Plasticity Quick Start | How To Create Complex Surface Details

Тәжірибелік нұсқаулар және стиль

In this video we are going to recreate the handle we made in Fusion 360 to better understand the difference in the process.
In this video I am using the Beta version of Plasticity, but I speak to all the differences between 1.10 and the Beta version in the video. You can follow along with either.

Пікірлер: 42

  • @franckkheddache6731
    @franckkheddache673111 ай бұрын

    Cool ! Good job. You use ALT J and DELETE to remove the surface, but using SHIFT X... You will avoid a step. Many thanks for this tutorial.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    Thanks for the tip! What is Shift X command called? its not in the F key menu. I feel like you used to be able to just hit Delete in the past. I will be sure to point out Shift X next time I make a video!! thanks

  • @JoshuaMerrill042

    @JoshuaMerrill042

    4 ай бұрын

    Right. I was using SHIFT X while following along and was wondering to myself if I have been doing it wrong this whole time🤓

  • @henriquem3111
    @henriquem311111 ай бұрын

    I love the way you explain stuff. I wish I had you as a teacher back when I was learning Alias at the college. And I'm loving plasticity. I don't work with Industrial Design anymore, but this software helped to re-ignite the passion for design inside me, even as a hobby!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    Wow, thank you! And version 1.2 was released a few days ago so if you download the trial now it would be the new version(very close to the beta i used in this video).

  • @stowlo
    @stowlo11 ай бұрын

    Man o man I love how you will walk through everything. Will def be buying 1.2.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    Awesome! If you buy the Indie license now you will get 1.2 when it is released and any updates that happen in the next 12mo but not to version 2.x. Just an FYI. I don't anything for you buying it, just informing you :)

  • @TAH1712
    @TAH171211 ай бұрын

    Interesting ... think I prefer fusion 360 - learn your tool well and all of these modellers are great!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    For sure. Plasticity has benefits, but its not the perfect solution for everything. Driving the handle shape with a curve that maintains tangency for example.

  • @3runjosh
    @3runjosh11 ай бұрын

    great comparison between the two software. Thanks

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    My pleasure!

  • @RicheUK
    @RicheUK11 ай бұрын

    What a awesome video, I really learnt a lot here. Please keep it up!!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    Thanks, will do!

  • @PorscheMonster
    @PorscheMonster8 ай бұрын

    Simply awesome! Thanks for sharing and thanks for explaining the intricacies of this wonderful software as it evolves... 🔥🔥🔥👋👋👋

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    8 ай бұрын

    My pleasure! Check out the recent 11 part concept car series i did with it :)

  • @surflaweb
    @surflaweb11 ай бұрын

    Great work. Keep it up!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    Thanks a lot!

  • @aadityakoshti8940
    @aadityakoshti89404 ай бұрын

    This was very well explained. A+++ for planning the explanation and sharing your experience with other software. Please make more videos on surfaces! Newer versions of Plasticity have a lot of new features that need to be explained as good as this one.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    4 ай бұрын

    Thank You! The car series i did was all surfaces with v 1.4. I waited for that to come out so it should be up to date. kzread.info/head/PLBDfGh8A8kXXglEZA2MGsn-U8z2pNCPny

  • @aadityakoshti8940

    @aadityakoshti8940

    4 ай бұрын

    @@LearnEverythingAboutDesign You are the best! Welcome and thank you once again. :)

  • @pZq_
    @pZq_11 ай бұрын

    You have really deep knowledge to the CAD modeling style that I'm new to it. Thx for sharing 💙 Looking forward to more stuff on Plasticity

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    Awesome, thank you! More to come!

  • @erickendoka2953
    @erickendoka29538 ай бұрын

    Thank you for your videos, they are really helpful

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    8 ай бұрын

    Glad to hear! I just finished recording an 11 part car modeling series with plasticity and will be releasing videos soon.

  • @erickendoka2953

    @erickendoka2953

    8 ай бұрын

    @@LearnEverythingAboutDesign Looking forward to those videos !🔥🔥🔥

  • @TAH1712
    @TAH171211 ай бұрын

    I also think that all the design that has gone into the GUI or Graphical User Interface is important - early days for Plasticity, but I actually like and enjoy Constraining sketches, Draft and Object Deviation software analysis, I like making professional dimensioned drawings and assembly BOMS with Mass and total mass summations - whilst Plasticity has some very fast tuned creation methods ( beyond doubt), other modellers aren't far behind at all - the slowest factor in this creation process is my mind and mouse clicks. I'm not going to ditch my experience and subtle training in modeller X for what Plasticity modeller Y is offering... The author Nick Kallen has tailored Plasticity for typically Concept Artists asset creation ( his words) and whilst 'Product designer's' can benefit from Parasolid modelling capability, the question of whether Plasticity will ever have all the other complimentary tools for product definition and recording , which is a long list of functionality built up over decades of program development in many competing programs remains unanswered. Plasticity does only what it says and nothing else.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    Agree with you. Part of the reason I hopped into the beta of Plasticity and signed on for the Studio license was to provide some of that feedback. Nick understands his target audience but also knows there is a market there for users that want more CAD as well. I would guess there is nothing on the short term road map but in the future I wouldn't be shocked if Plasticity had a more of a CAD workflow option available.

  • @koganboss4874
    @koganboss487411 ай бұрын

    Can you continue the series of videos on concept car modeling? I find it the most useful as it uses so many modeling techniques at once.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    I do plan on that, but i was waiting on 1.2 to be released, which it came out this week. My next plasticity video will go back to the concept car i think.

