Modeling a Sword from Concept Art in Blender 2.8 [MEGA TUTORIAL]

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In this video, I'll show you the basic steps in how to model a basic stylized sword using concept art in Blender 2.8. I'll go over my workflow, tips and tricks, common issues and much more!
This first section will cover creating the low poly and high poly models.
Right off the bat, I'll demonstrate my methods of creating the first basic starting shapes and how to break down complex shapes into more manageable pieces.
As I work through all the various pieces of the sword, I'll be showing my though process and fixing my mistakes to demonstrate how to solve common problems you will face as you're creating your models.
After the low poly is complete, we move onto the high poly. I'll show you how to properly prepare the model for high-poly, how to use subdivision and bevels to refine and give your model that extra 'pop' needed to take your modeling to the next level.
Grab the Concept art here on my site:
stylizedstation.com/gallery/m...
Concept Art by Max Davenport.
------------------------------------------------------
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Пікірлер: 189

  • @StylizedStation
    @StylizedStation4 жыл бұрын

    Check out my Unreal Engine + Texturing Courses for beginners: bit.ly/3GPPHZo Or you can yield to my overwhelming power at: patreon.com/stylizedstation

  • @stigovelillemoen7635

    @stigovelillemoen7635

    Жыл бұрын

    😅r

  • @DrGold-ks1mp
    @DrGold-ks1mp Жыл бұрын

    Great tutorial! 2 tips: 1. Pressing f on an edge that has edges on both sides of it creates a face between all of the edges for you, so at the 26:38 you could just hold down F and it would automatically fill in the faces. 2. The 'mirror' modifier is essentially symmetrize but it constantly updates so you don't have to make changes on both sides. You might've already learned this in the 3 years since this was posted, but just In case

  • @raycasted
    @raycasted4 жыл бұрын

    Ah crap, I sat on the toilet for 3 hours

  • @TylerDane
    @TylerDane4 жыл бұрын

    "break it down into small manageable chunks" 3 hour video

  • @ThomasPotter

    @ThomasPotter

    4 жыл бұрын

    he meant the sword, not the video.

  • @koi8217

    @koi8217

    3 жыл бұрын

    Honestly making a full model in 3 hours is an impresive feat in itself with how much he did

  • @davidbenon3078
    @davidbenon30784 жыл бұрын

    Thank you so much! Perfectly explained tutorial, managed to finish my very first 3D project! Yeaaah!

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Great job!

  • @ironhector3265
    @ironhector3265 Жыл бұрын

    I paused as you went along and did the steps myself and that helped a TON.

  • @teeell4018
    @teeell40183 жыл бұрын

    Thanks! Was exactly the type of video i was looking for. Helped me better understand thought process behind everything. 🤙

  • @titosusva7174
    @titosusva71742 жыл бұрын

    the think i like the most of this video is the short cuts to do the things in the bottom left corner

  • @penguinfish27
    @penguinfish272 жыл бұрын

    I absolutely love your video my guy, this is amazing. I do blender also and its amazing to watch another person with a different style work. Your also amazing at this Props to you my guy.

  • @EPICPWNER7809
    @EPICPWNER78094 жыл бұрын

    Always wanted to make a cool sword like this; thanks a lot for this tutorial. It gave me a great idea on how to set up and organize my work flow.

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Thanks luffy

  • @scriptsHUB
    @scriptsHUB3 жыл бұрын

    2:34:52 [Make sure to select all] Mesh > Clean-Up > Merge doubles/Remove doubles

  • @scriptsHUB

    @scriptsHUB

    3 жыл бұрын

    2:35:13 [Make sure to select all] Mesh > Normals > Recalculate Outside

  • @scriptsHUB

    @scriptsHUB

    3 жыл бұрын

    2:37:36 How to properly fix N-gons (Example #1) [Make turn to turn on “Snap” (the magnet) and set it to “Edge”]

  • @scriptsHUB

    @scriptsHUB

    3 жыл бұрын

    2:45:33 How to properly fix N-gons (Example #2)

  • @scriptsHUB

    @scriptsHUB

    3 жыл бұрын

    2:51:45 [Step-by-step procedure on “smoothing” and “perfecting” mesh] Mesh > Shading > Smooth Faces [If too dramatic, add “Edge Split”]

  • @thepman3798

    @thepman3798

    2 жыл бұрын

    Thanks!

