Monster Hunter Rise's Multiplayer Feels Bad | [ Sunbreak ]

Ойындар

The Monster Hunter series has come a long way, but the latest iterations Rise and Sunbreak have left a little to be desired in the multiplayer department. So I decided to review said multiplayer, and give my thoughts from the point of view of an old Monster Hunter veteran... and because it's the only way to get the ideas out of my head. It's my first opinion piece/review of something, but I'll likely end up making more.
Also memes, references, and all that malarkey. Gotta keep it entertaining somehow right?
By the by, thank you for getting me over 1k subscribers. Pretty crazy to have gotten where I am so quickly. I appreciate every single one of you. More content to come. Stay tuned.
Chapter List
Intro 0:00
Finding Quests 2:42
Scaled Monsters 4:56
AI Companions 12:19
Tactical Teamplay 15:53
Closing Remarks 20:55
Background Music Credits (Song/Artist) (In order of appearance)
Smokey's Lounge - TrackTribe
The Gentlemen - DivKid
Costa Del Sol - Nobuo Uematsu (FF7 Soundtrack)
Casablanca Caravan - Chris Haugen
Papers, Please Theme Song - Papers, Please Soundtrack
Smoke Jacket Blues - TrackTribe
Hedge Your Bets - TrackTribe
Jazz Mango - Joey Pecoraro
Jazz Apricot - Joey Pecoraro (Amazing name lol)
Boom de Boom - Aaron Lieberman
Sunshine Samba - Chris Haugen
Blue Resort Theme - Bomberman 64 Soundtrack
#sunbreak #monsterhunter #review

Пікірлер: 115

  • @mothballsva
    @mothballsva Жыл бұрын

    so glad someone else feels the way i do about scaling. as a solo hunter, i miss the days of soloing being a badge of honor, and the cooperation of the old world. i hope it’ll come back someday.

  • @metrothered
    @metrothered Жыл бұрын

    Hunter scaling is weird. I remember in the old world learning certain fights with a group of randoms and feeling like we were absolute demons by the end of it cause we fought so efficiently. I loved being in lobbies with noobs, teaching them and seeing their reactions. I loved being with vets when I was a noob, they were mentors to me.

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    Yeah, a scaling system "homogenizes" the experience. Removing some of that magic for the sake of a normalized experience. Which I am obviously not a fan of. I also miss teaching new players the ropes, I would do it a lot when I was bored. I also never found anyone to be a burden, since no matter what it was always helpful for them to at least come along. But scaling has me playing solo... pretty much all the time. Especially when the going gets tough. Which is the opposite of the old MH experience that I had come to enjoy.

  • @diemandarine6487
    @diemandarine6487 Жыл бұрын

    Found your channel a few days ago. Top notch content. Keep it up :)

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    Thanks, I appreciate that. Hoping to upload weekly from now on, but the content be taking a fair amount of time to make.

  • @gwyndolinschnee7015
    @gwyndolinschnee7015 Жыл бұрын

    The thing is, with a static loot, why don't you just do it solo and get all the loot. It would be the same reasoning as adding health. You are still providing reasons for people to not go online.

  • @themurdock619

    @themurdock619

    Жыл бұрын

    It would be ignorant to add 3 other players and not adjust to that. Does the loot really change that much from solo to multi-player? I don't think so. Also playing with friends and randoms is solely your choice. Play with friends. Great. No wait. Play with random players. Might not get set in a match right away. Might get bad players etc. It all is part of the game and in my opinion far better for it. Makes some hunts just that what it use to be before I got too good. Intense. Sometime hoping that guy that fainted 2 times stays away or intentional done so for benefits. Solo I enjoy more for the most part but the difficulty isn't there anymore due to the years I'll played. It can be a bit sad. Wish I could completely forget how to play again but that isn't possible. All your complaints is from what the game always has been for the most part and also what made it what it is today.

  • @Keilink
    @Keilink Жыл бұрын

    I'm pretty sure the monster's healthpool grows but the % of damage already done is kept, making your efforts worth. It's not just a raw amount of health added to the monster, that would be attrocious lol. Can't say this has been an *immersion issue* either, it was well balanced in MHWorld imo and I don't have any specific recollection of multiplayer in Tri so I can't really compare. But in any case a monster getting vaporized against 4 or a hunt taking ages because you're alone sounds kind of meh... I did noticed the huge-ass freez when the first player join your hunt in MHRise PC though, and they most of the time join when the monster's about to die (thanks for the last hit, enjoy the loot I guess?). In the meantime one of your buddies is stuck at base unlike World where they leave the field when party members get in... that matchmaking sucks hard xD

  • @franciscoc8228
    @franciscoc8228 Жыл бұрын

    Wow came across your channel from your LBG guide and that video was good but this is excellent! The jokes almost never failed to get a laugh outta me and your opinions were well structured and interesting to listen to. Really hope other game studios can catch up in the monster hunter genre because in all likely hood capcom will progressively keep making the multiplayer more mobile gamey. It'll be up to the fans of the old style to keep it alive.

  • @NoiseTank
    @NoiseTank7 ай бұрын

    I miss old MH so bad. I’ve actually been enjoying mh Frontier there’s a large private server and it’s so cool to interact with other players again in all the ways you’ve described in this video. I hope whatever MH6 becomes is a more social experience. Would also be great to have an actual chat system.

  • @VisibleNoises
    @VisibleNoises Жыл бұрын

    Another factor that further disincentives MP compared to World is the fact that there's a vicious cycle of choosing to go solo decreases the people opening lobbies for others to join. When I was progressing through Rise and especially Sunbreak, I tried to just send a join request but in doing so, I couldn't take a Buddy and had to go without Followers. If nobody joins, I'd just end up soloing the quest but at a major disadvantage compared to just choosing to go solo from the start. World fixes this issue by allowing you to get your Palico if you send an SoS and then they leave if you get more players joining. Idk why Rise couldn't do this, let you have followers/2nd buddy and then have them dynamically tag out when other players joined your quest. I do like the story decisions to have more competent NPCs, it felt too immersion breaking to me to be the only Hunter capable of resolving anything and then later have tons of the same hunters in MP. And leads to kind of head scratching how there's supposed to be a lot of aces in IB but none of them bother to help you even for existential threats. Fiorayne and Galleus and the whole Elgado crew being badasses in their own right makes it feel more realistic to be taking out powerful monsters like Gaismagorm.

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    I think my problem with the story beats is that they are trying to play both sides. Look we can have competent fellow hunters, but then they shouldn't be slobbering all over my knob in every cutscene telling me how great I am and how much they need me. While then performing at my level in game. It creates narrative dissonance for me. I suppose I would be more fine with it, if I was just another hunter, working my way up through the ranks. Rather than "the chosen one" style they have going on. For IB, I just assumed they were taking care of other threats and trusted me to do the task they set me on. It's a big world, can't handle everything yourself. Also everybody shits on the handler, for reasons I don't know. Yeah, I know the perkiness can irritate some people, but she IS competent. Do YOU want to do all the guild paperwork? Armor and weapon maintenance? Make sure you get paid? Keep your room clean? Previous games DID have competent NPCs, but what they did was support you from the back. Which I find more realistic than everybody being a hunter.

  • @Rev3rberations
    @Rev3rberations Жыл бұрын

    I started with 3U, and played the series through to Sunbreak now, mostly with Hunting Horn. Yes, it was the weapon intended for multiplayer, given the nature of buffs and exhaust/stun, but I still managed to solo most G-rank hunts with the thing (Not in the most impressive times, but I could handle myself well). So, by the time I started playing in online lobbies, I was crushing it with the people I played with. I would go on 5-6 hunt chains with the same group, and even get friend requests, just because I was the mythically rare HH-main who could negate roars/abnormal effects, and the rest of the group would just go unga-bunga mode and finish Deviants sub-7 min. Now, maybe this is due to the removal of certain mechanics, or the addition of more QOL features, but Rise doesn't even feel like it needs a team of four to tackle a colossal threat, or that we have any colossal threats left. MHGU Old Fatalis would slap your s*** if your 4-man weren't bringing their A-game. I can solo Risen Teostra sub-10 while watching a KZread video. Honestly, I can't tell if that's the development of my skill or I'm an old man yelling at clouds, because Old World Monster Hunter was borderline inhuman from a game-design perspective. Is the series more popular globally if it's easier? Absolutely. Do veterans lose a bit of pride when Dingus can do the same with far less micro-management? Yes. I've put Sunbreak down for a while, might come back is Risen Valstrax's armor is neat. But outside of major title updates, my interest with the grind is waning.

