Photogrammetry vs Gaussian Splatting for Virtual Reality
Ойындар
What’s better for viewing real life VR environments?
I give my thoughts on this and compare how either feels in VR.
You can download my Gaussian Splats and view them in VR yourself!
Collection of splats: drive.google.com/drive/folder...
VR Splat viewer: www.gracia.ai/
Links discussed in video:
Luma labs: lumalabs.ai/
Unity plugin: github.com/aras-p/UnityGaussi...
Animated splats: shenhanqian.github.io/gaussia...
Пікірлер: 81
If you don't want to listen to me ramble and just want to look at the comparisons here are the timestamps: 02:22 - Back to back comparison 08:07 - Side to side comparison 13:15 - Quick splat vs lengthy photogrammetry
@DaveBrinda
2 ай бұрын
I can totally relate to the rambling…that was me trying to explain to a friend how next-level this tech is. I too was awestruck by the fidelity compared to photogrammetry. Especially the fine detailed objects, or shiny, reflective or transparent objects that would never work in photogrammetry. I actually really like the soft painterly hazy aesthetic…it feels like a memory. I’ve been experimenting with PostShot ahead of a trip to visit my folks. Planning to scan my childhood home before my folks move to preserve the space.
15:12 Never thought about it. Gaussian Splattering could "bring back" a loved one who passed away. Only for a short moment where you are only watching a still frame of the person but the possibilites are immesurable.
@Puffycheeks
6 ай бұрын
I'm sure this will be used for 'photo albums' of loved ones. A nice thought.
@Danuxsy
6 ай бұрын
there are already papers on animated gaussian splatting (including people)
@dibbidydoo4318
6 ай бұрын
Gaussian Splatting 4D videos are possible. It's not just a 3D image
@dibbidydoo4318
6 ай бұрын
kzread.info/dash/bejne/i6eEss-fXaicfMo.html&ab_channel=ZhangChen - video guassian splatting
@epicchannel4724
6 ай бұрын
Exactly why I am looking into splatting unfortunately.
i could see google doing this with street view
@stefanschuchardt5734
6 ай бұрын
And they should
@Puffycheeks
6 ай бұрын
Yeah! Splat the world.
@l0I0
2 ай бұрын
i believe google did make a paper on it.
@kamillatocha
2 ай бұрын
there is already paper for that
@rzrlkoqumq8vn2ktla7i7
Ай бұрын
Google already implements NERFs in immersive view and in the aerial view api
Excatly what i was looking for, incredible for capturing spatial memories
its really cool that there is audio. I assume captured audio from the location. But even if its created from stock footage or something it still adds a lot!
If you ever showcase this again, it would be awesome if you could clip away all the flickery and large spats. Only keeping refined areas. Like perfection in a black void!
This looks absolutely amazing!😮
this is so interesting because i was interested in bringing 3d scans into one of my fave games as mods but other modders told me "its too many tris its impossible" but then here you are running it in vr which is suually even more demanding. I am wishing i can bring stuff like this in game.
@Puffycheeks
4 ай бұрын
Yeah, you definitely can. There are Gaussian Splat add-ons for Unity and Unreal if you are using either of those game engines.
@AnnasGamingCorner
4 ай бұрын
sadly the game i am using isnt either D: I want to use 3d scans which work but modders tell me theres too many tris. Wondering if it can be reduced easily while keeping detail!@@Puffycheeks
@Puffycheeks
4 ай бұрын
@@AnnasGamingCornerUsually in photogrammetry software there is a way to simplify or decimate a model before export. If it is a premade 3d scan Unreal engine has a way to use automatic line of distance models for high poly stuff to make it optimized. What game engine are you using?
@AnnasGamingCorner
4 ай бұрын
it is called transport fever 2 (on my chanl) and I am using scans from polycam! :)@@Puffycheeks
@Puffycheeks
4 ай бұрын
@@AnnasGamingCornerFeel free to email me at Puffycheeks288@gmail.com if the scans you are using are free assets online I could try are simplify them.
I find this incredibly interesting and awesome.
Great stuff, I think we will mix technologies to get the best of all worlds for the forseeable future
beautiful thought
what a time to be alive
It’s Melbourne! Gaussian Splat let me recognise Eureka tower!
WELL DONE
Thank you
Very cool indeed
@Puffycheeks
6 ай бұрын
ty
I was unaware that the splats change their properties depending on the direction we view them from, that explains a lot of how specular highlights can change, and how reflections can work. Google did this in their Lightfield demo by 3D reconstruction and from what I could tell texture swapping. Kind of disappointing as it kind of removes some of the magic, but made sense at the time. That technique also suffered badly from being limited to the 1m sphere of their camera array. If I could take a video of my apartment and, as you said, port it into VR Chat, I would do that in a heartbeat to get my international friends to visit... on location, as it were. I very much look forward to this technology maturing, so we will have neat GUI applications to generate and export these environments. Also, I have completely forgotten to look at this myself, while I've watched videos and tutorials for a while now. Thanks for sharing!
@Puffycheeks
6 ай бұрын
Thanks for watching my video BOLL! The space shuttle in the Lightfield demo is still the most realistic thing I've ever seen in VR. I'm also excited to see this tech mature, feel free to download my splats and view them in the 'Gracia VR' viewer linked in the description. (I recommend the 'Fireplace' file)
@HA11EYS_COM3T
22 күн бұрын
Gaussian splatting is literally gaussians in 3D space as far as I’m aware, so a reflection in a Gaussian splat is just a Gaussian behind the ones on the surface. It’s recreating the light you see, not the environment itself.
