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My TOP 25 Amiga Games : AGA. Part I

Banshee,
Gunship 2000,
Heimdall 2,
JetStrike,
Roadkill,
Second Samurai,
Slamtilt,
Syndicate,
The Chaos Engine 2,
Uridium 2
My TOP 25 Amiga Games : AGA. Part I
**************** Alex *********************
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Amiga 500
Amiga 1200
Amiga 4000
Amiga CD32
Amiga best games
Amiga top games
AGA

Пікірлер: 65

  • @IsaacKuo
    @IsaacKuo3 жыл бұрын

    I love the gameplay in these video clips. Finally, what the gameplay experience looked like for _most_ of us! GAME OVER, YEAH!

  • @vast634
    @vast6342 жыл бұрын

    Have not played Heimdal 2 for 25 years ... and still remember all the levels...

  • @Justforvisit
    @Justforvisit Жыл бұрын

    Damn, when I see this......as a Kid we only had the basic Amiga 500 model and playing that already was big fun, another big part of my childhood was when I got my SNES, my first own ever console. For a while I loved to play both but in the long run the SNES made the Amiga obsolete to me, especially since with cartridges there wasn't so much technical hassle as there often was with the old amiga disks, but when I see what the AGA was capable of....holy hell, that's completely on par with the SNES. Amazing! To bad Commodore where such idiots at marketing their stuff.....they could've been around for sooo much longer if they've had some clever marketing guys.

  • @Harkonnen75

    @Harkonnen75

    Жыл бұрын

    Totally agree. Commodore had a pocket of aces in hand with the Amiga and they preferred to spend the money on experiments... The AGA arrived late and in many games it was not seen... a real pity...

  • @naviamiga
    @naviamiga3 жыл бұрын

    Any list of A1200 games has to have Banshee on it, excellent choice.

  • @daishi5571
    @daishi55713 жыл бұрын

    Nice list of games. Uridium 2 and Syndicate were OCS/ECS games. I know they released many games to the CD32 (that has AGA) that were nothing more than direct ports from the original. Syndicate did run better on AGA, but only because of the faster CPU. Even old systems with faster CPU's benefited in the same way.

  • @Harkonnen75

    @Harkonnen75

    3 жыл бұрын

    thanks for the comment :-) I always learn something new with the Amiga...

  • @damianwin9424

    @damianwin9424

    Жыл бұрын

    Good point. Syndicate offends one's eyes with its modest colour palette.

  • @daishi5571

    @daishi5571

    Жыл бұрын

    @@damianwin9424 32 colours in game looks decent. It's up there with most higher colour games on the Amiga.

  • @entity8019

    @entity8019

    11 ай бұрын

    @@daishi5571 32? I thought it was the same as PC which (shockingly) only used 16!

  • @daishi5571

    @daishi5571

    11 ай бұрын

    @@entity8019 Despite the fact that VGA was released in 1987, prior to 1992 there barely any any 256 colour VGA games. What you have to remember is that not all VGA cards are created equally and then add the dilemma of CPU power. Scrolling was always an issue for VGA as many of the cards had zero hardware assistance, which meant you had to do that in software. You may have the most powerful VGA card ever conceived with hardware assisted scrolling but when programmers look and see that having that hardware is as rare as a Humpback Unicorn, they default to lowest common denominator and do it all in software. Now we're back to pushing all those pixels by CPU and what CPU do you want to target (386 33MHz, 4MB RAM). Syndicate for the now 8 year old hardware of OCS (A1000/A500 - 68000 7 MHz, 1 MB RAM ) was a bit too slow, but with 68020 14MHz (doesn't require AGA) it runs just fine.

  • @lecturesalternatives8421
    @lecturesalternatives84213 жыл бұрын

    Nice list.

  • @AMildCaseOfCovid
    @AMildCaseOfCovid3 жыл бұрын

    That Jetstrike game looks like a beefed-up Wings of Fury. I never knew that existed!

  • @BakadachaZ

    @BakadachaZ

    3 жыл бұрын

    i remember that it was really hard to master the controls..much more harder and complex compared to Wings of Fury..

  • @Justforvisit

    @Justforvisit

    Жыл бұрын

    Exactly my thoughts!

