Modelling vaults in Blender - The Roman Arch
Ойын-сауық
This video is the first episode of a miniseries which attempt is to streamline the modelling process for some of the most common type of vaults. Step-by-step tutorial broken down into easy bits for you to get back to whenever you need!
Check out my Classical Mouldings pack - vol 1! 👇
blendermarket.com/products/cl...
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Timestamps
00:00 - Intro
00:22 - The barrel vault
02:40 - The barrel vault with lunettes
05:50 - The dome
09:22 - The groin vault
11:04 - The pavillion vault
Music:
Ardie Son - Footprints
Brooklyn classical - Vedrò con mio diletto (Vivaldi)
Ohad Ben Ari - Claire de lune (Debussy)
Ohad Ben ari - Love Songs Waltz (Brahms)
Bishara Haroni - Gymnopédie No. 1 (Satie)
Emmanuel Jacob - Karpathos
My contacts:
Twitter
/ hbitproject
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hbitproject@gmail.com
Пікірлер: 75
Been working in 3D for more than 20 years now. Your channel is hands down the best one when it comes to simplify complex processes. Kudos, my friend.
@hbitproject
Ай бұрын
Thank you! That's a high praise 🙏
I love how you manage to uncomplicate these structures that look so intimidating at first.
Content that very successfully explains the methods of modeling the details of ancient architectural structures. We thank you. Wonderful!
Dude your channel is so awesome
I am an architecture student and a blender enthusiast and I absolutely love this video, and your others like it. You explain it so well, and have a great workflow.
@hbitproject
5 ай бұрын
Thank you very much! ❤️
as someone who has recently discovered a love for modeling VRChat worlds using blender and then importing them to explore in VR, these videos of yours are SUPER inspirational and very helpful, thank you so much for posting these
Your work is sublime.
awesome so much i'm look at oriental ,ancient iranian architecture and some stuff are diffcult ,this helps :)
You blew my mind!
Dude, fantastic content. I love all the traditional architectural motifs you explore and the narration for construction philosophies and insights is just the cherry on top.
@hbitproject
8 ай бұрын
Thank you very much, I'm glad to hear that! 🙏
I'm really appreciate you!! You teaching and sharing very important things here..Thanks a lot!!🙏
Thank you for these amazing tutorials 😃 I've wanted to use Blender for architecture for so long but I didn't know how to do it exactly despite having watched many tutorials here on KZread. Your videos are great for both beginners and experienced users alike.
So good! thanks!
Great work!
I needed this, thanks
Stunning! Can't wait for the next one also! Massive respect to you
This is gold, thanks so much
Thank you! So helpful and easy to follow.
Pretty cool, so many tricks I didn't know!
Thanks very much! Another outstanding tutorial.
Wow, very smart approachs.
Waiting for part 2 !!!
Outstanding work sir! Your videos are such a great resource. Molte grazie!
Straight up genius as usual, thanks!
I love your videos! Makes more complex projects seem more manageable and streamline to achieve :)
Teşekkür ederim dostum.
Great video!❤
Fantastico ❤👏
Genies
i really like your channel.
So good
Your modeling skills really are top notch, mate. I love your videos, thanks for sharing this stuff with us
@hbitproject
8 ай бұрын
Thank you! 🙏
YESSSSSS ANOTHA UPLOAD
HOLLY MOLLY! i love it! this is what i was needing! when are we be able to see the second part?! !?!?!
Bravissimo come sempre !!
@hbitproject
8 ай бұрын
Grazie! 🙏
You are a genius 👍
Keep it up, buddy!!
hbitproject video starts: "Let´s create a circle with 24 vertices" But nice work as always.
@hbitproject
8 ай бұрын
🤣 that's true. I need to avoid going over the same steps too many times!
@biano.black99
8 ай бұрын
No don´t do that, it wasn´t meant as a critic. I love the step by step process. Just a little joke :) @@hbitproject
You have to apply all transfprmations, if not simple deform modifier makes a parabola instead of a semicircle.
damn , that's so good !!! how it only gets 8 k views, that's crazyyyyyyy
Love it! Just one thing I found out today, you can copy value directly as drivers and paste them as drivers which should save you a few seconds when setting up the array modifiers
@hbitproject
8 ай бұрын
Thank you! That's awesome, I didn't know that. I'm going to include this method in part 2 👍
Great pro tutorial, thank you very much, very instructive. 🧡 at #4 you could maybe also use Blender's Cross Joint. ADD(activate extra objects) Mesh Pipe Joints (cross/Elbow/N/T/Y joints)
@hbitproject
8 ай бұрын
Thank you 🙏. Yes, that's surely faster!
The surfaces that you are able to get with your techniques blow me away. How did you learn all of this?
Kinda want to test if tessalate will work for arches so you could have a modular asset that can fit different kinds of pattern designs.
Well, i am interested in this architecture too, but i never use polygonal method, instead, i use curves because of flexibility and accuracy and then i convert them to vertex.
Complimenti, hbitproject, davvero uno splendido tutorial! Ho però un problema con la barrel vault, la prima: al momento della piegatura, non mi forma una semicurconferenza, ma si incurva a U capovolta e lo spessore della mesh aumenta esageratamente. Avrò provato una 40ina di volte, ma niente. Quale potrebbe essere il problema?
@ppzenit
8 ай бұрын
Ho avuto l'illuminazione: forse "applica scala" e mi pare a posto.
Fantastic-when will there be a full course?
@hbitproject
8 ай бұрын
Grazie Domenico! Spero verso fine anno
🙌🙌🙌🙌
Great tutorial, how did you do the decorations in 11:56 for fan valut?
Wow, thx. Now I have a desire to create a subway station
Why does it not work with the simple deform modifier?
How exactly did you create the diamond coffers?
@hbitproject
8 ай бұрын
In the end it's just a cube rotated by 45 degrees (still you'll need a squared base though)
beautiful, since im new to blender, why do you prefer avoiding booleans??
@TOC-1775
8 ай бұрын
Harder to clean up with booleans than just building the shape
@hbitproject
8 ай бұрын
Booleans are great, don't get me wrong, but more often than not they require some extra clean up
Problem with first type is tha tiles should not bend, but rather be placed on curved surface while keeping their original straight shape
@user-ip1lu3zz2p
8 ай бұрын
I got the same problem. I tried thousend of times but nothing.
After “instancing on faces” and turning on all modifiers, instances have on offset from the plane(
@hbitproject
7 ай бұрын
Hello, have you tried applying the location? To what vault are you referring to?
Are you italian? Anyway, nice videos and great channel :)
@hbitproject
8 ай бұрын
Grazie! Sì sono italiano 😄
@ericdidom6763
8 ай бұрын
@@hbitproject Mi sembrava, un po' dall'accento. Almeno lo capisco bene :) Per curiosità, dove hai imparato a modellare così bene e per che fini? Per l'università? Per i beni culturali? Io studio architettura e mi sono avvicinato a Blender per una tesi - che non farò - su una domus tardoantica ad Ostia: provenendo da Rhinoceros - che assecondava a perfezione le mie smanie di precisione millimetriche -ancora non mi sono abituato a Blender, ed al suo approccio scultoreo. Cioè la modellazione di un toro di una base attica, per dire, che in Rhino avrei fatto come rivoluzione di una/un semicirconferenza/semicerchio attorno ad un cilindro (o in altro modo) partendo da un curva esattissima di qualche trattato o rilievo, e che invece in Blender si ottiene modellando la materia di un cilindro, mi ha mandato in tilt e sto ancora abituandomi.
how tf they did it in real life?