Minecrafts Oldest BUGS That Mojang CAN'T Fix…

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Minecraft has a selection of bugs that for over 10 years ago now, have yet to be fixed. As it turns out, some of these bugs are very interesting, with many that are very unknown...
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0:00 - Minecraft Bugs
1:00 - No Rail Minecarts
1:49 - No Fall Damage Bugs
2:58 - Dupe Exploit
3:48 - Minecart FOV & World Name Bug
5:03 - Hitting Entities Through Walls
6:21 - Soulsand Bug
6:48 - Strange Block Particle Texture Bugs
7:59 - Ghost Block, Enderpearl and Minecart Bug
8:55 - Funny Sign & Woods Bug
9:55 - XP & Enchantment Bug
10:55 - Interesting Old Everyday Bugs
12:13 - The Oldest Bug in Minecraft
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1. Scott Buckley - Path Through the Mountains
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4. Hollow Knight OST - Greenpath
5. Feels - Patrick Patrikios
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#minecraft #minecraftbugs #minecraftexploit

Пікірлер: 1 400

  • @TheMisterEpic
    @TheMisterEpic11 ай бұрын

    Make sure to subscribe! Come join my discord, we have a bot with over 400 obscure minecraft facts! discord.gg/WGc9UNM

  • @MrCommentGod

    @MrCommentGod

    11 ай бұрын

    *Can all of the reply’s get the same amount of likes?*

  • @krispy5513

    @krispy5513

    11 ай бұрын

    Bread 👍🍞

  • @thewintersgem7341

    @thewintersgem7341

    11 ай бұрын

    no

  • @adbbgamer2040

    @adbbgamer2040

    11 ай бұрын

    Yes

  • @thewintersgem7341

    @thewintersgem7341

    11 ай бұрын

    are you challenging me?

  • @TimeWisely
    @TimeWisely11 ай бұрын

    The Mine cart momentum bug is also the same bug that can create massive explosions with the TNT mine cart.

  • @river559

    @river559

    11 ай бұрын

    Which is one of the ways to get trapped above the sky limit. I can't tell you how many times I got glitched up there from TNT carts lmao

  • @user-to7ds6sc3p

    @user-to7ds6sc3p

    11 ай бұрын

    ​@@river559i assume this is some bedrock jankiness? Since Java doesn't have a a limit to directions, except the double limit but hitting that is more io less impossible and would crash the game.

  • @Tikam10

    @Tikam10

    11 ай бұрын

    Which is the same way I make some of my bases, by blowing up tnt mine farts in a mountain

  • @endersand5211

    @endersand5211

    11 ай бұрын

    ​@Tikam10 hey this was recent

  • @Tikam10

    @Tikam10

    11 ай бұрын

    @@endersand5211 yea

  • @Kaieder
    @Kaieder11 ай бұрын

    2:00 when you relog there's a small window of invincibility that negates all kinds of damage, not just fall damage. I believe it was intentional so it's not a bug

  • @joescraft123

    @joescraft123

    11 ай бұрын

    I also believe it was intentional because when the world is still loading the player can fall to their death if above a lava pit or high drop

  • @EmperorIcePenguin

    @EmperorIcePenguin

    11 ай бұрын

    it works great on singleplayer. but that invincibility doesnt work properly on servers.

  • @Barsatko

    @Barsatko

    11 ай бұрын

    Yes, it is intentional. I've heard Jeb talking about it in one of the videos but I don't remember what video it was. Edit: It's called spawn protection and was added in 1.3.

  • @user-zh2wl2sl2u

    @user-zh2wl2sl2u

    11 ай бұрын

    Intentional! When i joined my friends pvp server i could not hit him until a few seconds after its a feature and this time a real feature

  • @yuvrajdas9552

    @yuvrajdas9552

    11 ай бұрын

    Yea it is called spawn protection

  • @DessertArbiter
    @DessertArbiter11 ай бұрын

    One of the funniest bugs for me was one where if you or another player died, sometimes you would respawn with your player model looking like it's tilted way to the side like the end of the death animation, it was just a visual bug, but it looked real goofy seeing players running while basically sideways. I don't remember what Minecraft version it was tho, it was years ago

  • @LukeTheSchoolBoy

    @LukeTheSchoolBoy

    11 ай бұрын

    that just happened to me the other day in 1.19

  • @ivanvarela3215

    @ivanvarela3215

    11 ай бұрын

    I suspect it's still a thing. Seems like an animation bug.

  • @burp2019

    @burp2019

    10 ай бұрын

    way back in beta/alpha

  • @ivanvarela3215

    @ivanvarela3215

    10 ай бұрын

    @@burp2019 I experienced the bug around once every 2 years until I stopped playing a couple years ago.

  • @hundredLeech

    @hundredLeech

    8 ай бұрын

    This happens all the time in hypixel skyblock, and every time it happens I fear a wipe

  • @jotape8417
    @jotape841711 ай бұрын

    I think the most interesting one for me was the glitch where when you took damage the screen would tilt to the right, even though in the new updates they finally patched it and now the screen tilts opposite from where you took damage from.

  • @CLKiscool

    @CLKiscool

    11 ай бұрын

    not really a bug or glitch though, it wasnt patched, just the feature of damage tilt was changed.

  • @charautreal

    @charautreal

    11 ай бұрын

    ​@@CLKiscoolNo, it was a bug that broke in 1.3 I think (since that was the update when the server and the client were separated and know even single-player worlds run a server and the front-end is the client), funnily enough it worked well in the older version but in that same version when connected to servers it showed the same issue Also, it isn't fixed in bedrock edition yet, which it's sad

  • @baked_horse

    @baked_horse

    11 ай бұрын

    @@charautreal This. 1.3 broke many many things when they moved everything to be server based. I wish they would fix all the small details that were lost to it. Like the ghasts puffing up before firing, or like the mentioned minecart turning your head.

