Such a brilliant tutorial! The way you were able to solve each problem you encountered is really impressive. Even after using C4D for years, I still have so much more to learn because I wouldn't have thought of half of these solutions😭
@MirkoMancini Жыл бұрын
Absolutely brilliant, I'm gonna try this technique, thank you Lukas, keep going!
@jaykats Жыл бұрын
That's amazing man! Thanks so much for sharing, this is next level!!!
@abinari Жыл бұрын
ok now this is amazing!!! i think to force the per-frame cloner update you need to rearrange the order of some of the objects in your hierarchy as c4d processes tasks from bottom-to-top in that order. im not talking about child-parent hierarchy, im talking about order of appearance in the object manager. move the target effector under the cloner and maybe the VDB cache (not as a child, just under but at the same hierarchical level as before), and it will start updating every frame.
@revocolor Жыл бұрын
Again another great tutorial. Thank you Lukas ♥
@paintfulvision Жыл бұрын
Thank You! Such a great idea!
@christianmatts_bk3 ай бұрын
great tutorial. thank you. If you are looking at this using later pyro versions - it seems a bunch of the settings moved to the - pyro output object - pyro or partials tab.
@okjaak Жыл бұрын
love this! could you please make a tutorial on the material/lighting setup used in the render with the blue/red particles? much appreciated 🙏🙏
@kratos_13357 ай бұрын
Why haven't i encountered this channel before? Top quality stuff! Thanks man! You're one talented artist!
@lukasthorup
7 ай бұрын
Thanks dude 🙌
@adsinga Жыл бұрын
Awesome tutorial. Thank you for sharing!
@tiorimas Жыл бұрын
Great content as always Lukas! Thank you.
@lukasthorup
Жыл бұрын
Appreciate the love mate🙌❤️
@toxibeet Жыл бұрын
Great tutorial! Thank you for sharing!
@grundvater Жыл бұрын
Great Tutorial. Klasse.
@davidkerman1732 Жыл бұрын
Awesome tutorial. Thank you!
@scrydedoria243511 ай бұрын
thank you
@mikviz007 Жыл бұрын
Amazing !! Thanks a ton !!
@edwardhoare7617 Жыл бұрын
Isn't Lukas a legend! Thanks very much!!!!
@kirandev Жыл бұрын
Houdini making me go bald at age 29 , i hope cinema 4d will do something up coming days
@lukasthorup
Жыл бұрын
Yeah I get it. But cinema need to fix their engine, so it can handle way more polys and points. So I think it's gonna be a long wait before that happens
@christianbudde9460 Жыл бұрын
Sehr COOL!! Danke!
@geoffalbores Жыл бұрын
Thanks you Lukas! Amazing tutorial!! One thing I would love to know, do you have any ideas about how to bake this?
@mister13sud Жыл бұрын
thank you for this great video
@kerrhisng123 Жыл бұрын
This is awesome!
@eddierobbertse895711 ай бұрын
Wow, this is one smart tutorial brother!
@Bandikot06 Жыл бұрын
Thanks!! Awesome tutorial, but lacking the rendering part :)) idea of impulse lighting is so rad, would like to know how to do that :)
@StepanHKA Жыл бұрын
Lukas!!! This awesome videooooooo🎉❤
@cristianmezavenegas5124 Жыл бұрын
Lukas!, this is amazing men! work very fine with a piece I'm working on! thank you so much! 🤝🤝🍀🍀🙌🙌💎💎
@TobiasSchoenkeАй бұрын
awesome Tutorial - THX
@J3DMG4 ай бұрын
You're C4D magician! 🧙♂
@JanneWolterbeek Жыл бұрын
Super tut! I subbed.
@traegami Жыл бұрын
Thanks Lucas
@ilia4832 Жыл бұрын
Dope Bro! rlly awesome!
@prajwalkumar5973 Жыл бұрын
Amazing!!
@DanielLuzster Жыл бұрын
Amazing!
@joelpitrel3186 Жыл бұрын
jaw dropping
@kesmeby Жыл бұрын
That tracer trick to only show only moving particles was absolute genius!