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    As someone who has gone back to play the old MH titles... Rise is just really easy. The atmosphere is totally different. It's not just old man yelling at clouds. The people who usually say that never played the old games. Rise/Sunbreak is the first MH title that I've put so little time into. MH was a game that I needed to be in the zone to do well, and there was a thrill in that. Like a lesser version of performing on a stage. Also a lot of the "QoL" changes basically weren't. Fast travel, infinite items, high rank doesn't random drop you... a lot of them had far reaching implications for the game. They were an auxiliary difficulty that served to enforce a certain degree of competence and of course provide atmosphere. And yeah, HH users were a different breed back then lol. Almost no one used it, not because it was bad of course, just that it was... strange. It REALLY felt different as a weapon with its strange moves and attack angles. Made it very unique though. But they sterilized it to make it more acceptable to the masses. That's really what I don't like about the development team's philosophy. They just keep tossing shit away instead of finding different ways to work it in. Like even Hot and Cold drinks. Yeah, it was an outdated mechanic, but it served to help different maps FEEL different, as opposed to just being painted differently. The desert and ice maps now feel exactly the same, they just happen to have different coats of paint. Why completely toss it instead of reworking it into a new, better mechanic that accomplishes the same thing? I have no problem with change and evolution, but to completely throw away core elements to the experience because they MIGHT be inconvenient at times is lazy and irresponsible.

  • @Rev3rberations

    @Rev3rberations

    Жыл бұрын

    @@VaulickTheCrow Well said...well said. Apologies for spewing my ramblings into the comments, lol.

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    @@Rev3rberations Oh don't worry about it. If I didn't want people's takes then I wouldn't have made a video like this. A lot of the issues have quite a bit of nuance, which takes extra explanation.

  • @Squeebop
    @Squeebop Жыл бұрын

    Love your videos, any content will be good content judging from how much effort you put into your videos. I am hoping they make some tweaks to lobbies and searching for SoS like in MHW for Sunbreak by the time it comes out for Xbox. Right now I am worried not many people will be playing since they already went hard on PC and switch.

  • @97Navdeep
    @97Navdeep Жыл бұрын

    Basicly capcom is making monster hunter more mainstream so it's easier for your average joe to play and have fun. (edit) I hope they can port MHGU to pc or any other older MH game, because then more people will be expsoed to how good the older titles are too.

  • @aero9710
    @aero9710 Жыл бұрын

    Great video man, I agree with a good amount of your points and see where you're coming from on the ones I don't. What you say about the endless sea of randoms is something I didn't even realize was a problem until I had to make a lobby in GU and just wait for people to join, and after a few hunts there was a real sense of comraderie (may have butchered the spelling on that one) I talked to them a bit and learned their habits on the hunt, and even though we'll probably never see eachother again team work made the dream work at the time. I really like followers though, I think it makes sense for Rise specifically since the characters of Elgado are all hunters anyway, and Utsushi like you said. They had to throw Hinoa, Fugen and Minoto in there too or people would never stop asking for their waifus to be added.

  • @omarsabeur9039
    @omarsabeur9039 Жыл бұрын

    I'm on PS5 , I hunt what I want/need alone starting off and leave it open for people to join. I get my spiribirds and forage a bit, and usually a few people might join by the time I start fighting. Your scaling points are super valid as well as the player interaction, I don't run flinch decos, Solo'ing feels really hard on some of the fights because the attention is constantly on you though, so allies are def a plus.

  • @wajewatermeloned9911
    @wajewatermeloned9911 Жыл бұрын

    I don't think the scaling makes multiplayer not worth it. From what I can find it scales from 1x, 1.5x, 2x, 2.4x. So in the case players do 15,000, 9,000, and 6,000 damage to a 30,000 hp monster it wouldn't be any faster for the 15,000 damage player, and if the players are closer in skill to eachother everyone would benefit. This also allows solo hunters to kill monsters in a reasonable amount of time, and doesn't discourage solo hunters from playing the game how they prefer by adding a ton of hp

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    I definitely do see your point. Essentially making the scaling under the assumption that not all players will have the same skill level. This does still slightly dis-incentivize the multiplayer, given that you still have to deal with others potentially causing the monster to run around or fainting. Which increases risk. So all things being equal, in the scenario that you are the player who is the above average, it's still likely going to be less beneficial from a risk perspective. Plus, it's easier for above average hunters to control a monster when solo. Leading to higher damage output on their part. Meaning you will be losing some damage from yourself, that hopefully someone else will make up. It would more heavily incentivize planned multiplayer over the random style they have set up. This of course to say nothing of the immersive breaking factor of it, knowing the variables change as people are added. So TLDR, I do see your point and I can partially agree with it. But... in most scenarios, it's still less beneficial for above average hunters to take part... unless they are hunting with friends or people they know to also be above average. Even if kill time remained the same, the additional risk other players bring is a big factor to consider. I think there is an answer out there to marry single player and multiplayer in a way where everybody feels good. I just don't think it's scaling. I think it's the lazy way.

  • @generalvermilion5361
    @generalvermilion5361 Жыл бұрын

    I died plenty of times to being stunned hoping for my dog or cat to save me but one time a random hunting horn user saved me she felt like a god to me best support player hands down

  • @karakatowTV
    @karakatowTV11 ай бұрын

    Yo. I’ve read a few comments and I’d also like to add that weapon characteristics are also blurred now. Almost every weapons can KO and aim for the head. With Rise/SB randos, I rarely carve tails anymore. Yeah it’s nice that I don’t have to play the blunt weapons to get KOs, but the charm of manning my station on the tail while a hammer and/or hunting horn player is giving brain damage to the monster is gone. Speaking of the hunting horn, I got to feel “the dance” for the first time ever was with this weapon vs brachydios in 3U. Dodging every punch, repositioning myself and then jabbing back with Brachy’s own Hunting Horn and seeing slime exploding on its own face was the best “in the zone” feeling ever. Still upset that Brachy and Glavenus didn’t make it in Rise/SB lol. Also wishing that slime (blast) weapons would be great again. Switch skills are nice additions but some weapons basically share the same skills. For example, HBG can shoulder tackle like GS, while SnS, Dual Blades, Longsword and IG basically share one silk bind move (the one letting you jump up with the weapon drawn). Besides the Absolute arts, in hindsight the hunter arts in GU were so much better at adding more characteristics to the weapons. I didn’t even know I can make/join lobbies in Rise/SB lmao I think that’s all I got atm. On another topic, your videos and your channel definitely have the potential to fill the void that Henry left for streaming. The jokes, the amount of informations and edits are there already. I’m sorry if I came off as comparing you with someone else, I didn’t mean it that way. Really hope all of your hard work pay off with the views and subs!

  • @VaulickTheCrow

    @VaulickTheCrow

    11 ай бұрын

    Hey man, thanks for the comment. I've been in a downturn content wise lately due to a bunch of real life stuff happening at once, but videos should resume shortly. I'm glad you liked it, it means a lot to get well thought out positive comments like this. On the note of weapons losing their identities specifically, yes. Very yes. I should probably make a video on that. I mean hell, hammer used to be KO King. Now that's a bowgunner's job. You definitely aren't alone in thinking that, it's all become rather homogenized. I also love comparisons, though I'm not familiar with who you are talking about. It's a quick way to tell if I'm doing a good enough job not wasting my viewer's time lol.

  • @karakatowTV

    @karakatowTV

    11 ай бұрын

    @@VaulickTheCrow We all got priorities, don't we? I can somewhat relate to the struggles of making videos vs irl stuff, too. Hope nothing bad happens! I can also understand the fact that you have other interests outside of MH as well. I just watched your Armored Core videos. Just your passion for the game alone and the eloquent way of you sharing that passion in your videos, got me considering to try Armored Core. I used to love the Zoids anime and its combat, also, I tried the Daemon X Machina demo but wasn't convinced enough to buy and play it (but the hangar theme slaps though). Back on the MH stuff a little and I'll rapid fire these thoughts, the "inconveniences" of paint balling a monster, hot and cold drinks, etc immersed me more as a hunter. The best sense of that was the Mohrans fights, something about being in a moving sand boat and firing ballistas and canons then the 1v1 at the end was just *chef's kiss*. I do miss underwater combat needing to get a second chance as well. I love, specifically, the Ceadeus fight's atmosphere so much. Again I'm not trying to compare but if you want the reference, the channel is called Herny (yes, the channel's name is a typo). Used to make guides and some bite sized MH contents, but now he's mostly streaming. Well. Good luck with the irl stuff and have fun doing the youtube grind!

  • @VaulickTheCrow

    @VaulickTheCrow

    11 ай бұрын

    @@karakatowTV Hard agree on the "inconveniences" making the game world feel real. They really threw the baby out with the bath water when removing those. I think they were due for a reworking, but not outright removing. It served a purpose in the overall ambience and immersion. Daemon X Machina is very okay from a gameplay perspective, I just can't do the terrible anime writing, voice acting, and story. They place a lot of emphasis on it as well, you can't just easily skip and ignore it all. Glad you liked the Armored Core videos, I plan to make more. Like, a lot more. When the next MH game drops, I'll be making guides and probably tons of content for it. So I'm not done with MH just yet. Nice talking to you too man. I'll keep trying my best with this bidness and hopefully I'll continue not to disappoint. (Also the Ceadus fight was goddamn amazing. It really felt like I was facing down a real true threat to the village that I had come to care for. Even if it didn't know what it was doing, I had what felt like a real reason to tackle that behemoth.)

