New Cliffside Map - Update 6 Experimental Timberborn Gameplay - ep 2

Ойындар

Aquaducts, new buildings, new balancing, let's check it out. This is the new Cliffside map in experimental mode. Timberborn update 6, Timberborn gameplay.
Series: • Cliffside - Update 6 E...
All Timberborn videos: • Timberborn Gameplay (E...
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#Timberborn #Tolakram #CityBuilder
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About me:
My name is Mark and I'm a middle aged (old) gamer doing let's plays of games I'm playing, some old and some new. I've found that recording and sharing game play video is fun, and makes the games I play even more enjoyable. This is a hobby for me with my goal to provide at least a few videos a week, as many as I have time for.
I do hope you find these videos enjoyable! Comments are more than welcome, especially tips if I've done something silly (which is most of the time). Likes and subscribes are always appreciated!
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ABOUT THIS GAME
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last.
Beaver societies
Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has a unique style, buildings, and gameplay traits. Choose what fits your playstyle!
🔹 Wet and dry seasons
Prepare your settlement for recurring droughts. Stockpile on food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable.
🔹 River control
Beavers of the future have millennia of experience in water engineering. Put up dams and floodgates, dig canals with explosives, and redirect rivers to bring life back to the wasteland. Just be careful with that dynamite.
🔹 Lumberpunk
Turn timber into sophisticated machinery - from water wheels and sawmills to engines and shredders. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
🔹 Vertical architecture
Create a thriving beaver settlement using a vertical architecture system. Space is limited, so stack lodges and workshops on top of each other, construct platforms and bridges, and set up a power grid for your growing population.
🔹 Day and night cycle
Build a multi-district city with efficient production chains and nighttime activities. Follow the lives of individually simulated inhabitants throughout their day and celebrate when the next generation is born!
🔹Wellbeing
An evolved beaver's lifestyle is not just "work, sleep and chomp on wood". Satisfy the needs of your rodents with a balanced diet, decorations, monuments, and more - on top of keeping the colony alive.
🔹Map editor
Play on one of the included maps or create your own and share it with the community! With hills of different heights, ruins scattered in the desert, and all life depending on access to water, each map poses a different challenge.

Пікірлер: 17

  • @Ben_corrigan6200
    @Ben_corrigan620017 күн бұрын

    You should just aqueduct straight to that tower thing and then off the map way simpler

  • @jackdempsey1555
    @jackdempsey155517 күн бұрын

    Hello ol buddy ol pal thanks for building with the Beavers again.

  • @loraliefinlay8681
    @loraliefinlay868116 күн бұрын

    If you put the stairs in the gap (center them) you could then build a whole new triple level of houses in the back

  • @urkerab
    @urkerab12 күн бұрын

    The overhangs are indeed new, yes. They let you build above buildings that aren't solid. They also let you build flashier aqueducts, assuming you can spare the metal. If you want to go even flashier, use impermeable floors instead of levees (you still need levees for the sides though as there are no impermeable walls). You missed a whole three trees from your cutting area. You can actually build a spiral staircase in a 2×3 rectangle; just remember to keep the stairs in the middle on each side. You will need to connect at alternate ends of the staircase on alternate levels though. I may have misremembered but I think Folktails do use berries to make medicine. If you do try to build a badwater aqueduct, you can still avoid needing medicine by only building during droughts (delete the path ten steps away to stop them building).

  • @darthgbc363
    @darthgbc36316 күн бұрын

    Finish the aqueduct that's half built for the badwater.

  • @peluso4oso
    @peluso4oso17 күн бұрын

    17:43 Why not place the second level steps right in that one 1x1 gap facing the opposite way from the downstairs one? Instead of a loop, it'll be more of a zigzag and you'll have access to that house in the corner.

  • @jsbrads1
    @jsbrads17 күн бұрын

    If someone is in this situation wants more water storage, they should build dams in the double deep part of the river, that is much more storage than a medium tank.

  • @VIFFVDTCED
    @VIFFVDTCED16 күн бұрын

    put levees and dams by the water pumper the river bed is 2 high more green

  • @walterverlaan1286
    @walterverlaan12864 күн бұрын

    Well played.

  • @darthgbc363
    @darthgbc36316 күн бұрын

    Need to divert badtide over the side of map. Work on levees & dams up high. Water will become badwater.

  • @urkerab

    @urkerab

    12 күн бұрын

    Didn't he turn that off?

  • @hjge1012
    @hjge101214 күн бұрын

    This man has yet to learn about the new spiral staircases.

  • @Tolakram

    @Tolakram

    14 күн бұрын

    DO NOT TEASE ME. I will look, lol.

  • @pandablair4226

    @pandablair4226

    7 күн бұрын

    Spiral stairs are an iron tails only item

  • @blahalujza
    @blahalujza17 күн бұрын

    You can't build anything on the natural steps, but you can destroy them

  • @urkerab

    @urkerab

    12 күн бұрын

    Do double platforms work? (Although if they don't, he can just replace them with wooden stairs.)

  • @blahalujza

    @blahalujza

    11 күн бұрын

    @@urkerab yep, you have to replace them with built stairs, for the natural ones even the doubles don't work

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