  • @nickthepick7081
    @nickthepick70813 жыл бұрын

    feels so good having the boxcutter addon

  • @zahreddinesoualem3213
    @zahreddinesoualem32134 жыл бұрын

    in my simple opinion the thing that makes this modeling tricky is because you use a lot of object for each pieces when you can use a single object for these pieces , then you can add more object in EDIT mode but when you go back to OBJECT MODE they still one piece I think you know what I mean , at least that's the best tuto I've ever seen before I learn more things that makes me improve my skills in modeling THANK YOU SIR

  • @8505angel
    @8505angel4 жыл бұрын

    I really like the long format for this kind of tutorials, but, where is the UV Unwrapping and texturing in substance you talked about? Great job btw!

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Great suggestion!

  • @blenderukir
    @blenderukir Жыл бұрын

    Great tutorial, thank you

  • @TheSoprah
    @TheSoprah4 жыл бұрын

    OH MY GOD! I can't wait to start with this tutorial. Thanks a lot man!!

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Anytime! More coming :)

  • @AbhishekKumar-yq8je
    @AbhishekKumar-yq8je4 жыл бұрын

    finally my sword complete today.. thanks you man please upload video for texturing in substance painter... I can't wait to give texture to this beautiful sword

  • @tareecaree7640
    @tareecaree76403 жыл бұрын

    good work m8, learned a lot from this video, thank you :D

  • @elnanwagsingan7958
    @elnanwagsingan7958 Жыл бұрын

    tons of thanks

  • @fribiesdi
    @fribiesdi Жыл бұрын

    I think by now after 3 years you already know two things: 1 - F2 add-on rocks. 2 - The Mean Crease is the recommended method for sharp edges in replacement of the close loop cuts. But this is a very good mega tutorial, I will follow along very soon!

  • @jojomicheldu59
    @jojomicheldu592 ай бұрын

    You say "We'll figure it out later" every minute omg I thought I wasn't a perfectionist until I watched this video 😭

  • @grizeldiSLO
    @grizeldiSLO4 жыл бұрын

    FYI, when selecting a line of vertices, instead of clicking on every single one of them or C selecting them, select the first one, then ctrl + select the last one and Blender will automatically select all the vertices in between as well. Works on edges and faces as well.

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Good tip

  • @maxdavenport9355
    @maxdavenport93552 жыл бұрын

    Haha well this is a fun surprise! Great tutorial :) Thanks for using my design :P

  • @zx3edits745
    @zx3edits7453 жыл бұрын

    Thanks!

  • @OttrPopAnimations
    @OttrPopAnimations Жыл бұрын

    this is incredible...

  • @undermanned983
    @undermanned983 Жыл бұрын

    I've seen this sword so much finding art for dnd weapons. Sitting in my item spreadsheet waiting to be earned.

  • @Ali-sn8gw
    @Ali-sn8gw3 жыл бұрын

    amazing amazing amazing

  • @terminatorpg1067
    @terminatorpg10673 жыл бұрын

    Just a quick tip: After smooth shading you add the edge split modifier and then the sub surf. The edge split mod stops working after you add the sub surf, so there is no point in adding it.

  • @BolognaPONYProduction

    @BolognaPONYProduction

    Жыл бұрын

    Notice how he purposely avoided your question. There's a special place in hell for your kind. Just kidding, good point.

  • @wilmermonsalvo2560
    @wilmermonsalvo2560 Жыл бұрын

    Still working as of today, ty!

