Occuption Laws YOU NEVER Knew Existed! - HOI4 Tier List

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#hoi4 #hoi4guide #tierlist

Пікірлер: 212

  • @synthetictechnocrat9270
    @synthetictechnocrat9270 Жыл бұрын

    You can also use No Garrison to deliberately increase resistance if it's likely to be invaded by a hostile power who doesn't have it as a core, the resistance remains when they take it, and then it's their problem

  • @yato329

    @yato329

    Жыл бұрын

    thats diabolical. i never noticed

  • @12gark

    @12gark

    Жыл бұрын

    Every Soviet player in Eastern Poland basically.

  • @ethanmcquerry9400

    @ethanmcquerry9400

    Жыл бұрын

    I dont understand how people don't know this, its been in the game since release

  • @billymsh

    @billymsh

    Жыл бұрын

    ​@@ethanmcquerry9400 resistance and compliance have been in the game since release, oh yess.

  • @miguelrodriguezcimino1674

    @miguelrodriguezcimino1674

    Жыл бұрын

    @@ethanmcquerry9400 resistance yes, but occupation laws I think were added in La Resistance DLC. But I may be wrong, it has been a long time I don't quite remember anymore.

  • @12gark
    @12gark Жыл бұрын

    Brutal oppression is great in specific situations: when you are getting into a territory that was already occupied by someone else, you usually have high resistance and zero compliance: you put brutal oppression, take the resistance down to 25-30% very quickly, and then you improve the situation to something like secret police or local police force. It's absolutely not an F or D tier, it's just not something you want for a very long time, for obvious reason. It's an emergency button for specific situations.

  • @ethanmcquerry9400

    @ethanmcquerry9400

    Жыл бұрын

    I like looking for comments like these cause feedback doesn't know everything

  • @12gark

    @12gark

    Жыл бұрын

    @@ethanmcquerry9400 he probably knows, but he's trying to keep things simple imho. You should not use anything except "local police force" or "civilian oversight" as "base" law, he's right on that. But there are specific cases for most of the other laws: No Garrison is useful when you are occupying something you will lose (Eastern Poland for USSR is the classic example), so that the enemy will have to deal with higher resistance. Hars quotas or forced labour are useful when you are going for a quick war and need the most you can get from a territory immediately (speedruns usually). Military governor is useful when you have higher resistance than normal in a state (usually sign that the enemy is doing something with spies), to keep control without completely destroy the compliance you already gained and so on.

  • @12gark

    @12gark

    Жыл бұрын

    @@MrTeddy12397 I mean, you're trying to win WW2 with a fascist nation, what do you expect? 😂

  • @girlbuu9403

    @girlbuu9403

    Жыл бұрын

    This. I also use Secret Police in place of Local Police Force when I noticed resistance spiking a bit but not too much. At once per in game month I try to look over my resistance map and determine if I need to change anything and sometimes a slight adjustment is better than a momentary one.

  • @palehunter6711
    @palehunter6711 Жыл бұрын

    There's also the Italian one that came with BBA which is pretty good "colonial police force" in their scenario.

  • @GoErikTheRed

    @GoErikTheRed

    11 ай бұрын

    That one gets really powerful once you’ve done all the relevant focuses

  • @spitfireflyer2205
    @spitfireflyer2205 Жыл бұрын

    you forgot about the "send to brazil" occupation law

  • @delinep7286

    @delinep7286

    Жыл бұрын

    Modded tho

  • @bluefires_1776

    @bluefires_1776

    Жыл бұрын

    I've sent all the Chinese people to Brazil

  • @spitfireflyer2205

    @spitfireflyer2205

    Жыл бұрын

    @@delinep7286 and the reward of the guy who didn't get the joke goes too...

  • @siyacer

    @siyacer

    Жыл бұрын

    @@spitfireflyer2205 you.

  • @mrvoid2607

    @mrvoid2607

    Жыл бұрын

    @@spitfireflyer2205 but it is modded

  • @_anonymous_gamer_8689
    @_anonymous_gamer_8689 Жыл бұрын

    Honestly i would put secret police on B tier for 1 reason: i wont need my spy to catch enemy spy, instead i would use secret police to passively increase enemy spys capture chance

  • @wei270

    @wei270

    Жыл бұрын

    but at the end of the day capturing enemy spys is not that useful of a thing

  • @prussiaball1871

    @prussiaball1871

    Жыл бұрын

    Same, and I always auto put it on secret police because it gets resistance down to zero really easily while still increasing compliance

  • @Supergforce777

    @Supergforce777

    Жыл бұрын

    Who cares about spies?

  • @whyops

    @whyops

    Жыл бұрын

    @@Supergforce777 Collab go a.

  • @JahJah-CleverHandle

    @JahJah-CleverHandle

    11 ай бұрын

    @@wei270 You get intelligence, and you have a chance to get a double agent.

