New MIRROR Tracks! - F-ZERO 99 ver. 1.3.0

Ойындар

mMCII - I'm really not sure where best way to use your skyway is on this track, but saw people testing this spot so thought I'd give it a go. It's a little tricky hitting the first speed-arrow - found myself missing it on occasion. But that can probably be something I can improve on if I just find a good spot to aim for. A bit of a scary ending cutting it close to a red, but happy with 2nd place.
Rating: ⭐⭐⭐⭐
mPTI - I've struggled quite a lot with this track, and especially with the ending. The magnet-walls really makes it scary and difficult to avoid the reds on the last lap. So ideally I'd want to be near the top entering the last turns to get a more managable pattern to work with. I was able to get a very early skyway this time, and decided to use it quickly. Then I just tried to stay near the top for the rest of the track which worked out pretty well.
Rating: ⭐⭐⭐⭐
mRCI - This starting-segment can be quite bad for Stingray... however in a less stacked lobby it's not as scary if you don't get a good start, so I was able to still maintain my cool. One of my focuses lately has been to try and get better at noticing potential grey KOs in the field, so I was happy to get one just before the skyway. As I had quite a bit of energy left on the last lap, I was able to boost a lot in the end and take another podium position.
Rating: ⭐⭐⭐⭐
mWLI - Seems like you want to boost at the end of this track, and to guarantee that I have full speed after the last turn I make sure to wait a bit before activating it (shoutouts to Jorshama who I heard mentioning it). I could have maybe gone for a skyway (taking advantage of the extra sparks on the track), but found myself in the lead early, and just tried to drive well to maintain my position. Nice extra KO in the end, making this pretty much a perfect race.
Rating: ⭐⭐⭐⭐⭐
mWLII - The new wall-bounce thingys make it so I've been opting to not boost on lap 1 here, otherwise I'm pretty much doing the same as on the standard track. I was once again quickly up in the lead, so just tried to keep it after that. Having the extra energy was nice, but in the end I didn't really need it. I should probably practice Daizen's wall bump strategy here at some point, if nothing else to have it as an option.
Rating: ⭐⭐⭐⭐⭐
Stream of thoughts:
- I find that Stingray can consistenly do pretty decently in this sort of lobby where there are not as many top pilots. There's just more time and space for Stingray to do what it does best. But if it's a GGP master-level lobby, then Stingray seems to struggle more, and will have more difficulty with just surviving the tracks. Stingrays design inherently just seem to not really fit that kind of more "survival"-based driving as well the other ships. With them, it seems like you can adjust your driving and react on situations more freely, which is especially suited to be able to do in very stacked lobbies. That's not to say though that you still can't be successful with the 'ray (just look at Daizen's performance in GGPII).
- If they do another balance update, I think you could probably argue that Stingray is in need of some changes, but what those changes would be I'm not really sure. Whatever the case, I think it's important that you still try to keep the ships as different from another as possible, to maintain their uniqueness.
- Another approach could perhaps be to adjust the game not so much through changes to the ships, but rather making changes to the tracks (and their starting segments). Maybe in the future we could get leagues with completely new set of tracks (that are not tied to the core design of the original set of tracks), with the focus of making those leagues as balanced as possible mainly through the tracks themselves.
- I was a bit sad to see dry-boosting being nerfed as much as it was, making it more or less useless in its current form. I thought that mechanic was cool - it had a distinct high risk/high reward-factor, which made for some "hype moments". Not really sure on what basis they removed it.
- In relation: Ideally in future updates it would be nice to get more of an explaination on what premises changes to the gameplay are made on.
- Apparently you don't have to hold down when landing from a skyway. Hundreds of hours in this game, and I just realized this past week... It's awesome though!
- I bought a 8bitdo Pro 2 controller since I heard some people use it. But unfortunately I didn't really like it... it has the benefit of having better input latency, but otherwise I think I prefer the Switch Pro Controller in every other way. Even its D-pad isn't that bad I've come to realize.
- I've done some adjustments to my controller scheme too, with now using ZR to brake. I still have brake on X though and use it on occasion for certain turns. B = gas, Y = boost, A = spin attack, ZL = map. Rest is standard.
Timestamps
0:00 Mirror Queen League intro
1:21 mMCII
4:29 mPTI
7:21 mRCI
10:02 mWLI
13:05 mWLII
Played on February 13th, 2024.

Пікірлер: 24

  • @MengskGX
    @MengskGX3 ай бұрын

    Solid GP. The problem I have on mPT1 is after my 1st skyway I get stuck in like top 5 and cant front run or get sparks then just get piled on as people get their 2nd skyway. Stingray definitely hard mode.

  • @yazzozone
    @yazzozone3 ай бұрын

    This latest update for the game was really refreshing to see with overall some good balance tweaks to the ships, and the new mirror tracks have also been a blast to play. I'm definitely looking forward to mirror King League! I've been trying to play the game a bit more regularly as of late, with the hope of doing a little better in the upcoming competitions that I'll be participating in (PWCUP this upcoming weekend and GGPIII later in may). We'll see how it goes... Either way I'm really enjoying the game atm ^^

  • @Rando88_

    @Rando88_

    3 ай бұрын

    With the update making tracks more involved with new obstacles and more dash plates it is causing more bottlenecks in turning lines which are more important with stingray than any other machine. If you buff stingray just so it can boost more or whatever you just make it feel more like other machines. Which might work but it would lose a bit of its unique style What id like to see is something more along the lines of making it harder to slow it down. Taking damage is one thing but the bumps you take can easily knock your speed down way too far. So having something like decreased speed loss when bumped or increased grip so you don’t get bumped out of your line as easily could be good changes that fit the machine and would likely make it much more viable. Stingray is supposed to be the machine that rewards the best driving but taking good racing lines is impossible when you can barely drive the middle of the track for fear of the untitled goose gang slamming you around Daizen aside if you’re stingray in a stacked lobby it’s hard to even finish races let alone place well.

