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Modular Mayhem!!! Zabaz, The Glimmerwasp Commander Deck Tech EDH

This is another deck tech video and this time it breaks down a Zabaz, The Glimmerwasp Commander deck. This is a crazy fun EDH deck to play with your friends.
Full Decklist:
tappedout.net/...

Пікірлер: 4

  • @Bentlyboss
    @Bentlyboss9 ай бұрын

    Full decklist is in the description. If you have suggestions for future decks let me know.

  • @schwarzertee7586
    @schwarzertee75869 ай бұрын

    Why not play Oswald Fiddlebender in this deck? He is a sac option (where you don't have to rely on that terrible R: Destroy target artifact you control) plus he just tutors out the next modular creature. on the same note: What about Slobad, Goblin tinkerer. another sac option plus indestructability on command. also also: goblin welder. Also: Play more ramp, dude. Even agressive decks (which yours is not rly) need ramp as 1 and 2 cmc creatures aren't going to cut it for very long. Fellwar Stone Talisman of (W/R) Fire Diamond Pearl Diamond etc. basically every 2 cmc manarock you can run that makes colored mana. You might even get away with mindstone. you need more draw. If you run out of cards, you are left topdecking. I have come to the conclusion that the best draw red/white can muster is red. Play wheels. Wheel of Fortune (obviously kinda expensive) and it's slower, less efficient cousins: Wheel of misfortune (for you it is a wheel of fortune everytime), wheel of fate, reforge the soul... pepper in some impulse draws and you wont lose steam once 1-2 opponents are dead. swap path to exile with swords to plowshares, life on an opponent is infinetly less troublesome as ramping them. Monologue Tax and Smothering Tithe are whites best additions to any deck, especially an agressive one. You run 37 creatures, play city on fire. you know the red damage trippler? you can cast it for free pretty quickly.

  • @schwarzertee7586

    @schwarzertee7586

    9 ай бұрын

    oh yea, another GREAT advice that took me way too long to figure out: Dont play "comes into play tapped" lands. Don't. There is NO reason to do so anymore. Excempt are ulity lands because well, they offer a utility that is much much better than any other land you could've pulled and triomes because they are fetchable. But Temples? Gain Lands? All that shit? Leave it out. Replace it with Pain Lands, Batlle Lands etc. there are so so many dualcolor lands that come into play untapped (most of the time) that you really dont need to play this crap. and if in doubt: replace it with a basic. nothing beats a basic except for alpha duals. Especially in 2 color decks. Like... you most of the time need 2, maybe 3 specifically colored pips. as in: you'd be fine if you drew 3 mountains and 20 plains. yea SOME plays might become awkward, but most of the time it's enaugh and your ratio almost never (probabilities) is that scewed in one direction. just ditch that shit.

  • @Bentlyboss

    @Bentlyboss

    9 ай бұрын

    I like your creature suggestions and especially, slobad, the goblin tinkerer. I would argue depending on the situation though path to exile is more flexible because it hit indestructible creatures. Would of loved to run both but trying to keep the price and I know it’s not super expensive and will probably put in but replace volt charge instead.