  • @classicfrog80
    @classicfrog80 Жыл бұрын

    I find secret police a good compromise between resistance suppression and compliance gain. With high resistance the partisans start destroying stuff that needs time to repair. In the long run it may cost more than having lower compliance for some time. Secret police deals with resistance quite well but doesn't damage compliance as much as harsher policies. On top of it it doesn't require as heavy garrisoning. It's my go to policy in high resistance areas, that I review later, once compliance bonuses start to kick in.

  • @blecao
    @blecao Жыл бұрын

    Liberated workers can stack with the bonuses of compliance so you gain factories per law and for the compliance bonus wich in my opinion makes it the best on the entire game

  • @rps215

    @rps215

    Жыл бұрын

    It is even better if you have a national spirit that also increase compliance, like Communist Poland.

  • @Sky4Jus

    @Sky4Jus

    Жыл бұрын

    But only Germany can use it, no?

  • @beyondEV

    @beyondEV

    Жыл бұрын

    @@Sky4Jus no, any communist nation can use it. for example: use local autonomy as France to boost compliance while democratic. switch to communism and use liberated workers. you will quickly achieve 100% compliance in the colonies. now factories in the colonies, count as 1.2 factories.

  • @foxpickaxe

    @foxpickaxe

    Жыл бұрын

    @@rps215 Doesn’t Stalin also increase compliance through a focus?

  • @rps215

    @rps215

    Жыл бұрын

    @@foxpickaxe Many have it but I forgot who else. The other ones I remember is Third Bulgarian Empire which you can go Communist with some trick.

  • @Zorro9129
    @Zorro9129 Жыл бұрын

    I think you were a trifle unfair with military governor and secret police. They are my "in-between" choices for when I need to bring down resistance right now, then I switch to local police force or civilian oversight to build up compliance.

  • @zeuskf62

    @zeuskf62

    Жыл бұрын

    I think that he specifically sets occupation laws on something and doesn't touch them ever again. In general, I micro them as well, I start off mil gov or secret police and when the resistance is low enough gradually reach civilian oversight. It's the best thing to do imo since it gets compliance faster than just setting all of your territories on civilian oversight and not touching them ever again.

  • @qlum
    @qlum Жыл бұрын

    I personally use No Garrison when I have a focus that makes it a core, why invest in getting a little bit of compliance when it's going to be a core anyway. This mostly holds for monarchist paths.

  • @Tom-oj7si

    @Tom-oj7si

    Жыл бұрын

    But you get literally everything back, it's stupid not to "invest"

  • @joes5010

    @joes5010

    Жыл бұрын

    @@Tom-oj7si When its cored what you did previously doesn't matter so if it is the garrison losses over a couple of months vs the gains of managing it 'properly' for a couple of months it can often be beneficial to no garrison it. This also works if you are not going to hold the land long term by it either being invaded again or going to an ally in a peace deal.

  • @uckbritley1305

    @uckbritley1305

    Жыл бұрын

    @@joes5010 Worrying about the garrison losses over a couple of months is completly neglible min maxing. You'll lose, what, at most 4000-5000 infantry equipment over a few months? Probably even less than that. Big deal

  • @joes5010

    @joes5010

    Жыл бұрын

    @@uckbritley1305 But what would you gain for the 4-5000 infantry equipment? Assuming it is 0% compliance or near enough for those couple of months unless it is a high factory count or high natural resources and forced labour can add a a decent benefit for a couple of months you are spending that equipment and manpower and getting nothing substantial in return.

  • @yoanawramow8809
    @yoanawramow8809 Жыл бұрын

    Secret police works. It reduces resistance by a good amount and it doesn't take as much garrisons, the bonuses are not that good, but overall, they're an addition, not the main purpose of the occupation law

  • @mrr9636
    @mrr9636 Жыл бұрын

    Harsh quotas is great when you have puppets or faction members with manpower to borrow for a bit Secret police is probably best for multiplayer when you’re worried about repulsing naval invasions and such

  • @krazeyish
    @krazeyish Жыл бұрын

    Hey, did you know you can use these to "own factories" to do the 5 year plan focuses as soviets? Using your civil war exploit, I rushed southern thrust while justifying on turkey. I occupied most of the countries to boost my factory count so I could get the 5 year plan buffs before finishing the wars to continue with the "right side" tree.

  • @koalakoala2344

    @koalakoala2344

    Жыл бұрын

    Right side? You mean as Bukharin?

  • @childofslaanesh1251
    @childofslaanesh1251 Жыл бұрын

    0:28 he in fact did not put the card there

  • @liliya_aseeva

    @liliya_aseeva

    6 ай бұрын

    it appears later as a small string in top right corner

  • @TSSmith
    @TSSmith Жыл бұрын

    I've always loved local autonomy, I've only ever not used it when I'm playing as something that isn't democratic But since I nigh universally play democracies, I really have only used that one.