  • @alexjitaru6296
    @alexjitaru6296 Жыл бұрын

    I completely agree with you, I had the same feelings from the very start even from base Rise, I miss the old multi-player sistem

  • @Linkfan001
    @Linkfan001 Жыл бұрын

    Honestly, I like not relying on others and the health scaling. I am sorry, but there would be long instances in GU where I needed to get some parts from deviant gammoth or cenataur, and I would have people join and cart like a conveyor belt of scrubs. Then you have the other issue of monsters not scaling, which was disincentivized hunts that were unpopular. I never bothered with something like deviant Uraggan cause NO ONE would do that hunt. If GU had Rise's mechanics, I could have done it alone without feeling like it was an inefficient waste. There is a lot of the social aspect that is lost when it is actually easier to do it yourself, sure. But I think players who don't or can't go online should not be so overwhelmingly punished. There are not a lot of solutions to the problem that make everyone happy, which is unfortunate. I do think the free items and friends tickets for playing with others was meant to be the extra loot incentive you mentioned. If mantles, gems, and plates were much more common in multi-player, that would be a great incentive. Heh. There is something to be said as well for single player all the way though in skill design. Sure, flinch free makes things easier, but if the game basically forced multi-player for efficient and effective hunting, you could not make skills like embolden, since no one would use them in the endgame. There are tradeoffs. Totally agree about the issues surrounding wirebugs and how they mess with monster and hunter design tho. The arts from GU were a good idea... even if Brave was a bit op.

  • @mq1995
    @mq1995 Жыл бұрын

    Good video, I watched it all the way through and I did not realize i was watching a video with 2k views on a 1750 subscribers channel lol. I just noticed it at the end, I thought this was a hundreds of thousands subscriber channel. My opion on this is that 4 hunters + 4 dogs pummeling the monster is too much. It becomes a mess and it's too fast paced to enjoy it thoroughly like old monster hunter games' multiplayer. It kinda lost its soul

  • @corybrodin2024
    @corybrodin2024 Жыл бұрын

    I joined in world so unfortunately I’m not part of the old school crew I see what you mean about the main character losing it’s purpose, how ever I kind of find it refreshing that not everything is put on the main character it’s definitely out of the norm given the genre. Rise definitely fell short on some things. The wire bug has honestly ruined every other game I’ve tried to back and play world and every time I get knocked down and try to wire back up I die so many deaths. I agree with much of what your saying for the most part. But just like with other titles when the make a sharp turn it always hurts the ogs I’m a gen 1 Pokémon fan grew up playing those games and the new games are fairly different it’s stil the base concept that it started with. And I find my self stuck in those old games which kinda ruins the new games. So oh what I’m saying is look at this game as it’s own instead of a ongoing legacy and comparing it. Which is easier said then done but that’s how I do It love your videos and thank you

  • @Dan-fc7ux
    @Dan-fc7ux Жыл бұрын

    This is great.

  • @robk5235
    @robk5235 Жыл бұрын

    That is why the the scaling system with number of hunter you just brought up why the scaling system is there at the end specifically for people like me

  • @ozzi9816
    @ozzi98169 күн бұрын

    I think the point you made in the middle, that this is done for the improvement of the solo experience, is the main culprit for these changes. MMOs have the same problem, a death spiral of players that don't want to interact with other people so they add ways to solo the content, which means less people touch the multiplayer and turns the MMO into essentially a worse RPG that needs to be always-online. The problem here though is more societal than design-centric, I think. Back in the 2000s the internet was a much smaller place, and much more full of fanatics and superfans, and all the communities back then were more tight-knit. Most importantly, it was also much more homogeneous: games especially were the realm of super-nerds, back when outing yourself as a gamer would get you weird looks. And generally, gamers also tended to belong to a specific socioeconomic stratum and didn't look fondly on people different than them. The amount of casual discrimination I encountered back then was mind-boggling, though it's been washed over with the passing of time. Nowadays though everyone and their grandma is on the internet and a lot of people who aren't in that very specific in-group end up having very bad experiences, I mean just look at games like League of Legends and CS2. It varies community to community obviously but a lot of people (justifiably) don't want to interact with strangers online for fear of harassment or even discrimination in some cases. People in general have also gotten a lot more socially anxious- just in my friend circle I know several people who are so socially anxious that they refuse to play anything multiplayer or even get on voice chat, much less answer a phone call. That's the unfortunate truth of modern society, we're all extremely divided and don't want to interact unless it's able to be done at a depersonalized level (and sometimes not even then), and multiplayer video games taking the hit is one of the symptoms of this globally societal change.

  • @VaulickTheCrow

    @VaulickTheCrow

    9 күн бұрын

    An unfortunate hard agree, Unfortunately for those with social anxiety, of which I used to count myself a member, the way out of that nervous pit trap is immersion therapy. Which is a fancy way of saying that you need to do the thing you're afraid of until it becomes normal. Games like Monster Hunter are a great learning ground for things like this due to the ultimately low stakes nature of the whole endeavor. We are very sheltered nowadays and I wonder if people have more demons in their heads than actually exist in the real world. I have been harassed online and in person before, but it is an exceptionally rare occurrence. Even in those cases, learning how to filter between non-constructive and constructive criticisms (or just insults) is a valuable skill, the "learning to have a thick skin" if you will. Of course, with so many available avenues to avoid the things causing you stress, even if they would help you grow, it's easy to be as avoidant as possible, to the detriment of everyone. Some games are also undeniably more toxic than others, which makes them poor learning grounds. Regardless, I hope you enjoyed the video. I do miss the more social old days of gaming, especially since I was not a popular kid growing up, I was able to find new groups online to hang out with. It's terrible that similarly socially stunted people no longer have that outlet as readily available. It helped me become a much more social person which has its utilities. Hopefully people will eventually get tired of being afraid of social interactions and we can get it back.

  • @ozzi9816

    @ozzi9816

    9 күн бұрын

    @@VaulickTheCrow Yeah it was a very good video! I got into rise a week or two ago and it was the first monhun game I really clicked with (mainly just because I was too young for the genre before). Been maining the glaive but I wanted to try out LBG which is how I found your channel! That video was super helpful in helping me understand how it works, especially as a player new to the series. I only have 100 hours or so still but would you be interested in doing hunts together sometime or something?

  • @VaulickTheCrow

    @VaulickTheCrow

    9 күн бұрын

    @@ozzi9816 Unfortunately, I don't play Rise much anymore. I've basically done all that there is to do, so now I'm waiting until the next Monster Hunter. Thanks for the offer though.

  • @kurtcobane1762
    @kurtcobane17627 ай бұрын

    Originally played the ps2 monster hunter but started multiplayer in freedom unite on psp and those were the days getting your buddies round your house to do hunts then world dropped with crazy good online i spent literal hours just joining random sos hunts was great Now theres rise.... I dont even log into an online server

  • @tritonerbui7724
    @tritonerbui7724 Жыл бұрын

    Would have to disagree with several of your points. There not being a sense of comradery is kinda subjective and will really depend on the people in the group. Sure if you're only doing join requests and just hunting with randoms for a single hunt, then ofc you're not gonna feel attached to anyone. I play mostly by joining random lobbies and staying with the same group for a few hunts at least and usually I leave with more guild cards and friend requests, and some of those randoms have even turned into regulars I hunt with now. Also the followers I think were a good addition with mostly good implementation. Having npcs being able to hunt with you is so cool and allows for the games to tell better and more real stories. Like one of the worst parts of the mh stories is being told you're apart of a team only for you to be the only one to hunt things. Especially in world this was obvious, where the handler and other hunters you were with in cutscenes would immediately just dip when the fight started. Now with npcs coming on hunts, your team can actually come with you on hunts. And while yeah it doesn't make much sense for the twins to be hunters, every other npc im pretty sure is a knight or former hunter, so it makes sense why they would be able to fight, so I don't see how rise makes hunting a "tourist attraction". As for tactical teamplay, I think that's also subjective and will depend on the group. Sure you could just mindlessly spam if you wanted to, but you're rewarded for being tactical and precise. More materials from tail cuts or broken parts, hitting the afflicted spots on anomaly monsters to do more damage and prevent them from exploding, nailing status attacks or using endemic life to get extra openings, etc. Also on the harder anomalies and endgame monsters if you just spam you're probably gonna die, and you'll need at least some strategy/team coordination.

