Twitter: / garbaj2 2nd Channel: / garbajgaming Games featured: Battlefield 5, COD Vanguard, COD WW2, World Of Guns, Road To Vostok, Insurgency Sandstorm, Halo CE, CSGO
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Пікірлер: 682
@brandonsaquariumsandterrar898510 ай бұрын
The guy who invented the 1897 also invented the BAR and the 1911
@Bittamin
10 ай бұрын
THATS A LEGENDARY HUMAN RIGHT THERE
@luanfonseca5179
10 ай бұрын
john moses browning also worked on the M2 heavy machine gun,M1917 browning and he was the first person to make a handgun with a slide.
@radradR0bot
10 ай бұрын
And the 1919 and a whole bunch more. The father of the modern firearm
@whyiwakeup6460
10 ай бұрын
gun jesus (browning)
@negative6442
10 ай бұрын
God made man, Colt made em equal, and Browning made em equal-er
@yemi2898310 ай бұрын
I remember in RDR2 you're supposed to arm back many weapons , such as single action revolvers, bolt action rifles and pump shotguns, so you could, technically , do it in the game
@garbaj
10 ай бұрын
Does RDR2 have you pressing two separate buttons (primary and reload) or is it all done with the same button? I'm specifically talking about two separate buttons in this video because it enables the fancy pumping technique
@Ash-um8er
10 ай бұрын
@@garbaj dayz has had this feature forever dawg
@dankmemer5699
10 ай бұрын
@@garbaj in rdr2 it's only a single button for the convenience
@rioyr6210
10 ай бұрын
It also does it when you press the aim key again
@EarthyTeddy
10 ай бұрын
@@rioyr6210or when you go in the iron sights
@derstoffausdemderjoghurtis434610 ай бұрын
DayZ does it like this. You also have to press -R- to cycle it after every shot with the left mouse click. It's the same for singleaction rifles. You have to cycle the bolt after every shot by pressing -R-.
@abcthecamper1799
10 ай бұрын
but the title says otherwise, you must be wrong
@wallerron
10 ай бұрын
can confirm.
@dzengrinder
10 ай бұрын
Yep, was just about to write this.
@JoeVahns
10 ай бұрын
@@abcthecamper1799he said at the end that if there is any other game that does this lmk
@charlespockert8948
10 ай бұрын
it's a shame DayZ has the jankiest combat/engine/netcode ever, that game has so much potential and yet it sits somewhere between madness and genius
@benjaminford817310 ай бұрын
Shotguns are heavily used IRL, but are normally nerfed hard in games to the point where they only have a small set of uses. Glad to see someone is making a more faithful version of their real world counterparts.
@Drooploop
10 ай бұрын
Doesn’t just nerf shotguns again? What’s the point of it cause the reasons this isn’t widespread is because of how inconvenient it is.
@R0ndras
10 ай бұрын
Because most of the games were we see them featured mostly are war games. And shotguns arent that widspread in the field, they exist, they have their uses but you arent going around with a shotgun when your enemy is a 500m and throwing morters at you. Police,swat,etc do make huge use of them specially for breaking in, and those are represented in games(Swat, Ready or not,etc). And hunting games represent them too quite well. They are nerfed in COD,BF,etc because we're playing in a fictional battlefield were people run around throwing nukes at each other while bunny hopping, they need to be balanced.
@ihateanimebutonlywhenitiso7227
10 ай бұрын
Really? I thought I remember reading somewhere that shotguns were actually banned from being used in wars and conflicts and such not sure if thats what you meant
@Drooploop
10 ай бұрын
@@kidmosey that’s still a direct nerf tho. It might take more skill but even then it’s just an inconvenient extra button press which just makes it worse to use in a fight.
@LetrixAR
10 ай бұрын
Arch has a video on this
@UnknownUnknown-uc5ty10 ай бұрын
Rising Storm (1 & 2) and Red Orchestra (1 & 2) did this for cycling bolts and racking slides, although it was a toggleable/optional feature.
@King_CreepaLot
10 ай бұрын
If I remember correctly, at least for the rifles, manually cycling the bolt made you fire faster which was handy!
@mr.suolakurkku
10 ай бұрын
and believe it or not, a roblox game does this too! The game is called deadline and it's a tactical shooter similar to the insurgency series.
@GugureSux
10 ай бұрын
Came to post this.
@kyleperry8640
10 ай бұрын
You don’t press the reload button, or at least you don’t have to. Racking the bolt and slide can be done by clicking mouse. Regardless, manually do it is much cooler than auto.
@WOLFkraut
10 ай бұрын
The RO1 mod Darkest Hour: Europe '44-'45 has the Winchester and models this as well. Also in RO1/DH this feature wasn't optional, only RO2 onwards made it a toggle.
@PrueferAuge10 ай бұрын
In DayZ you had to pump a shotgun with R, but i dont know if you can slamfire. This actually saved my life once, where the oponent didnt know about the pumping, sneaked up to me and only shot once (with a lot of firing pin clicking afterwards), giving me time to react and win the fight
@st.haborym
10 ай бұрын
This is one of the reasons I would always completely read the manual before playing a game when I was a little kid.
@VinnyUnion
9 ай бұрын
That may had been me.
@almantuxas924810 ай бұрын
Hideous Destructor, a mod for the DOS Dooms (running through GZDoom), also uses two buttons for firing and pumping the pump-action shotgun, and it also allows for slam-fire with it.
@taeliantalittia612
10 ай бұрын
To add to that, you also need to time your button presses because releasing the rack button too early results in a short stroke and you end up with no round in the chamber.
@diet_dr.demoncore
10 ай бұрын
I also came here to post about Hideous Destructor, it's nice because it's not bound to "reload" but to "secondary fire" instead you can hold down secondary fire, tap reload, then release secondary fire to get a shell right into the chamber with as little delay as possible, very useful for finishing off a demon or sustaining fire when you are caught out of cover with the gun empty only game that I know that allows that specific action
@steveverdugo810610 ай бұрын
In Hunt Showdown you can not fire as fast as this shotgun, but the two pump action shotguns in the game can have their pump manually pumped instead of the game doing it automatically for you. This is done by holding and releasing the fire button instead of clicking. A purpose of this in the game is to reload faster for a shotgun called the specter, because if you're going to reload your gun, there is no reason to pump the shotgun then half pump in order to put shells in the tube. The specter has to have its pump pulled back in order to open the tube for reloading. Another reason is that the specter has to release a shell from the chamber when half pumping. If you reload after firing and cycling then you have to eject the new shell that was cycled after the fired shell, so holding the fire button will prevent automatic cycling and reloading will open the chamber and release the empty shell instead of a newly cycled shell. This also applies for most of the bolt action rifles in the game that have to open the chamber and release a round in order to reload.
@Caligari8710 ай бұрын
the classic Doom mod Hideous Destructor does this! It actually has the most detailed pump shotgun modeling of any game I've ever seen, allowing you to chamber load vs tube load, manually work the pump at any time, use side-saddles, and yes, slamfire. Semi-auto and select-fire variants too.