  • @s1lence_tiramisu2005

    @s1lence_tiramisu2005

    Жыл бұрын

    I think I will give democratic Germany a chance again...

  • @rps215

    @rps215

    Жыл бұрын

    Bulgaria if managed to get that national spirit, you can get away with Local Police Force and get 100 compliance everywhere.

  • @dartic309

    @dartic309

    Жыл бұрын

    Local autonomy can only be used by democratic nations thats why u cant use it in any other ideology

  • @liliya_aseeva

    @liliya_aseeva

    6 ай бұрын

    how do you manage even gain something? it's incredibly hard to play democracies in hoi4

  • @hammerhead9619
    @hammerhead9619 Жыл бұрын

    Reconciliation

  • @chengzhou8711
    @chengzhou8711 Жыл бұрын

    I love how you annexed all and the Rhineland was still demilitarized

  • @GoRideLP
    @GoRideLP Жыл бұрын

    i usually use civilian oversight as the quick compliance gain usually makes resistance rarely go over 50% at max then lowering down to like 20% once compliance is high enough

  • @maxkennedy8075
    @maxkennedy8075 Жыл бұрын

    Situational usage is key for getting the most out of your conquests as an axis nation or Japan If it makes oil, alu or something else useful put it on forced labour. If its got lots of factories (Paris, Belgrade area, other capital areas, coastal areas of France for dockyards) its harsh quotas works very similar to forced labour This helped me win a modded MP cos I put Guyana on forced labour and that saved me a load of civs (high compliance+forced labour stacked and I was making ~100 alu) Everywhere else I tend to put on civ oversight or local police. Autonomy if I’m a democracy. Always make sure your garrisons are fully supplied or it kills your compliance and the resistance rises big time. Getting it down again is a massive pain

  • @Decrupt
    @Decrupt Жыл бұрын

    I hope that they rebalance this soon to make the special ones more worth it.

  • @maddog5458
    @maddog5458 Жыл бұрын

    Well once again you (Feedback) have shown me and enlightened me on how a system of the game worked. I was always clueless on how to apply the Compliance stats in the game because I didn't realize that there was a base Compliance gain of 0.075%. So I couldn't understand why my compliance was going up instead of down. Thanks so much for this video. I guess that I can actually play this part of the game now. 🙂

  • @Sv4NNe
    @Sv4NNe Жыл бұрын

    Tbh I never read the effects of each garrison law, I just decided what to do based on their numbers

  • @sandercohen5543
    @sandercohen5543 Жыл бұрын

    One thing to keep in mind regarding compliance is that you gain a percentage bonus on top of your compliance gain when at peace, which makes high compliance gain laws even better. So if you've annexed a nation, civilian oversight is the only choice. Additionally, occupying a state whose government is in exile gives you a FLAT REDUCTION in compliance gain based on how high your current compliance is. So with France as an example, building compliance on civilian oversight is basically just a HUGE waste of resources, unless you're going to be at war for like, at least a couple years. Havent done the math on that, but as a rule of thumb, it would be far less expensive just to go down to local police force for longer occupation, unless its REALLY long. This applies double to all occupation laws that reduce damage to garrisons, because a 50% dmg reduction to a 500k garrison is a pretty huge deal. You literally have to make half the equipment. For nations who struggle to handle the manpower/industry strain of occupying large, heavily populated areas - such as Iran prior to forming Persia - you can make use of many of the low-compliance laws, as long as you are not planning to keep occupying these areas for the rest of the game (either by coring, or by ending the war). For the same reasons, no garrisons can also be quite useful, since if you're planning on coring these states soon anyway, it doesn't really matter, however you might be spending a lot of time repairing with this one. In my experience, the best laws for minimizing strain on your economy and manpower pool short-term are martial law, local police force and harsh quotas. Harsh quotas in particular is good cause it reduces damage done to factories, while also giving you factories, so if you have manpower, but lack factories, its a good one. Local police force and martial law, meanwhile, require the smallest garrisons that are cheap to maintain, due to low damage modifiers, so as long as you can actually satisfy the initial garrison requirements, they keep costs down, which can be crucial if you're playing a low-population nation, such as a nordic nation, and occupying large parts of russia. Then again, it might be better to just use no garrison if it is the single cause of you not being able to advance because you can't reinforce your troops, due to insufficient manpower and/or equipment, which is to say most of the time, as a nordic nation :) Also, because these are good short-term, i would actually say its best to set one of these as your default law, and manually change to civilian oversight for areas you actually want to actively build compliance in. If I'm invading the soviet union and i'm not planning to annex them, why would i bother building compliance? For this reason in particular, martial law is great, cause it keeps garrison losses low, even if the garrison size is larger, thanks to the reduction in damage to garrisons, similar to local police, and it keeps resistance low. In light of these facts, i think its understandable why paradox set military governor as the "default", default occupation law. It's not bad as a *default* law, as long as you actually bother to set your occupation laws.