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    Unfortunately, all we're going to get is anecdotal evidence. I would say that the way you are playing is definitely not the norm. The reason why it is not the norm is because they've made it far too convenient to play otherwise. All things being equal in the short term, people will go for the more convenient option. Even if that option doesn't yield better results in the long term. We already had followers. The cats, dogs, and shakalakas. They also did not replace those of flesh and blood. There is no downside to bringing the NPC non-animal companions along and they stand as a counter to the multiplayer system. The villagers did always help you, it's not my fault if people don't find the fact that they do all the clerical work and meal prep for you, as if they are doing enough. They make your weapons, they make your meals, they clean your home, they make your armor, they maintain all of your equipment, they manage your guild contracts, and the guild itself puts the missions together for you. I think they do more than enough. The fact that now everybody is a hunter and can come along on incredibly dangerous missions, dilutes the specialness of being a hunter. Which is why I make the tourist attraction metaphor. If everyone can hunt, that means the monsters aren't dangerous enough to warrant any degree of real caution. You already had other hunters you could team up with... other players. It hurts the atmosphere, the story, and the multiplayer. Also, there is no danger at all for the NPCs coming along with you. Almost like all the danger is for show, you know like a tourist attraction or theme park. Additionally, simply being a "knight" or "former hunter" doesn't immediately make you a master rank hunter. Those are the elite of the elite. Think a regular soldier versus special ops. You are supposed to be special ops. Otherwise why in the hell do they even need your help if they are all at your level? That doesn't make sense, other than just... it's a video game so the players won't care. It's lazy writing. The rewards are significantly diminished for precision and teamplay. There is also the concept known as "skill floor" and "skill ceiling". Allowing anyone to mindlessly spam indicates that the skill floor has plummeted down to an unprecedented degree, which is a massive problem for atmosphere and the development of common competence. The skill ceiling has also lowered a good deal as well, but that's a discussion for a different time. I also don't like the anomaly monsters. Monster Hunter was built from the ground up as a counter to the lazy game design of the time, where bosses had massive glowing weak points and attacked in cycles. They spent great effort to make the monsters feel like real animals and create an immersive atmosphere, and the fact they included a mode that is literally hit the massive glowing weak points is a bit of spit in the face to what Monster Hunter stood for. Don't get me wrong, I don't think Rise is a bad game nor is it even a terrible Monster Hunter game, but it has set a series of worrying trends and precedents. I don't want Monster Hunter to turn into a series of "theme park" games that rest in the hollowed out shell of what it used to be. I also firmly believe that many of the changes were made hastily and lazily. We can have some of the more convenient options without losing the essence of Monster Hunter, if they got even a little clever and took some time to think about the impact of the mechanics they are stripping away or introducing. This is good though, I wanted to provoke discussion with my video.

  • @tritonerbui7724

    @tritonerbui7724

    Жыл бұрын

    ​@@VaulickTheCrow Well I don't think it's fair to say that there's no downside to the followers or that they stand counter to multiplayer. While the followers don't count for faints or raise monster hp, they don't really do the most dps. If you're comparing it to just going solo, then yeah they're a net positive, but compared to real lobbies of competent hunters, the damage isn't even close, at least in my experience. I think you took my "npcs in past games dipped once the fight started' comment too broadly. Obviously yes, the overall village did contribute to past games, like cooking, gear, etc. I was referring to specifically hunting teammate npcs in past games who are supposedly great hunters too, yet they don't help you at all during the story. It doesn't really make sense that you're apart of this guild or team, yet you're the only one to go out on the urgent hunts by yourself, especially when in most of the games you start out as an unproven hunter. In SB them sending Fiorayne with you on all your urgents made the guild/kingdom have a real presence in the story rather than just stand idly by as you did all the hunting. You make it sound like just any npc can come along with you on a hunt. The majority of them are knights and hunters themselves (The knights are essentially elgado's versions of hunters, so them being called "knights" also wouldn't really disqualify them from being able to handle hunts. Hunters, knights, it's all just name calling at that point). I don't see how bringing them suddenly is immersion breaking or lowers the barrier to entry on being a hunter. Also I completely disagree that that we're supposed to be "special ops" compared to the regular soldiers. First off, in base rise we were literally brand new hunters who just got approved to start hunting after learning with Itsushi. And yet the guild/kamura just thrust us into the hunt. 4U also had a similar story where you started out as a fledgling hunter. I think it's clear that you don't have to be some sort of john wick level assassin to become a hunter. At that point it's just lore speculation. Hunting is apart of the culture of the world, many able-bodied people can theoretically do it. Sure the main character happens to be the best at it by the end of the game, but I don't think hunting is only restricted to elitist of the elite seeing as how the guild is ok with sending our main characters out on quests when we're still noobs at the beginning of the story. Rise is definitely one of the easier games sure, but I don't think the skill floor or ceiling have completely fallen. A great example is in the whole defender armor debate, where we've seen many stories of noobs who will over-rely on the armor through low-rank, only to get bodied once they reach high rank since they didn't bother learning the game and developed many bad habits. While yes the games have gotten easier, even in Rise you still need to actually learn your weapon, combos, and monster patterns to really be successful. Sure you could just spam through low rank, but once you reach high rank and especially master rank, you're gonna take a lot longer on quests, cart more, get less rewards, etc. Though difficulty is subjective at the end so it depends on the person. Not liking anomaly monsters is a completely fine opinion, but to say that they're just cliche bosses with glowing weakspots is a bit of a stretch. First off, it's not a new mechanic to rise. Generations also had a similar concept in hyper monsters, but even just in general, the concept of hitting a weakspot on a monster similar to typical bosses has been in the franchise for years now. When Gore's purple horns get exposed, that's essentially an exposed, glowing spot which hunters are encouraged to hit for either more damage/materials. Another example is just hitting the head of monsters, which in general is a weakspot on most monsters, allowing you get more damage, break the face/horns, etc. I mean if you wanna argue the bright glowing spots feel a little too video gamey compared to the more natural weakpoints of the past games like a head or tail then sure, but the concept of focusing on certain exposed/glowing parts of a monster like a cliche video game boss is mechanically far from new. I do agree though that Rise did take things too far in certain areas, like with having the monster always visible on the map or removing hot/cold drinks which do take away from the immersion a bit, though. The series is moving toward a more easy difficulty, though I don't think all the changes you mentioned will necessarily ruin the franchise as long as they implement it right.

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    @@tritonerbui7724 The monsters scale for multiplayer. Which means that in the best case scenario, other player hunters are a net neutral. Meaning that if the AI hunters are a net positive, it's actually better to bring them along. Player hunters cost monster health to bring. They aren't able to help you because of how good you become, it's too dangerous for even the other hunters. You eventually take on the top level in every game. Of course you start off as a fledgling hunter, which is what Low Rank is for. Low Rank would be where most hunters would end up staying for their entire career. High Rank being the cream of the crop, and then Master Rank being legendary hunters fighting legendary beasts. Do you think an average hunter should be going after Elder Dragons? The point is that we become the special ops of special ops. Yet apparently we can just bring anyone on those missions. The NPCs classically treat you differently as you climb the ranks. I played 4U extensively, I really enjoyed it. Even High Rank is somewhat of a rarity amongst hunters, and Master Rank even rarer. The guild also severely restricts how they give you quests until you prove yourself, something you never see for the others. That was my point about the "knights" and "other hunters". Having that title would not confer MASTER Rank. In all likelihood, it would make more sense for them to be Low or High Rank hunters, which given the subject matter of hunting giant beasts is still impressive. But if everyone is a Master, then nobody is. Just removes the specialness entirely. I also did not say the skill floor and ceiling have completely fallen, just that they have fallen a large degree. The weak spots in general monster hunter are in no way the same as the old glowing hit spot mechanics. The point was that monster hunter sourced those weak spots organically. Yes, a head is a weak point, but that actually makes sense on certain monsters. Even Gore Magala having a "glowing weakpoint" is not the same, since it actually makes sense for it as a monster. The anomaly monsters just have random spots all over them to strike with the barest of fluff in the parasite things. It seems like we are talking past each other a bit, so we'll likely have to agree to disagree. A lot of my point is that, yes it doesn't necessarily mean they are going to ruin the franchise, BUT the slapdash way they have been implementing things points to a trend that indicates they aren't being careful enough. The current team doesn't have the reverence required for the source material to ensure my confidence personally. Nice talking to you though. Like I said, we seem to be talking past one another, so agree to disagree. I appreciate you watching the video.

  • @tritonerbui7724

    @tritonerbui7724

    Жыл бұрын

    @@VaulickTheCrow Oh ok yeah nice talking, i'll just get off this last thing i wanted to say in response. What I'm saying is that the followers, while yes, won't kill you, they aren't the biggest dealers of dps either. So if you can get a squad of competent hunters together, they'll easily carry their weight and kill the monster faster than the followers. Also the followers AI doesn't seem to be perfect i've found. They'll frequently mess up the wyvern ride, they won't use endemic life as often as a good human player will, etc. If you're having horrible luck just running into noobs, then sure you'd probably benefit from just running the followers but a competent group of hunters will always outperform the followers 9 times out of 10, far from being just a net neutral. Again as for the whole "special ops" thing, yes we obviously become better hunters by the end, but what I'm saying is that the npcs they allow us to bring are clearly fighters themselves (again like knights, instructors, hunters, etc.) Jae, Rondine, Fioyrane, Galleus, etc, are knights. Itsushi and Arlo are instructors, Fugen is a retired hunter. It's not researchers like Bahari coming with you. Little girls like Chichae can't all of a sudden pick a weapon and one shot Valstrax. Minayle can't come with you and solo a hunt. The game was very careful with how they chose which npcs became followers, reserving it to mostly people with clear combat experience like knights, hunters, etc, (with the exceptions of the twins ofc). Now are they masters like you? No. But I don't think it's too unreasonable to think that knights and other combatants in a world full of monsters would be able to at least hold their own in a hunt. The followers are doing no where near as much dps as you are (or as any real hunter tbh), so if you want some indication that they're not at the same level as you for immersion, well that's a pretty good one. Also those like Luchika tend to cart very often, another indicator that they're not exactly masters. They need more time/help to do what you can do. Though again I don't think that should exclude them from hunting since at the end they're still warriors respectively. Also I find it curious how you're unwilling to suspend your belief that knights and other warriors can come on hunts, yet you seem to have no complaints that small cats and dogs can come with you, use weapons, and generally handle themselves in a hunt, even against elders. Are you also bothered by the fact that our hunters can wield weapons twice our size like they're chopsticks? I'm just curious, where do you draw the line in terms of realism in the game? As for noobs not being worth bringing on hunts compared to followers, that's not necessarily true. Having other hunters reduces the aggro on you, giving you more breathing room, which depending on your weapon can be a godsend. Having other players also gives you access to more damage types, items, etc. Though is is more subjective so it's different for everybody

  • @Cheekbeater

    @Cheekbeater

    Жыл бұрын

    Gonna have to agree with tritoners point here. It sorta feels like you're thinking too far into your belief, which as it stands, is fine. I just stand with tritoner on his points.

