New Elden Ring Update Makes The DLC Easier! Patch 1.12.2
Ойындар
Shadow Realm Blessing has been buffed. breakdown of all the new changes in damage numbers and defence numbers.
BROKEN BUILDS- • Top 5 OP Builds That W...
INTRO 0:00
HOW MUCH MORE DAMAGE? 0:24
HOW MUCH MORE DEFENCE? 1:32
Пікірлер: 820
I made a mistake on the defence section. Right side is current patch not pre patch
@anomandarisrake6040
Ай бұрын
No worries, it was pretty clear in the context that everything got buffed :) Thanks for your amazing content.
@superpaiffer4811
Ай бұрын
You are the best my friend! Dont worry and thanks!
@ScriptedRealityYT
Ай бұрын
I doubt anyone would notice anyway, the context was clear. Thanks for the update :)
@briankeogh335
Ай бұрын
Could you do a video recommending which of the new remembrances to duplicate?
@bloodline271
Ай бұрын
Question my stamina felt different last night? Was that nerfed?
I like that they didn't nerf the bosses and did this instead
@ShikiRyougi05
Ай бұрын
The final boss still needs nerfs lmao. One to be specific. You need the be able to consistantly roll the double cleave attack.
@Scp-682_hard_to_kill_reptile
Ай бұрын
@@ShikiRyougi05and the hog
@Dowell
Ай бұрын
@@ShikiRyougi05 can't agree more with this lol, but only this attack need to change, the rest is fine. He is supposed to be the hardest boss ever. Also you should edit your comment by "the last boss" to avoid spoiling people
@markovukasinovic9076
Ай бұрын
Is this pc only or consoles because on ps5 I didn't got patch
@mymousebroke8258
Ай бұрын
@@markovukasinovic9076it wasn’t an update you download it was applied to the game directly
This helps a lot, especially for replayability. It's quite easy and straight forward to get to around 12 blessing levels. You really start to strain players and forcing to search every nook and cranny for black figures holding sparkly pots over their heads for the remaining dozen or so fragments in the DLC endgame.
@benjiskitts
Ай бұрын
This was/is my concern it's all good and OK when your excited and playing through taking your time . But it needs to be accessible for multiple playthroughs
@giovannyyyy
Ай бұрын
The buffs carry to ng+, you don't need to get them again
@AceAviations2
Ай бұрын
@@giovannyyyyi have 4 characters who are DLC ready, they don't have the buffs that my one character who I'm playing through the DLC with has. This will make things more manageable for them.
@DatAsianGuy
Ай бұрын
you carry overy our scadutree blessings and besides that the max level is 20 for yourself and 10 for your summons. so one thorough playthrough/one final search for any missing scadutree fragments will be all you need/can do for ng+
@Dr.Happy11
Ай бұрын
all you commenting about NG+ completely miss the point. Multiple NGs is where its at. NG+ is only useful for a couple weapons that can't get before midgame, and that alone is a stretch.
"more balanced and convenient" would be a better way to describe it. It makes gathering at the beginning of the game feel a lot more natural
@garchamayne4254
Ай бұрын
Might make the defence talismans a little less required near the start too. Going from haligtree to DLC feels like you skipped over a few areas because everything does so much more damage
@MrMultiPlatform
Ай бұрын
Then he wouldn't be in the cool kids club and would get hate on social media by the toxic elitist.
@erickfw197
Ай бұрын
@@garchamayne4254towards the beggining? I just beat the final boss and I gotta say there werent a moment I removed the dragoncrest greatshield from my talismans xd
@lopeshick9607
Ай бұрын
@@MrMultiPlatformcringe comment lol, “toxic elitist” like its some kind of serious issue and not a bunch of random people talking about a videogame lmao.
Tbh I wouldve made it work like Golden Seeds where you can get more than you need but there is a limit to upgrade lvl So something like "there are 50 pieces but people need only 30 pieces to reach Lvl 20 Blessing"
@someguy233
Ай бұрын
Exactly this. The number of golden seeds vs seeds needed was one of the best decisions made in vanilla elden ring. I was shocked scadutree blessings didn't work that way; it worked so well before.