@Killicon9310 ай бұрын
Hideous Destructor has manual shotgun pumping and in that game you operate the pump with the right mouse button and actually need to hold it long enough for it to cycle. It also lets you slamfire, plus that the shotgun has a semi-auto mode which can sometimes have a malfunction, requiring a manual pumping to fix it.
@gabrielcarmine69
9 ай бұрын
So glad someone mentioned HDest. I was about to, probably has my favorite video game shotgun of all time. Racking the pump manually is just so good
@thatcat1909
7 ай бұрын
God the guns in HD just feel so good to shoot, better than most AAA games even though they don't have fancy models or many animations.
@Tman2bard10 ай бұрын
Receiver 1 had a mod pack that worked that way. You had a key to use the pump and another to shoot. The whole series is a good test on "how many keys can you get before its overkill"
@greggregoryst712610 ай бұрын
Besides the ones other commenters have mentioned already, Synthetik does it this way! It's a 2D shooter, but some aspects of it can still be translated to 3D. Also please lower the music volume, it's difficult to hear your speech c:
@STNKbone10 ай бұрын
There's a great mod for Doom 3 - "Overthinked Doom 3" - that makes you manually rack the slide after every shot by pressing the reload key. I don't remember if this allowed you to significantly increase your firing speed or not.
@amirking5452
9 ай бұрын
There's also a mod for og DooM called Project A.L.A.L.N where you have to manually rack the slide
@STNKbone
7 ай бұрын
@@KazamaPrime The mod actually makes the game significantly better by turning Doom 3 into a proper survival horror experience
@medul803910 ай бұрын
i cant wait for road to vostok its probably one of the most ambitious public indie games out there but by the progress so far it doesnt seem too far out of reach of the dev
@VinnyUnion
9 ай бұрын
What is it exactly about? I think i once saw a vid where it looked like breach simulation simiarily to ready or not or somethin like that.
@medul8039
9 ай бұрын
@@VinnyUnion its similar to stalker in terms of the map, levels connected by exits and entrences, but has a dayz style weapon system. im not that good at explaing things so id go suggest watching the devs videos on it.👍 id suggest watching them from the start to get an idea of how far its progressed and for the potential of the game. and also from what ive seen most of the combat will be sparatic door to door cqb but im unsure as to if that will change
@VinnyUnion
9 ай бұрын
@@medul8039 that dayz part is intriguing. I'll check it out in a bit. The similarily stalker part, so is it going to be a big map with multiple houses? I think i did once see a dev blog and it was one house
@medul8039
9 ай бұрын
@@VinnyUnion the whole map is comprised of a whole bunch of smaller village sized maps (probably around 4-7 houses) nothing is set in stone just yet so it might be changed. id also recommend getting the free demo for it on steam to get an idea of some of the mechanics in the game but just know the demo isnt supposed to demonstrate the game itself and only demonstrates mainly the visuals of the game however it does contain some of the gun and combat mechanics.
@VinnyUnion
9 ай бұрын
@@medul8039 sound too, i heard in the explanation that a massive sound overhaul went through via a professional sound engineer
@retzerR10 ай бұрын
I've been waiting for these awesome videos, doesn't matter what it is you always make the videos entertaining and interesting
@Hardcord610 ай бұрын
This happens in Rdr2
@Architector_49 ай бұрын
I know one! There's a mod for DooM (1993) called Hideous Destructor, which aims for nauseating levels of realism with operating firearms and combating hellspawn, all while retaining the 1993 graphics style. You have to manually operate shotguns in that mod in the same fashion. Both the pump action one, and the double barrel break-open "super shotgun". There's an additional level of realism that I'm unsure the game you mentioned has that this mod does have. You can just press R to quickly pump the shotgun and discard whatever goes out, even if it's an actual shotgun shell, and pick it up from the ground later; or you can hold R to use your hand to pick it up and put it in your inventory instead, but that is slower and may be disadvantageous. Same mechanic applies to other weapon magazines and such, obviously. And after shooting you can pick up the empty bullet shells that can be combined with powder to make new bullets for some weapons. Oh, and with the shotgun, you can store additional shells on the side, which are faster to use when reloading the shotgun. If there's none there, you can pull shells out of your pocket, which is slower too. And you have to reload the holder separately too. ...This mod is intense.
@brooklyngray152710 ай бұрын
kinda reminds me of how you reload in Cruelty Squad, where you have to hold down the reload key and pull the mouse down
@thedatalogs348110 ай бұрын
I've been watching your content since the very beginning and I am honestly surprised you haven't done a video on Ravenfield and games like it yet. It has some great potential for a video.
@peterlustig75319 ай бұрын
In Rising Storm you can enable manual bolting which allows you to choose the moment you rack the slide of your shotgun.
@thecommandant34110 ай бұрын
This is like a better bluedrake in every way, thank you so much for not blasting my ears out
@TeamMuggi9 ай бұрын
In Halo Infinite, the Bulldog pump shotgun can be fired by holding down the trigger, which is unusual for single shot weapons in this game. Technically it is listed as "pump-action", so maybe that's why it can be fired in this pseudo-slamfire way. The "Rabid Fire" loading screen tip says "automatically when you hold down the trigger", but it fires as soon as the gun ends the pump animation and normally allows firing. When the clip runs out, the pump is slid back and forth one last time when the trigger is held down, and then the clip removed. When firing without holding, the clip is removed as soon as the last shot is done.
@dannylamb45610 ай бұрын
A Doom mod by the name of Hideous Destructor also has this feature, though racking the slide of a shotgun is done with alt-fire. It is the only way to get any sort of rapid fire out of a pump action shotgun, while the combat shotgun has a fire selector switch (not unlike the SPAS-12) to fire in semi-automatic or even fully automatic (a very rare variant).
@dylhas110 ай бұрын
These are some Garbaj quality videos… Love ‘em
@JJTis10 ай бұрын
DayZ does this.
@FirstDagger
10 ай бұрын
And Tripwire games like Red Orchestra 2 did this before others.
@KingDragon68159 ай бұрын
There is a game that has this! Red Orchestra 2, Rising Storm has an optional 'manual bolting' mechanic, where your character won't rack the slide or bolt their rifle until you press the fire button again - if you use that, you can fire the trench gun very very fast indeed!
@clown_fish8789 ай бұрын
dayz has this too with all types of bolt, lever, and pump action weapons. always wanted to see other games include it though, pretty cool
@roadtovostok10 ай бұрын
Thanks for the mention! Big fan of your channel, keep up the good work! :)
@EveBatStudios10 ай бұрын
As a former competition shooter and a current game developer who cares about game feel and gun feel I may add this to my western to make reloading all weapons more deliberate.
