and then get to play it. Playing is fun. I have only used myself as a playtester so far. It is probably limited. It is better to get other people. The details can get intense in this video.

  • @AugustoXRock
    @AugustoXRock11 жыл бұрын

    Good luck! And don't worry about stealing anyone's idea, design is all about observation and having references, that's why it's so hard to make something out of the blue. everything has a reference. EVERYTHING :)

  • @adiarka4543
    @adiarka45437 жыл бұрын

    My goodness this is exactly how it played out during the first play test session of a team-based school project game I worked on... Especially the kids part

  • @BenieTheDragon
    @BenieTheDragon8 жыл бұрын

    Hey, Blizzard.. WATCH THIS VIDEO! Learn from WoD. Don't ignore your playtesters ever again! You do NOT know what is good for us, and WoD clearly proves this.

  • @jaycboy04

    @jaycboy04

    8 жыл бұрын

    +BenieTheDragon what is WOD I only knew WOW so im like WUT

  • @BenieTheDragon

    @BenieTheDragon

    8 жыл бұрын

    jaycboy h WoD is Warlords of Draenor, it's the latest expansion.

  • @kushalneil6582
    @kushalneil65827 жыл бұрын

    Best extra credits video.

  • @BenjaminAMcKay
    @BenjaminAMcKay9 жыл бұрын

    Love the Earthbound music at the end! :)

  • @NFBit
    @NFBit10 жыл бұрын

    This, helped me very much. I owe you guys!

  • @dLzzzgaming
    @dLzzzgaming10 жыл бұрын

    Oh wow I really enjoyed this episode! I don't know why, but it reallyyyyyy captivated me so much! damn

  • @ethansnyder8779
    @ethansnyder877910 жыл бұрын

    When I play test, I will (1) play test through the most of dev. (2) encourage my developers to play test the game they have so far, and (3), leave a coupon for , say, 5$ off the game. If they take it or leave it, it's valuable data.

  • @vladnuke
    @vladnuke12 жыл бұрын

    I watch this because it goes for any other medium. As a composer, my "play-testing" often involves showing my target audience (fans of the genre) my music. But like I said, it works for any medium.

  • @MrAntiKnowledge
    @MrAntiKnowledge11 жыл бұрын

    Haha, I'm currently in college, making it for my CV. Well the main reason is that I had that one idea for a game since a long time and want to make that real now, CV is secondary, but always nice to have ;) Good luck with your game.

  • @killer6468
    @killer646812 жыл бұрын

    I would say that your single handily make me want to become a games designer, but that's not true I have always loved games my whole life and I really feel like I would love to give something back (hopefully I will have the skill), by making them. your videos help me a lot, thank you. Kaylan, a 15 year old games designer and developer :)

  • @MrTHEHANSFORD
    @MrTHEHANSFORD12 жыл бұрын

    Hmmm this information is actually extremely helpful as I've been considering getting some play testers for my game. :P

  • @wolfydawolf1296
    @wolfydawolf12967 жыл бұрын

    6:05 HAHA. THAT PICTURE OHMYDOG THAT PICTURE HAHAHAHA

  • @crzykd1305
    @crzykd130511 жыл бұрын

    playtest a game 1000's of times myself during development? thats an understatement XD

  • @ryuuseiSoul
    @ryuuseiSoul11 жыл бұрын

    Lol I love the way you said that kids would be 100% honest. x)

  • @rishithegamecreator
    @rishithegamecreator6 жыл бұрын

    Man I can understand what you are saying I recently made a survival Horror similar to Slender 8 pages, and wanted to go with a Discovery asstatic but when I playtested it with my friend who never played a First Person Horror Survival Game before (Or any modern game come to think of it) didn't know what to do even if he found a clue. He just ignored it and moved forward while someone who plays games would insistently know what to do

  • @brodown64
    @brodown647 жыл бұрын

    Thx for making this vid.I wanted to be a playtester when I grow up

  • @ferpalaciosd
    @ferpalaciosd10 жыл бұрын

    Really useful episode for anything in life, really :)

  • @RagTagPwner
    @RagTagPwner10 жыл бұрын

    I really like these videos.