  • @grimreefer213
    @grimreefer213 Жыл бұрын

    Ok your point about monster hp scaling is interesting, and I understand your perspective, but I don’t think we can go back and I would be pretty annoyed if they removed scaling. You bring up a valid point that you want to be incentivized to play multiplayer, the way it is now there is little incentive to play multiplayer besides your own intrinsic motivation. But I don’t like the idea of removing scaling. I personally don’t like playing multiplayer generally speaking, for me it goes from monster hunter to monster slayer, it just feels cruel, beating up on the monster with four hunters just feels unfair like you are slaughtering the poor beast, unless you’re fighting something like Fatalis or a monster so hard that you are incentivized to play multiplayer and it doesn’t feel like you’re just brutalizing the monster. I like it when the monster targets me, and I have to learn their moves and respond accordingly, I don’t like playing with other hunters because it just isn’t as rewarding or fun for me. So I don’t like the idea of being coerced into playing multiplayer because otherwise it’s inefficient and a slog to do it solo. Getting more rewards for solo’ing multiplayer scaled hunts is an interesting idea, but I think it would still feel like a slog. I don’t like playing with randoms where the success of the quest is dependent on other people’s ability and not my own, I play solo the majority of the time so I dont want them to change scaling. If I had friends who played this game maybe it would be a bit different. But I do want them to bring back tempered monsters or something where you get more rewards and it’s much more difficult so you have some reason to play co-op, that being said you also introduce the liability of the shared cart limit. I don’t know what the solution is. I also don’t really care about immersion, it doesn’t break my immersion when I realize the monster gets scaled up when a player joins. MH Rise is an arcadey action game and I am fine with that. If I wanted immersion I would go play Red Dead Redemption 2.

  • @EyeBeZombie
    @EyeBeZombie Жыл бұрын

    Dunno if it's because I'm still only at HR but is the max lobby size stuck to 4 players? Like mhw had 16 players I'm assuming it's due to it being a switch game but still it feels very lack luster

  • @Lord-of-something
    @Lord-of-something Жыл бұрын

    The hp scaling is something i dont really like but it feels some what "needed" mainly because how busted you can make your damage. Sure it would work if the monsters just had higher set hp values but i also feel like the hunter needs to be toned down for this to be fun again. Also its very discouraging being the only one trying to cut a tail for example in 4 player hunt when the part break hp is bloated to infinity. Prob not making any sense idk felt like typing. Great vid tho :)

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    Hey man, vent if need be. Yeah, the hunter has kind of gone nuts in terms of capability. Not enough risk, too much reward, and too much focus on using Silkbind attacks.

  • @twinkiestorrstoenailclippi2122

    @twinkiestorrstoenailclippi2122

    Жыл бұрын

    @Vaulick The Crow agreed I was playing rise an hour or so ago and I was really thinking about how I missed just knowing how to use my weapons moveset as it was without silkbinds. But not using silkbinds means missing out on big damage. You gotta use em to do well. Switch skills absolutely NEED to stay though.

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    @@twinkiestorrstoenailclippi2122 Agreed. I actually think the Switch Skill aspect is a great idea. Sidegrades that allow for customization is fantastic. What I want to see more of, is how Tri changed things. Tri changed the battlefield by adding water into the mix. Which affected both the hunters AND the monsters. Also yes, I don't really care for the silkbind attacks either . The first 10,000 times you use them they are neat, but after that it's just boring. But because of their power, you need to build your damage rotations around them, which overcentralizes their use.

  • @TehSamurai
    @TehSamurai Жыл бұрын

    So I just started Rise and I'm not digging the multiplayer on PC so far. My first MH was World and it was much easier to connect to a hunt in that game (as this video demonstrates). My question is whether the HP increase for a monster is flat. If I start a hunt with multiplayer allowed and get the monster down to 500 hp, if another player joins, will that cause the monster to gain an entire extra bar of health. In other words, the monster starts with 10,000 HP, they go down to 500 HP, and then another player joins. Does that monster now have 10,500 HP? If so, that's kind of dumb, because most of the time, another player doesn't show up, and when they do, the hunt is almost over.

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    I would imagine it is based on the amount of HP the monster has left when said hunter joins. So if it was down to 500 HP, I imagine it bumps up to 1000 HP when a hunter joins. That would be the hope anyway.

  • @lennardkopfe2210
    @lennardkopfe221011 ай бұрын

    Love that MHTrii is back online again

  • @ConvergingWinter
    @ConvergingWinter Жыл бұрын

    I feel like Rise's multiplayer expects you to have 3 other friends to play with because idk how they could just ditch World's way of handling it because it is 10x better than what Rise tried to do

  • @jeroids3678
    @jeroids367815 күн бұрын

    Holy shit, having hunter for hire replacing followers sounds like a good idea.

  • @WildArmsV
    @WildArmsV Жыл бұрын

    What you talk about in the beginning is pretty much the "issue" that already exist in mmorpg, when auto matching starts being a thing. Feels like this is what all this stuff goes to. Not denying what you say just saying this isn't a "rise" "world" problem

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    I would agree with that to a certain degree. It looks good on paper for development teams... but it really takes the human and social element out of the game. Which given the main draw of the game is supposed to be the fact your are playing it with other people... seems to run counter to the purpose. I'm a firm believer that not everything needs to be automated, nor is the most convenient option always the healthiest for the communities of these games. It's like fast food, but for gaming.

  • @notarron8913
    @notarron8913 Жыл бұрын

    I play with a 4stack of my friends most of the time but the few times i've played with randoms they've been pretty chill.

  • @clowncarnival6208
    @clowncarnival6208 Жыл бұрын

    The easy way to join request hunts and not be in a lobby makes the online feel a lot less personal. That combined with the new bump in the player base, that while great to have more players, don’t seem as likely to hold the rules of etiquette I’ve grown used to with older games. Sure they’re were rude players back then. But for the most part people followed some unspoken guidelines on how to treat each other and how online play with randoms should work. It’s pretty gone for the most part now.

  • @edg8-eddylikescake312
    @edg8-eddylikescake31211 ай бұрын

    Yes I agree on all this!!

  • @breadtemplar2895
    @breadtemplar2895 Жыл бұрын

    when i first started i’d always get high rank hunters joining my lobbies and hunting with me for several hunts

  • @smoothieotter2084
    @smoothieotter2084 Жыл бұрын

    Yes.

  • @johantamin9671
    @johantamin9671 Жыл бұрын

    On the showing number point.. If the game did show the number isnt that mean they basically "encourage" the bully theory?

  • @RustyhairedAlp9575
    @RustyhairedAlp9575 Жыл бұрын

    The followers are all using 230 power weapons while us hunters are going in with 300+ RAW

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    This sort of depends on how the addition of AI hunters contributes any amount of HP to the monster. Remember, the monster doesn't have fixed HP. So say, if adding an AI hunter only adds half of the HP it would otherwise added if you added a player controlled hunter, then it's just as beneficial if not more so, to bring along AI companions. I've heard conflicting reports on how the AI companions work in quests, whether they add the same amount of HP or they add no additional HP to the quest. Suffice to say, their RAW has to be viewed in context with the above mentioned numbers.

  • @jurry132
    @jurry132 Жыл бұрын

    Is the matchmaking not more a problem because it is build for nintendo. Sure they ported it but still. It is developed for switch primarly

  • @jackiereynolds5658
    @jackiereynolds5658 Жыл бұрын

    Lol, I haven't even heard a mic go off yet, but I have only played MHR. I wish I would have played the others. But I'm also still new (only HR23).

