New Cargo Barges Solving Cargo Traffic Like a Pro in Cities Skylines!
Ойындар
New Tealand has a Cargo Train problem...the New Barge mod comes to the rescue! Check out my steam mod/asset collection link below. Enjoy :-)
➤If you wish to Support me on Patreon:
- / biffa2001
➤My New City Mods, Assets, Map & Visual Setup Collection
steamcommunity.com/sharedfile...
➤Links for Barges Stuff (READ THE DESCRIPTIONs CAREFULLY) ;-)
- Barges Mod: steamcommunity.com/sharedfile...
- Simple Barge Harbor: steamcommunity.com/sharedfile...
- Barge Pack: steamcommunity.com/sharedfile...
- Westhafen Lagerhalle: steamcommunity.com/sharedfile...
➤Join this channel to get access to perks:
/ @biffaplayscitiesskylines
➤Buy Cities Skylines via my Affiliate link to support the channel too (you receive a steam key, I receive a small % of the sale):
paradoxinteractive.i38e.net/S...
paradoxinteractive.i38e.net/M...
paradoxinteractive.i38e.net/M...
paradoxinteractive.pxf.io/Cit...
➤If you want me to FIX YOUR CITY use this form:
forms.gle/N4D5u4jgqBQr5UZH7
➤Mods & Assets Collections:
- New Tealand Mods, Assets, Map, Setup Collection
steamcommunity.com/sharedfile...
- My City Fixing Mods Collection
steamcommunity.com/sharedfile...
➤Join My Discord & say Hi!:
- / discord
➤Where to FOLLOW Me:
- Indie Games: / biffaplaysindie
- Livestream: / biffa2001
- Twitter: @biffa2001
Enjoy my Cities Skylines Gameplay. Putting my town planning to the test and fixing up your cities problems and building a brand new city. Learn how to start your new city and what mods I find are the best to get started with. Enjoy :-)
➤Music:
All music used is by Patrick Patrikios & Bobby Richards courtesy of the KZread Audio Library
Know Myself, Forget Me Not, Muriel, Stairway, Feels, Project, Moons, Find Me Here, Ocean View, Dark Side, Average, Cole Water, Cover, Beside Me,
➤Sunset Harbour Patch Notes:
store.steampowered.com/newshu...
➤PLAYLISTS:
- Cities Skylines - Teaport City Build
• Cities Skylines - Teap...
- Cities Skylines - TeaVille City Build
• Cities Skylines - Teav...
- Cities Skylines - FIX YOUR CITY
• Cities Skylines - Fix...
- City Build Series (Kerrisdale Map): • Cities Skylines - Kerr...
- Cities Skylines Project Dam Snow: • Cities Skylines: Proje...
- Cities Skylines Industries: • Cities Skylines: Indus...
- Cities Skylines Real Time: • Cities Skylines: Real ...
- Cities Skylines Parklife: • Cities Skylines: Parkl...
- Cities Skylines Maximum Disasters: • Cities Skylines: Maxim...
- Cities Skylines Green Cities: goo.gl/pB28pS
- Cities Skylines Gameplay Mass Transit: goo.gl/LIldsj
- Cities Skyline Natural Disaster Comedy Short
"DISASTER STRIKES LONDON!":
• DISASTER STRIKES LONDO...
- Cities Skyline Natural Disaster (inc Scenarios): goo.gl/hgXj4c
- Cities Skylines Unlimited Mods: goo.gl/LBzkua
- Cities Skylines: Snowfall DLC: goo.gl/jD8g5G
- Cities Skylines: After Dark DLC: goo.gl/MCNlgW
- Cities Skylines: Heavenly Island Map: goo.gl/bVZGsE
- Cities Skylines: goo.gl/iO3cjK
➤Cities Skylines Sunset Harbour:
- Underwater Friends
Explore the new fishing industry with control over fishing boats at sea and fish farms, adding a new commercial element to your city.
- Water Water Everywhere
Utilize Water Treatment Plants that process waste water for additional uses.
- Find Your Route
Explore new bus systems, including the Intercity Bus Service for transit between cities.
- Fly In Style
The Aviation Club building encourages small plane owners to take part in recreational flying.
- Five New Maps
Find a spot for the perfect city to build! Sunset Harbor includes a variety of different maps featuring boreal, tropical and temperate locales.
#citiesskylines #biffaplays #newtealand
Пікірлер: 1 300
Option 1 Biffa! You need high density close to industrial area and you can then expand the main island as well. Also you messed up lane arrows when you were trying to fix bus lanes. All normal lanes now go to the left instead of left an straight on.
