Monster Hunter Wilds | How can an open world improve the game

Ойындар

On this latest teaser it is evident that the game has a much larger emphasis on scale, from more numerous wildlife to a broader landscape plus what we know from Capcom’s previous attempts, there's a strong suspicion that this will be the first time a monster hunter game truly succeeds in implementing an open world.
But I'm not here to argue the reasons behind such assumptions, that has already been made many times over the past week by numerous people myself included, that's not what this is going to be about, I am here to go beyond that, I'm here to ask why. Does monster hunter truly need an open world? Does it benefit from it? And if so, in what way exactly?
Hope you enjoy the video and see you in the next one, stay safe :)
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Chapters:
0:00 Content Presentation
2:20 Main Content
18:16 Outro
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#capcom #monsterhunter #MHWilds #MonsterHunterWilds #XZaguer #MonsterHunterWorld #MonsterHunterRise

Пікірлер: 127

  • @Rastalos
    @Rastalos6 ай бұрын

    I was worried about the idea of open world at first. Classic MH skips the journey to the locale, but I think it would be really cool if the gaps in travel are filled with adventuring to the biome from the main hub. If that gets boring, hopefully we can get fast travel for those who want a more traditional style. I would love nothing more than a completely immersive Monster Hunter.

  • @heli0ns

    @heli0ns

    6 ай бұрын

    This is essentially how I imagine it would work. After you fulfill a certain amount of "knowledge" about a monster, you unlock fast travel option that puts you in near vicinity to it, making it so you can grind materials more efficiently, if you choose to.

  • @shifterwolf8573

    @shifterwolf8573

    4 ай бұрын

    Totally agree, Horizon Zero Dawn did this but you had to craft a travel bag to fast travel till you bought a large travel bag that gave unlimited fast travels. It was unique and made you want to keep collecting materials so you could jump to a spot you had been before to avoid the arduous walk.

  • @sIsReal

    @sIsReal

    2 ай бұрын

    I just hope they don't make the map bigger than they need to.

  • @shifterwolf8573

    @shifterwolf8573

    2 ай бұрын

    @@sIsReal agreed, one of the biggest problems with Open World games is too big area with little to do. A big world is not necessarily bad as long as it is littered and packed with content. One game I thought handled a large map well was Horizon Zero Dawn that map never felt overly big and machines littered the areas filling them up even in the post game.

  • @islamsalimzhanov4399
    @islamsalimzhanov43996 ай бұрын

    I only say that you need to hold the fact that their two different dev teams in MH, 1st team doing world and now wilds and second did generation and rise. So when you compare world and rise it is not that one team decided to do one thing and then decided to do different. It is two different ideas of what is monster hunter, as we can see 1st team prefer more slower imersive gameplay, while 2nd love to do fast flashy fast paced to arcady gameplay.

  • @vincentdeluca4485

    @vincentdeluca4485

    6 ай бұрын

    Yeah the team that did rise is the "Handheld" team since thats pretty popular in Japan (Much more than the States/West). Rise at its core was a ramped up DS Title, and by its nature it was meant to be faster paced (Like you said more arcady) so you could reasonably enjoy a hunt while out and about, having 30-40 min hunts wouldn't've been conducive to that.

  • @Hikaeme-od3zq

    @Hikaeme-od3zq

    6 ай бұрын

    Also something to point out is that the second team has more room to "experiment" with the games (hence the palamutes or the various hunting styles in Generations, which were absent in MHWI).

  • @subyouwont

    @subyouwont

    6 ай бұрын

    I hope they bring those worlds together some. I don’t want to waste 30m hunting down a monster in a pretty world. I like to either explore, or hunt, not track

  • @islamsalimzhanov4399

    @islamsalimzhanov4399

    6 ай бұрын

    @@subyouwont track is a part of exploration. Plus i mean in world i spend 30 min only when monster is new and hard. Ussual time alway was around 12-18 mins.Here it will more than likely be the same.

  • @foxxtitan7028

    @foxxtitan7028

    6 ай бұрын

    @@subyouwont Sad because track is part of the hunt, if you don't track, your not a hunter, which is, well the point of the game. Instead you just become a superhuman exterminating monsters, basically Rise/Sunbreak. And I don't want the licence to become more of that imo.

  • @eypick6987
    @eypick69876 ай бұрын

    As far as tracking goes, I think looking to regular hunting games would be the best option. In TheHunter Classic, tracking basically highlights an area around you where more tracks are found and different track types indicating if the animal has been there recently. I think something like that would work for Monster Hunter.

  • @subyouwont

    @subyouwont

    6 ай бұрын

    That would be interesting, I’d need the world to be a lot more interactive than those games

  • @THEDAR3D3V1L

    @THEDAR3D3V1L

    5 ай бұрын

    That's literally how scoutflies in MHW worked. They found tracks, told you wether they were old or not, and highlighted the way.

  • @eypick6987

    @eypick6987

    5 ай бұрын

    @@THEDAR3D3V1L I mean something more akin to the first mission where you hunt kestodon and jagras. The scoutflies took you to those areas where they probably are, but didn’t outright place the monsters on the map and minimap like the scoutflies in the rest of the game.