@mightymoon6791
Ай бұрын
@@someguy233 Yeah and most importantly most of the Golden Seeds and Sacred thing you found in churches are either on your path while travelling or they are next to Graces Yes some Scadutree Fragments are the same way but it doesn't change the fact that most of em are in random ass places that are hard to find
@garchamayne4254
Ай бұрын
@@mightymoon6791Ikr. It didn't feel like you had to scour for golden seeds, but if you decided to explore more thoroughly you were rewarded with hitting max flasks earlier. Rewarding if you explore, not punishing if you don't. And even if you were looking for golden seeds, you had an idea where to go. They're dropped by ulcerated tree spirits, which are usually near the minor erdtrees. Literally tree spirits. Scadutree fragments feel like they could be anywhere, and if you're missing 1 or 2, good luck checking every spot on the wiki because that's the only way you're finding them
@alquimista4596
Ай бұрын
This is actually the very basics of game design. You always want to put more itens than the itens needed so the player have more options on exploration and don't feel trapped into especific locations because only there it would have the item you needed. Don't know why they did this in the DLC
@allansolano5587
Ай бұрын
@@mightymoon6791 to be honest i explore the map to get all the bosses before the dlc and i got to level 17 without searching any weird stuff i found must of them by just searching for bosses as a natural progression with this new scale that would be fine for must bosses
This only helped me with the last boss and as soon as I saw this update and relaunched the game I beat the boss.
@christophersebastiao7501
Ай бұрын
This was me exactly. I had 20 fragments and then tried today and got him.
@allansolano5587
Ай бұрын
this should be the case with 20 fragments the boss still had a extreme amount of health this is way better than what they did in the base game to nerf the boss moves it self
@Raptchur
Ай бұрын
@@JUNGLEJUICEJONES At blessing level 20, it's a 5% increase.. It's essentially a placebo effect for the ones that beat him after that couldn't before. And you're just straight up overreacting lol
@rottenrabbit
Ай бұрын
@@JUNGLEJUICEJONESNo achievements in this, yet so many loudmouths. Kinda seem to go hand in hand.
@salmark9080
Ай бұрын
Nah you meditated your skills since your last few attempts resting like in elder of scrolls
I've already finished the game and had +20 but this is a WAYYY better curve. Makes it a little bit more possible to finish the game at like 14+ range.
What this does is makes my replays so much better dont need to collect that many anymore when i saw the title i was scared they nerfed the bosses but this is a good change
@gunnarschlichting9886
Ай бұрын
They carry over for ng+, but it is absolutely better for a new character.
@SleeplessSpecter
Ай бұрын
@@gunnarschlichting9886Fragments carry over and you don’t have to collect them again in ng+?
@gunnarschlichting9886
Ай бұрын
@@SleeplessSpecter Fragments and Blessing levels both. It's exactly the same as the Flask upgrades and materials (Golden Seeds and Sacred Tears).
@TheMirksta
Ай бұрын
@@gunnarschlichting9886Do they carry over but still spawn in, or you need to find the ones you missed last NG? For example, will all the free ones at graces be there for me to finish my blessing easily, or will I need to look for ones I never got in the first place?
@gunnarschlichting9886
Ай бұрын
@@TheMirksta Based off what I can find, yes.
They also buffed spirit summons to be more aggressive.
@razradrenaline
Ай бұрын
Thank god cause they have felt so passive during the dlc like they were just aggravating the bosses but not actually doing anything to them so it wasn’t really helping at all
considering how hard the scadutree blessing are to come by and how most players reach the final boss with level 16-18 they pretty much made everyone around level 20 unless you work extra hard to get the last few blessings so its a good change
@austin0_bandit05
Ай бұрын
Dude I got to [redacted] at lvl 12. There's just too many easy to miss scadu fragments to expect the player to find them all. I had to watch a KZread video 😂. They should have treated them like smithing stones and had them in tiers so they could put more in an area than was actually needed; allowing you to miss some but find enough.
