N64 recompilation is here - and its looking good!

Ойындар

Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code MVG or visit manscaped.com/mvg
Static Recompilation is the process of statically recompiling binaries into C code that can be compiled for any platform - and it's out now for the Nintendo 64 ! This is all thanks to a tool known as 'N64Recomp' developed by Mr-Wiseguy - it can greatly speed up the process of generating matching C code for almost any Nintendo 64 game. This new method can bring much faster N64 ports to the PC over traditional decompilation projects that can take years and thanks to the modern graphics API RT64, these ports can be enhanced with widescreen, higher framerates and much more. I've tested it and it works. And in today's episode we take a closer look. Thanks for watching!
Links/Sources/Credits:
► • Recompilation: An Incr...
► • Zelda 64: Recompiled f...
► github.com/N64Recomp
► github.com/Zelda64Recomp/Zeld...
► github.com/Decompollaborate/r...
► github.com/rt64/rt64
Timestamps:
00:00 - 00:51 - Intro
00:52 - 02:33 - Sponsor
02:34 - 04:44 - Limitations of Traditional N64 Emulation
04:45 - 07:27 - N64 Recompilation - how it works Part 1
07:28 - 08:57 - Running my own Recomp Tests - Does it work?
08:58 - 11:16 - N64 Recompilation - how it works Part 2
11:17 - 12:31 - Conclusion
12:32 - 12:50 - Outro
Social Media Links :
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► Threads : threads.net/ModernVintageGamer
► Facebook : / modernvintagegamer
► IG : / modernvintagegamer
► BandCamp : modernvintagegamer.bandcamp.com/
#N64 #Recompilation

Пікірлер: 1 400

  • @ModernVintageGamer
    @ModernVintageGamer14 күн бұрын

    Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code MVG or visit manscaped.com/mvg #ad

  • @Kat21

    @Kat21

    13 күн бұрын

    o k

  • @anonanonymous9670

    @anonanonymous9670

    13 күн бұрын

    Do we even know what games they're going to port next? Mario 64? Ocarina of Time?

  • @user-zg3en9jg7q

    @user-zg3en9jg7q

    13 күн бұрын

    @@anonanonymous9670 these already have decomps/native PC ports

  • @TuxedoMaskMusic

    @TuxedoMaskMusic

    13 күн бұрын

    Are you concerned nintendo will strike it down and either way being the MAFIA ROOTS COMPANY that nintendo is, if its open source what's stopping them from pulling a "what sony did to bleem" and take that code and gate keep it after taking them to court? take the source code then profit from officially as sony does with bleem emulators code when they sell a ps1 game on psn for your ps3. It does happen and if i were the person who made that tool i would remain VERY ANONYMOUS...

  • @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii

    @DJ_POOP_IT_OUT_FEAT_LIL_WiiWii

    13 күн бұрын

    Times are hard lol

  • @marklarz4399
    @marklarz439913 күн бұрын

    SUPERMAN 64 4K 60 FPS WITH RAYTRACING LETS GO

  • @longshotomega4258

    @longshotomega4258

    13 күн бұрын

    If you watch Nerrel's video the creator of this tool has already done a recomp of Superman 64, lol

  • @Ryusagi

    @Ryusagi

    13 күн бұрын

    I can't decide if this is a madman or a revolutionary visionary

  • @Deep_wolf

    @Deep_wolf

    13 күн бұрын

    TITUS

  • @indask8

    @indask8

    13 күн бұрын

    *LEX WINS*

  • @Saver310

    @Saver310

    13 күн бұрын

    And there's no time to waste

  • @irgendwer3610
    @irgendwer361013 күн бұрын

    the fans do what Nintendon't

  • @MajorasWrath1

    @MajorasWrath1

    13 күн бұрын

    The fans are neurotic obsessed manchildren who can't move on from their childhoods. Arrested development is sad to see.

  • @lolmao500

    @lolmao500

    13 күн бұрын

    Nintendo hate their own customers... Nintendo could learn a lot from sony... even if sony arent perfect either...

  • @TheKingsOfGaming1889

    @TheKingsOfGaming1889

    13 күн бұрын

    @@lolmao500 the last thing Nintendo should ever ever ever do is do anything that Sony is doing they've been dead in Japan for 20 years and you want Nintendo to be like Sony😂😂😂😂😂😂

  • @dawne2780

    @dawne2780

    13 күн бұрын

    Nintendo still has the original source code don’t they? Nintendo doesn’t need this tool

  • @sair3190

    @sair3190

    13 күн бұрын

    ​@@dawne2780 so why didn't they make any improvements to Mario 64 in the all star collection? 🤔

  • @--waffle-
    @--waffle-13 күн бұрын

    Nintendo just downloaded this decompiler and is about to sell us every single N64 game on Switch 2.

  • @caiocc12

    @caiocc12

    13 күн бұрын

    They should take care with the license and watermark any generated code. Do not let them freeload on the community effort when they are so toxic to the community themselves

  • @richard-davies

    @richard-davies

    13 күн бұрын

    I honestly wouldn't put it passed them as Rockstar was caught using a homemade cracked exe to make a game work and sold it on Steam 😄

  • @manashieldworld

    @manashieldworld

    13 күн бұрын

    ​@@caiocc12THIS. I heard something to the effect of "Nintendo may use this" and my heart sank. Keep them away from this at all costs omg PLEASE.

  • @Melonposting

    @Melonposting

    13 күн бұрын

    @@richard-davies”I wouldn’t be surprised if Company A did Thing B since Company C did Thing D” ???

  • @M_CFV

    @M_CFV

    13 күн бұрын

    @@Melonposting except when you learn that nintendo has also been caught directly selling repackaged ROMs, with watermarks from a scene group found in the hex code of one in particular

  • @MechMK1
    @MechMK113 күн бұрын

    The developers of Golden Eye saying "We fixed all glitches that didn't occur on our N64" shows that they genuinely cared about providing a faithful reproduction. It reminds me of an "emulator bug" that is sometimes being reported for Dolphin, stating that there are weird graphics artifacts in F-Zero GX. Closed as "happens on console too"

  • @ZeranZeran

    @ZeranZeran

    13 күн бұрын

    The Super Mario Sunshine graphics do NOT happen on console But hell, I still feel lucky to play it in the first place without my old gamecube hehe

  • @saricubra2867

    @saricubra2867

    13 күн бұрын

    I remember that i played a bugged copy of F-Zero GX on my Wii and the custom cars weren't loading properly

  • @oglostingaming

    @oglostingaming

    13 күн бұрын

    @@ZeranZeran that is a GPU issue, not a Dolphin issue

  • @oglostingaming

    @oglostingaming

    13 күн бұрын

    @@saricubra2867 by bugged he probably means pirated

  • @MechMK1

    @MechMK1

    13 күн бұрын

    @@oglostingaming No, I mean a specific bug about certain vertices getting "stuck" and cars stretching across the map. It's a rare bug, but happens on consoles as well

  • @Valery0p5
    @Valery0p513 күн бұрын

    Remember when decompiling to remove AP code in a game was considered a slow and tedious one-by-one process? How far we have come... Having universal recompilers could make software preservation a lot easier in the future

  • @NoxiousNinja

    @NoxiousNinja

    13 күн бұрын

    This tool produces some very low-level code, though, which would not *necessarily* be any easier to find AP checks in than the original assembly. However, I'm hopeful that AI tools will eventually be able to improve decompilers and help generate good high-level code.