@luviam000110 ай бұрын
A Minecraft gun mod of all things does something similar, requiring you to press the fire button once to shoot, and again to pump back the shotgun. They also did this for bolt action rifles. Name of the mod is Vic's Modern Warfare. It's been discontinued though sadly.
@IAmZaneKitsune9 ай бұрын
That actually sounds like a really ingenious way to add immersion. I don’t know why no one thought of this before
@RustyShackleford5569 ай бұрын
Rising Storm 2: Vietnam, Verdun (and other games in the series), and Hideous Destructor (A mod for Doom) all do this too. Hideous Destructor is notable because they let you slam fire that shotgun. All three games also apply this mechanic to bolt action rifles. That's just what I've got right now, I'm sure I missed a good few
@avocadoc129210 ай бұрын
Aside from the other games everyone else is mentioning, some custom weapon addons for GMod require the player to manually cycle pump actions and bolt actions as well
@LordBurek9 ай бұрын
Post Scriptum did it well with bolt action rifles. First mouse click to shoot, the second one to cycle the bolt. Feels so good you start loving it after a while.
@zecaoalfredo424210 ай бұрын
If I recall correctly (I'm not sure, I havent played it in a good while) but Rising Storm 2 also allows the player to do a similiar thing with bolt and pump actions, but by clicking mouse 1 again rather than another spearate key (this is a feature enabled in the options menu).
@slaytonpeale972710 ай бұрын
Pavlov VR (obviously) has the manual pump action, however the trench gun in game is accurately modeled as slamfire. No other shotgun in the game is
@isiffrin10 ай бұрын
If you think this might be clunky/annoying you might be right but another game called Synthetik has something similar with how reloading takes two button presses, one to eject the mag and another to slot a fresh one in. It'll become a rhythm to you after some time and you'll barely notice it.
@taiiat0
10 ай бұрын
@@owobigboy7327 it kinda needs to be on separate Buttons in order for it to actually impact Gameplay. if it's all on one Button then simply mashing the Button is matching par for operation. which doesn't add anything, arguably makes People disconnect their Brain even more.
@taiiat0
10 ай бұрын
@@owobigboy7327 having an incentive to pay attention like Synthetik adds does certainly help bandaid such things. some positive reinforcement can help but i do think you should have some negative reinforcement to just not allow the Player to be careless.
@jasonday51439 ай бұрын
Although not an FPS, Project Zomboid has the same mechanic, too! Reload difficulty changes the mechanics of how guns work, and with shotguns and bolt actions you have to press an entirely different button to rack your gun.
@lucashamilton87589 ай бұрын
Battlefield 1 allows you to slam fire the trench shotgun! If you hold down the trigger it’ll continue firing until the tube is empty
@LatkaXtreme2 ай бұрын
There was an old Half-life 1 mod called "The Trenches" which did not have ironsights, so the LMB was used for firing and the RMB was used for bolt-action for rifles, clearing jams on semi-automatic pistols, and pulling back the hammer on revolvers.
@morcakmorce71329 ай бұрын
DayZ also makes you reload shotguns after every shot
@Kisseyhersh1239 ай бұрын
I swear I remember another game that does this but I can't remember off the top of my head. I might be imagining things, though
@leonardlallemand545910 ай бұрын
in rising storm and red orcestra, you have the option to chose "manual realoading" for bolt action rifles wich gives you the ability to do the same technique
@GaaraN649 ай бұрын
Well in DayZ you dont have slam fire but you do need to press R every time you shot with a pumpshotgun
@JossyFoxxy10 ай бұрын
Back in 2011 or so I had a mod in Gmod that added a lot of realistic weapons and they required you to tap the reload key to cycle the actions for bolts and pumps
@Estus__Flask9 ай бұрын
I know a few games which require a second click of the lmb to cycle the bolt/rack the shotgun which is fun, but having to press R sounds fiddly, especially if you need to move or lean at the same time. I wonder if a game would use the scroll wheel to do so one day (scroll up then down for your shotgun), might feel cool and more accessible.
@pumking-x-54049 ай бұрын
ROBLOX DEADLINES (a very cool tactical shooter) does a similiar thing where you need to click primary fire again to rack the slide. Same thing goes for the bolt action rifles. It has some of the best weapon handling i've expierienced in a game
@Bizargh10 ай бұрын
I don't know how far back into the mod's history it was implemented, but I know for a fact that Project Reality (The now-standalone Battlefield 2 Mod) requires you to manually activate the animation for pumping a Pump Action Shotgun or cycling the bolt for a Bolt Action Sniper Rifle after firing a shot. I think it does this with a second press of the fire input, which is another Mouse Click for most. Squad, the commercial game originally developed by ex-Project Reality developers, also does this with it's Bolt Action Rifles and quite a number of eagerly-close-to-reality games such as Insurgency, Day of Infamy, Insurgency: Sandstorm, Red Orchestra & Rising Storm (Both of the latter have been mentioned already, with them letting you set the option for it to be automatic or manual) also do this, along with others such as ARMA III probably doing this too in a similar manner. Although if there is any game that has you press a different input such as the reload key to cycle the action of a weapon, I can't recall hearing about them until now.
@DzDyT19 ай бұрын
Some games like Insurgency sandstorm have the option in settings to enable dual action firing on bolt action and pump action weapons.
@pickaxeninja406710 ай бұрын
In a mod for classic doom called “Live through Doom” you have to press R after every shot with the pump action shotgun. This manual racking can be disabled in the settings, but it is an option.
@mangozzzz.-79259 ай бұрын
there was a mod for Garry's Mod that I played all the time that did this with their shotguns, it was called FA:S 2:0, if I remember correctly
@-pROvAK10 ай бұрын
There's no case where I'd rather play a game that's animated correctly than a game that's animated beautifully
@alanwatts823910 ай бұрын
10000 words to describe one single mechanic in a videogame. I'm impressed.
@sunburn2110 ай бұрын
Always quality content
@hungryhedgehog420110 ай бұрын
Red Orchestra does this for bolt actions although idk if it did for shotguns cause I dont remember using them. Battlebit also has manual bolting. Some arma mods do it too. One game that does a similar thing is Hunt Showdown but it cycles when you let go of the mouse button, that way you can keep holding the button and reload certain guns without rechambering a round first that would be lost otherwise (you need a special perk to reload without loosing rounds on many guns like the mosin, M1887, spencer shotgun, bornheim etc.), this way it's less tedius in normal gameplay but if you actually control your rechambering you can get an advantage out of it too.
@Web72010 ай бұрын
I remember in BC2, maybe even in BC1, where for bolt action snipers, they don't automatically rack the bolt and the player would have to use the RT or the fire button to do it after every shot.
@sheep17710 ай бұрын
In dayZ there is a mod called StalkerZ and it has shotguns that operate similarly where you have to manually click reload to load a shell
@teodooru10 ай бұрын
Ground Branch has a manual pump and bolt action option but it works a bit more different - you rack the bolt/pump with the firing button.