  • @unbindingfloyd
    @unbindingfloyd Жыл бұрын

    Now there is the Italian occupation option specifically for any African land called "Colonial Police". It can be upgraded as well. Not bad for an option with limited use. Definitely more useful than the Turkish specific policy. It has -30% required garrison, -40% damage to garrison, -30% resistance target, and -0.020% compliance gain so 0.005% more compliance gain than local police. Nothing is better for compliance and manpower if you are playing Fascist or Monarchist Italy so definitely A tier in my book. Only downside is its only for Africa but you will be fighting in Africa so its useful. Wont be getting much factories but manpower will be an issue for Italy for much of your run so this definitely helps. It should also be pointed out that stability plays a factor in resistance and if you are at war or not. Being at war with low stability raises resistance much faster than having high stability and being at peace so going for pure compliance gain over suppression is not always viable.

  • @Kalbot84
    @Kalbot849 ай бұрын

    Doing the no garrison flip for weapons is really useful as any nation that has occupied territory and also equipment shortages at the start of the game like Great Britain, as you get the guns into your field divisions which translates into more XP from training, which is a really useful early game strat for getting that rarest of the rare, the fabled army XP. You don't even need to wait a few days to flip the guns, if you set to NO Garrison, then in the recruitment window switch the reinforcements priority to green, and the garrison priority to red you can flip straight back to local police, and a pop up will tell you how many guns the garrison is now missing

  • @Xeemix
    @Xeemix Жыл бұрын

    As someone who mainly plays minors and regional powers, one time I was pushing far into the war, I could win but I was out of manpower and the frontline was halted, I put my law on no garrison got a massive influx of manpower and left it like that until the war was over, cored the nation and moved on.

  • @VarenvelDarakus
    @VarenvelDarakus Жыл бұрын

    liberated workers is S+ tier in my opinion in any deeper math other youtube done (like production , losses factories , recources) it goes ontop of even "local autonomy" most of the time kzread.info/dash/bejne/nqJ5u5axda7Voag.html this guy done ridiculesly good video , on it with all math , interesting part is when he gets to "production overtime" as remember...it gives you extra factories , despite local autonomy gives you more factories , liberated workers gives you them erlier , so despite having "less" your getting "more" becouse of bonus its mad op , long ago i was sure its worse but its mad mad op , best ocupation law , definitly better then civ and local autonomy Also id rate civ a bit higher , with spies to rootout resistance you can consistantly keep it below 25 even during war and even sometimes with goverment exile , it is go to for any unaligned and facist countries for "long game"

  • @beyondEV

    @beyondEV

    Жыл бұрын

    100% + liberated workers, is the absolute best. you can get it fairly easily in the colonies (either you have them and switch to communism or you capture them). the only other way to get 100%+ factories in a sustainable way, is comecon and puppets. but as soviets you anyway have enough factories.

  • @VarenvelDarakus

    @VarenvelDarakus

    Жыл бұрын

    @@beyondEV its even more op if you do collaborative government as its law who gives you more then factories and recourses then any other law(without losing compliance) and bigger reason i started to play more communist countries then facist(tho facist still get a lot menpower , for generic focus tree theya re stil S+ tier for fun gameplay) , tho if you do "puppet manpower trick" Communist is propobly better , paired up with lots PP for advisors and the occupation law

  • @mr__music5719
    @mr__music5719 Жыл бұрын

    Meta is local police force till compliance gets to either 25-30% then switch to civilian to boost compliance since higher compliance equals more stuff and less resistance. Spies are a cheap way to do it with the root out resistance mission to drastically lower resistance so compliance builds faster.

  • @antosqa7343
    @antosqa7343 Жыл бұрын

    At this point democracy have so much good bonuses. Best occupation law, best army corp, majority of major democracies have GBP doctrine, that is buffed so much with NSB. So the only downside of democracies at this point is that they can't do aggressive was except through focuses

  • @uranium235azure3
    @uranium235azure3 Жыл бұрын

    No Garrison has some special tricks. For example, you can switch to No Garrison when you take over all of Africa, which is a wasteland. We don't care about losing these lands. It is very interesting that the high resistance can be transferred to the enemy when they retake these lands. If the AI doesn't have enough gun garrisoned to lower nightmarish resistance, the whole of Africa will be a horrific black hole of manpower and equipment.

  • @_Amplified
    @_Amplified Жыл бұрын

    Liberated workers is by far the best. I would say local autonomy isn't the second best though due to democracies never really occupying land. my second favorite is probably local police force. its an amazing balance between compliance gain and resisting.

  • @ryankline1164
    @ryankline1164 Жыл бұрын

    This tier list would need to get reranked by the occupation law changes of BBA. Taureor actually touched upon it on his pre-release Ethiopia video; he went up to Martial Law. I didn't know what the hell he was on about, sharing the position you took in this video, but if you compare the changes in the wiki they're pretty stark. Occuption is gonna need to be more mircoed now.