@lukasthorup
Жыл бұрын
Thanks dude🙏
@everythingsfine3064
Жыл бұрын
@@lukasthorup Is the only way to render that tracer in Refshift using a RS Hair Material btw?
@lukasthorup
Жыл бұрын
No you can also use a redshift tag, or a standard sweep
@wasser_667 Жыл бұрын
Thanks! very usefull
@MUDHD Жыл бұрын
Very nice, thank you
@shriyashborhade4155 Жыл бұрын
Can you please make tutorial on how to render this out with material in redshift
@hoaeto2180 Жыл бұрын
I always waiting for your tutorial, but now you did an amazing one Go ahead and create more tutorials please
@bharat5194 Жыл бұрын
Fantastic 🔥
@yakoubgr Жыл бұрын
Great stuff lukas, thank you
@lukasthorup
Жыл бұрын
Thanks dude
@rohanmistry9592 Жыл бұрын
Hi, this is very good as we doing in X-particles only. but now its possible. Also can you give an idea how to apply this advection in C4D HAIR system?? ))
@ArgoBeats Жыл бұрын
Fantastic tutorial, man, keep it up! One question: can we render out the colors at 20:25?
@user-zx9ri1wf3i Жыл бұрын
Look is great !!!
@zanella_zaniz Жыл бұрын
many thanks
@joesphjacobs8017 Жыл бұрын
Unusual video
@user-bc3nc7lk5h Жыл бұрын
I want to know how the post-rendering achieves the effect shown in your video? I tried many times without success
@Smajdumir3 ай бұрын
Can you make tutorial about 3D surface advection?
@leahgarrett7995 Жыл бұрын
Thank! Just a like for your efforts!
@sobolevstanislav677410 ай бұрын
totally awesome! super smart approach! is there a chance you can help with recreating this Tutorial in the new C4D 2024? Pyro has changed and I cant find the check surface emission. thanks!
@christianmatts_bk
3 ай бұрын
looks like its under - pyro tag -> tag ->emission type.?
@kamrynhauck8824 Жыл бұрын
Super 🎯amazing
@bogdanciocART Жыл бұрын
Insane, Cinema 4D is getting slowly closer to X-Particles but still far yet 😅 Thank you for those awesome tuts
@lukasthorup
Жыл бұрын
Yeah it's wild👌
@ArgoBeats
Жыл бұрын
Pyro actually looks way more versatile than xpExplosia, plus it's part of the C4D dynamics system so it can interact with other dynamics objects (softbodies, cloths...)
@ZeewaqarHusnain5 ай бұрын
Super!
@bewellz Жыл бұрын
Is it possible to bake 1 variation(no cloner)?
@everythingsfine3064 Жыл бұрын
Can you do a tutorial explaining the Fields in depth? The whole layer system... looks so powerful but I dont know where to start
@lukasthorup
Жыл бұрын
That's a great idea
@everythingsfine3064
Жыл бұрын
@@lukasthorup YOU are a great idea!
@lightandfury5 ай бұрын
Anyone else having an issue where the pyro object in their plain effector is flipped on the Z axis? Causing the animation to overlap as it unfurls?
@aylinfranecki1105 Жыл бұрын
Please tell me, will there be a sequel?
@mogaro75252 ай бұрын
Any ideas as to why when I cache the simulation the smoke stops colliding with the floor? The smoke hits the floor and spreads as per the tutorial, but when I cache the smoke just falls straight through the floor.
@JS-bu3wqАй бұрын
There isnt an surface emmiter keyframe option for c4d 2024. Any workaround or am I missing it? Great tut.
@asifhassan63783 ай бұрын
I cant turn off Surface Emission ... How to Trun it off in new version?
@3-y86 Жыл бұрын
Hi, Scenes what are at intro are without xparticles?
@user-ps6ds5ov2l Жыл бұрын
Woowwwww💥
@tonidooley3491 Жыл бұрын
Haha the video is awesome, don't worry!
@KeyFur_NYC Жыл бұрын
Do you have a summary of the render settings you used. It looks great until rendering. Using redshift here and cant seem to find settings to make it render out the colors
@lukasthorup
Жыл бұрын
You need to use the color user data node and then pipe that into a ramp
@lvl100gyattgigachad5 ай бұрын
How can I texture the particles though?
