Phantom steed is one of the Strongest spells in the game! - Advanced guide to Phantom Steed!

Тәжірибелік нұсқаулар және стиль

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Пікірлер: 319

  • @PackTactics
    @PackTactics Жыл бұрын

    Thank you Riftborne: Champions of the Multiverse for sponsoring this video! Link to Riftborn: www.kickstarter.com/projects/riftborne/riftborne-champions-of-the-multiverse-a-5e-supplement?ref=3s54o0

  • @lightning_11

    @lightning_11

    Жыл бұрын

    Could you do a video about how to optimize your character's speed as much as possible? Maybe mobile tabaxi 10 levels in monk, 5 in elk totem barbarian, and five in bladesinger wizard? How would you build such a character in a campaign starting at level one without losing survivability? Thanks!

  • @LucanVaris

    @LucanVaris

    Жыл бұрын

    I know the Mobile feat sucks, but I still wanna zoom on-foot at level 6. Because zoomies. XD

  • @PackTactics

    @PackTactics

    Жыл бұрын

    @@lightning_11 You cast haste on the Phantom steed. That's it.

  • @FrostTurnip

    @FrostTurnip

    Жыл бұрын

    @@PackTactics what if you be a paladin with the movement aura on a haste horse.

  • @julianjones1130

    @julianjones1130

    Жыл бұрын

    Find steed and find greater steed are S tier

  • @mbjargvide
    @mbjargvide Жыл бұрын

    We once had a Wild Magic Sorcerer cast Phantom Steed off of a surge (we used a custom surge table) in a boss battle we were struggling in. The Steed kicked the boss and then got destroyed. However, the attack the Steed took could have killed a PC, and that one turn of unexpected reprieve allowed us to regain our footing and win the battle. It's one of my favorite D&D memories.

  • @macmusial3644

    @macmusial3644

    Жыл бұрын

    Better the ghost horse gets sent to the glue factory than a pc

  • @samuelbroad11

    @samuelbroad11

    Жыл бұрын

    @@macmusial3644 Ghost glue only bonds in the Ethereal plane

  • @douglasphillips5870
    @douglasphillips5870 Жыл бұрын

    A thing I like about phantom steed over a regular mount is you can dismiss it when you have to climb a ladder or cross a rope bridge, and cast it again at the other side.

  • @maxim1482

    @maxim1482

    Жыл бұрын

    you get to decide the steed's appearance, and it's not a horse, merely a horselike steed. so you could easily give it anatomy that lets it climb a ladder or cross a rope bridge.

  • @dsargus3

    @dsargus3

    Жыл бұрын

    @@maxim1482 No. Changing the Appearence doesn't change game statistics. Flavour is free, but you can't give it PowerWord:Death laser eyes, you can't give it wings for flyspeed, so why would you be able to give it functional hands for climbing speed. The Statblock of "Riding Horse" doesn't change, no matter how you describe the phantom steed appearence. BUT: the riding horse statblock used for phantom steed doesn't have any rules about not being able to climb. So technically, RAW, it can climb just as good as any other creature without a climbing speed. At half speed that is, maybe requiring Strength (Athletic) checks. Or as always, the DM can just deny and say that these rules only apply to player characters, which is fair enough.

  • @ViroMad

    @ViroMad

    Жыл бұрын

    @@dsargus3 Ritual cast for a pegasus looking horse... then cast Fly on it. :)

  • @zimzimph

    @zimzimph

    Жыл бұрын

    @@ViroMad obv troll is obvious

  • @tomraineofmagigor3499

    @tomraineofmagigor3499

    Жыл бұрын

    @@zimzimph that's not trolling. That's using mechanics to enable flavor

  • @Spiceodog
    @Spiceodog Жыл бұрын

    But Kobold! Mastifs are superior to mules! Mastifs are good boys

  • @hulmhochberg8129

    @hulmhochberg8129

    Жыл бұрын

    i read that in gators voice

  • @PackTactics

    @PackTactics

    Жыл бұрын

    You can't pet the dog in 5e rules as written. You can only make an attack action. - Kobold

  • @jasongaunt

    @jasongaunt

    Жыл бұрын

    @@PackTactics Attack with... gentle fusses? :D

  • @Kiaulen

    @Kiaulen

    Жыл бұрын

    But Owen! I don't want to be crying and useless in combat after my good boy takes a fireball!

  • @dooperdooper6679

    @dooperdooper6679

    Жыл бұрын

    @@PackTactics Simply make an animal handling check :)

  • @OperationRebirth314
    @OperationRebirth314 Жыл бұрын

    I enjoy having the steed take the form of a centaur. It's just flavour, so Larry doesn't get to actually use his hands, and he just says "Neigh" or "Whinny" the way that we would. Not for overly serious campaigns, but my group always appreciates seeing him make another come back as we go from game to game

  • @Sawtooth44

    @Sawtooth44

    Жыл бұрын

    im now just seeing Red Hare from Fate/Grand Order get a centaur, replace the "human" skin with horse hide and replace the head with a horses you now have a basic idea on what he looks like

  • @rice9224

    @rice9224

    Жыл бұрын

    @@Sawtooth44 what the fuck

  • @Nick-bl1ki
    @Nick-bl1ki Жыл бұрын

    My first wizard had this spell. I chose phantom steed to travel faster but the first time I used in combat I quickly realized how strong it really is

  • @RealNikoPlush
    @RealNikoPlush Жыл бұрын

    I am glad that this spell is a ritual so I can save that spell slot for an more important spell or smite

  • @Niyucuatro
    @Niyucuatro Жыл бұрын

    For ritual casting spells on a horse i would invoque the concentration rule. Specifically the "The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell." part. Since you have to keep concentration when casting a spell that has a casting time longer than an action. A full dashing horse seems to fill the bill for me. I would go so far as to make them do 11 minutes times 10 concentration checks. But at least one. So it's not completely reliable, but they have a chance to do it.

  • @Eli_Guy

    @Eli_Guy

    Жыл бұрын

    Bladesinger Wizards or having War Caster feat, probably not much of a problem Still, this seems like a fair trade for an hour+ Phantom Steed

  • @casalpanda9778

    @casalpanda9778

    Жыл бұрын

    Nice idea. I would rule that if your mount is slow pacing (half speed, 50ft) the CD is 10, full speed CD 20, dashing CD 30. I know a little bit of riding horses irl and I don't think it is possible to keep the delicate task of manipulating the weave in safe is feasible while dashing on your mount

  • @99sonder

    @99sonder

    Жыл бұрын

    @@Disruptis99 The PHB specifies that spells with a casting time of longer than 1 action also require you to maintain your concentration "Longer Casting Times Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, *and you must maintain your concentration* while you do so. *If your concentration is broken, the spell fails,* but you don’t expend a spell slot. If you want to try casting the spell again, you must start over."