  • @piscye1806

    @piscye1806

    Жыл бұрын

    Get a ps4 go play world

  • @Jose_Ruiz932
    @Jose_Ruiz932 Жыл бұрын

    I want to talk about the "Addded hunter cost 10,000 hp" bit you mentioned, cause it's a little misleading in a way Let's say it's just Hunter 1 and Hunter 2 are fighting a monster, a and this monster has 20,000 Hp. Let's say they did 30% (6000 HP) of the damage to the monster. Then Player 3 joins the hunt, adding 10,000 hp to the monster making the total 30,000. This may sound bad at first, but something important to note is that 6000 you guys did to the monster is no longer 6000 Hp. When a player joins and health is added to the monster, it actually scales the damage done to it along with the HP. So when P1 and P2 did 30 percent of damage and it had 20,000 HP, When the 3rd player joined and the monster gets an additional 10,000 HP, it's still missing 30 percent of that HP bar, meaning that 6000 damage turns into 9000 damage. Regardless of how much the HP scales, the progress up to that point is actually the same. In fact, because of this, the later in a fight a player joins, the less they have to contribute to the overall hunt. Meanwhile the earlier a hunter joins the hunt (Let's say the moment the quest starts), that player has to actually contribute more, but is capped at needing to contribute at most 33 percent of the damage (or contribute 25 percent if there are 4 players) to balance themselves out. So your example of P3 needing to deal 10,000 minimum to balance out the cost of them joining only applies if they start RIGHT as a quest starts, and the further and further you get into a quest before they join, the less they need to contribute. Another thing to note is that a monster that is scaled to 4 players in world/rise is roughly scaled to a multiplayer monster in old games. So if we compared the two situations mentioned it the video, it's still similar. In the old games, If one gigachad of a hunter needed to slay a monster solo at 40,000 HP, then they are going to need to do 30,000 HP regardless of whether or not they have help. In Rise or world, they are guaranteed to have help facing a monster at 40,000 HP cause a monster will never have 40,000 HP unless the other hunters are present. So in this situation, if the other 3 hunters just stayed back at camp and let giga chad do all the work, the effort in master rank world/rise is equal to the effort in previous G rank games solo. This still brings up the issue that if Giga chad wanted to make it easier on himself, he should play solo, but if the challenge is equal in both games then amount he would need to carry is the same as well. Technically speaking, the complaint here is that adding a hunter takes away the "Easier" difficulty you were playing in and now it's forcing you to play the "Hard" difficulty scale, which was the scaling forced upon you in previous games. Edit: Sorry if it's hard to read, English isn't my best.

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    I knew about the first part. Though it does leave out the fact that a hunter who just drops in won't contribute until they get to the monster in question. Particularly relevant when it comes to the need of spiribird gathering. Different problem though. Changes little about my argument regardless. I don't think it's misleading. Second, I don't know how to explain this section any differently without losing necessary information. Besides talking about how it "feels" to play in a scale system, I'm mostly referring to mechanical incentivization. The idea that players are most often going to do what the game is telling them is easier/more rewarding. Even if it's not the developers original intent. Once you hit a certain delta of damage contribution, the game is telling you mechanically that it's better to hunt solo with the scaling. It's more consistent, the monster is more predictable, you don't have to worry that others aren't pulling their weight. Now this has consequences when it interacts with a gaming community, besides what I mention in the video. Part of it I mention in the video, the divide it creates amongst the experts and the newbs. Experts don't want to pal around with newbs, because they aren't worth the cost of bringing them. Whereas newbs will party with anyone, because statistically it's either going to result in the same time or that person will be better. This breaks the fundamental community mastery loop present in previous titles, with experts hobnobbing with newbs because in a static HP frame, there is no cost to bring newbs other than potential carts or possibly the opportunity cost of bringing another expert. So newbs and experts fraternize less in a scaling system. Let's talk about the "Gigachad" scenario. It seems to ramble a bit there, though I think you're equating the fact that old multiplayer with no scaling is the same as 4 player scaling. Saying that it makes no difference since the GC player would need to carry the same amount of HP from a math perspective. While that is technically true, it misses the point. What incentive does the GC player have of playing with those other 3 players AT ALL? You even said it yourself, they're just going to slow him down. Whereas in that non-scaling system, despite needing to do the same amount of damage, GC actually benefits from bringing the additional players along since even if they weren't present the monster would still have the same amount of HP. The real competition here that I'm highlighting is that single player and multiplayer don't traditionally play well together. You usually need to pick one or the other, or you'll get a lesser version of both. Think of a machine, let's say the machine makes donuts. If you could have a small machine, that's not complicated and never breaks, and it kicks out 1 donut every 10 minutes or you could have a big complicated machine that's super complicated and is difficult to get working consistently... but it also kicks out 1 donut every 10 minutes... what machine would you choose for your donut needs? The point being is that multiplayer has its difficulties that it brings with to get the benefits from it. Teamwork, coordination, planning, team spatial awareness... there's a lot you need to manage to be part of a successful team. But, the benefit is that usually a team of players can accomplish what one player could not. If you could just do it yourself... why wouldn't you? Why go through all that hassle, add all these moving parts that can fail... just to end up with the same result of doing it yourself? The solution is to make the end goal more achievable using a team. Scaling it down to a single player invalidates the usefulness of players banding together. This of course comes at the cost of the more casual solo player, more is asked of them if they want to eschew the teamplay the game would be built around. My argument to this, is that MH was perfectly fine from a solo perspective without the scaling. You got to be the badass who was soloing team quests. My other argument, is that MH has been primarily a multiplayer franchise up until World and Rise. It's one of the unique draws of the game, and one of the reasons I still play it. I have plenty of solo experiences I can get from other games, I come to MH so I can band together with other hunters and take down threats, and have that banding together actually mean something because I CAN'T do it solo, or at least it's an uphill battle. Scaling invalidates that. I can either do a 6 minute hunt by myself, with no chance of failure. Or I can do a 10 minute one with others, potentially chasing the monster around, and having other cart. It's a no brainer which one I should choose. But it leaves a sour taste in my mouth because I want to WANT to pick the multiplayer option. But the game has incentivized me otherwise. Long wall of text over. TLDR : There is no TLDR. There are also community well being ramifications when it comes to dis-incentivizing the multiplayer. Players that traditionally play other games solo are far less likely now to branch out and engage with the multiplayer at all, after all it's going to result in the same times. So less community members, and of course players no longer need to rely on each to get things done efficiently. No need for helpers or teachers to get everyone on the same page. No camaraderie found in defeating threats that you could have just as easily taken on yourself. The list goes on. Of course, some informed speculation going on here, but I think people forget how impactful "seemingly minor" changes can have on things down the line.

  • @Jose_Ruiz932

    @Jose_Ruiz932

    Жыл бұрын

    @@VaulickTheCrow The reason I bring up the Gigachad point is because 4 player multiplayer in World/Rise is almost the same experience as 4 player multiplayer from previous games. Monsters are scale to deal with 4 players, both can have you fight with noobies on your team who you have to carry. Those noobies, as long as they are trying to do something the whole match, are contributing and learning and worth bringing. The biggest difference between old and new games is that they added scaling (they added weaker monsters for single player) and added in the option to join mid way through the hunt. You are right though. Because of these changes, you are less encouraged to fight monsters in multiplayer since if you are skilled enough, maybe fighting a monster alone with 10000 hp is easier than fighting one with a team at 40000 hp, since it always relied on other people being equal to you. Multiplayer in world and rise made it so that you no longer need to fight a 40000 hp monster solo, since you are forced to pick the 10,000 hp monster (Basically, if you play solo or multiplayer, both are the same difficulty unless the 3 other hunters are lacking, which can happen a lot now with the increased player base, so you are more likely to have a faster time in solo play.) I do believe multiplayer and single player can work well together. The way multiplayer works right now, fighting a monster solo is no different than fighting a monster with a partner with equal skill, and if that partner doesn't have equal skill, you might as well fight it solo. Here's how I think they should fix multiplayer. They should bring back the single player and the multiplayer areas like in the older games but rework the scaling. In the old games, if you wanted to experience G rank solo, you are going to have to deal with multiplayer scaling, which can make the casual solo play worse. Instead, I believe we should add scaling in a way where in stead of one hunter being 10,000 hp each, we instead use a multiplier. Instead of solo hunters having to deal with a monster HP x1 and 2 hunters dealing with monster hp x2, we have the solo hunter deal with monter hp x1.5 and 2 hunter monster hp be x2. This way, solo hunting is considered harder than fighting with a team rather than being equal, motivating you to play multiplayer. Meanwhile, you are no longer forced to deal with x4 hp solo. I also think the removal of joining mid hunt should change. It made sense in world, since all players needed to see a cutscene to play with each other, so players climbing together could just leave their game to join their friends, but personally I think it would be better to remove it from future games, since it can encourage lobby use and social interaction, it stops players from joining quests near the end, and gets rid of the unneeded down time of collecting spirit bird while other hunters are fighting (or maybe just remove spirit birds in general. When I join a hunt, I wanna help right away, not run around).

  • @elhomoflow
    @elhomoflow Жыл бұрын

    Dude even though I’m the trash Tier Hunter that gets carried by some Asians I need to agree. Funny as always

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    Hey, that's my point. Even if you aren't good at the game, you should still be allowed to contribute. Noobs can still get carried, BUT with no scaling they can still help the veterans. It's still better for the veteran to bring a noob, rather than playing solo.