@UnrealPandaRE10 ай бұрын
A game that doesn't have this with shotguns but sort of with Bolt actions is Verdun (and it's eastern front counterpart Tannenberg and Italian Isonzo) where after each shot you need to click your primary again to load the next shot. Doesn't have too many gameplay effects except that you need to remember to do this, but it just reminded me of that (:
@andrewmirror461110 ай бұрын
If you're interested in cool reloading mechanics, I recommend checking out BPM bullets per minute, where you have to time your reloading with the rhythm of a song, and it's different for each gun, mostly in how many times you need to press reload, but for the shotgun, the revolver, and the rpg, you reload individual rounds per reload press, which is cool, although ultimately just makes the guns not that good, aside from the rpg they have way better equivalents
@lempn16469 ай бұрын
I believe your able to change in settings whether you would like to auto pump or not in ready or not
@theironmanx4289 ай бұрын
Red Orchestra 2 (WW2 Shooter) had a similar but not the same feature which it called "Manual Bolting" for the rifles. One click to fire and one click to bolt. It was an optional setting but it was the meta because it was much faster to double click than to wait to auto-bolt because of the delay. I think it was a wonderful feature and meant that there was a bit more practical functionality such as keeping the sights steady after a shot to check if you hit, especially with scoped rifles, and to reload a single bullet after firing without wasting a live chambered bullet. RO2 did a lot of things right and I still prefer that and the original Rising Storm to Rising Storm 2 which I just haven't been able to get into. P.S. Both RO2 and RS still have some full servers so not a dead game yet... I do wish the principles of RO2 could be found in other more modern games though.
@troclasklk31189 ай бұрын
The FAS mod for gmod has that same function on pump action shotguns
@xScruffyDaSasquatchx8 ай бұрын
I don't know if all battlefield games do this but at least in bf3 and bf4 if you fire a bolt action rifle while scoped in you need to press fire a second time or descope to chamber the next round
@Edgy_Murphy10 ай бұрын
dayz standalone has a system like this for most of not all the manual action weapons like pump shotguns and bolt action rifles, it also has a system that lets you drop one round into the chamber if you don't have a magazine
@borgoreable10 ай бұрын
Reminds me of Metro style weapons where you need to pump the air in order to shoot, rare mechanic in shooting games but definitely gives same vibe of something "extra" you need to do, not just clicking R
@MiseryDuke6910 ай бұрын
tapping to rack a shotgun has been in a handful of games i cant remember off the top of my head but i do know i have seen it before
@mr.lungplutter108610 ай бұрын
me with a vr headset: look what they need to mimic a fraction of our power.
@LetsCraftDiamond10 ай бұрын
rising storm 2 does this, Also does it for bolt actions. It makes sniping feel very very satisfying. In the options it has an option to enable it, it gives you a faster ROF but requires an extra click
@humanharddrive110 ай бұрын
that's so cool, the only thing that comes close is i think in The Specialists where you had to click the mouse after each shot to rack the slide
@fredquezada29522 ай бұрын
Medal of honor on the Wii had that feature. You had to shake the nunchuck to pump the gun. It was an optional feature but it would pump faster than if you enabled the automatic pump action. Great game :)
@ThighConnoisseur10 ай бұрын
Recently released game BattleBit: Remastered has a similar feature with sniper rifles. After firing a shot you have to manually rack the slide again by left clicking after a shot.
@frenchtoast951110 ай бұрын
BattleBit does something similar with its snipers where you gotta click to shoot and click again to chamber the bolt, pretty cool idea and for slower paced shooter I like that idea of being "more involved" when handling weapons in tactical shooters.
@masterticcu35
9 ай бұрын
Auto cycling is a bolt upgrade though and it also reduces the time it takes to work the bolt in Battlebit. So its essentially just a low level handicap that sorts itself out after you get some kills with the gun
@heyheywhadyasay264010 ай бұрын
Red Orchestra 2 has an option you can enable or disable that requires an additional click to rack the bolt on the bolt action rifles.
@foxdancemedia10 ай бұрын
It's not an official feature in a game but I once made an 1897 weapon mod where I had it set up as a full auto weapon but with the fire rate slow enough that if you hold down the trigger your next shot fires just as the pump animation finishes, effectively simulating the slam fire functionality.
@outtaherelikevladimir709310 ай бұрын
In Hunt:Showdown, you can hold down the fire key on any weapon that requires you to manually cycle the next round to prevent the next round from being cycled until you release it, such as the games equivalent of the Spencer 1882 shotgun. This can be useful in game since ammo isn't super plentiful, and reloading early with most of these weapons causes the ejected round to be lost, so if you reload before the next round cycles, you will just eject the spent casing and ensure you're ammo efficient.
@bandit587510 ай бұрын
You can do this same trick in DayZ with the BK133 (Mp133) shotgun. It isn’t as smooth since the animation requires you to remove the sights from view, but it does allow for a quick tube-dump if you need to send 3-4 slugs or clumps of buckshot at a bandit.
@ob1jakeobi41610 ай бұрын
I believe there are shotguns with similar mechanics in some garry's mod swep mods like CW 2.0. It has shotguns with the same primary fire to shoot and reload key to pull back mechanics but i dont know if it has the same pseudo slam-fire mechanics as shown in road to vostok. but in general i alot of those Gmod swep mods (CW 2.0; Kris CW 2.0; FAS:2 for example) are worth taking a look at since Gmod's platform allows people to make weapons with whatever mechanics they want without restricting the entire game to those ideas, allowing for some pretty sick and surprisingly detailed weapons (atleast for the source engine)
@tastybaldpiggy-249410 ай бұрын
The "Hideous Destructor" milsim mod for DOOM also does this
@theharryx899410 ай бұрын
One roblox game called deadline has very advanced guns customisations but also uses manual action from the player to cycle a round in bolt action/pump actions guns.
@Anti-Smart10 ай бұрын
I've actually been planning out a game to make once I have the time & resources where for pump action shotguns [along with single action revolvers, lever action, bolt, etc.] you would click to fire then click again to in this case pump it and then your next click is to fire again.
@yungyamazaki951210 ай бұрын
Garbaj always got the best vids. Thanks for letting me know about this!
@pebsyys10 ай бұрын
battlebit has a similar feature with sniper rifles where you have to manually rechamber a round
@929Finn10 ай бұрын
This feature reminds me a lot of "manual bolting" feature in the Red Orchestra series
@jonathanhayhurst392810 ай бұрын
Reviever is a small indy game that takes this to the extreme. Each weapon requires multiple key presses to reload and chamber.
@bruhmoment75559 ай бұрын
There is actually a set of games on ROBLOX that use the ACS script, and the shotguns in that specific script work exactly like this
@gorg42818 ай бұрын
I hope he adds a single action revolver to the game so that mechanic can be used for multiple guns.
