Places of Horror - The Secrets of Scary Settings - Extra Credits

Ойындар

Horror settings fall into two basic categories: places of disempowerment and places of isolation. The inherent terror in these settings can provide psychological landscapes that reflect someone's inner struggles and fears directly back onto them.
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Пікірлер: 1 300

  • @jesternario
    @jesternario8 жыл бұрын

    I've always wanted to see a game that uses a crowded metropolis as a form of isolation. Just because you're surrounded by people doesn't mean you're safe.

  • @rocksteel9238

    @rocksteel9238

    8 жыл бұрын

    +jesternario In terms of using other people to evoke a sense of isolation I thought Outlast did this to great effect considering there were tons of non hostile npcs but they were all psychos so it felt isolating.

  • @jesternario

    @jesternario

    8 жыл бұрын

    Rock Steel See what I mean. You don't have to be in a cabin in the deep dark woods to feel vulnerable and alone.

  • @pedroivog.s.6870

    @pedroivog.s.6870

    3 жыл бұрын

    And of you have a lot of paranormal problems nobody can help

  • @YorkChangeling
    @YorkChangeling8 жыл бұрын

    As a DM, I've found another thing that facilitates horror is creating minor disquiet and letting players fill in their own horrible details. For example, instead of describing a room as being 'bathed in blood', perhaps mention instead the small streak of dried blood by the light switch. "Bathed in blood" doesn't mean anything to (most) people; its not something that's likely to occur in their lives, thus the horror becomes too fantastic. A small amount of blood, though? That's possible. That's *likely*. And that can be much scarier than any blood bath.

  • @pedroivog.s.6870

    @pedroivog.s.6870

    3 жыл бұрын

    This is the uncanny, something that is not quite reality, not quite fantasy

  • @pcachu
    @pcachu8 жыл бұрын

    Of course, what the house-monster really wanted to do was direct.

  • @markosbakodimos802

    @markosbakodimos802

    8 жыл бұрын

    +PCachu poor monster house , alone with no friends , i would become his/her friend :(

  • @pcachu

    @pcachu

    8 жыл бұрын

    Except that then you'd have to humor it by reading its novel. Houses are notoriously bad writers. It's like if Stephenie Meyer suddenly developed a massive obsession with floor wax and Febreze. If you manage to get to the chapter that starts with a Stanley Steemer truck pulling up in the driveway, just put the book down and walk away.

  • @Overhazard

    @Overhazard

    8 жыл бұрын

    +PCachu If the house is willing to listen to constructive criticism though, it can write something good. The house has time.

  • @dragonkingofthestars

    @dragonkingofthestars

    8 жыл бұрын

    +Timothy McLean or are.

  • @Overhazard

    @Overhazard

    8 жыл бұрын

    Timothy McLean Hmm, is it because, due to them being attached to the floor, they never got to experience much of the world and usually only see the same few people again and again, if that?

  • @mothersbasement
    @mothersbasement8 жыл бұрын

    The game as a tetris block is too goddamn cute. That needs to be a t-shirt.

  • @GideonGleeful95
    @GideonGleeful958 жыл бұрын

    One setting in horror that I think is under-explored is one that evokes the fear of openness. We see many settings that go for the claustrophobic angle, but I don't know of any that go for the angle that there is no cover, and no place to hide. This would work well with the isolation aspect, and I think it would also work well in a Lovecraftian setting too. Rather than it being a situation in which the player is trapped in a close environment with... whatever it is, the player is completely out in the open. There is no cover, and when the monster comes you cannot hide, you just have to run and pray.

  • @user-bo6vy5eg8g

    @user-bo6vy5eg8g

    5 жыл бұрын

    slenderman games usually do that

  • @pedroivog.s.6870

    @pedroivog.s.6870

    3 жыл бұрын

    Slenderman

  • @THEsexymexi21

    @THEsexymexi21

    2 жыл бұрын

    Lol dark souls if you have no idea what you are up against can do this at times. Sure the boss area is usually restricted but lots are pretty open with no option but to face the monster or demon or humanlid head on, or die to escape the terror

  • @Vile_Oreo
    @Vile_Oreo8 жыл бұрын

    What if there were a game where you are forced to go about some kind of typical day to day schedule and to do so you must go through a huge crowd? Like New York city, Tokyo, State fair, or convention level crowds but there's a twist. An entity in the crowd is trying to kill you. The entity jumps from person to person in this crowd possessing them and trying to get to you and the only way you can tell this entity apart from everyone else is its face and slightly erratic movements. I know this sounds a lot like assassin's creed multiplayer but hear me out, there's an absolute sea of people not just a few here and there and this thing can insta kill you if it picks you out and goes right up to you. You have to be 100% sure who to be suspicious of, if you act out too much people in the crowd either step away from you at the least (giving the entity a better view of where you are) and at most people will think of you as dangerous and either point you out or try to restrain you. To trap it you can try pointing him out or detract attention away from yourself. The possessing is pretty obvious if people are looking at it so once people in the crowd know about this thing they really start to panic giving you an opportunity to run. After all that, the crowd section is over and you go do a task on your list offscreen (it's completely safe because the entity doesn't want to draw attention to itself) with each one taking up a certain amount of time. Then there's another crowd section for when you're on your way to your next stop. and so on and so forth each time it's harder because of either decreasing crowd size (sure you can see it more easily but it can also see you), occasional drunk messing up your judgments, and overall lack of light. You win by completing all of the tasks on your list without being killed. The entity wins by killing you.