  • @PadaV4

    @PadaV4

    Жыл бұрын

    Well the only thing changed for me is that instead of using Civilian Oversight i use Local police force now. Does one really need to go higher? I don't think so.

  • @ryankline1164

    @ryankline1164

    Жыл бұрын

    S and A tier were nerfed, D buffed. S Tier, Local autonomy was: Resistance target (RT) 0% Required garrison (RG)-60% Now: RT +10% RG -30% Liberated workers was: RT -15% RG -20% Now: RT -15% RG -5% A tier, Civilian was: RT -10% RG -50% Now: RT 0% -RG -20% Local police was: RT -20% RG -65% Now: RT -15% RG -30% D Tier, Brutal oppression was: RT -75% RG +100% Now: RT -75% RG +25% Marital law was: RT -50% RG 0% Now: RT -60% RG 0%

  • @aciduzzo

    @aciduzzo

    Жыл бұрын

    Yep, that's exactly what I noticed, if you go beyond 10% resistance strength prepare to bleed equipment on daily basis, and not even know it (it does not show as activity). I think Secret Police is the go to know if lucky, maybe Military Governor or even Martial Law until you stabilize.

  • @derrickbiedermann9802
    @derrickbiedermann9802 Жыл бұрын

    Saying martial law doesn't have a point is odd. It offers the best resistance suppression for non-facist governments, and is useful specifically for stamping down states where enemy agents might have temporarily boosted resistance. Yes you likely aren't building compliance in the region, but it will atleast delay an uprising if not being able to stop it with high anti-spy delay agency upgrades.

  • @aciduzzo
    @aciduzzo Жыл бұрын

    Nice ending song. Interesting video too, more like this are badly needed :)

  • @thefallen501st9
    @thefallen501st9 Жыл бұрын

    Honestly the laws being so niche was my biggest complaint. Compliance is so important that it’s just not worth it to go anything other than civilian oversight to get has much compliance as possible

  • @ViracochaFI
    @ViracochaFI Жыл бұрын

    Very interesting, but what if you add spies with root out resistance? How that would change the list?

  • @GoErikTheRed
    @GoErikTheRed Жыл бұрын

    One thing is that it takes time for the resistance to build up. So you can go to a harsher policy (military governor my go-to) just to lower the resistance, then once it’s low you can switch to something less restrictive to build compliance, then once the resistance level is too high you switch back to the harsher policy. As far as I can tell you never lose compliance. You don’t build compliance as fast overall, but you can keep resistance really low

  • @commissarkordoshky219
    @commissarkordoshky219 Жыл бұрын

    can confirm that harsh quotas is very situational, had a belgium game where unfortunately my tests with my divisions didnt work as I did not have an airforce. I ended up a government in exile and with almost zero factories. I turned harsh quotas on my zaire territories and managed to leech a civilian factory for a while until the compliance deteriorated to the point it went away again and I had to resort to putting it back to local autonomy

  • @DerLibertin
    @DerLibertin Жыл бұрын

    "It's just like forced labour - you just hop and off again." This video has a lot of out-of-context meme potential.

  • @sedatkus8154
    @sedatkus815418 күн бұрын

    If you play with turkey reconciliation should be S tier because after 70 percent compliance you gain a core on the land and you can use all the man power and factories. So it is OP for turkey. But as you said it's only for this 4 states in the east.

  • @gamergodeighty1686
    @gamergodeighty16869 ай бұрын

    I usually use secret police to keep resistance down while increasing compliance.

  • @Daggoth65
    @Daggoth65 Жыл бұрын

    Seems to me you use Civilian Oversite until 100% compliance and then Swap to Liberated Workers is the best route for non Democratic

  • @williampaabreeves

    @williampaabreeves

    Жыл бұрын

    Liberated Workers is Communist specific

  • @kubaszmuro4504

    @kubaszmuro4504

    Жыл бұрын

    You will slowly lose compliance until it stops at 70%

  • @rps215

    @rps215

    Жыл бұрын

    There is no need to, if you get 100% compliance you practically already get everything. 110% factory doesn't mean you get 10% more factories, it still counts as 100%. If the country you are playing as have a passive compliance gain national spirit or advisor like Third Bulgarian Empire, Carlist Spain, or Commie Poland, you can get away with Local Police Force and keep that 100% with reduced garrison.

  • @wojtekpolska1013
    @wojtekpolska1013 Жыл бұрын

    didn't non-aligned have an occupaiton law?