  • @Niyucuatro

    @Niyucuatro

    Жыл бұрын

    @@Disruptis99 From the PHB: "Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see "Concentration" below). If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over."

  • @jamespearsoniii914

    @jamespearsoniii914

    Жыл бұрын

    While each table should play/enforce rules how ever they see fit, this seems to go against the spirit of the spell. I would 100% require checks for casting from a mount( if the mount is doing anything more then a trot)

  • @lanefunai4714
    @lanefunai4714 Жыл бұрын

    As DM, I currently have an NPC use this and have it appear as a Nightmare. The players haven't caught on yet.

  • @chainlink42
    @chainlink42 Жыл бұрын

    In one campaign me and friends did, one player had to go pick up some armor from another town so he tied himself to his phantom steed so he could sleep during the ride, also his ritual for it was just saying "horse horse horse horse" for the time the ritual took

  • @Sawtooth44

    @Sawtooth44

    Жыл бұрын

    sounds like me when i see cool tanks

  • @SnarkyRetort

    @SnarkyRetort

    Жыл бұрын

    horse

  • @FreyOdyssey

    @FreyOdyssey

    Жыл бұрын

    as a fellow Wizard, I approve that incantation!

  • @chainlink42

    @chainlink42

    Жыл бұрын

    @@FreyOdyssey The player was a paladin if i remember correctly, that campaign was quite a few years ago

  • @Surge-kk6ew
    @Surge-kk6ew Жыл бұрын

    I was able to get this spell from a spell scroll for my tomb warlock. It’s amazing.

  • @azuratheazuredragon2891
    @azuratheazuredragon2891 Жыл бұрын

    Phantom Steed is pog for the ritual casting and the movement. Have you done a video on Greater steed?

  • @openarmsasmr4939
    @openarmsasmr4939 Жыл бұрын

    I'd like to point out a small error I think I may have found. Unless I missed something while reading up on this, the duration of a spell only starts once the spell is complete. So if you ritual cast Shadow Steed 4 times, the first one should still have about 27 minutes left, right?

  • @renatocorvaro6924

    @renatocorvaro6924

    Жыл бұрын

    27 minutes + 1 minute fade out, yeah

  • @markloeffler85

    @markloeffler85

    Жыл бұрын

    That would be correct.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    @@renatocorvaro6924 so it's 28 for how long it lasts because that extra minute is added into the time before it vanishes no matter what

  • @luigivenom6054
    @luigivenom6054 Жыл бұрын

    I random click right to reset the start of every video you make now and them to know what gonna be the rap/beat of today ^^ I was pretty happy with this one.

  • @jaceg810
    @jaceg810 Жыл бұрын

    I remember planning a robbery, it went something like: cast phantom steed in ally, cast haste on steed, rob store for 12 or so seconds, making sure to just do a smash and grab, then zoom off, being over 2500 feet away after just a minute

  • @KiithnarasAshaa
    @KiithnarasAshaa Жыл бұрын

    Finally, an episode about Garyl! "Sup, little man. Got any oats?"

  • @mati--mahtee9901
    @mati--mahtee9901 Жыл бұрын

    This friday I play a character with phantom steed for the first time, this is just what I needed

  • @backonlazer791
    @backonlazer791 Жыл бұрын

    Some people seem to think that the Phantom Steed can't die since it fades over 1 minute, but I agree with you. It just means it fades if it has taken any damage, but other than that and its speed it functions just like a normal riding horse.

  • @renatocorvaro6924

    @renatocorvaro6924

    Жыл бұрын

    Yep. Nothing says it can't die, the corpse just takes up to a minute to disappear.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    @@renatocorvaro6924 there is no corpse it's an Illusion nothing in the spell says it dies just that if the steed takes damage the spell ends which activates the fading process which specifically calls out that "When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount." Which means you'll still riding it around otherwise it wouldn't mention giving you time to dismount it because there's already rules shown at the beginning of the video for a mount dying and it allowing you to use your reaction to get off as the mount dies so you don't end up prone but as mentioned the phantom steed is an Illusion it doesn't have hp the Illusion taking damage just disrupts the spell ending it preemptively causing it to slowly fade out of existence

  • @CrazyNerdMonkey

    @CrazyNerdMonkey

    Жыл бұрын

    ​@@lucasramey6427it has the statistics of a riding horse including hp

  • @LastAmongEquals
    @LastAmongEquals Жыл бұрын

    I wonder if the 1 minute fadeaway is a holdover from when it used to let you ride across water and eventually fly, in previous editions.

  • @doomgod314
    @doomgod314 Жыл бұрын

    This is one of the spells I try to get every time I possibly can

  • @Maric18

    @Maric18

    Жыл бұрын

    as a dm, i like it simplifies overland travel, keeps you busy doing stuff, is hella cool and flavorful i only demand that the appearance is cool or flavorful, not silly. no longer will people ride into battle on weird four legged rubber ducks

  • @jonasboel2473
    @jonasboel2473 Жыл бұрын

    You mentioned mounted and retual casting description when saying that you don't have to be immobile. I'd like to add that the spellcasting description also supports this reading. Longer Casting TimesPHB p202[-] Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see "Concentration" below). If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.

  • @4saken404
    @4saken404 Жыл бұрын

    I didn't know that in 5e the steed will fade away after 1 minute if it's damaged. So now that makes me want to have mine look like an inflatable horse! If it takes damage it sprouts a leak and starts deflating. 😆

  • @gethriel
    @gethriel Жыл бұрын

    You can "waste" a feat on Mounted Combatant and force attacks targeting the steed to attack you, preserving the steed. Naturally if you don't want to get hit, you can always recast when you have time, but this lets you keep the steed.

  • @Sir-Pleiades

    @Sir-Pleiades

    Жыл бұрын

    and they also get free evasion for their Dex save

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    Kinda pointless because the steed is an Illusion so it doesn't have hp anyways so if you're using it in combat once it gets hit you can still ride it while the spell gradually fades since the fading part doesn't say that you fall off the steed nor the steed dying just that the spell ends which begins the 1 minute fading process so mechanically you're still riding it around until that 1 minute ends (which usually combat's end before that point)

  • @Starguardianbard

    @Starguardianbard

    Жыл бұрын

    @@lucasramey6427 Jeremy Crawford confirmed that that's a bad reading of the spell. The spell specifically states that it fades out for 1 minute so that you can dismount, so that's all you can do with it since the spell specially says that's what you can do. While yes it doesn't specifically say that you *cant* keep using it as an invulnerable horse that's a shit argument that can be taken to any number of extremes because the spell also doesn't say that you *cant* give yourself 1 million experience when the horse starts to fade.