  • @user-jm7xn6cm4d
    @user-jm7xn6cm4d Жыл бұрын

    Omfg it's 2 AM , I don't know what's going on here but I wanna to watch the whole process)))))

  • @felipealbuquerque6309
    @felipealbuquerque63094 жыл бұрын

    Man... some tips Enable Native Addon named F2. Provided you have 4 vertices to fill in a row you just need to select the first edge and keep pressing F to close the loop.. Numpad Divide key "/" will make it go to something called Local View, which isolates the selected objects. It works as a toggle so you don't need to Select, Ctrl+I and H. Also it just unhides what was visible before and not everything which is pretty convinient. Bevel modifier set to Weight it's an interesting way of sharpenning edges, select the edge, set the Edge Bevel Weight to 1. Use it before the Subsurf (actually sometimes you don't even need to subsurf specially with models with a lot of flat surfaces), this way you don't need to manually add the holding edge loops. After bevel and subsurf(or not) think you should not use Edge Split modifier as it may bring you some unwanted sharp edges(actually split), that's why the bevel wasn't working good I believe. Alternativelly to the Edge Split you can use Auto-Smooth which does pretty much the same but not spliting the edges.... but still don't think it's very useful for the HP model. There is a way to select most of the sharp edges of a model while in Edge select in Edit mode, go Select> Select Sharp Edges, there is an angle slider. Then you can set the bevel weight, sharp or seam. I'm just trying to help ;)

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Dude thank you so much for all of the tips, had no idea about the "/" shortcut. I'll keep all of these in mind for the next video!

  • @felipealbuquerque6309

    @felipealbuquerque6309

    4 жыл бұрын

    @@StylizedStation You're welcome :) Blender is full of tips and tricks... Most of them not too obvious.

  • @otaldomatheush
    @otaldomatheush3 жыл бұрын

    Is there an advantage over using symmetrize over the mirror modifier?

  • @neoblaze9040
    @neoblaze9040 Жыл бұрын

    From what I learned from the dvds is there's probably a easier way of doing it. However I would probably have made it in a similar way to how you did because it would be easier for me to understand instead of learning the easier way. But you do you.

  • @Ugetora
    @Ugetora Жыл бұрын

    bro really said "fru-stra-tion getting bigger, bang bang bang, pull my devil trigger"

  • @Xanderfied
    @Xanderfied Жыл бұрын

    Man this new Final Fantasy is really involved.

  • @0nelifeliveit1987
    @0nelifeliveit19874 жыл бұрын

    How did you get the background image to rotate with viewport? I can assign a background but when i rotate as you have it vanishes

  • @simonmalicek
    @simonmalicek4 жыл бұрын

    Thanks for video will be very helpful keep up a good work, do you have some tips for begginers

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Break everything down into small pieces to make it easier :)

  • @vaaszt6857
    @vaaszt68572 жыл бұрын

    give this man 1m likes

  • @terminatorpg1067
    @terminatorpg10673 жыл бұрын

    Quick question: Wouldn't it be much easier and faster to use the mirror modifier instead of always using symmetrize? Loving the tutorial so far :)

  • @zack48708

    @zack48708

    3 жыл бұрын

    bro right i was watching this and was like WHY ARE YOU DOING IT LIKE THAT?? lolz i know everyone has their process but man, i come from a maya background and doing it like that is easier in maya then here but still id use the mirror modifier instead

  • @terminatorpg1067

    @terminatorpg1067

    3 жыл бұрын

    @@zack48708 I started with the symmetrize workflow but then got fed up and changed all the meshes to mirror :)

  • @BolognaPONYProduction
    @BolognaPONYProduction Жыл бұрын

    Question ❓ When in X-Ray mode, how is it that your mesh has some sort of grid like pattern on it? Or maybe I'm just seeing it from a different angle or not getting something. And I'm not talking about the actual grid in the viewport. Again maybe it's just because I'm watching this through my cell phone so I'm not getting the best image.

  • @SleepyRPGsuperCharged
    @SleepyRPGsuperCharged Жыл бұрын

    Ernie would like this

  • @irinarostova7958
    @irinarostova79584 жыл бұрын

    I also made a buster sword .

  • @evgenios2600
    @evgenios2600 Жыл бұрын

    3:31:00 nice screamer for the ones who fell asleep lol

  • @wayverleesoulsong
    @wayverleesoulsong Жыл бұрын

    Do you think this could work for gun replicas too? I really want to try and model a shotgun for 3d printing

  • @teroblepuns
    @teroblepuns Жыл бұрын

    I'm listening to this while I'm playing Splatoon

  • @elpolodiablo5486
    @elpolodiablo54864 жыл бұрын

    Can you post the reference image too ?