  • @10samdaniel3
    @10samdaniel3 Жыл бұрын

    Same here as 2nd MH game I like the underwater battle in Tri and was disappointed when it's not in 3rd portable ... Now a days I don't like multiplayer since they just die 🤣

  • @charlie4696
    @charlie4696 Жыл бұрын

    We need more view in this channel! My god, such good content.

  • @kingtakeo8782
    @kingtakeo8782 Жыл бұрын

    This makes me sad, I miss MH4U

  • @swolegolisopod7340
    @swolegolisopod7340 Жыл бұрын

    I think my biggest issue with flinch free being a deco tax is that the blueberries will assume you have it and play with 0 courtesy. The amount of times I've been pumping dps out only to start getting flinched to oblivion by the pierce gunner from 5 miles away is really annoying.

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    Hard agree. Not to mention the light show that pierce ammo generates on the monster making it really difficult to see the telegraphs.

  • @puladan9296
    @puladan9296 Жыл бұрын

    But i love my friends screaming " use flash he is killig me", while i digg in my asshole the whole fight. 😂

  • @kamingleung3792
    @kamingleung3792 Жыл бұрын

    I was in shock when i can't wake my sleeping friend, when I tried shooting him and bashing him for at least 5 secs, with no fruition.The desperate feeling of seeing your friend being carted is just disgusting

  • @jaygutierrez5967
    @jaygutierrez5967 Жыл бұрын

    I hope that the next MH game removes 1 hunter scaling (at least for multiplayer quests) so that it doesn't feel like others joining my quests could be a burden.

  • @JoaoPedro-fd8re
    @JoaoPedro-fd8re11 ай бұрын

    my personal petty cherry picks: 6:17 you say immersion, but thinking about the monsters hp is kinda immersion-breaking too 7:16 you play multiplayer for fun or to hunt faster? 11:47 THAT would incentivize experienced hunters to play alone 12:27 idk its just a fun option that can be used or not, if breaks your immersion dont use it 14:38 because epic scene, lol 16:03 haha, about not interacting with each other, guess what? shockproof hahahaha further trivialization lets goooo capcon yiipeee 16:42 what? you should be aiming at other parts of the monster, not everyone should go on the head some monsters dont even have weakness on the head 20:49 what is the chance you speak of? also PEGI 12 game all the other points i kinda agree

  • @VaulickTheCrow

    @VaulickTheCrow

    11 ай бұрын

    My rebuttals. Of course I'm thinking about how many hits the monster will take until it dies. HP is just a codified stand-in for how much damage a thing can take in real life before it kicks it, not by itself is it immersion breaking. Sudden increases based on number of hunters present does. Ideally I would play multiplayer for BOTH. More fun AND hunt faster. I'm not so sure. At the very least a system of split loot would provide different flavors of cooperation. Either the hunt is faster and less difficult with fewer rewards thanks to more peeps, or the hunt takes longer and has a higher skill requirement but gives more rewards for soloing. You'd do them for different reasons, even if you had the choice. For now it's just faster to play solo AND you get the exact same rewards. Don't like it, don't use it is a non-argument. Mechanics do not exist in a vacuum. Every mechanic shapes the perception you have of the game. Case in point, the reason Souls games don't have difficulty sliders. Or why Monster Hunter has no overt difficulty sliders. Despite the fact that you could turn it up to your desired skill level, the fact easy mode would be in reach every time you have difficulties puts unnecessary temptation on yourself, dividing focus and potentially diminishing your experience. AI companions introduce quite a few issues, including the further trivialization of multiplayer. Rise's multiplayer has died significantly faster than any other Monster Hunter before it, likely due in no small part to this change. If they can't write or storyboard "epic scenes" without dis-regarding the capabilities of the characters in question, then they are just terrible writers. Flashiness is no substitute for substance and world consistency. There are many ways they could have done something "epic" without resorting to temporarily giving Fiorayne superhuman level abilities for the sake of a cutscene. Shockproof is yet another band-aid, though it is nice to be able to use some combat awareness to break para and sleep again. Being able to hit each other was a balancing decision made in the long long ago to prevent monster gangbangs. I explained myself in the video why I think it should stay. Whether the head is the weak point of the monster is not the point I was making. I simply chose it because it is the most common weak point shared by many monsters. The problem is that now every single hunter gangs up on the same weak point together, since they no longer have to worry about stunning each other. This caused a large increase in expected hunter DPS across the board on multiplayer hunts. The MH dev team responded to this by further inflated monster health pools, rendering the increase seemingly null. Additionally, this further punishes you if you aren't always hitting said weak points, since the health pool itself is inflated whether or not the weak points are hit at all. Both this change and the change of hunters not hitting each other have changed monsters into feeling less like creatures and more like punching bags. Given the chance to grow up? As in, stop the incessant hand holding and overbearing restriction for online interactions. The removal of information of how well you and others are doing in a hunt because "it might be used for bullying" is naïve at best and idiotic at worst. The devs are in a way infantilizing the community, assuming that they either can't handle or would misuse those tools. With more freedom the onus is on the community to self regulate, which it did a fine job of prior to World and Rise. Toxicity doesn't dissipate because you put the child locks on interactions. It just makes them fester. Also, it doesn't matter if the game is ok for children to play. The children of today are the adults of tomorrow. Best to start learning early on how to behave like someone who doesn't have their head up their ass. A restricted interaction environment can never teach those lessons, since they are given no responsibility to bear. I think that's all the points. Thanks for taking the time to offer up your opinion, hopefully you enjoyed the video.

  • @JoaoPedro-fd8re

    @JoaoPedro-fd8re

    11 ай бұрын

    ""Don't like it, don't use it" is a non-argument. Mechanics don't exist in a vacuum" yes they do, even in Dark Souls, Dark Souls doesn't have a difficulty slider, but the items are what define the difficulty, like playing as a mage or using summons or excessively buffing yourself before a fight. I interpreted followers to be somewhat like that, from a single-player point of view, like Dark Souls. It seems to work, but when implemented in a multiplayer game, it really incentivizes players to play solo permanently. They could have made that mechanic work differently, unfortunately it's not the case, but I still think it's an interesting mechanic, maybe if they expanded and improved it to not discourage multiplayer it could have been an addition that didn't decrease multiplayer, maybe it was the "experimental" version of that mechanic anyways, i enjoyed the video, good rebutals and thanks for taking the time to respond.

  • @VaulickTheCrow

    @VaulickTheCrow

    11 ай бұрын

    @@JoaoPedro-fd8re Honestly I think they knocked the companion niche out of the park with the cats and dogs already. Serves multiplayer decently and doesn't take up the same slots as people. As for the difficulty sliders in Dark Souls, yes you can make the game easier by optimizing from an RPG perspective, but that is fundamentally different from picking a menu option to make things easier. The former forces you to engage with the game in a meaningful fashion to lower the difficulty. It feels earned, and not arbitrary. The AI companions in my eyes are much closer to a menu difficulty slider. You don't train them, you don't pay them, they don't require anything from you specifically other than a couple quests that they already help you complete. It's just, bring them along to make the game easier. There's nothing meaningful to engage with. At least with the cats and dogs I can equip them, train them, and shape them. Their performance is a reflection of my knowledge of their system. Also no problem man, glad we can have a civil discourse on things we agree/disagree about. Nice talking to you.

  • @FateTestarossa
    @FateTestarossa11 ай бұрын

    Hey got your Video in my Recommendations, its a good Video. The find Multiplayer quest thing is sooooo Badly. Let us i finish the Game now i want do my Event Missions. Now i need to wait or do it Solo untill i hit MR and maby find some one. World was so much better i can see a Mr 1/3/6 quest maby i Finish the Mr 1 one's but i can help him and maby hunt more together. To explane you how HP works. When you fight a Mr Rathian she had 30k Exp, then you do some Hunting and she is down to 15k (50%). Now some one Joins your Lobby and it get 20k more life, but the game add the 20k to the total Helth Pool. That mean first the game does 30 k +20 k =50k now the game Checks how Far you are befor the Join you are at 50% done so game goes 50% from 50k = 25k, that means your Monster get only 10k more life. But this works only for Joining, if you start the quest with 2 player it has 50k. Now a Point no one sees. Aggression Rise have a BIG Aggression Problem. First Problem EVERY Weapon has a Counter/Guard/I-Frame. Because every one has this Monster got more Follow up Attacks and DONT care if you Block the Attack. Because the Game want Punish the Player to use Gurad on all attacks. Thats Resulting on let us say Malzeno do his Spike attack, if he Hits you he ends the Move and do Somthing else. But if you Doge/Guard/Wirebug guard he do a Second Spike attack so if you Peak Counter from Charge Blade or HBG the Second hit hits you 100%. Same like Bazezel if Counter his Signatur Move then he first hits you AND explode. And then you have Valstrax that has Follow up atk for his Follow up attacks. Second Problem You'r Palico/Dog/Ki dont pull Pull Aggro or only Minimal. I can remeber me on World were my cat and me get even Aggro so, i got a Attack the next attack gets my Cat.(with Shild cat even more Aggro on the cat) The new Systeam give me 80-90% Aggro specifically as Bowgun play with Critical distance and Ele/Ele Pirce/ Pirce. Were the game says you DONT STAY CLOSE TO THE MONSTER with that Ammo or you do less dmg. But how shoud i do that when i have 80% of Aggro. The Problem of why is that now a thing is first every one can block. Second every one can use the Pets so to Balance this Pets pull less Aggro on default because if they do the Same like World you woud only get aggro every 8 attacks. And the game WANTS that you play Dogo and and forcing you more to play that. Problem 3 because they have now more Aggression and Aggro on one Player thay can cheat on you. Let us say Rathian hits you with a Fireball, you want to heal because the 360 come and unlucky hits you. Now you want to heal unlucky Rathian wants to do her Tail atk and you doge, then she do the Same again you doge she Lands and did her Big fireball it hits you are dead. So were was my time window to heal? Other MH Game have something like a 50/50 Chance, that mean Rathian do her Tail wipe and glide to the ground and stay there for 1-2 sec thats your time to atk or heal. Now i need to Doge 3 attacks in a short time because i need to heal. Take note i take Rathian only because of her ez to read Pattern Exploding Bazzel did exactly the Same. I never died so much on a MH Game because of Chain attacks. Ive you read so far have a nice day Hunter❤

