Outer Wilds | Can we activate the statue after 22 minutes (Let's find out)

Ойындар

Let's see if we can activate the statue at Observatory after 22 minutes have passed.
Hope you enjoy it as much as I did playing this game.

Пікірлер: 29

  • @dateris
    @dateris Жыл бұрын

    Little did Hornsfels know that the Launch Codes contained a unique atomic signature that, when viewed, would trigger the end of the universe.

  • @rizsamron8804
    @rizsamron8804 Жыл бұрын

    This is the way to save the universe. No more supernova, no more collapsing Brittle Hollow, no more sand transfer between the Hourglass Twins, no more Angl....nah they're still there.

  • @crozmo25

    @crozmo25

    Жыл бұрын

    Yup, they are still there 😁

  • @kodo8889

    @kodo8889

    8 ай бұрын

    Outer wilds but that's what was suppose to happen

  • @LB_
    @LB_ Жыл бұрын

    Yeah the tutorial/intro sequence is the one thing that doesn't adhere to the internal realism of the game, primarily so that players don't die before liftoff just from taking too long in the tutorial. I've seen a lot of people take up to an hour before activating the statue, just exploring and talking to everyone.

  • @crozmo25

    @crozmo25

    Жыл бұрын

    Imagine if I waited 60 minutes 😄

  • @Dan0RG
    @Dan0RG Жыл бұрын

    4:46 You're slightly wrong here. That particular dialogue (that opens with "Back so soon?") unlocks after you lift off with the ship, which is exactly what happened. If anyone's confused, that's the reason the launch codes dialogue wasn't there, not because of the time running out.

  • @crozmo25

    @crozmo25

    Жыл бұрын

    Ooooh, didn't know that, maybe because I've never returned after lift off 😄, thanks for telling us.

  • @Dan0RG

    @Dan0RG

    Жыл бұрын

    @@crozmo25 I think almost every character in the village has new dialogue after you lift off, but it's all very short and lands you on all the same dialogue options.

  • @JoeEnderman

    @JoeEnderman

    Жыл бұрын

    Are you the guy that taught me that Д is pronounced like a "D"?

  • @Dan0RG

    @Dan0RG

    Жыл бұрын

    @@JoeEnderman Idk, maybe.

  • @wellgaroa
    @wellgaroa Жыл бұрын

    I tried it to research. what triggers it is not the time, but if you leave the planet without the codes it soft locks. to avoid it, reach the ship, take the spacesuit, get the codes but leave through the ceiling, then you can activate the statue after 22 minutes and more and it resets your ship to its position.

  • @crozmo25

    @crozmo25

    Жыл бұрын

    Gonna try it, thanks 😁

  • @atomicreptiliascreator738
    @atomicreptiliascreator738 Жыл бұрын

    Imagine the reaction of the Hearthian there that watched/heard you die in the river.

  • @jayp.7197
    @jayp.7197 Жыл бұрын

    Your problem is that you add unnecessary variables to your experiments without actually accounting for said variables. You didn't try to activate it after *just* waiting 22 minutes; you also used the ship and ran around doing other things, which is a variable. You didn't test it without that (I assume due to impatience; you didn't want to just leave the game running for an actual 22 minutes to test it) which gave you different results. The comments have pointed out why; you softlocked the game by using the ship which made the game switch over to the "back so soon?" dialogue, thus locking you out of the codes. But if you hadn't added the variables, you wouldn't have had the issue in the first place. I'm bringing this up because I've seen you do this in quite a few videos of yours. You add unnecessary variables that technically change the question, then give an incorrect answer to the original question as a result of this change. You don't test things out to see if maybe it changes if you don't do these unnecessary changes, just say "welp there's the answer!" and move on. This is very unsatisfying to the viewer, as it feels like the question wasn't truly answered and things are left unfinished. I personally would recommend working on this. You don't have to limit yourself to one run; you can experiment a few times, and just take the relevant clips from each run to show what happens in different versions of said experiment. It might really pay off and give a much better viewing experience.

  • @crozmo25

    @crozmo25

    Жыл бұрын

    Been there, did that, same thing happens while just waiting 22 minutes so it doesn't matter on this occassion. I always check from other perspective and angles if anything would change if I do something differently. So yeah I spend daily about 4 hours recording and experimenting and trying to bring the best for audience, that's why it takes me almost a month to upload new video because of testing all theories.

  • @nint68

    @nint68

    Жыл бұрын

    @@crozmo25 your viewers need a piece of video for each variation of the experiment action :))

  • @andrewleach1667

    @andrewleach1667

    6 ай бұрын

    ​@@nint68I agree with this! These videos are awesome but it would be even better if there were edits of other variables you tried.

  • @maxidejf
    @maxidejf Жыл бұрын

    Who would have thought that ultimately the only way to prevent the supernova and to save this Universe is to do the observatory / launch codes skip. In a sense this should be a "true ending".. :D

  • @crozmo25

    @crozmo25

    Жыл бұрын

    and they lived happily ever after 😄

  • @octosaurinvasion

    @octosaurinvasion

    Жыл бұрын

    save the solar system edit: nvm

  • @JoeEnderman
    @JoeEnderman Жыл бұрын

    I wonder if stuff will quit orbiting correctly after a few days or so. Don't try it, but in theory the planet's would eventually get out of alignment somehow or another. Just wondering how stable the orbits really are.

  • @FadkinsDiet

    @FadkinsDiet

    9 ай бұрын

    Not stable at all. Bramble ends up inside the orbit of deep. That's one of the reasons the 22 minute time loop was created, in order to conceal that from the player.

  • @dunda563

    @dunda563

    8 ай бұрын

    Are they actually unstable? I assumed they moved along fixed paths, but are they actually simulated with gravitational forces?

  • @JoeEnderman

    @JoeEnderman

    8 ай бұрын

    @@dunda563 they are fully simulated. They are stable enough for the 22 minutes though unless you travel far enough out that floating point precision is bad.

  • @FadkinsDiet

    @FadkinsDiet

    8 ай бұрын

    @@dunda563 All of the planets (and the comet, ship, shuttles, scout, and you) have the sun's gravity fully simulated with acceleration proportional to 1/r^2. The other interactions (planet->moon/station/ship/scout/you) are simulated but with less realism. If you install a mod that disables the supernova,, you can watch the planets cross orbits then crash into each other a little bit past 22 minutes.

  • @PloverTechOfficial
    @PloverTechOfficial Жыл бұрын

    Sneaky editing, cool idea! I know that you could wait 200 hours at the campfire and nothing would happen. Amazing job, (if only my recording hardware would start behaving T-T)

  • @crozmo25

    @crozmo25

    Жыл бұрын

    Thanks 😄. Yeah I could've wait for eternity and nothing would happen, but gotta try everything here. I also have slight problems while recording (sometimes having frame drops etc.), but you get used to it 😁

  • @meikai2135
    @meikai21355 ай бұрын

    Hmm.. Can you still go to Eye of Universe if timeloop not started and just explore the solar system without time limit at all?

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