@YC-tx3di
Ай бұрын
@@austin0_bandit05 no you dont. Just play the game witbout rushing it. Just finished last night with scadu level 17
@austin0_bandit05
Ай бұрын
@@YC-tx3di "no you dont". Okay guess I just dreampt it 🙄. Literally some are dropped by common enemies with the pot on their head... why is it so unbelievable players can miss several of these??? I had too go back to old areas and look up guides lol. Doesn't help that the map is so empty and I was rarely rewarded for exploring every nook and cranny
@VivianAckers
Ай бұрын
Yeah I had the same experience as you, it's insane to me that there's no real consistency in where the fragments are hidden - I didn't find out they're in the enemies' pots until I already reached the finale and had cleared every other boss, how tf ate you supposed to *go back* at that point?
@joenani
Ай бұрын
@@austin0_bandit05just after this comment I killed one of those and got a revered spirit ash. They are common so I avoid them, in retrospect they are literally carrying a glittering pot. Just didn’t expect to find such there.
Just beat it yesterday hours before the buffs. Feels good.
Very proud of the fact I beat it before we got an update buff.
@chriscofer6780
Ай бұрын
Same
@Grizzled_Spacer_2
Ай бұрын
Just in time for me, I beat it late last night. So glad I did.
@awtodor
Ай бұрын
I'm on the last boss :/ wish they could waited a few more days
@camtaylor593
Ай бұрын
Same man I beat final boss after 10 hours last night. We all who have done so are certified gigachads
@JustinMcAmis
Ай бұрын
Same bro, I don't feel they needed this but after the absolute review bombing on steam by incompetent players it makes sense why they did it...
Getting a near 20% damage increase at level 15 is pretty nice! Good thing it came before I've reached the final boss and bayle
@FlorelaFTW
Ай бұрын
VILE BAYLE!!!
@jaguarjosh24
Ай бұрын
Last boss is a beast, took me hours to beat
@NailTeeth
Ай бұрын
@@jaguarjosh24 Yeah, final boss took me more than 5 hours. Never spent that much time on a boss after playing all souls games. I looked up a cheese a few times but stopped myself lmao
@TheAwkwardGuy
Ай бұрын
@@NailTeeth It was the only boss that I actually just straight up started blocking his entire moveset for. Got the Moore shield to +10 and just tanked with 90 Guard Boost. Still barely won and had to get somewhat lucky.
@chocobo4646
Ай бұрын
Makes me happy I just beat Bayle yesterday before the buff. I put him off for a bit to get more blessings, but he might be my favorite boss fight in Elden Ring. That was so much fun. Of course, my top two bosses in ER are Blackblade Kindred (Caelid) and Ulcerated Tree Spirit, so take that for whatever it's worth.
The Only attacks in my opinion that need to be nerfed 1. The Speed of the final boss’s cleaver attacks, only just a little though. 2. Commander Gaius’s charge window of roll should be higher. It’s very inconsistent
@sataniccereal
Ай бұрын
1. the 1 2 x slash? If so then yeah, its timing is just a little bit too tight, otherwise it's fine 2. yeah no, there were times I dodged that and he still hit me and I was like "what the fuck?"
@jaden577
Ай бұрын
@@sataniccerealyeah, it’s to the point where either light roll or bloodhound step is basically required for you to be able to fully dodge the charge from gaius. Medium and above and you don’t have enough I-frames to fully get through him it feels like. Also should make the charge not invincible, at least to spells. The amount of times I had a ranni’s dark moon phase right through him cause he decided to charge is pretty not ok.
@sataniccereal
Ай бұрын
Agreed, even if you dodge right as the pig hits you, it'll still sometimes hits and it's so BS. I don't personally use spells but I can see how that could be aggravating, especially if there's absolutely no reason they shouldn't hit. Hope they fix him soon, he's a decent-ish fight, reminds me of horse dude from Sekiro but with magic.
@jayyaj
Ай бұрын
The bossfights in general would be perfect if they balanced it a little more it feels to fast for Elden ring gameplay it’s like bloodborne or sekiro speed. The tracking is a little bit over the top and the heal catching is just brutal.