  • @Nenadior

    @Nenadior

    8 жыл бұрын

    I imagined this in in a ultra-lighted disutbingly bright and white setting.

  • @Vile_Oreo

    @Vile_Oreo

    8 жыл бұрын

    Nenad Nešić Something around those lines but in a cityscape; sort of like New york. And the day gets darker and darker as you get stuff done.

  • @felixrivera895

    @felixrivera895

    7 жыл бұрын

    Nihilism55 well shit you'd mess up people with any variation of agoraphobia at the least

  • @paulmag91

    @paulmag91

    7 жыл бұрын

    Nihilism55 Sounds awesome! :)

  • @mcp7158

    @mcp7158

    5 жыл бұрын

    This gave me an idea of writing my own...awesome story btw

  • @Csuziebraverman
    @Csuziebraverman8 жыл бұрын

    Why not make a WW2 horror game? Imagine playing as a Soviet soldier who, while pushing regaining territory from the Nazis, you find an empty concentration camp. You don't know what it is, and assume that it was an army camp. During a battle, you get separated from your platoon and get lost in a wood that surrounds the aforementioned concentration camp. The only way to signal for help is a radio inside the camp. It combines the feeling of isolation and disempowerment with the residual horror of a concentration camp. It also adds a non-fps game to the library of WW2 games.

  • @apierce4565

    @apierce4565

    5 жыл бұрын

    That sounds like a great horror game

  • @kaistephens2694

    @kaistephens2694

    5 жыл бұрын

    AMAZING SEND THAT TO YOUR NEAREST GAME DEV!!!!!

  • @edi9892

    @edi9892

    5 жыл бұрын

    I imagine rather a social phobia: imagine that you are in a place where everybody and their cat hates your guts, but the war is officially over and you escort some VIP to the peace negotiations... Just one wrong step, one wrong word and you´d be in the middle of enemy territory and you keep scanning the environment for ambushes and all you see are angry faces, scared faces, angry kids...

  • @kaistephens2694

    @kaistephens2694

    5 жыл бұрын

    edi woah... that sounds cool!

  • @Goblinhandler

    @Goblinhandler

    5 жыл бұрын

    It would not have any scared but it would just make make you terrified the fear of being alone in a place where you might not be alone

  • @LuccianoBartolini
    @LuccianoBartolini8 жыл бұрын

    So lets see: Dan Floyd = Peridot James= Alucard Dan no. 3 = Plague Knight Scott = Sans Dan Jones = Vincent Adultman Soraya = Roll Caskett David = Blue Baby Heather = Kerrigan ??? = Marceline Carrie Floyd (I Think) = Saphire ??? = Princess Mononoke LeeLee = Faith Bill = A rock Game = L Tetris Piece. I can't recognize anyone else.

  • @AFKei

    @AFKei

    8 жыл бұрын

    Cave Story protagonist is named "Quote" btw.

  • @LuccianoBartolini

    @LuccianoBartolini

    8 жыл бұрын

    +Alchemist Hannah Thank you, fixed.

  • @Panory

    @Panory

    8 жыл бұрын

    +Lucciano Bartolini Looks more like Roll Caskett from Megaman Legends to me than Quote. The shirt doesn't really match Quote's black tank top and the metal plate on the his hat is larger than the one in the video, which resembles Roll's smaller metal hat plate. The two big shirt buttons and brown belt drive the resemblance home.

  • @LuccianoBartolini

    @LuccianoBartolini

    8 жыл бұрын

    +William Sharpe +Alex Havener Fixed and thanks.

  • @anyagobsin

    @anyagobsin

    8 жыл бұрын

    +Lucciano Bartolini pretty sure Dan Jones is Vincent Adultman from Bojack Horseman

  • @SlayerEndX13
    @SlayerEndX138 жыл бұрын

    5:23 Seeing a little child looking down upon a phantom on the floor; this reference fills me with determination.

  • @gigastrike2
    @gigastrike28 жыл бұрын

    How many fandoms are they trying to touch on?

  • @LanceTheAutobot

    @LanceTheAutobot

    8 жыл бұрын

    Why exsclude a fandom wen we are all unitid in our love of gaming who knows by asking questions u might end up in a fandom you never heard About before but will give you hapiness

  • @GideonGleeful95

    @GideonGleeful95

    8 жыл бұрын

    +LanceTheAutobot Dude... I think he is just asking how many fandoms were in the episode and what they were.

  • @EerieDreary

    @EerieDreary

    8 жыл бұрын

    +The Scarf Mann you are forgetting the Frisk and Napstablook that were also used

  • @musicguy3607

    @musicguy3607

    8 жыл бұрын

    PERIDOT

  • @NicholasKross

    @NicholasKross

    8 жыл бұрын

    +gigastrike2 ALL OF THEM

  • @Jakeneutron
    @Jakeneutron8 жыл бұрын

    Omg peridot

  • @ConstantineIII
    @ConstantineIII8 жыл бұрын

    Great video but I couldn't help laughing at the art the entire time. Nice work Alice.

  • @MrMrtvozornik

    @MrMrtvozornik

    8 жыл бұрын

    +Constantine III Hi there. Remember me?

  • @ConstantineIII

    @ConstantineIII

    8 жыл бұрын

    Stefan Kojadinov Yep

  • @Ryotaiku

    @Ryotaiku

    8 жыл бұрын

    +Constantine III Allison isn't actually the main artist of Extra Credits anymore. That job was taken over by Scott some time ago.

