Paper Mario The Thousand Year Door Is No Match for Its Predecessor

Ойындар

I just played Paper Mario 64 and Paper Mario The Thousand Year Door, and wanted to share my thoughts on the latter of the two games.
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Gameplay Footage Credits:
TTYD
• [Pre-Recorded|No Comme...
• Paper Mario The Thousa...
and me
PM64
• Paper Mario Switch Onl...
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#papermario
#ttyd
#papermariothethousandyeardoor

Пікірлер: 105

  • @cam3127
    @cam3127Ай бұрын

    Your nitpick of the "mystery" chapters in either games focuses on how quick the mysteries were instead of the context of either. In 64 it was just a quick gag that wasn't even the focus of the chapter. TTYD's mystery on the train was the whole gimmick, it was SUPPOSED to be an easy ride to get the Crystal Star, but then the bomb threat happened.

  • @williambotta9345

    @williambotta9345

    9 күн бұрын

    It was still an easy ride, you just had to walk the length of the train 30 times

  • @silver2therescue1
    @silver2therescue114 күн бұрын

    I always wanted to see an updated Paper Mario 64 with much better graphics and never thought TTYD needed one and yet here we are

  • @slimjimoil93
    @slimjimoil93Ай бұрын

    Fortunately the remake alleviates a lot of the backtracking with extra warp pipes. The general white fiasco ends in about half the time thanks to it. There's also a twilight town pipe next to the local shop that skips the trail/woods area and goes straight to doopliss's parrot. They've also got a character swap wheel mapped to L so yoshi swaps are seamless. Best of all: there's 2 new difficult boss fights I'd rather not spoil. If you wanted more difficulty you could've leveled fp exclusively due to how strong badges are in general. Power bounce got nerfed in the remake with a just frame(frame perfect) input window to balance it.

  • @Kirbyster

    @Kirbyster

    Ай бұрын

    A pipe connecting the Creepy Steeple to Twilight Town sounds like a huge improvement! That is definitely one of the worst offenders in the game so I'm glad it was fixed.

  • @Stormkyleis
    @Stormkyleis27 күн бұрын

    Yeah, I agree with the backtracking being tedious especially in the GC version, but I can't let a single downside detract too much from the overall experience. There's so much love put into this game. Everyone knows about the combat and badge system, but my favorite thing about TTYD are all the charming NPCs with their own little (and sometimes massive) stories. Help Lumpy in Rogueport and you'll be rewarded with his long and detailed diary; the crows in Twilight Town have new dialogue depending on the chapter; Grifty in Rogueport offers some very important lore about the game's world; not to mention Luigi's whole saga. Most people won't even see them, but they make the world feel so alive. You can tell the developers used every opportunity to tell an intriguing story, and I can't help but love it.

  • @nicky-5731
    @nicky-5731Ай бұрын

    All PM64 needs is the action commands of TTYD with increased enemy health to compensate, post game content, and no level cap. PM64 overworld layout is SO much better than TTYD (And I LOVE TTYD). I will say though in repeat play through, the beginning of PM64 drags a bit more than TTYD but I love both games.

  • @somerobloxdude3699

    @somerobloxdude3699

    Ай бұрын

    Theres a hack for PM64 that basically turns the game into TTYD

  • @unloosed

    @unloosed

    Ай бұрын

    @@somerobloxdude3699 Yes, its name is TTYD64 by eldexterr

  • @starplane1239

    @starplane1239

    Ай бұрын

    Greta points. Plus, 64 kind of needed to play longer since it was introducing the whole gameplay system. It makes sense it drags out longer.

  • @mazziaman

    @mazziaman

    28 күн бұрын

    Paper mario ttyd64 mod is what you're looking for. Just what you described. Has a hard mode (and super hard mode) and all the mechanics of ttyd battle system in the original game. One of the best mods I've ever played

  • @Zapzipzoop16
    @Zapzipzoop16Ай бұрын

    The remake fixes a lot of the back-tracking issues. It makes the entire play through more smooth and enjoyable. You should give the remake a shot.