  • @willrobinson7599
    @willrobinson75993 жыл бұрын

    Some great games on the list.but none that really showed what the aga could do. Ashame Psygnosis never got behind it. As they did some stunning games on the standard amiga

  • @Corsa15DT
    @Corsa15DT3 жыл бұрын

    The unfulfilled potential of the aga.

  • @jps6704
    @jps67043 жыл бұрын

    Just discovered your channel. Many interesting things. Thank you :-)

  • @jps6704

    @jps6704

    3 жыл бұрын

    Ah, je viens de voir que tu étais Français... Ben merci du coup :-)

  • @Harkonnen75

    @Harkonnen75

    3 жыл бұрын

    you're welcome! I really appreciate your comments. I hope you can enjoy this channel :-)

  • @Harkonnen75

    @Harkonnen75

    3 жыл бұрын

    Je suis né à Barcelone et je parle un peu français car j'ai étudié à l'Institut français de Barcelone ... mais... je suis un mauvais élève :-)

  • @jps6704

    @jps6704

    3 жыл бұрын

    @@Harkonnen75 I'm still looking at your videos right now. I like the "grouping by theme" side. One question: is this emulated or real hardware ?

  • @Harkonnen75

    @Harkonnen75

    3 жыл бұрын

    90% emulated 10% Amiga 1200 + MK3 + Video Capture (Although I still have problems with the sound)

  • @orhunkabakli
    @orhunkabakli4 ай бұрын

    Almost all of the games released for AGA were quick and dirty upgrades and almost all of the ones that really added something only added a background instead of a copper effect from the OCS version.

  • @amanloop
    @amanloop3 жыл бұрын

    I think you've used footage of Second Samurai for A500 instead of AGA. Still, nice vid!

  • @Harkonnen75

    @Harkonnen75

    3 жыл бұрын

    OMG ... Now I have my doubts ... :-)

  • @mattx5499
    @mattx54993 жыл бұрын

    Second Samurai, Uridium 2 and Syndicate worked on A500. Only Syndicate took advantage of A1200 and ran faster.

  • @vast634

    @vast634

    2 жыл бұрын

    The A 500 did not have AGA ... So that must be a different version

  • @AmigaLive
    @AmigaLive3 жыл бұрын

    Thanks for creating this, but it is a very poor AGA list, I would personally remove Chaos Engine (and any form of Bitmap Brothers AGA games) and add: Body Blows, Body Blows Galactic, Simon the Sorcerer, Pinball Illusions, Shadow Fighter, Skeleton Krew, Viro Cop, Worms DC, Xtreme Racing, UFO Enemy Unknown, Jurassic Park, Theme Park, Diggers, Naughty Ones, Reunion, James Pond 3, Super Stardust, Bubble and Squeak, BloodNet, D-Generation, Alien Breed 3D and Brian the Lion

  • @Harkonnen75

    @Harkonnen75

    3 жыл бұрын

    excellent list, no doubt. I had originally only edited 1 AGA video, but many subscribers reminded me that great games were missing. For that reason I finally made an AGA trilogy ... some of the games that you have indicated are in the trilogy and others are distributed in my TOP videos. Thanks for your comment

  • @lukasskorupa6905
    @lukasskorupa6905 Жыл бұрын

    aga was something like a voodoo for pc ? or it's too big comparission ?

  • @Samo7900

    @Samo7900

    10 ай бұрын

    No, it was mostly like a VGA (early '90 era)

  • @dimitridem7750
    @dimitridem7750 Жыл бұрын

    gunship 200O is not an aga game. Do you mean we need a 1200 to play it correctly ? edit : in fact several games are not AGA. Syndicate, uridium 2...

  • @Harkonnen75

    @Harkonnen75

    Жыл бұрын

    Hi The Gunship 2000 and Syndicate games are on an Amiga CD32 which is basically an Amiga 1200 and uses AGA technology. The video is about games with AGA technology, it does not indicate if it is to play on an Amiga 1200 or Amiga CD32... :-) Uridium 2 has an AGA version. More info: eab.abime.net/showthread.php?t=104618

  • @dimitridem7750

    @dimitridem7750

    Жыл бұрын

    ​@@Harkonnen75 gunship and syndicate do not use aga : they use the processor 68020 to be faster than on a 68000. AGA first means 256 colors graphics (not speaking of other technical features, it's the most obvious). Oviously theses games are the exact same you'll use on a500. Just faster. I'm also pretty sure there is no AGA version of uridium 2. Maybe the game uses the extra power too, but was not created for aga chipset.

