Pixel Art Class - What's The Right Canvas Size?
Ғылым және технология
Heya, Pals!
This week we're having a chat about Canvas Sizes for your pixel art! I get asked about this all the time, so hopefully I can give some answers on the topic.
Enjoy!
Chapters:
00:00 - Intro
01:46 - Pixel Art for Art's Sake
05:14 - Pixel Art for Games
07:34 - About Palette Depth
12:04 - Character Sizes
17:00 - Screen Sizes
20:27 - Picking Your Game's Resolution
29:58 - My Approach
32:13 - Canvases for All Other Assets
35:15 - Towards Pixel Art Proficiency
37:21 - Outro
Music Credits:
Zelda: Threshold of a Dream - threshold.ocremix.org/
Zelda: Essence of Lime - essenceoflime.revasser.net/
Art References:
/ kyssalian
/ cyangmou
Game References:
Links Awakening DX
Super Mario Bros 3
Celeste
Stardew Valley
Momodora: Reverie Under the Moonlight
Owlboy
Iconoclasts
Insignia
Rogue Legacy
Blasphemous
Zelda: The Minish Cap
----
This video features clips from my stream. Catch it live: Mon, Tues, Thurs and Fri 1-6pm AEST.
Twitch: / adamcyounis
Twitter: / adamcyounis
Discord: / discord
Become a Patron at / adamcyounis
Download assets and games from the stream at uppon-hill.itch.io/
Later, pals!
Пікірлер: 208
The thumbnail is amazing - the idea of using quantum mechanics to work out the canvas size is brilliant
@AdamCYounis
2 жыл бұрын
That's a very sneaky but deserved flex recognisng them on sight like that!
@jaredjones6570
2 жыл бұрын
@@AdamCYounis It wasn't supposed to be obvious?
@alexsterckel2511
Жыл бұрын
@@jaredjones6570 well to see the formulas is the point of the thumbnail to know that those formulas are related to quantum mechanics is quite the flex.
@fernmiranda
Жыл бұрын
Dang it! Now I have to learn quantum mechanics too?!
The fact that this content is free, I'm finding my love for KZread again. Reminds me of learning how to design years ago.
As someone who has recently found an interest in pixel art and game dev, this channel is literally the most helpful resource I've found. Thanks for the content.
This is quite literally the question I had on my mind today. I've been working on game assets and size has had me stumped. Your timing is impeccable.
@hunkerdown2344
2 жыл бұрын
me too
Also note that in sidescrollers, your character sprite's width (horizontal size) is much more important than height (vertical size) since in sidescrollers you typically move more to the side than upwards. (Notice that in games where you do primarily move up and down - like Downwell or Jump King - character sprites are more square-ish in proportions). Also notice that the super-wide games shown (Blasphemous and Rogue Legacy) have your character have really a narrow hitbox, while most of the sprite visible does not actually affect gameplay - for example in Rogue Legacy, the giant sword held by your character is purely cosmetic, and so is a part of the pointy hat in Blasphemous.
This tutorial should be shown to every new baby being born. That's how important it is. Very, very good video!! Thanks!
I have watched a lot of your videos to improve. And I can honestly say, this has been by far the most useful. Just having a starting point and explanation answers so many questions and ultimately helps make everything beforehand fit into place!
As a beginner artist, made the art for my game about 100% better. I guess I just needed some frame to work within. Thank so much, and keep up the good work.
Im in the process of developing my own RPG at the moment and your videos have been a blessing! love how you go into detail about everything! subbed and now going to binge all your videos! keep it up!
I was searching everywhere for a tutorial just like this. Perfectly helpful and concise information. Insignia looks incredible btw
Thanks so much for the analysis! You explain things very nicely and with variety of ways and examples, you are amazing at this. You save me from huge trouble with some of those tips so I highly appreciate it!