  • @YoSlainn

    @YoSlainn

    13 күн бұрын

    ⁠@@NoxiousNinjayeah this is what i’m expecting to help with this stuff

  • @ZanaGBYT

    @ZanaGBYT

    13 күн бұрын

    Not helping preservation at all, really. you need to already have extensive knowledge of the internal state of the game and that can only be achieved with a classic deompilation effort. On top of that the resulting code is not debuggable outside of the injected RT64 graphics pipeline. We're going to see hundreads of developers starting garbage projects with these sort of tools, never generate code that could compile the original ROM, and will get themselves stuck on what's essentially a raw machine-code-to-c conversion.

  • @tacokoneko

    @tacokoneko

    13 күн бұрын

    it's good however as a programmer i can confirm that "full decompilation and manual handwritten PC port" is a little bit more powerful than static recompilation; because of that, Mario 64 and Ocarina of Time have advanced examples of these types of mods that static recompilation games can basically still only have in assembly: - design and import custom levels directly from blender - custom items - custom movesets - multiple types of multiplayer mods (splitscreen, online, coop, pvp, assist, etc) - object spawner - custom Fast3D materials (for non-raytracing rendering effects) - custom physics - import the main character into DIFFERENT GAME ENGINES as a playable character (libsm64) People who want to make the above mods possible without a genius assembly programmer will still continue to make "full decompilations" of individual games.

  • @tacokoneko

    @tacokoneko

    13 күн бұрын

    of course for those who would like a very pure vanilla gameplay experience without invasive mods like Randomizers and increased difficulty, but just want full HD, ultrawide and high quality textures and models, static recompilation and full decompilation + handwritten PC port serve pretty much the same purpose

  • @Dwedit
    @Dwedit13 күн бұрын

    Back in 1999-2000, there was a Nintendo 64 emulator named "Corn" which used static recompilation to run the games. People had success running Super Mario 64 on a Pentium MMX.

  • @twobitsnick

    @twobitsnick

    13 күн бұрын

    Holy shit, you awoke a memory I forgot I had

  • @Code7Unltd

    @Code7Unltd

    13 күн бұрын

    >N64 recompiler named "Corn" >There's an independent platformer named "Corn Kidz 64" that emulates subtleties most 'throwback' platformers neglect What is it with 'corn' and 'Nintendo 64'?

  • @Elratauru

    @Elratauru

    13 күн бұрын

    Corn, Connectix Virtual Game Station, Nesticle and Genecyst were too ahead of their times, running games from current generations on "current" pc hardware flawlessly.

  • @realizedvisions

    @realizedvisions

    13 күн бұрын

    When did Nesticle come out? I ran that in the late 90's but NES was from a decade prior. ​@@Elratauru

  • @chiarosuburekeni9325

    @chiarosuburekeni9325

    13 күн бұрын

    @@realizedvisions1997

  • @someone4229
    @someone422913 күн бұрын

    The next generation of emulating: Porting the entire thing to your device

  • @90sNath

    @90sNath

    13 күн бұрын

    At that point, it ain't even emulating

  • @mattb4805

    @mattb4805

    13 күн бұрын

    I expect that copyright will be more of an issue. Unless users are running the recompiler themselves on original roms, this means distributing recompiled binaries. This is distinct from other decompilation projects which reverse engineer the code and then separately reimplement the code from scratch, from a specification that isn't copyright encumbered. The binaries here are direct translations of the original binary code and almost certainly still carry it's copyrights. You might not be distributing a complete game (no art assets) but you are distributing code of the game which is equally covered by copyright. This is a huge potential liability.

  • @JollyGiant19

    @JollyGiant19

    13 күн бұрын

    @@mattb4805The code wouldn’t violate copyright unless it is copied exactly which this doesn’t do. This is the equivalent of clean room design if you’re unfamiliar with. Even copying exactly wouldn’t necessarily be an issue unless a novel technique is copied. After all, x = 1+1 isn’t something you can copyright.

  • @flamingscar5263

    @flamingscar5263

    13 күн бұрын

    @@mattb4805 if this was true a tool like Wine/Proton on Linux would be against microsofts copyright, what wine and proton do is take windows binaries and translates them to something Linux can understand, and proton is backed by Valve, Valve is the same company that took down Portal64 (a demake of portal for the N64) out of fear Nintendo MAY take some legal action, Valve is VERY careful with copyright law yet they make proton, which does this, it directly translates binares Microsoft owns the copyright of, if Valves lawyers are confident proton wont get them sued, then recompilation is also fine

  • @gamechannel1271

    @gamechannel1271

    13 күн бұрын

    The same logic can be applied to art assets. You can't copyright a red pixel, but you can copyright a bunch of pixels that include a red pixel. Copyright is about an expression of an idea, and code falls under copyright. That's why code licenses exist - someone is licensing you the ability to use their copyrighted code.

  • @sweatbox128
    @sweatbox12813 күн бұрын

    i bet the sm64 decomp guys wouldve liked this

  • @SkywardKkalox

    @SkywardKkalox

    13 күн бұрын

    Referencing decomps helps this tool for development even more. Also, a full decomp is still better overall, as a result both programs can co-exist.

  • @creatorsfreedom6734

    @creatorsfreedom6734

    13 күн бұрын

    soo will be able to use this on a home brewed ps 3 / 4 or no ?

  • @__Monke__

    @__Monke__

    13 күн бұрын

    the code would be a garbled mess

  • @JPS13Laptop

    @JPS13Laptop

    13 күн бұрын

    Not really. The code produced by the recomp isn't easily readable

  • @abdullahnadeem1823

    @abdullahnadeem1823

    13 күн бұрын

    @@__Monke__ For sure, but they would use it to see how the code functions for sm64, saving them a lot of time

  • @blitzerblazinoah6838
    @blitzerblazinoah683813 күн бұрын

    The N64 mini has surely come a step closer now.

  • @fadercreek

    @fadercreek

    13 күн бұрын

    yup exactly

  • @mustardegg2

    @mustardegg2

    13 күн бұрын

    But who will release it ?