  • @Harkonnen75

    @Harkonnen75

    Жыл бұрын

    Now I understand what you want to tell me. Effectively. The AGA Chip was late and many games all they did at least in the CD32 version is put a longer intro, but the game didn't take advantage of the AGA. There you are right. I thought it would be interesting to make a video on the differences between different games that use the ECS/OCS and the AGA. Thanks for your comment.

  • @dimitridem7750

    @dimitridem7750

    Жыл бұрын

    @@Harkonnen75 a lot of 3D games (frontier or the false 3D wing commander, for instance) will appreciate the extra amount of power from a cd32 or 1200.Wing commander, for instance, will add motion to the pilot hand, and the framerate will be better. 3D games are generally better on the aga machines because of their processor...so imagine if the standard amiga was 030 50mhz like it is now back in the past ! 😄

  • @xxnoxx-xp5bl
    @xxnoxx-xp5bl3 жыл бұрын

    I'm really surprised to see Chaos Engine 2 on this list. The original was one of the greatest games to grace the Amiga, but it's follow up was a disappointing, unfinished mess that strayed away from what had made The Chaos Engine great. Each to their own like, but I honestly consider Chaos Engine 2 to be one of gaming's biggest letdowns.

  • @Harkonnen75

    @Harkonnen75

    3 жыл бұрын

    It's hard to make a list of Amiga's top 10 AGA games ... and ... it's very subjective. But we do agree that Chaos Engine 1 is much better than Chaos Engine 2, yes, much better. I really appreciate your comment. :-)

  • @xxnoxx-xp5bl

    @xxnoxx-xp5bl

    3 жыл бұрын

    @@Harkonnen75 Yeah, it's totally subjective. I just remember only finding out that Chaos Engine 2 was a thing years down the line and firing it up just to be really let down. Retro Gamer wrote about it's troubled development a while back I believe. Keep the videos coming :-)

  • @elmariachi5133
    @elmariachi51332 жыл бұрын

    I never felt like 256 color modes where any improvement compared to the Amiga's 32+ color modes. The difference is so abysmall, that you cannot even notice without maybe running the games side by side. It was way too little and too late.

  • @ananasstudio6221

    @ananasstudio6221

    Жыл бұрын

    i think the reason for that is because amiga 500 games showed more than 32 colours. For example shadow of the beast showed 127 colours at once. Same with a Turrican 2 showing 120 colours at once thanks to techniques with the blitter. This is why amiga games were so impressive vs msdos games. But this is also why Aga games are not so impressive with 256 colours

  • @elmariachi5133

    @elmariachi5133

    Жыл бұрын

    @@ananasstudio6221 Yes, that's right. That's why I named it "32+" colors. Despite the A1200 having been too late anyway, they at least should have given her a chnuky graphics mode, a much better CPU (At least 40Mhz/68030) and more RAM, and for sure not have sold without FastRAM and without hard drive. This way there least could have been some more and better "Doom-Alikes", more advanced vectorized simulators like TFX or X-Wings and more later popint and click advantured which wheren't realeased for the Amiga anymore because of the amount of DD discs they would have taken.

  • @danyoutube7491

    @danyoutube7491

    Жыл бұрын

    @@elmariachi5133 My dream A1200 would try to stay at lower specs than yours for better affordability, though one could argue the A1200 could have been aimed at a higher price bracket (£700-£800) to make a clearer distinction between it and the A500 (let's forget the A600 existed, lol). I don't think the '030 was a big step up from the '020 for the price difference that existed in 1992, and although hard disks are great, a lot of multi-disk games were released for the OCS/ECS Amigas in the early 1990s before the PC game market became so big that developers just didn't care anymore about the smaller, piracy ridden Amiga market. Having no hard disk would suit most users in 1992. Anyway, without futher ado my dream A1200 would have been: Slightly higer-res AGA with chunky modes to complement the planar, 8 channel 16-bit sound, high density floppy drive, 68020 @25/40Mhz, 4MB of RAM (no more Chip RAM), IDE interface with internal room for a 3.5" drive, and no money wasted on a PCMCIA slot! It would probably have been £500 rather than the £400 RRP of the actual A1200, but still in the price bracket of many working/middle class consumers. It would also have to be less wonderfully sleek than the real A1200 to accomodate an internal 3.5" drive, but I think we could all have lived with that.