  • @THEDAR3D3V1L

    @THEDAR3D3V1L

    5 ай бұрын

    @@eypick6987 they only show icons once you research the monsters a bit more, which makes sense since your flies would immediately recognise their scent. But I get why icons could make the game lose its realism.

  • @dier7144
    @dier71446 ай бұрын

    It is really great to see the monster hunter series slowly but surely working their way to a truly open world environment and this game, this game really does showcase that progress gracefully!

  • @user-du4zv1dm7n
    @user-du4zv1dm7n6 ай бұрын

    Everybody want open world until they need to get 10 Rathalos Ruby.

  • @Bathtub_Toaster
    @Bathtub_Toaster6 ай бұрын

    I want to preface this by saying that I love the Monster Hunter franchise. I've been playing since I got Tri shortly after its NA release when I was eleven. It is my favorite game series and I have no doubt that Wilds will be a great game regardless of whether it is open world or not. Having said that, there are a few reservations I have about MH going open world. Firstly, the map itself would need to be both absolutely massive and highly detailed in order to keep the feeling of Monster Hunter. It will need to have large biomes that each have their own ecologies with multiple large monsters and these biomes need to coexist with each other in a believable way on the same map. There also needs to be more to do in the world than just hunting monsters. The standard gameplay loop we are used to worked so well because the areas served more as extended arenas than a fleshed out space that we are meant to spend a large portion of time in. If we are going to be spending more time in the field, the world has to be more interesting to compensate. I am also interested to see how the series multiplayer elements will translate to an open world. Multiplayer has been core to the series since the very inception, but I can't see the current system working in an open world framework. I hope we can learn more about the game soon and I have faith that the game will be good. I just think it's important to keep our expectations in check.

  • @terragaming4414
    @terragaming44146 ай бұрын

    I don’t know if I want a D&D campaign for each hunt but that was entertaining!

  • @DemonOfCoffee
    @DemonOfCoffee6 ай бұрын

    I wish the Palamutes returned, it would make sense for them to be a permanent addition like the Palicos. However the new mount does look really cool and unique.

  • @subyouwont

    @subyouwont

    6 ай бұрын

    As long as we continue to have a controllable mount, I don’t mind which species it is. I will miss my okami skin though, gorgeous

  • @DemonOfCoffee

    @DemonOfCoffee

    6 ай бұрын

    @@subyouwontTrue, any good mount is valid. And yeah I love the Okami skin too! The attention to detail with leaving flower trails is a nice touch as well.

  • @foxxtitan7028

    @foxxtitan7028

    6 ай бұрын

    I never liked Palamute imo Too much flashy anime style and clean, like the rest of Rise esthetic, no enough 'natural and rustic' esthetic classic of MH style. I take the Raptor/Chocobo mount any time lol

  • @lubbo5261

    @lubbo5261

    4 ай бұрын

    ​@@foxxtitan7028 but the Felynes who are liturally 2 leged Cats who do stuff like cooking for you are ok compared to a trained hunting Dog?

  • @foxxtitan7028

    @foxxtitan7028

    4 ай бұрын

    @@lubbo5261 That's still humanoid cats, you know a little "fantastical". Palamut are... just dogs ? Like just regular dogs. Like come one this is MH I want a Tobikadachi-like mount lol. Besides, there should be a reason why they switch for a raptor instead of sticking with dogs in mhWilds

  • @dennynavarra
    @dennynavarra6 ай бұрын

    While I fully trust that the MonHun Devs will deliver on what ever map structure Wilds will end up being, i rarely see people discuss the issues that might come from it, when it comes to the loop of MH. As while on the one-sided it has the potential to drastically increase the immersion like shown in the video, it might lose its luster quite fast, if the either/ both the rewards and quest structures aren drastically changed to fit it. Because the moment its start to go in to the grind, an open word might become forgotten by fast travel or be disliked by the problem of going to hunt your 8 rathalos in a row as it didn't drop what you where looking for.

  • @trik6979
    @trik69796 ай бұрын

    yeah... but now imagine having to do all that 15 times to farm materials.. not counting the failed quests... i think it would become a chore real quick having all that fluff to find the monster.

  • @djdedan

    @djdedan

    6 ай бұрын

    Lol yeah plus I’m not convinced that’s even fun. Sure his story sounds interesting but that’s because he knew the answer. Now imagine spending hours trying to puzzle that out. You could even have a bunch of valid ideas but they are just not the ideas the devs want you to have. Plus that tracking scenario didn’t even make use of the open world other than for the player to ignore most it... Color me unconvinced.