  • @gethriel

    @gethriel

    Жыл бұрын

    @@lucasramey6427 that's where my mind went, but the spell has ended; it no longer has any of its attributes except the dismount if its occupant, which it spells out. Your movement would be ZERO.

  • @nicmalugin9287

    @nicmalugin9287

    Жыл бұрын

    You could make a variant human eldritch knight fighter to get this feat and spell and if you take a 2nd lvl dip to abjuration you can become super tanky and move fast and use polearm master to do some high damage and if you want to take another you can get sentinel to be a group shutdown

  • @duckshallrule6937
    @duckshallrule6937 Жыл бұрын

    This spell alone makes the ritual caster feat very appealing, though the addition of find familiar makes it even higher value

  • @andrewgordon680
    @andrewgordon680 Жыл бұрын

    The fading rule is probably so it doesn't disapear on you while you're riding it at top speed around somewhere you don't want to go rolling. Because my DM would definately say that needs some form of fall damage.

  • @norandomnumbers

    @norandomnumbers

    Жыл бұрын

    That's precisely the reason. When it begins fading, it just stops and stands in place until it's gone.

  • @ucalove10

    @ucalove10

    Жыл бұрын

    @@norandomnumbers It stops? I though it stuck around for a minute so you could use it in combat still. It takes damage, it begins to fade, but one may still ride it.

  • @norandomnumbers

    @norandomnumbers

    Жыл бұрын

    @@ucalove10 "For the duration, you or a creature you choose can ride the steed. -- The spell ends if you use an action to dismiss it or if the steed takes any damage." As the spell has ended, you can no longer ride it, only dismount it.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    @@ucalove10 no you're right the phantom steed is an Illusion meaning it doesn't have any hp so it can't die via damage but damage specifically ends the spell it just takes a full minute for the Illusion to fully disappear at which point when it disappears is when we would use the rules for falling off a mount however keep in mind if you get off the steed when it's fading you won't be able to get back on because the spell is no longer active (btw nothing in the spell mentions you can't control the Illusion while it's fading)

  • @YourBoyNobody530
    @YourBoyNobody530 Жыл бұрын

    So, what I did was ritual cast 3 phantom steeds join a party member on the back on, and ritual cast another steed for when the old one wears off allowing the entire party to travel extremely fast from location to location taking whatever cargo they wanted with them.

  • @ConnorSinclairCavin
    @ConnorSinclairCavin Жыл бұрын

    We have two casters chain ritualizing this for a team of 10 phantom steeds pulling our (very much reinforced after the sparkler sled incident…) cart. Lets just say we can book it with a Lot of cargo… and if you think a top speed, max loaded cart wont become a battering ram if needed you would be wrong haha.

  • @marcusblacknell-andrews1783
    @marcusblacknell-andrews1783 Жыл бұрын

    I plan to use this spell to create an Oathbreaker Paladin as one of the Four Horsemen. It'll make a great ghost story.

  • @greghamilton9505
    @greghamilton95053 ай бұрын

    In the old days of 1st edition we always had mules loaded with gear and took them in the dungeon with us

  • @BrightChimeraDragon
    @BrightChimeraDragon Жыл бұрын

    For the very start of the video; What importance does the Mounts' Movements counting as 'Forced Movement' have? It is highlighted at 0:10 in the video to put emphasis on Opportunity Attacks, but the clause for Mounted Combat at the end states Mounts still provoke Opportunity Attacks that can target them or the Rider. It's pretty misleading and I feel it'd be good to clarify. 💖

  • @FringeFinder

    @FringeFinder

    Жыл бұрын

    Usually specific rules overrule general rules, so I'd say its movement does provoke attacks of opportunities as described in the mounts rules.

  • @BuddhaMonkey7

    @BuddhaMonkey7

    Жыл бұрын

    It means that only the steed needs to disengage, which leaves you free to do something else with your own action.

  • @BrightChimeraDragon

    @BrightChimeraDragon

    Жыл бұрын

    @@BuddhaMonkey7 Ah, I didn't correlate the transition from Disengage to "Counts as forced movement' as one statement but two separate bits of info, oops. TY.

  • @snowingfate6100
    @snowingfate6100 Жыл бұрын

    A great thing to do is cast invisibility on yourself and the steed while dungeon crawling. The movement is fast enough to where you can go the whole dungon anf just scout

  • @gelbadayah.sneach579
    @gelbadayah.sneach579 Жыл бұрын

    I re-slinned my Phantom Steed as a dire weasel for a more kobold-themed mount.

  • @johngarvey4448
    @johngarvey4448 Жыл бұрын

    the play test ritual caster feat helps a lot. it removes the extra time to cast rituals.

  • @jonathanchapple9651

    @jonathanchapple9651

    Жыл бұрын

    Non casters can't get access to 3rd level ritual spells anymore though, so that sucks.

  • @renatocorvaro6924

    @renatocorvaro6924

    Жыл бұрын

    That'd be a nice buff to Wizards if they can still ritual cast without preparing.

  • @SCh1m3ra

    @SCh1m3ra

    Жыл бұрын

    @@jonathanchapple9651 Arcane tricksters and eldritch knights can get access, it's just so terribly late in the game that that's not a major selling point. Keep in mind that they removed the ritual casting limitations of 5e in the same playtest. Now if you know a ritual spell, you can cast it as a ritual.

  • @nicmalugin9287
    @nicmalugin9287 Жыл бұрын

    With the lvl 14 illusion ability you can make this real assuming it would take the statblock of what it looked like(a griffin won’t act like a horse) you could make an adult dragon be your per

  • @xWolfGuyx
    @xWolfGuyx Жыл бұрын

    I played a wizzard that would ride his pantom steed and have his party ride on tenz flooting disk for mad travel speed.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    That's a pretty cool mental image while also being way better casting time wise just remember to not move more than 100 ft a turn away from the disks otherwise the spell ends

  • @goesifmacrae7389
    @goesifmacrae7389 Жыл бұрын

    In older editions you had to have trained in land vehicles in order to cast. Could throw a wizard in a carriage and as long as it was moving they couldn't cast. Or our DM made that a house rule of his.

  • @firerulezz116

    @firerulezz116

    Жыл бұрын

    How's that house rule worked out? What impacts has it had?