  • @danyoutube7491

    @danyoutube7491

    Жыл бұрын

    @@ananasstudio6221 When games were made by developers who understood how to get the best out of the Amiga, OCS/ECS games could certainly look fantastic as you say. It didn't happen as often as it should because many big titles were developed on other systems first and ported to the Amiga as if it worked in the same way as other computers. Also I think a lot of Amiga developers weren't sure of how to make use of the extra colours of AGA when the A1200 came along, so there were games like Oscar featuring gaudy screens which didn't look good, and few games which really made good use of those 256 colours. It should have allowed sumptuous VGA games to have been ported without any colour reduction or need to understand the capabilities of the Amiga's various custom chips, but I think the small and piracy ridden Amiga market just wasn't a big enough draw for developers by that stage.

  • @elmariachi5133

    @elmariachi5133

    Жыл бұрын

    @@danyoutube7491 Yes, sadly conversions (especially from arcade) nearly always where bad on the Amiga, because making use of it's specific possibilities would have been too much for most developers. VGA games from 1992+ would only have been possible with DOS games that didn't demand too much from the hardware in categores like CPU performance, like general '3D' games and higher resolution games. The only exception would have been slow paced point and click advantures and RPGs which but for themselves wheren't usually made for the Amiga anymore, because of the lack of a HD-floppy (some devs actually said so in interviews) and still often even an hard drive.

  • @gabrielirlanda
    @gabrielirlanda7 ай бұрын

    05:30 this racing game looks a nightmare, not playable at all.

  • @Antonio-hx7yh
    @Antonio-hx7yh10 ай бұрын

    AGA is IMO underrated. Ok it was not the big upgrade which amigans needed. But I just imagine some technical masterpieces redone in AGA or their sequels made for A1200: Agony, Lionheart, Project-X, The Beast saga, Turrican, Mr.Nutz... They would benefit from the enhanced features. Again, it could have been a good platform for 256-colours 3rd person adventures (Simon the Sorcerer AGA was beautiful)

  • @BBfanfun
    @BBfanfun3 жыл бұрын

    late 1992 to 1996 (and beyond ?)

  • @Harkonnen75

    @Harkonnen75

    3 жыл бұрын

    Yes, there is more life ... For that reason I made this other video: "video New Amiga Games, Demo and music 2016 2021" But it is possible that I will make a second part of this video so that we can see more recent games on AGA such as: "ACSYS: Autonomous Cybernetic System (AGA)" and many others of quality. You have given me a good idea. Thanks for your comment :-)

  • @dinodini
    @dinodini Жыл бұрын

    most of them came out for the Amiga 500, with the same graphics and sound. That's why the Amiga 1200 and CD32 failed. Pay more to have the same thing that we already had with the Amiga 500.

  • @Harkonnen75

    @Harkonnen75

    Жыл бұрын

    In my opinion, the AGA chip was released late and they didn't take advantage of it as much as they could...

  • @dinodini

    @dinodini

    Жыл бұрын

    @@Harkonnen75 I think the problem was that the graphic change was very modest. The Amiga 1200 looked like just an Amiga 500 2.0. A little faster, a little graphical improvement, and nothing else. It was very far from the graphical change that was seen for example between the 16-bit consoles and the PS1, Saturn, etc.

  • @ananasstudio6221

    @ananasstudio6221

    Жыл бұрын

    The graphic change was modest. But the timming was also bad. Pc’s and Cd-rom (and consoles) was gaining attention. Also the philosophy of the machine as a home computer/gaming machine was getting old. That’s the same reason Atari failed with the falcon. I think the AGA could have done better games. But none developer was serious for amiga at that point. I think commodore wasted a lot of time on cd-tv and amiga 600. Commodore should have done the amiga 1200 with a better focus on games on the chipset. maybe with custom chips to help games compete with stuff like snes.