  • @cam3127

    @cam3127

    Ай бұрын

    Despite my enjoyment of the game, I remember being annoyed with the how much slower TTYD was and basically was 64 > TTYD But after 100% the remake...damn. So much annoying stuff was just fixed. I always felt Chapter 4 had the most annoying backtracking, but the amount of warp pipes in this game makes it so much better!

  • @justrobYT
    @justrobYTАй бұрын

    I like 64's level design and locales, but ttyd clears it in terms of gameplay, content and challenges. If 64 had a pit, more badges and ttyd's battle system I think I'd like it way more.

  • @unloosed

    @unloosed

    Ай бұрын

    TTYD64 by eldexterr

  • @silver2therescue1
    @silver2therescue114 күн бұрын

    I totally agree. I never understood TTYD's popularity and I'd much rather play the original. But Super Paper Mario is my favorite.

  • @kaceyboi14
    @kaceyboi14Ай бұрын

    damn someone ACTUALLY saying super is decent?!?!? never thought id ever see that (ps: my first paper mario game was super)

  • @manuelk1853

    @manuelk1853

    24 күн бұрын

    It was mine too!

  • @skyknight8647

    @skyknight8647

    8 күн бұрын

    Mine two and nowadays about 80% of people think super is really good just the gameplay is a little bland

  • @coreyhorlacher3460
    @coreyhorlacher3460Ай бұрын

    Even if most of us have arguments about the BEST Paper Mario game, I think we can all agree Sticker Star is the worst.

  • @nickk3077
    @nickk307728 күн бұрын

    Keep in mind, there is purpose to the backtracking you forget to mention throughout the game. Chapter 1- You go back through with Koops' ability recontextualizing the area with some new secrets. Chapter 2- The beginning part with Flurrie isn't that big of a deal because it's only a few minutes at best. Otherwise, it also recontextualizes the area again by letting you try out Flurrie on some enemies. The tree is this maze-like dungeon that will have you going back and figuring out the right path, that is part of the challenge. Chapter 3- All of it progresses the story in a meaningful way while also granting you some upgrades. The whole chapter is so condensed that backtracking is a non-issue. Chapter 4- Going back to town the first time shows how weak Mario is and how dire the situation is because he is all alone without anyone to help him. Going back to the Steeple recontextualizes the area with your new partner. I will admit that the last parts of going back and forth are a waste of time and I don't have any reasons to keep them. However, the newer devs seem to understand this issue and added a pipe removing the problem entirely in my opinion. In the end, however, it was only really a few minutes that they shaved off, but it is appreciated regardless! Chapter 5- I have no excuses; this is my least favorite instance of backtracking in the whole game, and I wish the remake addressed this better. The part with Flavio that one time is okay because it adds to his character leading up to his eventual arc seen at the end of the chapter, but I just wish that you brought Flavio over with the Chucola Cola so you wouldn't need to make a second trip. It breaks the immersion and is the only time I realize that this world feels "gamey". But, once you get over the jungle, the rest of the chapter is fun as you uncover a pirate ghost in the caves. Chapter 6- This is meant to be a tonal shift in the gameplay. It plays out more like a visual novel than an RPG, making the environment feel real, giving you time to grow an attachment to the characters and the surroundings all for that to get subverted by the boss. Some players might not like this, and I understand, but I think it's fun and creative. I especially like this recurring theme of taking classic stories like Murder on the Orient Express or For Whom the Bell Tolls and giving them a Mario theme, as this is a storybook Mario game! Chapter 7- The purpose of the backtracking is to give a sense of nostalgia returning to these areas and characters you have seen throughout the game as you grow closer to the end game, re-establishing your connections with all of these characters and paying off the finale where they all cheer you on for your success. They could have handled that feeling better, but it's fine the way it is in my opinion. Chapter 8- There is only one instance between Bonetail and the Riddle Tower and it's not even worth acknowledging honestly because again, it's only just a minute-long path.

  • @noireisbest6786
    @noireisbest6786Ай бұрын

    It's a good thing we have Paper Mario 64 mods that add some of the best parts of the sequel back to PM64.