@DooMedSean9 ай бұрын
You all know that DooM....yeah the OG DooM, has a mods, namely Brutal Doom and Project Brutality that let you slam fire the pump action shotgun? It may not be the 2 button press actions mentioned for Road to Vostok, but I can't think of nearly any other games out there that let you slam fire a pump action, my memory may be failing me or there aren't any but if there are, I'd love to hear about them
@grev.10 ай бұрын
in battlebit you need to manually operate the bolt (default loadout) on sniper rifles after firing a round by pressing the fire key again.
@malokegames10 ай бұрын
Weapons Simulator 2 have this! You operate the slide or the bolt by pressing space, and R for reloading magazine instead.
@devildogu12849 ай бұрын
Its in many games rising storm 1 and 2 both have shotguns and allow for manual cocking
@TeamGreenBurrito10 ай бұрын
Hell Let Loose has an option you can turn on in the settings that requires you to click an additional time to cycle bolts and pumps.
@nooanieminen110010 ай бұрын
I remember in Medal of Honor: Heroes on the WII, you would have to tilt the nunchuk controller backward to pump the shotgun
@abd-animation-2210 ай бұрын
This would a nightmare on consoles Because the reload button is square which takes your finger from the aim button
@mrnoob3910 ай бұрын
uhh, last time i checked you channel you had around 100 subs, well done.
@wallcreeper532710 ай бұрын
That feature in Road To Vostok is also(kind of) present on a DOOM mod(of all games) by the name of Live through Doom, where you have to manually rack the slide of the pump shotty by holding the R key down.
@oleslaw18819 ай бұрын
i think this is how shotguns work in dayz
@SpaceCloudsYT10 ай бұрын
Red dead 2 has this where you shoot then press the shoot butting again to chamber the next round, really loved that feature
@fireaza2 ай бұрын
This style is pretty much the standard for shotguns in VR shooters, since it would be a bit of a weird out-of-body experience if the game moved your arms and pumped it for you. The ones that are mechanically-detailed, also allow you to do stuff like continually rack them to empty the magazine tube so you can recover the ammo from it, as well as insert an extra shell if you've just pumped it and now have a shell in the chamber.
@bruhmoment_249 ай бұрын
i know a small roblox game called deadline that does this! its predemo atm but its got a surprisingly in depth attachment system that actually makes realistic (ish) setups fun to use outside of just aesthetics!
Пікірлер: 682
The guy who invented the 1897 also invented the BAR and the 1911
@Bittamin
10 ай бұрын
THATS A LEGENDARY HUMAN RIGHT THERE
@luanfonseca5179
10 ай бұрын
john moses browning also worked on the M2 heavy machine gun,M1917 browning and he was the first person to make a handgun with a slide.
@radradR0bot
10 ай бұрын
And the 1919 and a whole bunch more. The father of the modern firearm
@whyiwakeup6460
10 ай бұрын
gun jesus (browning)
@negative6442
10 ай бұрын
God made man, Colt made em equal, and Browning made em equal-er
I remember in RDR2 you're supposed to arm back many weapons , such as single action revolvers, bolt action rifles and pump shotguns, so you could, technically , do it in the game
@garbaj
10 ай бұрын
Does RDR2 have you pressing two separate buttons (primary and reload) or is it all done with the same button? I'm specifically talking about two separate buttons in this video because it enables the fancy pumping technique
@Ash-um8er
10 ай бұрын
@@garbaj dayz has had this feature forever dawg
@dankmemer5699
10 ай бұрын
@@garbaj in rdr2 it's only a single button for the convenience
@rioyr6210
10 ай бұрын
It also does it when you press the aim key again
@EarthyTeddy
10 ай бұрын
@@rioyr6210or when you go in the iron sights
DayZ does it like this. You also have to press -R- to cycle it after every shot with the left mouse click. It's the same for singleaction rifles. You have to cycle the bolt after every shot by pressing -R-.
@abcthecamper1799
10 ай бұрын
but the title says otherwise, you must be wrong
@wallerron
10 ай бұрын
can confirm.
@dzengrinder
10 ай бұрын
Yep, was just about to write this.
@JoeVahns
10 ай бұрын
@@abcthecamper1799he said at the end that if there is any other game that does this lmk
@charlespockert8948
10 ай бұрын
it's a shame DayZ has the jankiest combat/engine/netcode ever, that game has so much potential and yet it sits somewhere between madness and genius
Shotguns are heavily used IRL, but are normally nerfed hard in games to the point where they only have a small set of uses. Glad to see someone is making a more faithful version of their real world counterparts.
@Drooploop
10 ай бұрын
Doesn’t just nerf shotguns again? What’s the point of it cause the reasons this isn’t widespread is because of how inconvenient it is.
@R0ndras
10 ай бұрын
Because most of the games were we see them featured mostly are war games. And shotguns arent that widspread in the field, they exist, they have their uses but you arent going around with a shotgun when your enemy is a 500m and throwing morters at you. Police,swat,etc do make huge use of them specially for breaking in, and those are represented in games(Swat, Ready or not,etc). And hunting games represent them too quite well. They are nerfed in COD,BF,etc because we're playing in a fictional battlefield were people run around throwing nukes at each other while bunny hopping, they need to be balanced.
@ihateanimebutonlywhenitiso7227
10 ай бұрын
Really? I thought I remember reading somewhere that shotguns were actually banned from being used in wars and conflicts and such not sure if thats what you meant
@Drooploop
10 ай бұрын
@@kidmosey that’s still a direct nerf tho. It might take more skill but even then it’s just an inconvenient extra button press which just makes it worse to use in a fight.
@LetrixAR
10 ай бұрын
Arch has a video on this
Rising Storm (1 & 2) and Red Orchestra (1 & 2) did this for cycling bolts and racking slides, although it was a toggleable/optional feature.
@King_CreepaLot
10 ай бұрын
If I remember correctly, at least for the rifles, manually cycling the bolt made you fire faster which was handy!
@mr.suolakurkku
10 ай бұрын
and believe it or not, a roblox game does this too! The game is called deadline and it's a tactical shooter similar to the insurgency series.
@GugureSux
10 ай бұрын
Came to post this.
@kyleperry8640
10 ай бұрын
You don’t press the reload button, or at least you don’t have to. Racking the bolt and slide can be done by clicking mouse. Regardless, manually do it is much cooler than auto.
@WOLFkraut
10 ай бұрын
The RO1 mod Darkest Hour: Europe '44-'45 has the Winchester and models this as well. Also in RO1/DH this feature wasn't optional, only RO2 onwards made it a toggle.
In DayZ you had to pump a shotgun with R, but i dont know if you can slamfire. This actually saved my life once, where the oponent didnt know about the pumping, sneaked up to me and only shot once (with a lot of firing pin clicking afterwards), giving me time to react and win the fight
@st.haborym
10 ай бұрын
This is one of the reasons I would always completely read the manual before playing a game when I was a little kid.
@VinnyUnion
9 ай бұрын
That may had been me.
