NEW FEATS - A GM REACTS to Unearthed Arcana feats

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This week, I try something a little different and take my first look at the newest release of Unearthed Arcana. What do you all think of these feats? Are they too strong? Let me know in the comments!
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Пікірлер: 36

  • @tukman16
    @tukman164 жыл бұрын

    As a DM I already grant most things the poisoner feat to whomever has proficiency in poison kit. If I don't do that, I feel like the poisoner kit becomes really specific and won't have that many uses, even if the campaign is set in political struggle environment with a lot of espionage. The differences in my game: I don't grant poison resistance and the poisoners kit allows the proper handling but not creation of poison (unless with alchemy kit prof). I do this so I can have a little bit of control over the party resources and instigate the player to look for poison sources to extract or buy

  • @stephhanley3167
    @stephhanley31674 жыл бұрын

    I like the direction of this UA. Being able to explore multi class options while still single classing really opens up character customization.

  • @MaMastoast
    @MaMastoast3 жыл бұрын

    The reason the poisioner feat is not op is because of the price tag.. at the levels the damage is still quite effective spending 50 gold for 3 charges is extremely expensive imo.

  • @akashambatwamiller6924
    @akashambatwamiller69244 жыл бұрын

    Hunters mark should be a feature at 3rd level (usable per short rest a number of times equal to the proficiency level).

  • @Artemisthemp
    @Artemisthemp4 жыл бұрын

    Practice expert makes me so happy and looking forward to adding it to my PC.

  • @samiroque9820
    @samiroque98204 жыл бұрын

    I like the idea of these feats very much and that it eliminates need to do so many dips to especially in warlock or sorcerer. But also would like to mention that Crusher is not limited to your own attacks but the crit gives everyone advantage as its worded. And Tandem tactician would give you 15 feet of range to help action instead of 5 feet as it increses the range by 10 feet. Feel like Fey Touched might be the one I would use the most. With that being very good with every caster (and for any character really)

  • @Jetpack7

    @Jetpack7

    4 жыл бұрын

    sami roque oh wow I didn’t put that together! I feel like that has to have been a misprint because that is incredibly powerful! In regards to Crusher that is. Thanks for the comment!

  • @samiroque9820

    @samiroque9820

    4 жыл бұрын

    @@Jetpack7 Yeah that feels super strong. But Piercer is also applied to most of the ranged weapons which makes that quite strong also. Think that Slasher might actually be the least effective of those 3...

  • @mohammadmurie

    @mohammadmurie

    4 жыл бұрын

    ​@@samiroque9820 I feel the reason for that is to make people use the other physical damage types with melee characters because most use just slashing

  • @Thoumint
    @Thoumint3 жыл бұрын

    Found your channel yesterday with the subclass ranking vids. Keep it up bro. Your channel seems very professional and consistent with the production style. Also, any idea when more UA gets released now that all of this is official?

  • @akashambatwamiller6924
    @akashambatwamiller69244 жыл бұрын

    Giving versions of of alternate call features as feats is a great idea.

  • @chasington5102
    @chasington51023 жыл бұрын

    Im stuck between shadow touched or sentinel for my echo knight. I was thinking of a shadow touched + echo knight build, so you can go invisible and have your echo continue to distract and hit the creature while slicing at it while you're invisible, or just not attacking at all in low health. While on the other hand I can continually swap placed with my echo, so if they come for me I swap and then they either attack my echo or run to me, granting opportunity, basically an opportunity attacker in full. Both seems good and im not sure which to pick.

  • @cameronpearce5943
    @cameronpearce59434 жыл бұрын

    Fey Touched could be really good on an Eldritch Knight

  • @jadude378
    @jadude3784 жыл бұрын

    Mage armor is 13+dex, not spellcasting ability

  • @Jetpack7

    @Jetpack7

    4 жыл бұрын

    Jadude 37 You right! This is what happens when I don’t have bullet points to talk from 😂

  • @optimus2200

    @optimus2200

    4 жыл бұрын

    oh but this is a very cool way to modify it.