  • @qww177
    @qww1774 жыл бұрын

    U can isolate object by pressing "/" on numpad, instead of clicking and hidding all others. :) And of the top u can change to Local Transformation. It will help u to change sizes (Z, Y, X) without "funny" things xD

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Thanks for the tips :)

  • @qww177

    @qww177

    4 жыл бұрын

    @@StylizedStation when u release next part?

  • @anne-marie1039
    @anne-marie10392 жыл бұрын

    Hi, very nice to follow along. Just one question: If you move a vertex onto anotherone with the snapping, wont you have two vertecies on the same location? wont this cause problems when creating the faces and later when detail adjusting the edges or faces? I often have multiple vertecies on one locatioan by mistake and then if i mark and grab something it always messes up the mesh because i did not actaully want to have more than one vertex on this location. Or do you have to "collapse" them into one vertex? Or does blender actually do this automatically?

  • @RadioactiveHax

    @RadioactiveHax

    Жыл бұрын

    Im having this problem as well. Idk if there's an addon that im not aware of or something. What I just do instead, is I just extrude the vertex for example, then while it's selected, click the other vertex I wanna snap on to, then press M to merge. You will want to select Last as that is the vertex you wanted to connect to. Idk if my comment will still be relevant to you and I started blender about a week ago. Im sure you had a workaround for this somehow haha.

  • @tyrellanderson9528

    @tyrellanderson9528

    Жыл бұрын

    There's a button up in the top right corner by the modes that looks like two vertices with a curve connecting them, that's auto merge, it will automatically merge any vertices placed on one another

  • @kmanL3G3N3D
    @kmanL3G3N3D2 жыл бұрын

    Easiest way to do symmetry is scale over an axis in negative direction

  • @lightfeather7948
    @lightfeather79482 жыл бұрын

    only one hour in and already learn a lot about modelling something out of concept art. I wonder why this only has 70k view. Ah yea probably becauses its 3 hours long. Some people really think that you can learn stuff without putting time and effort into it

  • @spencerlinkous7714
    @spencerlinkous77144 жыл бұрын

    Random question that I always want to know, how do you get the thing that says what you're doing on the bottom left? an add-on?

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    yep :) github.com/nutti/Screencast-Keys

  • @zadencotton3774
    @zadencotton37743 жыл бұрын

    Yeah I cant symmetrize when I get to the heat core thing

  • @Eknightus
    @Eknightus2 жыл бұрын

    Reminds me of Noctis's engine blade sword thing idk.

  • @dragonking1348
    @dragonking13484 жыл бұрын

    When I did that symmetry tool, both mesh were too far apart know a way where I could get them closer

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    The origin point of the object needs to be in the center :)

  • @davidbenon3078
    @davidbenon30784 жыл бұрын

    Hi! Thanks a lot for the tutorial, it's awesome! I'm facing a problem right now though. I'm stuck at creating the circle. First it doesn't appear like you, right where it should be, I have go look for it in whatever place and when I finally manage to put right where I want, I can't extrude like you. I checked your screen, I'm in edit mode, it's a mesh circle, press E and then it extrudes along Z. And I really can't figure out why. Could someone help me please? Thanks a lot!

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Press extrude, and then right click to release the extrude. Then Press 'G', and you should be able to move around the extruded piece freely :)

  • @davidbenon3078

    @davidbenon3078

    4 жыл бұрын

    @@StylizedStation Thanks a lot for your reply. I tried your method unfortunately it didn't work for me but I managed to find the solution. I just to press E and then S and it worked. Thanks anyway!

  • @meyssantazi3401
    @meyssantazi34013 жыл бұрын

    how do u make it so that the mesh are transparant

  • @freakface1234
    @freakface12343 жыл бұрын

    I didn't know I could do this in blender (still a big noob). I'm hoping to eventually be able to recreate and model weapons from my favorite video games and this looks like it really helps. Do I just open an image file into blender or do I need some extra steps?

  • @EzLevi

    @EzLevi

    2 жыл бұрын

    This is like 1% of blender, you can do modeling(props), modeling(enviroment) animations, rigging, vfx, etc

  • @EzLevi

    @EzLevi

    2 жыл бұрын

    You just need a reference image for start working on a new project. For example, for me its easier to "draw" the vertices and later make them to faces

  • @evgenios2600
    @evgenios2600 Жыл бұрын

    Thanks for the video! i have a question thought, at 14:12, why dont you just extrude it all the way down? what do you need this additional points for?