Hideous Destructor, a mod for the DOS Dooms (running through GZDoom), also uses two buttons for firing and pumping the pump-action shotgun, and it also allows for slam-fire with it.
@taeliantalittia612
10 ай бұрын
To add to that, you also need to time your button presses because releasing the rack button too early results in a short stroke and you end up with no round in the chamber.
@diet_dr.demoncore
10 ай бұрын
I also came here to post about Hideous Destructor, it's nice because it's not bound to "reload" but to "secondary fire" instead you can hold down secondary fire, tap reload, then release secondary fire to get a shell right into the chamber with as little delay as possible, very useful for finishing off a demon or sustaining fire when you are caught out of cover with the gun empty only game that I know that allows that specific action
In Hunt Showdown you can not fire as fast as this shotgun, but the two pump action shotguns in the game can have their pump manually pumped instead of the game doing it automatically for you. This is done by holding and releasing the fire button instead of clicking. A purpose of this in the game is to reload faster for a shotgun called the specter, because if you're going to reload your gun, there is no reason to pump the shotgun then half pump in order to put shells in the tube. The specter has to have its pump pulled back in order to open the tube for reloading. Another reason is that the specter has to release a shell from the chamber when half pumping. If you reload after firing and cycling then you have to eject the new shell that was cycled after the fired shell, so holding the fire button will prevent automatic cycling and reloading will open the chamber and release the empty shell instead of a newly cycled shell. This also applies for most of the bolt action rifles in the game that have to open the chamber and release a round in order to reload.
the classic Doom mod Hideous Destructor does this! It actually has the most detailed pump shotgun modeling of any game I've ever seen, allowing you to chamber load vs tube load, manually work the pump at any time, use side-saddles, and yes, slamfire. Semi-auto and select-fire variants too.
Hideous Destructor has manual shotgun pumping and in that game you operate the pump with the right mouse button and actually need to hold it long enough for it to cycle. It also lets you slamfire, plus that the shotgun has a semi-auto mode which can sometimes have a malfunction, requiring a manual pumping to fix it.
@gabrielcarmine69
9 ай бұрын
So glad someone mentioned HDest. I was about to, probably has my favorite video game shotgun of all time. Racking the pump manually is just so good
@thatcat1909
7 ай бұрын
God the guns in HD just feel so good to shoot, better than most AAA games even though they don't have fancy models or many animations.
Receiver 1 had a mod pack that worked that way. You had a key to use the pump and another to shoot. The whole series is a good test on "how many keys can you get before its overkill"
Besides the ones other commenters have mentioned already, Synthetik does it this way! It's a 2D shooter, but some aspects of it can still be translated to 3D. Also please lower the music volume, it's difficult to hear your speech c:
There's a great mod for Doom 3 - "Overthinked Doom 3" - that makes you manually rack the slide after every shot by pressing the reload key. I don't remember if this allowed you to significantly increase your firing speed or not.
@amirking5452
9 ай бұрын
There's also a mod for og DooM called Project A.L.A.L.N where you have to manually rack the slide
@STNKbone
7 ай бұрын
@@KazamaPrime The mod actually makes the game significantly better by turning Doom 3 into a proper survival horror experience
i cant wait for road to vostok its probably one of the most ambitious public indie games out there but by the progress so far it doesnt seem too far out of reach of the dev
@VinnyUnion
9 ай бұрын
What is it exactly about? I think i once saw a vid where it looked like breach simulation simiarily to ready or not or somethin like that.
@medul8039
9 ай бұрын
@@VinnyUnion its similar to stalker in terms of the map, levels connected by exits and entrences, but has a dayz style weapon system. im not that good at explaing things so id go suggest watching the devs videos on it.👍 id suggest watching them from the start to get an idea of how far its progressed and for the potential of the game. and also from what ive seen most of the combat will be sparatic door to door cqb but im unsure as to if that will change
@VinnyUnion
9 ай бұрын
@@medul8039 that dayz part is intriguing. I'll check it out in a bit. The similarily stalker part, so is it going to be a big map with multiple houses? I think i did once see a dev blog and it was one house
@medul8039
9 ай бұрын
@@VinnyUnion the whole map is comprised of a whole bunch of smaller village sized maps (probably around 4-7 houses) nothing is set in stone just yet so it might be changed. id also recommend getting the free demo for it on steam to get an idea of some of the mechanics in the game but just know the demo isnt supposed to demonstrate the game itself and only demonstrates mainly the visuals of the game however it does contain some of the gun and combat mechanics.
@VinnyUnion
9 ай бұрын
@@medul8039 sound too, i heard in the explanation that a massive sound overhaul went through via a professional sound engineer
I've been waiting for these awesome videos, doesn't matter what it is you always make the videos entertaining and interesting
This happens in Rdr2
I know one! There's a mod for DooM (1993) called Hideous Destructor, which aims for nauseating levels of realism with operating firearms and combating hellspawn, all while retaining the 1993 graphics style. You have to manually operate shotguns in that mod in the same fashion. Both the pump action one, and the double barrel break-open "super shotgun". There's an additional level of realism that I'm unsure the game you mentioned has that this mod does have. You can just press R to quickly pump the shotgun and discard whatever goes out, even if it's an actual shotgun shell, and pick it up from the ground later; or you can hold R to use your hand to pick it up and put it in your inventory instead, but that is slower and may be disadvantageous. Same mechanic applies to other weapon magazines and such, obviously. And after shooting you can pick up the empty bullet shells that can be combined with powder to make new bullets for some weapons. Oh, and with the shotgun, you can store additional shells on the side, which are faster to use when reloading the shotgun. If there's none there, you can pull shells out of your pocket, which is slower too. And you have to reload the holder separately too. ...This mod is intense.
kinda reminds me of how you reload in Cruelty Squad, where you have to hold down the reload key and pull the mouse down
I've been watching your content since the very beginning and I am honestly surprised you haven't done a video on Ravenfield and games like it yet. It has some great potential for a video.
In Rising Storm you can enable manual bolting which allows you to choose the moment you rack the slide of your shotgun.
This is like a better bluedrake in every way, thank you so much for not blasting my ears out
In Halo Infinite, the Bulldog pump shotgun can be fired by holding down the trigger, which is unusual for single shot weapons in this game. Technically it is listed as "pump-action", so maybe that's why it can be fired in this pseudo-slamfire way. The "Rabid Fire" loading screen tip says "automatically when you hold down the trigger", but it fires as soon as the gun ends the pump animation and normally allows firing. When the clip runs out, the pump is slid back and forth one last time when the trigger is held down, and then the clip removed. When firing without holding, the clip is removed as soon as the last shot is done.
A Doom mod by the name of Hideous Destructor also has this feature, though racking the slide of a shotgun is done with alt-fire. It is the only way to get any sort of rapid fire out of a pump action shotgun, while the combat shotgun has a fire selector switch (not unlike the SPAS-12) to fire in semi-automatic or even fully automatic (a very rare variant).