@sataniccereal
Ай бұрын
@@jayyaj I personally love the speed, it's challenging and keeps you in the edge of your seat and makes you make every move count, I had to start using openings on rellanna to heal instead of just doing it in the open, for example. Rather than trying to play the game like I did in the base game, it got harder so you adapt. To me it was just more Elden ring and I loved it... Gaius is still a prick though
This is a good change because all the bosses just have a billion HP
@w4tch0ut10
Ай бұрын
all the ones Ive found so far are literally melting
@fortniteMan48
Ай бұрын
@@w4tch0ut10 really good build
@w4tch0ut10
Ай бұрын
@@fortniteMan48 I'm using ancient dragon great catana +10 (for some I used keen uchiganta +23 tho), two handing sword Talisman, dragoncrest +1, crimson +3, sacred tree +1 (263 more hp and 12 stamina), physick is the slow healing + opaline crystal tear for tankiness and always crab meat for free damage reduction. Against Bayle, I also used exalted meat, bloody meat, golden vow item (can't use the incantation due to not having any faith) and the perfumer item that raises attack and negates damage one time. With RL200 & scuda tree level 17, I reached almost 2k AR and killed Bayle first try (and also most of the other bosses, but I didn't use the additional buffs there).
This was super helpful, thanks!
Youwy. I stumbled upon you early days Elden ring. And man. You helped me a lot. Not for the first playthrough (because is want to play blind) but for cool stats stuff in second third and fourth playthrough. What you are doing is really awesome and you deserve a bigger crowd. I got a question. I'm already restless as a long time souls players. You must be times 10 as a souls content creator with all the new stuff. You took some time off? It's insane how much and thorough content you throwing at us man!! Love!
Numbers much appreciated! U rock bro
I'm glad I got through the game before this, like I'm also on board with the change, just happy I got to do it in it's first iteration.
@mitchellcarter2799
Ай бұрын
You probably rocked thorns and thought you were “good” am I right? 🤣
@Caes3r_
Ай бұрын
good for you that you could play the more unbalanced version
@CZProductions
Ай бұрын
You the type of dude that brags about beating Redahn pre-nerf 😂
@azure4622
Ай бұрын
@@mitchellcarter2799if the final boss is going to be unbalanced then I'm going to be unbalanced
@joyless95
Ай бұрын
@@azure4622facts four shot that heap of dung with perfume everything else was great tho imo just that final fight
For those curious what the difference is. At +13 blessing, I went from 1599 AR to 1704. My main weapon is +10 Rakasha Great Katana.
@stiickyicky420
Ай бұрын
What build are you running because I feel like I can only dream of numbers like that my highest AR are rellana twinblades at 1127 but I’m int/faith
@Mystra
Ай бұрын
@@stiickyicky420 It's a bleed build, dex, str and arcane. But I have very high stats though, 75 dex 70 str I think. So keep that in mind. But even when I had 1100 AR (much lower blessings) it still did good damage so don't worry too much. The weapons I'm using scales from dex and str, other than the bleed effect.
@jayquickscope4446
Ай бұрын
How did you beat that guy holy crap that character hyperarmours everything and then one or two shots me😂
@LunarBloodRose27
Ай бұрын
Question, what is AR?
@Mystra
Ай бұрын
@@LunarBloodRose27 Attack rating
Glad it's not a big change, for the final boss to be as difficult as it is makes it a very satisfying sendoff to an amazing game, still stoked I was able to beat it before the buffs. It as well as Messmer and Bayle were probably my favorite fights in all of the Soulsborne genre besides maybe Isshin.
Scadutree blessing were a decent idea to put everybody on the same playing field, but yeah it was a bit tedious to get some of the later buffs past +12. I kinda wish they did the following: 1. Give us a beast eye equivalent that tells us if there's a fragment nearby. 2. Made the catacombs or gaol rewards include a fragment. Why are they still just handing out spirit summons that we'll probably. never use
I don’t mind this because it’s up to the player if you want to make it easier or not
Cool this will make my next playthrough more fun
I was really hoping to see Commander Gaius charge hitbox changed. I hated and loved that boss. Some of his combos were really cool and gratifying to dodge through successfully, yet some of the charge abilities were absurdly goofy and awkward.
Really appreciate the chart!