You have been single handedly the most useful youtuber I have come across. Have a degree in game development, and after 4 years of thinking about my game, I am now on path to creating it! Just so happens to be pixel art! The whole sizing, canvas, and doubling the resolution to fit 720p, 1080p, etc is so useful. Will be watching a lot of your videos over the next year haha. Thanks for being so helpful.
I've been doing professional pixel art for about five years, and yet I still come to your videos and always learn something new. Thank you!
I've come back to the videos so many times. thank you Adam.
Yet another excellent addition to the Adam Master Class series. Thanks for the time, prep and energy to breakdown this common question! Thoughtful and thorough as always. Btw, today I have officially, mentally "wishlisted" Insignia. Haha
Man this was so clarifying. You are a really talented teacher.
Excellent information, competently delivered. I am in the initial stages of vaguely considering designing game assets, and this gives me the confidence to try and create a mock-up, now that I know a good canvas size that scales properly for modern hardware.
Thank you so much ! I looked for these answers for a long time and was only abole to find infos on Reddit until now. Everything is well explained, I'll come back to that video often.
By far one of the best channels on youtube, incredible information and very well done explanations, and is all for free, awesome
I was literally just trying to figure this out for my own game! Thank you! I love your videos they’re very informative
Such a jewel of video! Didn't realize this was the thing that most intimidated me from doing pixel art, thank youu!
I'm just delving into this medium and this video (your videos) are so extremely helpful! And inspiring! Thank you so much!
This is exactly what we need, thank you! We're working on developing pixel art skills for our game coming after the one I'm currently making, and the screen resolution thing was the one thing that i couldn't figure out.
Man, this was so helpful! I've been tending to overthink and not understand, and you broke down SO much! Thank you!!
Pixel art is legendary. in the future still can't be replaced
These videos about theory that you are doing lately are awesome. I still find them very interesting and enlightening, but I wish they were around when I started with pixel art.
This answers so many critical questions that I've had in my head, thank you! Now, off to the jam..
You're the best, buddy. In a world where so little is said about pixel art, you literally solve questions for people like me who want to start, but don't know how
You really provide some useful information, dude. I appreciate everything you do.
Really helpful video! It's by far the best i've seen in this subject.
Thank you very much! You helped me a lot to understand proportions in pixel games. Great lesson!
Good advices from a pure pixel art artist, thanks you to share your knowledge Adam
Love this guy! English is foreign for me and don't speak well, but Adam explain so easy, that and I can understand. Good luck with your plans!
That tower has brilliant rendering! This video has been so helpful.
This answered all of my questions, amazing video
One of the best video lessosn ive ever seen about anything!
I’ve always wondered about this specific question. Thanks so much
Brilliantly informative! Thank you very much for this!
Your videos are great, so much help, thank you!
Adam, you are creating the next generation of Pixel artists that will become AMAZINGLY GOOD, and for free!!!!! You knowledge is amazing! I'm going to buy the game for me and all my friends
I just got Aseprite yesterday, so I'm looking forward to following along with this video series you've created.
Super informative! Currently going through your library of videos for my board game project :D
That was a really informative video. Thank you for sharing. I'm enlightened!
These videos are so informative! Also, 90k subs! YAY
This took me so long to understand in 2019! Your video is so helpful! You explain things very well
I don't know how many times I've watched your content over and over. In other words... thank you.
Simplified this so much for me, thank you
Dude thanks so much for the video, this was amazing.
Thank you so much for such comprehensive video! It helped me A LOT
Thank you for this great breakdown.
Nice video man as always!
This video just saved my whole 🍑 dude, seriously thank you for helping us get started off on the right foot!!
These videos are great, you’re a legend man 🥂
Really helpful tutorial! thanks for breaking this all down to a science. Your channel is my new favorite morning jam, and I appreciate all the effort you put into sharing this with us
Nice, I never realized before how important even integer scaling is. I will forever use 320x180!
Another great breakdown! 😎
Super informative, thank you!