@BiffaPlaysCitiesSkylines
3 жыл бұрын
Fixed
@aswinsunil8420
3 жыл бұрын
Ok noted
@guillaumefuentes3184
3 жыл бұрын
@@BiffaPlaysCitiesSkylines Option 1 all day, make a "Hillside" high income residential area where people have a nice view of the bay from the mountain side !
@Mr.AndrewAce
3 жыл бұрын
Yeah! Im starting my own channel
@mkkm945
3 жыл бұрын
What @Panos Papado says.
The junction you fixed @22:00 for the buses, you've stopped the non-bus traffic from being able to go either way! Both directions on the main road now only all turn, or all go straight depending on the direction ;)
@bunnywarren
3 жыл бұрын
Biffa seems to have the tendency to use the "dedicated turning lanes" when they aren't required or not do what's needed.
@LungeloGigaba
3 жыл бұрын
Good Call Borka.
@aVecesSoyPau
3 жыл бұрын
Came here to check someone had told him already 😅
@cabragus1864
3 жыл бұрын
Biffa... Biffa, Biffa, Biffa OOOOOH Biffa What is your problem?
@redtool
3 жыл бұрын
I just went straight to the comments to see if anyone else saw that.
Nice to see Biffa trying to forcing buses to use bus lane and then forcing the cars to turn left without caring ahah
Did anyone else notice the "Trash News" building at the end of the walking path, where Biffa was following the man in the suit? LOL! Love that name! XD
@emilymcdonnell2956
3 жыл бұрын
Also noted this and took a screenshot! Most accurate media name
Option 1! Expand the residential close to the industry.
@Seriously_Unserious
3 жыл бұрын
I agree. There's a ton of buildable area there, and an urgent need for residential closer to that area.
Option #1 I think its time to start building the ci(tea) center 🏢🏢
@sharangdhanbhave9433
3 жыл бұрын
Biffa should build a big shopping arcade in the center and call it the "See-tea center"
@soberhippie
3 жыл бұрын
It should really be SeaTea Centre, because Biffa is British
@craigman04
3 жыл бұрын
@@soberhippie nope, Sit-E... Which also looks like it should be a chair from Wall-E 🤣
@joemarsden68
Жыл бұрын
that’s cute
Biffa... Biffa, Biffa, Biffa OOOOOH Biffa... What is your problem?😂😂😂 Your humor always cheere up man.
@kaasman78
3 жыл бұрын
As a continental citizen, I love British humor.... I found it even made a sudoku channel interesting....(cracking the cryptic; Simon is absolutely great)
@Zyo117
3 жыл бұрын
...wait, is this another Simon Whistler channel I don't know about?
@SimSummer
3 жыл бұрын
lol
@CMDRSweeper
3 жыл бұрын
He kinda asked or begged for this one though!
I shall join the chorus for option 1. Don't forget to think about it's rail connections too!
I vote for Option 1 ! For all the reasons already stated and for the mountains (cable cars ?) As always, thanks for entertaining my lunch, Biffa!
22:17 did he just forced all non-bus traffic to turn left ?
@ZerStoiber
3 жыл бұрын
He did 😆
@RoseBogi
3 жыл бұрын
Yes, everyone has to use a dedicated turning lane... even if they don't want to turn. :D
@bruh666
3 жыл бұрын
Yep on both the big and the small road all non-busses are forced to turn left now
@pazevedo1975
3 жыл бұрын
Yep. Now everyone will pay a visit to Teasney before heading back to town
Option 3 would continue the "look" of the city, but Option 1 gets you the most usable space, and you kinda need space now. I'm for Option 1.
@nathanphillips9509
3 жыл бұрын
Option 1: lots of expansion
Option 3. Those strips of land could be like small exclusive villages with a beachfront. Maybe call them Oo-Long Beach or something haha. Plus you can then make a bridge to Highland District with maybe an extension from the highway and sort of loop the main highway instead of going off map.
@davidtrescuri628
3 жыл бұрын
Seconding option 3 here. It will also allow for the highland district to be developed as a link between there and the city.
You can separate the ferry lines just by using anarchy to cross them instead of connecting them.
@BiffaPlaysCitiesSkylines
3 жыл бұрын
Will give that a try. Ta. EDIT So you can! Thanks :-)
@davidokle533
3 жыл бұрын
That would probably look much better and also would make more sense
@charleshollinshead
3 жыл бұрын
Amazing idea
@dustinfocus
3 жыл бұрын
Option 1 with a double riverside CBD!!