  • @LM77va

    @LM77va

    13 күн бұрын

    I wouldn't blame them.

  • @MattRose30000

    @MattRose30000

    13 күн бұрын

    Nintendo has to sue the competition first lol and then steal their code

  • @rorz999

    @rorz999

    13 күн бұрын

    I think Nintendo is done with mini consoles

  • @Jazzverso
    @Jazzverso13 күн бұрын

    I'm excited for a Star Fox 64 PC port one day!

  • @PluckyD

    @PluckyD

    13 күн бұрын

    YES!!! OMG, can't wait for that to happen. With how beloved it is, I hope it's in the works already

  • @Chalepastel

    @Chalepastel

    13 күн бұрын

    4K 60FPS 16:9, new models, new voice lines, new textures and we have a new Star Fox game

  • @Jazzverso

    @Jazzverso

    13 күн бұрын

    @@Chalepastel I would love 21:9 support as well

  • @LightsJusticeZ

    @LightsJusticeZ

    13 күн бұрын

    @@Chalepastel Then port that into VR with cockpit mode and I'll have a field day

  • @AceStrife

    @AceStrife

    13 күн бұрын

    @@Chalepastel 4k60 is 10 years ago. Arbitrary resolution and framerate is the target.

  • @hyperlinguist5284
    @hyperlinguist528413 күн бұрын

    Come on Conker's Bad Fur Day! We need a port of it!!!!!!!

  • @IntegerOfDoom

    @IntegerOfDoom

    13 күн бұрын

    Not before Daikatana.

  • @jaykelley103

    @jaykelley103

    13 күн бұрын

    F-Zero X with the DD Expansion Kit

  • @unguidedone

    @unguidedone

    8 күн бұрын

    majoras mask and ocarnia of time are far more imporant

  • @hyperlinguist5284

    @hyperlinguist5284

    7 күн бұрын

    @@unguidedone there's already pc ports of those two

  • @unguidedone

    @unguidedone

    7 күн бұрын

    @@hyperlinguist5284 im aware its by zelda64recomp

  • @Eyetrauma
    @Eyetrauma13 күн бұрын

    I really can’t get over how terrific the ergonomics of the MM recompilation are. There are AAA games don’t handle window resizing, gfx mode changing and controller mapping as well as it does. I have a laptop with switchable GPUs and didn’t even realize I was using the integrated one for a few hours. It’s insane.

  • @Counterfeit1993
    @Counterfeit199313 күн бұрын

    Woah you showed Duke Nukem: Zero Hour. I feel like nobody knows how good that Duke game is. It's my hope that it is one of the early games that gets the recomp treatment. I looked into it myself and saw it was quite a bit out of my wheelhouse.

  • @Rob-yk6oj

    @Rob-yk6oj

    13 күн бұрын

    Duke Nukem Zero Hour is def an underrated gem. IMO it could be made even better with mouse & keyboard controls (I got it working on an emulator back in the day and did a play through that way which was cool). would love to see a recomp that allows mouse and keyboard controls as an option. Would be really cool for some other shooter games as well as RTS games like the Command & Conquer 64 port as well as Starcraft64. everyone is thinking higher FPS and Resolutions which is cool, but more control options is also a great opportunity here as well

  • @ORLY911

    @ORLY911

    13 күн бұрын

    played it first time a couple years ago and was blown away by how fun it was. Only drawback was i played it on original hardware and didnt have save states, some of the harder levels are really punishing thanks to starting from the beginning! Also looks great on an emulator, so given a sort of Doom 64 EX style remaster would be awesome.

  • @Counterfeit1993

    @Counterfeit1993

    12 күн бұрын

    @ORLY911 yeah no checkpoints was rough for that game. I was stuck on the first two levels for a very long time as a kid. Between no checkpoints and no memory card, I didn't make and progress for a long time.

  • @curtismaximus123
    @curtismaximus12313 күн бұрын

    Wow, what a game changer! The widescreen HD Zelda looks incredible!

  • @nickwallette6201

    @nickwallette6201

    13 күн бұрын

    * Game _recompiler._

  • @VanDammage87
    @VanDammage8713 күн бұрын

    WWF No Mercy in widescreen and 4K with actual FMV videos and high quality audio for the entrances would be awesome!

  • @SeasoningTheObese

    @SeasoningTheObese

    13 күн бұрын

    It's ironic that with model swapping, and raytracing, a N64 wrestling game will be able to take the models from the 2K games, and be the best looking wrestling game in existence, for free.

  • @loboneiner1034

    @loboneiner1034

    13 күн бұрын

    All the AKI wrestling games are worth remasters, especially the Japanese only Virtual Pro Wrestling series

  • @manashieldworld

    @manashieldworld

    13 күн бұрын

    I feel like I'm the only person who hates the idea of modernized n64 games and the legal hellhole it'll open for Nintendo to go ballistic.

  • @bjoernschumacher5852

    @bjoernschumacher5852

    13 күн бұрын

    OH HELL YEAH!

  • @scikoolaid

    @scikoolaid

    13 күн бұрын

    @@manashieldworld The reality is Nintendo probably will make use of the open source tools at some point and won't come down too hard where it's not legally obligated to do so. There's no way Nintendo could justify internally the cost to re-develop every game they'd like to repackage and sell. This is a benefit to them as well. N64 hardware is too unique that if nothing like this ever were done, all those games would die on the system and stay there forever.

  • @stereoplayerdx2308
    @stereoplayerdx230813 күн бұрын

    The autosave can really do some weird stuff in this game. I got softlocked in Great Bay Temple, so I quitted the game and started back at the start of the temple. The dungeon "restarted itself", its chests not being opened anymore, but I still had the cmap, compass and stray fairies. I had 21/15 fairies after having beaten the boss

  • @samothethief

    @samothethief

    13 күн бұрын

    That got fixed in 1.0.1 that came out a few days ago.

  • @stereoplayerdx2308

    @stereoplayerdx2308

    13 күн бұрын

    @@samothethief thanks, I've been playing the same version since it came out

  • @crystalwater505

    @crystalwater505

    13 күн бұрын

    That's why I'm waiting for it to mature a bit before trying it out.

  • @zachtwilightwindwaker596

    @zachtwilightwindwaker596

    12 күн бұрын

    How do you have 21 out of 15 fairies?

  • @stereoplayerdx2308

    @stereoplayerdx2308

    12 күн бұрын

    @@zachtwilightwindwaker596 Being brought back to the start of the dungeon forced me to get everything to this point twice, including the 6 fairies I already got

  • @tim.martin
    @tim.martin13 күн бұрын

    Wow man. I didn't know recompilation meant this. Can't wait to recomp Wipeout 64, bumping up the framerate and resolution.