  • @supercool_saiyan5670

    @supercool_saiyan5670

    11 ай бұрын

    @@charautreal this change is likely the reason you also get kicked for spamming in singleplayer

  • @iClone101

    @iClone101

    10 ай бұрын

    It still feels wrong for me for the damage tilt to not be to the right

  • @SemiHypercube
    @SemiHypercube11 ай бұрын

    A lot of these bugs have been in so long, they feel a lot like features at this point. Honestly interesting how most of these bugs subtly affect things you do all the time, like breaking blocks (hope they don't fix the minecart momentum bug though, it's fun stacking tnt minecarts and letting them roll off until they blow something up)

  • @Sunny_chips

    @Sunny_chips

    11 ай бұрын

    yeah I agree with the 2nd paragraph

  • @Boxygirl96

    @Boxygirl96

    11 ай бұрын

    I also don’t want the particle texture fixed, bcuz that chest accurate particle was ugly as hell

  • @SASTSimon

    @SASTSimon

    11 ай бұрын

    I see you everywhere omg

  • @Hexagons7

    @Hexagons7

    11 ай бұрын

    I honestly didn't know that some of these were bugs, this video was so nostalgic

  • @strong7010

    @strong7010

    11 ай бұрын

    league of legends is that game, where every bug is a feature at this point, there is like thousands active bugs yet game is super popular

  • @wallaceman105
    @wallaceman10511 ай бұрын

    Villagers not being able to navigate 3+ story buildings and getting stuck on trapdoors/doors/fenceposts is the bane of my existence trying to build living cities

  • @thetheatreorgan168

    @thetheatreorgan168

    11 ай бұрын

    is it a bedrock issue? I’ve been able to make multistorey villager condominiums that they could navigate in Java

  • @hello-ji7qj

    @hello-ji7qj

    11 ай бұрын

    I want to build living cities, but can't seem to find anyone else's work to study from. Where do you suggest I look?

  • @wallaceman105

    @wallaceman105

    11 ай бұрын

    @@thetheatreorgan168 no, it's a Java probablem with their path making. It's documented on the bug tracker under a handful of specific reports. Essentially, 3 story buildings are doable with the correct layout, but because they'll be tracking distance from village centers along diagonal lines, they can frequently get stuck on the 2nd floor, because they'd have to walk *away* from the center to go downstairs. An interim solution is to elevate a bell an extra block, and keep all staircases on the side of the building closest to the bell. Also, floors that are more than 3 blocks high can be very tricky where they don't actually check high enough to find beds/workstations

  • @wallaceman105

    @wallaceman105

    11 ай бұрын

    @@hello-ji7qj it's very tricky to do so, because you can't quite do any realistic scaling, and you can easily break them if you put a workstation in the wrong spot

  • @wallaceman105

    @wallaceman105

    11 ай бұрын

    @@thetheatreorgan168 MC-175984, MC-156764, and MC-158745 are all reports that discuss these issues.

  • @Emzo123
    @Emzo12311 ай бұрын

    I always thought that the soul sand touching lava bug was an intentional feature, but I guess I was wrong

  • @Arino-

    @Arino-

    11 ай бұрын

    Yes because soul sand is 1 pixel shorter than other blocks right?

  • @pancho5159

    @pancho5159

    11 ай бұрын

    even if its intentional its still mad annoying lol

  • @somebodykares1

    @somebodykares1

    11 ай бұрын

    It is intentional people are just angry about it for they lose stuff to lava allot because they are dumb enough to forget that soulsand is 1 pixel shorter, him having the hitbox on shows that soulsand is a pixel shorter and happens the hitbox enters the lava hitbox.

  • @bestage9429

    @bestage9429

    11 ай бұрын

    It's still marked as an open bug though.

  • @somebodykares1

    @somebodykares1

    11 ай бұрын

    ​@@bestage9429 Thats because people hate that its a feature and deny that it is a feature so they keep reporting it as a bug even though Soulsand has had that property ever since the Nether was added back in Beta. People just don't understand. Mojang is likely just letting those reports stay unmarked for they know that people just will not understand that its intentional. If anything the same thing happens if you place a path block or farmland next to lava, they are also 15/16th of a block, Soulsand just happens to not look 15/16th of a block.

  • @MishaGold
    @MishaGold11 ай бұрын

    A lot of game features were broken in 1.3.1, such as "Entering the Nether" text or correct Ender Dragon egg trail position.

  • @ryan20028

    @ryan20028

    11 ай бұрын

    Yeah, because 1.3 merged multi-player into single-player. Meaning every multi-player bug was added to single-player. Many of them still not fixed.

  • @stonesword1844

    @stonesword1844

    11 ай бұрын

    "all the features 1.3 broke" would be a cool video

  • @lpfan4491

    @lpfan4491

    11 ай бұрын

    It is amazing how that update is still infamous for just sucking. They "fixed" all singleplayer/offline exclusive bugs...by deleting the singleplayer/offline.

  • @MishaGold

    @MishaGold

    11 ай бұрын

    @@lpfan4491 actually, people don't bring up this update that often. I almost never saw anyone discuss the broken features of 1.3 or even realize that they were all bugs. Maybe because it's that old already. I remember when I made a post on Reddit that they finally fixed the Nether portal fade-out, and almost all the comments were about what they thought it was a feature.

  • @lpfan4491

    @lpfan4491

    11 ай бұрын

    @@MishaGold I mean, yeah. Of course it is because it is that old. A good amount of people didn't even start playing until after the change happened and not everyone checks the wiki for bugs.

  • @JustPlayerDE
    @JustPlayerDE11 ай бұрын

    the fall damage negation "bug" is actually a feature, you just have some seconds where you don't get ANY damage at all after loading into the world to prevent you getting killed while you are loading servers could technically just disable that if they want tho

  • @bujustic

    @bujustic

    11 ай бұрын

    an unintended consequence of an intentional feature is still a bug, in fact that's where most bugs come from

  • @kabanod1m

    @kabanod1m

    11 ай бұрын

    yeah, worth noting that disabling it requires a plugin or a mod, unfortunately, no entry in server properties and no game rule… I did it as soon as I saw a player constantly rejoining to swim in lava in the Nether indefinitely (by the way the damage negation time is exactly 3 seconds but some of that may be spent loading) another interesting bug that I saw players use is making water bucket clutches easier, if you rejoin before hitting the ground in multiplayer, you will still take all the fall damage, but your velocity is completely reset to 0 0 0, thus giving you more time to react, I fixed it on my server by saving players' velocities to a database when they leave and when they join I just send a velocity update packet back to them

  • @evdestroy5304

    @evdestroy5304

    11 ай бұрын

    ​​@bujustic No, it's an exploit. There is a difference. The behavior itself is not broken. It is working as intended. Players are just using it in unintended ways.