@seansmith7939
3 жыл бұрын
And option 1. Purely because options 2 and 3 suit and airport.
Amazing vid :). i think option 1 is the most natural place to expand, may get more people for the factory zones nearby too!
Biffa: What a beautiful and efficient city! Trains: Hold my beer.
Anyone else see “trash news” as black shirt guy made it to the end of the path way? Great business name 😂
for me option 1 because it gives you more to the mountains and that's as always what i'm waiting for :) can not wait to see what you have planned Biffa
Saw this on the workshop yesterday and thought, “Man, this is the perfect mod for New Tealand after Biffa talked about only trucks taking industry items between areas.”
@Mr.AndrewAce
3 жыл бұрын
Yeah
@patrikhjorth3291
3 жыл бұрын
The mod seems really clever, combining mechanics from the cargo train station and the ferry stop like that. It's something that could have worked well if it had been a feature in the vanilla game. Maybe in Cities: Skylines 2?
@tsram
3 жыл бұрын
@@patrikhjorth3291 May be next DLC
@Stant123
3 жыл бұрын
Now if we can just get trash and dead bodies working on ferries too, using it in combination with helicopter service would mean you could have residential islands with no roads connecting them to anything else.
Option 1! you could try building a New Jersey style residential area with medium-size house blocks, such as Bayonne, with parks and walkways. I recently saw a landscape picture on Instagram about this area and decided to build something similar in my own city, the colorful houses available in the game made for a great result!
Option 3, you can make a high income residential area, like the palm island thing in dubai
1 really handy mod that can help you with the trains in the future. "Optimize Outside connections" mod slows down train spawning to make sure we don't get 5%-10% filled trains. That might help reducing the traffic at the edges of the map.
@hmshood
3 жыл бұрын
I was just about to suggest this too, glad I looked to see if anyone else had the same idea! It definitely seems to help prevent trains getting jammed up as much... downside is that each train brings more stuff into the cargo terminals so you get a bigger 'peak' in road traffic coming out since the trains unload more stuff each time rather than being spread out between multiple trains over time. Overall though, I prefer the fuller trains, seems more realistic that you'd only run a train if it'll be carrying a near full load.
@robbfisher2876
3 жыл бұрын
I was about to recommend this too! Works on the passenger trains as well.
@cwburns32
2 жыл бұрын
@@hmshood If you dont want to reduce the the amount of trains that spawn but want to fix the train backing up issue go to where the trains spawn on the map and use the move it mod to move the crossover piece far enough away from the edge of the map to fit 1+ train in between it and the edge of the map. I do this on almost every map I play now because it almost always becomes an issue.
Westhafen Lagerhalle is actually a listed building in Berlin, Germany. It was used as a warehouse but now it houses offices and is an event location. Very nicely done.
Option 1 But I think it would be pretty cool to plan some residential stuff around a future airport plopped in the middle of it
I was thinking last episode (because of so much water, and a long highway around) that cargo barges would be ideal. People have been asking for them in the forum from time to time for ages now. I had no idea they existed in the workshop though. Fantastic!
You could use 'Vehicle Restrictions' to the different lanes forcing busses (and service vehicles perhaps) onto the bus-lanes, and the rest on the regular lanes. (not ideal, and a lot of work...) Great vid again!
@gpennings89
3 жыл бұрын
Just saw this comment, exactly
@MetalMorris
3 жыл бұрын
Exactly that's how I make use of the buslanes. Works great, with multiple lanes good for the traffic flow.
Option number 1 imo. Lots of opportunity for green cities high density or something interesting
Hi Biffa! I would like to Thank you for what you are doning. This last year when we don’t have felt it like we belong in this world, the programs that you all youtubers do is a comfort for our souls. Thanks a lot.
With the bus lanes - "you can't force them to use the bus lane". Except you can. . . You can use the vehicle restrictions tool in TM:PE to ban cars and trucks in the outside painted lane, and ban buses in the inside lanes. It's a bit tedious but I make my bus lanes work perfectly like that. I'm kinda stoked in a way I can make a helpful suggestion to Biffa! - I learn heaps watching your builds and fixes, and love seeing your cities come to life, your work is really inspiring, so thanks for making so much awesome content! :)
Option #1 is impera"tea"ve for expansion of New Tealand, and gets you closer to building the high densi"tea" ci"tea" area inland of the coast. Love the series, and always anticipate the mornings when Biffa's soooooothing voice rouses me to life.