  • @chrheca

    @chrheca

    Жыл бұрын

    To align with the rest of the geometry so you can keep a quad geometry

  • @evgenios2600

    @evgenios2600

    Жыл бұрын

    @@chrheca Why is it important?

  • @ys-fz9mt

    @ys-fz9mt

    Жыл бұрын

    @@evgenios2600 a face always needs to have 4 corners

  • @zadencotton3774
    @zadencotton37743 жыл бұрын

    When I did the symmetrize it got rid of the middle indent for me

  • @Swyse
    @Swyse4 жыл бұрын

    fyi, if you spam the F key with two vertices selected, Blender will automatically create the quad for you.

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Didn't know that. Thanks for the tip.

  • @Identifcador
    @Identifcador2 жыл бұрын

    I thought it was really cool, it looks a lot like a Noctis sword from Final Fantasy XV

  • @user-ln2ri9nx8u
    @user-ln2ri9nx8u Жыл бұрын

    Bro i fell asleep in front of my tv and when i woke up this was playing

  • @noodle1228
    @noodle12282 жыл бұрын

    Makes me wish for a cyberpunk Monster Hunter-type game

  • @KuroRadin
    @KuroRadin2 жыл бұрын

    Where is the video for the textures?

  • @strmStorm
    @strmStorm Жыл бұрын

    Can someone help me to understand how the patreon support you?

  • @itsuki5528
    @itsuki55284 жыл бұрын

    I have a question, how come i can't extrude the circle in version 2.82? it would be helpful if you could answer it. cheer!!

  • @_lonelysoul

    @_lonelysoul

    3 жыл бұрын

    U just have to extrude -> right click and size it (for blender 2.82 )

  • @gehh613
    @gehh6133 жыл бұрын

    excuse me sir can i ask what do you mean by tweak_L? pls reply asap

  • @AllExistence
    @AllExistence2 жыл бұрын

    You need to start using knife tool... Or at least F2 addon (which is activated by default already). And creases, and mark sharp. You are wasting polygons. Also, bevel modifier can replace subdivide for smoothing edges, and it can be limited by angle and edge marking.

  • @mystix4926
    @mystix4926 Жыл бұрын

    link to the reference image? I jsut keep searching "futuristic sword" and can't find it ;-;

  • @prenticetaylor4395

    @prenticetaylor4395

    2 ай бұрын

    I believe it's neros sword for devil may cry

  • @dee170
    @dee170 Жыл бұрын

    Looks like legendary m13

  • @abhisheksrivastava5446
    @abhisheksrivastava54464 жыл бұрын

    Ur video was nice can u give ref image sir please

  • @Halftonetiger
    @Halftonetiger2 жыл бұрын

    This is oddly satisfying to watch, it’s kinda asmr-ish lmao

  • @kesura7273
    @kesura72733 жыл бұрын

    why we must make a low poly model and a high poly model at the same project im new at this i hope you answer my question.

  • @EzLevi

    @EzLevi

    2 жыл бұрын

    10 months later but its just to make normals maps for games optimization lol

  • @amitlevi373
    @amitlevi373 Жыл бұрын

    wanting to do my own ambient soft and am having an issue finding a soft witNice tutorialn the program wNice tutorialch works for the MAIN soft I'm

  • @tulumba9416
    @tulumba94163 жыл бұрын

    Класс!

  • @grindelwald6907
    @grindelwald69072 жыл бұрын

    I really thought this was the sword that came in the valorant new bundle

  • @daniel12141
    @daniel121414 жыл бұрын

    How would you add textures to this?

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Perhaps the next video?

  • @killaboymol
    @killaboymol3 жыл бұрын

    know this is old but why are you selecting 4 vertices like that why not just select the edge and repeatedly f to fill

  • @shaolinsnake9650
    @shaolinsnake96502 жыл бұрын

    51:18 Personnaly i make this creased line into normals

  • @dantep6318
    @dantep63184 жыл бұрын

    11:05 it get an error saying could not create merged face. Can anyone help please?