  • @ConstantineIII

    @ConstantineIII

    8 жыл бұрын

    ***** Did not know that, ty

  • @extrahistory
    @extrahistory8 жыл бұрын

    Time for our favorite episode of the year: it's Halloween at #ExtraCredits! What makes horror settings scary?

  • @johnathangrishaw3096

    @johnathangrishaw3096

    8 жыл бұрын

    can you do a episode on when jumpscares work in video games? i hear people complain about them in some games like fnaf but others get praise for it like outlast or dead space

  • @haterde2505

    @haterde2505

    8 жыл бұрын

    Peridot halloween costume??? You made sure that I won't sleep tonight!!

  • @ILikeToShootZombies

    @ILikeToShootZombies

    8 жыл бұрын

    +colt grisham I'll take that question, it's simple, jump scares work as a supplement to other scares, it's like icing. Dead space is a pastry with maybe too much icing, while fnaf is just icing squeezed into your mouth

  • @Smackdo

    @Smackdo

    8 жыл бұрын

    +Extra Credits Great Video! I normally can't stomach the horror genre, but recently watched a Let's Play of SOMA. I was totally riveted the whole way through, perfect example of many of the points you make here.

  • @nixonalixo1355

    @nixonalixo1355

    8 жыл бұрын

    Cool Peridot costume Dan!

  • @yyflame
    @yyflame8 жыл бұрын

    Peridan :D

  • @Kattlarv

    @Kattlarv

    8 жыл бұрын

    +yyflame Was just about to say that xP And not only Peridan, it's "enhanced" Peridan if you check the fingers ;D

  • @ProfessorH

    @ProfessorH

    8 жыл бұрын

    +yyflame i was also just about to say that

  • @gutembergcraft

    @gutembergcraft

    8 жыл бұрын

    +yyflame That makes me lol hard, just like James as Sans

  • @rhymebeat1142

    @rhymebeat1142

    8 жыл бұрын

    +yyflame Peridan and Sapphire trapped in her cell

  • @DanielFloyd

    @DanielFloyd

    8 жыл бұрын

    +yyflame :D

  • @danieljryba
    @danieljryba8 жыл бұрын

    Yay for the Peridot costume! While DOOM3 was scary for the jump scares and the darkness/flashlight mechanic, I have to say that the most frightening and scary thing in a game was the "We don't go to Ravenholm" chapter of Half-Life2 : You face tons of strong and frightening monsters, the source engine lighting made for some of the most realistic and therefore unnerving shadows that played across decrepit walls, and to top it all off, they make you run ammo conservation like mad because there's just not a lot of supply drops available. I think that was the first game that actually made me put the mouse down and just walk away with a "nope" because it got me scared

  • @RagnarRoxShow
    @RagnarRoxShow8 жыл бұрын

    No, true horror can only be achieved with an onslaught of cheap jumpscares and masses of gore.

  • @zachpetersen9250

    @zachpetersen9250

    3 жыл бұрын

    Gotta love that html meta joke. XD

  • @natkatmac
    @natkatmac7 жыл бұрын

    Game idea: You're one of the guys on a paranormal team investigating a house the family called you in for. When you guys begin to split up, you start to notice ghostly things. You are within eyesight of the others, yet nobody else seems to notice what you do. And all that tech you brought along doesn't detect a damn thing. Why are you the only one seeing all this?

  • @ariannacusmano9091
    @ariannacusmano90918 жыл бұрын

    Great costumes as always guys! I want to propose a subject for another Halloween episode: The value of hope in an Horror game.

  • @zeethirteen7940
    @zeethirteen79408 жыл бұрын

    I've always admire those who work on this show. Not only does it give you a more in-depth look into the games we play but also gives you an idea of how to form stories and fiction in general. I like episodes like this and the ones that focus on villains and suspense only because I'm leaning towards this in my own work.

  • @Coryn02
    @Coryn028 жыл бұрын

    Gotta love James' Halloween costume. I thoroughly enjoyed this episode, keep up the good work! Also, Extra Play and Extra History are AWESOME, so keep at it!

  • @dusknoir64
    @dusknoir648 жыл бұрын

    I think some one's on a bit of a steven universe kick.

  • @gutembergcraft

    @gutembergcraft

    8 жыл бұрын

    +dusknoir64 Just a little bit

  • @shadowrogue3197

    @shadowrogue3197

    8 жыл бұрын

    +dusknoir64 Peridot's my birthstone.

  • @sailoritaly

    @sailoritaly

    8 жыл бұрын

    +Shadow Rogue Mines a ruby

  • @shadowrogue3197

    @shadowrogue3197

    8 жыл бұрын

    Isn't that July?

  • @sailoritaly

    @sailoritaly

    8 жыл бұрын

    Shadow Rogue Yeah, the same month that Rebecca Sugar was born in ^ ^

  • @TheGreenMittenz
    @TheGreenMittenz8 жыл бұрын

    I actually find restricting vision at least through brightness to be a terrible execution of restricting power and completely breaks any immersion for me. Any time I am asked to walk through a pitch black area in a horror game I end up just getting annoyed. Restricting vision should be done through limiting the characters field of view not just forcing the brightness to be turned down.

  • @tengwarsenna
    @tengwarsenna7 жыл бұрын

    My college was a refurbished asylum. It was pretty creepy, and as with all good asylums, was rumoured to be haunted. The security guards offered to walk all the students to their cars at night...