  • @sansotandrea4063
    @sansotandrea40633 ай бұрын

    For a tracking system, In Rise with Palamutes i would have loved if they used the dogs like hunters do irl: the palamutes could have sniffed the monster to track it! i still want something like that in the future

  • @Hambs23
    @Hambs236 ай бұрын

    The old Monster Hunter games had a simple tracking system that relied more on the descriptions of each monster, yet it made sense. Is your target small and lives in packs? It's probably near caves or closed-off spaces. Is your target a herbivore? It's probably near the places where its favorite delicacy grows. Is your target territorial? It's probably watching its nest. Dragons are the ultimate invasive species, so they basically make the whole area their own territory, but prefer to stay in places where their powers can thrive the most. The Scout Flies seems to try and expand on this idea, by making you search for clues in the places these monsters usually roam, but like, at some point you sniff the mud where a Rathalos stepped an hour ago and you can pin point exactly where it is in the sky. As ridiculous of an idea as the Paintballs were, they still made more sense, as in every map you could look at the sky and see a Guild Baloon, and they were the ones giving you directions, the Paintball just makes it easier for them to track the monster. I wish we had both systems, the Scout Flies to determine what creature we're dealing with, where it passed through and where it usually stays, and the Paintball or something similar so that it marks them on your map. Some monsters like the Blangonga used to clean off the paint from time to time so you had to re-apply more times than usual. So it'd be cool if in Wilds we could have this balance in hunts, following the tracks using the Scoutflies, putting a Tracker on the monster so we know where it is at all times, and then having to rely on knowledge and Scoutflies again if the tracker wears off. In general, I don't want the Scoutflies to be as omni-present as they were in World, but I also don't want something like the Paintballs to be the only way to keep track of the monsters.

  • @djdedan
    @djdedan6 ай бұрын

    Hmm hopefully it’s not open world and I’m not convinced improving the tracking portion of the game means it needs to be open world, it could just mean a better tracking game. Levels are obviously huge tho and that’s fine. But if it is open world I wish the team luck as that adds a layer of unneeded complexity that’s very hard to tame. Fingers crossed. Also ever noticed that the bears have both short and long tails. Also 7 come overt the ridge but only three are seen attacking the herd. Weird.

  • @billyperez8309
    @billyperez83096 ай бұрын

    I don’t think Wilds would be full on open world in my opinion. As much as I would love an open world Monster Hunter game, I think that Wilds will still used separate biomes but they will be much bigger than previous games. Not open world big, I mean big enough that the map will offer a lot more exploration.

  • @brandonsalisbury2965

    @brandonsalisbury2965

    6 ай бұрын

    That trailer screams over world

  • @billyperez8309

    @billyperez8309

    6 ай бұрын

    @@brandonsalisbury2965 do you mean open world?

  • @kerm7657

    @kerm7657

    6 ай бұрын

    @@brandonsalisbury2965 and so did worlds original trailer. It’s a lot easier to construct an idea of a game being open world when we don’t know where the limits are

  • @brandonsalisbury2965

    @brandonsalisbury2965

    6 ай бұрын

    @@billyperez8309 yea open world

  • @brandonsalisbury2965

    @brandonsalisbury2965

    6 ай бұрын

    @@kerm7657 monster hunter world trailer only showed one map that was the ancient forest and it wasn’t connecting to anything the monster hunter wilds trailer showed a map that connects to different locals like if look to the right there’s a desert you can walk into you the uper left you can see snow mountains the bottom left is the grassy planes and the middle looks to be like a mountain type local and it looks all connected

  • @ricky4116
    @ricky41166 ай бұрын

    I believe scout flies should be optional, I don't want to run around the map for ten minutes looking for tracks before the monster shows up in the zone, idc if I can see it on map , but waiting for my research level get to a certain level before it unlocks the monster is just petty

  • @timesplit--ter2742

    @timesplit--ter2742

    6 ай бұрын

    Maybe you'll have to climb up the mountain and scope the area. Open world is literally like that, no timer, find your way to find the monster. That's how Monster Hunter should be. I'm assuming once you found the monster, you set up a camp. The trailer looks like you unlock sections. So the more you beat monsters, it unlocks other smaller sections. We have to wait till summer for more details.

  • @user-bf7sl3uo9p
    @user-bf7sl3uo9p6 ай бұрын

    I don't think the question is how can open world improve the game. The question is, what is the type of open world implementation that can improve the game. Mostly, not be bound to the concepts of "open world" games we know, but to expand it to possible implementation we could have not had due to technological limitations.

  • @xxkampflappenxx8368
    @xxkampflappenxx83686 ай бұрын

    Given that these last iterations of Monster Hunter became much faster and much more QOL oriented, I actually welcome an open world concept. Makes the game feel slower in progression and just farming for materials, herbs, bones, ores n stuff becomes a small adventure in itself. Before the games felt nothing like Monster Hunter anymore because of how fast the pace was.

  • @mallow2902
    @mallow29024 ай бұрын

    Your example of hunting the Black Diablos is cool, but there's one catch to it. The charm of that long process will wear off over time if you have to go through it every single time you repeat the quest. We often run single quests multiple times in order to farm materials from monsters to make gear. That hunting process would be charming and cool the first couple times you do a quest, but what about the fifth time? What about the TENTH time if you can't get a mantle to drop? That would be absolutely exhausting.

