Mission Evolution | Deep Rock Galactic
Ойындар
After nearly two years the Evolution Series makes a comeback, this time taking a bit of a deep dive into Missions. This covers most of everything up to 2022 May.
Gallery: ibb.co/album/XYchZs/sub
• Tip Jar: ko-fi.com/explorian
• Twitter: / explorian_
• Twitch: / explorian_
Music:
Lacheque - Perfect Sound ( / perfect-sound-instrume... )
The Brothers Records - Sleeplessness (yt audio library)
jin.x - throwaway ( / throwaway )
Bad Snacks - In the Atmosphere (yt audio library)
DivKid - Cosmic Drift (yt audio library)
Otis McDonald - Thirty First Dream (yt audio library)
South London HiFi - Kamogawa Dreaming (yt audio library)
Yung Logos - Nilly Willy (yt audio library)
Yung Logos - Papov (yt audio library)
jin.x - slash ( / slash )
Soundtracks Used:
Deep Rock Galactic Vol. I (store.steampowered.com/app/80...)
Spacegulls (drive.google.com/file/d/1lizL...)
Burger Shop 2
Advance Wars Dual Strike
Sega Channel
Serious Sam The First Encounter
FTL: Faster Than Light (benprunty.bandcamp.com/album/ftl)
Parappa The Rapper 2 Instrumentals
Chapters:
0:00 - Preface & Intro
0:46 - Mission System + Icons
4:47 - Mining Expedition
9:32 - Search & Extract
10:37 - Egg Hunt
13:05 - Point Extraction
15:56 - Elimination
23:58 - Salvage Operation
29:53 - On-Site Refining
41:14 - Escort Duty
58:01 - Bonus: Tutorial Mission
1:00:41 - Bonus: Machine Events
1:03:32 - Evolution Series' Future
1:05:12 - Outro
/ discord
Пікірлер: 260
I remember the time when salvage missions used the advanced tech of bluetooth fuel transfer.
@vizthex
Жыл бұрын
same.
@boofe7206
Жыл бұрын
I'm pretty sure the cable is just to keep the dwarves sane - you can disconnect the pod and it's still fine. Dwarves do not believe in Bluetooth.
@questionablelifechoices7501
Жыл бұрын
Lol I remember that stuff. Got into the game just a few months before that was changed.
@Crimnox_Cinder
Жыл бұрын
It was before update 34? I think 34 added dorreta and refinery mission. But with the pipe mechanic from refinery they "refined" the salvage op refuel sequence with a slimmed down version of it. The days of Bluetooth fuel transfer were...strange, but it never decreased the amount of fun we had.
@MrCokewithice
Жыл бұрын
I didnt even question it at the time, it was only when they added building the connection to refuel the pod that I understood what was happening in the mission xD
7:45 interesting that Helium3 seems to hint that they were going for a more "realistic" theme to the game at this point of development. Helium 3 is a real life element that is an isotope to (guess what) helium that theorized as potential nuclear fuel source that creates little radiation, and is often featured in scifi as spaceship fuel. Of course in real life it doesn't look like grey metalic rocks so that's why I say "theme", the devs were planning to use real life elements and minerals as stuff for you to mine but at some point decides to use wholly fictional minerals instead, like the good ol' morkite.
@RealJ3sus-Joseph
Жыл бұрын
Neeeeeeeeerrrrrdd
@metzillixochitl
Жыл бұрын
Morkite found!
@vizthex
Жыл бұрын
i too enjoy the fictional element of Gold.
@p1nball729
Жыл бұрын
Smart stout tastes great, doesn't it? But yeah that is pretty interesting.
@kajmak64bit76
Жыл бұрын
@@RealJ3sus-Joseph found the Leaf Lover Lmao
fantastic as always :)
@explorianguy
2 жыл бұрын
oh yo wtf !!
@Cryospec
2 жыл бұрын
Hol up you can donate in comments!?