  • @goesifmacrae7389

    @goesifmacrae7389

    Жыл бұрын

    @@firerulezz116 definitely buffs martials

  • @marcusfabela3024
    @marcusfabela3024 Жыл бұрын

    @Pack Tactics Not to mention that if your in the illusion school then that time is halved and it would take 5 minutes instead of 11

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    No they don't that feature is for copying spells into your spellbook it doesn't mention anything about casting spells or rituals

  • @Reubenhater
    @Reubenhater Жыл бұрын

    My party wizard has this. Combined with my totem barbarian elk form at level 7 or 9, the steeds travel at 26 mph cause of the double movement.

  • @jeffdietz630
    @jeffdietz630 Жыл бұрын

    Tremendous spell and a must have for martials (read rogues) to move into and out if range. Assuming use of Tashas, Rogue taking steady aim moves into range delivers sneak damage and then kites away. Question though does phantom steed move immediately after rogue on initiative. If so Rogue would be forced to burn reaction in order to ready attack action. Meaning the reaction would not be available for safe dismount if Phantom steed is knocked prone or provide opportunity for uncanny dodge reaction. It goes without saying that readied attack sneak attacks are currently deemed incapable of working via the latest 1dnd UA hot takes. Unbelievable.

  • @werewolfjedi38

    @werewolfjedi38

    Жыл бұрын

    honestly it's reasonable. if it's meant to be once for your turn, trying to abuse it by doing it on other turns, feels like mechanics manipulation that they want to Crack down on. if this is going to be consistent across all classes and monsters, it's all fair.

  • @jeffdietz630

    @jeffdietz630

    Жыл бұрын

    @@werewolfjedi38 re reasonable disagreed completely, and in contravention to relatively modern versions dnd/pathfinder from 3.0 forward where any attack that qualifies regardless of attack of opportunity or normal applies sneak damage. Still early to see but between this and rumors of elimination of -5/+10 for master feats, martials are getting the shaft.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    You can just control it on your turn no one's going to throw a fit if you do

  • @jeffdietz630

    @jeffdietz630

    Жыл бұрын

    @@lucasramey6427 technically you would not be allowed to if the steed is intelligent (and independent) has initiative count after yours and your intention is to attack when within range (melee or ranged attack) you will have to ready an action to attack and attack on the phantom steeds movement/turn. Likewise if your rogue has a familiar doing a flyby help action, the rogue is attacking using a readied attack w/ advantage on the familiars turn, not the rogues. Current one dnd UA rogue implementation is immensely moronic.

  • @xiongray
    @xiongray11 ай бұрын

    If taking Mounted Combatant, Melee Attacks are at Advantage if an unmounted target is smaller than mount. Long Ranged Melee Spell Attacks: Shocking Grasp & Metamagic Distant Spell would qualify. Same with: Thorn Whip, Inflict Wounds (with MM: Distant Spell), Spiritual Weapon, Bigby's Hand, Arcane Sword, Blade of Disaster, Fathomless Warlock's Tentacles of the Deep, Contagion (w/ MM: Distant Spell) And the cherry on top, you can opt into Knocking them Unconscious.

  • @dextra_24703
    @dextra_24703 Жыл бұрын

    If something gets to 0 hitpoints it should due to unconsciousness and fall prone, so you can use your reaction to jump of it or if you used it for an opportunity attack you fall next to it on the ground.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    It's an Illusion so it doesn't have hp unless specifically mentioned like all other Illusion spells (this one says the spell ends if the steed takes damage which begins the 1 minute fading process if the steed had hp it would say "the steed dies if it takes damage")

  • @jeydomo
    @jeydomo2 ай бұрын

    Ritual casting it while mounted might sound nice. But doing this per party member is hell, especially if you have a big group. You spend 11 minutes ritual casting, then another 11 for the 2nd, etc, but they last an hour. So you start your 5th mount while your first has 5 minutes left. So if you have a 6+ party and each want one thats a net loss because youll be ritual casting while mounted. So stick to 3 and double up on riding. Or more for smaller characters.

  • @Heytomat0
    @Heytomat0 Жыл бұрын

    when i DM and someone uses phantom steed i like to remove the "horselike" apparance stuff, so the party ride stuff like giant Tortoises, giant spiders, etc

  • @TheMightyBattleSquid
    @TheMightyBattleSquid Жыл бұрын

    It just ghost to show you, the designers of this spell weren't horsing around when they were giving this spell its maney upsides.

  • @renatocorvaro6924

    @renatocorvaro6924

    Жыл бұрын

    Boooooooooooooo. Take my like.

  • @guamae
    @guamae Жыл бұрын

    Since the Range of "Phantom Steed is 30 feet, and we're allowing Ritual Casting while Riding... you could just constantly re-up the steeds in transit, do 5 of them, and never stop casting....

  • @berserkervtuber6285
    @berserkervtuber6285 Жыл бұрын

    Phantom Steed, giving Pass Without Trace a run for its gold xD

  • @ajaafive1384
    @ajaafive1384 Жыл бұрын

    This spell is funny because the "creature" (technically an illusion) appears, Gains actual creature status for the duration (ie. Can move and take actions) Then when the spell ends it immediately stops being a creature again, then fades after a minute. (if it didn't say it fades then technically the "steed" illusion wouldn't because it's technically an instantaneous effect,, which is why it specifies that the gear poofs because it wouldn't disappear otherwise) In other words, the spell makes a lifelike illusion, gives it a statblock for an hour, then once the spell ends it stops being a creature and has a 1 min Killswitch for the technically permanent illusion. For those confused Like dragons breath having two ranges (touch/cone). This spell has two durations (instantaneous/1hr) though it doesn't mention this, and it's not a creature till it's 1hr effect is active. So if the first paragraph didn't refer to the illusion as a "steed" then the spell's second effect kinda wouldn't work. Edit: fixed db range

  • @jurakarok3343
    @jurakarok3343 Жыл бұрын

    Sharing magic steeds, I tried to do that with summon steed. Rules and sage says no. Sadly only paladins can share the magic to cast that spell with other paladins through class specific spell scrolls. Bards can yoink the spell for themselves, but still cannot make scrolls usable for the rest of the party. Still, a 'summon steed' mount is great with a caster. Also make sure to pair phantom steed with tenser's floating disk when possible so that the lighter party members can huddle up, letting you move at 10-13mi/h on fewer rituals.

  • @zagreusnyx360

    @zagreusnyx360

    Жыл бұрын

    Those rules only apply with Find Steed/Find Greater Steed, as those spells function very similarly to Find Familiar in that you can't have more than one at a time, which is specified in the spell's description. However, Phantom Steed makes no such specification - The steed doesn't go away if you summon another one, so it's theoretically entirely possible to make enough for your party. On a somewhat different note, I enjoy the 6th-level Illusionist Wizard ability, "Malleable Illusions", in combination with this spell - Doesn't do anything besides allowing you to change the mount's appearance whenever you want, which is cool for flavor.