  • @skykyrie907

    @skykyrie907

    2 ай бұрын

    i guess the open world exploration would be like Guiding Lands from MHW:I , where the monsters will continuously be added and removed within time in the designated locale (such as Great Jagras to Forest locale, Dodogama to Volcano locale, etc). and we can go back to town only to get mission board quest to gain additional reward to kill designated monster. in the end you will have the true experience of what it is to be a hunter, just killing monsters around until you feel you get enough materials and go back to town to craft weapon + armor, then go back killing some more.

  • @skykyrie907

    @skykyrie907

    2 ай бұрын

    as for the storyline quest, it can be put on designated location within locale where it would trigger story cutscene and so, then after we finish the storyline quest, it would give access to new locale and/or spawn new monster into the unlocked locales. and dont forget that the game wouldnt be MMO based, but session/lobby based. so people joining the lobby will be given choice either joining the lobby owner to follow the quest or disconnect the lobby to enjoy their own pace.

  • @THEDAR3D3V1L
    @THEDAR3D3V1L5 ай бұрын

    I don't understand why people don't think an open world would be an objectively amazing change. The one thing Monster Hunter had always tried going for is realism, and if an interconnected map doesn't immerse you, then I don't know what will. Like imagine chasing a jeotadus across an ice biome, only for an army of migrating legianas to jump you, making you run for the hills.

  • @elk3407

    @elk3407

    4 ай бұрын

    Because the gameplay loop is honed to a perfection, and instanced combat is part of how they keep grinding from being tedious (something you do alot) Open world SOUNDS cool, until you realize that it has a 90% chance to get in the way of the gameplay rather than make it better

  • @Peppy10003

    @Peppy10003

    4 ай бұрын

    It is extremely hard to determine how the map system will work, we know it's big af but there are still many questions to be asked since it can potentially affect the main gameplay loop which may be a up or down side

  • @Panglimasetan

    @Panglimasetan

    3 ай бұрын

    Then add human antagonist, like bandit, poacher , etc , fighting human in MH gonna be lit

  • @elk3407

    @elk3407

    3 ай бұрын

    @@Panglimasetan no it wouldn't? The combat system is simply not built for that. Can we stop trying to make Monster Hunter into something it's not just because "it would be cool"? You'll only be disappointed when Capcom doesn't do anything y'all are saying they should do because they are all bad ideas

  • @THEDAR3D3V1L

    @THEDAR3D3V1L

    3 ай бұрын

    @Panglimasetan Thats against the entire point of the series though. Its not some MMORPG, its more of a Man VS Nature thing. Not to mention, gajalakas are already enough of a pain in that regard.

  • @sayonarasaii959
    @sayonarasaii9596 ай бұрын

    regarding tracking monster, in the old games, you had to use paintball to track monster but as you fight the monster you slowly memorize its patterns and where it will switch areas to, to the point that you don't even have to use paintballs to track it. That adds a level of immersion and skill progression that makes you reall feel like a hunter.

  • @CrownofMischief

    @CrownofMischief

    6 ай бұрын

    Yeah, but maybe remove the bit where the paintball wears off. I still remember so many hunts were failed because we spent more time looking for the monster than fighting it everytime it went to a new locale

  • @pigsmacker213
    @pigsmacker2136 ай бұрын

    Like any open world game, the draw of an open world is the sense of scale you get from being in a large map. That feels like a living breathing place that exists outside of you, the player's actions independently of you. Which just feels like the most natural next evolution of what Monster Hunter is, can be, and has been the goal from the dev's perspective. Of what the series always could have been; but never was because of hardware limitations not being up to date with their vision of the series. A place that not only feels real visually, and mechanically, but also has the scale of a real place, a game that feels like it has no bounderies. But maybe you need a more concrete description of what that really means in the video game sense. So I want you to imagine this, you're out in this large scale map. Not even sure of what you're gonna be hunting today. Then all of a sudden a storm kicks up and like in the trailer a stampede of monster's is now heading for your large incampment. Needs to be dealt with before they cause some serious damage to whatever this game's version of Astera/ Seliana will be. So here you are in a large scale encounter that requires you to actually HUNT down monsters in this large open map. With non linear paths set for you where monster's can traverse in any way they want just like you the player. Because the open world serves as a way to make gameplay feel more dynamic, and less boxed in to a set connected highway where the monster's feel like they're on rails. A game that like it's name sake feels like you're actually out in the Wilds of the world you're in.