@romanlinnik7441
2 жыл бұрын
The man himself
@liambutler2239
2 жыл бұрын
Sniss my beloved
@iplayminecraft2248
2 жыл бұрын
nice
46:30 the J.E.B. most likely stands for “Jens Emil Bil” as seen in the year 3 art showcase segment (42:58).
@explorianguy
2 жыл бұрын
that could be the case, the few devs that I asked just told me it was a placeholder, I was 90% sure the entire time that it's an inside joke
Speaking of the tutorial, am I the only one who kinda wishes the Shallow Grotto would be expanded into a full biome? I really like the color scheme. Also, is there still some kind of link between Point Extraction and random dreadnoughts? I’ve seen about a dozen of them, and I think all but one were in PE missions. EDIT: For anyone seeing this comment now, I can confirm through extensive personal testing (and consulting the wiki) that Point Extraction has its own spawn logic for dreads. However, they can only spawn if you’re playing on Haz 3 or below. I guess the devs thought they'd be too punishing on 4/5.
@explorianguy
2 жыл бұрын
perhaps that needs investigating, I recall coming across random dreads multiple times in Refinery too since it shares the same cave type
@stavbearer9878
2 жыл бұрын
Maybe it's just since waiting around gets so many more swarms in PE? The swarms you get, the more times that dice roll for it happens.
@joltganda
2 жыл бұрын
It’s just a super rare random spawn, I’ve come across a dread in a mining expedition recently.
@mage4242
2 жыл бұрын
@DRG Historian I was running some greenbeard friends through their 1st few missions, and the 1st refinery mission we did, back to back random Dreads. I also seem to get them more in PE as well
a creature evolution video would be pog. hell, i'd watch a evolution videos going over every part of the game lol
@philipgelderblom6878
10 ай бұрын
Remember when grunts were called warriors.
@vizthex
10 ай бұрын
@@philipgelderblom6878 i still call them that every so often.
an hour?!?! you spoil us.
@vexlegend313
Жыл бұрын
:)
I've asked this before, and I'll say it again. Mission. Variations. Search & Extract could be an alternative version of Mining Expedition, without taking up an entirely new mission slot. Purely the only difference would probably be cave gen, or for a newer mission like Escort Duty, instead of refueling, you have to replace Doretta's treads. I swear to Karl I'm onto something here.
@randomwowjunkie
2 жыл бұрын
I want an escort variation where the target is something other than a heartstone as i find that event to be the most repetitive part of the entire game
@alarmy5211
Жыл бұрын
@@randomwowjunkie i know this is a year old, but that would really fit for escort. i mean, mission control says “ *this time* you’re after the heartstone” right? it makes sense that the drilldozer would have other high value things to collect
@noahthecrazy1632
Ай бұрын
@@randomwowjunkiewell your in luck, season 5 has added new stuff to the hearthstone boss fight.
my fellow Americans, epilepsy warning at 44:03-44:22 and 44:39-44:51 might be a bit intense too (im not from the us) updated: starting from Season 2 BET-C and Korlok have a 5% spawn chance, the new robot Nemesis has a 7% spawn chance
@leonader9465
2 жыл бұрын
I had to read this in Keemstar's voice.
@krustin
2 жыл бұрын
Where are you from? you have a beautiful accent sir
@BradenBlorp
2 жыл бұрын
@@krustin he sounds like he's from eastern Europe but I'm not sure.
@gustavyes529
Жыл бұрын
america
@epin_gamer4209
4 ай бұрын
dont dox yourself like that
This video was AMAZING. cant wait to hear if you end up making that industrial sabotage evolution vid.
@explorianguy
Жыл бұрын
its evolved to Rival Tech Evolution
@badpiggiesfan6918
Жыл бұрын
👀
The only thing that I would change about this game is secondary mission. Instead of collecting a set minimum amount of a thing with no bonus for extra, you have a thing to collect and you get an increasing reward per thing collected, with no limit.