Both sides of defense comparisons say pre patch
@youwy
Ай бұрын
Right side is current patch. My bad
Mr.Youwy I am HUNGRY for your videos, can't wait to see all your upcoming content related to the DLC oooooooo❤
Nice timing, lol. I just finished the dlc a few hours ago. Even if the numbers aren’t game changing for how crazy the final boss is, I’m still glad I managed it before the patch(es).
I literally had to swap my build because I was getting tired of how well I was doing with the new Curseblade’s Cirque.
Dang I only had two rememberence bosses left and was at scadu 14. This is going to really up jump me and I may be able to just beat the boss I’m now with the extra damage.
I don't know how people came up with the idea of a 5% increase. I tested these numbers on 2 different characters, each upgrade gave me 3.2% dmg and 2% defense increase, after +15 the atl went down to 2,7% and def to 1%. One is a str build, other one is a dex/faith build
I don’t like how the bosses just immediately rushes at u once u spawn in
I'm curious to see now. I haven't even taken on my first boss and I'm at +7 already. Keep finding new paths leading off to somewhere
I've already beaten all the bosses, but this would be a nice change for my new game play through
Damn, 2 days ago i almost beat last boss after 2 hours of trying then took a break only to hear this.
@DEMON_SUNGOD
Ай бұрын
It's only for the start of the DLC. The endgame bosses are still the same.
@SleeplessSpecter
Ай бұрын
@@DEMON_SUNGODNot true
@playmsbk
Ай бұрын
It's an extra 0.05 buff for the final final level, it's not even noticeable.
@yulfine1688
Ай бұрын
@@SleeplessSpecter it is very much true unless you have the final blessing lvl which is nothing.. it means nothing and most players won't have that they'll have around 16 which is the same as before.
@DEMON_SUNGOD
Ай бұрын
People don't understand that this is a mainstream game. They argue over something that's not even real.
I’m going through it with the last boss. Bashing my head on the wall for hours with a Dex faith build just not having fun. Hopefully this helps, if but a little. Like I feel like a unga bunga strength build, or some bleed arcane build is almost required
Thanks a lot youwy. I am spanish and you cant believe how difficult is to find a content creator of elden ring (in my language) that is so respectful with the spoilers and also put the level of effort and information that you give.
@LuisD.Guitar
Ай бұрын
Es bueno porque no nerfean a los jefes. Mas bien bufean la herramienta que el juego te da para enfrentarlos. La cual puedes escoger si utilizar o no. Estoy seguro que hay algunos locos que se lanzarán sin usar eso a puño limpio también.
I kinda wish they told you these numbers in game when you level Scadutree Blessing up, I would’ve liked to know how much it was actually doing
In case you guys are wondering at 19 shard level the "buff" is a 2% physical resistance increase. The dlc is not going to be any "easier." This likely has to do with diminished returns on resistances.
@Ahrimane
Ай бұрын
Yeah I already had a high level blessing before the changes and I didn't see much of a difference. The people just starting are affected the most, for sure.
I definitely like this change - the scaling is what it should have been like in the first place and is somewhat reminiscent of how flask strength upgrades worked in DS3 and base game ER. Early upgrades are worth more while later upgrades have diminishing returns. Still worth getting them all, but it's not detrimental for those who don't. Appreciate the matter-of-fact coverage on this.
Please make a video ranking the incantions! :D
I think this helps bc if you want to stay at RL150 to go into NG+ this should negate over leveling. I had to put in more pts into my main dmg stat just to compensate for the extra health enemies had and now that I have sacred shards I feel over powered in dmg and there is no way to de-lvl. This will be great for my 2nd pt to not over level but I'm still working my 1st at RL 175 bc I'm slow and love to explore.
Hopefully it smooths out the earlier portions of this game. Got tied of meeting jesus behind everyo fog wall even though i made it to them relatively smoothly.
I’ve been saying since I started playing that they should make the last few blessing levels less consequential so people don’t feel the lack of them as severely, glad they tapped my phone and listened to me.
Did the fix the issue with the smithscript spear not being able to use the fire skewer ash of war?
thanks youwy
I think a boss list and what amount of blessing is recommended for each of them would help people a ton.
