Optimizing characters via mixed pipelines in Maya

Ғылым және технология

In this tutorial we will optimize a character with a mixed pipeline. For the first two LODs we will use our quad reducer, after that two LODs made with our triangle reducer. For the last LOD step we will also bake all materials into one to reduce draw calls.
Quad reduction documentation:
documentation.simplygon.com/S...
Material casting documentation:
documentation.simplygon.com/S...
Maya plugin documentation:
documentation.simplygon.com/S...
More information about Simplygon:
simplygon.com/

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