@theplague5803
2 жыл бұрын
Especially with disteriom secondary or fester flea secondary because you get so much disteriom and it fells like i accidentally kill fleas more often than not but saying that i am a lok engineer so i cant say much
@jorijndg
Жыл бұрын
You do get extra XP for overtime, like depositing extra morkite or dystrum or killing more flees. It's usually very little, but you can tell the difference with dark morkite on a long morkite mission. My main gripe is that it doesn't show extra progress in the UI. It would be nice to see if I killed 13/10 fester flees, or collected 350/200 morkite.
@jorijndg
Жыл бұрын
Just did a 400 morkite mission with dark morkite, took almost an hour but did give over 20k XP. No idea how much morkite we deposited; my guess is around 800.
Fuck man, I really hope some day we get those colours back on Escort, even if it's as a mod, they are so damn pretty
@greenbean4537
2 жыл бұрын
agreed
I know I say this every time but I really love your editing!
that was very cool to see all the evolutions ! thx for the awesome vid!
Godlike soundtrack selection. Never thought I'd hear Advance Wars Dual Strike main menu in a DRG video.
You make great content, I was impressed with how deep you dove into the topics at hand!
Once again great work, Historian. Was a lovely (and fun!) trip into the past. Also, appreciate the nostalgic Serious Sam music :)
LETS GOOOO
@tacoman2147
2 жыл бұрын
ayo? love your vids, bro.
@Bee_Tea_Sea
2 жыл бұрын
Oh hey, I know that guy!
I remember when I first picked up Deep Rock just before the full release. The game had such a great charm back then, and its come such a long way. I love this game, and I look back on those days fondly.
Amazing video. Thank you for your work! I played this game for a few years and missed all of developing progress.
i bought and started playing drg in march 2018, those videos are such a dive into memory
You did a great job on this video! I don’t know what it is but i enjoy learning and seeing these kinds of evolutions, plus seeing weird obscure stuff. Unrelated but the tutorial biome has always fascinated me, i wish we could play in it
Amazing video. Thank you for your work!
COOL IDEA. LOVE THE VIDS. THNX FOR MAKING
your closing words were enough to convince me to subscribe
that ending lmao sick video mate!
aw man, i'm sad they didn't use conveyors (though i understand why) always loved conveyor belts, and having one in DRG would be cool af
If they'd only bring back the grinder from (31:06), it looks so dope
nice vid bro, love your content, keep it up!
42:28 the gun leg concept actually looks really fun and silly, i would love if you could call it down like supply drops, or maybe even just something to muck around with on the space rig. think about it, stuff a barrel in and watch it fly!
Excellent video, Morbius Historian
Didnt skip and wouldnt have another hour. Thx for that awesome views of a top fav game! RnS!
Excellent video as always bro
Awesome video! JUST awesome. so in depth
Amazing video, very well don!
oh man, this is the perfect start to a three day weekend
49:58 I never tought hearing Mission control with the Dwarfs Voice would be so cursed
The old ommoran heartstone looks like a giant jawbreaker candy, really like the wallpapers as well!
Ive been making a dumb little dnd spacehulk abomination for a drg type game. just with some 5e rules and some timers for flavor, but i hadn't a clue what to do for their abilities, with your video ive been slowly but surely breaking down each move into more interesting things for the boss monsters. gj man.
every time i re-watch this video, the editing at the part where you explain how missions generate gets me. it's so damn clean.
God that music intro is so top quality broooooooooo
This was honestly a great video to just have in a small pop up while I was playing other games. Learned a lot about the game's history and I sincerely appreciate the effort put into this video. 10/10 :)
love that mission icon flowchart, looks noice.