This was so informative. Thank you
Thank you Adam for explaining all this now I'm more confident in my attempt to make a pixel-art themed game
Thank you so much for the video! It was very helpful to me!
Very helpful, thank you!
This channel is GOLD
This was extremely helpful as someone trying out pixelart :)
Such a great video, thanks
Jeeeeez. When you wanna ask Adam a simple question but he is several parallel universes ahead of you. STELLAR WORK mate!
I watched a lot of yt videos the last days searching for a video like this. I wanted a deeper understanding why 320x180 is kinda the sweet spot right now. I make my first real unity game (all others are like...toys with few lvls) and honest thank you for this video. i got a way better understanding now how to make some retro pixel art games
Very, very insightful!
It might be just me, but i'm in love with the 640x360 resolution. It's small enough to be pixel art and big enough to have detail.
There is no "right answer" in every case-across every game obviously. It all comes down to the creator's style and intent. I think you did an excellent job conveying that and most of the things one should consider when deciding these variables. Thanks you really helped me out here.
This is so cool. I'd love to see a video where you just take us through a lot of art from insignia and give a little commentary. I love seeing anything you make for it.
Amazing! Thanks Adam!
This video was everything i needed omg, i was bashing my head against my PC thinking on how i should approach the sizes of my character, scenery in general, and now i have all the answers i needed! Amazing content as always, i've learned a lot with your videos, i'll be looking forward to catch up your twitch streams!
@boerbol9422
2 жыл бұрын
Same here! Amazing video!
Thank you for making this video, really save me from lots of headache. I started to draw some assets and got really confused
Awesome content.
Thank you so much for this. I was struggling so hard to figure out the proper aspect ratio for the scenes where I'm not using tiles
Awesome teacher!!
minor inconvenience of 320x180: 180 isn't divisable by 16 or 32 (the most common tile sizes) which means that vertically you will have either 4 or 20 pixels in spare. Could be resolved by using tiles of 20px instead.
I can't thank you enough for making these videos, I'm in my first year at uni and am a complete noob to any type of Game Art so your videos have been really helpful! Big respect for you giving up some of your basic knowledge so that beginners have a chance in such a fast paced and competitive industry :)
This video's been really helpful.
Hey pal, it was fun recognizing the Links Awakening cover song at the end [36:00]. Years ago when I found it on KZread, I bait-clicked on the fiery digital painting of link dueling ganondorf (same cover song but it’s started halfway in, here in this video).
EXTREMELY HELPFUL! It's one thing that really stumped me as a beginner. Many thanks.
Amazing videos, thanks
nice video as always this is the answer for so many beginners :)
Thanks for the tutorial!
amazing work adam! can you please do some more environment tutorials please
Thanks talking about it adam Still having problems with right canvas
your videos help a lot! thank you!
This was massively helpful! Thank you!
Very good video. learned a lot.
thanks. you answered everything i was trying to figure out. Great to find other nerds in their own field. =)
Great video!! Thanks!!
wow that is soooo helpful thank you
Great video. Cheers pal
Great video! An other way to view that is 640x360 is the GCD of the 720p and 1080p. GCD("1920×1080", "1280x720") = "640x360". You should have talk about 2k screen also, but it's only 2 times the 720p, so it's a multiple of 720p. Many computer user loves 2k screen for the middle ground between budget and pixel density. I'm one of thoses.
me laughing nervously in 1280x720 with half of a project done hahah
For some reason I couldn't get my head around this myself, I think my OCD for keeping the same cell sizes was messing me up. Thanks for this explanation.
You sir are amazing!
who else keeps getting distracted by the awesome music in the background. I had so much trouble in beginning because of the sick zelda cover.
Fan-tastic!!! 👌🏼
Thank you for the great knowledge you lay down in this video! Any quick insights for developers targeting the Steam Deck (1280x800 or 16:10) concurrently with 16:9 for PC? Easiest would be to just black out those 80 pixels and pretend it's a regular HD, but wondering if you have other ideas?