  • @unloosed

    @unloosed

    Ай бұрын

    If anyone is curious, PLEASE play the TTYD64 mod

  • @unloosed
    @unloosedАй бұрын

    I will say I completely disagree with you on the sewers design point. I've never seen it as "deliberately antagonistic". PM64's sewers has roadblocks too, but it does have more extra goodies than TTYD's sewers. Not sure what you mean by it feeling "obtuse". It's pretty much filled with progression, shortcut pipes, or extra goodies, similar to PM64

  • @Kirbyster

    @Kirbyster

    Ай бұрын

    The fallen pillar that you need Bobbary to blow up, the giant block covering the spring on the way to the 1000 year door, and the one way drop from the floating platforms next to the Fahr Outpost and Twilight Town pipes are restrictive for no reason. These obstacles were nothing but annoyances while traversing the sewer. Also when I said the game was sometimes obtuse I meant the game in general, not specifically the sewer. The badge that Ms. Mowz hid is a perfect example of this. This isn’t a problem if you already know what to do, but playing this game basically blind it ended up being a problem for me a couple times.

  • @kenzielash
    @kenzielashАй бұрын

    I never understood why I preferred 64 so much to TTYD. This video honestly does a great job at making me realise my issues with the game, not to say it's bad by any means, but 64 is just a much more enjoyable experience personally.

  • @Fighter2345
    @Fighter234513 күн бұрын

    OH MY GOD SOMEONE ELSE AGREES!! I thought I was weird because I preferred Parer Mario 64, so its cool to see other people agree!

  • @trace6314
    @trace631425 күн бұрын

    i grew up with ttyd and was one of the people who would always talk about it like it was the holy grail when i was a kid, but a few years ago i replayed paper mario 64 after i had played it as a kid and just saw it as "ttyd but lesser" and the game just really stuck with me after that, i much prefer going back to 64 than ttyd nowadays

  • @kevinaguilar7541
    @kevinaguilar754113 күн бұрын

    I felt underwhelmed playing this game for the first time on the remake after hearing all this praise. I still like it but it definetely doesnt feel like the 10/10 it was touted to be.

  • @Aid-fl4he
    @Aid-fl4he28 күн бұрын

    I actually understand what you're saying. When i played the original ttyd, i went in expecting an absolutely amazing, flawless experience. I seriously blame the fans for this as its rare to hear ttyd be criticized. The backtracking was extremely jarring and REALLY soured my first experience with the game. I think that pm64 is a much more consistently fun game, while it lacks a lot of what ttyd improves upon or does right With that being said, having just completed the remake i feel much better about the game. I think going in with much lower expectations helped, and that they fixed SOME of the backtracking (unfortunately it does still rear its ugly head). Also ttyd's highs cant go without mention. I think the battle system is leagues better than pm64, and the story always kept me hooked. I always appreciated the darker tone, tbh i never felt like it was just for the sake of being contrarian to 64's more cozy story I do think both games are great, i just wish ttyd wasnt heralded as this flawless masterpiece when it really isnt

  • @ColorWheelHero
    @ColorWheelHeroАй бұрын

    Each to their own opinion. From a TTYD fan, I personally fell in love with the game over pretty much the entire thing. The characters are fun to listen to, the music is fantastic, visuals are pretty great (although can look a little rough here and there on the GCN ver), gameplay for me has been engaging cuz of the amount of freedom that it offers. However, I do agree on the backtracking being too much (especially in some areas), and the game can be pretty easy at times, but at the very least, the fights offer challenge. I do wish Yoshi travel was just a smidge better. I also felt some Zess T. recipes weren't easy to figure out, but oh well. No game is perfect Each to their own opinion, though! I've Never played PM64, but I know it's a fantastic game, and both can be considered grand titles!

  • @unloosed

    @unloosed

    Ай бұрын

    If you want a modernized version of PM64, I would highly recommend the TTYD64 mod along with possibly MasterKillua's PM64 texture pack. It modernizes pretty much all of the negative parts of the original game, and IMO is the definitive Paper Mario experience!