I know this video is 5 months old but I just want to say I got two of those weird cubes in one day
Wow, such a awesome video keep it up
Oh, yeah the normal Dreadnaught does that. If only one player is up (whether that's just one player, a player with Bosco, or only one person is alive and everyone else is down) it will just stop and roar. Only in that situation, though, and I believe iron will counts as someone being up. The combination of its powerful attacks, decent mobility and speed, extreme aggressiveness and heavy armor make it still the most terrifying of the three options. Hiveguards are slow and manageable, if hellish to your ammo supply; and Twins aren't even full dreadnoughts - I'd describe them as 'pre-dreadnought' seeing as they have regressed physically in order to form into two creatures. The classic continues to be the best. This was _an hour?_ I honestly didn't notice until you pointed out that it was expected people would skip stuff. Amazing work, to make something so engaging like that!
seeing pre alpha and old update DRG makes me so happy it got to develop into how it is today. I wouldn't have looked at the original static mission build and see it coming anywhere near where it is now
19:41 bro gave me flashbacks to advance wars dude it took me a moment to recognize that song
oh nice thank you, i'm but a relative newcomer so it's nice being able to catch up on history
I love how hilariously jank the early versions of doretta were
this is not the hour long video about "A Rat's life: the Cat Conspiracy" I was hoping for. Well it will have to do.
Really enjoy the FTL music in the background
an hour video? you spoil us DRG history man
awesome video. looking forward to more.
It’s amazing to see how this game made such subtle variations in builds over its YEARS of development, the entire time I was watching this video I was thinking “oh this is the part where they stopped changing [this]” only to hear “then in update [number] they changed [this]” and I have to double take. DRG really has aged well, it deserves its rising popularity after all the time and love its developers have put in. Also, it’d be amazing if there was a Caretaker-esque fight called ‘Queen Hunt’ where you have to actually “hunt down” a constantly moving giant enemy, and follow the visible aftermath of its rampage. Dead dwarves who failed to kill it, broken MULEs, and even Drop Pods busted open after their occupants tried to escape. It’d really change the tone of “We’re badass dwarves who can kill anything!” to “Oh god, whatever the hell this thing is is something I do *not* want to see”. You never find the Queen, but maybe it could be a chapter-based system like Deep Dives where you do all the search and rescue stuff, but the players are in a darker environment, everything feels unnatural, and there’s evidence of something *big* being nearby. That, or it’s an advanced mission based on the Haunted Cave modifier, where something you’re incapable of fighting is chasing you and you have to rush through the mission before it kills you.
should've added an info card with the six bits video at 1:02:36 but great video overall though - love these evolution ones, and can't wait for more.
42:01 So that’s where they got the idea for the Drillevator’s dense rock phases. Amazing to see how many ideas they keep recycling between updates! Also, when “Deep Scan Evolution”?
FANTASTIC VIDEO
As a more recent fan (Joined in early 2023) I find it so interesting to see how different this game use to be.
I still really miss the old cave generations that gave fortune to the search & extract mission type. It frequently featured the cave as ginormously sprawling like the example shown; open stretches of multi-layered caves, pillars, plateaus, twisting tunnels, mushroomed faux cave floor, no central cave, entirely non-linear. While yes, Egg hunt has since replaced it, I still liked Search & Extract more, and think they could have balanced it closer to a mix of Mining Mission & Point Extract with chunks to find; Instead of knowing exactly where the eggs where, you really did have to search and explore for all that morkite hidden away in walls.
Season 1 made it so escort missions could vary more in length I believe, thus the rooms could be shorter distance from each other and you could reach the ommaran faster.
@killsode4760
2 жыл бұрын
I know that you can get either one refuel for length two, or two refuels for length 3
Keep up the good work
On-site refining, my beloved!!!
Interesting and enjoyable, well done and thanks
I think a good idea for the Search and Extract thing could be a warning modifier that only applies to Mining Expedition. This could be the first in a line of mission-exclusive warnings.
Original concept for the amoran look like jawbreakers
it would seem that part of the video has become inexplicably dated now that morkite geodes are around
@explorianguy
Ай бұрын
what part of this video is dated?