  • @bujustic

    @bujustic

    11 ай бұрын

    @@evdestroy5304 an exploit is a kind of bug that requires played input

  • @evdestroy5304

    @evdestroy5304

    11 ай бұрын

    @bujustic No, an exploit is when players are using (exploiting) an intended game mechanic to do things the developer didn't intend. Hence, the name "exploit." A bug is a fully unintentional thing, the game simply isn't functioning correctly in the first place.

  • @logicfoxgaming1411
    @logicfoxgaming141111 ай бұрын

    5:40 The reason that isn’t fixed is likely due to the fact that it is not a Minecraft related issue. A lot of games have that problem where if you don’t calculate projectile movement in ray casts or substeps, they are liable to clip through walls. Games only calculate collisions if the colliders on the objects overlap. Fast moving projectiles have a tendency to be on one side of a collider on one frame, then be on the other side the next frame. Fixing that would likely require rewriting essentially all of the movement script for arrows.

  • @maliciousfry

    @maliciousfry

    8 ай бұрын

    floating point numbers are quite the pain.

  • @kylebowles9820

    @kylebowles9820

    Ай бұрын

    "games only calculate collisions if the colliders overlap" to determine if the colliders overlap in the first place the game must calculate the collisions. They only raise an event or callback when it happens. But yeah Mojang would have to extend the bounding boxes themselves to 4D. You could probably put the discrete velocity in the homogenous coordinate and just solve for t against a plane. There are examples on Shadertoy of all out 4D rendering

  • @BlackApricot
    @BlackApricot11 ай бұрын

    soulsand is an intentionally shorter block to mimic the grabbing drag from the souls you step on. lava has a tendency to grace player hitboxes. the lava hitbox is above the hitbox of soulsand and this making you get hit. i wonder if its the same with mudblocks since they work similarly! hoppers can grab items through soulsand and mud, so i think it should work

  • @ntray3729

    @ntray3729

    11 ай бұрын

    Its the same with every block that is shorter then a fullblock so mud works aswell.

  • @Wo0Fly
    @Wo0Fly11 ай бұрын

    The reason you take damage from stepping on soul sand near lava is because the soul sand is about a pixel lower than a normal block. Because of this you hit box goes 1 pixel lower below the block which is just enough to touch the lava. Overall great video though!

  • @DessertArbiter

    @DessertArbiter

    11 ай бұрын

    it's still an unintended behavior regardless

  • @jondorthebrinkinator

    @jondorthebrinkinator

    11 ай бұрын

    @@DessertArbiter You can literally see in the video that his hitbox goes inside the lava when standing on soul sand. It's not unintended. The same thing happens with path blocks and farm land. The only difference is that soul sand is visually a full block while its hitbox is a pixel shorter unlike path blocks and farm land which are also visually 15/16 of a block tall.

  • @Bonniethebunny

    @Bonniethebunny

    11 ай бұрын

    I think it's because when you stand on soul sand, it sucks you down a bit, and also makes you slower

  • @ntray3729

    @ntray3729

    11 ай бұрын

    @@Bonniethebunny It doesnt suck you down. Soulsand is just a pixel shorter then a full block.Dont judge blockheights according to visuals, visuals in minecraft are inaccurate in many cases.

  • @Bobbias

    @Bobbias

    11 ай бұрын

    ​​@@jondorthebrinkinator just because soul sand is intended to be shorter does not mean this interaction was intended. If this was an intended mechanic, this issue should be closed as "not a bug/intended behavior/will not fix", rather than left open. Leaving it open implies it is an unintended behavior that has not been corrected.

  • @Nyerguds
    @Nyerguds9 ай бұрын

    At 6:43 you clearly see that the player's hitbox is indeed inside the lava though, so I don't see why this would be a bug. Soul sand is simply not a full block.

  • @Zalied

    @Zalied

    2 ай бұрын

    The bug part is more it's unintended. If it was intended the bug report usually gets resolved as intended. The lower block is why it happens but it's the same as when you shift on a block and walk over the lava while being over the lava your not suppose to get hit. So while the hitbox is in the lava the question is Does mojang want that to be how it works or not

  • @xFluing
    @xFluing11 ай бұрын

    The reason Beta 1.6 block particles are correct is due to the fact that in that version block breaking would use the side textures. I remember some time around Beta 1.7 or 1.8. that Notch intentionally made it so the blocks use the bottom texture when breaking, so I don't think it's so much of a bug just an oversight.

  • @danese1636

    @danese1636

    10 ай бұрын

    Why did he do this though?

  • @xFluing

    @xFluing

    10 ай бұрын

    @@danese1636 i think it was either of two things: * Had to be done (at the time) as a workaround to the fact you would get missing texture particles when breaking doors (which did happen around that beta 1.7 - 1.7_02 time) * With the side texture you would get the bright green default grass which wouldnt match the grass in different biomes

  • @mcb187
    @mcb1878 ай бұрын

    Quasiconnectivity, or that weird thing with pistons where they sometimes don’t recognize they are being powered until you update them, is a really odd bug that came about because they were trying to stop sand duping. It was used so heavily in redstone (and to some extent, still is) that when Mojang announced they were fixing it, everyone started loosing their collective shit. They decided that it is no longer a bug LOL.