  • @manuelk1853
    @manuelk185324 күн бұрын

    And I always wondered what it exactly was that made me always love Paper Mario more than Paper Mario The Thousand Year Door. But it's not only that, but also how the vibe from the first game feels like. Sure, it's simpler in story and everything, but it feels much more like a Mario game, if that makes sense.

  • @Kirbyster

    @Kirbyster

    23 күн бұрын

    TTYD feels much less like a Mario game, for sure! For me that was a negative, but some people like that.

  • @manuelk1853

    @manuelk1853

    23 күн бұрын

    @@Kirbyster I mean I also like that tbh Because it tries something new outside the typical Mushroom Kingdom and Bowser as the main villain stuff. That's what I appreciate this game and Super Paper Mario for. Deeper lore and bigger world building is always awesome and this is what I also wish for the mainline Mario games. I mean they added a lot of new worlds in the newer games but some things are still the same, like for example, simple plot and Bowser being the main villain. But yeah, sometimes TTYD feels like it tries so hard being different and even kinda edgy, that it feels out of place for a Mario game. Honestly, I'm also so disappointed that this game got remaked first before the original Paper Mario. I mean even Super Mario RPG got remaked, so why was Paper Mario 64 just skipped? Likely because there are somehow way more fans of TTYD. The remake of TTYD is a BIG improvement over the original one. So maybe it's worth for you to give that a try. But even then, personally I still love Paper Mario 64 a lot more. One thing I noticed after playing the remake is like you said, that the level and world design isn't as great as in Paper Mario 64.

  • @codolt4708
    @codolt4708Ай бұрын

    Dude what are you talking about Sticker Star clears all of these. It has so many amazing features like funny toads!! (I count each funny toad as a separate feature)

  • @ahumanbeing4591
    @ahumanbeing4591Ай бұрын

    Super paper mario at number 2 is based

  • @neverforget4917

    @neverforget4917

    9 күн бұрын

    Yes, below ttyd…

  • @ForceGamerrr
    @ForceGamerrrАй бұрын

    Yeah I share very similar opinions on these games I just enjoy PM64 so much more, and ESPECIALLY the spin dash man, so good...

  • @Coaltergeist
    @CoaltergeistАй бұрын

    I absolutely loved ttyd as a kid, but one thing I realized while playing the remake is that the game LOVES to waste your time. All of what you said is true, but battles take too long, actions take way to long to complete. Look at Earth Quake for example; it takes an eternity to get the full damage version, and not using special moves is just letting your star power go to waste. I really found myself wondering as I played... I think I unironically like SPM more than TTYD. I'll have to replay spm to make sure, but it was definitely a wake-up call

  • @Shiver-is-best-waifu
    @Shiver-is-best-waifuАй бұрын

    I just thought of something, Super's chapter 7 has the most backtracking in the game but they're in their own levels. Every other chapter that has this is pretty easy when you know what you're doing.

  • @hollihocks
    @hollihocks28 күн бұрын

    Double Pain, amigo. Take the hard mode the game gives you. BP only is not a challenge mode. Also, calling TTYD contrarian for the sake of being contrarian feels disingenuous. TTYD deserves praise for steering the Mario series off of it's extremely comfortable playbook. Especially when it justifies it's varied locations with strong characters and set pieces. Where in TTYD does it feel like you're somewhere just to be contrary to the original? It all feels genuine to me.

  • @CrayonEater9845
    @CrayonEater9845Ай бұрын

    Exclusively choosing BP for level ups is objectively the easiest (and funnest) way to play. You can customize your abilities, HP, and FP to your needs.

  • @slimjimoil93

    @slimjimoil93

    Ай бұрын

    Danger/mega rush mario solos the entire game with some life shroom insurance and shell shield. Danger/mega rush Vivian's my personal favorite with the fire piercing defense that solos 90% of the 100 trials. Also shuts down any chapter boss with a bunch of limbs/henchmen(Cortez, Crump, Magnus 2, smorg, shadow queen limbs).