  • @daikatarokamegawa542
    @daikatarokamegawa5423 күн бұрын

    Goddamn mongorians!

  • @ryanschmidt3319
    @ryanschmidt3319 Жыл бұрын

    Speed is insanely good. Even if you don't have phantom steed, I have a Centaur Ranger who is designed so that when necessary she just... runs away and shoots from 600'.

  • @fadeleaf845
    @fadeleaf845 Жыл бұрын

    Funny enough, it's not actually faster than foot travel on short distances. Over the course of an hour, ritual casting Phantom Steed four times and dashing away covers 4000 feet less than having a party of 30 ft movement people dash the distance themselves. It might be faster if you ritual cast during the ride over a longer period of time, however, as well as having a second caster who can help get out steeds faster (which isn't a big ask in a party of casters)

  • @Jarliks2012
    @Jarliks2012 Жыл бұрын

    use a bonus action and give your phantom steed dragon's breath too while you're at it

  • @Jarliks2012

    @Jarliks2012

    Жыл бұрын

    Nobody do this, that looks like a scam account.

  • @nicmalugin9287

    @nicmalugin9287

    Жыл бұрын

    Make it look like a dragon while your at it

  • @ryanpratt6993
    @ryanpratt6993 Жыл бұрын

    Am I missing something for Bladesingers using Find Steed? Find Steed isn’t on the Wizard spell list. Or are you using the Ritual Caster feat?

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    He said phantom steed was the reason he didn't mention mobility for bladesinger's not find steed

  • @ryanpratt6993

    @ryanpratt6993

    Жыл бұрын

    Ah my mistake

  • @nucleargoofball8043
    @nucleargoofball8043 Жыл бұрын

    Taking the Mounted Combatant feat basically gives the mount Evasion instead, so you're set for avoiding AoE Fire and Lightning spells! Your main weakness when riding the Phantom Steed is AoE spells like Thunderwave, which require a CON save and not a DEX save-- damage for the mount is unavoidable in that case.

  • @SCh1m3ra

    @SCh1m3ra

    Жыл бұрын

    Just don't be in the AOE. :p

  • @nucleargoofball8043

    @nucleargoofball8043

    Жыл бұрын

    @@SCh1m3ra But if you're specifically targeted, there isn't anything you can do to avoid the damage unless you or a party member Counterspells the Thunderwave or other AoE It's not like you can choose what your enemy does, unless you put yourself in a very specific position that discourages self-destructive behavior, like riding your Phantom Steed into mines where you can suffer a cave-in And even then, it's entirely possible that a desperate enemy will cast it anyway, as a surefire way to kill you

  • @SCh1m3ra

    @SCh1m3ra

    Жыл бұрын

    @@nucleargoofball8043I was attempting to be a goof. Sorry.

  • @crownlexicon5225
    @crownlexicon5225 Жыл бұрын

    If the mount dies, it typically falls prone (I guess a summon would be an exception) so you would need that check

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    No because it's doesn't go away until after a minute of the spell being over as mentioned "When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount." So from its wording we're still riding it around since it isn't a living creature it's an illusion that's beginning to fade out of existence it doesn't even have hp so it can't die naturally so we can still control it as if nothing happened for 1 minute it specifically says the spell ends if the steed takes damage or you use your action to dismiss not "the steed dies if it takes damage" it which begins the 1 minute process of it fading away since both events cause the spell to end Edit also it isn't a summon it's an Illusion not a concentration spell hence why it has no hp

  • @TheodoreManthovani
    @TheodoreManthovani Жыл бұрын

    I was wondering if we give THP to phantom steed, would any damage buffered by the THP makes the steed not considered damaged?

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    It doesn't have any hp in the first place it's an Illusion it's why it doesn't mention in the spell the steed dying if it's damaged but instead says the spell ends if the steed takes damage (which begins the 1 minute fading process before it fully leaves) however if it was the former instead of the later then yes temp hp would work since if you have temp hp and an amount of damage only takes out the temp hp the creature doesn't take damage (it's the same reason why temp hp is great for character's who concentrate on spells because their actual hit points need to be damaged in order to prock a concentration save)

  • @TheodoreManthovani

    @TheodoreManthovani

    Жыл бұрын

    @@lucasramey6427 I agree it's a product of illusion school of magic, the description says creature though. Nothing says it doesn't have any hp "The creature uses the Statistics for a Riding Horse, except it has a speed of 100 feet and can Travel 10 miles in an hour, or 13 miles at a fast pace."

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    @@TheodoreManthovani nothing in its description says anything about the steed dying either and it'd be pretty strange if you can create a fully living being with an Illusion spell like imagine creating life simply for the purpose of being a ride and then 1 hour (and 1 minute) it's completely atomized from existence

  • @TheodoreManthovani

    @TheodoreManthovani

    Жыл бұрын

    @@lucasramey6427 Not saying anything about alive or dead or dying, only pointed out the description literally says creature with stats. The reasoning would point out that illusion creatures only behave like creatures so they can't receive THP does sound.

  • @jamcdonald120
    @jamcdonald120 Жыл бұрын

    0:38 if your mount dies its falls prone like everything else does when it dies. use the rules for knocked prone

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    Yes but the phantom steed is an Illusion it doesn't have any hp nor is it alive (so it can't die) otherwise the spell would say "if the steed takes any damage it dies"

  • @timogul
    @timogul Жыл бұрын

    So. . . you can hook this up to a wagon, right? I mean, a riding steed can pull a wagon? So instead of summoning four horses, riding a few miles, then summoning more horses, you could summon one horse, have it pull the entire party in a wagon, then while riding summon a second horse, hook it up too so that they can travel faster, then about 40 minutes later summon a third horse to replace the first, then a 4th horse to replace the 2nd, and so on, all while riding in the comfort of the wagon. It would require that you keep a wagon around (or have the ability to build one at will), but you at least save on the expenses of maintaining horses.

  • @cybermage99
    @cybermage99 Жыл бұрын

    I love the idea of using the spell, but I want one that is meant for combat rather than shoehorned in. Give me a mount that has enough hit points that they'll survive the first fireball an enemy throws. I don't need 200ft of movement, but I won't complain about a 50ft mount.

  • @renatocorvaro6924

    @renatocorvaro6924

    Жыл бұрын

    Do what we used to do before 4E - research your own spell. Call it "Cybermage's Combat Steed", it has 30hp + 10 per spell level, lasts for one minute, and takes a bonus action to cast. Your DM might want it to require concentration and that's fine, but any more nerfs should reduce the spell level.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    Then use find greater steed for a pegasus

  • @SCh1m3ra

    @SCh1m3ra

    Жыл бұрын

    You still have the steed for a maximum of a minute due to fade out mechanics explicitly on the spell. Just don't dismount it in that minute.