  • @MichaelPohoreski

    @MichaelPohoreski

    8 ай бұрын

    Mojang too lazy to add husks dropping sand? Who knew! /s

  • @runegodguthix
    @runegodguthix11 ай бұрын

    A bug I found is that when I launch Minecraft on any version, all my clocks move forward by several hours and I get tired. Oldest bug in Minecraft if you ask me

  • @kecHik445
    @kecHik44511 ай бұрын

    the last bug is very common on falling leaves. stick just infinite dropping

  • @Alpha_mindustry

    @Alpha_mindustry

    8 ай бұрын

    or a sapling or an apple, this is annoying af, and this is more common on serwers trough

  • @MoreInsane96
    @MoreInsane9611 ай бұрын

    Another really old bug is the ghast inflating animation. Back in 1.2.5 worked properly (ghasts would inflate and stretch before shooting), as they merged client and server it broke and never got fixed. Also would be cool another video with all the bugs that ppl reported in the comments.

  • @blllk8189

    @blllk8189

    10 ай бұрын

    do not search up ghast inflating animation worst mistake of my life

  • @henriqueferreira5165

    @henriqueferreira5165

    7 ай бұрын

    @@blllk8189 It can't be that bad. OH GOD WHAT HAVE I DONE, THE SINS I HAVE COMMITED ARE UNFORGIVABLE

  • @spooklass3588
    @spooklass358811 ай бұрын

    7:04 Block particles are specified separately. Despite it being listed as unresolved, this is very much how block particles are meant to work. This is especially the case, because I don't think the color of grass can apply to particles. Just because it's unresolved on the bug reports doesn't mean it's necessarily a bug.

  • @iBridgee
    @iBridgee10 ай бұрын

    you said "bug" 108 times in this video

  • @dannyskitzoproductionsuniversl

    @dannyskitzoproductionsuniversl

    29 күн бұрын

    You had a lot of time on ur hands 😂

  • @dgxo
    @dgxo8 ай бұрын

    The bug about hitting entities through walls has now been fixed in recent 1.20.2 snapshots! Little bit late but mobs can no longer hit you through fences, doors, glass panes and more!

  • @maliciousfry

    @maliciousfry

    8 ай бұрын

    How interesting that they would fix that behavior now of all times.

  • @dgxo

    @dgxo

    8 ай бұрын

    @@maliciousfry It's weird but at least it's fixed, maybe they were bringing their attention to older bugs, a couple of mob ai-related issues have been fixed recently I believe

  • @theok7423
    @theok742311 ай бұрын

    6:20 This also leads to an interesting bug where you can stand on soul sand (or any block shorter than a full block), place iron bars (or glass panes) next to it and you will clip into the iron bars, meaning that when you walk into it you will fall through it, and, if there's a 1-block space below it, get forced into crawl mode.

  • @txtp

    @txtp

    11 ай бұрын

    Kenadian moment

  • @Jessica_Szoke

    @Jessica_Szoke

    10 ай бұрын

    Well, someone used F5.

  • @someaccount5200

    @someaccount5200

    10 ай бұрын

    That's because iron bars and glass panesare placed a few pixels higher than normal blocks and since soul sand is 1 pixel lower than other blocks, it creates a pixel height high enough to force you to crawl through it

  • @migdory1970
    @migdory197011 ай бұрын

    9:18 Никогда бы не подумал, что он вставит это

  • @duelvtr5718
    @duelvtr571810 ай бұрын

    for the last bug, if your struggling with this issue, the item is normally located on top of the block it falls from, i see this most often when cutting trees and the saplings fall in this loop, just go to the top of there fall and pick them up

  • @felix_andrade
    @felix_andrade11 ай бұрын

    I have to say some of these are features malinterpreted as bugs by the community back then, like soul sand being a pixel short and thus having smaller hitbox than lava or the immunity frames that nowadays we perfectly understand what they are and why they exist

  • @NotTheBomb

    @NotTheBomb

    11 ай бұрын

    Immunity frames?

  • @dubl33_27

    @dubl33_27

    11 ай бұрын

    @@NotTheBomb yes, time where u can' take damage for like 1/5th of a second.

  • @felix_andrade

    @felix_andrade

    11 ай бұрын

    @@NotTheBomb when you log into a world you receive 3 secs of immunity frames, this to avoid unfair deaths and the like. This has been exploited by the community but won't be changed due to it being a basic feature

  • @idogaming3532

    @idogaming3532

    10 ай бұрын

    Technically, it's a texel, not a pixel.

  • @timetraveler2012

    @timetraveler2012

    10 ай бұрын

    But they still are bugs because the immunity frames shouldn't be used to save you from a fair death and the soul sand being a pixel shorter wasn't intended to let you burn in lava from standing on soul sand. Just because we know why a bug happens doesn't mean it's not a bug

  • @alexanderjamesaustin
    @alexanderjamesaustin11 ай бұрын

    the minecart POV one is fascinating, i always assumed it was an intentional change that i personally hated

  • @jue130
    @jue13011 ай бұрын

    7:49 this is actually because after you break the snow block, you begin breaking the grass block immediately afterwards, even in creative, which appears to be below the broken block on your crosshair, which is why you see one or two particles appearing

  • @Lezalith
    @Lezalith11 ай бұрын

    There's a bug that was opened on the tracker over ten years ago (April 27th 2013). When Zombie variants (Husks, Drowned and ZPiglins) are damaged and summon reinforcements nearby, the reinforcement should be guaranteed to be of that type (e.g. Husks only summoning regular/baby Husks), but rarely it is a regular Zombie instead. This is extremely annoying when afk-killing ZPiglins on a Gold Farm in the Nether, and a Zombie suddenly starts attacking me because it spawned somewhere around. It baffles me how this could possibly be hard to fix.

  • @mooing_cowmilk
    @mooing_cowmilk11 ай бұрын

    I've always though MC-3059 was intentional since I thought it was shooting throught the holes in the door, but that is aiming due to aiming for the head

  • @inkorporeal204

    @inkorporeal204

    11 ай бұрын

    Dame here, I literally thought it was intended

  • @mrtricklas
    @mrtricklas11 ай бұрын

    2:08 This is because of 3 seconds spawn immunity which were invented in 1.6 I think. They make so that the first three seconds after entering a world you can’t take damage so you wouldn’t die from something you didn’t know of. It’s not a bug but a feature

  • @invis_potion

    @invis_potion

    11 ай бұрын

    Strange because one of my friends died when they logged into our server from suffocation even though they literally just spawned in

  • @mrtricklas

    @mrtricklas

    11 ай бұрын

    @@invis_potion That is because the spawn invincibility starts from the moment you click on the server so if you have three seconds loading screen you can take damage.