  • @heckomaku3185
    @heckomaku318528 күн бұрын

    If you use Dolphin you can bind a button to speed up the game which helps with the slow parts

  • @TiredCapybara
    @TiredCapybara27 күн бұрын

    While I absolutely adore TTYD, you do share the majority of criticisms I have as to why I prefer PM64. I do personally like the grimy darker setting or TTYD but PM64 in it's essence to me is what a Mario story would look like in the best way possible. PM64's version of the mushroom kingdom is still the definitive version of it to me.

  • @leumas698
    @leumas698Ай бұрын

    “I challenged myself in this play through by exclusively choosing BP as my level up reward”. Excuse me, what? That’s not a challenge, it’s the optimal way to play. Choosing only BP gives you so much firepower that you can 1 turn most regular fights, and even bosses will typically only last a few rounds, so you don’t really need to try for any of the combat encounters. I’ve played through the game a few times, and I personally think that the badge system is the core of what makes the game fun, so I won’t say anyone’s wrong for investing into BP. Just please, don’t pretend that investing into the system with obvious potential for being overpowered is in any way “challenging yourself”.

  • @Kirbyster

    @Kirbyster

    Ай бұрын

    I agree BP is the strongest of the three level up rewards, but no FP/HP upgrades at all definitely made the game harder. Trading a few BP upgrades to double my max HP would have made the game even more of a cakewalk.

  • @unloosed

    @unloosed

    Ай бұрын

    I think this is more an issue with the overall difficulty of the games in general. Taking just a couple HP + FP upgrades make it virtually impossible to die, whereas taking ONLY BP at least locks you at 10 HP and 5 FP (assuming no badge-based stat upgrades, since that defeats the purpose of the "challenge"). This means you actually have to think about resource management. Of course it gives you much more potential firepower like you said, but that requires you to actually think a bit about what you're doing instead of just mashing 'A' with 50 HP + 30 FP for 20 hours

  • @mrsuperheatran2794
    @mrsuperheatran2794Ай бұрын

    Was this review before or after the remake? Becuase the remake DOES reduce the back tracking, even if a little bit- on top of overall increasing Mario's run speed, so I personally never felt the need to use Yoshi as often to travel. Also, I don't know what has people enamored with Super. I just can't see why they took out the 3D element, and then sold it back to me as this whacky, dimension flipping ability. It's supposed to be like the series staple 2D Marios right? So why is the platforming just kinda underwhelming? It's like they took TTYD's Bowser platforming segments and made that into an entire game. It was tolerable because of the short length, but a whole game...? To Super's credit though, the story is AMAZING. It's one of the few things from reaching Sticker Star levels of meh.

  • @Kirbyster

    @Kirbyster

    Ай бұрын

    This review is for the GCN version of TTYD, not the switch remake. Also I personally like the platforming in SPM. But it’s not amazing my any means, the story is the real strength of that game. I also had a much better time exploring the world of SPM than TTYD since Mario has much smoother controls in that game than TTYD.

  • @TinyGuy97

    @TinyGuy97

    Ай бұрын

    @@Kirbyster I never got why people who don't like ttyd and like 64 (which is fine) but then go and pretend Super is way better even though every issue in ttyd has been amplified with super. ttyd is too easy > super is even easier ttyd has broken strats > super is literally spam bowser to win ttyd has "hallway level design" > super is literally just holding right ttyd has backtracking > super also has lots of annoying backtracking.

  • @Kirbyster

    @Kirbyster

    Ай бұрын

    @@TinyGuy97 SPM does have a bit of backtracking, but it’s so much less than TTYD that I don’t think it’s comparable to the backtracking in TTYD. And while I agree that the game is very easy, even easier than TTYD, there is a huge difference to me between playing an easy platformer and an easy turn based RPG. Turn based combat just has so much less room for player expression that its difficult for an easy one to keep my attention. Also they are both completely different genres :\ they can’t be compared as linearly as PM64 and TTYD.