  • @pletter64
    @pletter6411 жыл бұрын

    They are! "Mommy, why is that man so sad?'' ''But I wanna do something else!'' ''What do I do now?" They are perfect

  • @Trinexx42
    @Trinexx4211 жыл бұрын

    Portal had a LOT of play testing, and we all know how well THAT went. It was one of the greatest ****ing games ever made!!!

  • @ciobanestera2817
    @ciobanestera28178 жыл бұрын

    great channel! very useful and fun info! :D

  • @AAAfroSamurai
    @AAAfroSamurai6 жыл бұрын

    Best outro music yet ;-)

  • @endplanets
    @endplanets12 жыл бұрын

    An easy way to see how good your game is is to give the tester some kind of food reward if they stop playing. If the game is really good the person will ignore the food and keep playing, but if the game is meh, then they will go for the food. And you can vary how extreme it is. Example: Start testing at 12:00 and tell them at exactly 2:00 everyone is going to get get ice cream or something. If I am playtesting the next Fallout I will stay. If I am playtesting the next Bloodrayne, I'm gone.

  • @ShuckleShellAnemia
    @ShuckleShellAnemia11 жыл бұрын

    Fitting seeing as Valve playtests like crazy. I'm sure a little of that made it into GLaDOS's character.

  • @RunItsTheCat
    @RunItsTheCat8 жыл бұрын

    Awesome! Now all I need to do is hire an army of Child Pro(fessional)-Testers.

  • @OrangeIncarnate
    @OrangeIncarnate9 жыл бұрын

    The difficulty comment reminded me about that up up down down left right left right was created because the creator found the game too hard and couldnt finish it, and later forgot to remove the code.

  • @driftingnitro6490
    @driftingnitro649011 жыл бұрын

    I'm currently making a mobile game with a friend of mine, and we had done extensive testing on paper before we even knew we were going to make a game. We decided to make it an app was because our bordem made us be creative with a simple idea. I can't wait to start sharing and have people play test it! (However I am paranoid about the "stealing your idea" part). I'm paranoid.

  • @0dragonice0
    @0dragonice011 жыл бұрын

    Very useful to me as a guy who is experimenting in making games.

  • @euducationator
    @euducationator11 жыл бұрын

    I'm thinking about (finally)starting to use game maker to.....make games. and this show is probably going to help a lot.

  • @FeatherWait
    @FeatherWait11 жыл бұрын

    It's from Earthbound, or Mother as its also known. You're more likely to have heard it in Smash Brothers as the characters Ness and Lucas are from that game.

  • @panthersnbraves
    @panthersnbraves9 жыл бұрын

    having only been introduced to this site recently, I am watching these old clips for the first time. Bungie/Destiny did a whole lot of heat maps on where people went and what they did to get a feel for things. Second thought - I got exposed to the 1-7 scale during grad school as opposed to a 1-10 or 1-5. It still leaves enough variation without having them have to split hairs or just grab a number. sorry @Michele Kribel I did not see your post until afterwards.

  • @doughxDude87
    @doughxDude8710 жыл бұрын

    get little kids to play test oh boy feelings will be hurt

  • @okami4d896
    @okami4d8969 жыл бұрын

    I just love the intro music!!!! :)

  • @PrincessGoth574
    @PrincessGoth57411 жыл бұрын

    I just wan't to say how helpful these are for me when I am making my first serious game.

  • @pickymike
    @pickymike10 жыл бұрын

    remixed earthbound store theme at the end was nice

  • @KryXun
    @KryXun12 жыл бұрын

    you know, as i was listening, i started to think about my DnD champaign and my DMing, this video works really well as a Dungeon Mastering Tips video lol. i know im already thinking of ways how to test things.

  • @isaac4404
    @isaac44047 жыл бұрын

    "Hey kids! We're gonna let you play this new game! Just, let me know when this timer runs out, there's some boring stuff there". "I still wanna see it!" "Well, too bad."

  • @johannes4123
    @johannes412310 жыл бұрын

    everything makes sence, I'll try to remember this

  • @serdarcs3373
    @serdarcs33737 жыл бұрын

    I just finished the engine and the features of my game and designed and made the first level. I wanted to playtest with my friend but we couldnt voice chat, i sent him the game and after half an hour of playing (it was only 1 super short level) all he said was good. And he was in another game in steam in a server and he said it was playing in the background. I need to playtest with more people but i dont want to waste peoples time just to make them play 1 level...