These are some Garbaj quality videos… Love ‘em
DayZ does this.
@FirstDagger
10 ай бұрын
And Tripwire games like Red Orchestra 2 did this before others.
There is a game that has this! Red Orchestra 2, Rising Storm has an optional 'manual bolting' mechanic, where your character won't rack the slide or bolt their rifle until you press the fire button again - if you use that, you can fire the trench gun very very fast indeed!
dayz has this too with all types of bolt, lever, and pump action weapons. always wanted to see other games include it though, pretty cool
Thanks for the mention! Big fan of your channel, keep up the good work! :)
As a former competition shooter and a current game developer who cares about game feel and gun feel I may add this to my western to make reloading all weapons more deliberate.
A Minecraft gun mod of all things does something similar, requiring you to press the fire button once to shoot, and again to pump back the shotgun. They also did this for bolt action rifles. Name of the mod is Vic's Modern Warfare. It's been discontinued though sadly.
That actually sounds like a really ingenious way to add immersion. I don’t know why no one thought of this before
Rising Storm 2: Vietnam, Verdun (and other games in the series), and Hideous Destructor (A mod for Doom) all do this too. Hideous Destructor is notable because they let you slam fire that shotgun. All three games also apply this mechanic to bolt action rifles. That's just what I've got right now, I'm sure I missed a good few
Aside from the other games everyone else is mentioning, some custom weapon addons for GMod require the player to manually cycle pump actions and bolt actions as well
Post Scriptum did it well with bolt action rifles. First mouse click to shoot, the second one to cycle the bolt. Feels so good you start loving it after a while.
If I recall correctly (I'm not sure, I havent played it in a good while) but Rising Storm 2 also allows the player to do a similiar thing with bolt and pump actions, but by clicking mouse 1 again rather than another spearate key (this is a feature enabled in the options menu).
Pavlov VR (obviously) has the manual pump action, however the trench gun in game is accurately modeled as slamfire. No other shotgun in the game is
If you think this might be clunky/annoying you might be right but another game called Synthetik has something similar with how reloading takes two button presses, one to eject the mag and another to slot a fresh one in. It'll become a rhythm to you after some time and you'll barely notice it.
@taiiat0
10 ай бұрын
@@owobigboy7327 it kinda needs to be on separate Buttons in order for it to actually impact Gameplay. if it's all on one Button then simply mashing the Button is matching par for operation. which doesn't add anything, arguably makes People disconnect their Brain even more.
@taiiat0
10 ай бұрын
@@owobigboy7327 having an incentive to pay attention like Synthetik adds does certainly help bandaid such things. some positive reinforcement can help but i do think you should have some negative reinforcement to just not allow the Player to be careless.
Although not an FPS, Project Zomboid has the same mechanic, too! Reload difficulty changes the mechanics of how guns work, and with shotguns and bolt actions you have to press an entirely different button to rack your gun.
Battlefield 1 allows you to slam fire the trench shotgun! If you hold down the trigger it’ll continue firing until the tube is empty
There was an old Half-life 1 mod called "The Trenches" which did not have ironsights, so the LMB was used for firing and the RMB was used for bolt-action for rifles, clearing jams on semi-automatic pistols, and pulling back the hammer on revolvers.
DayZ also makes you reload shotguns after every shot
I swear I remember another game that does this but I can't remember off the top of my head. I might be imagining things, though
in rising storm and red orcestra, you have the option to chose "manual realoading" for bolt action rifles wich gives you the ability to do the same technique
Well in DayZ you dont have slam fire but you do need to press R every time you shot with a pumpshotgun
Back in 2011 or so I had a mod in Gmod that added a lot of realistic weapons and they required you to tap the reload key to cycle the actions for bolts and pumps
I know a few games which require a second click of the lmb to cycle the bolt/rack the shotgun which is fun, but having to press R sounds fiddly, especially if you need to move or lean at the same time. I wonder if a game would use the scroll wheel to do so one day (scroll up then down for your shotgun), might feel cool and more accessible.
ROBLOX DEADLINES (a very cool tactical shooter) does a similiar thing where you need to click primary fire again to rack the slide. Same thing goes for the bolt action rifles. It has some of the best weapon handling i've expierienced in a game
I don't know how far back into the mod's history it was implemented, but I know for a fact that Project Reality (The now-standalone Battlefield 2 Mod) requires you to manually activate the animation for pumping a Pump Action Shotgun or cycling the bolt for a Bolt Action Sniper Rifle after firing a shot. I think it does this with a second press of the fire input, which is another Mouse Click for most. Squad, the commercial game originally developed by ex-Project Reality developers, also does this with it's Bolt Action Rifles and quite a number of eagerly-close-to-reality games such as Insurgency, Day of Infamy, Insurgency: Sandstorm, Red Orchestra & Rising Storm (Both of the latter have been mentioned already, with them letting you set the option for it to be automatic or manual) also do this, along with others such as ARMA III probably doing this too in a similar manner. Although if there is any game that has you press a different input such as the reload key to cycle the action of a weapon, I can't recall hearing about them until now.
Some games like Insurgency sandstorm have the option in settings to enable dual action firing on bolt action and pump action weapons.
In a mod for classic doom called “Live through Doom” you have to press R after every shot with the pump action shotgun. This manual racking can be disabled in the settings, but it is an option.
there was a mod for Garry's Mod that I played all the time that did this with their shotguns, it was called FA:S 2:0, if I remember correctly
There's no case where I'd rather play a game that's animated correctly than a game that's animated beautifully
10000 words to describe one single mechanic in a videogame. I'm impressed.
Always quality content
Red Orchestra does this for bolt actions although idk if it did for shotguns cause I dont remember using them. Battlebit also has manual bolting. Some arma mods do it too. One game that does a similar thing is Hunt Showdown but it cycles when you let go of the mouse button, that way you can keep holding the button and reload certain guns without rechambering a round first that would be lost otherwise (you need a special perk to reload without loosing rounds on many guns like the mosin, M1887, spencer shotgun, bornheim etc.), this way it's less tedius in normal gameplay but if you actually control your rechambering you can get an advantage out of it too.
I remember in BC2, maybe even in BC1, where for bolt action snipers, they don't automatically rack the bolt and the player would have to use the RT or the fire button to do it after every shot.
In dayZ there is a mod called StalkerZ and it has shotguns that operate similarly where you have to manually click reload to load a shell
Ground Branch has a manual pump and bolt action option but it works a bit more different - you rack the bolt/pump with the firing button.