  • @CrownofMischief

    @CrownofMischief

    6 ай бұрын

    While I like the vision, how much of the gameplay is going to change from that? Are we able to gather all the parts we need for armor and weapons from a single hunt now? Because otherwise having no set location for monsters will make grinding for parts a nightmare, even if we integrate lures or something

  • @thew1ngman

    @thew1ngman

    5 ай бұрын

    @@CrownofMischief No of course not. In an open world monster hunter game where traveling places takes time, I'd envision there'd be different contracts for different types of needs. Or even the ability to turn quests into "bounties" in the sense that you can take up to say "5 bounties" and each one of those will spawn the monster you need somewhere in its habitat. Maybe you need a bunch of barroth parts so you take 5 barroth bounties. Now that monsters aren't limited to "3 per map" you go to the swamp area and say find 2 of your targets already there. You hunt them and now you need to "track down" the remaining barroth in the area by working with the tracking mechanic. Behind the scenes when you start tracking it, the game dynamically spawns one somewhere in the biome in addition to the monsters that were already spawned there. Not to mention, you'll still build/unlock camps as usual and fast travel will be present just not immediately. Maybe each biome has a village hub for you to restock/craft/pick up quests. Maybe you can do it on the fly. In a lot of ways, monster hunter was built for the ground up as an open world game without the tech to actually be an open world game. The only difference between an open world monster hunter and typical map monster hunter is that open world can support more monsters existing at the same time and a much larger play space to support hunting immersion.

  • @Jaycan
    @Jaycan6 ай бұрын

    I was amused at the fact that I made a super similar video when I saw this thumbnail, little did I know I'd be in this vid at !:57! Thanks for that! We're all going to be talking about similar things with the reveal of a new game its so dope to hear other people's thoughts on a similar topic. I'm only 2 minutes in and I'm really enjoying myself so far I'll edit when I get to the end. Edit. Yea it was a banger of a video I do think we will get more tracking elements for sure in Wilds. We as a community have made so much feedback about wanting tracking and a slower game. We might get a slower game since we're going to spend more time tracking rather than just a beeline straight to the monster like we have in Sunbreak. Thanks again for featuring me subbed!

  • @stevelopez6957
    @stevelopez69576 ай бұрын

    I would love an open world entry especially knowing that the team would do it Justice, however if the game is not but basically perfectly emulate the world prototype then that’ll be just as good, the promise of that prototype showing fully open zones where monsters had more interactivity is perfect, I love world as rise so much but part of me really wishes they would push the monster AI to the point that they would actively fight the way and interact with the area in zones that are clearly not just the fighting arena, the idea of fighting a deviljho in a tight corridor or it actively hunting the player and breaking through what seems like safe zones to me would be a perfect progression for the series, I actually think that last point may be probable as it’s starting to feel more and more like Dragons Dogma 2 while it’s own game may be a sort of trial run for the new tech for MHWilds, and Dragon Dogma 2’s biggest selling point according to the devs is the complex and lifelike enemy AI

  • @JeannieLove
    @JeannieLove6 ай бұрын

    It might help if monsters didn't always spawn in the same locations every time. My biggest issue was they added an extra unnecessary layer to something I was already doing without them. I feel Toukiden 2 did open world pretty well. They slowly introduced the outside world and they were intercomnected.

  • @Draylin41
    @Draylin416 ай бұрын

    I'd love if Monster Hunter Wilds was a complete open world game but I don't need it to be. I'm currently replaying World and my biggest annoyance is when I'm out on an expedition and the monster I decide to fight just leaves the area. Be cool if we could just track it down even if it flees to a different biome. No loading to get to the new Biome would be great but even if there was, I'd be happy with just being able to finish what I started. If we could just travel all over without having to make that pit stop at base every time it would be a huge improvement for those of us that just like to go exploring between the big missions.

  • @Omegasutoraiki
    @Omegasutoraiki6 ай бұрын

    You essentially explained exactly what I want from wilds if it is open world. Scout flies being less intrusive and more of a tool over them being the main way of tracking. Imagine how cool it will feel to use your actual knowledge of a creature in Monster Hunter to find it over just knowing where it is already or following a giant glowing trail to it. It would be very cool to find every hunt target through your own accumulated knowledge and actual skill in tracking and following evidence of their being in the area. Imagine every quest with a new monster starting with a last seen location, general knowledge like preferred food source, and the in universe art of what it looks like so you know what to look for. And then for new creatures to the game instead of getting all that info you get a basic description and last seen location and you have to learn how to track it yourself by using clues from the description to point you in the right direction. Imagine those mystery monster tracking quests from world but instead of grabbing a bunch of evidence off the ground and then going into a mission for it you actually have to find it yourself and the more evidence you find the more you learn about it making the search easier.

  • @vincentdeluca4485

    @vincentdeluca4485

    6 ай бұрын

    I think a slightly lighter version of that would be great, I dont think finding the monster should be a 20 min ordeal though (exaggerated but you get the point), thats one of the few quarrels people had with World, sometimes it just took to long to get to the actual game, and the wilds is likely going to be far larger. Maybe have the flies be an item you can equip should you want it, and/or something you have to earn after a fair bit of progression in the main story. Still learn the basics of hunting/tracking (I did love that part of world and agree they should push it more) but allow the ability to streamline tracking so you can get to the fight quicker, especially if you have hunted the creature a good bit, if I'm farming something for carves i dont want to spend 20 mins locating one every hunt

  • @salehbazzeim7436
    @salehbazzeim74366 ай бұрын

    What all do respect I heavily disagree with the things you say I don’t want months to be a real life hunt I just want to go and hunted and craft the armor in the weapons. I respect what you say, but I disagree.