  • @Agent-mb1xx

    @Agent-mb1xx

    13 күн бұрын

    F-Zero too

  • @Dracossaint

    @Dracossaint

    13 күн бұрын

    Some game physics break. If the framerate gets too high

  • @Zeithri

    @Zeithri

    13 күн бұрын

    Do it with the Shindou edition! It's the superior one.

  • @carlos32195

    @carlos32195

    13 күн бұрын

    @@Dracossaint it is explain in the video of @Nerrel that frames are generated to keep the logic working at 20 FPS while showing a desire target of FPS.

  • @Melonposting

    @Melonposting

    13 күн бұрын

    PS1 Wipeout already has a widescreen uncapped FPS/resolution PC port

  • @ShanetheFreestyler
    @ShanetheFreestyler13 күн бұрын

    Ooh! How about F-Zero X, with the expansion kit, and the ability to add your own track decorations or change race options to create 20, 50, or 100 lap endurance races! (Of course the option to change retiring on fall out or power loss to a time penalty would make such a long race actually possible.)

  • @cmbaz1140

    @cmbaz1140

    11 күн бұрын

    Dude...with how shitty online games these days are i would not be suprised if this blows up big... I myself will go for nba hangtime first

  • @jakeparkinson8929
    @jakeparkinson892913 күн бұрын

    you better have a damn podcast for tech stuff, i could listen to you all day. kudos for making me fractionally less depressed.

  • @mathprodigy
    @mathprodigy13 күн бұрын

    Man you are straight up one of my favorite creators on KZread! I'm not a programmer by any means but I'm truly fascinated and intrigued by everything you share with us! Bless you MVG, here's to many more years of prosperity! 🍻

  • @SRC267
    @SRC26713 күн бұрын

    Killer Instinct Gold needs this treatment

  • @RabiesTheBeagle

    @RabiesTheBeagle

    13 күн бұрын

    That title theme song fkn rocks!

  • @paulanderson929

    @paulanderson929

    13 күн бұрын

    We need 4k assets for this game. The pre-rendered graphics will look blocky... But yes excellent game.

  • @JazawaToad
    @JazawaToad13 күн бұрын

    The way Nerell made it seem was "this turns any N64 game into a .exe instantly for you to play", or at least thats how I took it. I knew that was a misconception on my front lmao.

  • @beardalaxy

    @beardalaxy

    13 күн бұрын

    so did i, think a lot of people thought it was like that.

  • @Nerrel

    @Nerrel

    13 күн бұрын

    I didn't have the actual recomp tool while testing MM and I'm too dumb about programming to have made use of it anyway, so I settled for a more scant overview of how it works. I'm glad MVG was able to fill that part of the process in with more depth

  • @Zenik506

    @Zenik506

    13 күн бұрын

    ​@@NerrelNah that's ok. All that matters is that I'll be able to see Tingle at 8k with Ray Tracing and 4k textures. And also play Majora's Mask.

  • @beardalaxy

    @beardalaxy

    12 күн бұрын

    @@Nerrel bless up

  • @user-yk1cw8im4h

    @user-yk1cw8im4h

    12 күн бұрын

    Just need someone to write a gui to make it easy

  • @blitzerblazinoah6838
    @blitzerblazinoah683813 күн бұрын

    This will be extensively applied to WCW/nWo Revenge, WWF no mercy and Virtual Pro Wrestling 2

  • @chiarosuburekeni9325

    @chiarosuburekeni9325

    13 күн бұрын

    Cant wait

  • @Kknewkles
    @Kknewkles13 күн бұрын

    The first time I heard of this, I said out loud "f***ing what?!" But yeah, makes sense. Even getting the static recompiling right alone, with all the source code available, is quite an undertaking on its own, but this is also a bunch of reverse-engineering on top of that. Marvellous stuff. (Programmer over here) This being C makes me extra happy, being my preferred language, and this can also serve as a great learning resource for budding game programmers and modders. Awesome stuff all around.

  • @KyleDavis328

    @KyleDavis328

    13 күн бұрын

    C is also what N64 games were written in originally. Not that it'd matter too much, but it makes the most sense for decomp project trying to target the N64 again, like SM64 romhacks, which can essentially use the same compiler that Nintendo did to get working N64 roms.

  • @Kknewkles

    @Kknewkles

    13 күн бұрын

    @@KyleDavis328 oh, didn't know that. Then again, it makes sense. Back then, depending on exact time, you either had the choice of assembler for the console's chip, or also C.

  • @Ashe_S_

    @Ashe_S_

    13 күн бұрын

    @@Kknewkles Yeah, the oldest actual version of C++ that even might have been used didn't release until 1998, so I doubt Nintendo would have been very interested in writing a compiler for it halfway through the N64's lifecycle, if at all.

  • @DarkDyllon
    @DarkDyllon13 күн бұрын

    "I can see a market for N64 markets coming to modern hardware" i'll stop your coping there, Nintendo will never do this, they will never use a 3rd party open source tool to make their games function better and natively instead under a shitty emulator they developed. Although this can open the door for some amazing projects, like BK and BT cross game randomizers on PC. I know the Majora's mask decomp was already really far in, so this will just speed it up a bit, I know the OOTPC crew is working on it, so hopefully once that's done they'll add the randomizer options into it like OOT PC, and hopefully they'll do what the emulator can do currently and make a OOT+MM randomizer, currently only on Emulator, but I really want it to come to the PC ports.

  • @isaiahbriggs2093

    @isaiahbriggs2093

    13 күн бұрын

    other developers who lost source code could

  • @starfox300

    @starfox300

    12 күн бұрын

    Correct, they will pretend recompilation does not exist and keep using their garbo emulators. Japanese seniors cannot stand the thought that some random dudes in their basement are more competent

  • @Tclans
    @Tclans13 күн бұрын

    Though more obscure I’d love to see project around C&C 64 and BodyHarvest. Cnc performance wise and bodyharvest texture and lighting wise.

  • @hi_tech_reptiles
    @hi_tech_reptiles13 күн бұрын

    Imagine something similar for PSX. Or even Saturn. This is an achievement tho for sure.

  • @pedronicolau9246

    @pedronicolau9246

    13 күн бұрын

    Panzer dragoon saga recompiler 🤤

  • @Dad_Shoes

    @Dad_Shoes

    13 күн бұрын

    I know it's unlikely, but imagine Gamecube games recompiled.