  • @adamoliveira2348
    @adamoliveira23488 жыл бұрын

    I really love the Halloween episodes here, because they can easily be applied to all kinds of medias. Good job guys! o/

  • @iyxon
    @iyxon8 жыл бұрын

    ...Peri-Dan! You just get better and better every time I learn about your interests!

  • @Bounsingonbongos1
    @Bounsingonbongos18 жыл бұрын

    **Bloodborne* Spoilers!!! I felt a slow burn dread as I realized that cosmic influences were at work in Bloodborne. It was scary because I couldn't tell if people were crazy or there were actual aliens/gods

  • @ReyndommVideos

    @ReyndommVideos

    8 жыл бұрын

    +Racist Bassist Same here. I went into Bloodborne hearing that there were some small Lovecraftian influences in the designs of late-game monsters. I was NOT prepared for what I ended up discovering.

  • @cryw1092

    @cryw1092

    8 жыл бұрын

    I know! One of the disturbing area, in my opinion, was Yahaargul, the Unseen Village. I always feel like something is going to attack me in that place, even more so than usual. The only place that surpasses it is the Nightmare of Mensis. *shudders*

  • @cryw1092

    @cryw1092

    8 жыл бұрын

    +Dawson Pierce Edit: (One of the most disturbing areas)

  • @ReyndommVideos

    @ReyndommVideos

    8 жыл бұрын

    Dawson Pierce The first time I encountered Yahar'Gul was pretty much the moment that I could tangibly sense a rug being pulled out from under me. It was the moment that I knew without a doubt that Bloodborne was much more than it had let on. Also, let me just say that the atmosphere in Yahar'Gul is some of the most potent atmosphere of any place in any game I've ever played. After I killed the enemies there, I just wandered around, looking for items, and eventually just listening to the hypnotic chanting. It was like a siren song. Part of me kept wanting to go back to the Hunter's Dream and forget that the Unseen Village ever existed, but another deeper part of me wanted to linger. It wanted to know where the chanting was coming from, what the statues were supposed to be, and who the Snatchers were. And then I came back to Yahar'Gul after I killed Rom... That's when I put the game down for a few days.

  • @8calcifer

    @8calcifer

    8 жыл бұрын

    +Jesse Mathis Ok, but the word "Bloodborne" was literally the last word in the spoiler. All that you would have avoided seeing was his reaction to his spoiler.

  • @gregsipos875
    @gregsipos8757 жыл бұрын

    Very insightful analysis, congrats man, keep it up! Very few can grasp the substance of horror like this, great job.

  • @slipknotboy555
    @slipknotboy5558 жыл бұрын

    I know I'm a bit late (for this video, at least), but I gotta say, I absolutely love the art style you guys use, and what you do with it. The acid sequence in the outro made it even more awesome

  • @lys4984
    @lys49848 жыл бұрын

    Dan is Peridot, my life is now complete.

  • @presidentdoge4221

    @presidentdoge4221

    5 жыл бұрын

    Smol dan

  • @jacobgreene9073

    @jacobgreene9073

    5 жыл бұрын

    Same

  • @Lalle524
    @Lalle5248 жыл бұрын

    "READ MY NOOVEL!!!" That dosen't sound too bad.

  • @Alex1jag

    @Alex1jag

    8 жыл бұрын

    +Jasper Daugaard It's a Twilight fan-fiction novel.

  • @onyxtay7246

    @onyxtay7246

    8 жыл бұрын

    +Alex1jag I think that being eaten by a house is the less cruel option. I am really curious how the house heard about twilight though.

  • @Lalle524

    @Lalle524

    8 жыл бұрын

    Alex1jag Hmm. Reading a twilight fan fiction *After i began reading RWBY fanfics my hope for fanfiction was restored mind you* or getting eaten. I think i'll take the less painful route and just get eaten.

  • @StepperBox

    @StepperBox

    8 жыл бұрын

    +Jasper Daugaard It's the King in Yellow.

  • @slendy9600

    @slendy9600

    8 жыл бұрын

    +Avarickan the little girl in the family wouldnt shut up about it XD

  • @Your1Nightmare
    @Your1Nightmare8 жыл бұрын

    Oh yeah, my favorite time of year for EC episodes!

  • @StephaneBura
    @StephaneBura8 жыл бұрын

    Best. EC illustrations. Ever! "Alien feeling" takes the cake :) Congrats!

  • @ryanjones5044
    @ryanjones50448 жыл бұрын

    He's a freaking space dorito. Oh HELL YES!!!

  • @alexgibson781
    @alexgibson7818 жыл бұрын

    Steven universe AND Undertale?! This has got to be one of their best episodes yet.

  • @val26874
    @val268748 жыл бұрын

    I've been spotting a good few of these elements in invisible inc. It's amazing how tense it can be when you have all the time in the world to plan your turn, but there's no easy way out, you don't quite know what's there or where, the alarm is slowly waking things up and tilting the odds against you, and your next mistake, (and there are ALWAYS your mistakes), will land you in further trouble.

  • @ThePhantomSafetyPin
    @ThePhantomSafetyPin8 жыл бұрын

    This has really helped me learn how to craft better stories, settings, etc. as someone who runs horror tabletop RPGs - specifically, Call of Cthulhu. The place makes the story... there's a fine balance to strike between player expectations versus your ideas, and it takes a lot of practice to hash that out. The more you describe the setting, the more that gets into your players' heads - the abandoned old fishing town, the strange city in the arctic, the place they're just visiting on vacation... or even, the realization that the knowledge they have learned thus far is what is isolating them from society...