  • @brennanruiz1803
    @brennanruiz1803 Жыл бұрын

    If you cast it four times, you have 27 minutes left, not 16. You counted the casting time of the first one.

  • @guamae
    @guamae Жыл бұрын

    The one limit I would put on this exploit, is that I would say, is that a creature can't squeeze while being mounted...

  • @snazzyfeathers
    @snazzyfeathers Жыл бұрын

    I had a warforged paladin that had a phantom steed. I gave it neon holographic mohawk.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    Nice that sounds awesome hope you enjoyed the character

  • @Senki99
    @Senki99 Жыл бұрын

    When my party's rouge realized that since Tasha if a rouge sacrifice his movement gets an automatic advantage and hence sneak attack every turn and the combined it with phantom stead, your campaign is ruined. :-)

  • @MultiSteveB
    @MultiSteveB Жыл бұрын

    Yeah, you can have 4 PS running simultaneously, but that first PS has used up 33 minutes of it's use just standing there while you cast it (ritually) three more times. Once you have all four and are travelling you have to stop *every* *eleven* *minutes* for one of the party to swap out the fading one for the fresh one you just cast.

  • @PackTactics

    @PackTactics

    Жыл бұрын

    That's enough for multiple fights. Spirit guardians for example lasts 10 mins. As for travel, you can just never stop ritual casting for the most part.

  • @nicmalugin9287

    @nicmalugin9287

    Жыл бұрын

    You could also share horses and hop on the fighters horse and ride with by strapping yourself on or better yet if your small I believe there’s no rule against you mounting another player who’s mounted

  • @MultiSteveB

    @MultiSteveB

    Жыл бұрын

    @@nicmalugin9287 I had an image of those Nesting Russian Dolls. 0.o

  • @krischan67
    @krischan67 Жыл бұрын

    I'm not sure if it has been pointed out, but if the steed takes damage, you still have it for one minute before it finally disappears, although it would become unconscious if it drops to 0 hp, of course.

  • @krischan67

    @krischan67

    Жыл бұрын

    @@derekstein6193 The last sentence does not say that it ends immediately, but that it ends and the previous sentence says says that when it ends, it gradualy fades. It doesn't say that this happens only when the duration runs out. However, it might be interpreted in a way that the mount becomes unusable immediately when the fading begins.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    @@derekstein6193 no it says the spell end if it takes damage or if you use your action to dismiss it which leads to the sentence before that which says that when the spell ends the steed begins to gradually fade giving the rider 1 minute to dismount before it vanishes, no where in the spell says the steed instantly vanishes

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    The steed is an Illusion it doesn't have any hit points nor is it alive since it's an Illusion and because it has no set hp it doesn't go unconscious when it goes into the fading period meaning it's still a fully functional mount until that 1 minute passes when it poofs out of existence (if you're still riding it you'll have to use your reaction to land or you fall prone as normal when you fall off a mount)

  • @FM-96

    @FM-96

    Жыл бұрын

    @@lucasramey6427 The spell says that it uses the statistics for a riding horse, and those statistics include hitpoints. It also says the horse is "quasi-real", which points toward it being more than just an illusion.

  • @wyattfrye8262
    @wyattfrye8262 Жыл бұрын

    Still think Ashton’s subclass is still pretty balance now that you know he can teleport around from range it while raging?

  • @PackTactics

    @PackTactics

    Жыл бұрын

    Oh he got teleport at level 6? I wanted him to get a feature that knocks flying creatures out of the sky but whatever. Yes, I still think Ashton's subclass is balanced. I would personally boost it more though.

  • @wyattfrye8262

    @wyattfrye8262

    Жыл бұрын

    @@PackTactics well yeah he seems to teleport himself, but also he can turn his attacks ranged attacks as well. His rages seems to have 4 functions when he rolls his d4. So not only does he have that gravity aura, the ability to Blur himself, and… I forget what the other function is. He can now teleport around as a bonus action and if he’s still not close enough he now can attack from range, just cuz and the kicker? He got all of this at level 6. Idk man that seems pretty broken to me

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    @@wyattfrye8262 not really it sounds great for him but not broken in the slightest since a barbarian pretty much gets knocked out of the fight if they can't manage to keep up their rage and the only meaningful source of ok damage they got is restricted to strength based melee attacks so any mobile enemy faster than the barbarian can completely kite and ignore them since barbarians have no good source of ranged attacks the best they have are javelins which have a normal range of 30 and it deals 1d6 damage and you might as well not be doing anything if you have to resort to that with a teleport and ranged option he has a way to stay next to an enemy and if he's not close enough to melee he'll be able to keep his rage from the ranged attack

  • @scottgerk7627
    @scottgerk7627 Жыл бұрын

    I'd love to hear an expanded breakdown of why "mobility sucks".

  • @PackTactics

    @PackTactics

    Жыл бұрын

    If you know how mounts work then you understand why mobility is a very bad feat.

  • @Juanlimiau
    @Juanlimiau Жыл бұрын

    Kobold, unrelated, but just calculated the "broken" new ranger makes 2.25 more damage than tasha's ranger (6.2 more damage than PB ranger) AT LVL 18 AT TURN 2. Not even concentration free and extra damage can save this spell

  • @smile-tl9in
    @smile-tl9in Жыл бұрын

    i rp my phantom steed as some kind of inevitable bike

  • @rzu1474
    @rzu1474 Жыл бұрын

    Problem with mounts is turn order. You can't move. Attack. And move again. As that would mean your mount moved. Ended it's turn. And then you went.

  • @zagreusnyx360

    @zagreusnyx360

    Жыл бұрын

    Actually, that's not quite how it works - You can either control the mount, or allow it to act independently. Intelligent mounts, such as dragons or the party Barbarian, act independently A mount that is acting independently takes its turn on its own initiative count, and has no restrictions on the actions it can take. However, a controlled mount uses your initiative for as long as you're mounted on it and in control. This allows you to use its movement speed instead of your own. However, the only actions a controlled mount can take are Dash, Disengage, or Dodge. The kicker is that a mount can be controlled in this way "only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training." Phantom Steed calls forth a quasi-real illusion of a Riding Horse, which has been trained in this manner, so you can control it in this way, more or less giving your 100ft of movement speed while it Dodges or Disengages, or 200ft while it Dashes.

  • @alanschaub147
    @alanschaub147 Жыл бұрын

    Dash is a *combat* Action. I do not think that you can Dash repeatedly for an hour outside of combat. The spell reads as follows: “The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace.” Therefore I believe that is the fastest you can travel.