  • @nobokik7990
    @nobokik799011 ай бұрын

    You shouldve also looked at damage hurt animation bug, which affected pvp a lot and many thought it was a feature, but it was fixed in 1.20

  • @asdawasda

    @asdawasda

    11 ай бұрын

    How did it affect PvP a lot

  • @fullfungo4476

    @fullfungo4476

    8 ай бұрын

    @@asdawasda a lot

  • @asdawasda

    @asdawasda

    8 ай бұрын

    @@fullfungo4476 yeah how did it affect pe a lot

  • @mikul2646
    @mikul264610 ай бұрын

    There's another "bug" I can think of that kind of lets you sprint-sneak. If you sprint directly into a sneak, then start jumping while holding forward, you travel much faster than if you were just normally sneaking and jumping

  • @Alpha_mindustry

    @Alpha_mindustry

    8 ай бұрын

    i thinked that was a feathure lol

  • @alvinbontuyan8083

    @alvinbontuyan8083

    2 ай бұрын

    It's like getting a running start and squatting for the jump

  • @Gamingmouse64
    @Gamingmouse6411 ай бұрын

    Its a surprise when you realize Minecraft has a lot of bugs, some we use intentionally and have become common place!

  • @wortwortwort117
    @wortwortwort11711 ай бұрын

    You forgot the bug that allows piglin gold farms to exist. Zombie piglins are only supposed to drop items & exp when killed by a player or wolf. However when you aggro 1 zombie piglin, the others around it will aggressively as well. The game seems to think since they are aggro towards you, you must have hit them. This allows them to drop items regardless of player interaction at all. Thus piglin goldfarms can be made. Quite broken if you ask me. I think they even said they are trying to patch it at one point

  • @ILikeWafflz

    @ILikeWafflz

    11 ай бұрын

    Apparently just being aggro'd by a snowman will do it.

  • @user-cx5mb2xr4h

    @user-cx5mb2xr4h

    11 ай бұрын

    it's titled "oldest bugs that still work"

  • @tenebraeG

    @tenebraeG

    11 ай бұрын

    Only the xp drop was a bug, which was patched a few updates ago. Mobs always drop items upon death regardless of player interaction. The gold farm was a nice sideaffect of the xp farm, and still works though is nowhere near as powerful before the nerf.

  • @wortwortwort117

    @wortwortwort117

    11 ай бұрын

    @@user-cx5mb2xr4h but it does still work. What do you mean

  • @handlesbelike

    @handlesbelike

    11 ай бұрын

    @@wortwortwort117 But that's 1.16...

  • @theoriginalbeanboy
    @theoriginalbeanboy8 ай бұрын

    6:49 is a hitbox thing, your players hitbox is actually in the lava, which tells the game to deal fire tick damage, despite you not actually being in the lava.

  • @DDMultitracks
    @DDMultitracks8 ай бұрын

    The fall damage bug isn’t necessarily a bug but a feature. Upon joining the world. You are invincible briefly. If you are on a server and spawn protection is off. This also disabled this feature (with its primary feature being blocks being breakable)

  • @DragonArbock
    @DragonArbock10 ай бұрын

    Man, the item rubberbanding I recall well. Nothing like cutting down trees, having the leaves decay, and watching the same sapling fall many times before you can actually pick it up.

  • @jacobcolon5295
    @jacobcolon529511 ай бұрын

    could be wrong but I believe the lowered height of soul sand's block makes it so that you can touch lava by walking on the edge

  • @ntray3729

    @ntray3729

    11 ай бұрын

    This is correct.

  • @Alpha_mindustry

    @Alpha_mindustry

    8 ай бұрын

    yeah, this is nota bug, but truely a featchure

  • @draculesti
    @draculesti8 ай бұрын

    6:20 This bug occurs because the soulsand doesn't have the same height as a normal block, so that when you walk on it from another block it looks like you fall an inch. You can see this bug in the beta version of the Nether update. Edit: 6:44, you can actually see the player hitbox fall lower than the block and into the lava.

  • @AyaanThe0ne
    @AyaanThe0ne11 ай бұрын

    11:55 In the legacy editions, this is identical! You dont even need to kill the mob, all you have to do is ride it away and the lead will detach but still keep the lead aesthetic! :)

  • @Smithmegadragon
    @Smithmegadragon11 ай бұрын

    I miss the old mr epic, back when he would say "no pressure, *of course*"

  • @Fa1cono
    @Fa1cono11 ай бұрын

    Great video as always mister, pleny of effort and research go into these videos, keep on creating!

  • @cammaneugene18
    @cammaneugene1811 ай бұрын

    8:02 I thought that was a bug from this year lol😂 also what a coincidence 😅

  • @bobczech7774

    @bobczech7774

    8 ай бұрын

    lol same

  • @bonnie9855
    @bonnie985510 ай бұрын

    Another bug I've noticed is paintings, sometimes if you break a painting, the item will just appear in a random place and it's not just a visual bug, a few times I've had to go searching around my Minecraft house trying to find where the item went

  • @frqctal2601
    @frqctal260111 ай бұрын

    soulsand bug is intentional (semi) isn't it? soulsand has a short hitbox (for whatever reason) and the lava happens to be taller, its like if you had lava blocked by signs and stood next to it, but at a glace it looks like the lava should be below you

  • @FoeFear
    @FoeFear11 ай бұрын

    One bug i remember (i don't exactly know if it still works), was creating custom tipped arrows. Take for example, if you get hit by an arrow of harming 2, you'll lose more hearts than a regular arrow. If you make a tipped arrow with harming 3 or more, it deals the same amount of damage as a regular arrow. This has the same for arrows of healing. The last time i reported this issue was back at 1.16.5

  • @Duskkit
    @Duskkit10 ай бұрын

    2:30 The fall damage isn't calculated until you wake up. So if you wake up on the ground, you take full fall damage-- no reduction, and for a distance about half a block longer than if you landed on the bed. If you wake up on top of the bed (for example, if it's floating above the ground) the fall damage is reduced the same as if you'd directly fallen on it. Also, water is normally more practical than healing potions as a way for a second player to help you survive after falling into bed. More commonly carried, reusable, and it allows surviving any drop distance.