  • @unloosed

    @unloosed

    Ай бұрын

    @@TinyGuy97 Honestly I agree. SPM is very linear and most of it is just walking from objective to objective. The platforming gameplay is okay, but the combat of course is awfully one-dimensional. The only real appeal I see in SPM is the story, which I personally don't care about

  • @unloosed
    @unloosedАй бұрын

    So true

  • @nickk3077
    @nickk307728 күн бұрын

    I feel like you don't follow through on your criticism you have on the game. Calling out the game for not being as "genuine" as the original even though it has several moments of sincerity, while you also fail to provide examples in-game to support this claim. That's a huge take and you don't talk about it enough. Same with the "broken combat". While I agree that PM64 is more balanced, there is an appeal to giving the player the freedom to play with more or less options. While other points you make were also made with clear intention behind the design. These "pointless roadblocks" in the sewers were to give off the feeling a Metroid-vainia, where the player can feel the progress, they make as they continue to explore after each chapter. Toad Town and Flipside both did this.

  • @Kirbyster

    @Kirbyster

    27 күн бұрын

    There do exist sincere moments in TTYD, but it is overwhelmingly sarcastic and subversive. I don’t really feel like I need to expand on that idea because that is the game’s whole identity. It’s designed to be nothing like any other Mario game rather than being designed to be good (not that those are mutually exclusive, but I just don’t enjoy what they went for here). As for combat, I agree that having lots of options is great! It is a huge appeal to this game. I just wish that there were more danger to keep me interested. As I said in the video, it doesn’t feel like the game makes good use of its excellent combat system until the end of the game because everything before then is so easy. I also just really disagree about the sewer roadblocks. It’s not fun to need to leave the sewer and reenter it from the other side to visit Dazzle/the underground shop, it’s annoying. Flipside literally expands as your kit grows, I like that concept and it is in Rogueport as well to a lesser degree. Deliberate annoyances to the player are not the same thing though. The reason for the giant block to be covering the spring leading to the thousand year door and for the fallen pillar to be dividing the Rogueport underground is to annoy the player and give them a sense of relief/accomplishment when they are able to get rid of these annoyances. I think this is just bad to be honest. This kind of deliberately annoying level design is sometimes in SPM, and I would agree that it’s bad. Running in the hamster wheel and the labyrinthine teleport maze in outer space are points of friction I wish weren’t in the game.

  • @MrBritishNinja

    @MrBritishNinja

    18 күн бұрын

    ​@@Kirbyster TTYD is way too easy, and badge costs and enemy stats are to blame IMO. Bug Fables is much better in this regard, with attack increases much better gated. That said, TTYD can be more fun than you made it with the right self-imposed limitations. BP only with no badge restrictions outscales the game too quickly.

  • @xXanonslayerXx
    @xXanonslayerXxАй бұрын

    TTYD has better chapters, way more interesting places to explore, much more unique characters, a better story, and superior gameplay to PM64. I do not think the backtracking alone is bad enough to put it under PM64 when literally everything else about TTYD is better. The highs are really high and the lows get exaggerated way too much. As much as I like PM64, anyone who thinks that it is better than TTYD is just a contrarian trying to be different from the popular crowd.

  • @numbnutt9170

    @numbnutt9170

    Ай бұрын

    Well said

  • @thejuic3b0i64

    @thejuic3b0i64

    Ай бұрын

    TTYD fan when someone’s favorite game isn’t TTYD

  • @DrZaiusDrZaius-xp5fw

    @DrZaiusDrZaius-xp5fw

    Ай бұрын

    @@thejuic3b0i64 buddy called the game "contrarian for the sake of it" in his review, so I'm willing to give that comment a pass lol (fwiw I think the discourse between these games is stupid and people should just enjoy what they want)

  • @ramarriblevinsjones5709

    @ramarriblevinsjones5709

    Ай бұрын

    There are opinions for a reason.

  • @EternalStar2401
    @EternalStar240115 күн бұрын

    It's really unfortunate that you let backtracking ruin your entire experience with this game, especially when it was also an issue in the original game (to a lesser extent). I also feel that calling the game "contrarian just to be contrarian" isn't really taking into consideration the story TTYD is trying to tell.

  • @Binko_Bonko
    @Binko_BonkoАй бұрын

    Says the Isaac player LuL (Also I haven't played the game before)

  • @zitrodivad
    @zitrodivad28 күн бұрын

    i agree with your unpopular opinion i never got to play it back in the day, but now that i have, while still fun and enjoyable, i also found it to be very slow

  • @Norepicklin
    @Norepicklin28 күн бұрын

    Banger video.