  • @Tyler-sy7jo
    @Tyler-sy7jo8 жыл бұрын

    90% of the comments: "Peridot!" "Stephen Universe exists!" "I get this reference!" "Was that a SU reference?" "Peridot" "Peridot" "Peridot" ad infinitum

  • @garrettnix
    @garrettnix8 жыл бұрын

    6:19 THOSE EYES... I laughed so hard ;D

  • @matt0611
    @matt06118 жыл бұрын

    Really enjoyed the art for this episode. Congratulations!

  • @EliteVeyron835
    @EliteVeyron8358 жыл бұрын

    So many game references in this episode's art! I love it!

  • @DarkSoulsSauron
    @DarkSoulsSauron8 жыл бұрын

    those last lines just made me thing "personapersonapersonapersona"

  • @SuperDerek
    @SuperDerek8 жыл бұрын

    I was about to say something like, "Hey, it would be cool if EC did a video talking about Corpse Party and why it works," only to watch the video you made and realize that every single thing you said in this video applies to the setting of Corpse Party. Textbook. Excellent video guys. :)

  • @sirquaffler542

    @sirquaffler542

    6 жыл бұрын

    Agreed. I'm a huge fan how how the setting itself is malicious, how even if you were to evade all the ghosts trying to kill you, the school would keep you interdimensionally separated from your friends where it could, subtly warp your mind into madness (unless you happened to be unusually strong-willed like Yoshiki and Satoshi) and would eventually swallow your spirit wholesale & absorb you into itself. Also, how the setting was created in the first place is horrifying, based on the atrocious deeds of the school principal and the well-intentioned but short-sighted ritual of Sachiko's mom. Excellent horror game, I highly recommend it to anyone interested.

  • @JonnesTT
    @JonnesTT7 жыл бұрын

    Your Videos often teach me new storytelling skills for my book, thank you. I think I will mention your channel one day if I start talking about how to tell/invent good stories ^^

  • @zmbdog
    @zmbdog7 жыл бұрын

    5:59 My favorite level in Psychonauts. The vision of the characters from the Milkman's perspective alone is brilliant.

  • @darkscarlet1012
    @darkscarlet10127 жыл бұрын

    Yaaaaaay!! It's Peridot! The Big P! Peridactyl!

  • @KaelWW
    @KaelWW8 жыл бұрын

    Halloween episodes are my favorites! :D

  • @theyakkoman
    @theyakkoman8 жыл бұрын

    Since one of the projects I'm working on right now is a horror film (or, at least a "paranormal/supernatural" type of story) set in one, single location this was a very useful episode for me. Thanks ;)

  • @AurorosOsprey
    @AurorosOsprey8 жыл бұрын

    oh wow, i havnt heard that outro music in years. wasnt expecting a dose of nostalgia out of this.

  • @Lucitaur
    @Lucitaur8 жыл бұрын

    This is why I like Higurashi; colorful, populated, happy, plasant and... well... you know.

  • @TheJuanTrueKaiser
    @TheJuanTrueKaiser8 жыл бұрын

    I'd argue that abandoned hospitals among other places are not inherently scary. Maybe it's just me, but whenever I see that in a game or movie it makes me sad, not filled with dread or horror because I am sad of what once was something is now abandoned, forgotten, the feeling that nothing lasts. Maybe people feel dread when they picture that but the emotion I experience would be more in line with sadness.

  • @maxcoseti

    @maxcoseti

    8 жыл бұрын

    +The JuanTrueKaiser I would agree 100%, I believe decay is a really powerful imagery, and my guess as to why is that it's because it challenges our notion of things being permanent, it removes that delusion we convince ourselves in believing (that I would argue it's necesary for us to function everyday), and it faces us with our own mortaity, I would say that's a "scary" thing, but that's just semantics. I would also use the argument that this is the case because if not, an abandoned amusement park or animatronics-based pizza restaurant wouldn't be a scary setting, because there is nothing inherently bad that we associate with those places for us to be freaked out about.

  • @FabbrizioPlays

    @FabbrizioPlays

    8 жыл бұрын

    +The JuanTrueKaiser I think the sense of dread comes from the contrast. Dread might be the wrong word, actually. I would call it more unnerving. Regardless, I would argue that it's the contrast of its original state as opposed to its disrepair that makes it unsettling. Hospitals are usually seen as extremely sterile and brightly lit. Amusement parts are usually seen as loud and densely populated. So to see a hospital fallen into disrepair, or an amusement park that's quiet and empty, tickles a sense in the back of our minds that says something is wrong. It stands in stark contrast to what we usually perceive as the core attributes of the place. In fact, "uncanny" wouldn't be an entirely wrong word to describe it.

  • @onyxtay7246

    @onyxtay7246

    8 жыл бұрын

    +maxcoseti Decay is powerful, but I think that you could probably get a feeling of dread from something that's there forever. I suppose those are easy options to make us look at how small we are though. Decay shows us that we're going to end eventually, and an ancient unknowable etc. shows that you're small in the grand scheme of things. You know that whatever you're facing is going to be there long after people stop looking for you.

  • @ExTess
    @ExTess8 жыл бұрын

    6:20 Holy crap that actually freaked me out for a second there, but is also a great way to illustrate the slow realization.