  • @marleyprincefordYT

    @marleyprincefordYT

    4 жыл бұрын

    Just had the same issue, after I filled in the face above it with F, it worked.

  • @whocare9645
    @whocare96454 жыл бұрын

    3:33:53 you can use Bevel

  • @domd
    @domd2 жыл бұрын

    cool video i like it... but im seeing a distinct lack of pressing x y or z when you move stuff and makes my perfectionist self mad lol

  • @mistertigrou23
    @mistertigrou23 Жыл бұрын

    Omg i search a design for making a steampunk sword and actually a can take this sword and modify them for meking more look steampunk

  • @wakeup1089
    @wakeup10894 жыл бұрын

    second part pls

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Sure :)

  • @thedarkestdarklink3150
    @thedarkestdarklink31502 жыл бұрын

    that sword looks like Qrow Brawens sword from RWBY called Harbringer

  • @hihithxbye1381
    @hihithxbye13814 жыл бұрын

    How do you do the loop cut?

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    CTRL + R :)

  • @hihithxbye1381

    @hihithxbye1381

    4 жыл бұрын

    @@StylizedStation thanks

  • @nuclearboy3859
    @nuclearboy38592 жыл бұрын

    part 2 : 3d printing it out

  • @panacea5154
    @panacea51542 жыл бұрын

    Yo is Scarlet Quinn from Devil May Cry 4 Reference?

  • @karmakitty6998
    @karmakitty69984 жыл бұрын

    What I wanna know is do I have to be good at art? Like could i model a decent weapon or a decent anime character without drawing

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    Great question. Art fundamentals are ALWAYS important, but you can definitely get great at 3D art without having to learn the fundamentals. A lot of my modeling is based off of concept art anyway, so I barely have to flex my art skills.

  • @karmakitty6998

    @karmakitty6998

    4 жыл бұрын

    Stylized Station ok that’s good cause I can’t draw but I think I could model something simple and work up from there thanks you have been a huge help!

  • @SplashNoodle
    @SplashNoodle4 жыл бұрын

    Why didn't you use the mirror modifier? it would have been way faster than using symmetrize!

  • @null4145
    @null41452 жыл бұрын

    oh my god video compression made this unwatchable, the transparent mode looked all pixelated and was like melting. I am going to find a way to fix this

  • @TheMo5151
    @TheMo51513 жыл бұрын

    BIO BLADE

  • @ancanaro
    @ancanaro Жыл бұрын

    too!

  • @Reviwitha6
    @Reviwitha6 Жыл бұрын

    the sword looks like the engine blade from FFxv

  • @AYMPianist
    @AYMPianist4 жыл бұрын

    I have a problem on making a face on 4 vertices. It is not working. The first time I tried only 3 vertices become a face. The next time I tried, it had error on it. Today nothing is happening. crazzy. btw I'm new in blender. thanks for your response.

  • @AYMPianist

    @AYMPianist

    4 жыл бұрын

    another thing, how do you put the image under the grid. mine is on top.

  • @StylizedStation

    @StylizedStation

    4 жыл бұрын

    shoot me an email with an image or video of the problem and I'll try to help! stylizedstation@gmail.com

  • @flamet

    @flamet

    4 жыл бұрын

    Just in case you haven't found what's wrong with that yet, usually, what I find causes this is that for some reason you have two vertices overlapping each other. So after you select the 4 vertices you want to make a face out of, check at the status bar at the bottom of blender and see how many vertices you have really selected.If it says more than 4 you can press ctrl+m and merge by distance.

  • @hplovecraftmacncheese
    @hplovecraftmacncheese2 жыл бұрын

    Kind of a cyberpunk sword?

  • @Cedrek
    @Cedrek2 жыл бұрын

    24:15

  • @retyll7485
    @retyll74852 жыл бұрын

    3:00:00

  • @swordman2215
    @swordman22153 жыл бұрын

    Where can i get tht Image of the sword for reference..?? Anyone plzz reply soon

  • @Stormagetton

    @Stormagetton

    3 жыл бұрын

    stylizedstation.com/gallery/moqsuito-blade/ here bro

  • @HaRu-ul5ef
    @HaRu-ul5ef2 жыл бұрын

    Looks like God Eater sword