  • @zeross39

    @zeross39

    13 күн бұрын

    @@Dad_Shoes yes please i want to play wind waker in a not crappy way :D

  • @LordButtsauce

    @LordButtsauce

    10 күн бұрын

    ​@@zeross39wwhd is super easy to emulate if you dont mind all the changes they made

  • @SethMcKenzieTV
    @SethMcKenzieTV13 күн бұрын

    Would love it if Factor 5's Indiana Jones and the Infernal Machine could receive this treatment, but them using their own microcode could prove a challenge

  • @DoinThatRag

    @DoinThatRag

    12 күн бұрын

    I've got some bad news then. Factor 5 were legit development wizards, and a lot of the games they created saw them also introduce their own microcode (which replaces the logic implementing the instruction sequencing in the processor with its own custom implementation), which the N64 supported. Unfortunately this recomp tool does not have the ability to deal with microcode other than Nintendo's standard microcode shipped with the console as far as I am aware at this time. Another way to think of this were if someone created a SNES recomp tool, you wouldn't just be able to point it at StarFox and expect success, because you would also need to introduce support for the SuperFX chip in order to work properly.

  • @HondoJarrus
    @HondoJarrus13 күн бұрын

    This is such a great explanation of how the tool works and what is needed. Amazing work!👏

  • @MSDGAMEZ
    @MSDGAMEZ13 күн бұрын

    Im playing through the Majoras mask recomp. Just beautiful

  • @crystalwater505

    @crystalwater505

    13 күн бұрын

    Where is your stream of the game? I don't see it on your channel.

  • @crystalwater505

    @crystalwater505

    13 күн бұрын

    @@R10_da_Chini I don't get it.

  • @AlanBowker
    @AlanBowker13 күн бұрын

    This is really awesome to see. I'm excited to see what comes from this project. It'll look really cool to see several different native ports on my steam deck with custom artwork and such. To the developers: keep up the amazing work. I can't speak for everyone, but I definitely appreciate all the hard work that you do to let me easily relive my childhood gaming days on modern technology. And thank you, MVG for bringing this project to my attention.

  • @TheAbsoluteJay
    @TheAbsoluteJay13 күн бұрын

    I saw another video on this over the weekend, and knew you'd have a more technical explanation, and so glad you did!

  • @mathprodigy
    @mathprodigy13 күн бұрын

    So as a complete casual, for me this means we can get lots of n64 titles with 4k 60fps and other cool features 😊

  • @silverwah

    @silverwah

    13 күн бұрын

    Higher fps targets too. This makes it a native pc application so the limits are through the roof.

  • @stevenbenson9976

    @stevenbenson9976

    13 күн бұрын

    As a silver mentioned it'll be a native application as well. It won't take an emulator running underneath it to do anything. It'll be 99% as if it was developed for pc to begin with

  • @ColorblindMonk

    @ColorblindMonk

    13 күн бұрын

    @@silverwah Should also be said that the renderer used for the recomps is also coming to emulators via a plugin. So even games yet to get ported will eventually reap similar benefits with the same features.

  • @KyleDavis328

    @KyleDavis328

    13 күн бұрын

    I was playing the Majora's Mask recomp at 1440p and 170fps (my monitor's specs), with the way that frame interpolation is set up (which will very much depend on the game having one implemented by the recomp maintainers) there's really no limit to what it can do.

  • @chiarosuburekeni9325

    @chiarosuburekeni9325

    13 күн бұрын

    Wont this kind of break some N64 games we all grew up loving? Like I’m imagining some n64 games running at 60 frames that were normally running at like 20 lol. It would be kinda weird hahaha

  • @cassianomartin2699
    @cassianomartin269913 күн бұрын

    And someone said a looooong time ago that N64 emulation would be never possible. This is the third evoltution since emulatores popped up, from CPU -> interpreter CPU -> dynarec CPU -> C++ What a blast!

  • @doigt6590

    @doigt6590

    13 күн бұрын

    Not C++, it's C, didn't you watch the video?

  • @cassianomartin2699

    @cassianomartin2699

    13 күн бұрын

    @@doigt6590 did you read the code? Do you know C code can be compiled by a C++ compiler?

  • @doigt6590

    @doigt6590

    13 күн бұрын

    ​@@cassianomartin2699 yes did look at the repo and the code there. And no a C++ compiler is not a good C compiler. C has different pointer mechanics that are just so slightly different effects than C++ that you are really shooting yourself in the foot without realising as the differences are quite nasty. Also C has a keyword C++ doesn't recognise: restrict. C also has a few wild things that it allows that a C++ compiler will think illegal. Did you know, before I told you, that C++ cannot always compile C code and that even when it does, it isn't accurate?

  • @doigt6590

    @doigt6590

    13 күн бұрын

    @@cassianomartin2699 It seems youtube removed my comment for no reason. The short recap of the deleted comment is that C allows things that are illegal in C++ (for good reasons, but still the C++ will fail here), C has the restrict keyword but not C++, C has slightly different pointer mechanics (which will compile in C++ but can have catastrophic effects).

  • @angeldude101

    @angeldude101

    13 күн бұрын

    ​@@doigt6590 Stuff like this is why I generally prefer emitting LLVM IR directly since the compiler can get a lot more specific on what the optimizer is allowed to do with it.

  • @MartinBarreby
    @MartinBarreby13 күн бұрын

    Good summery and well explained! Looking forward to see how this develops and so many games I would like to play in a more stable way with higher framerates and resolutions. :)

  • @AceyTM
    @AceyTM12 күн бұрын

    Decomp projects such as OoT or Mario 64 are very important because they allow us to do modding / rom-hack with an incredible level of customization (like Indigo for OoT, truly an amazing project). Those rom-hack projects are built to be n64 binary, so I think that this tool will allow us to mod and then port it to a PC experience with ease, which is amazing in order to allow people to experience those mods.

  • @1gnore_me.
    @1gnore_me.13 күн бұрын

    this is honestly groundbreaking technology. I wouldn't be surprised if we saw this for other consoles down the line as well, we're looking at the start of a whole new way to play retro games. like, imagine this but for SNES games ... imagine playing super mario world at 120 fps.

  • @spitfiremanlizerd
    @spitfiremanlizerd13 күн бұрын

    loved the recompile of SM64 on switch. So much better than the collection nintendo did themselves.

  • @LuigiXHero

    @LuigiXHero

    13 күн бұрын

    Thats with the decomp not recomp lol

  • @Mospen
    @Mospen13 күн бұрын

    I'm really pumped for this tool. I see many N64 classics getting new life on PC with this. Goldeneye, the WCW/WWF games. So much good stuff! Well done video MVG!

  • @WhatAboutZoidberg
    @WhatAboutZoidberg13 күн бұрын

    Was waiting on this video, immediately thought of you when I heard the announcement. It's really a remarkable piece of kit and should really make things interesting in the near future.

  • @DarkIceKrabby
    @DarkIceKrabby13 күн бұрын

    Honestly, the Banjo games are probably what I'm looking forward to most with this.