  • @reNINTENDO

    @reNINTENDO

    7 жыл бұрын

    If your worry is not enough content to merit testing, I highly recommend suppressing that worry. As stated in the video, the earlier the better, and not having much means you can make changes easier. I also strongly suggest playtesting with people in the same room as you. I know that can be difficult, but if you've got a decent laptop and still go to school or to work where people have some free time, have acquaintances play it. Some friends will give good feedback, others will be painfully concise (as yours was).

  • @fernandobanda5734

    @fernandobanda5734

    7 жыл бұрын

    SerdarCS I second the thought that you shouldn't worry about your demo being too short. If a player can get the feel of your game already, even if not the full extent, that will be valuable feedback. You also have a higher chance of finding testers if it takes less time.

  • @doombybbr
    @doombybbr11 жыл бұрын

    if i make an rpg the player will get to see the damage formulas for the attacks before they select them, so they have a clear understanding of what to expect, as such their knowledge of the games system will be heavily accounted for and it would be mostly skill as such what i concider to be normal difficulty would probably only be hard mode.

  • @HogandDice
    @HogandDice8 жыл бұрын

    Ok, super late to this. But how about cross media testing? I'm mostly a writer and a film-maker. What if we started getting groups of people, sitting them in a room and letting them choose between a book, a show/movie and a game? They only give feedback on the ones they tried and it could give you a better idea on how your product can compete in the full market place. By the way, as I said I'm a film-maker and writer but I've been utterly devouring your videos lately because they give some of the best general writing advice I've ever gotten, good job.

  • @grantlauzon5237
    @grantlauzon52377 жыл бұрын

    I like to tune cars in the racing game Forza Motorsport. When I see my brother driving and swerving under braking I always ask if he would like me to tune his car and he always says no. On the rare chance that I get him to drive one of my cars he is astonished at the control and ease of use while still giving a challenge. But while I get him to drive them I when ever I ask him what could be improved on he has no idea. On an even rarer occasion I can watch him driving and make a suggestion on how to tweak something. His lap times improve but another aspect of the car is still providing problems and over a short 5 to 10 minutes of testing I could improve his love for a car and the gaming experience in general. I'm not sure what I am saying but I guess watching others play your game can clue in on flaws and just because you can handle a specific challenge doesn't mean that it is well built. I can drive an awful car but through the trial and error that is racing I can prepare for the unpredictable nature of this unwieldy vehicle but that doesn't mean it is good. You can get good at the aiming "Minecraft" (on consoles) but that doesn't mean it feels as fluid or correct as Doom 2016. I can say for certain that my cars in Forza are the best but that is because they are the best for my preferences, skill set, and level of driving precision. If I played the game with a terrible controller or a steering wheel and pedals, my setups would need to change with the new level of coordination be it hardware or other. (Still not sure what I am saying but I guess) Perfection is unattainable and though you might adapt to a game after weeks of testing that doesn't mean its rough areas as small or as large as you think they are. I figured out what I am saying. You can become immune to good judgment on any thing if you stay with it for to long. Whether it is a friend or a political standpoint. Someone thought that the aiming for shooting segments in "Mirrors Edge" (on consoles) was remotely passable (it is worse than Minecraft).

  • @KobesFan93
    @KobesFan937 жыл бұрын

    @Extra Credits Sorry for the necro, but this is still a valid point.. I wonder how often can the same person playtest? I mean discrete time stamps... once a month/year?

  • @CTheConnor
    @CTheConnor12 жыл бұрын

    This is why I love companys like blizzard, always play test there games

  • @Seano299
    @Seano29911 жыл бұрын

    I saw the title and prepared to make a Bethesda joke and my face was like thid :D. But then he said it wasn't to do with bug testing and then my face was like this D:

  • @bigjavo36
    @bigjavo3612 жыл бұрын

    i'm not a game designer but i have worked with kids. yeah if you if you talk to them right and try to get get at what they are trying to say instead of taking it at face value you get better results. think of it as if they are foreign speakers that have limited english ability. they know what they want to say they just don't know the words to say it with. so you have to help them.