Great!
Does Garcia work with the point cloud files that the Luma AI iphone app generates? I tried uploading my point cloud luma files up to garcia, but it doesnt seem to like that format?
Thank you for the explanations. What kind of LIDAR machine would get the results shown in the bridge scene at the beginning?
@HA11EYS_COM3T
22 күн бұрын
Pretty sure your phone. Photogrammetry means it’s done using photography, not exclusively LiDAR. Most newer phones support this kind of thing, and there are numerous apps for it
How to export this into quest 2 ? What engine to use ? And what sdk to use? Can you please explain? I am interested to try this. This is awesome..😊
@OscarSonco
3 ай бұрын
x2
@HA11EYS_COM3T
22 күн бұрын
I think he’s on computer.
If you train it for longer it’ll look a lot better!
Maybe it can be used as skyboxes?
@Puffycheeks
6 ай бұрын
It would work amazing for skyboxes!
what VR software do you use to place splat in?
@franzferdinand4164
4 ай бұрын
Gracia AI probably, based on the interface
The biggest problem of nerfs and gaussian splats i see their lack of editability like it's like capturing hologram it looks great but for world construction pacticulary for games it seems really hard to use..
@Puffycheeks
6 ай бұрын
For the moment yes that is a good point. But the tech is moving fast, have a look at this example of editing splats: x.com/Andersonmancini/status/1737880610906009634?s=20
@dbellamy6694
6 ай бұрын
What would be nice if this could be overlaid on simple geometry, kind of like using a bump map. Having this high level of detail that 3d objects could interact with.
@vickytao2010
6 ай бұрын
Gaussian splats' data got the potentials. Geometry wise, it's 3d point cloud. So add/remove points are straight forward. Also, you can do lod, streaming easily. The difficult part is to add them to game lighting pipeline to support dynamic lighting. But I believe it's impossible in the future. Currently there are researches to reverse lighting of the gaussian splats. So I think we may see more progress soon.
@DeltaZ10000
5 ай бұрын
Have also been thinking about this. Same as one would sculpt a high dense 3d model and then bake the details on normalmaps etc. on a simplified geometry.@@dbellamy6694
@amartious2123
5 ай бұрын
That's not what it's made for.
Any way to run this in browser? Or directly from headset hard drive?
@briandavis4866
3 ай бұрын
checkout PlayCanvas - it has webvr capability - but you need to tether to the PC to view in VR - If you access from the browser in your headset it freaks out with the 3dGS
Interesting video. Would be great if when capturing video from your point of view you move and look around a bit slower.
@Puffycheeks
6 ай бұрын
I could have done some post stabilization of the VR video, yes. But I didn't think of that when editing. VR footage is inherently 'fast'. Nowadays most games will have inbuilt smoothing for the 2D view on the screen that helps this.
its hard to get good splats without running 400 photos
I wonder if apple’s Vision Pro spatial video uses something like this. They say the iPhone 15 pro camera can record the spatial video but the cameras aren’t human eye distance apart so it seems like they’d have to be doing some 3D math with the cameras. I wonder if they’ll end up adding a “capture your whole environment in 3D” feature
@amartious2123
5 ай бұрын
No they don't. It's really just light fields that they use. It's spatial video, not volumetric video. Volumetric videos (point clouds, gaussian splats) are still waiting to become mainstream.
I‘m not too knowledgeable about gaussian splatting, but I think it would be nice to somehow convert these splats to roughness, translucency, bump, displacement, normal and opacity maps etc…then map them onto the photogrammetry polygon model
@judgsmith
6 ай бұрын
Look up 2 minute papers Gaussian splats. He does some stuff about that.
@L3nny666
6 ай бұрын
@@judgsmith thanks will do
@vickytao2010
6 ай бұрын
Gaussian splatting does much better job than polygon model for rendering. Gaussian splatting is to replace polygon rasterization but not the textures for polygons
@L3nny666
6 ай бұрын
@@vickytao2010 but splats are not practical to work with. You can’t model them, can’t import them into a game engine and apply physics etc. They are not flexible and at best usable for vfx shots.
@HA11EYS_COM3T
22 күн бұрын
@@L3nny666the entire advantage of Gaussian splatting is that there is no geometry; it’s replicating light, not objects, and that’s what makes it so good. I think it could potentially, with a lot of work and models for collision detection, be applied in a game in some way. It will, obviously, probably not work for an entire game and may need to be used only in supplement to be effective, but it has potential. Much more potential than NeRFs, at least.
*promo sm*
There is no point cloud in 3D Gaussian splatting it is built from splats. It is still ok from a distance and actually quite good but you come close and it all breaks. That is why you see them around. You can still import it to 3D modeling software but only if you do not plan to come close to them in 3D environment.
@vickytao2010
6 ай бұрын
The 3d guassian splatting can use point cloud data structure. And because so, it's easy to add lod to it so it can handle the case you are talking about of "come close". There is a research talking about 3d guassian splatting LOD which shows decent results.
@HA11EYS_COM3T
22 күн бұрын
Everything in a computer looks bad up close if that’s not what you’re making it for.
What lidar scanner do you recommend? Cool shit.
@Puffycheeks
6 ай бұрын
I used the Polycam app and the LiDAR sensor on an iPhone 12 Pro.
@jameshandley7197
25 күн бұрын
@Puffycheeks so does any iPhone work with lidar sensor?
@HA11EYS_COM3T
22 күн бұрын
@@jameshandley7197 Newer ones have LiDAR sensors built in.