Multiply or Release with Spinner S2 #3 - Marble Race in Unity

Ойындар

Welcome to the world of marble race. This is Multiply or Release.
Who will win?
Today's roulette
+300 shots ,
x4 Multiply ,
Grenade ,
Division ,
Thief's Fist ,
[NEW] Mirror Shield
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Today's new shield has a very minor bug, but I used it as is. Please go easy on it.
I don't mind bullets hopping arround because it's funny, but 30:26 is a bit of a nasty bug. There is a root cause.
Either way, I hope you enjoy watching it.
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Feel free to leave a comment.
We'd love to hear your requests for new features. Share your ideas and help us out!
#marblejamboree #marblerace #multiplyorrelease

Пікірлер: 17

  • @11wizard
    @11wizard10 ай бұрын

    This was so good

  • @MirkoMazzoni2000
    @MirkoMazzoni200010 ай бұрын

    *spoilers* The final match is the most epic match of em all! Firstly white gets a 300+k that ivory steals then white steals back and then ivory does so. One division wouldn't have stopped the 300k avalanche as almost 40k fires would still remain.

  • @flarklooney
    @flarklooney10 ай бұрын

    The new *_Mirror Shield_* is awesome! 👍👍 I love the visual effect of the light bouncing off when the arena changes angle to show the Spinner. 🥰

  • @dynamicfunky
    @dynamicfunky10 ай бұрын

    Ivory's "Thief's Fist" is Perfect! Idea : Plasma Shot … AP Shot's Full range + Cluster's Effect. Idea : Passing Rain ... A rain cloud passes through the center. このシーズンから参加している、新カラー4色がとても強い。これはYellow、また苦しいスタートになってしまいました。 Yellowは、相変わらず面白い動きをしてくれますが、それが結果に結び付く事がないのは不憫ですね。

  • @marblejamboree

    @marblejamboree

    10 ай бұрын

    Thank you for the great idea. Both ideas will make for an eye-catching and fun video. I will use them as a reference. 決勝を導入してからポイント得られにくくなりましたからね。Yellowはまだ決勝にも行けてないですけどまだまだこれからですよー

  • @Galerak1
    @Galerak110 ай бұрын

    Epic final match, I love a good under-dog comeback story 👍

  • @stellart5664
    @stellart566410 ай бұрын

    I Like the the shield effect, i haven’t seen it done before and it led to interesting scenarios like when yellow having a shield inadvertently also protected red from whites attacking

  • @PKMNwww411_MkII
    @PKMNwww411_MkII10 ай бұрын

    The backdoor strat hasn't worked yet. It involves hitting the back of the cannon that's firing. A 13-tile line not covered by each own cannon. We could add speed up production to the roulette. UPDATE: White lost in 48 seconds and the backdoor strat worked for Lilac eliminating Lime.

  • @marblejamboree

    @marblejamboree

    10 ай бұрын

    Thank you for the comment. With the current bounce angle specifications, it would be difficult to shoot a cannon from behind without a lot of luck. If that happened, it would be a huge turnaround. :)

  • @PiNumberblocksBasherFan
    @PiNumberblocksBasherFan10 ай бұрын

    Spoilers: *New features:* - Mirror Shield is here! It reflects enemy bullets without changing their colours or destroying them. Like normal Shield, tiles are darkened (albeit having a slightly reflective finish that can be differentiated from the matte Shield) temporarily. - Ivory finally get to match up with White! Fortunately, they are distinguishable from each other. *As of Episode 27 (this episode):* - Ivory: 25+3+1=29 (1st) - White: 24+3-1=26 (2nd) - Orange: 24+1=25 (3rd) - Green: 22+1=23 (=4th) - Lime: 20+3=23 (=4th) - Lilac: 21-1+3=23 (=4th) - Purple: 22-1=21 (7th) - Red: 18 (8th) - Pink: 17 (9th) - Blue: 16 (=10th) - Cyan: 15+1=16 (=10th) - Yellow: 16-1=15 (12th) *Ideas:* - Lilac's bullets are bugged in Pink's Mirror Shield area. I would like to request an improvement in the code of reflection to resolve this problem. - I hope that the timer of temporary effects (e.g. Shield, x4, No Release) can be extended instead of reset when they are rerolled. - For some reason, #1=pizza, #2=seascape, #3=floral and #4=pastels. - Nice work on the final round! As always, I look forward to watching Episode 28 because I think someone is going to get 30 points in total! (My scoring system is a bit different.)

  • @marblejamboree

    @marblejamboree

    10 ай бұрын

    In the case of No Release, it would be dangerous to extend the timer. But it sounds very exciting and interesting. Thank you so much. :)

  • @susuka8193
    @susuka819310 ай бұрын

    Mirror is great. It has no waste of ball.

  • @owentang9471
    @owentang947110 ай бұрын

    *"color clash"* with white and ivory at the last match!

  • @chromeshellking
    @chromeshellking10 ай бұрын

    Mirror shield while novel seems too underpowered to be useful. its like a low grade of reinforce effect but deflecting the bullets but the bullets ricochet off other blocks and come back. As well as it looked like when one of the cannons was blocked in and the effect activated, the bullets seemed to disappear.

  • @flarklooney
    @flarklooney10 ай бұрын

    16:33 ~ 16:45 17:58 blue shot gets nullified by it's own cannon...intentional? 🤔 17:28 I guess cyan does that too. Maybe it's to prevent too many shots being in the arena at one time to prevent computer lag?

  • @marblejamboree

    @marblejamboree

    10 ай бұрын

    The current specification is that bullets of own colour will disappear. This specification is a remnant of the days when bullets bounced at an angle. Now it's OK to bounce them when they hit the cannon, but would it be better to do so? I'll consider it. Thank you for your comments. :)

  • @Orgun1213
    @Orgun121310 ай бұрын

    Yellow loses again because all the others cheated. Nothing new though.

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