12:49 --> You can disable "dummy traffic" for trains in the optimized outsides connections options, so that no trains will spawn that just go through your city, without using your cargo train stations
@simonhakansson9300
3 жыл бұрын
that is not realistic though, trains passing through cities without stopping is completely normal
@poilboiler
3 жыл бұрын
@@simonhakansson9300 The problem is that they are stopping, rather permanently. :p
@cwburns32
2 жыл бұрын
@@poilboiler I know this is late but they are stopping because of the spawn points and crossover node on the tracks at the edge of the map, if you were to pull those back with the move it mod it will fix this issue
Just loving this series Biffa, I get excited every time I get a notification that you've put out a new video :) Much love
@BiffaPlaysCitiesSkylines
3 жыл бұрын
Thank you 😁
For me its option 1, due to seeing a high demand for residentials and also the workforce needed for the industrial areas. Also, doing separate pathways for the ferry might be a better way to actually see the usage of the barges and making a better pathways for goods to be transported. Anyways.. Thanks for the videos Biffa!! Been having fun seeing you build these cities..
22:52 your traffic is forced to go left into Teasney World from the hub :3 Oh Biffa. Biffa, Biffa, Biffa. What is your problem? j/k we all forget to hook up stuff!
@apfelgleichbirnen3675
3 жыл бұрын
triggered me as well :)
Oh no, nightmares from the 5B1C fixing episode returned !!!
@RustlersDeluxe
3 жыл бұрын
Just need the lane connectors to fix the trains at the border, was a nice fix in the 5B1C episode though
i was busy writing an essay about how you should connect stuff up and fix the junction close to teasney world, but then i decided to go for Option 1 instead ;-) Loving your videos Biffa!
Biffa, I'm watching this entire series 2 years late and I just love how you build. You're always building to make sure the Cims are going to be happy, building from their point of view. You just seem so happy-go-lucky. I absolutely love it - thanks for making the videos!!!
@BiffaPlaysCitiesSkylines
7 ай бұрын
Glad you like them! 👍 😁
Option no:1
If there are too many ships crashing into each other, doublecheck that you don't have too many farries on your line that aren't being used. The new cargo harbors look really handy!
@andytespyx6223
3 жыл бұрын
Right. Actually, he showed the ferry status at some point. There were lines with 6 ferries and very few passengers.
Nice video! I'm definitely gonna check out cargo barges also for my city!
usually when I watch videos that are over 15 mins long they get boring but somehow when I watch your videos I’m constantly entertained. Great work
Awww how cute biffa pronounce the german Westhafen Lagerhalle (West Port Warehouse, I don't know why this building is named like this)
@BiffaPlaysCitiesSkylines
3 жыл бұрын
:P
@huseyx2
3 жыл бұрын
Steam says it's a real building, at Westhafenstraße 1, 13353 Berlin.
I'd say option 1 or 3, option 1 has the most land but option 3 is more visually interesting
25:30 I like how the first thing you see arriving on the other side is building with "Trash news" written in caps.
@tri99er_
3 жыл бұрын
26:00 ...and that's the end of it.
living in a place Biffa designed feels like a dream. Everything is accessible and thought through. I'm so in love with the walking paths. I live in Luxembourg and getting to the next buss stop is a 2 kilometers long suicide mission.
I think option number 3 is not the one right now, wait after you build up option n.2 so there is no unnatural gap. But I personally think option n.1 is the way to go!
21:29 - Quick tip: you can cycle through with the arrow guidance to the one who consider those bus lines, and also force buses on lanes blocking them on the other lanes w TM:PE. and they're not using the lanes on the hub cause it's on the left. keep up with the good work!!
i can't believe i binged a series of cities skylines in 2 days, amazing content there Biffa thank you.
BIFFA! Traffic Manager is able to force Busses in their lane. Click on "vehicle restrictions" and there is a option for seperate lane restrictions. There you can ban Busses from the central lanes and only allow them on the bus lanes!
Biffa I'm sure you mentioned a one way ferry lane, would a massive "Ferry-about" help to make all the ferry and barge movements more sensible?
@BiffaPlaysCitiesSkylines
3 жыл бұрын
Coming soon ;-)
Option number 4 the small u shaped Island above the highland district, turn it into Monaco.
@HegeRoberto
3 жыл бұрын
Just wanted to write this!