  • @LordButtsauce

    @LordButtsauce

    10 күн бұрын

    same. i never played them on actual hardware and n64 emulators are so jank i never even bothered trying to play that way.

  • @McBerts522
    @McBerts52213 күн бұрын

    Rgt needs them AKI wrestling n64 games. Gotta get going on them.

  • @loboneiner1034

    @loboneiner1034

    13 күн бұрын

    I need em too

  • @DanielDugovic
    @DanielDugovic13 күн бұрын

    Thanks for making this detailed breakdown of existing problems and of this approach and its limitations. As I was watching I admit I was about to start searching for other videos, but you anticipated and answered my questions. 3:30 Arguably if the developer had the original source code, perhaps with time and materials they could do better; but likely it is cost-prohibitive to do so.

  • @BlackHoleForge
    @BlackHoleForge13 күн бұрын

    Even though it's monday, I'm real happy to be up. Thanks for a great video to start off my week.

  • @ericb7937
    @ericb793713 күн бұрын

    Perfect dark with more than 8 fps! Can't wait

  • @CasepbX

    @CasepbX

    13 күн бұрын

    Perfect Dark already has a PC port you can DL.

  • @thelegendaryqwerty
    @thelegendaryqwerty12 күн бұрын

    PC is the preservation of games platform.

  • @Breakbeats92.5
    @Breakbeats92.513 күн бұрын

    MVG is just being modest, it looks fantastic! I've never seen games look this sharp and crisp. If that weren't enough the UI makes it very easy to get up and running. I had some issues with mapping controls to my N64 controller that is outfitted with a usb connector so I just used a PS3 joystick and did my best at mapping that to the N64 layout. N64 emulation may have plateaued with this one.

  • @tehf00n
    @tehf00n22 сағат бұрын

    Of all the emulation I've been into, the N64 was the one that was most interesting. It's fantastic to see this.

  • @IdealIdeas100
    @IdealIdeas10013 күн бұрын

    I love how developers figured out a way to use copyrighted material without distributing copyrighted material to avoid nintendo from being able to issue DMCAs. Nintendo must be going bald from stress thanks to this newer innovation.

  • @ruolbu

    @ruolbu

    11 күн бұрын

    They will hook onto the open source solution that others developed for them for free and eventually use the same or comparable tech to sell the games. Sure they want control, but lacking that they can still profit off the work.

  • @2.Plus.2.Equals.5
    @2.Plus.2.Equals.513 күн бұрын

    Cool stuff. PC ports should be interesting. MP GE:007 64 on PC with mods. Sign me up.

  • @Loadernator123
    @Loadernator12313 күн бұрын

    Absolutely mind blowing stuff.

  • @igorgiuseppe1862
    @igorgiuseppe186213 күн бұрын

    dimitris? i saw a lot of videos from this channel in the past but never knew your name xD

  • @abasgames
    @abasgames13 күн бұрын

    hopefully something similar happens to other emulator's especially ps2-4 xb360

  • @--waffle-

    @--waffle-

    13 күн бұрын

    For sure. We need PS2!

  • @JATmatic
    @JATmatic11 күн бұрын

    static recomp: from MIPS ISA -> C -> X86 ISA, using the ubershaders. I still remember when Dolphin-emu devs were flabbergasted that the ubershaders could even work. The generated ubershader code is so massive, you can't view it in a normal text editor if you would try so.

  • @ZacharyDietze
    @ZacharyDietze13 күн бұрын

    I really hope it will be even easier to make compilations of games sooner rather than later now that the source code to make this stuff is out, because *damn,* as someone who has no knowledge in N64 programming, let alone PC programming in general, this is a huge bummer. I'd ask for a more extensive and in-depth tutorial on how to make them yourself, but I'm sure that by then most games will already have decomps available, or at least I think they would. Hopefully within another year we can see packages for all of the most popular games. Conker's Bad Fur Day is a good example of a game I want to try in a native format.

  • @CasepbX
    @CasepbX13 күн бұрын

    Would really love to see Wave Race 64 at 60fps+

  • @rushslowly9450

    @rushslowly9450

    13 күн бұрын

    That would be very nice!!

  • @Domanator316
    @Domanator31613 күн бұрын

    Holy smokes MVG I can't believe you tested this on Duke Nukem Zero Hour! I made the cheevo list for that game over on Retro Achievements I love that game!

  • @VinnyBagOfChips
    @VinnyBagOfChips13 күн бұрын

    this is awesome! i cant wait to see how this develops!

  • @willwunsche6940
    @willwunsche694012 күн бұрын

    3:55 Small correction, I believe it was possible to do high refresh 16:9 Mario 64 emulation at that time. I remember Nerrel did a video about Mario 3D All Stars at the time and mentioned it I think. He's pretty reputable when it comes to emulation type stuff.

  • @xHyperElectric
    @xHyperElectric13 күн бұрын

    He should license his code with the F*** Nintendo license. Anyone and everyone can use the code for any reason, except Nintendo who can’t use it at all

  • @manashieldworld

    @manashieldworld

    13 күн бұрын

    Perfect timeline.

  • @ColorblindMonk

    @ColorblindMonk

    13 күн бұрын

    "We love open source, except when it comes to X company"

  • @zackwumpus9364

    @zackwumpus9364

    13 күн бұрын

    nintendo has there own inhouse emulation team whenever they need anything related to that. They dont use custom emulators, they use custom roms tho.

  • @TheKingsOfGaming1889

    @TheKingsOfGaming1889

    13 күн бұрын

    Yeah that'll show em!!! 😂😂😂😂😂

  • @yourself1210

    @yourself1210

    12 күн бұрын

    Pfft… acting like Nintendo would even use good technology

  • @ctrlaltrees
    @ctrlaltrees13 күн бұрын

    The mental image of my favourite big KZreadrs shaving their ⚾⚾ will never not be funny to me

  • @Leahi84

    @Leahi84

    13 күн бұрын

    I really hate when KZreadrs get that sponsor. Just gross.

  • @666WolfWere

    @666WolfWere

    13 күн бұрын

    A man has to live. And shave the balls. Stop complaining

  • @MrPoeGhost

    @MrPoeGhost

    13 күн бұрын

    @@Leahi84 It's not like they're sending you pics of them shaving their C&B. Who cares?

  • @Mankepanke

    @Mankepanke

    13 күн бұрын

    It's as natural as going to the toilet. Everyone does it, so calm yourselves

  • @robertjenkins6132

    @robertjenkins6132

    13 күн бұрын

    I guess I am old fashioned but I reckon that men should not shave below the neck (women can if they want). I mean, people can do what they want obviously, but that is just my philosophy: masculine = hairy body; feminine = hair on top of head but (optionally) less hair elsewhere

  • @NinesNook
    @NinesNook9 күн бұрын

    This feels like the atom just got split for the first time for N64 games, Im beyond excited to see the entire library potentially preserved forever in this manner!