  • @Magic-nx2fb

    @Magic-nx2fb

    Жыл бұрын

    While I agree that you can't just say 13 miles at a fast pace, but I dash every turn instead for 26 miles, there technically isn't anything that says I can't take the dash action every 6 seconds. So rather than stating "I travel at a fast pace" you have to say you're dashing for 120,000 rounds, which still gets you around 23 miles per hour. yes, the paces for distance per hour *imply* prolonged move speed, there isn't anything stopping you from actively dashing instead (RAW wise. I'd side with any DM who says that's too tiring)

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    You can take actions outside of combat and dash is an action however traveling is a different thing entirely so dashing doesn't effect the "10 miles at a normal pace 13 at a fast pace in 1 hour"

  • @byrongsmith

    @byrongsmith

    Жыл бұрын

    @@Magic-nx2fb The rules around Chases in the DMG, 253, suggest that constantly taking Dash is not possible due to getting tired.

  • @Magic-nx2fb

    @Magic-nx2fb

    Жыл бұрын

    @@byrongsmith They do *imply* that it's not possible, which is why I stated that RAW there's nothing against it. A chase requires (as written) a quarry and a pursuer, so if this is not the case, it's not a chase, and there is no obligation to follow those rules either.

  • @byrongsmith

    @byrongsmith

    Жыл бұрын

    @@Magic-nx2fb There's never an obligation to follow rules. But the chase rules can perhaps illuminate RAI, since what's so different about chasing after a quarry (or running away from a pursuer) that leads you to tire so easily (if you could otherwise keep that pace up for hours)? Nothing. Hence, RAI, you can't Dash for long periods. The travel rules can't be circumvented by just saying, "Fast travel pace is too slow, I'm just going to sprint for a few hours".

  • @TheSpencermacdougall
    @TheSpencermacdougall Жыл бұрын

    Best part is, -if- When they die, you can just re Summon them, instead of buying a new one!

  • @russellperry9902
    @russellperry9902 Жыл бұрын

    I'd rather work with other casters and summon a herd of them and then just be like, "go the way and stampede"

  • @Sand-Viper
    @Sand-Viper Жыл бұрын

    Steedwork makes the dream work! :D

  • @raymcgrath7340
    @raymcgrath7340 Жыл бұрын

    2:56

  • @garwynrosser8907
    @garwynrosser8907 Жыл бұрын

    You could just cast it one and use a carriage.

  • @Morjixxo
    @Morjixxo2 ай бұрын

    It's only in the wizard spell list tho...

  • @johngleeman8347
    @johngleeman8347 Жыл бұрын

    Dash in the squeeze!

  • @Technodreamer
    @Technodreamer Жыл бұрын

    A cavalier's best friend is anyone who knows how to cast Phantom Steed.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    The cavalier could pick up ritual caster and be the person with phantom steed that way they wouldn't need to worry about their combat mount dying in combat (even though cavalier's don't even need a mount for combat lol)

  • @Technodreamer

    @Technodreamer

    Жыл бұрын

    @@lucasramey6427 That also works. Mounts are fantastic for combat mobility, though!

  • @accountN6942
    @accountN6942 Жыл бұрын

    Still waiting for the chaotic good kobald that spreads misinformation on how to optimize spells in order to fix balancing themselves

  • @grajekplaygames2042
    @grajekplaygames2042 Жыл бұрын

    The only thing I can imagine after watching this video is Made in Heaven in D&D. Can anyone else see it?

  • @davidfereira5354
    @davidfereira53548 ай бұрын

    Banning this spell

  • @leon--osseusii4664
    @leon--osseusii4664 Жыл бұрын

    ok, but what about command undead spell the necromancy wizard has?

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    It's not a spell thats a feature they get at 14th level

  • @jf_kein_k8590
    @jf_kein_k8590 Жыл бұрын

    Dos the steed have any HP stats, otherwise it could tank any hit and then carry you 1200 feet away.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    It doesn't have hp it's an Illusion only the spell ends if the steed takes damage which gives the steed a 1 minute timer before it vanishes and you fall off your mount if you're still riding it by that time unless you use your reaction to not fall prone

  • @jf_kein_k8590

    @jf_kein_k8590

    Жыл бұрын

    @@lucasramey6427 thanks for the answer, Pack showing the horse statblock confused me there.

  • @horseblinderson4747
    @horseblinderson4747 Жыл бұрын

    You can fit both this and find steed into a spell storing ring. Get a Pally to put find steed in a ring a wizard or however you can manage it to put a phantom in there too. Pally recasts into the ring so if you manage to lose it you can get it back. If you know you're at risk back line the found steed and use the phantom as a disposable tricycle. Kinda smurfed out but I see nothing in the rules against it other than you can only have one at a time which is circumvented by the ring casting which turns the ten minutes for either into an action. It's also a good way of using a rest off cast other than your typical good berries, or shield into a ring. Also brings in teamwork making the dream work type roleplay which is always awesome.

  • @horseblinderson4747

    @horseblinderson4747

    Жыл бұрын

    No boo atunenent. Ugh I dunno people store shield and stuff all the time for other people.

  • @deathwrow9652

    @deathwrow9652

    Жыл бұрын

    To cast a spell from the ring, you must use the casting time of the spell.

  • @caseylieby2775
    @caseylieby2775 Жыл бұрын

    In reference to the open terrain part, I can confirm that if you can go up against an enemy without ranged options and be almost guaranteed to win. For context, I was playing a ranged fighter with a longbow and a riding horse mount, went to fight some wolves and was able to kill dozens without risking death just by having the horse dash (max distance of 120 ft. because it was a riding horse) at the wolves who couldn’t catch up (normal wolves can travel up to 80 ft. per round while dashing whereas dire wolves had a speed of 100 ft. when dashing). Oh, I almost forgot to mention that this character was level 2 and solo.

  • @werewolfjedi38

    @werewolfjedi38

    Жыл бұрын

    it's almost like this is how wild horses escape predators.

  • @renatocorvaro6924

    @renatocorvaro6924

    Жыл бұрын

    This has been a thing in DnD forever. Back in 3.5, my favourite example of WotC's poor grasp of appropriate challenges was "Gargantuan Monstrous Scorpion: brutal melee slugfest for a 14th level greatsword Fighter, interesting intellectual exercise for a 3rd level horseback archer". Twenty years and they still haven't figured out that enemies without an answer for ranged combat fold like cheap cardboard.

  • @marianopereyra1372
    @marianopereyra1372 Жыл бұрын

    cool

  • @malkomalkavian
    @malkomalkavian Жыл бұрын

    The squeeze. Man in cave. Shudder.