  • @danyoutube7491

    @danyoutube7491

    Жыл бұрын

    @@Harkonnen75 Yep that's right; unfortunately I think developers had little incentive to get the best out of the Amiga by that point. AGA would have allowed some decent ports of many PC titles (though of course the ports we did get, such as Sim City 2000, were often lazy because the small pool of Amiga owners paying for games made it barely worth the effort). Piracy had always been a thorn in their side (I heard a while ago that Worms only sold 5,000 copies on the Amiga. I know Amiga ownership was low by that time, but I can't believe as few as 5,000 Amiga owners had Worms), and by 1992 PCs were affordable for middle class people to have at home for leisure, no longer just because the father needed it for work, so the PC gaming market was bigger than ever and growing all the time. They were becoming 'multimedia' machines, with CD-ROM drives and modems becoming popular, and of course everyone had a hard disk and most had VGA, so making games for the PC meant the sky was the limit compared to the restrictions faced in developing for the Amiga (and of course as well as the PC market being simply huge compared to that of the Amiga, CD-ROM games were not widely pirated back then). Then of course Commodore went bust in 1994, and that killed off virtually all support for the Amiga by major developers.

  • @danyoutube7491

    @danyoutube7491

    Жыл бұрын

    I think it's fair to say that the A1200 as a whole was too little too late and AGA's limitations were a part of that, but it's potential was barely exploited. As a very happy Amiga 1200 owner I was nevertheless disappointed that we didn't see many games which used its potential, though that's not so much the fault of the hardware as of circumstances; those circumstances being Commodore going bust and the piracy and small market of the Amiga (as well as the boom in the PC market and the ever increasing basic specs of it) making it unattractive for developers to optimise games for the Amiga, if they released them at all. Even so, the extra RAM and faster CPU made gaming and general use more fun, there were a few AGA only games like Alien Breed 3D which were great and like many A1200 owners I later took advantage of the capability to have a relatively cheap internal hard disk once prices came down to a more acceptable level in the mid 90s (I seem to recall we paid something like £100 or so for a 2.5" 120MB hard disk). The hard disk not only eliminated disk swapping (honestly not something that had bothered me before then, even though we had games like Monkey Island for the A500!!!) but made loading so much faster. My friend with his A600 bemoaned the huge loading times for Champ Manager to get its database set up, while on our hard disk it was very quick. The A600 of course had the same option, but he never bought one. The point is, the A500 options for a hard disk were good quality but very expensive (with the arguable exception of later hard disks; looking at online magazine scans in recent years I noticed that some companies offered IDE drives for the A500, even including a slimline 3.5" one which I think was internal!), so I imagine the A500 owners buying hard disks would almost exclusively have been for non-game playing purposes. Nonetheless, it wasn't as big an improvement as a new Amiga should have been by that point. The sound, though still very good, hadn't changed since the original A1000; AGA wasn't quite as good as one would hope in terms of resolutions and there were no chunky modes (which would have helped a lot with any 3D games); the Chip RAM system was still in place even though there had been ambitions among the original Amiga team to improve upon that by the late 80s and the CPU, although an improvement over the 68000, was clocked at a very modest 14Mhz. The lack of any Fast RAM meant that even the modest potential of the '020 could barely be realised unless the user expanded it (thankfully the sales staff convinced my father that adding a RAM board made a big difference to the performance, which it did).

  • @youuuuuuuuuuutube
    @youuuuuuuuuuutube2 жыл бұрын

    I don't like this list: - Chaos Engine AGA is worse than Chaos Engine OCS (ugly color palette), it's almost as bad as Speedball CD32. - Syndicate CD32 is exactly the same as Syndicate OCS, 0 improvement, still using 16 colors.

  • @pierrenagonio
    @pierrenagonio5 ай бұрын

    sorry, worst IMO top 25

  • @Antonio-hx7yh
    @Antonio-hx7yh Жыл бұрын

    Good selection but Syndicate is not an AGA game, don't know the intro but the gameplay isn't

  • @Harkonnen75

    @Harkonnen75

    Жыл бұрын

    Some games that were made for the Amiga CD32 or just had the AGA label on the game box did not take advantage of AGA technology. It's a shame. Wasted technology...

  • @sborromale
    @sborromale3 жыл бұрын

    The first chaos engine, is better than 2

  • @Harkonnen75

    @Harkonnen75

    3 жыл бұрын

    Thanks for the comment. Yes. If I made the video today it would be different. You would see the first part here and the second part in the second part of AGA ... I do not know what I was thinking of...