  • @bastienmillecam3183
    @bastienmillecam31833 жыл бұрын

    Correct me if I'm wrong, but a spellcasting focus only handles somatic components of there is also a non-consumed material components. So a crazy player could make a case for having both the shield feat and warcaster.... Right?

  • @samuelreese1816
    @samuelreese18163 жыл бұрын

    I'll be honest, I have been tempted to use feats like these as boons from completing quests, especially if it killed a character or two along the way, or maybe when they got the quest to help them survive.

  • @filipszweda2904
    @filipszweda29044 жыл бұрын

    I like the idea of unique abilities that also add +1 to a stat, like Chef. A lot of players take 15 at creation and have +2 in the same stat. Which means +1 stat feats are pretty compelling. You would max out your primary stat by level 8, same as if you would take two ASI. That's why feats like Elven Accuracy are tempting. Currently many of the good ones are hidden behind race requirement. Feats, like the Chef feat add a very fun and unique gameplay, while not encroaching on other classes. And it adds a lot of flavour that can also tie in to backstory. The options are limitless. Trench maker, trap maker, forger, jewelcrafter etc. Think how many cool things they could add with it, while still making it somewhat "meta" thus not limiting it to people who don't care about optimizing at all.

  • @Swordsmage
    @Swordsmage4 жыл бұрын

    Something I've done with 99% of my characters in 5e is take a level dip in Barbarian or Monk purely so that I don't have to deal with armor. I like the aesthetic of unarmored characters being able to dodge attacks, and I don't want to keep track of whether I'm wearing armor or not for my AC, but because of that I'm always a level behind everyone in every game and I'm always locked out of level 20 abilities. So I was wondering if, taking the theme of this Unearthed Arcana, would it be too powerful to introduce a feat where you can increase your Con or Wis by 1 and you gain Unarmored Defense for whichever ability you increased? I think losing access to Rage/Martial Arts is enough of a trade off to keep leveling in the same class.

  • @Jetpack7

    @Jetpack7

    4 жыл бұрын

    Swordsmage I don’t think that is too strong! Considering that you could get comparable or even better AC by just wearing armor, I see no reason why I wouldn’t allow that at my table.

  • @MaMastoast

    @MaMastoast

    3 жыл бұрын

    I'm the same way ..i generally don't like the idea of my char walking around in all day.. seems like such a deliberate thing to do.. This is why I like races with natural armor aswell.. a Loxodon fighter for example.. grappling with his trunk and stuff

  • @MaMastoast

    @MaMastoast

    3 жыл бұрын

    Walking around in armor alll day *

  • @leohale6449
    @leohale64494 жыл бұрын

    Artificer Initiate makes Magic Initiate less than it is. This feat gives you everything Magic Initiate gives you plus a tool proficiency and the ability to use it to cast a spell.

  • @Jetpack7

    @Jetpack7

    4 жыл бұрын

    Leo Hale there are a couple of these feats that step on the toes of other currently existing feats. They didn’t come to me upon first seeing them, my guess is the same happened with the writing team. They’ll probably be changed as to avoid just making a better version of an already existing feat.