@CelestialMindsMedia22 күн бұрын
Hey Lukas why not make same with new pyro advect with new c4d particle system ?
@lukasthorup
22 күн бұрын
@@CelestialMindsMedia Yeah good idea, cinema also changed things alot 😅
@jaroslavprokop4280 Жыл бұрын
Thank you for the lesson. There is one problem, how to render the first option? Neither the sweep nor the hair material shows the particles in the render.
@lukasthorup
Жыл бұрын
you can use the redshift object tag, and then you can select hair stings as the render type
@lukasthorup
Жыл бұрын
and for the sweep, try putting a connector object on the trails and then the sweep
@bryanmathieu2503 Жыл бұрын
Great work! Is it possible to export Cinema 4D particles and pyro to Unreal Engine 5?
@lukasthorup
Жыл бұрын
the pyro outputs a VDB as standard when you cache your sim. sp you can use that for the smoke
@user-ek1ku2yd8j Жыл бұрын
Rendering is taught too
@geosmin140611 ай бұрын
is the option for object voxel size gone in the latest c4d version? its not listed anymore
@Havealot
5 ай бұрын
Object fidelity replaced that. It is now relative to the voxel resolution of the simulation (Ctrl + D > Simulation > Pyro > Voxel Size). If your voxel size is 10 cm and fidelity is at 50%, then the voxel size used for the emission object is 20 cm.
@Sebastian-lp7lw Жыл бұрын
So many of the settings have changed you now have pyro fuel and pyro emitter, I cant find the Voxel size any where haha
@lukasthorup
Жыл бұрын
Got damn cinema!! hehe
@Havealot
5 ай бұрын
Object fidelity replaced that. It is now relative to the voxel resolution of the simulation (Ctrl + D > Simulation > Pyro > Voxel Size). If your voxel size is 10 cm and fidelity is at 50%, then the voxel size used for the emission object is 20 cm.
@sikliztailbunch Жыл бұрын
Have you also tried exporting the velocity of the sim and advect the particles with it?
@stemfourvisual
Жыл бұрын
I also assumed this would involve exporting the velocity info :)
@Havealot
5 ай бұрын
You can do that but it's optional. You can use "live" velocity data for advection, cache or even load a stored velocity vdb sequence in the volume loader.
@kl00dx3 ай бұрын
How do I make the particles glow like in yours?
@evevisuals
2 ай бұрын
Technically I was playing with cinema 4d, the Tracer that you add, you must place a "Redshift Object" you change it to "Boxes" and try to decrease its size from smallest to largest. Once you have finished adjusting, put an emission material on the tracer and enable bloom.
@EverydayPancakes Жыл бұрын
This is great. Can this advection work with the new cloth?
@lukasthorup
Жыл бұрын
Yes you can
@EverydayPancakes
Жыл бұрын
@@lukasthorup Awesome! Can you show us next time?
@lukasthorup
Жыл бұрын
I'll take it into consideration ☺️
@quentinremy61079 ай бұрын
Hello. Thanks for your tutoriel but I'm stuck. With object Attractor there is no "fields" to drop Pyro. Can you help me ?
@Havealot
5 ай бұрын
There was a bug in some version. Newer versions should have a fields tab in the attractor.
@sealishproductions Жыл бұрын
I'm guessing your favourite dessert is rødgrød med fløde
@calibre006 ай бұрын
Hi really nice tutorial, I'm new to Pyro but... I have a problem though as the update to Pyro has changed the options and added others, for example the tag settings like Voxel size and surface emitter have all changed? how would I achieve the same effect ie with emission control via keyframes etc with these new changes/omissions? any help appreciated! thanks :)
@travishaggerty1430
6 ай бұрын
Did you ever figure out the settings? I am stuck on that part a bit too.
@calibre00
6 ай бұрын
@@travishaggerty1430 not yet sorry... I'm keen to find some references to the changes to the interface but haven't had any luck so far...
@travishaggerty1430
6 ай бұрын
@@calibre00 Lol, I've been looking too. It seems they just took it out and then??? No clue. frustrating for sure.