  • @jockpackage1770
    @jockpackage17706 ай бұрын

    there are many ideas in the tech demo of the ancient forest that i love, hopefully those elements will be revisited in the future. sadly, in Iceborne, my hopes for that section of the map in World just passed the ancient forest that looks like denser woods and rivers wasn't used to revisit the concepts in that demo. it's still an open world game if some things are sealed off and tied to progression, like how the guiding lands worked with the 2 title update zones each being unlocked with a quest, in the elder's recess how the gajalaka camp was sealed off for a bit, or how the teostra nest in the recess is sealed off if it's not his quest. sections being temporarily locked for things like plot and quest progression are common in many open world RPGs. it was GU's style that the portable team just mostly ran with for Rise. that game wasn't even suppose to have the 5th gen map style until they discovered how popular it was in World so they challenged themselves to replicate it on the Switch. no, the main team wants to keep this idea and we can see a scoutfly cage on the hunter in the Wilds teaser. lol or the foreign concept of read about the monster beore you leave. also, 2 hilarious mistakes, 1 diablos is weak to ice not dragon, nor is it ever immune, 2 um GS gives almost no fucks for elemental damage anyway. hammer, while not by much, cares more about elemental damage than GS. this long winded tracking story makes hillarious mistakes that are a t home in the Hollywood movie.

  • @XZaguer

    @XZaguer

    6 ай бұрын

    Diablos is not immune to dragon damage but black diablos is, that was the point of the short narration, to take the open world aspect into account by creating dynamic changes to the hunt due to it's open world nature. The damage efficiency wasn't the focus of this small story, it was simply a short demonstration

  • @jockpackage1770

    @jockpackage1770

    6 ай бұрын

    but if you knew anything about diablos @@XZaguer you would know that both a weak to ice, you fell for a simple trap, like you've never been trolled before. it's endearing to see a vergin on the internet. happy to be your first and teach you something.

  • @XZaguer

    @XZaguer

    6 ай бұрын

    @@jockpackage1770 👍

  • @viviteng2419
    @viviteng24196 ай бұрын

    insightful understanding of the game mechanics and insightful analysis

  • @CodingCorvus
    @CodingCorvus6 ай бұрын

    Okay since he mentioned rise and the backlash it recieved. Rise is not a mainline series. It was made for switch and ported to pc. And so due to hardware limitation, it cut down on alot of stuff to focus on the fast combat. And capcom has been building towards open world for a while now. Most rencent close attempt is the guiding lands of world. You also have to watch out that the locating does not become too difficult. Cannot be monster hunter if there is no monster for the three hours of tracking during your mission.

  • @jointcerulean3350
    @jointcerulean33506 ай бұрын

    Perhaps eventually in the future there could be a monster hunter game with a fully functioning ecosystem dynamic and playable elder dragons and wyverns, that would be crazy!

  • @mooshei8165
    @mooshei81656 ай бұрын

    Yes! It’s something I’ve been waiting for the MH series.

  • @sanguinetales
    @sanguinetales6 ай бұрын

    Rise & World were made by different teams so they were never going to share mechanics.

  • @trappy3902
    @trappy39026 ай бұрын

    it doesn't need open world, and if it does have it, it needs to be done well and i trust the mainline team completely.

  • @djdedan

    @djdedan

    6 ай бұрын

    People think the formula for a good game is add open world and boom you got a better game but OW is very hard to get right and one must ask what do we really gain from it? Even his example bypasses the whole open world part just to get to the biome he needs to be in. So why did we need to go through the other biomes?? And that was hypothetical example with no actual consideration for implementation practicality or even player interactivity (what if player doesn’t figure out the puzzle??) and it still exemplified one of the major flaws in the open world paradigm: delaying the part that’s actually fun.

  • @foxxtitan7028

    @foxxtitan7028

    6 ай бұрын

    @@djdedan Except MH have always tried to get closer to the open world format, since the first game.

  • @timesplit--ter2742

    @timesplit--ter2742

    6 ай бұрын

    The gameplay has been there for years. Same formula, same combos, same monster, same weapons. They ust added the open world.

  • @_ryju_
    @_ryju_4 ай бұрын

    I hope making it open world doesn not dilute the sheer density of flora and fauna present in World.

  • @xcrack6364
    @xcrack63645 ай бұрын

    YES!!!, World obviously showed that it can be done and Capcom isn't going to screw it up, unlike many other developers.

  • @beasley_unborn6729
    @beasley_unborn67293 ай бұрын

    As a fiver who originally liked the thought of an open world i actually think even world took it a little to far. Rathalos in ancient forest for example. For them to make mh open world would require changing the core fundamental of the game imo. To make it work imo they would have to take the magic away. The slow methodical meaninful risky yet rewarding big hit etc. Of world is what makes it so good. Im not sure id want that taken away.

  • @benturtl9076
    @benturtl90765 ай бұрын

    The thing is for me I don't care if wilds needs open world or not. The mh team always brings new stuff to the table and I am stoked to see their take on an open world be it now or in futire generations.