@kulkarniprabhanjan
3 жыл бұрын
@@HegeRoberto great minds think alike
I think option one seems to have the most potential for building! Also you can force your buses to use the bus lane by using traffic management to ban them from the other lanes. Love watching your videos, keep em coming!
Heya Biffa! I love the new Barges! Certainly a mod I will add to my collection. :) And definitly go with Option #1. The largest island should host the big dense city center.
Perfect Timing as always! Just made myself a cup of Earl Grey.
@BiffaPlaysCitiesSkylines
3 жыл бұрын
Enjoy :-)
@Xirpzy
3 жыл бұрын
Same!
Nice!! another new tealand episode just in time for dinner ❤
@BiffaPlaysCitiesSkylines
3 жыл бұрын
Hope you enjoy! :-)
That panorama view from "Cargo Barge 2" of the city was awesome.
@goldenknight578
3 жыл бұрын
It was kinda boring to me, but that might be because nothing was on fire.😋😅
I know I am way late here (and you probably already figured this out) but what you need to do is go to where the trains spawn on the map and use the move it mod to move the crossover portion of the track further from the edge of the map (where cargo trains deload and passenger trains drop off and pick up passengers). This happened to me on this map and it took me a second to figure out where the issue was but once I found it and deleted some trains, it cleared everything up. Enjoy all your videos, thanks so much for your fantastic work!!
@cwburns32
2 жыл бұрын
I sent this before I saw you make this very fix :) Glad you figured it out and clearly you did not need me :)
23:00 oh no, now there is no straight lane for normal cars left...
@BiffaPlaysCitiesSkylines
3 жыл бұрын
Fixed :-)
Option 1 is the most space. Could probably fit enough people in that area to get both option 2 and 3 after its filled in :)
Great video as always, I downloaded this map also after your first episode, also ran into the same problems as you have faced. I am using the 81 tiles mod, seeing as more than 50% of the map is water, gives a great chance to fully utilise the available space, mostly for large hubs and industry (airports etc). I vote option 3 for your next square.
Voted option 1 (makes more sense for now) but option 3, being far away, is a natural for having Fartealand as its area/district name, maybe having a large offshore windfarm... Also, 90° turns on the shipping lanes could be a tad sub-optimal. You'd be better with smooth curves and more direct lines I reckon. Oh, and want the buses to NOT use that middle lane? Use the lane restrictions and remove buses from the middle lane... then they will have to use either the left lane to to left or the right-hand lane to go straight over. Much hilarity watching that bit though, although I did get strange looks from the cat. 'Grats on the ½M subs mark too, bonkers! Love it.
option 1 Biffa... Biffa, Biffa, Biffa OOOOOH Biffa... What is your problem?😂😂😂
Option 1, definitely. Building there will make it look more realistic
Hello Biffa, I like this idea to use the barges very, very much. Thank you for showing us this mod!!! I’ll use it in my city too.
That is an incredible mod! I'm building a lake city right now! This will be awesome! Thanks Biffa.
Perfect whilst I'm going to have my lunch 😩👌
@BiffaPlaysCitiesSkylines
3 жыл бұрын
Perfect! :-)
@MarkFitzgibbon
3 жыл бұрын
Me too!
i suggest option Number 4, the little crescent island in the middle of the waters, it would make a fine residential area
Option 3 looks nice and challenging - disconnected by land from your existing and a couple of small islands to link into - go for that!
If you have OCD then watching Biffa on cities skylines is either your solution for OCD or your worst nightmare. Most of all biffa has a great sense of humour great to see your channel going so well.
No matter when i decide to have a lunch, Biffa always makes video 0-2 hours before i do, to go with my nommin :D EDIT: Also, option #2 seems best to me, having starting all islands and not finishing either one is giving me anxiety. Just finish the goddamned Island, Biffa, then move on :D
Westhafen Lagerhalle is like "west port storage hall (or warehouse, my english is not that good). Something like that. Greetings from a german subscriber. Thumbs up Biffa. I absolutly love your content. PS: Hafen is pronounced pretty similar to your harbor. Is like Haafen in pronounciation.
@BiffaPlaysCitiesSkylines
3 жыл бұрын
Thank you Just Some Guy with a headache マリオ :-)
@zwergnase1989
3 жыл бұрын
Also the e at the end of Lagerhalle isn't just decorative (unlike a lot of French words). You pronounce it like the e in deck. Anyway, I really enjoy your videos, especially the longer explanations at the beginning and the workshop infos that now pop up during the video.