@Havealot
5 ай бұрын
Object fidelity replaced that. It is now relative to the voxel resolution of the simulation (Ctrl + D > Simulation > Pyro > Voxel Size). If your voxel size is 10 cm and fidelity is at 50%, then the voxel size used for the emission object is 20 cm. Surface emission is now in Emission mode to make it more explicit what the alternative to "surface" is.
@Elysium.4D11 ай бұрын
why does it bring a pyro output for me instead of pyro?
@Havealot
5 ай бұрын
You are probably using a newer version of C4D. It's the same thing. It was just renamed for clarity. A lot of people confused the object holding the pyro emitter tag with the actual output of the simulation. Material assignment, meshing, caching, export, referencing grids as forces in Field force, all of that is done with the Pyro (Output) object.
@muratz1Ай бұрын
I cannot stop pyro emission in 2024.0.2
@lukasthorup
Ай бұрын
Yeah stupid maxon changed it. So now you can animated the density from 0 to 1 or vise versa ☺️
@Karo_MadDesigner Жыл бұрын
How to render it with octane?
@lukasthorup
Жыл бұрын
You can use the sweep method
@usimionato7 күн бұрын
In last C4D version results are very different :(
@maybellkonopelski3704 Жыл бұрын
Great content! just go a bit more in detail!!
@stemfourvisual Жыл бұрын
Thanks for this great tutorial - I hope its ok to suggest some improvements. There are several points where you just state "click this" or "set this to X", without any explanation as to why. Youve obviously worked through these processes and found the settings that worked best for you, but it would be super useful for us to know even slightly why. Not only does this increase our understanding while we learn the main steps, but also helps us understand what to come back and play with later, or even to troubleshoot if we run in to issues. I myself much prefer tutorials that arent just showing a process, but actually teaching the understanding behind the process. To give you one example, when you are setting up the cloner system, and you feel the height of the cloned cube needs to be longer - why? And when you state the cloned effect should display this circle at the centre - why? I can see we understand this ourselves later, but it would be great to have less of just instruction, and more teaching. Thanks!
@lukasthorup
Жыл бұрын
Thanks for the comments mate, you're so right. I'm trying to make the content the best on KZread, but sometimes I mis a beat. So thanks for reminding me of the importance of the process. This is is right on the nose of what I want me content to be.
@stemfourvisual
Жыл бұрын
@@lukasthorup All good man and thanks for understanding my tone and how it was meant :) And of course thanks for all your hard work with these tuts, theyre a great resource!
@statelis Жыл бұрын
Can I render Pyro with V-Ray?
@lukasthorup
Жыл бұрын
Yes you just have to use the v-ray VDB material
@sean.sullivan7 ай бұрын
Wow, nothing worse than getting half way through your absolutely brilliant tutorial to realize Maxon has gone and changed things AGAIN. Why would Maxon have decided to remove fields from the attractor or the deflector? They must have figured out another way to do this, using some node, or ticking some box somewhere, but having to figure out how to use this program all over again every other update is ridiculous and sending me quickly along to things like Blender. Maxon's propensity for constantly changing things is making me question spending (or rather wasting) any time on that software.
@eltobert
7 ай бұрын
it actually works again now with the 2024.2.0 update
@sean.sullivan
7 ай бұрын
@@eltobert yeh, thanks man. I got it to work by going backwards or forwards to 2023.0.2 or 2023.2.2. I already forgot which, but it works.
@Willopo100 Жыл бұрын
cant offset cache. pretty dumb
@mrdixioner9 ай бұрын
Blender developers will never understand that the settings in one panel are much (much) better and faster than their idiotic nodes, which take up a lot of screen space and a lot of time to study them, and some people believe that Blender will soon be ahead of Houdini and Cinema 4D: ))) Naive fools. Nothing simpler than C4D has yet been invented!!! 99% of needs are done without nodes!!! In addition, C4D works many times faster than Blender, this applies to all areas: particles, physics, animation, tracking, etc.
Пікірлер: 130
Such a brilliant tutorial! The way you were able to solve each problem you encountered is really impressive. Even after using C4D for years, I still have so much more to learn because I wouldn't have thought of half of these solutions😭
Absolutely brilliant, I'm gonna try this technique, thank you Lukas, keep going!