@capntonydanza
Ай бұрын
Well I can tell you things became way easier as I hit around lvl 12. Boss that kicked my ass are now manageable. It feels like old Elden ring now. I’m not getting boned every time I fight something. Now with the buff I might even feel OP again. Gotta wait till I get off work and see.
@killerking2346
Ай бұрын
Reach a boss, does the boss two shots me with basic attacks? get at least two more upgrades and come back. Reach the final boss? Wait for Fromsoftware to nerf it because it's currently unbeatable for people with average reaction times.
@alquimista4596
Ай бұрын
I faced Mesmmer when i was level 12+
@fortress7493
Ай бұрын
fun fact: if u think you don't have enough strength to fight a boss. find another blessing they don't need to spoonfeed you on how strong you think you are, you're an adult human being capable of knowing when to do certain things
@Chronix1990
Ай бұрын
@@fortress7493 😊👍
Makes sense. Core path should be the focus and smooth. While explorers still get more rewards and bonuses.
I thought the leveling system was fine before hand. I was enjoying my explorations of the map to find each of the erdtree fragments
@geordiejones5618
Ай бұрын
For real I didn't use a single upgrade until I got very stuck on Rellana. The side bosses might hit hard but you can still do great damage if your build is optimized. Build matters more in Elden Ring than any other of these games.
@medi6892
Ай бұрын
imo this is good for replayabilty, not that much for a first playthrough which i agree with you is perfectly fine.
@Jaguar689
Ай бұрын
real, my problems with the dlc are not doing too little damage or tanking damage. The real problem is the stupid mf hitboxes and input reads
@somewhiteguy4197
Ай бұрын
@Jaguar689 the movesets and hit boxes for the bosses are definitely a little much. I'm all for a crazy boss fight but sometimes they just seem unfair
@azure4622
Ай бұрын
@@Jaguar689surprisingly I haven't noticed any input reading, at least not on the level of a crucible knight or a godskin
I finished the dlc on ng7 or 8 yesterday it was top notch
They fixed Commander gaius' hit boxes too. He's actually a really fun boss now after being abysmal
I’m so happy I disconnected from the internet last night,I’m right near the end and wanna finish it just how it is
Little bit late, completed the dlc yesterday but had tons of fun even before the buffs. Extra damage? Time to do some meme builds
Honestly good! Even having beat the DLC, there needs to be some buffs (if you want them)
Thank god I beat radahn yesterday, I knew they were gonna do some sort of balance change
@qoiosgarritano1355
Ай бұрын
It is a +.05 increase to an already 2x optional multiplier. Effectively a .025x increase in relative damage before the patch. It is rare that a
and I just beat it a few days ago. It’s the Radahn festival all over again lol
Good change, it addresses the issue with new players finding the first boss especially difficult and adds intensive to explore more for the extra 0.5 which is not huge but it's not nothing.
I could not beat that meshmer boss Then I used my dagger build with blood blade and beat him.. First 4 hits and he bleed. Over 10k damage.. That skill is still one of the best
@josephlongfellow6831
Ай бұрын
I am having trouble with him right now, I ll have to try this build.
@TheRealJohnHooper
Ай бұрын
@@josephlongfellow6831 Arcane/Occult build. I have 80 Arcane but there is no real difference vs 60 arcane.. Blood stained daggers are a bit tricky to farm. You just need shards of Alexander to boost that Attack power. FP consumption is super low. Because of the bosses high HP bars blood loss is even better in the DLC because blood loss will take % of the total HP. The more HP they have, the more effective blood loss is. Messmer has almost 40.000 HP, when you play coop with 2 summons he gets buffed to 92.000 HP. Almost impossible with normal weapons. Blood loss will chunck him over 10.000 HP away.. Either only use one summon or use a good tear..
It s good for us that wanna go in at lower levels
Also I like how they cap at 20 period like you don’t get 20 more on every new game like I assumed. so the difficulty for ng7 is gonna be insane.
I just want them to but the Euporia weapon. It needs some changes.
Thanks!
I’m lvl 12 right now and I checked the game before going to work and I was like ok lol imma beast now. 🤣 look forward to seeing how it feels
I havent heard anyone talk about that phantom slash became a quality infusion.
When is that supposed to happen? Cuz now I still don't see any update...
