Mr.House, President and CEO | Dice / Artifacts - The Brewery [S11E15]

Ойындар

Die-rolling can be fun - albeit chaotic. But make the most of it with all the artifact payoffs in the deck!
Here's the link to the decklist:
www.moxfield.com/decks/m9P5sk...
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/ commandertavern
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Music used in the video is a loop of "Fireside Tales", a song provided by Darren Curtis. Thanks, Darren!
darrencurtis.bandcamp.com/tra...
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Пікірлер: 18

  • @moowaffels
    @moowaffels3 ай бұрын

    Here are some good dice rolling cards to consider: deadbeat attendant, light foot rogue, and myrkul’s edict.

  • @crovax1375
    @crovax13753 ай бұрын

    I'd be fine with someone including the Silver cards!

  • @TheCommanderTavern

    @TheCommanderTavern

    3 ай бұрын

    Same! No reason these should continue being illegal in commander.

  • @lastdracon
    @lastdracon3 ай бұрын

    I have been playing him for months when he was first spoiled (proxy) and he is fun. But you can't play this deck unless you use poker chips as treasure tokens... Cyberman Squadron/patrol do work as well with your robots giving aflict 3 and myriad...

  • @TheCommanderTavern

    @TheCommanderTavern

    3 ай бұрын

    lol, I like the idea of poker chips for the treasure tokens

  • @supersalty_9459
    @supersalty_94593 ай бұрын

    I don't get why those are even silver cards, then they are so very niche to the highest degree

  • @TheCommanderTavern

    @TheCommanderTavern

    3 ай бұрын

    Because die-rolling used to be an un-mechanic until the DnD set.

  • @supersalty_9459

    @supersalty_9459

    3 ай бұрын

    @@TheCommanderTavern I don't think anyone in the world mind if I use them 😅

  • @TheCommanderTavern

    @TheCommanderTavern

    3 ай бұрын

    @@supersalty_9459 You'd be surprised. I've been in a pod with many a tryhard.

  • @supersalty_9459

    @supersalty_9459

    3 ай бұрын

    @@TheCommanderTavern u mean like ur-dragon players or players using the most hated commanders?

  • @MrShazaamable

    @MrShazaamable

    3 ай бұрын

    ​@@TheCommanderTavernbunch of salty cųcks!

  • @MrShazaamable
    @MrShazaamable3 ай бұрын

    Illusionist bracers will at most give one more d6 to roll as it wont see the treasures paid into his cost (4)

  • @TheCommanderTavern

    @TheCommanderTavern

    3 ай бұрын

    When you copy an ability, you copy whatever was linked to that ability. It's like if you had Illusionist's Bracers on Crypt Rats and paid BBBBB. You'd get two instances of the ability on the stack of dealing 5 damage to everything.

  • @andrewpeli9019

    @andrewpeli9019

    3 ай бұрын

    You do not copy the effect of a type of mana being paid into it. Mana is not an object and therefore the effect is not recalled when copied. You stole most this list from other channels, you should read the comment section too.

  • @rushane2887

    @rushane2887

    3 ай бұрын

    @@andrewpeli9019 hey I've seen you a lot on the Mr. house video comments and you seem extremely knowledgeable on the deck building around him. I'm a new player and wanted to build a commander deck around him do you by chance have a deck list on cards you recommend for a commander deck for him?

  • @andrewpeli9019

    @andrewpeli9019

    Ай бұрын

    @@rushane2887 sorry for the slow response on this. I only just saw you post. For Mr. House, Mardu has a ton of treasure support. The fact that token doublers double the treasures produced on the inputs and also double the robot tokens on the output means that token doublers and treasure generators are both very important for hitting critical mass for this commander. Being able to untap Mr. House and dumping treasures into him several times per turn cycle is ultimately the win condition. Fill your deck with these 3 effects along with a little card draw and ramp and you'll have a very functional deck. 3 cards that have really impressed me for Mr. House and that I don't see on many lists are "Rose Room Treasurer", "Mastermind Plum". and "Rankle and Torbran". My advice is to avoid cards that manipulate dice rolling and cards that have effects on artifacts entering and leaving play. These are "win more" effects when your deck is performing and "do-nothing" effects when your deck is struggling. Inversely, Sonic Screwdriver, Patriar's Seal, Clock of Omens, and Unwinding Clock are effects that are going to be beneficial to your gameplan at all stages; helpful for setting up a board, defending your existing boards state and being win-con enablers when you are ahead.

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