PBR Textures in KeyShot the RIGHT Way

I'll show you what you need to do to get PBR texturs to look correct inside of KeyShot.
Download the free KeyShot PBR Material Cheat Sheet:
* Scroll down until you see the download link
willgibbons.com/learn
Check Out Poliigon (my affiliate link):
fas.st/t/cwJaTiQf
Read the article mentioned in this video here:
www.willgibbons.com/linear-wo...
Level up your KeyShot skills with the Rendering Masterclass:
courses.willgibbons.com/keysh...
Time Stamps
0:00 - Introduction
0:22 - Poliigon
0:37 - Choosing The Right Assets
0:53 - Metalness Vs Specular
1:48 - Import Textures
2:02 - Mapping 2D Node
2:29 - Cheat Sheet
3:04 - Color Texture
3:30 - Reflectance Texture
3:47 - Gloss Texture
4:03 - Normal Texture
4:17 - Displacement Texture
4:32 - 16-bit Textures
5:09 - KeyShot Texture Gamma 2
5:58 - Linear Textures
6:30 - Gloss Map Adjustments
6:54 - Normal Map Adjustments
7:14 - Displacement Map Adjustments
8:01 - Reflectance Map Color to Number
8:59 - Roughness Map Color to Number
9:38 - Enable All Maps

Пікірлер: 46

  • @LukeLV-uf3br
    @LukeLV-uf3br Жыл бұрын

    I've been puzzled for a long time about how to properly link Poliigon materials to KeyShot. After watching your explanatory video, I've had an epiphany - thank you so much! This video has been a huge help to me.

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    Cool. I'm happy to hear that!

  • @giorgiobianchini
    @giorgiobianchini Жыл бұрын

    Useful tips, especially the part of linearizing textures is something I never would have thought about. A metalness workflow video would be very appreciated. Thanks a lot!

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    It's easy to forget. While you can technically get away without doing it, it's just nice to know why colors might shift or gloss/specular values look different.

  • @ishakudale3162
    @ishakudale31623 ай бұрын

    This was super helpful. Looking forward to the Metalness workflow video :)

  • @georgefernandez1643
    @georgefernandez1643 Жыл бұрын

    Awesome video Will. Thanks for always providing clear and concise training info.The cheat sheet will live on on my desktop

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    Awesome! Happy to help :)

  • @designbynadeem
    @designbynadeem2 ай бұрын

    Super helpful! Thanks for making this video Will.

  • @WillGibbons

    @WillGibbons

    2 ай бұрын

    Hi Nadeem! Happy to hear from you. And that you found this one helpful! :)

  • @user-ue7mf9jv4m
    @user-ue7mf9jv4m10 ай бұрын

    Great information about the materials! It will make my work much more efficient as I won't have to test each file to find the one that works.

  • @WillGibbons

    @WillGibbons

    10 ай бұрын

    I'm happy to hear that!

  • @koki123
    @koki123 Жыл бұрын

    finally a great guide, thank you sooo much!!

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    Cheers!

  • @RafPrado
    @RafPrado Жыл бұрын

    Very useful. Yes, Yes if you can cover the Metalness workflow too would be amazing. Thank you, Will.

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    Noted!

  • @patriciobarrios4602
    @patriciobarrios4602 Жыл бұрын

    wow !! tiempo atras te habita consultado de como usar PBR en Keyshot !! y boom ! increíble y muchas gracias !!!

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    Cheers!

  • @hamedtabatabaee9976
    @hamedtabatabaee9976 Жыл бұрын

    miss you bro . gr8 vid as always .tnx alot .

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    You are welcome. :)

  • @RaymondGuo-007
    @RaymondGuo-00711 ай бұрын

    Awesome video, and really look farward to the metalness workflow tutorial

  • @MrEe1010
    @MrEe1010 Жыл бұрын

    Yes, please do a metalness workflow video. :)

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    Thanks. Until then, the cheat sheet you downloaded should help out!

  • @irem3198
    @irem31987 ай бұрын

    thank you for this video, I am trying to create, "poured concrete" texture from poliigon, according to your cheat sheet (big thanks btw). the package has metalness, I have keyshot 10, so what kind of material I should use to link metalness, because "metal" didn't have a Metallic Socket. Also it does not have REFL, so my specular socket stays epty in a way. Thank you for your videos, I hope you know how much we appreciate as beginners :)

  • @WillGibbons

    @WillGibbons

    7 ай бұрын

    Hi, the cheat sheet should say to use the 'generic' material type. Not metal. Generic material should have metalness socket.