That's amazing man! Thanks so much for sharing, this is next level!!!
ok now this is amazing!!! i think to force the per-frame cloner update you need to rearrange the order of some of the objects in your hierarchy as c4d processes tasks from bottom-to-top in that order. im not talking about child-parent hierarchy, im talking about order of appearance in the object manager. move the target effector under the cloner and maybe the VDB cache (not as a child, just under but at the same hierarchical level as before), and it will start updating every frame.
Again another great tutorial. Thank you Lukas ♥
Thank You! Such a great idea!
great tutorial. thank you. If you are looking at this using later pyro versions - it seems a bunch of the settings moved to the - pyro output object - pyro or partials tab.
love this! could you please make a tutorial on the material/lighting setup used in the render with the blue/red particles? much appreciated 🙏🙏
Why haven't i encountered this channel before? Top quality stuff! Thanks man! You're one talented artist!
@lukasthorup
7 ай бұрын
Thanks dude 🙌
Awesome tutorial. Thank you for sharing!
Great content as always Lukas! Thank you.
@lukasthorup
Жыл бұрын
Appreciate the love mate🙌❤️
Great tutorial! Thank you for sharing!
Great Tutorial. Klasse.
Awesome tutorial. Thank you!
thank you
Amazing !! Thanks a ton !!
Isn't Lukas a legend! Thanks very much!!!!
Houdini making me go bald at age 29 , i hope cinema 4d will do something up coming days
@lukasthorup
Жыл бұрын
Yeah I get it. But cinema need to fix their engine, so it can handle way more polys and points. So I think it's gonna be a long wait before that happens
Sehr COOL!! Danke!
Thanks you Lukas! Amazing tutorial!! One thing I would love to know, do you have any ideas about how to bake this?
thank you for this great video
This is awesome!
Wow, this is one smart tutorial brother!
Thanks!! Awesome tutorial, but lacking the rendering part :)) idea of impulse lighting is so rad, would like to know how to do that :)
Lukas!!! This awesome videooooooo🎉❤
Lukas!, this is amazing men! work very fine with a piece I'm working on! thank you so much! 🤝🤝🍀🍀🙌🙌💎💎
awesome Tutorial - THX
You're C4D magician! 🧙♂
Super tut! I subbed.
Thanks Lucas
Dope Bro! rlly awesome!
Amazing!!
Amazing!
jaw dropping
That tracer trick to only show only moving particles was absolute genius!
@lukasthorup
Жыл бұрын
Thanks dude🙏
@everythingsfine3064
Жыл бұрын
@@lukasthorup Is the only way to render that tracer in Refshift using a RS Hair Material btw?
@lukasthorup
Жыл бұрын
No you can also use a redshift tag, or a standard sweep
Thanks! very usefull
Very nice, thank you
Can you please make tutorial on how to render this out with material in redshift
I always waiting for your tutorial, but now you did an amazing one Go ahead and create more tutorials please
Fantastic 🔥
Great stuff lukas, thank you
@lukasthorup
Жыл бұрын
Thanks dude
Hi, this is very good as we doing in X-particles only. but now its possible. Also can you give an idea how to apply this advection in C4D HAIR system?? ))
Fantastic tutorial, man, keep it up! One question: can we render out the colors at 20:25?
Look is great !!!
many thanks
Unusual video
I want to know how the post-rendering achieves the effect shown in your video? I tried many times without success
Can you make tutorial about 3D surface advection?
Thank! Just a like for your efforts!
totally awesome! super smart approach! is there a chance you can help with recreating this Tutorial in the new C4D 2024? Pyro has changed and I cant find the check surface emission. thanks!
@christianmatts_bk
3 ай бұрын
looks like its under - pyro tag -> tag ->emission type.?
Super 🎯amazing
Insane, Cinema 4D is getting slowly closer to X-Particles but still far yet 😅 Thank you for those awesome tuts
@lukasthorup
Жыл бұрын
Yeah it's wild👌
@ArgoBeats
Жыл бұрын
Pyro actually looks way more versatile than xpExplosia, plus it's part of the C4D dynamics system so it can interact with other dynamics objects (softbodies, cloths...)
Super!