  • @BuzzardPlanet97
    @BuzzardPlanet97Ай бұрын

    Nah I disagree, TTYD has a bit more of a backtracking issue than 64 but everything else is a huge improvement. And Super has a good story but I find it visually weird and awkward and not very fun to play. Plus it was the start of the series going in a completely different direction so I definitely don’t love it for that

  • @bigtimetimmyjim6486
    @bigtimetimmyjim6486Ай бұрын

    Played PM64 right after TTYD remake just because it got me back into the Paper Mario mood...sorry, It did not hold up nearly as well as I expected. The combat is extremely basic, the partners are really shallow and basically just bundles of game mechanics, the story just does not work for me (Bowser being a serious threat wanting to conquer the entire world is really inconsistent with other appearances in the series), the music and sound design is far inferior to that of TTYD, etc. It is still the 2nd best Paper Mario game to me, but it is not even close to TTYD.

  • @unloosed

    @unloosed

    Ай бұрын

    I know you're probably not feeling up to it right after completing both TTYD remake and PM64, but whenever you feel an itch for Paper Mario I would highly recommend the TTYD64 mod by eldexterr. If you want a visual overhaul, MasterKillua's texture pack is amazing. TTYD64 might not fix the story or sound issues you have, but it makes the combat deeper and gives a few QoL updates

  • @bigtimetimmyjim6486

    @bigtimetimmyjim6486

    Ай бұрын

    @@unloosed I actually tried it after being disappointed with the original. TTYD64, while I applaud its efforts, just serves to make an already easy game even easier; the game was clearly not balanced around TTYD mechanics, and it shows.

  • @unloosed

    @unloosed

    Ай бұрын

    I'm assuming you didn't play it on hard mode then?

  • @bigtimetimmyjim6486

    @bigtimetimmyjim6486

    Ай бұрын

    @@unloosed I did not, but only because I was not looking for the experience that a lot of "hard mode" rom hacks usually provide. I tried both Master Quest (well designed, but was simply too difficult for me to find enjoyable) and Dark Star (poorly designed trainwreck) but they did not give me the "not super difficult, but forces you to engage with the mechanics" difficulty that I wanted. If TTYD64 is that, I will probably give it another go, I just see "hard mode" on rom hacks and usually choose to pass by default these days.

  • @augustday9483

    @augustday9483

    Ай бұрын

    Interesting. I consider Bowser being a serious threat in PM64 as one of its highlights. His theme in 64 is amazing, and it's probably one of his most threatening appearances. He's NOT a joke villain, and that's what's so great about it. Later Mario games have turned Bowser into a bumbling fool, which I think is to his detriment as a character. PM64 Bowser is PEAK Bowser. It never got better than that.

  • @Sludgedump
    @SludgedumpАй бұрын

    Didnt expect to see the biggest L take of my life today, and i love PM64

  • @G_come_Gelo

    @G_come_Gelo

    27 күн бұрын

    now tell me what is even the point of being mad at an unpopular opinion? just enjoy being a sheep and keep your mouth zipped as you should

  • @miyamotomusashi6450
    @miyamotomusashi6450Ай бұрын

    Insane take.

  • @notefish328
    @notefish328Ай бұрын

    I always preferred Paper Mario 64 and I think the word you used - “cozy” - perfectly describes why. I definitely appreciate darker and more dramatic elements in a game and I do believe TTYD is a perfect sequel in that respect, but it just doesn’t match the purity of 64. It’s my comfort game. :) Super Paper Mario, however, has the best story, hands down.

  • @maxtendo2.05
    @maxtendo2.05Ай бұрын

    Finally. Someone sees it.