  • @narajune7142
    @narajune71425 жыл бұрын

    these are so outstandingly helpful. I'm currently writing a horror story and i can't thank you enough because these are just so great

  • @Animenite97
    @Animenite978 жыл бұрын

    Ahhhh!! Its Paridan! He's so smol. 😉

  • @chriskurvers99
    @chriskurvers998 жыл бұрын

    I recently got very spooked trying to get through the true lab in Undertale...

  • @ImpreccablePony
    @ImpreccablePony8 жыл бұрын

    EC still delivers. Nice job.

  • @silentpaw
    @silentpaw8 жыл бұрын

    Love the costumes this year. Also, speaking of settings. When I played the first Portal for the first time The Enrichment center kinda creeped me out. You had no other human interaction, cameras everywhere, and the occasional random encounter with a place someone may have been made me feel so uneasy.

  • @servalerror
    @servalerror8 жыл бұрын

    What horror games has James worked on? He seems to know a lot about making them, so I'd like to see what he's done in the genre.

  • @elatedmegalodon9156
    @elatedmegalodon91568 жыл бұрын

    i think that you forgot one. the setting that shift's your perspective on reality. a setting that shows you something that you never thought possible, a setting that shows you the horrible reality that's been hidden right under your nose for so long... (cough cough, kindergarten, cough cough, cluster, COUGH)

  • @FabbrizioPlays

    @FabbrizioPlays

    8 жыл бұрын

    +matthew baker I think that still falls under the second category. It's just a little bit out of order.

  • @elatedmegalodon9156

    @elatedmegalodon9156

    8 жыл бұрын

    Fabbrizio Plays honestly, i was just making a joke

  • @endless_ocean7987
    @endless_ocean79878 жыл бұрын

    When ever discussing horror it always comes back to a fear of the unknown. As human beings we are hard wired to try and make sense of the world around us and when something comes along that is different to what we understand our concepts of existence are questioned and shattered.

  • @The_gaming_archaeologist
    @The_gaming_archaeologist8 жыл бұрын

    As you said at the end of the video about being scared of the parts of ourselves that we hide away it reminds me of Persona 4 and why it made me feel on edge. Especially as Yukiko's persona reflected me.

  • @RatherEmpty
    @RatherEmpty8 жыл бұрын

    PERIDOT!

  • @fernandonicolasstella1726
    @fernandonicolasstella17268 жыл бұрын

    The entire video I was thinking: "I have to play Dead Space 1 again"

  • @DGJassy
    @DGJassy8 жыл бұрын

    The Undertale references

  • @cepheusantillies
    @cepheusantillies8 жыл бұрын

    Thanks for pointing out the concept of the locations history, despite having played amnesia, the most "fear" I have ever felt from a video game was while unfolding the Peragus mystery in KotOR 2 and I am only now realizing why. Also 6:17 wtf...

  • @NikolajLepka
    @NikolajLepka8 жыл бұрын

    PERIDOT!! :D

  • @ultimor1183

    @ultimor1183

    8 жыл бұрын

    I thought his name was Dave.

  • @NoobLord9001
    @NoobLord90018 жыл бұрын

    2:48 would blinding light work as well as darkness?

  • @juanmoreno6591

    @juanmoreno6591

    8 жыл бұрын

    +GammaWALLE depends, having one flashing out of nowhere can be pretty nerveracking, specially if it makes you feel like something changed but you're not sure what, but it would be hard to pull off, now if you meant having a space so brightly lit it doesn't allow to see anything then no, the point of using darkness is making the player see less, not negate their vision, you want them to see just enough so that they are forced to look more closely at things, wich makes that unsetling things that are hidden in the darkness have that much more impact, while a bright light would not allow this, you would just have players trying to find some small detail over a bright light background, that would just hurt their eyes and make them stop playing your game

  • @NoobLord9001

    @NoobLord9001

    8 жыл бұрын

    Juan Moreno Oh right, there's that. Whoops!

  • @Sagalink

    @Sagalink

    8 жыл бұрын

    +GammaWALLE However overbright light CAN be used as a horror aspect as it plays on the unnatural. Just as places can be unnaturally decrepit, they can also be unnaturally clean. Hospitals are often like this in horror films.

  • @JaqiesGadgets

    @JaqiesGadgets

    8 жыл бұрын

    +GammaWALLE ALIENS!

  • @MrServantRider

    @MrServantRider

    8 жыл бұрын

    +JaqiesGadgets OH yeah, overly backlit spaceships as aliens step out is almost memetic. It certainly isn't impossible for bright light to have a horror effect, but it can't be used for the entirety of the game/movie unless it's an exceptionally short one.

  • @Kotesu
    @Kotesu8 жыл бұрын

    Totally reminds me of the Shalebridge Cradle level in Thief 3. I still have to psych myself up to play that level.

  • @jessejuliusbreuker6559
    @jessejuliusbreuker65598 жыл бұрын

    Lol, the Peridot costume is cute. I love EC's Halloween episodes.

  • @frostaegis8653
    @frostaegis86538 жыл бұрын

    could you guys do something on Indivisible?

  • @FabbrizioPlays

    @FabbrizioPlays

    8 жыл бұрын

    +Joonas Ahonen I second this. It's a unique approach to the format and deserves analysis.

  • @TLV-ee1sg
    @TLV-ee1sg8 жыл бұрын

    0:58 Faith? what are you doing in a horror game

  • @InventorRaccoon

    @InventorRaccoon

    8 жыл бұрын

    +zimbawane If Faith was in a horror game, she'd just disarm the monster in slow motion, kick it in the nuts, then jump out the window and run off.

