Complete modeling process of a handheld showerhead using XNurbs
Жүктеу.....
Пікірлер: 13
@Kuechmeister19 күн бұрын
4:54 in this special case a looped loft of the 4 "edge bridge splines" with the edge G2 guides could make a cleaner result.
@Polycad-3D
19 күн бұрын
I totally agree man... xnurbs was giving me strange results and that's why I decided to use 4 sections but you are absolutely right.
@FaretraDesign20 күн бұрын
You are the best man! I enjoy watching your videos!
@Polycad-3D
20 күн бұрын
Thanks man, really appreciate your words!
@TheDarkone89022 күн бұрын
Loved it , pls on tutorial for indie version, I don't have xnurbes
@Polycad-3D
22 күн бұрын
I'm glad you liked it man! In the next video, I will try to show the two workflows, (Patch / Loft) and XNurbs. They are practically the same, except that XNurbs is a little easier but in general it is 90% the same. If you allow me some advice: go for the STUDIO version when you can if you want to do (organic) modeling. If you're only going to make very angular objects, stay with INDIE. Sorry for my english, i just speak spanish :(
@zafarhusain237622 күн бұрын
A million thanks
@Polycad-3D
22 күн бұрын
You're welcome friend
@zafarhusain2376
22 күн бұрын
@@Polycad-3D keep it up sir
@Leevy277 күн бұрын
The tutorial looks good, but you should put in the title that this was modeled with the XNURBS version of Plasticity!! There are some user working with the non XNURBS version of Plasticity.
@Polycad-3D
7 күн бұрын
Thanks for the observation friend! In the video description clearly says that: XNurbs is used in the modeling process. The tittle Will be to long. Sorry for my english 😂
@tomlaionyt12 күн бұрын
At 14:48, what is Shift+X command ... cannot find it in the F command list
@Polycad-3D
12 күн бұрын
@@tomlaionyt Hey Thomas! Shift+X= Delete selected face. Then i use patch command to close the resultant hole with G1 and G2 curvature on the sides. Hope it helps!
Пікірлер: 13
4:54 in this special case a looped loft of the 4 "edge bridge splines" with the edge G2 guides could make a cleaner result.
@Polycad-3D
19 күн бұрын
I totally agree man... xnurbs was giving me strange results and that's why I decided to use 4 sections but you are absolutely right.
You are the best man! I enjoy watching your videos!
@Polycad-3D
20 күн бұрын
Thanks man, really appreciate your words!
Loved it , pls on tutorial for indie version, I don't have xnurbes
@Polycad-3D
22 күн бұрын
I'm glad you liked it man! In the next video, I will try to show the two workflows, (Patch / Loft) and XNurbs. They are practically the same, except that XNurbs is a little easier but in general it is 90% the same. If you allow me some advice: go for the STUDIO version when you can if you want to do (organic) modeling. If you're only going to make very angular objects, stay with INDIE. Sorry for my english, i just speak spanish :(
A million thanks
@Polycad-3D
22 күн бұрын
You're welcome friend
@zafarhusain2376
22 күн бұрын
@@Polycad-3D keep it up sir
The tutorial looks good, but you should put in the title that this was modeled with the XNURBS version of Plasticity!! There are some user working with the non XNURBS version of Plasticity.
@Polycad-3D
7 күн бұрын
Thanks for the observation friend! In the video description clearly says that: XNurbs is used in the modeling process. The tittle Will be to long. Sorry for my english 😂
At 14:48, what is Shift+X command ... cannot find it in the F command list
@Polycad-3D
12 күн бұрын
@@tomlaionyt Hey Thomas! Shift+X= Delete selected face. Then i use patch command to close the resultant hole with G1 and G2 curvature on the sides. Hope it helps!