  • @parafoxl7619
    @parafoxl7619 Жыл бұрын

    But the monster adds less than its base HP per player. So even if the person doesn't perform as good, it should, in theory, still be a lot faster

  • @TheZanzibarMan
    @TheZanzibarMan Жыл бұрын

    A lot of these issues are solved by having friends, just saying.

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    Friend co-op should not be used as a band-aid to fix a system. Especially one that didn't have these problems pre-Rise. That and having multiple friends who also play Monster Hunter gets rarer and rarer as age goes up. I'd like to be able to meaningfully interact with other players on a more regular basis, which would be greatly assisted by fixing the systems.

  • @tamonize1266
    @tamonize126611 ай бұрын

    Listened to the intro.. And why complain about randoms when you can use hunter connect with your people? It seems to me they widen the options to play multiplayer.

  • @cheerfulyeti5224
    @cheerfulyeti522410 ай бұрын

    4:19 boy have you heard of monster hunter now?

  • @VaulickTheCrow

    @VaulickTheCrow

    10 ай бұрын

    One of those times I really, really, really didn't wish I had been right.

  • @cheerfulyeti5224

    @cheerfulyeti5224

    10 ай бұрын

    @@VaulickTheCrow 😭😂

  • @Mikalya
    @Mikalya Жыл бұрын

    I started in 4U and totally miss the MP experience there. Join a room, say hello, see the quest and with the other randoms start talking about what to do, if it was a Gogmazios hunt "Okay, someone can bring IG? I can take care of dragonator and the cannon", i remember some double apex gq140 quest, going with my full sleep DBs and getting a strategy around me sleeping the jangs and the other people dont minding bringing GS for huge dmg. If it was Dahren hunt, who gonna take care of the bong, you needed some part broken but you werent that good at the specially good weapons to break parts? ask for help, a lot of people didnt mind. I like MHRSB a lot but i can agree a lot, with the HP scaling, why bring other people? average player just make my hunts that much longer, why not just pick utsushi and hinoa, get damage boost songs and the monster dont get any scaling HP. All parts break way too easy, there is no point in asking somebody for help, the fact that now Diablos horns can break just by sneezing at it, no need to bring a hammer, piercing bowguns, a bow or CB, just do you own thing and they gonna break without a problem. New monster Risen Valstrax? why hunt him with other people since he easily kill players, better just go solo, is way easier and with higher chances of finishing the quest than with teamplay from the average online experience. My first Gogmazios hunt was watching that thing shooting the explosive black thing, slamming, out of nowhere flying to go everywhere and shoot even more explosive stuff, one of the dude used the cannon, shoot him down, Proof of a hero in the background, everybody jumping to the arena to do our dps, our CB guy going for the back to get the prototype dragonator, using it, keep hitting him and killing it after that while gogma was in the floor. So far after 600+ hours, rise is good but i cant remember something in online worth remembering other than some bugs and thats it.

  • @herberthue7273
    @herberthue727311 ай бұрын

    Yeah its the same problem you face with all multi-player mode you will meet alot of idiot who can't really play but they do want to play but no as multi-player more towards solo..

  • @CatsOnMars420
    @CatsOnMars42024 күн бұрын

    *Actually liked rise and enjoyed the game*

  • @VaulickTheCrow

    @VaulickTheCrow

    24 күн бұрын

    I did too, I just had gripes with certain systems that were introduced.

  • @CatsOnMars420

    @CatsOnMars420

    24 күн бұрын

    @@VaulickTheCrow I was just being bitter my man, your points are valid and I’m just being a turd. My main gripe in the game is getting that one slot augment with a decent mail of hellfire roll.

  • @VaulickTheCrow

    @VaulickTheCrow

    24 күн бұрын

    @@CatsOnMars420 Yeah, I really dislike the RNG factor of builds. I'm done with the game, from a gameplay perspective, but I could... if I spent another 100+ hours... could get a slightly improved build. Which makes me feel like I'm not done. Leaves a very dissatisfied taste in my mouth.

  • @rockerduel00
    @rockerduel00 Жыл бұрын

    My feelings exactly. Granted lobbies are only 4 player, multiplayer feels like a big step backwards from MHW. I imagine some online design choices were influenced by limitations of the Switch. After 350+ hours on Xbox, lackluster matchmaking has driven me to learn the Hunter Connect feature in hopes of improving the experience. Reluctantly hopeful, RockerDUEL

  • @AdrianRodriguez-zs1lo
    @AdrianRodriguez-zs1lo Жыл бұрын

    I loved hunting and bonding with my favorite NPC's but they heavily deincentivize interacting with other players. I think they could add different ways to interact with npc's but idk about bringing back NPC's like this. Connecting Guild Cards with NPCs could be okay but I think it might still deincentivize playing with random players

  • @falseprofit9801
    @falseprofit980111 ай бұрын

    Reject modernity, return 2 Monster Hunter Tri emulator community. 💪

  • @ohmabones2492
    @ohmabones2492 Жыл бұрын

    I miss drinking beer with the boys And showing off my gear to noobies 😞

  • @VaulickTheCrow

    @VaulickTheCrow

    Жыл бұрын

    Don't forget having too much and passing out on the bench lol Good times.

  • @deathking9278
    @deathking9278 Жыл бұрын

    Eh. Ai hunters were a good introduction as they could only be taken on specific quests and their only contribution was making you die less. Damage wise they did nothing. Then people wanted to be able to take them on any solo quest and Capcom obliged. Same thing happened with the end of hunt "who did what" stuff in world. People complained about it and they took it away. Tho I do think they should find some way of telling people that information. The main thing I disagree with is the "lobbies feel dead" or are worse. Old school lobbies were just as dead as now in the communication aspect. Only form of communication usually was the lobby title being something like "farming rathalos" and then after that nothing

  • @GMelo1400
    @GMelo14009 ай бұрын

    AI followers are just like Elden ring spirit ashes… if people don’t like, people don’t use.

  • @VaulickTheCrow

    @VaulickTheCrow

    9 ай бұрын

    So do you think Elden Ring and MH Rise should have difficulty modes? Or vastly overpowered weapons that completely invalidate other weapons? Infinite health or money modes? I mean if you don't like them, then you just shouldn't use them, by that same line of logic. Mechanics don't exist in a vacuum, they all conglomerate to create the ambience and feel of the game. AI followers as implemented mess with the immersive aspects of the game, in my opinion. Plus, they do have a legitimate impact on the online functionality of the game, plenty of people who would have participated in the online function now no longer will due to being able to simply use AI companions.

  • @GMelo1400

    @GMelo1400

    9 ай бұрын

    @@VaulickTheCrow your first paragraph don’t make any sense and has nothing to do with my point so I won’t even bother to reply that. MH rise Multiplayer factor is completely garbage, mostly for the criteria of joining other people’s quests but I agree about the other reasons as well. What I’m trying to say here is: just like in Elden ring (spirit ashes) AI followers don’t bother that much because I don’t use them. Simple as that. I would rather not having followers in the game but the methods of joining online quest is so terrible that followers give opportunity to people kill tough monsters. Capcom shouldn’t change online system from world. But Capcom sometimes make dumbs decisions.

  • @phreak9263
    @phreak9263 Жыл бұрын

    Monster hunter won't be good again until they get away from Nintendo.

  • @Daoshifu
    @Daoshifu11 ай бұрын

    Flawed assumptions, cherry picked arguments and international contradictions. Bad video altogether. Technically well put together and well narrated.

  • @ezhno7137
    @ezhno7137 Жыл бұрын

    I find it better because it's faster to join even though I'm so far away from my friends. If you want a challenge, play the old games lol.

  • @painbottv

    @painbottv

    Жыл бұрын

    If only there were MH4U and MH3U ports for the PC then i'd definitely do that. I'm not exactly fiending to play on my 3DS again.

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