  • @nameyname1447
    @nameyname144711 ай бұрын

    6:30 Is not a bug. The soul sand block is just slightly smaller than your average block. Simular to the honey blocks hit box.

  • @Alpha_mindustry

    @Alpha_mindustry

    8 ай бұрын

    this is true

  • @agabe_8989
    @agabe_898911 ай бұрын

    6:43 well your hitbox is inside the lava obviously you're gonna burn. How is this even considered a bug?

  • @Not_E4sy
    @Not_E4sy11 ай бұрын

    The disconnect glitch occurs when joining a world, the game gives you 3 seconds of invincibility, which is used a lot in prison escapes and escape rooms (escapes not the actual intended method) I don't think it should be counted as a bug since it is quite easy to fix at the cost of no invincibility when first joining a world, but they could also make it if you're joining an already existing world or your player has data from that specific server if doesn't apply the invincibility, but they just haven't done anything, which is why I feel as if it's an intentional feature. But whatever it's my own opinion. Also the soul land lava thing is because soul sand is shorter than a regular block, which is why as shown in the clip the player falls down slightly and gets in contact with the lava. Hence that is also the reason soul sand (and honey) doesn't obstruct your respawn point and instead will spawn you on top of it. And the ender pearl glitch occurs as ender pearls teleport your feet so as to not bury the player when it lands. (Feel free to tell me if my statement has any errors in the replies thingy)

  • @Sillimant_

    @Sillimant_

    11 ай бұрын

    i frames are so common in games that it's a feature, not a bug it's there for a reason

  • @lobertdsm3551
    @lobertdsm355111 ай бұрын

    6:36 Is this really a bug? Because I always thought that this happened because the soul sand block is smaller than an ordinary block.

  • @Zerod_Out
    @Zerod_Out10 ай бұрын

    The reason zombies can hit villagers through corners is because their hit box can phase through, but they do it consistently because the area that phases is so small that it requires lots of precision to do manually (as a player) whereas a zombie is coded with an attack radius

  • @BushMC
    @BushMC11 ай бұрын

    I’m pretty sure that the soul sand bug is a feature, as the soul sand block is actually shorter than regular blocks. you can tell by the way the character dips down when you were walking on and off the gravel

  • @WHXY
    @WHXY11 ай бұрын

    You know how to make content its undeniable. Your channel and videos are entertaining, interesting, viewer attractive and sometimes very important. You hit your gold spot, even if you don't feel like it. good job and I already know its an amazing video

  • @apelsejati3261

    @apelsejati3261

    11 ай бұрын

    ^'

  • @ItzOrangeyYT
    @ItzOrangeyYT4 ай бұрын

    These aren't bugs. They're features.

  • @blackmeninsideyou

    @blackmeninsideyou

    6 күн бұрын

    Some of these are features yes, but a lot of them are bugs.

  • @10_points
    @10_points11 ай бұрын

    I feel massively old but I know of all of these. And the soul sand one actually made me lose my very first hardcore world back in the good ol days

  • @brevortofficial
    @brevortofficial11 ай бұрын

    7:40 the devs actually said that chests are supposed to have oak plank particles, so that's not a bug

  • @andyk3889
    @andyk388911 ай бұрын

    There’s also the Minecraft Wiki issues page, which has older bugs (although it might be a bit hard to navigate).

  • @TheMisterEpic

    @TheMisterEpic

    11 ай бұрын

    Got a link? I would love to see this

  • @andyk3889

    @andyk3889

    11 ай бұрын

    @@TheMisterEpic KZread keeps deleting my replies! I got there by searching for “Minecraft Wiki issues page”

  • @BobOrKlaus
    @BobOrKlaus11 ай бұрын

    i remember when minecarts rotated your camera, the good old times on playstation 3 lmao, was really helpful because you didnt have to move the stick every time the rollercoaster you built went around a corner. and i would love that back, maybe with an option to toggle it on/off

  • @AgentSapphire
    @AgentSapphire11 ай бұрын

    the minecart bug reminds me of building minecart booster contraptions and setting up circuits of minecarts that were always moving. You'd just wait for it to come by and hop in as it passed.

  • @Rotnoc473
    @Rotnoc47311 ай бұрын

    I don’t think the soul sand or the mobs being able to hit people through blocks in specific scenarios are bugs Firstly soul sand makes the player move down by a couple pixels so if this happens next to lava you hit box is partially in the lava so you take damage. As for being able to hit people on block corners and through panes of glass, it is simply because the player or mobs hit box creeps through the side or corners of the block. (I was actually able to take advantage of this in a pvp mini game where I killed someone with a bow who was building around themselves. I felt pretty cool after that). I could see how many people consider these bugs, and maybe they are, but I attribute them to the simple and sometimes janky rules of Minecraft rules made a long time ago that don’t really take into account of other things or future additions. This is by design, to me, as Minecraft has always been about simplicity breeding complexity. Idk what do you guys think.

  • @Crucial54321
    @Crucial5432111 ай бұрын

    Mojang couldn't fix the bug of you not being subscribed to TheMisterEpic but you can (no pressure)

  • @SwedetasticGames
    @SwedetasticGames10 ай бұрын

    The momentum bug has existed since Minecarts were first added. That's how the old Alpha and 1.2 Beta boosters were made: 2 rails next to eachother, as a minecart drops down a sloped rail next to a minecart on the other rail, thier hotboxes collide and both try to push eachother away in the same -> direction, causing them to accelerate.