  • @koganboss4874

    @koganboss4874

    11 ай бұрын

    @@LearnEverythingAboutDesign Hmmm... Maybe I'm missing something, but I'm running version 1.2.1 right now. 😀

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    @@koganboss4874 sorry if it wasn't clear. When i started the concept car video there were some surface tools that I knew were coming since I have beta access. So I didn't want to carry on with version 1.10 knowing that the workflow would improve. This video i did with the beta which was going to be 1.2(which is now what you download when you buy or start the trial). So basically I wanted to wait until it was public before doing too much more surfacing work :) Hopefully that made sense. I will try to add to or create a new concept car video next week.

  • @koganboss4874

    @koganboss4874

    11 ай бұрын

    @@LearnEverythingAboutDesign Great, I'll look forward to it. Thank you!

  • @asd-fw7yb
    @asd-fw7yb10 ай бұрын

    very good 3d cad program! very, very similar to Design Spark Mechanical / Space Claim.... but Plasticity has a nicer UI, colors similar to AutoCad. However, a big minus of Plsticity!! - it has no power steering - SpaceMouse !!...what a pity!...I hope this will change in the future in the next versions of Plasticity.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    10 ай бұрын

    Im not sure if it will or not. Since it was a CAD program designed for Artists, not sure how many use a 3d mouse. I have one that over the years i go back and forth on. sometimes I use it but maybe 1% of the time :)

  • @enjoycarsTW
    @enjoycarsTW10 ай бұрын

    Have you tried reverse engineering with Plasticity?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    10 ай бұрын

    Currently an imported mesh isn't good for much other than a visual reference. You can't snap to it or get curves from it last time I tried. So i haven't yet, but once mesh imports are usable I will give it a go!

  • @enjoycarsTW

    @enjoycarsTW

    10 ай бұрын

    @@LearnEverythingAboutDesign Have you ever used the software Design X 2022? This is what I am learning now, reverse engineering seems to be the only option Do you have any more recommended reverse software?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    10 ай бұрын

    @@enjoycarsTW That is an expensive piece of software :) It kind of depends on what you need when you talk about reverse engineering. I have a lot of videos on scanning and design off scans/reverse engineering in Fusion 360 on my channel. From car fenders, trim pieces, door speaker pods, Ive done some designs like ear pod shelf off scans and i have this series that looked at the 3 different ways to reverse engineer from scan data in Fusion for a brake lever kzread.info/head/PLBDfGh8A8kXWa_eSWWPPZ5NevfWsDwJrj

  • @regularmenthol
    @regularmenthol7 ай бұрын

    What is "tangency" exactly? Not a CAD person

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    6 ай бұрын

    This video might help. its not in plasticity but maybe offers up some visuals. kzread.info/dash/bejne/o5Obl5NwiLmpp9o.html The basics: If you think about driving your car around a curve, lets say a circle. If at any point you turn the wheels back straight, you have exited the circle tangent. Essentially you are looking at the direction the curve would go if it just stopped. Mathematically speaking its a direction vector at a point on the curve. When we are modeling in 3d it can be a curves direction, or that of a surface/sheet. Your new curve or surface could be connected, it could have tangency, or curvature continuity. Tangency just controls the direction, think back to the car around a curve. Curvature continuity (G2) will also look at the radius. For a true circle it would carry on with that same radius, but for a more complex curve it would account for your direction and radius of the new curve (where they intersect)

  • @regularmenthol

    @regularmenthol

    6 ай бұрын

    @@LearnEverythingAboutDesign i know that much, i guess i’m just unclear as to how a NURBs modeller interprets things as i’m more used to polygon modellers. I get a lot of unexpected behavior in Plast. I should probably track down some vids on the differences between the two. Thanks for the reply and the great videos! I was able to get up and running in the software within a day thanks to your help

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    6 ай бұрын

    @@regularmenthol hard to tell whats going on that is unexpected without seeing it. You can email me support@caducator.com if you want to share some screen shots. One thing with Plasticity is that the edges of a surface/sheet when lofted will not follow what you think without some guide rails. In CAD often times you have a "follow surface" or "follow curvature" option. Sometimes they are the same, but often they are not. For example if you had a simple curved surface and you trimmed its edges. If you made a tangent surface you would want it to follow the edge, but in Plasticity(and most CADs by default), it will follow the shape of the surface which means your new one will kind of bulge out. I have a 5.5hr series on car modeling in Plasticity where we using bridge curve and bridge vertex a lot to help drive a loft or build a patch surface. For right now this is the approach I would take. Doing a bridge curve is likely the quickest way. With Poly modeling, unless you are dealing with curves, you are generally building a bunch of quads. The straight edges of the quads (and the polygon made by the boundary) is what is controlling the curvature. Fusion 360 has freeform modeling which is SubD and a similar workflow to Polymodeling. I have a few videos on going back and forth kzread.info/dash/bejne/qYaMyJaKqbCpfcY.html But what you will see that is a bit different is that Fusion form modeling has the push/pull workflow and you can go back and forth between box and smooth display. While in poly modeling you end up either Shading smooth or doing SubD to smooth things out, in fusion we are actually manipulating a nurbs surface. I actually have this same shape as a fusion Surface tutorial as well if you want to watch that kzread.info/dash/bejne/iKqnq5p-mZnbl5c.html

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