  • @TLV-ee1sg

    @TLV-ee1sg

    8 жыл бұрын

    +Inventor Raccoon Actually it would be cool a Horror-Parkour game.

  • @wildwasteland5821

    @wildwasteland5821

    8 жыл бұрын

    +zimbawane I can't imagine that working, to be honest. Parkour is all about freedom, fast-paced action and open spaces, something that doesn't go well with the horror genre.

  • @moonablu7430
    @moonablu74308 жыл бұрын

    Great episode! I never really realized as for I'm not a huge fan of horror, but a lot of this makes sense. Keep up the good work guys, and happy Halloween! P.S. I love your costume! :)

  • @MarkMassengale
    @MarkMassengale8 жыл бұрын

    great dissemination of tools to instill horror through setting SUB

  • @TheDeathtoll99
    @TheDeathtoll998 жыл бұрын

    the ec costumes are excelent this year i have a feeling nobody will get what all of them are

  • @comicalsomber9044

    @comicalsomber9044

    8 жыл бұрын

    +Alden Grant No, it's pretty obvious. Dan is pyramidhead's gay cousin, Scott is a sleepy skeleton.

  • @heheheiamasupahstarzawarud5297

    @heheheiamasupahstarzawarud5297

    8 жыл бұрын

    Scott is Sans from Undertale Aka the genocide runs final boss and strongest boss

  • @ArchinaGM

    @ArchinaGM

    8 жыл бұрын

    +Shnarfbird Not really. He's the main reason why people do genocide runs and regardless of the run you do, he's always there in the same spot.

  • @RobMarchione

    @RobMarchione

    8 жыл бұрын

    +Alden Grant Best one was Bojack.

  • @Mordalon

    @Mordalon

    8 жыл бұрын

    +Archina GM But that is a spoiler. And people mostly do genocide runs to see what's different, not knowing who things will go.

  • @ChristianNeihart
    @ChristianNeihart8 жыл бұрын

    Instant like for Peridot.

  • @LizzieMaisonUnicornLady
    @LizzieMaisonUnicornLady8 жыл бұрын

    Five Nights at Freddy's really does fit everything here. The backstory's terrifying, and you only get the full thing after playing awhile, letting it grow on you. There's not much light. And, you're not allowed to move.

  • @KrazyKaiser
    @KrazyKaiser8 жыл бұрын

    Many great costumes and references in this episode ha ha, I especially loved that you were paridot, and the Binding of Isaac reference.

  • @MLLamble
    @MLLamble8 жыл бұрын

    Peridot cosplay for the win.

  • @EldricVanguard
    @EldricVanguard8 жыл бұрын

    6:18 Aw man, must be trippin' there...

  • @The_Game_Guru
    @The_Game_Guru8 жыл бұрын

    Awesome Undertale references! Dan as Sans, and Napstablook was great! I think it would be really awesome to see an episode cover aspects of Undertale and how unique it is. All the things it does to make a new experience. Or maybe just the crew talking about it. Speaking of, would you ever consider making a series or podcast where the crew just discusses different games and how they do different things? Similar to James Recommends, but with more people and more open ended. Just a conversation on what each person liked about the game, what they didn't like, and why.

  • @N7spectre117
    @N7spectre1178 жыл бұрын

    Thanks, guys, awesome vid! Have a haunted Holiday!

  • @samw9906
    @samw99068 жыл бұрын

    Soma did a lot of this really well and Spoilers buts... When you discover you aren't human anymore you go through an internal debate subconsciously if everything you are doing matters anymore or accepting what you are now and finish what you started. It does this great by making you believe you are still you and something has gone awry with everyone else and not you, sending you into a depowerization by placing you in unfamiliar territory then they make you go through dark areas eventually making you realize you are underwater...then that humans are extinct it sets in on you that you are utterly alone the last "living Human" they drill that isolation into you until..the reveal that your not, that all of humanity is dead, you along with it. But it doesn't stop there eventually you realize that you could not be the original after getting a new body it makes you think what if that was me in the old body. This capitalizes on a dead horror trope. Psychological horror that attacks you through philosophical realization that something undeniably horrible just happened to you, that without realizing you could have just as easily killed yourself without thinking or even knowing, that kind of horror.

  • @RPGtourguide
    @RPGtourguide8 жыл бұрын

    I always look forward to these Halloween videos. Great topics and I enjoy seeing what costumes all the cast are dressed up as. ;)

  • @MrCheshireify
    @MrCheshireify8 жыл бұрын

    Periodot and Plague doctors! What lovely costumes!

  • @gutembergcraft
    @gutembergcraft8 жыл бұрын

    This makes me so Happy, Undertale, Peridan and Princess Mononoke, loved it

  • @Cometpluto
    @Cometpluto8 жыл бұрын

    PERIDOT

  • @Cometpluto

    @Cometpluto

    8 жыл бұрын

    +Thunderhooves WHY'D HE CHOOSE PERIDOT?!?!?!?!?!?!

  • @lhi05

    @lhi05

    8 жыл бұрын

    +Thunderhooves Why not!

  • @nekoali2

    @nekoali2

    8 жыл бұрын

    +Thunderhooves Becasue Peridot is awesome and funny? And it's not a costume you could easily do in real life, with the remote finger things...

  • @Cometpluto

    @Cometpluto

    8 жыл бұрын

    I meant out of all the costumes he picked, it was awesome he chose peridot!