  • @PackTactics

    @PackTactics

    Жыл бұрын

    Lol. That was a very good video but also horrifying.

  • @malkomalkavian

    @malkomalkavian

    Жыл бұрын

    @@PackTactics I wish my dungeons were as scary as Sand Cave

  • @RaethFennec
    @RaethFennec Жыл бұрын

    Sadly only available to Wizard, Arcane Trickster Rogue, Eldritch Knight Fighter and Undead Warlock. Really great spell. The spell ends if the steed takes any damage, but fades over 1 minute. It actually doesn't specify that the steed disappears if it dies. Or that it can die at all considering it's "quasi-real". It specifically states you have time (1 minute) to dismount, which suggests that the horse remains upright and is able to be ridden during that time. So we can assume that when the spell ends or if the creature takes damage and/or dies, we can continue riding it for 60 seconds or 10 rounds of combat. Consequently, Phantom Steed works as a sort of immortal combat mount. You could also potentially hop off of them between rounds and take partial cover behind them. Once the day is won, we bid them bitter-sweet adieu. Then ritual cast up some more. :D Welcome back, buddy!

  • @lokeedgelock1656

    @lokeedgelock1656

    Жыл бұрын

    "Statistics of a riding horse" includes hp. So it can die because it has the hp of a riding horse.. A creature falls prone when it falls unconscious.

  • @Niyucuatro

    @Niyucuatro

    Жыл бұрын

    It's also technically available to any warlock with the pact of the tome and the ritual invocation if he can find a scroll or a wizzard book to copy it from.

  • @magusdovento

    @magusdovento

    Жыл бұрын

    @@Niyucuatro It's also good enough to warrant spending a feat on Ritual Caster (you could grab some extra goodies like Find Familiar, Tiny Hut, Telepathic Bond and Alarm)

  • @RaethFennec

    @RaethFennec

    Жыл бұрын

    @@Niyucuatro That's true! It's probably available the other usual ways like Bard's magical secrets.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    Due to the wording you can only mount the horse when the spell is active so you wouldn't be able to get back on it once it's taken damage but for everything else absolutely correct

  • @tylarsaunders4303
    @tylarsaunders4303 Жыл бұрын

    Algorithm bump

  • @saeedrazavi4428

    @saeedrazavi4428

    Жыл бұрын

    Indeed

  • @Lngbrdninjamasta

    @Lngbrdninjamasta

    Жыл бұрын

    Bump bump bump

  • @tychozzyx9439
    @tychozzyx9439 Жыл бұрын

    I don't know why I thought the steed could fly, like it needed any more power

  • @Abyssal86

    @Abyssal86

    Жыл бұрын

    it could in 3.5

  • @joshuatran1556
    @joshuatran1556 Жыл бұрын

    If the steed takes any damage, the spell ends. All effects, except for being able to dismount normally end. The steed cannot move or be used in combat at that point.

  • @KuaEtus
    @KuaEtus Жыл бұрын

    🐊🐎

  • @jamcdonald120
    @jamcdonald120 Жыл бұрын

    the 1 minute fade away is to prevent the "Ok, its been an hour, your horse disappears and you are now moving at 200fpr without a horse. Good luck with the ground!"

  • @dwreanchinotan
    @dwreanchinotan Жыл бұрын

    on the 1 minute dismount, do you have to get off first thing, or can you try to finish the fight in 10 rounds?

  • @brynwtsn

    @brynwtsn

    Жыл бұрын

    You can stay on it, if you want. But it no longer has movement.

  • @insertphrasehere15

    @insertphrasehere15

    Жыл бұрын

    any competent DM will say that the mount dies. The mount uses the statistics of a riding horse, which means that it can die, like a riding horse. You can't remain on a dead mount.

  • @Alabastorskyline
    @Alabastorskyline Жыл бұрын

    I might be wrong but i don’t think it dies if it takes 13+ damage since the spell says ends on ANY dmg and After ending 1 min fadeaway. I dont think it matters how much damage it takes

  • @renatocorvaro6924

    @renatocorvaro6924

    Жыл бұрын

    The spell also says it is identical to a riding horse. If it takes enough damage to die or fall unconscious, it dies or falls unconscious. The body might take a minute to disappear but the steed is still down.

  • @lucasramey6427

    @lucasramey6427

    Жыл бұрын

    @@renatocorvaro6924 it's also an Illusion and Illusions aren't alive so they can't die or fall unconscious it brings up it using riding horse stats for the purposes of ac and saving throws because it's easier to say "use x statistics rather than create a whole new statblock for this illusion it's the same reasoning for the pre tasha's summoning spells

  • @KanedaSyndrome
    @KanedaSyndrome Жыл бұрын

    Also, the steed isn't destroyed if it takes damage. As I read it, even if it takes 500 damage, it will still take 1 minute to vanish, in which time you can use it as a normal mount since it does not say otherwise. So correct me if I'm wrong, but the mount is immune to all damage for 1 minute from the point where it takes the first instance of damage.

  • @GangurEXE

    @GangurEXE

    Ай бұрын

    "when the spell ends the steed gradually fades, giving rider 1 minute to *dismount* " Once your steed takes any damage the spell ends and you can no longer make it do anything, the only thing you can do is dismount. Nowhere does it say that it's immune to damage while fading, it does however say that "the creature uses the statistics for a riding horse" which can absolutely be killed in one hit

  • @jorenthar9186
    @jorenthar9186 Жыл бұрын

    Can you ride Gator into battle?

  • @kahunab7400
    @kahunab7400 Жыл бұрын

    Phantom steed goes boo-brr.

  • @LORDOFDORKNESS42
    @LORDOFDORKNESS42 Жыл бұрын

    I've wanted to play a Mounted Combatant based Arcane Trickster for YEARS, but never been at a table where that character made sense. Alas

  • @SCh1m3ra

    @SCh1m3ra

    Жыл бұрын

    UA/dnd$1 Rogue gets martial finesse weapons so you can whip it good while riding your phantom steed. All the reach of a lance, all the sneak attack dice of a Rogue.

  • @LORDOFDORKNESS42

    @LORDOFDORKNESS42

    Жыл бұрын

    @@SCh1m3ra *Exactly that.* Whip included. Really think it would be a blast, but alas, never gotten a rogue to that sort of level.

  • @shenpai1566

    @shenpai1566

    Жыл бұрын

    @@LORDOFDORKNESS42 Since Arcane Tricksters don't get ritual casting anyways, you could take the Ritual Caster feat and, provided you find a scroll of Phantom Steed or your wizard lets you copy their homework, have it by 6th level rather than 13th.

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