  • @wileecoyotegenius5955

    @wileecoyotegenius5955

    3 ай бұрын

    You may be the only Stingray main happy with the machine changes lmao

  • @4386764

    @4386764

    3 ай бұрын

    Question? How active is F-Zero 99 nowadays? is still high enough for like.. i dunno "Make nintendo consider making" a stand alone game?

  • @yazzozone

    @yazzozone

    3 ай бұрын

    ​@@4386764 The activity is not too bad I think. At the beginning the game was very popular with the casual crowd. It's naturally gone down from that popularity since then, but they still keep updating the game, and I believe there's still a decent amount of people playing the game. I know I'll keep playing it as long as there's updates coming. Hopefully the success of this game will lead to a new from the ground up developed F-Zero title. At the very least, the odds have probably improved.

  • @halbailman
    @halbailman3 ай бұрын

    I love the lines you take on White Land 2. I struggle with that and clearly don't boost soon enough out of U series of corners. Looking forward to King League Mirror, and hopefully Nintendo do all tracks in reverse direction! That would add much more spice and excitement!

  • @squallleonhart9387
    @squallleonhart93873 ай бұрын

    Awesome GP! Would love to see a Mirror Knight League video and of course Mirror King when that drops.

  • @oxob3333
    @oxob33333 ай бұрын

    2:34 bro that was nasty af, the disrespect was HIGH

  • @shadowthehedgehog009
    @shadowthehedgehog0093 ай бұрын

    Now all we need is survival mode and regular ace league with mirror included too

  • @TKDHH8841

    @TKDHH8841

    3 ай бұрын

    This is probably too ambitious and unrealistic to ask for, but I was lowkey hoping for a track editor in the near future. If it doesn’t happen, oh well, one can dream I guess. 🤷‍♂️

  • @yazzozone

    @yazzozone

    3 ай бұрын

    If I would guess, I think they will probably release leagues containing glitch-versions of the tracks after mirror King League is out, since there's already 2 of those tracks in the game. But I'd love to see Ace League as well, and new modes. In the future I'd also like to see original tracks and leagues being added. A track editor with the possibility to make your own leagues would be the icing of the cake.

  • @Rando88_
    @Rando88_3 ай бұрын

    With the update making tracks more involved with new obstacles and more dash plates it is causing more bottlenecks in turning lines which are more important with stingray than any other machine. If you buff stingray just so it can boost more or whatever you just make it feel more like other machines. Which might work but it would lose a bit of its unique style What id like to see is something more along the lines of making it harder to slow it down. Taking damage is one thing but the bumps you take can easily knock your speed down way too far. So having something like decreased speed loss when bumped or increased grip so you don’t get bumped out of your line as easily could be good changes that fit the machine and would likely make it much more viable. Stingray is supposed to be the machine that rewards the best driving but taking good racing lines is impossible when you can barely drive the middle of the track for fear of the untitled goose gang slamming you around Daizen aside if you’re stingray in a stacked lobby it’s hard to even finish races let alone place well.

  • @WolfAndRavenFZ

    @WolfAndRavenFZ

    3 ай бұрын

    I agree, it's just what I thought. Less loss of speed when hitting bumpers, and when going through deceleration zones would be a nice improvement. Currently I think that Stingray is somewhat behind the other machines.

  • @yazzozone

    @yazzozone

    3 ай бұрын

    I think if you make it a bit easier for Stingray to maintain its speed and position, that could be a good change. Another change that I think could be good was if Stingray wouldn't have to start at the bottom of the pack so often.

  • @Rando88_

    @Rando88_

    3 ай бұрын

    @@yazzozone yeah I mean basically every track is a skyway track on stingray…probably 2 skyways if you’re in a stacked lobby. I’d really like to see them do something about DW1. I don’t know that any other machine struggles as hard on any other track. You can be a world class ray, do nothing wrong and still rank out there.

  • @EdgarCorona

    @EdgarCorona

    3 ай бұрын

    Agreed on about everything including the Daizen exception. 😆

  • @super-jojo
    @super-jojo3 ай бұрын

    9:00 incredible phase !

  • @KartKing4ever
    @KartKing4ever3 ай бұрын

    Me coming back after 3 months seeing everything that's changed and crashing out of my first two attempts at Queen Reverse😂

  • @KarpKing91
    @KarpKing913 ай бұрын

    What is the FZC handle on your name? Is it for championship within Fzero Discord?

  • @WolfAndRavenFZ

    @WolfAndRavenFZ

    3 ай бұрын

    It's for F-Zero Central, I think.

  • @yazzozone

    @yazzozone

    3 ай бұрын

    Yeah as mentioned, it stands for 'F-Zero Central' and is a Time Attack community that's been around since the early 2000's: fzerocentral.org/. Been wearing the tag to promote it a little now that MV got released on Switch and we have a leaderboard for the game that people can submit their times to.

  • @WolfAndRavenFZ
    @WolfAndRavenFZ3 ай бұрын

    Don't you think the dryboost benefited Foxes too much compared to the other machines?

  • @yazzozone

    @yazzozone

    3 ай бұрын

    True that it may have benefited Foxes the most. But it's not like it was a free card for them - it was still always a big risk involved, and especially in more stacked lobbies. I just thought it was a cool mechanic that took some skill to use, and made for some intense moments.

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