  • @sekory88
    @sekory886 ай бұрын

    tbh it would it be hard to make the game open world and make it intresting. IMO it would hurt the fluidly gameplay. what are you doing besides looking for the monster you hunt? Elden ring had weapons and armors to loot, but monster hunter dosn't have this kind of looting system .

  • @Synchrone8
    @Synchrone86 ай бұрын

    The game “Outward”s main mechanics seem like they are immensely similar to the core of Monster Hunter Wilds.

  • @otakukazu3419
    @otakukazu34194 ай бұрын

    That Diablos bit was rather interesting but I think you’re forgetting about the players who don’t care for immersion.

  • @micahfurlow2624
    @micahfurlow26245 ай бұрын

    Honestly wilds being open-world seems like a natural evolution of both world and the series.

  • @elk3407

    @elk3407

    3 ай бұрын

    No it doesn't. It's gentrification not evolution

  • @ComfortZoneComic
    @ComfortZoneComic6 ай бұрын

    I THINK we will fly AND swim ( same controls) In terms of size: BIGGER MONSTERS AND ATTACKS

  • @bunnybreaker
    @bunnybreaker6 ай бұрын

    I'm curious to see what Capcom does with Wilds. That said, I think I'd prefer bigger separate maps than a single giant open world. I'm not really sure what benefit a single giant map brings to the overall gameplay loop.

  • @tatu9805
    @tatu98054 ай бұрын

    When this video came out I only had diarrhea every day for eight years. Now I have had diarrhea every day for nine years.

  • @GamePsycho42
    @GamePsycho426 ай бұрын

    i totally agree with you and always wanted a more immersive and challenging hunting mechanic. but let's be honest they way you described it sounds very far away from reality looking at "money generating player demographics" and capcom monster hunter team isn't larian studios or from software yet. they still have a publisher to answer to :(

  • @pinkfridge6111
    @pinkfridge61116 ай бұрын

    Knowing that the game is going to release in 2025, means that it almost has double the develpmont time compares to other entries, which i think is a big indicator for a true open world

  • @srbaran
    @srbaran6 ай бұрын

    I think it's something Capcom had been trying to work toward with World and Rise. Games need to continue to push the boundaries to transform the experience as sequels are released. If you don't push the boundaries and take risks by make significant changes to the experience, you end up with fatigued cookie-cutter games like CoD and Assassin's Creed.

  • @sentientwaffle6696
    @sentientwaffle66966 ай бұрын

    Personally I hate open worlds. Running back and forth between them is boring and tedious. But if we get to build our own camps where we want to, can move them around and maybe if my dream comes true we have to build the base personally so we can bring more people over to fill in or make certain roles easier(like research) then throw in all the content, baby. I'm up for it. Please give me more reasons to farm, buildings to place around the base, give me a Monster Hunter building Sim that I can use to change things like when and how I get quests other than just "kill monster, get quest". Add some flavor to the meat. I really want the first quest to start off with a small team of researchers and builders telling you that they brought you along to clear the way to a base for them. That thing in the background is where the base goes but you freely select everything. When to build, where to build in that structure and maybe that structure correlates to powering up your weapons and armor mid game. I have so many thoughts going through my mind... I just want the game now.

  • @Cook13u48u
    @Cook13u48u6 ай бұрын

    plz talk about how awful the current migration is in the isle

  • @jackirish9022
    @jackirish90226 ай бұрын

    answer, yes, we do need open world.

  • @HauntingSpectre
    @HauntingSpectre6 ай бұрын

    World was amazing, and I've been playing since the original Monster hunter. While many people found the MH:W Maps "Large" I always felt they were cramped, and too linear. Imagine a Skyrim sized map, with an open roaming monster system, similar to the guiding lands. Like the Old Warcraft days, where you are lost in the world, and make fast companions with players also lost in the world to finish whatever quest you are on. It absolutely benefits from an open world, perhaps not for all, but for a large margin. There's thousands upon thousands of comments of players, just like myself, who get lost in the world. I go on fishing and cooking expeditions, I hunt for mushrooms and herbs, I sometimes just sit and enjoy the views. A lot of that was lost with the Steam Engine game just giving you massive amounts of free items. But -- It gave choice. Those who don't like taking it slow, or the grind, can skip it with Steam engine like games and features, but those like myself who wish to enjoy not just the gameplay, but the world, giving us a huge playground to explore is a huge bonus.

  • @apgdanielricardo8196
    @apgdanielricardo81966 ай бұрын

    I was fully immersed at the end, and even got that feeling like... "Oh man, should I kill this black diablos in front of her kids?! Can I even do that?" For real I love hunting these monsters, but If they start showing their kids in the game it will be much harder to kill them haha

  • @zix47

    @zix47

    6 ай бұрын

    dats your reaction, meanwile mine is like "tis oportunity is quite hard to come by :D"

  • @thewolf01x95
    @thewolf01x956 ай бұрын

    Yes, yes tf it does need open world.