  • @TryHardCentral
    @TryHardCentral8 ай бұрын

    Once a bug I've never seen mentioned anywhere EVER happened to me in 1.6 release I believe where I logged from a multiplayer server to my singleplayer world and somehow got the book from the server which is used for selecting minigames.. It was in my world with all the correct items in it and colors, text etc.. Obviously clicking on them did nothing though. Very weird

  • @JoshTGW
    @JoshTGW11 ай бұрын

    6:20 Tbf the 'soul sand bug' in my opinion really isn't a bug. The reason is because that it just makes sense from a gameplay standpoint and is not unusual like most, if not all, bugs tend to be. Upon standing on it, soul sand just lowers your hitbox to a point to where you're basically lower than the highest level of an adjacent liquid source. You might as well be standing on a bottom half slab next to a lava source block. Just clipping the lava even a little bit, regardless of how you touch it will result in you taking damage which makes sense. It's weird to call it a bug in your video when you've clearly shown that your hitbox is making contact with the lava.

  • @idogaming3532

    @idogaming3532

    10 ай бұрын

    You're barely in it. This feels more like a bug than a feature.

  • @ILikeWafflz
    @ILikeWafflz11 ай бұрын

    Interesting this pops up as I just found a really trivial but unfortunately very specifically annoying for me bug. Maps' "you are here" markers when placed in an item frame are staying on the map when you pop them off, and I'm trying to use maps to get the lay of the land for a build and they're getting cluttered with markers. This bug started in 1.19.

  • @inkorporeal204

    @inkorporeal204

    11 ай бұрын

    That sounds waaaaaay too bad

  • @Rainbowplayz-ix5ix
    @Rainbowplayz-ix5ix10 сағат бұрын

    Another wierd thing involving block particles is that if you insta mine a block and replace it as fast as possible, some of the broken block particles will be derived from the new block's texture instead.

  • @whiteapple01
    @whiteapple0111 ай бұрын

    Great job on these videos! The commentary is good enough, that I can literally minimize this tab and listen to this as a podcast!

  • @Marbowls
    @Marbowls11 ай бұрын

    Hi mister epic

  • @volaralt2502

    @volaralt2502

    11 ай бұрын

    Chimpkin

  • @websoket

    @websoket

    11 ай бұрын

    Facts

  • @mtboy33

    @mtboy33

    11 ай бұрын

    Hi infinimarbles

  • @JAM35_

    @JAM35_

    11 ай бұрын

    @NETFLIX please return password sharing

  • @ArguablyAStableRambler

    @ArguablyAStableRambler

    11 ай бұрын

    I may not be Mister Epic, but... Hey :)

  • @silver_slime
    @silver_slime11 ай бұрын

    Insane how iconic features used to be bugs

  • @TheMisterEpic

    @TheMisterEpic

    11 ай бұрын

    Winner!

  • @Zerod_Out
    @Zerod_Out10 ай бұрын

    My favorite glitch was from minecraft pocket edition, which probably wasn't discovered by me, but I found it myself without any help. So, back in the early days of minecraft pocket edition, there was a multiplayer dupe that worked everywhere. It utilizes the feature that lets you take a stack (not 64, but just more than 1) of items by holding it down but if a friend started taking some of the items one by one while you were doing that it would duplicate those items.

  • @samueldimmock694

    @samueldimmock694

    5 ай бұрын

    That brings back memories. I didn't know that method worked. Basically anything you did that resulted in two or more people taking the same item at the same time would result in duplication. Our initial strategy was just to have everyone take as many items from a particular stack as they could, all at the same time, then put them all back in (at different times, because the glitch worked in reverse as well) and repeat. Later, we realized that it works better to have one person with a device in both hands taking items either one at a time or all at once - though if two people tried taking the whole stack at once, but one finished before the other, only that person would get them.

  • @illyasoniii
    @illyasoniii8 ай бұрын

    That last bug is fascinating, I'm playing modded minecraft running a ore processing factory and because I hold my items at a certain block to wash, they slowly build up and get pushed to the corner, recreating this bug. I all the time freak out when I walk over and see thousands of crushed ore falling out of my machine and have to remind myself its just a bug. 😅

  • @tjb3171
    @tjb317111 ай бұрын

    I love your videos, they’re always well researched!!❤

  • @recordedanemone6399
    @recordedanemone639911 ай бұрын

    If it's a feature, it was once a bug - A wise man probably

  • @flamingviperv12
    @flamingviperv128 ай бұрын

    Let's not fix these bugs, they are historical artifacts at this point.

  • @hundredLeech
    @hundredLeech8 ай бұрын

    MC-4 is so frequent in Murder Mystery with the gold spawns, and it can be quite frustrating at times

  • @Margen67

    @Margen67

    5 ай бұрын

    Axolotls need HUGS

  • @hundredLeech

    @hundredLeech

    5 ай бұрын

    @@Margen67 thank you

  • @8xis
    @8xis11 ай бұрын

    hello im a bug 🐜

  • @crazy

    @crazy

    11 ай бұрын

    hello bug 🐛

  • @yourfriendlyneighborhoodsc1447
    @yourfriendlyneighborhoodsc144711 ай бұрын

    it always makes me happy to see a mc youtuber using programmer art. the only TRUE look for minecraft.

  • @ntray3729
    @ntray372911 ай бұрын

    6.21 The soulsand one is not a bug. That happens because soulsand is not an entire block in height. Infact its less tall then the lavablock. Therefor you touching the lava when standing on the edge of a soulsandblock is completely intended since lava is one block tall (visuals are not accurate in minecraft). This also works with blocks of similar height to a soulsandblock, for example honey and chests.