What a profound quote to end the video on
Rock and stone brother!
This rundown of the development of missions really highlights for me how anemic and quaint mining missions now feel. Usually just a linear dive with a fairly straightforward but boring objective. There’s no variation or climax to a mining missions pacing. Compare that to something like salvage operation. I think they could use a sprucing up. I’m not sure how you make mining more exciting so maybe the cave layout could be pushed so navigation is the challenge.
Just watched the full way through. Really great video!
6:55 that voice sounded so weird, I literally jumped out of my chair god damn
Thanks!
Seeing that mounted turret walker, I kind of want the version of escort where you sit in a mounted turret with unlimited ammo and you have to fight off waves as Doretta refuels herself.
imo, i like the older fuel can, the folding handles and horizontal progress bar looks alot better than the AA battery we have right now
49:21 seems like an early rockpox
another banger
Wait. “search & extract”.. …isn’t it like new type of mission they added recently?
I love Doretta even more knowing the glowup she had, but still love her silly early phase
Honestly, I would like a mission type like extermination, a mission where you get only the Nitra that was created when the cave was generated, and the players having to balance their Nitra supply with the amount of time, and enemies, they contend with while in the cave. As for how you would stop said mission from becoming a one stop shop for XP grinders, introduce an XP scaling system and XP cap for the mission, as well as having the mission be more gold and crafting materials poor. Another idea would be a variation of the above extermination mission, but more for credits than XP. The idea would be similar to on-site refining and the early gas extraction of escort duty. The idea would be for 5 gas wells to spawn in a large chamber, players call down gas collectors that pump their individual well into a balloon, before launching said balloon after a certain amount of gas is collected. Each refinery gets 10 balloons before the well is tapped, HOWEVER the refinery attract bugs, and can be attacked and destroyed. A destroyed refinery can not be repaired or rebuilt, nor a new one called down, while a damaged refinery can be repaired. Another mechanic that could be added would be the passive damage that occurs to the refinery while working, similar to the rock crackers, just on a slower scale. Also just to add more player agency, the idea that each refinery can be started and run at different times. So players can choose to defend one refinery at a time, ensuring they get maximum credits, or run all 5 refineries and risk losing one or more.
just realized the foreshadowing at 0:17 with Industrial Sabotage being greyed out.
Great Video
@13:04 A fellow man of discerning mission type taste. Point Extraction ftw.
@vonheer7418
Жыл бұрын
Also loved recognizing the Advance Wars Dual Strike music. Good ost.
46:30 The Drilldozer's early name of J.E.B. may have to do with the name Jens Emil Bil on the side of that early showcase model showed earlier, maybe it's a reference to a dev?
All the missions came from 1 common ancestor: That gem icon up there
ngl, mega cave sounds hella cool to see, like giant cave.
7:30 I know they used Squat as a reference for design, there is even pictures ofit in their concept art ....but that is a damned lasgun if ever I saw one! lol
this is g0nna be good imma get some food and watch this
Honestly I would love to see the super colorful omeran make a return as a super rare azure/biozone exclusive variation
Wait, doretta’s head appears next to the gun terminal?? Holy shit!
I love this series
I remember those static missions... back in closed beta
I remember one time when I was playing this game in a biome there were 2 mining expedition mission
Oh i hope a blue heart stone comes out for Halloween because it looks so pretty in blue
@theplague5803
2 жыл бұрын
Mmmmm jawbreaker heart stone
12:47 - you mean the eggsploit? i'm not sorry.
I watched until the end without skipping, and I can say that it was absolutely worth it. Great video!
maybe they can bring back Search & Extract as part of a future season, where you have to find a season-specific objective instead of morkite. Would be neat to at least have the name back.
2020 July added the first iteration of the Ommorian Heartstone.
Kudos on the amount of effort and playtime these videos take. I'm wondering how you get access to all these dev builds?
Ha haaa no skips gang