Is it possible to bake 1 variation(no cloner)?
Can you do a tutorial explaining the Fields in depth? The whole layer system... looks so powerful but I dont know where to start
@lukasthorup
Жыл бұрын
That's a great idea
@everythingsfine3064
Жыл бұрын
@@lukasthorup YOU are a great idea!
Anyone else having an issue where the pyro object in their plain effector is flipped on the Z axis? Causing the animation to overlap as it unfurls?
Please tell me, will there be a sequel?
Any ideas as to why when I cache the simulation the smoke stops colliding with the floor? The smoke hits the floor and spreads as per the tutorial, but when I cache the smoke just falls straight through the floor.
There isnt an surface emmiter keyframe option for c4d 2024. Any workaround or am I missing it? Great tut.
I cant turn off Surface Emission ... How to Trun it off in new version?
Hi, Scenes what are at intro are without xparticles?
Woowwwww💥
Haha the video is awesome, don't worry!
Do you have a summary of the render settings you used. It looks great until rendering. Using redshift here and cant seem to find settings to make it render out the colors
@lukasthorup
Жыл бұрын
You need to use the color user data node and then pipe that into a ramp
How can I texture the particles though?
Hey Lukas why not make same with new pyro advect with new c4d particle system ?
@lukasthorup
22 күн бұрын
@@CelestialMindsMedia Yeah good idea, cinema also changed things alot 😅
Thank you for the lesson. There is one problem, how to render the first option? Neither the sweep nor the hair material shows the particles in the render.
@lukasthorup
Жыл бұрын
you can use the redshift object tag, and then you can select hair stings as the render type
@lukasthorup
Жыл бұрын
and for the sweep, try putting a connector object on the trails and then the sweep
Great work! Is it possible to export Cinema 4D particles and pyro to Unreal Engine 5?
@lukasthorup
Жыл бұрын
the pyro outputs a VDB as standard when you cache your sim. sp you can use that for the smoke
Rendering is taught too
is the option for object voxel size gone in the latest c4d version? its not listed anymore
@Havealot
5 ай бұрын
Object fidelity replaced that. It is now relative to the voxel resolution of the simulation (Ctrl + D > Simulation > Pyro > Voxel Size). If your voxel size is 10 cm and fidelity is at 50%, then the voxel size used for the emission object is 20 cm.
So many of the settings have changed you now have pyro fuel and pyro emitter, I cant find the Voxel size any where haha
@lukasthorup
Жыл бұрын
Got damn cinema!! hehe
@Havealot
5 ай бұрын
Object fidelity replaced that. It is now relative to the voxel resolution of the simulation (Ctrl + D > Simulation > Pyro > Voxel Size). If your voxel size is 10 cm and fidelity is at 50%, then the voxel size used for the emission object is 20 cm.
Have you also tried exporting the velocity of the sim and advect the particles with it?
@stemfourvisual
Жыл бұрын
I also assumed this would involve exporting the velocity info :)
@Havealot
5 ай бұрын
You can do that but it's optional. You can use "live" velocity data for advection, cache or even load a stored velocity vdb sequence in the volume loader.
How do I make the particles glow like in yours?
@evevisuals
2 ай бұрын
Technically I was playing with cinema 4d, the Tracer that you add, you must place a "Redshift Object" you change it to "Boxes" and try to decrease its size from smallest to largest. Once you have finished adjusting, put an emission material on the tracer and enable bloom.
This is great. Can this advection work with the new cloth?
@lukasthorup
Жыл бұрын
Yes you can
@EverydayPancakes
Жыл бұрын
@@lukasthorup Awesome! Can you show us next time?
@lukasthorup
Жыл бұрын
I'll take it into consideration ☺️
Hello. Thanks for your tutoriel but I'm stuck. With object Attractor there is no "fields" to drop Pyro. Can you help me ?
@Havealot
5 ай бұрын
There was a bug in some version. Newer versions should have a fields tab in the attractor.
I'm guessing your favourite dessert is rødgrød med fløde
Hi really nice tutorial, I'm new to Pyro but... I have a problem though as the update to Pyro has changed the options and added others, for example the tag settings like Voxel size and surface emitter have all changed? how would I achieve the same effect ie with emission control via keyframes etc with these new changes/omissions? any help appreciated! thanks :)
@travishaggerty1430
6 ай бұрын
Did you ever figure out the settings? I am stuck on that part a bit too.