  • @villevalste1888
    @villevalste1888 Жыл бұрын

    I've always just used whatever occupation law that makes the resistance target be

  • @reconnectingtryagain6986
    @reconnectingtryagain6986 Жыл бұрын

    One important thing about local autonomy is that it didn’t reduce resistance so if your Turkey you go Democratic and then switch to local autonomy, resistance spike and it might go high enough to cause a revolt. This is only of concern in countries that start non democratic and have a lot of colonies but in certain submods (Kaiserreich) this comes into play sometimes.

  • @imbored4798
    @imbored4798 Жыл бұрын

    i have found out that if you switch out your occupation laws the resistance usually doesn't rise up to 10%

  • @DrewPicklesTheDark
    @DrewPicklesTheDark Жыл бұрын

    Brutal oppression/martial law is another situational one, but it has it's uses, particularly if you are taking a region that is already occupied where it can cut down on resistance quickly.

  • @FeedbackIRL

    @FeedbackIRL

    Жыл бұрын

    If the base resistance is high like Poland and France when you change it back the resistance will return to the old levels

  • @DrewPicklesTheDark

    @DrewPicklesTheDark

    Жыл бұрын

    @@FeedbackIRL Does it reduce it at the same rate? I thought the heavier ones reduced it faster, so I usually did a more intense one until it got to a lower level then switch it to local police. If the reduction rate is the same then I was being retarded.

  • @speedypichu6833
    @speedypichu68339 ай бұрын

    I am guessing this was made before Italy got its update. If I had to guess their colonial police would probably be similar to Turkey’s but it is in more than 4 states, though can be made irrelevant with puppets from focuses or events.

  • @gothia1715
    @gothia17158 ай бұрын

    For the UK and France its best to go on no garrison right away. No need to waste manpower and equipment on all the deserts and jungles which got no factories and resources. Only adjust the provinces which offer something of value like Vietnam or Malaya for example.

  • @FishyNipples
    @FishyNipples Жыл бұрын

    I usually just totally ignore it and never have issues

  • @inybisinsulate
    @inybisinsulate Жыл бұрын

    Brutal Opression, ah when it takes 13k guns a day to supress 15 million ponies. Shooting the ground I guess.

  • @iain-duncan
    @iain-duncan Жыл бұрын

    once your compliance is full, is it worth changing to one of the harsher ones?

  • @ViacheslavManulik
    @ViacheslavManulik Жыл бұрын

    You missed Italian occupation law for African colonies

  • @thegreekguy1124
    @thegreekguy1124 Жыл бұрын

    Martial law is really good in reality cause it gives you as much compliance as you'd need overtime and it always keeps resistance very very low maybe even 0% sometimes

  • @tobiasnicholls9837
    @tobiasnicholls9837 Жыл бұрын

    Secret Police is... ok in my experience, you get decent compliance gain, don't take major resistance and it's good in areas like France or Poland where you know the defeated country is using their spies to increase resistance

  • @TheMelnTeam
    @TheMelnTeam Жыл бұрын

    New garrison numbers make most of the lenient laws a meme now. It already took 3 years for civ oversight to beat harsh quotas. With roi pushed back even further, we have less viable options than previously

  • @nathanstruble2177
    @nathanstruble2177 Жыл бұрын

    "The editor will put the card right here"...

  • @jonathanallison785
    @jonathanallison785 Жыл бұрын

    think forced labour is a little underrated, especially if playing as Japan where you have good manpower and decent industry (compared to rest of asia) but need the resources. im sure any japan player would be happy to sacrifice a few more divisions to get the sweet sweet resources of malaysia and indonesia

  • @SmallPotato2313
    @SmallPotato2313 Жыл бұрын

    Military governor as japan is op when it takes all of china

  • @hatimzeineddine8723
    @hatimzeineddine8723 Жыл бұрын

    I use local police almost exclusively just because the compliance gain is still good and it caps out just before getting the collaboration government popups which I find annoying and don't use. Imo it's the set it and forget it option.

  • @ryangarcia985
    @ryangarcia985 Жыл бұрын

    I just spam martial law, military governor and secret police. Idk what u guys are up to.

  • @mavfin8720
    @mavfin8720 Жыл бұрын

    Local Police Force to 25% compliance, then it's 'built-in' and you can drop back to Civilian Oversight for more compliance building

  • @CryseTech
    @CryseTechАй бұрын

    Whats with the Italian one that you can upgrade with focus?

  • @yankie4299
    @yankie4299 Жыл бұрын

    I'm always taking local police till i hit 30% compliance to get rid of resistance and then i switch to civilian oversight. IMO best strategy.