  • @sokoloft3
    @sokoloft313 күн бұрын

    Looking forward to seeing a decomp of Donkey Kong 64

  • @klimisioannidis
    @klimisioannidis13 күн бұрын

    Since it's based on MIPS code reverse engineering, what about extending the scope to PS1, PS2 and PSP? I wonder if it's considered.

  • @zackwumpus9364

    @zackwumpus9364

    13 күн бұрын

    even though they share the same processor, They are very different devices. Different GPUs/PPU, BIOS everything is different.

  • @klimisioannidis

    @klimisioannidis

    13 күн бұрын

    @@zackwumpus9364 I know that but the tool used shares the same opcodes etc. I bet that atleast 90% of the instructions is shared.

  • @zackwumpus9364

    @zackwumpus9364

    13 күн бұрын

    @@klimisioannidis i mean yeah, the code could definitly be reused, but i feel like they should just use a different codebase with reused code if they want to extend to ps1, ps2 and psp, because all of them are completely different consoles other then the processor.

  • @ColorblindMonk

    @ColorblindMonk

    12 күн бұрын

    This project has the benefit of more complete decomp projects to reference than any other console. Wouldn't be impossible, but probably would require more time to figure out all the quirks of the target platform than any skilled engineer could reasonably throw at it.

  • @gdot1803
    @gdot180313 күн бұрын

    Steam Deck continues to be a better Nintendo game-playing handheld than the Switch...

  • @TheKingsOfGaming1889

    @TheKingsOfGaming1889

    13 күн бұрын

    Lol sure

  • @llSuperSnivyll

    @llSuperSnivyll

    13 күн бұрын

    Unfortunately its availability is more limited.

  • @Sly2Cooper

    @Sly2Cooper

    13 күн бұрын

    @@llSuperSnivyll huge install base of Switch didn't help it one bit to be a better legacy platform. It's only up to players to appreciate the unprecedented freedom of choice Steamdeck provides. Or continue to stuck with Nintendo's greed, restrictions and lazyness.

  • @nunyabiddeness6544

    @nunyabiddeness6544

    13 күн бұрын

    Original model steam deck, refurbished, with a microSD card would come out to the same cost as a Nintendo Switch, and can easily run games up to Gamecube, PS2, and Wii with enhancements, and can run Wii U and Switch Games at their native resolution. Also, if you're in the steam ecosystem, you get access to steam sales. This opens up some of the best games on the PC for less than 10$ a pop. Stone cold classics like Portal 2, Fallout: New Vegas, Resident Evil remake, Batman Arkham series, and DOOM for just a few bucks each. There's also a shitton of indies you can get on deep discount or even for free, like the Deltarune games. The deck at its absolute rock bottom cheapest completely smokes switch in the current year. The only thing that could make Nintendo's walled garden more appealing is a successor with backwards compatibility that includes increased performance out of the box

  • @llSuperSnivyll

    @llSuperSnivyll

    13 күн бұрын

    @@Sly2Cooper I exclusively talked about the availability. Where I live in I cannot get a Steam Deck, for instance, as there are no places that sell them nor you can order one through the Steam page. You either have to get a Switch or pray your Steam Deck does not have any issues because who's gonna fix them?

  • @mikeyjohnson5888
    @mikeyjohnson58888 күн бұрын

    Its interesting. A little more than a decade ago general static recompilation was seen as a pipe dream. Many said it would never be possible. Yet here we are.

  • @GiuseppeGaetanoSabatelli
    @GiuseppeGaetanoSabatelli13 күн бұрын

    This will snowball into mods as insane as we've seen for the Mario 64 pc port. Imagine a total conversion of Majora's Mask that adds all the models from the 3DS version, or just general graphical overhauls. Exciting

  • @Elratauru
    @Elratauru13 күн бұрын

    Man, I need a Rogue Squadron N64 port now, the PC version is stuck to using weird pc menus and old graphic API's. It's such a pain to get setup correctly, and the N64 version feels way more polished.

  • @1Medivh9DSparil9JagarTharn4

    @1Medivh9DSparil9JagarTharn4

    5 күн бұрын

    Also camera issues and overtuned difficulty.

  • @TamanLinkin
    @TamanLinkin13 күн бұрын

    Nintendo to lawyer : Wait! Let them cook. We attack when its almost complete.

  • @zackwumpus9364

    @zackwumpus9364

    13 күн бұрын

    this is a clean room RE project. Meaning they arent allowed to do anything about it.

  • @uponeric36

    @uponeric36

    13 күн бұрын

    @@zackwumpus9364 So few people understand this type of thing it's insane. Not one bit of the program is Nintendo code; and you need to provided your own rom. Meanwhile the latest big profile thing were the Garry's mod Nintendo takedowns most of which were literal model and texture rips straight from Nintendo games. There is no reason to think Nintendo will take this down.

  • @ProzacgodAI
    @ProzacgodAI9 күн бұрын

    This was something I always imagined doing! I was tempted to do it with NES, I looked at what this tool is doing and OMFG it's WAY deeper than I had considered. I tried making a tool for this for just 6502 emulation, but it was beyond me at the time I did it many years ago.

  • @RoyerAdames
    @RoyerAdames7 күн бұрын

    Expansions for all N64 games. Adding all myths, and iceberg ideas. Yes. Now you can find the triforce in Zelda 64.

  • @kosmosyche
    @kosmosyche13 күн бұрын

    Dude, not only do you look like Kratos, you are Greek as well. This is kinda awesome. 🙂

  • @offspringfan89

    @offspringfan89

    13 күн бұрын

    Haha, he's Australian, but most likely has Greek ancestry.

  • @NatetheNintendofan
    @NatetheNintendofan13 күн бұрын

    Can't wait till we get a Superman 64 decompilation

  • @martinantelo7086

    @martinantelo7086

    13 күн бұрын

    It's already in the works.

  • @abdullahnadeem1823

    @abdullahnadeem1823

    13 күн бұрын

    Gex64

  • @omegarugal9283

    @omegarugal9283

    13 күн бұрын

    not even thst would be good

  • @ModernVintageGamer

    @ModernVintageGamer

    13 күн бұрын

    It’s coming

  • @dftfire

    @dftfire

    13 күн бұрын

    ​@@abdullahnadeem1823You'd be better off playing the PS1 version of the first Gex 3D. The N64 port isn't great, especially the camera Deep Cover was a better port, but the PS1 version is still the one Crystal Dynamics made directly

  • @OnnieKoski
    @OnnieKoski4 күн бұрын

    When I first saw this, I was hoping it would be more of a drag and drop experience. It’s still pretty amazing and the Majora’s Mask recomp is great!

