F1 1994:mega.nz/#!MVZxGZiT!DnbboL327J... Track:mega.nz/#!IIhFFZ6I!3jXLG13LP2...
Жүктеу.....
Пікірлер: 5
@giancarlos97214 жыл бұрын
Thanks for this mod dowload and trackpack
@senbei672 ай бұрын
The Imola circuit in the races does not work
@leonardofabbri7930 Жыл бұрын
Hi Alex, how can we fix AI in this mod? AI drivers tend to block front tyres and slide a bit with the rear end everytime they brake and they enter into corners. What kind of parameters we have to edit in .hdv files?
@Casherr93
6 ай бұрын
Same problem here
@leonardofabbri7930
6 ай бұрын
@@Casherr93 lately I'm editing a bit of values in .HDV files for some mods and maybe I'm getting more knowledge about it, however it's everytime a matter of hit and try here and there while you run a test day. Not yet edited values of 1994 cars, but if we have AI blocking front tyres and sliding anytime they approach a corner, I'd try to move the brakes partition ratio towards rear end. And I'd more down-force on rear wing, lowering on front in order to make the car a bit understeery and more stiff. I did this last thing with CART-factor mod and it worked, since I had that type of issue while I was driving (even though AI cars hadn't and this is eventually the problem, since in rFactor we and AI in reality have a different physics)
Пікірлер: 5
Thanks for this mod dowload and trackpack
The Imola circuit in the races does not work
Hi Alex, how can we fix AI in this mod? AI drivers tend to block front tyres and slide a bit with the rear end everytime they brake and they enter into corners. What kind of parameters we have to edit in .hdv files?
@Casherr93
6 ай бұрын
Same problem here
@leonardofabbri7930
6 ай бұрын
@@Casherr93 lately I'm editing a bit of values in .HDV files for some mods and maybe I'm getting more knowledge about it, however it's everytime a matter of hit and try here and there while you run a test day. Not yet edited values of 1994 cars, but if we have AI blocking front tyres and sliding anytime they approach a corner, I'd try to move the brakes partition ratio towards rear end. And I'd more down-force on rear wing, lowering on front in order to make the car a bit understeery and more stiff. I did this last thing with CART-factor mod and it worked, since I had that type of issue while I was driving (even though AI cars hadn't and this is eventually the problem, since in rFactor we and AI in reality have a different physics)