@ittybittybits
3 жыл бұрын
I think your English is pretty great.
I really enjoy the parts where you talk about the names and ideas which the comment section come up with. Noproblem Atoll still cracks me up and now the pedestrianbridge is an amazing succes!
25:33 - when he was following that guy on the walking bridge the building was called trash news andi just love that lmaoo
Option 3 looks the most interesting (though probably also the most challenging). And I already head you call out it's name at 31:52 : No Problem Atoll :)
Ohh gods I so needed this, had a terrible migraine this morning, now I desperately need my Biffa ASMR
@danthiel8623
3 жыл бұрын
Hehe
Biffa mentioned my idea for the ore area as the honorable mention and it made my day! Thank you biffa!
I may sound weird here, but I'm Polish still learning English and your voice, accent (oh, music to my ears, sorry for probably being a creep here) and humour make your vids a true pleasure to watch. Plus the vids made me buy the game and some DLCs, and download some mods, so hopefully I'll have some calming fun and won't be sending you my city to fix! ;) Cheers :)
I think option 3 is the most interesting, option 1 is the most functional. Also, you really don't need the barge hub you put next to hubiscus now that you have it on the other side closer to the industry area.
How about a round about for the ferry lines😅, will it be going to work?
I was wondering who would make the first video. Bloody 🐧 is amazing!! Thanks Biffa!
@bloodypenguin5898
3 жыл бұрын
Glad to hear such warm words :)
Hi Biffa ...sure there is an option under trafficmanager at 22:00 min. you could ban busses via vehicles from the both main lanes and put them on the buslane and ban others from buslane. And it´s a pitty you didn´t take "Earl Greyhound Busstop" keep it in mind for future bus projects...lovely video again keep rockin
When he said traffic was 84% my mind thought eight-tea four percent
Again nice video. I'm for option nr. 1, maybe whith some mountain camp related park and cableway on both sides of mountain.
Hi Biffa, it continues to be a pleasure to follow your videos and growing your city :) just wanted to ask you if you have eard or used the Movable Bridge Mod, I have just found it and it seems quite interesting :)
I love how the cargo ships go right past the theme park. Also option 1 seems the most practical.
Do you plan on building a huge university campus and/or a sports center?
I keep seeing shiftify on the screen but for all your series is tea so how bout shif-tea-fy
Hey Biffa! You CAN use TM to force buses into a lane. You can disable all other lanes for busses. But be careful about your arrows if you do.
I was literally thinking in the last episode "Instead of the industry area having to go all the way around outside the city and coming back again, does Skylines have Cargo ships that can be used?" lol so crazy to see this in the next episode!
Option 1!
I allways dislike the bueys on the ferry line. You can disable them with the hide it mod.
Option 3 would be a great prospective sea cargo hub but build a University district on the island with trees. Cheers Biffa! Thank you for what you do🙏
Wow, I requested this yesterday. Obviously you were well ahead of me ;-). Thanks anyway!
@BiffaPlaysCitiesSkylines
3 жыл бұрын
;-)
Option 1!!
Option 1
For the ferry lines, just make a girdling oval around the waterways under use, with crossover rungs at fairly regular intervals. No crossovers, but just connections to an elongated curvy oval. For the land acquisition, I like option 2 followed by option 1. (Ultimately I prefer anything that allows a cut-throw loop for trains that are just passing through, but that looks like it's about six land zones needed to be acquired
Biffa! Haven't tested it myself, but a possibility to separate the cargo and passenger ferries could be to draw the lines, and when you have to cross the lines, use move-it to move the node so it doesn't connect with the other line. :)
Option 1 for me please Biffa.
Just as a point of thought; I’m pretty disappointed by how trains behave at the map edge. Isn’t it possible when the map is designed, to use one-way tracks, so that in remains in and out remains out? That line switch just doesn’t make any sense!
@FromMyXP
3 жыл бұрын
I really don't get why the devs did not just made one side for entry one side for exit.
@cwburns32
2 жыл бұрын
There is an easier fix than you'd imagine for this......just use the move it mod to pull the crossover piece away from the edge of the map, enough to fit 1+ train between it and the edge, you won't ever have this issue again.
Option 1 looks like a good place for a downtown. Allows hopefully to extend right next to it on the right, also providing alot of flat land
Option 1. FYI the two lanes you changed next to the bus lane are forcing everyone to turn left down to the theme park. Love you work. Keep it up.