  • @Psycheitout
    @Psycheitout12 күн бұрын

    This is going to be a new golden age of N64 emulation, I can feel it. I already set up a dedicated section of N64 PC ports in my game server.

  • @madfinntech
    @madfinntech13 күн бұрын

    Nintendo hears about it: Aaand, it's gone.

  • @Golecom2

    @Golecom2

    13 күн бұрын

    The best part is, they can't do a thing.

  • @campoyo3788
    @campoyo378813 күн бұрын

    I'm too dumdum to code so I'll wait for the heroes to recompile "Beetle Adventure Racing"

  • @OmegaKatanaXIII
    @OmegaKatanaXIII7 күн бұрын

    Ever since I first heard about this project I was hyped as hell that we can finally get PC ports of our favorite N64 games that arent just the popular games everybody plays or emulates often. Before you asked and wonder about the Nintendo ninjas being summoned I heard this program is totally legal as long you supply with your own rom due to the fact this isnt ripped from a nintendo console and using 100% open source programs used to build the program unlike yuzu whiched rumored to used nintendo code. I hope someday months that some people will be able to develop pc/steam deck ports of your favorite N64 titles even the ones that our obscure without waiting months or even years of work to do.

  • @matematicaluan
    @matematicaluan13 күн бұрын

    very interesting! im going to check it out!

  • @kelvinhbo
    @kelvinhbo13 күн бұрын

    Nintendo's lawyers just entered the chat**

  • @migovas1483

    @migovas1483

    13 күн бұрын

    they are watching while stretching their fingers..

  • @jonpatchmodular

    @jonpatchmodular

    13 күн бұрын

    ​@@migovas1483 their fingers and their definitions of copyright law

  • @migovas1483

    @migovas1483

    13 күн бұрын

    @@jonpatchmodular yep, they keep finding loopholes, or ways to pressure..

  • @migovas1483

    @migovas1483

    13 күн бұрын

    @@foreversable in Theory yes, but they will claim you 'KNOW' something, something,something, about the architecture, engine, etc , protected by law yadayadayada.. but at this point they should just give up.

  • @philipegoulet448

    @philipegoulet448

    13 күн бұрын

    ​@@foreversableSadly, that does not matter for nintendo. They simply sue you, and even if you are right, they know damn well you don't have enough money to fight it in court.

  • @user-ko8kp6mz2u
    @user-ko8kp6mz2u13 күн бұрын

    Imagine incorporating online lobbies into games like Mario Kart or Smash Bros. Then it would be wonderful if this new technology could be transferred to consoles that are difficult to emulate, such as the PS2 and PS3, or consoles that use an API similar to that of the PC, such as the Xbox family of consoles.

  • @zeross39

    @zeross39

    13 күн бұрын

    the problem with the ps3 is that it had all this processing units that were doing specialized stuff on parallele. its not exactly like a multicore cpu and so instruction can't easily be mapped one to one for a x64 architecture. even if they did manage it, a multicore cpu is not really like those units and won't perfom as well so it woumd'nt really work

  • @Fuuntag
    @Fuuntag13 күн бұрын

    When both MVG & DF do videos about it you know it’s BIG.

  • @Stu2be2
    @Stu2be213 күн бұрын

    I love all these retro breakthroughs plus no pun intended the one up on Nintendo 😂

  • @CatgirlFingies
    @CatgirlFingies13 күн бұрын

    This stuff just keeps amazing me! I love the modding & hacking community

  • @fadercreek

    @fadercreek

    13 күн бұрын

    They have the most leverage in the video game community they make big companies better

  • @User-zh7jh
    @User-zh7jh13 күн бұрын

    Dude these guys really need to work on the Xbox 360 XEX recompiler for Windows

  • @Codex0nz
    @Codex0nz13 күн бұрын

    Super fascinating as a dev, quite an incredible approach

  • @cassianomartin2699

    @cassianomartin2699

    13 күн бұрын

    Yes it is, crazy how it gets almost near 1:1 ratio for each mips function. I'm wondering after compiling the C code how much it expands to x86

  • @johnnyrocketsttv
    @johnnyrocketsttv4 күн бұрын

    I can’t wait for this to get so advanced that you can just download these finished recompilations off the internet just like downloading a rom haha

  • @MotoringBoxTV
    @MotoringBoxTV13 күн бұрын

    Wow, Majora's Mask at 60fps looks amazing!

  • @LOLHICRONO
    @LOLHICRONO13 күн бұрын

    the amount of effort developers have put into nintendo games in their spare time over the years is insane. all without a whisper of appreciation/respect/recognition from nintendo (unless theyre looking to C&D or sue of course)

  • @lz618
    @lz61812 күн бұрын

    You finally did a better "Bye for now" that doesn't look like you're about to punch me. I can't believe it.

  • @Colt45hatchback
    @Colt45hatchback13 күн бұрын

    This is great, been playing n64 all day and this is icing on the cake 👌 goldeneye, pd, mariokart etc native on pc would me mint 👌👌👌

  • @nickgarcia610
    @nickgarcia61013 күн бұрын

    I was wondering when you were going to talk about this. This is a total breakthrough worthy of the press. I cannot believe we finally after all these years get an upgrade after like 20 years of little advancements. I’m stoked for conkers bad fur day. This is all quite literally a dream come true

  • @nickblomgren
    @nickblomgren13 күн бұрын

    MVG: I love ya and your videos. Were either going to get our first re-compiled commercial Nintendo game in 25 years. Or, were going to get our first re-compiled commercial Nintendo game in 5 years. And it's going to have obvious traces of being downloaded from a publicly available project. And it will cost full-price.

  • @geraldraynaud4555
    @geraldraynaud455511 күн бұрын

    I’ve been enjoying the Super Mario 64 decomp port on my homebrewed PSP. Hopefully this opens the door to more of those ports making it over there!

  • @233kosta
    @233kosta8 күн бұрын

    Oh man, imagine if Nintendo picked this up and started recompiling all the old games for new platforms! Their marketing department ought to be all over this, the profit potential is staggering.

  • @ErenSaba
    @ErenSaba13 күн бұрын

    So excited for Tooie, still one of my favorite games ^^

  • @grizzlyflute
    @grizzlyflute9 күн бұрын

    I think Body Harvest will greatly benefit from this. Would love to give that a play through at 60fps/ultrawide

  • @AngieAlf
    @AngieAlf13 күн бұрын

    That rabbitizer tool looks cool

  • @qlum
    @qlum13 күн бұрын

    This method could be gold for Nintendo, being able to make ports to consoles that are both inexpensive, while also being able to show clear value over emulated versions.

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