  • @optimus2200
    @optimus22004 жыл бұрын

    Over all love this UA would really love them to expanse this more like adding channel divinity feature or a bardic inspiration feature as feats. - Artificer feet I feel it need one more thing. I would really love a feat that give you Infuse Item feature but maybe adding this to that feat woudl be a lil too much ? - Cheff I think need a lil Buff . some said the short rest HP to be for maximum HP instead which sound cool + something and the temp to be a die roll+the profincy. and giving a verb about cocking monsters would be cool too. - the eldritch adapt kinda underwhelming I would love to see eldrich blas + hex added here and remove the prequisit or at least be more lenient . this way someone can take relentless hex or an invocation that alter eldrich blast. to go with the dip without a dip. - Fighting initiate again would love to see a second wind feature just a d10 but a fighter can use it twice then and add their level. a fighter really need another use of second wind. - Meta magic feat 2 sorcery points is too low. I would love to see the points = to proficiency point and remove the restriction of not able to use the points for font of magic because like what would it do for 3 extra spells to the sorcerer if they wanted to use it that way. god knows they need all the help they need. - poisoner it need to treat immunity as resistance because the ration of immunity to resistance monster to poison is absered. there is like 12 or 20 monsters that resistance while there are more than a 100 immune. and the ignoring of immunity to poisoned condition to have them roll with advantage instead would be ok. - Love the fay and shadow touched feat however shadow touched is kinda limited just because the amount of 1st level spells options is so low compaired to fey touched one. - Crusher Peircer and slasher I think they all need a lil rework I think they being merged into one feat that can be taken multible times "like elemental adapt" would be the best course. ignoring resistance to the chosen type and a choice of an additional effect when critting would be cool. - tracker need another ranger spell and an effect to increase your survival if you already have advantage to aid rangers and the target of your hunter mark.

  • @optimus2200

    @optimus2200

    4 жыл бұрын

    Easiest way to understand multiclassing with spellcasters is. Add all thier levels togither an treat it as a single spell caster class ... IF they are a half caster (ranger or a paladin) thier level in that class is halfed rounded down. artificer is rounded up. IF they are a third caster (Eldrech fighter arcane rougue) then use the third of their level in that class. Warlocks are warlocks they just get pack slots and not added together. . Casting spells you can use any spell slots BUT if you casting a spell you prepair or know from the class then use that class spellcasting modefire. they can only know spells or prepair them if their single class can do. An 7th level multiclass wizard / else can only prepaire fireball if they at least have 5 levels in wizard . Example : a charcter with 9 sorcerer 5 ranger 6 eldrich fighter is concedered 13th level caster using the sorcerer table for example. so they have up to 7th level spell slot. but they cant prepaire any 7th level sorcerer spell because they cant with thier 9 level of sorcerer . but any spell they have can be upcast up to 7th. They can prepaire up to 4th level sorcerer spells and 2nd level ranger and a 2nd level wizard spells from fighter levels. if they cast fireball as a 7th level spell then they use thier char to calculate the save but if they cast lets say ice knife from the wizard eldritch fighter as 6th level then they have to use int to calculate the DC. . Hoep that was symple enough would answer anything if I got complicated there.

  • @mohammadmurie

    @mohammadmurie

    4 жыл бұрын

    not even that there are only 5 in the monster manual and over a hundred in the same book that is immune. In Xander's guide, the numbers increase to 20 and 200, give or take 10, respectfully. Poisoner is pathetic