This new scaling system real killed co-op play, and exploring thanks to the furnace golems
I got to the final boss and then the next day they buff the blessing, kinda happy coz I was gettin my ass beat but kinda miffed coz I wanted to do it as it was Thank you for the precise numbers tho
I like they did this for doing multiple playthroughs. I like the upgrades but on my 10th playthrough am I gonna want to go find all of them again?
Now my brother won’t complain about looking for Scadutree fragments (he hates exploring since playing Morrowind).
Good patch I like it makes it so you don’t need to search every little nook and cranny to be strong in the dlc
So at level 1 you already start with 10% and at level 3 you already have a 25% AR and 20% defense boost.. That is super nice..
hey dude, when will your incantations video be out?
They do this the morning after I beat Radahn. I am in shambles rn
I’m not updating until I beat the dlc. I’m already at the final boss was trying to search for stuff but I’ll probably hurry and beat him now.
about 3 days ago I said they would do this in the comments of another video rather than nerf the dlc content.
Can you please make a video of the best enchantments of the dlc?
I was hoping for some weapon buffs
I’m pretty sure Gaius’ remembrance weapon got nerfed but I could be tweaking
@user-vh7ks8px3s
Ай бұрын
I think you’re twerking
The boiled crab item and Golden Vow incantation has carried me through. I don’t mind the patch but most players don’t explore . These types of games are meant to explore. In my opinion most gamers play the DLC like the main game and try to run through the bosses and that’s it ! They put so much content into this game but you will only find it by exploring. Explore Tarnished! Get a medium shield and great or colossal sword. Keep your shield on your left side and sword on the right . When you are attacked block with the shield and counter immediately with R2 after . Most players are afraid to explore because of their lack of combat ability. The other part is reading the situation and enemy layout . Plan your attack. Don’t run in there blind or you’ll get punished . Bathe yourself in the blood of your enemies. Create your own combat style . Endure and explore ! Don’t give up tarnished!
We need an update that lowers the DLC price by at least $20. But honestly the main reason I didn't buy it is because I cbf to get that far in the game again to access it.
Wish they would do some balances for pvp as well, swift slash and fire knights greatsword are absolutely busted
Boss and area ranking when🙏
@erikcruz4687
Ай бұрын
This. I’ve fought 7 of the 10 bosses. The only two I didn’t care for were the slime knight and Metyr. Haven’t fought frenzied, avatar, and final boss yet. But other than the two I mentioned, I loved the fights
Now this is a good change. The only "buff" is at level 20 where there is a very slight damage increase over pre-patch level 20. Everything else is just us requiring less fragments to get the same result. Now all we need is less VFX vomit and the DLC would be great.
Im happy I beat the dlc before the buffs but this will be good for replay ability
I can now say I beat the final boss before the buff
lmao of course just after i beat the final boss we get a patch. lol cant tell if im annoyed at what I dealt with or proud of my self
@TheMirksta
Ай бұрын
In fairness this doesn't change the final boss much at all unless you missed a whole bunch of fragments
I just beat the dlc yesterday so in general I beat it pre patch. Haha!
a graph plot would've been nice
This is the perfect answer because the people complaining were the people not using/finding scadushy blessings lol
Great changes imo, but people will still complain on both sides Im sure.
My biggest achievement in this game is beating bayle and sennesax, and soloing rellana before the buff.
question, i get that blessing works only in land of shadow but what if i teleport to main zones for something, and go back to dlc arenas will i lose all buffs?
@lordptk4115
Ай бұрын
no, as long as you are in the main game, the buffs are inactive, once you return to the DLC they are active again
Bosses dont need nerf, get good. But some items need even better buffs.
Cool now I can only die in 3 hits, rather than 2
This just in some of the bosses were nerfed along with the fragment buffs
I like this, they didn't nerf the bosses but made the "leveling" curve more forgiving. Now they just need to nerf the final bosses assault on your framerate.
Good thing I haven't used them yet. But at least they didn't nuke the bosses like last time.
I’ve literally been doing my first play through without even using any of the fragments so I suppose there’s not much change for anyone else doing the same
Yo get ready for the “I beat the dlc before the buff”