  • @lhi05

    @lhi05

    8 жыл бұрын

    Thunderhooves Maybe because not everyone is watching SU yet and that should be fixed.

  • @opalthediloalt9595
    @opalthediloalt95956 жыл бұрын

    Thank you for ideas pal.

  • @topsy631
    @topsy6318 жыл бұрын

    the random frame of San made me happy. I only re-watched Mononoke yesterday.

  • @zhongzhenpronouncedassciss7060
    @zhongzhenpronouncedassciss70608 жыл бұрын

    1:52 Sapphire

  • @ImmaSquid
    @ImmaSquid8 жыл бұрын

    [SOMA Setting Spoilers] SOMA is a game that tries to do some of these things but fails (In my opinion) because the player has no setbacks to being killed and no sense of immediate danger. When you "die" you are put back in the same space you just were but with more information. They also try to put you in a closed environment but the first time you leave the underwater facility you are let out into the world and there's nothing stopping the character from swimming to the surface but the game doesn't allow you to do so.

  • @BeinDraug

    @BeinDraug

    8 жыл бұрын

    +ImmaSquidlng I think most of the horror comes from the fact that you are trapped in a suit and can't die, the fact that anything other than complete destruction will leave you as nothing more than a cripple. When you "die" in SOMA your character slows down, making t harder to escape, and the only way to fix your self is with the help of the WAU the monster of the game

  • @RutilusMonachus

    @RutilusMonachus

    8 жыл бұрын

    +BeinDraug The problem with that is that it's just not very scary to gamers. Gamers are very okay with the idea of being slow so long as they survive. It's the same idea of the tanky character in most RPGs, just strap on more armor and you can survive things you otherwise wouldn't. Yes you'll move at a snails pace, but to a gamer being slowed down and crippled just isn't very scary of an idea in a video game. Hell, a lot of people might not even realize that they're being slowed down, and get confused as to why the monster didn't do anything to them, not scared and put off, which is what it's trying to do. After a while the foe just ends up being an annoying barrier that can't actually stop you from doing anything.

  • @HKtraidon

    @HKtraidon

    8 жыл бұрын

    +BeinDraug except you can die, think of the first times you get hit as going unconscious. cause if you get hit too many times you do in fact die. and start from the last save.

  • @BeinDraug

    @BeinDraug

    8 жыл бұрын

    HKtraidon Ah i've never seen that happen thanks for the info

  • @Loaderiser

    @Loaderiser

    8 жыл бұрын

    +ImmaSquidlng Nothing stopping him from swimming to the surface... apart from the whole literally not being able to swim part. As for the lack of difficulty/punishment for failure, I do see where you're coming from with that. Horror, as all other genres mainly pushing for immersion and personal experience, quickly starts degrading when its main catch just isn't good enough. Then again, should the player really be more scared of losing progress than of the actual monster? Frustration from too high difficulty really hurts both the atmosphere and the way the players are able to immerse themselves into the game's world. SOMA, for most of the game at least, in my opinion managed to balance the difficulty quite perfectly in fact. The monsters stay fresh, mysterious and scary when you never reach the point of "oh whoop-de-doo, I died AGAIN to Mr. Butt-for-face." Surviving the encounters often comes down to the player feeling like they pulled it through just by the skin of their teeth, feeling like any mistake could've been their last. All in all, hard enough to maintain a good level of urgency without getting frustrating.

  • @BDeerhead
    @BDeerhead8 жыл бұрын

    When you talk about lingering dread, it reminds me of those secret areas in Portal where you find messages left behind by earlier test subjects.

  • @Taigegan
    @Taigegan8 жыл бұрын

    Do you think that you guys could make a video on the basics of a good simulator? Enjoyed the video! Happy Halloween everybody!

  • @gulfgiggleanimations4472
    @gulfgiggleanimations44728 жыл бұрын

    Still waiting for that voice acting episode James

  • @jamjon6616
    @jamjon66167 жыл бұрын

    I never knew you liked Steven Universe.

  • @somedude5819

    @somedude5819

    7 жыл бұрын

    Canned Pillow this isn't the first reference they made.

  • @shadedfalcon

    @shadedfalcon

    7 жыл бұрын

    Some Dude What others did they make?

  • @somedude5819

    @somedude5819

    7 жыл бұрын

    MLPVolteire there was Garnet trapped underground in a video they made about how consoles get made.

  • @ronaaz4628
    @ronaaz46288 жыл бұрын

    I especially loved to see Dan "dressed" as Peridot. Which shouldn't come as a surprise, considering how much he talks about it on his Twitter profile. Anyway, nice episode guys! I'm not much of a horror fan, but it's always nice to learn about the mechanics/settings that can haunt the player.

  • @Rednetthall2
    @Rednetthall28 жыл бұрын

    5:24 I think everyone has a moment in them like this in life

  • @shiftypersona
    @shiftypersona7 жыл бұрын

    SPACE DORITO!

  • @xSmythosx
    @xSmythosx8 жыл бұрын

    Aww my favorite green space dorito

  • @leakinbrolly2379
    @leakinbrolly23798 жыл бұрын

    I love it when you guys get your Halloween on. Peridot and Plague Knight

  • @ferbthe2gadgetguy
    @ferbthe2gadgetguy8 жыл бұрын

    Thanks for the lesson. All i could think off are really thick fogs,abandoned buildings and sounds of crows in the distance

  • @FibblezUniverse
    @FibblezUniverse8 жыл бұрын

    I can never escape from steven universe. "once you go steven there's no leaving"

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