  • @krislamba783
    @krislamba7838 ай бұрын

    Hi Will, this tutorial was a total life saver, so thank you! One quick question: some of Poliigon's metal textures have the color info in the reflection/specular map. When I add a color 2 number (to bring out the details) it turns it black & white... Is there a way to avoid this?

  • @WillGibbons

    @WillGibbons

    7 ай бұрын

    I'm not certain with the limited information I have. I would suspect you would not want to use a color to number to change that value. Only the 'contrast' setting if you need to linearize that texture.

  • @daveschaeken8507
    @daveschaeken8507 Жыл бұрын

    I downloaded a Stainless steel Material from Poliigon. When going trough the step-by-step Cheat Sheet, in the Metalness workflow, it says you need to plug the Metallness.png in the Metallic node. However, I cannot see that node in the material list (texture connection). Or should I start with a Metal material iso Plastic?

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    Just to make sure... are you using the generic matrial type?

  • @daveschaeken8507

    @daveschaeken8507

    Жыл бұрын

    @@WillGibbons No, I wasn't using the Generic material. Now I did, and I can see there is indeed a Metallic option in the list. Thanks a bunch! (Awesome tutorial btw.)

  • @vitthalgawali7631
    @vitthalgawali7631 Жыл бұрын

    Hi Sir, can you please help me below my point. how to hide and show part animation in keyshot.

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    Did you try a fade animation?

  • @Jirst01
    @Jirst017 ай бұрын

    Hello~ I have a problem that im trying to move multiple procedural texture like spots and noise at the same time, is there any way to do that in keyshot or there isnt?

  • @WillGibbons

    @WillGibbons

    7 ай бұрын

    You have to use a color composite node to do that. You use the blend modes in there like Photoshop layers. I hope that makes sense. Otherwise look at KeyShot's online manual for color composite node.

  • @MrEe1010
    @MrEe1010 Жыл бұрын

    The link for the KeyShot PBR Material Cheat Sheet provided in the description, doesn't get me to the download.

  • @MrEe1010

    @MrEe1010

    Жыл бұрын

    found it!. Had to click into the File Vault link and then scroll to the bottom of that page.

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    Yeah, sorry about that. I wanted to follow the format of all the previous videos. Glad to hear that.

  • @Imagination999
    @Imagination9999 ай бұрын

    is road map is cheat sheet ? i cant find it in file vault..

  • @WillGibbons

    @WillGibbons

    9 ай бұрын

    Sorry for the confusion. It's in the file vault and called 'PBR Materials Sheet'. You'll find it near the bottom of the images just like all the other project files.

  • @Imagination999

    @Imagination999

    9 ай бұрын

    Thanks man @@WillGibbons ☺

  • @lersaboi
    @lersaboiАй бұрын

    I don't see the cheat sheet anywhere? :(

  • @WillGibbons

    @WillGibbons

    Ай бұрын

    It's in the file vault, along with all the other project files. You just need to scroll down a bit.

  • @lersaboi

    @lersaboi

    Ай бұрын

    @@WillGibbons ah! I browsed the file vault a couple of times and just couldn't see it before I used search :) cheers!

  • @garsonlliang3652
    @garsonlliang3652 Жыл бұрын

    There are too many repetitive actions in 2D mapping, I hope they can be selected and adjusted at one time

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    Right, that's why the mapping 2D node exists. But it would be great to controll more properties than just mapping.

  • @BarryLester
    @BarryLester Жыл бұрын

    setting the value in the specular map too high might break the law of conservation. for nonmetal materials, it represents the F0, which should be around 0.02~0.05 in linear space. that's why it's so dark in the original specular texture.

  • @WillGibbons

    @WillGibbons

    Жыл бұрын

    Good question. I'll start by saying I'm not certain, but F0 only pertains to specular reflections where angle of incident is zero. And regarding law of conservation, that's just stating that a surface can't reflect more light than it receives. All KeyShot mateirals obey this law unless you're using emissive/light materials. Given my limited use of other render engines, I'm not sure if KeyShot treats specularity differently, but if don't adjust the specular or reflectance map to cover a wider range of values, the materials simply don't appear correct. So, in my experience, this is what's required to get these mateirals to render correctly in KeyShot. But if you have suggestions on how better to get the spec value to read correctly, I'm interested. Thanks for your comment!