  • @doktorduggieducker9615
    @doktorduggieducker961511 ай бұрын

    that would be in fact the best timeline change my mind

  • @lucadesanctis563
    @lucadesanctis563 Жыл бұрын

    Still waiting for Naval and Aerial perks in the Officer Corp :/

  • @kuti8194
    @kuti8194 Жыл бұрын

    Brutal Opersion on Poland as Germany Historicaly

  • @miguelrodriguezcimino1674
    @miguelrodriguezcimino1674 Жыл бұрын

    So, you go for civilian oversight when at peace to build compliance, local autonomy if your ideology is democracy. While at war, there is a resistance penalty so you go for local police force if you can't afford civilian oversight because resistance is getting too high or you're short of manpower. Harsh quotas and forced labor if you have already build some complaince, like over 40% and need either factories or resources. Liberated workers if you're communist. Military governor or secret police if resistance is getting out of control. The only scenario when I see brutal oppresion as a viable occupation law is if you're taking a state which was already under occupation by another country and the previous owner didn't have the manpower to control the resistance and it has skyrocketed to the point it's about to break into a revolt. And you keep brutal oppression only for a very short time.

  • @sejozwak
    @sejozwak Жыл бұрын

    Editor forgor 💀

  • @styleroler5816
    @styleroler5816 Жыл бұрын

    I think you need to consider the use of occupation levels on a per province level though. I for instance have used the brutal oppression occupation level as facist countries alot, but I certainly wouldn't use it across a whole country. I only use it on those particularly stubborn resistance center provinces which are spreading resistance across your other territories. That way you can still gain the benefits of most of the country by crushing the centers of resistance and treating the other regions like normal.

  • @joschuaw27
    @joschuaw279 ай бұрын

    So you tell me to take less harsh Garrison Laws, but how are you dealing with resistance then?

  • @TheCorship
    @TheCorship Жыл бұрын

    Where do you rank the new italian occupation law?

  • @eli8922
    @eli8922 Жыл бұрын

    1:47 does that mean the anarchist are the best ideology

  • @TalonAshlar
    @TalonAshlar Жыл бұрын

    Try occupying Indonesia or china for that sweet sweet manpower with New Zeeland and you'll understand why military governor is good :)

  • @CommanderTavos99
    @CommanderTavos99 Жыл бұрын

    Thats the best timeline bro wtf =D

  • @FeedbackIRL

    @FeedbackIRL

    Жыл бұрын

    Democratic Germany world conquest? BASED

  • @tunganhnguyen909
    @tunganhnguyen909 Жыл бұрын

    What do you do against super higb resistance?

  • @redadmiral4247
    @redadmiral4247 Жыл бұрын

    Well you can get down to -resistance (same effect as 0) and brutal suppression sometimes necessary unless you want your resistance go to +50 which you should never have, at least in expert ai mod ai uses a lot of intelligence ops increasing resistance target up to %100 which then you have to use brutal oppression and also spies to fight with partisans, in fact even if you have 100 compliance with intelligence operations ai can very well decrease that compliance to 0, I regularly see that as germany.

  • @morum67
    @morum67 Жыл бұрын

    Would it be good to max the compliance then switch to harsh quotas?

  • @12gark

    @12gark

    Жыл бұрын

    No, harsh quotas will reduce your compliance, hence you'll soon get less than what you'll get with local police force for a higher cost. Harsh quotas and forced labour are basically just for speed running or specific states (ex: Baku, to get the oil immediately and close the war, or if you get a state with a lot of factory you immediately need for some reason, like a big tank deficit)

  • @quiznoid
    @quiznoid Жыл бұрын

    how do you explain to someone who doesnt play hoi4 how choosing the option "brutal oppression" while playing nazi germany is a good option

  • @Prauwlet213
    @Prauwlet213 Жыл бұрын

    No garrison is useful when removing the Kurd modifier as turkey

  • @georgechatzopoulos8911
    @georgechatzopoulos8911 Жыл бұрын

    Also Colonial Police S Tier after By Blood Alone

  • @donnyboi6061
    @donnyboi6061 Жыл бұрын

    Wasn't Anarcist Spain supposed to have something unique for garrisons?

  • @Death2all546

    @Death2all546

    Жыл бұрын

    As somebody who just did an anarchist spain run, I don’t remember if I got a special occupation law. What I do remember is I got a -20% resistance target buff that basically countered the +20% resistance target from having 0 stability all the time.

  • @Tom-oj7si
    @Tom-oj7si Жыл бұрын

    Three big guys And they bust on my eyes

  • @sandercohen5543
    @sandercohen5543 Жыл бұрын

    I've owned this game for three days, and i quickly learned, playing as sweden, that a minor nation can indeed benefit heavily from harsh quotas.

  • @starminor5682
    @starminor5682 Жыл бұрын

    feedback when i went to reconcilliation, Kurdistan went up to 90% resistance. How do I fix this

  • @FeedbackIRL

    @FeedbackIRL

    Жыл бұрын

    Equipment priority for garrisons

  • @starminor5682

    @starminor5682

    Жыл бұрын

    @@FeedbackIRL I did. I even deleted a bunch of my troops

  • @diegopagura421
    @diegopagura421 Жыл бұрын

    Is Colonial police a new one? I can enact it as Italy in Africa countries.