  • @nekomancer4641
    @nekomancer46416 ай бұрын

    The glorious return to a true hunting sim is coming

  • @jordaoichigo

    @jordaoichigo

    6 ай бұрын

    Amen brother

  • @stonaraptor8196
    @stonaraptor81965 ай бұрын

    different question: How do loading screens improve the game? They do not. Never understood why a huge part of the MH community is so against the idea of an open world game.

  • @elk3407

    @elk3407

    3 ай бұрын

    They absolutely do. The safety of being immortal of finishing the quest followed by the immediate loss of tension from getting spat back out in the hub with cozy music is part of what keeps you from getting burned out. The pause lets you catch your breath, stretch, and prepare to head out again. The instanced missions are part of what keeps farming or losing from becoming infuriating because it's so easy to set back out. An open world might be really cool for the first hundred hours, but it would be a slow friction grinding away at the enjoyment of the game long term

  • @joshuaknox2724
    @joshuaknox27246 ай бұрын

    scout flies find the monsters too quickly!!!???? in rise they are already on the map with question marks.........why not mention that

  • @Dres2000
    @Dres20005 ай бұрын

    No. I personally don’t see a MH game having open world. It doesn’t work. If today’s triple A games couldn’t make open world exciting, then MH should not follow the same fate. It’s fine the way it is. Focus on certain things a little longer before even thinking about open world. Quality matters

  • @thew1ngman

    @thew1ngman

    5 ай бұрын

    Yeah its not like that haven't been making monster hunter games for 20 years. They need to focus more before they attempt something new. /s

  • @lipern1
    @lipern16 ай бұрын

    Zelda breath of the wind + MHW... 8)

  • @shifterwolf8573
    @shifterwolf85734 ай бұрын

    I am a fan of Open World games, super hyped for Wilds. I know it is a dangerous direction for them to go like you said, it has to be done right. In some ways I would like to see crafting go beyond, if they have committed to it fully it would be nice to see basebuilding, crafting multiple storages to keep spoils and a limited space to start to get the ball rolling. It would be grindy but the more you played and invested the greater the reward and more you would obtain. I doubt this will be the direction they go, but it would be cool to see eventually. I tend to like the survival crafty type games, especially in an open world.

  • @mismismism
    @mismismism6 ай бұрын

    Monster Hunter is one of a few series where it actually becoming open world makes total sense, it would basically be World wirhout the loading screens and hubs within the world itself like main camps or something. It feels like it would just streamline what is already there. That said, I only want it if the tradeoffs are not big, the MH World model is also fine IMO.

  • @kerm7657
    @kerm76576 ай бұрын

    Look ima keep it a buck 90% of what you argued for in this video can be done by simply having larger maps I don’t really see what making it “open world” would do outside of being a marketing gimmick and making the game run worse

  • @djdedan

    @djdedan

    6 ай бұрын

    Especially when even in his example he ignored most of the world lol

  • @DarkThomy
    @DarkThomy5 ай бұрын

    Tbf even if we got one open world for each biomes, each separated, it would still bé open World. And still neat as hell

  • @withoutwarmth
    @withoutwarmth6 ай бұрын

    I'm really really hoping this will actually be more like a hunting sim, Rise was more like a boss rush game just going from boss to boss getting them done as quick as possible just endlessly grinding, what I loved about world was that it felt more methodical and I'm hoping Wilds will be even more methodical than World

  • @scribblecrumb
    @scribblecrumb6 ай бұрын

    Everyone arguing in the comments that an open world with a large tracking emphasis would suck bc it would take ages to farm all the materials you need: yall should consider the idea of just. not needing as many materials to craft stuff. the obvious solution to longer hunts would be to require less mats for crafting

  • @joshuaknox2724
    @joshuaknox27246 ай бұрын

    bro everybody loved world for what it brought to the table better monster behaviour a more immersive world an experience, you actually felt like a hunter for once it sold 20 million for world and 8 million for iceborn since 2021 so all this people don't like scout flies blah blah regardless it's the best monster hunting experience you will ever have the world and its inhabitants have never been so amazing people moaning about scout flies and clutch claw are miniscule in the grand scheme of things, there's a reason there's so many retrospectives on how rise sucked ass and world was a once in a lifetime experience......whats repetitive is starting a mission and zooming to the monster already on the map with your palamute and killing it in minutes

  • @chito2701
    @chito27016 ай бұрын

    i find it hilarious how people still fear the OPEN WORLD idea in the MONSTER HUNTER series, when we already have 2 great example of a GIANT OPEN MAP like WILD HEARTS and GUIDING LANDS which doesn't affect the gameplay but actually improve it. WILDS will succeed only people who thinks this is a bad idea are HYPOCRITES and COPING that it isn't their PRESCIOUS RISE 2.

  • @kerm7657

    @kerm7657

    6 ай бұрын

    Calling the guiding lands an example of “open world” is absolutely laughable it’s the smallest main map in the game the biomes are all pretty small about 2 zones worth per biome.

  • @sprectra4344

    @sprectra4344

    4 ай бұрын

    Chii-chan.. you type like greg heffley

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