  • @Boxygirl96
    @Boxygirl9611 ай бұрын

    Probably the bug I despise the most has to be how new villagers select work stations, because a newly born villager will not register whether or not a work station already has a villager assigned if the new villager was not alive when the old villager selected that work station, it’s how I end up with like three extra fletchers who walk around as unemployed leeches cuz their trades can’t refresh due to them having linked to an already claimed work station I hate locking up all my villagers, but when the alternative is the children glitching out and trying to steal jobs from other villagers my hand ends up getting forced

  • @penguinpenguinpenguin
    @penguinpenguinpenguin11 ай бұрын

    Lots of these bugs are easily fixable but mojang wont fix them because they are lazy

  • @MrCommentGod
    @MrCommentGod11 ай бұрын

    *Timestamps for the video* Start: 0:00 End: 13:25

  • @Bracken_my_beloved

    @Bracken_my_beloved

    11 ай бұрын

    So helpful! Thank you for the guide

  • @Neekz_

    @Neekz_

    11 ай бұрын

    Thank you so much 🙏🙏🙏🙏

  • @Leonardo-fv4vu
    @Leonardo-fv4vu8 ай бұрын

    I've used the bow and sword bug but with two fishing rods, you shoot with athe enchanted one and switch to the unenchanted, this will take duravility from the unenchanted one but apply the enchantment effects.

  • @FutureDC00
    @FutureDC0011 ай бұрын

    Some of these bugs are overpowered 😂

  • @MothTheArtist

    @MothTheArtist

    11 ай бұрын

    Especially the looting one

  • @knack8284

    @knack8284

    10 ай бұрын

    Yo you tryna lemme get some of your stuff from purple prison im trying to bring it down for a couple days

  • @FrittenFriseurLPs
    @FrittenFriseurLPs10 ай бұрын

    That video was way more interesting then I thought. Nice work man!

  • @n7x
    @n7x11 ай бұрын

    The enchantment bug also works in bedrock edition and is very useful in trident killers, if you hold looting 3 while your trident kills the mobs then the looting 3 is applied to the trident too

  • @xb6
    @xb611 ай бұрын

    bugs

  • @makomancer

    @makomancer

    11 ай бұрын

    bugs👍

  • @TheMisterEpic

    @TheMisterEpic

    11 ай бұрын

    Thanks :)

  • @v5hr1ke
    @v5hr1ke11 ай бұрын

    Hey MisterEpic, how about doing this same content but for Bedrock Edition? Would be cool to see the differences.

  • @MothTheArtist

    @MothTheArtist

    11 ай бұрын

    I would love to see that!

  • @TheMisterEpic

    @TheMisterEpic

    11 ай бұрын

    Maybe I'll look into it!

  • @v5hr1ke

    @v5hr1ke

    11 ай бұрын

    Appreciated! Take your time.

  • @SomethingSpecial.
    @SomethingSpecial.11 ай бұрын

    The arrow through door trick I always thought was a feature for at least 10 years now. I can remember playing on servers a long time ago and confusing the hell out of people with it because they didn't know it was possible.

  • @uniformsyter927
    @uniformsyter92711 ай бұрын

    The soul sand bug is an intended feature (I don’t remember if it was intended when found) because soul sand is a few hit box pixels smaller than a normal block.

  • @Savariable
    @Savariable11 ай бұрын

    for the minecart one, you could literally also just... put 3 minecarts on 1 powered rail and power it and they go infinitely.

  • @lpc9929
    @lpc992911 ай бұрын

    I am infertile from eating scented candles

  • @xb6

    @xb6

    11 ай бұрын

    W

  • @Bracken_my_beloved

    @Bracken_my_beloved

    11 ай бұрын

    Aren’t we all

  • @TheMisterEpic

    @TheMisterEpic

    11 ай бұрын

    That's a bug

  • @lpc9929

    @lpc9929

    11 ай бұрын

    The Doctors say it's "mental illness" and that I should "stop eating scented candles."

  • @apophissoftware
    @apophissoftware9 ай бұрын

    The last bug in this video, the client prediction bug for certain dropped items, is one of the hardest types of bugs to fix. It's what we (my company) internally call a lag-bug. The client predicts where the item should be, so that item drops are smooth and are mostly in the right place when the authoritative server sends the client the actual location. The fact that it takes x number of seconds to right itself is indicative of the server updating the client of the actual location, rather than just leaving the client in prediction mode. Hence, being a lag-bug, as the longer it takes for data to go from the server (lag) the longer the bug will exist. This, then, moves it out of the developers' control, as they cannot account for your hardware set up and the internet connection (assuming multiplayer) to the server. This technically could be fixed in single player mode by adjusting the internal server's update time for item drop location packets. But, that too, assumes that you are not trying to run the game on a potato. Reproducing the bug locally for the developer is also difficult as they generally have different hardware setups than players do. A slightly better way for dealing with this issue, in single player, is to not exactly have an "internal server" or to specifically make sure that the game's internal server does not make use of the networking layer when performing RPC calls. A way to test if it does use the network layer is to manually time in-game updates while there is high traffic on local network, and compare it to low traffic times. Internal servers that use the networking layer will do updates slower during high traffic times. And, by the traffic, I am referring to something like, another computer on the network is downloading large amounts of data (like large files, or streaming movies) rather than the gaming device.

  • @PandaBurrie
    @PandaBurrie2 ай бұрын

    4:19 - I deal with bug tickets as a QA engineer (not for Mojang) but I can definitely say for a fact that just because a ticket exists and is unresolved does not mean it’s a bug. I have devs cancel my bug reports constantly because what I think of as a bug is actually a decision that was made to accommodate programming/business/user needs.

  • @brendoderf4748
    @brendoderf47482 ай бұрын

    Mojang can't fix anything lmao. They are Microsoft now

  • @Request_2_PANic
    @Request_2_PANic10 ай бұрын

    While playing on a server which was run by a friend, I noticed that the last bug would happen fairly frequently. My solution is to go to where the item is dropping down from to pick it up.

  • @Rainyjax
    @Rainyjax2 ай бұрын

    Skyrim: Bugs are features Minecraft: Features are bugs

  • @exowars
    @exowars9 ай бұрын

    I'm surprised you didn't go over the floating bed glitch, or the door glitch (where if you stand in the way of the door and close it, you will be able to jump up while inside of the door, even on top of it completely)

  • @lumpismgumpis5956
    @lumpismgumpis59568 ай бұрын

    In pocket edition back when the nether reactor was a thing and possibly before it, there was a duplication glitch you could do with a friend. All you had to do was place your item in a chest and at the same time take the item out so you each ended up with the item this was easily repeatable.

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