  • @fortunatus1
    @fortunatus14 жыл бұрын

    Artificer Initiate is modeled after Magic Initiate but just has more capabilities than Magic Initiate. And thus it's overpowered. They should just make a Magic Initiate (Artificer) feat that uses the Artificer spell and cantrip list. Seriously, all Magic Initiate 1st level spells should become a spell known / prepared / spell in your spellbook. I've homebrewed this for my DnD campaign. Crusher/Piercer/Slasher are decent but not among the best feats which probably means they are balanced. They definitely don't match up to Great Weapon Master or Sharpshooter. Crit'ing only happens 5% of the time. Crusher helps Monks in combat quit a lot, tho, considering flurry of blows - more chances to crit and a larger effect if you do crit. Eldritch Adept and Metamagic Adept are long overdue. I already made these into similar homebrew feats for my campaign except for metamagic adept, which I added their Charisma modifier in metamagic points (as opposed to 2) and they could use those points for anything (but Sorcerer was a prerequisite). I think Eldritch adept being limited to 1 that they meet the prerequisite for makes this a nicely limited feat without stepping on the Warlock's toes. Poisoner is bit too strong with that removal of resistance to poison but maybe not considering Elemental Adept. I like Practiced Expert. I do not like shield training. Too strong. The don and doff part should be part of the Shield Master feat but the ability to make a shield a spellcasting focus is a little crazy. It elbows into Warcaster feat far too much and on top of it all gives a +1 to a stat. If you cut off the bonus to a stat, it might still be too strong. I have problems with the below: -Fighting Initiate: there needs to be some other prerequisite or limitation on this feat. Perhaps the limited list of the Ranger or additional Prerequisite of dex or str 13. Something like that. -Tandem Tactician should not be a feat as it is written. Clips off the Mastermind rogue's main feature. -Similarly, Tracker bites too hard into Ranger. It basically makes any character a Ranger without multiclassing. Until such time that WoTC re-writes the Ranger class, this must not be an available feat. Generally, a feat should never duplicate the features of a class or sub-class. They are meant to enhance not duplicate. They can be similar but must be different enough or limited in some way so no person playing a class would be frustrated by someone else taking their feature with a mere feat. (Likewise for those who want to make homebrew material, the features of a subclass should not duplicate the features of a different class. And a new class should not duplicate a feature of a sub-class from a different class. These must be different enough such that there is a different theme / feel for the new class or subclass).

  • @SadBoi_1066

    @SadBoi_1066

    4 жыл бұрын

    Magic Initiate gets 2 cantrips, artificer only gets 1.

  • @optimus2200

    @optimus2200

    4 жыл бұрын

    Tandem Tactician doesnt clips off the mastermind it rather enhance it the wording of the feat that increases the feat by 10 feat so the mastermind can help from 40 ft.. and help two. this is very good enhancement. I dont think a feat SHOULDNT duplicate a subclass or a class I mean look at martial adept. but I think it should enhance someone that already have it like the traker wouldn't enhance a ranger much because they can get advantage on tracking using thier favorite terrain or favorite enemy. a class feat just eleminate the need to multi-class and more options to the players which is good. I would never think oh that player got a feat that imitate my class I am so mad. no I would rather be excited that they find the class I am playing exciting to take a feat to join me. and it can be flavoired like the chacters growing and healping and learning from each others. the warlock bestow an invocation to the rougue or the sourcerer unlocking the meta magic secrets to other casters "which funny enough that how it used to be all casters could meta magic"

  • @fortunatus1

    @fortunatus1

    4 жыл бұрын

    ​@@optimus2200 Martial Adept doesn't duplicate a power. It gives a reduced version of a power that Battlemaster gains. Same with the Eldritch Adept and Metamagic Adept. I think those feats are good. The thing about Tandem Tactician is that yes, the second part enhances the Help action range but the first part gives the bulk of the Mastermind feature to anyone that takes the feat. It goes too far. A better way to do it is to enhance the Help action in a different way, such that if the Mastermind takes this feat they'd be the strongest help action user in the game with no one else coming close but everyone benefits who takes the feat. For example: if you take the Help action on your turn, one of the allies you help can use their reaction to apply the help action to you. If they do so, you can use your reaction to make a ranged or melee attack against the same target. EDIT: Might be unclear but the above is meant to replace the part of Tandem Tactician that makes the Help Action a bonus action. So, now the Help action is enhanced for everyone that takes this feat. But the Mastermind is by far the strongest in using the Help action and would benefit the most from the feat (A reaction attack with advantage that can do Sneak Attack damage). As currently written, the feat allows others to gain too much of the Mastermind's feature while the Mastermind benefits much less from this feat. Many Masterminds wouldn't even take this feat at all. It's too small a benefit. That's why I said it clips too much into the Mastermind.

  • @fortunatus1

    @fortunatus1

    4 жыл бұрын

    @@SadBoi_1066 Yes, that's true so it pretty much balances out.

  • @mohammadmurie

    @mohammadmurie

    4 жыл бұрын

    Poisoner is pathetically weak as only 5 creatures in the monster manual stat blocks list them to be resistant and over 100 that are immune

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