  • @jamesguthrie9454
    @jamesguthrie9454 Жыл бұрын

    Italy was just given a new one colonial police. It works in all of Africa. It takes time to get, but it is really good

  • @thomasmanor6769
    @thomasmanor6769 Жыл бұрын

    Re-con-Silly-a-shun

  • @andrewcorbett3368
    @andrewcorbett3368 Жыл бұрын

    Tell me more about coring the whole world as an ancharists.

  • @aleksanderbatkowski6772
    @aleksanderbatkowski6772 Жыл бұрын

    What about manpower when you get china as japan ?

  • @maverikmiller6746
    @maverikmiller6746 Жыл бұрын

    You missed the most important element that makes you choose between these laws: Stability. Stability directly effects resistance. The lower your stability is the faster and higher the resistance grows. And eventually these occupied countries break free and start attacking you. To stop this you will need tonnes of manpower and tonnes of equipment, which will stop you from attacking other countries one after another. So you choose between getting resources or dropping resistance depending on how much manpower and equipment you have. This was possibly another one of Paradox's attempts of "fixing the game" and slow down the conquests and snowballing. If you keep declare wars your stability will hit low and then any country you conquered will break free and will hit you in the back... or was supposed to because the game is so broken everyone uses exploits and outright console commands anyway....

  • @jkgzjhp1705
    @jkgzjhp17053 ай бұрын

    Feedback forgor Colonian police (Italian ocupation law)

  • @FeedbackIRL

    @FeedbackIRL

    3 ай бұрын

    It didn't exist when this video was recorded

  • @romandelasalle
    @romandelasalle Жыл бұрын

    what about the italian law for africa?

  • @titanuranus3095
    @titanuranus3095 Жыл бұрын

    Reconciliation =/= Reconsolidation

  • @andreahnylanskiy8261
    @andreahnylanskiy8261 Жыл бұрын

    Where is the italian one?

  • @Deroven
    @Deroven Жыл бұрын

    So what about garrison with armor? If armored cars reduce garrison damage taken, how about max armor tank? 👀 Not like it needs to move so... Might skimp on other bits?

  • @12gark

    @12gark

    Жыл бұрын

    The more "hardness" you put the less damage you take, but there is some math going on: cavalry is way cheaper than armored cars and light tanks (that basically can be better than armored cars), so taking less casualties and damage from Garrison becomes cost effective only if you have to occupy territory for a long time. I think feedback has a video on that, and for sure other guys do, but the break even is around 3 in game years for the cheapest light tanks, 5 years for armored cars and less than 2 years for a 50W division with military police II. If you want the detail, search for a specific video, but a "base" rule is: Short game, any combat width pure cavalry. 2-3 years of war: 50W cavalry with MP II. Games that last over 1945, 50W light tanks (the cheapest you can make, on the pre war chassis) with MP. That's the best IC efficiency.

  • @Deroven

    @Deroven

    Жыл бұрын

    @@12gark I'm aware the basics but I still think I wanna give it a go by garrisoning superheavies and seeing if la resistance can kill my maus :p I know it doesn't make sense ic wise, but... For science.

  • @12gark

    @12gark

    Жыл бұрын

    @@Deroven well, you can absolutely do it, go for it. Your maus will probably never die, just you'll need all of Germany's industry to Garrison Czecoslovakia 😂

  • @Deroven

    @Deroven

    Жыл бұрын

    @@12gark well the print tanks abuse still works... 😂 I'm curious about manpower losses in garrisons more than anything to be honest.

  • @12gark

    @12gark

    Жыл бұрын

    @@Deroven superheavy are like 95% hardness right? So you only lose 5% of what you would lose normally. Garrison damage is pure soft damage, so the more hardness you get, the less damage you take. That's why 80% hardness for around 2ic of the cheapest light tank is good 😂 Look for 71cloack KZread channel, he made a full spreadsheet analysis on this topic.

  • @HolyShitNew
    @HolyShitNew Жыл бұрын

    0:08 *best

  • @koalakoala2344
    @koalakoala2344 Жыл бұрын

    Secret police is great for eastern Europe if you're invading the Soviets and want to counter Stalin's activities. Supply really is crucial there, especially since NSB. Same reason for brutal oppression, yes, expensive, but if you really really need every supply hub and railroad then this is your choice, for example for Japan pushing deeper into China, supply gets worse in western China and you only need to occupy it for a short period of time. Also prepare collaboration government mission lowers the surrender limit of China so that you don't have to push in as deep. Forming an agency right at the start is a good move, a fast conquest of China is a huge advantage for Japan.

  • @Phantlos
    @Phantlos11 ай бұрын

    harsh quotas is the best. change my mind

  • @FlagAnthem
    @FlagAnthem Жыл бұрын

    Country should start with different policies

  • @nohandleisavailable
    @nohandleisavailable Жыл бұрын

    Can we talk about communist germany having Wilhelm III as a monarch