  • @DragonDePlatino
    @DragonDePlatino11 жыл бұрын

    The shop theme from Earthbound!

  • @EddieKMusic
    @EddieKMusic11 жыл бұрын

    Haha. Can't wait till I finish my game. I will give it to my friend so he could try it out. I will be silent, won't say anything, and just look how he reacts to everything :)

  • @scourge7373
    @scourge737311 жыл бұрын

    I think they mean the reasons behind Giygas, and even if it's only one part of the game it still has to be included in content.

  • @scottleneau6221
    @scottleneau62219 жыл бұрын

    Does these rules also apply when you're testing something like a card game? Or are there different considerations in that case?

  • @Videogamehistorian00
    @Videogamehistorian0012 жыл бұрын

    Well part of that's from games becoming more story focused, and developers wanting everyone to be able to see the end. Though I suppose you could just turn the difficulty up if it bothers you.

  • @slendermanzero3231
    @slendermanzero323111 жыл бұрын

    Well, he means games in general. Were this limited to survival horror (or just horror) I think the best type of playtester would still have to be a teenager or close to it. They're the most likely to scream, gasp, etc., and that will give you the most honest feedback (as opposed to an adult who smiles the whole time then says "yeah that was really scary")

  • @yanals7
    @yanals711 жыл бұрын

    Earthbound music. Sooo awesome.

  • @TheMangaArtist96
    @TheMangaArtist9612 жыл бұрын

    really helpful, thanks.

  • @JCorvinusVR
    @JCorvinusVR11 жыл бұрын

    hahaha I'm dying at the picture of 'unbiased data'. I guess my emotion chip is functioning proper.y

  • @momfus
    @momfus9 жыл бұрын

    I would like to know more about "Playtesting labs", in my country we have little information about how they impact in the games and why they are usefull...Does anywone have any information (graphics, numbers, etc)?

  • @Halosty45
    @Halosty455 жыл бұрын

    The Learning Company knew about playtesting. They had kids come in to test and then the kids got to walk away with a free game or toy. I pariticipated at least once... but at the time I doubted I gave very good feedback. Hopefully they got something more from watching me than my verbal responses.

  • @valemaxema73
    @valemaxema738 жыл бұрын

    ...and suddenly, if you're italian, you recognize the guy at 4:50 and say to yourself: how in the world did a meme having him in it got in an Extra Credit video?

  • @fv2977
    @fv29779 жыл бұрын

    Now that I've seen the ending of this video, it is tie to find some children. Mwaa ha ha ha ha.

  • @AugustoXRock
    @AugustoXRock11 жыл бұрын

    A good example of playtesting is League of Legends's Public Beta Server, which allows you to gain access to content not yet released and participate in a forum debate to discuss what is good/bad and what needs changes about mechanics/champion... etc. Not only this has a great final product, but because the company can put their attention elsewhere instead of patching everytime. (Better nerf Irelia is a prime example of poor playtesting, they needed almost 7 months to balance her.)

  • @Arafor
    @Arafor11 жыл бұрын

    Just a very minor gripe. Don't make a scale from 1 to 10 when you want to know peoples opinions on something. Make a scale from 1 to 9, or 1 to 11, or 0 to 10. Why? Because if the playtester doesn't feel strongly about a subject they will put a cross over the exact middle. In shifting the scale just a little so there is no inherent middle they will be compelled to make up their minds if it's just a little positive or just a little negative. This is valuable.

  • @lightspeedlife8299
    @lightspeedlife82998 жыл бұрын

    FAIL FASTER

  • @solittleusernames
    @solittleusernames11 жыл бұрын

    Hey guys, I just finished playtesting and you need to tighten up the graphics on level 3.

  • @007speedcuber
    @007speedcuber11 жыл бұрын

    From where is that song in the ending? I swear i have heard it before...

  • @AmmoBullets
    @AmmoBullets9 жыл бұрын

    As someone once told me, the two most truthful people you'll ever hear from are children and the town drunk.

  • @holleey
    @holleey12 жыл бұрын

    i love the video, but that "rule" at 5:40, i really can't agree. to me as a player, a steadily increasing difficulty and game depth is extremely important and engaging. basically, it can't be hard enough if the player is about to complete the game (defeat last boss etc).

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