@calibre00
6 ай бұрын
@@travishaggerty1430 not yet sorry... I'm keen to find some references to the changes to the interface but haven't had any luck so far...
@travishaggerty1430
6 ай бұрын
@@calibre00 Lol, I've been looking too. It seems they just took it out and then??? No clue. frustrating for sure.
@Havealot
5 ай бұрын
Object fidelity replaced that. It is now relative to the voxel resolution of the simulation (Ctrl + D > Simulation > Pyro > Voxel Size). If your voxel size is 10 cm and fidelity is at 50%, then the voxel size used for the emission object is 20 cm. Surface emission is now in Emission mode to make it more explicit what the alternative to "surface" is.
why does it bring a pyro output for me instead of pyro?
@Havealot
5 ай бұрын
You are probably using a newer version of C4D. It's the same thing. It was just renamed for clarity. A lot of people confused the object holding the pyro emitter tag with the actual output of the simulation. Material assignment, meshing, caching, export, referencing grids as forces in Field force, all of that is done with the Pyro (Output) object.
I cannot stop pyro emission in 2024.0.2
@lukasthorup
Ай бұрын
Yeah stupid maxon changed it. So now you can animated the density from 0 to 1 or vise versa ☺️
How to render it with octane?
@lukasthorup
Жыл бұрын
You can use the sweep method
In last C4D version results are very different :(
Great content! just go a bit more in detail!!
Thanks for this great tutorial - I hope its ok to suggest some improvements. There are several points where you just state "click this" or "set this to X", without any explanation as to why. Youve obviously worked through these processes and found the settings that worked best for you, but it would be super useful for us to know even slightly why. Not only does this increase our understanding while we learn the main steps, but also helps us understand what to come back and play with later, or even to troubleshoot if we run in to issues. I myself much prefer tutorials that arent just showing a process, but actually teaching the understanding behind the process. To give you one example, when you are setting up the cloner system, and you feel the height of the cloned cube needs to be longer - why? And when you state the cloned effect should display this circle at the centre - why? I can see we understand this ourselves later, but it would be great to have less of just instruction, and more teaching. Thanks!
@lukasthorup
Жыл бұрын
Thanks for the comments mate, you're so right. I'm trying to make the content the best on KZread, but sometimes I mis a beat. So thanks for reminding me of the importance of the process. This is is right on the nose of what I want me content to be.
@stemfourvisual
Жыл бұрын
@@lukasthorup All good man and thanks for understanding my tone and how it was meant :) And of course thanks for all your hard work with these tuts, theyre a great resource!
Can I render Pyro with V-Ray?
@lukasthorup
Жыл бұрын
Yes you just have to use the v-ray VDB material
Wow, nothing worse than getting half way through your absolutely brilliant tutorial to realize Maxon has gone and changed things AGAIN. Why would Maxon have decided to remove fields from the attractor or the deflector? They must have figured out another way to do this, using some node, or ticking some box somewhere, but having to figure out how to use this program all over again every other update is ridiculous and sending me quickly along to things like Blender. Maxon's propensity for constantly changing things is making me question spending (or rather wasting) any time on that software.
@eltobert
7 ай бұрын
it actually works again now with the 2024.2.0 update
@sean.sullivan
7 ай бұрын
@@eltobert yeh, thanks man. I got it to work by going backwards or forwards to 2023.0.2 or 2023.2.2. I already forgot which, but it works.
cant offset cache. pretty dumb
Blender developers will never understand that the settings in one panel are much (much) better and faster than their idiotic nodes, which take up a lot of screen space and a lot of time to study them, and some people believe that Blender will soon be ahead of Houdini and Cinema 4D: ))) Naive fools. Nothing simpler than C4D has yet been invented!!! 99% of needs are done without nodes!!! In addition, C4D works many times faster than Blender, this applies to all areas: particles, physics, animation, tracking, etc.
is‘ amazing!
and how to do this with v-ray
Impressed. I don’t know, it takes my soul ...