A game that doesn't have this with shotguns but sort of with Bolt actions is Verdun (and it's eastern front counterpart Tannenberg and Italian Isonzo) where after each shot you need to click your primary again to load the next shot. Doesn't have too many gameplay effects except that you need to remember to do this, but it just reminded me of that (:
If you're interested in cool reloading mechanics, I recommend checking out BPM bullets per minute, where you have to time your reloading with the rhythm of a song, and it's different for each gun, mostly in how many times you need to press reload, but for the shotgun, the revolver, and the rpg, you reload individual rounds per reload press, which is cool, although ultimately just makes the guns not that good, aside from the rpg they have way better equivalents
I believe your able to change in settings whether you would like to auto pump or not in ready or not
Red Orchestra 2 (WW2 Shooter) had a similar but not the same feature which it called "Manual Bolting" for the rifles. One click to fire and one click to bolt. It was an optional setting but it was the meta because it was much faster to double click than to wait to auto-bolt because of the delay. I think it was a wonderful feature and meant that there was a bit more practical functionality such as keeping the sights steady after a shot to check if you hit, especially with scoped rifles, and to reload a single bullet after firing without wasting a live chambered bullet. RO2 did a lot of things right and I still prefer that and the original Rising Storm to Rising Storm 2 which I just haven't been able to get into. P.S. Both RO2 and RS still have some full servers so not a dead game yet... I do wish the principles of RO2 could be found in other more modern games though.
The FAS mod for gmod has that same function on pump action shotguns
I don't know if all battlefield games do this but at least in bf3 and bf4 if you fire a bolt action rifle while scoped in you need to press fire a second time or descope to chamber the next round
dayz standalone has a system like this for most of not all the manual action weapons like pump shotguns and bolt action rifles, it also has a system that lets you drop one round into the chamber if you don't have a magazine
Reminds me of Metro style weapons where you need to pump the air in order to shoot, rare mechanic in shooting games but definitely gives same vibe of something "extra" you need to do, not just clicking R
tapping to rack a shotgun has been in a handful of games i cant remember off the top of my head but i do know i have seen it before
me with a vr headset: look what they need to mimic a fraction of our power.
rising storm 2 does this, Also does it for bolt actions. It makes sniping feel very very satisfying. In the options it has an option to enable it, it gives you a faster ROF but requires an extra click
that's so cool, the only thing that comes close is i think in The Specialists where you had to click the mouse after each shot to rack the slide
Medal of honor on the Wii had that feature. You had to shake the nunchuck to pump the gun. It was an optional feature but it would pump faster than if you enabled the automatic pump action. Great game :)
Recently released game BattleBit: Remastered has a similar feature with sniper rifles. After firing a shot you have to manually rack the slide again by left clicking after a shot.
BattleBit does something similar with its snipers where you gotta click to shoot and click again to chamber the bolt, pretty cool idea and for slower paced shooter I like that idea of being "more involved" when handling weapons in tactical shooters.
@masterticcu35
9 ай бұрын
Auto cycling is a bolt upgrade though and it also reduces the time it takes to work the bolt in Battlebit. So its essentially just a low level handicap that sorts itself out after you get some kills with the gun
Red Orchestra 2 has an option you can enable or disable that requires an additional click to rack the bolt on the bolt action rifles.
It's not an official feature in a game but I once made an 1897 weapon mod where I had it set up as a full auto weapon but with the fire rate slow enough that if you hold down the trigger your next shot fires just as the pump animation finishes, effectively simulating the slam fire functionality.
In Hunt:Showdown, you can hold down the fire key on any weapon that requires you to manually cycle the next round to prevent the next round from being cycled until you release it, such as the games equivalent of the Spencer 1882 shotgun. This can be useful in game since ammo isn't super plentiful, and reloading early with most of these weapons causes the ejected round to be lost, so if you reload before the next round cycles, you will just eject the spent casing and ensure you're ammo efficient.
You can do this same trick in DayZ with the BK133 (Mp133) shotgun. It isn’t as smooth since the animation requires you to remove the sights from view, but it does allow for a quick tube-dump if you need to send 3-4 slugs or clumps of buckshot at a bandit.
I believe there are shotguns with similar mechanics in some garry's mod swep mods like CW 2.0. It has shotguns with the same primary fire to shoot and reload key to pull back mechanics but i dont know if it has the same pseudo slam-fire mechanics as shown in road to vostok. but in general i alot of those Gmod swep mods (CW 2.0; Kris CW 2.0; FAS:2 for example) are worth taking a look at since Gmod's platform allows people to make weapons with whatever mechanics they want without restricting the entire game to those ideas, allowing for some pretty sick and surprisingly detailed weapons (atleast for the source engine)
The "Hideous Destructor" milsim mod for DOOM also does this
One roblox game called deadline has very advanced guns customisations but also uses manual action from the player to cycle a round in bolt action/pump actions guns.
I've actually been planning out a game to make once I have the time & resources where for pump action shotguns [along with single action revolvers, lever action, bolt, etc.] you would click to fire then click again to in this case pump it and then your next click is to fire again.
Garbaj always got the best vids. Thanks for letting me know about this!
battlebit has a similar feature with sniper rifles where you have to manually rechamber a round
This feature reminds me a lot of "manual bolting" feature in the Red Orchestra series
Reviever is a small indy game that takes this to the extreme. Each weapon requires multiple key presses to reload and chamber.
There is actually a set of games on ROBLOX that use the ACS script, and the shotguns in that specific script work exactly like this
I hope he adds a single action revolver to the game so that mechanic can be used for multiple guns.
You all know that DooM....yeah the OG DooM, has a mods, namely Brutal Doom and Project Brutality that let you slam fire the pump action shotgun? It may not be the 2 button press actions mentioned for Road to Vostok, but I can't think of nearly any other games out there that let you slam fire a pump action, my memory may be failing me or there aren't any but if there are, I'd love to hear about them
in battlebit you need to manually operate the bolt (default loadout) on sniper rifles after firing a round by pressing the fire key again.
Weapons Simulator 2 have this! You operate the slide or the bolt by pressing space, and R for reloading magazine instead.
Its in many games rising storm 1 and 2 both have shotguns and allow for manual cocking
Hell Let Loose has an option you can turn on in the settings that requires you to click an additional time to cycle bolts and pumps.
I remember in Medal of Honor: Heroes on the WII, you would have to tilt the nunchuk controller backward to pump the shotgun
This would a nightmare on consoles Because the reload button is square which takes your finger from the aim button
uhh, last time i checked you channel you had around 100 subs, well done.
That feature in Road To Vostok is also(kind of) present on a DOOM mod(of all games) by the name of Live through Doom, where you have to manually rack the slide of the pump shotty by holding the R key down.
i think this is how shotguns work in dayz
Red dead 2 has this where you shoot then press the shoot butting again to chamber the next round, really loved that feature
This style is pretty much the standard for shotguns in VR shooters, since it would be a bit of a weird out-of-body experience if the game moved your arms and pumped it for you. The ones that are mechanically-detailed, also allow you to do stuff like continually rack them to empty the magazine tube so you can recover the ammo from it, as well as insert an extra shell if you've just pumped it and now have a shell in the chamber.
i know a small roblox game called deadline that does this! its predemo atm but its got a surprisingly in depth attachment system that actually makes realistic (ish) setups fun to use outside of just aesthetics!