  • @WooperK
    @WooperKАй бұрын

    Finally a good video

  • @t00nbink
    @t00nbinkАй бұрын

    To me both games are absolutely fantastic, but generally I would say TTYD just has less interesting chapters. Some great highs with the likes of chapter 3 and 4, but for the rest I think I prefer the 64 counterparts more. The level design in 64 is also miles better, just compare chapter 5 in both games, it goes from an expensive and dense jungle to a single hallway. I wonder if TTYD was rushed in those areas as most area concept art (from the remake) looks so much more interesting with less hallway design and more of the 64 design

  • @unloosed

    @unloosed

    Ай бұрын

    PM64's chapters feel like they actually have dungeons to explore and puzzles to solve. TTYD's level design is so dialogue-focused and linear (not to mention backtracking) it feels like you're only playing the game about half of the time

  • @Yamartim
    @Yamartim15 күн бұрын

    L take

  • @cryptidcloud
    @cryptidcloudАй бұрын

    nice bait

  • @G_come_Gelo

    @G_come_Gelo

    27 күн бұрын

    ttyd fan when

  • @DrZaiusDrZaius-xp5fw
    @DrZaiusDrZaius-xp5fwАй бұрын

    Wait till you hear about all the backtracking you had to make with just your bedroom this past week, it might give you a heart attack

  • @unloosed

    @unloosed

    Ай бұрын

    Really?

  • @DrZaiusDrZaius-xp5fw

    @DrZaiusDrZaius-xp5fw

    Ай бұрын

    @@unloosed >wake up >make my way to the kitchen for some morning coffee >"Oh no, we're all out of coffee" >now I gotta BACKTRACK to my car so that I can BACKTRACK to McDonalds >walk to car, try to open the door >"Whoops, it's locked" >now I gotta BACKTRACK to where my keys are, then BACKTRACK AGAIN to my car >fifteen minutes of '''gameplay''' later (aka traversing through a LITERAL HALLWAY of a road) I can finally start my day >"lmao nevermind, I'm low on gas" >BACKTRACK to the gas station- >eventually head to bathroom after finishing breakfast + coffee >"...Mother fu-" >no toilet paper left! now I gotta BACKTRACK to the grocery store then BACKTRACK HOME again so that I can BACKTRACK TO THE BATHROOM and then BACKTRACK DOWN THE TOILET so I can make my scheduled title match vs Rack Hawk Life's just too much for us backtrack purists...

  • @G_come_Gelo

    @G_come_Gelo

    27 күн бұрын

    you’re really making this shit up to defend paper mario the thousand years door from the *gasp!!!* BIG MEENY WEENY UNPOPULAR OPINION *gasp!!!* ?

  • @MultiWilliam25
    @MultiWilliam25Ай бұрын

    You are definitely in the minority in this

  • @G_come_Gelo

    @G_come_Gelo

    27 күн бұрын

    we don’t fucking care

  • @zakomations
    @zakomationsАй бұрын

    this is false information

  • @xanander4693
    @xanander4693Ай бұрын

    I think Origami King is hands down the best paper Mario game I’ve ever played. I found the story more engaging. However what held it back was its RPG elements. I think Paper Mario works better as an Action Adventure game instead of an RPG.

  • @mrsuperheatran2794

    @mrsuperheatran2794

    Ай бұрын

    The RPG elements aren't even bad for Paper Mario, Origami King was only held back by it because it was a half-hearted attempt. If you take the fun overworld interactions from Origami King and the battle system from 64/TTYD then you'd have a really solid experience.

  • @xXanonslayerXx

    @xXanonslayerXx

    Ай бұрын

    This gotta be one of the worst takes I have ever read.

  • @xanander4693

    @xanander4693

    Ай бұрын

    @@mrsuperheatran2794 Sorry I meant for origami king specifically. I didn’t really like the battle system. I think any style of game works for paper Mario. Every game in the series has good.

  • @xanander4693

    @xanander4693

    Ай бұрын

    @@xXanonslayerXx I could have said sticker star was the best bc of its lack of story and plethora of toads. I LOVE TOAD!!!

  • @G_come_Gelo
    @G_come_Gelo27 күн бұрын

    just went there to observe the total rabidness in the comments to defend the game they only praise for having vivian in it. bet if ttyd didn’t have her you wouldn’t like the game that much. yall are ridiculous

  • @ltdzinger
    @ltdzingerАй бұрын

    64 is way better. Best Mario Game ever.

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